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  • elisp: posn-at-point returns nil after goto-char. How to update the display before posn-at-point?

    - by Cheeso
    In emacs lisp, posn-at-point is documented as: posn-at-point is a built-in function in C source code. (posn-at-point &optional POS WINDOW) . Return position information for buffer POS in WINDOW. POS defaults to point in WINDOW; WINDOW defaults to the selected window. . Return nil if position is not visible in window. Otherwise, the return value is similar to that returned by event-start for a mouse click at the upper left corner of the glyph corresponding to the given buffer position: (WINDOW AREA-OR-POS (X . Y) TIMESTAMP OBJECT POS (COL . ROW) IMAGE (DX . DY) (WIDTH . HEIGHT)) The posn- functions access elements of such lists. ok, now I've got a function that looks something like this: (defun my-move-and-popup-menu () "move the point, then pop up a menu." (goto-char xxxx) (setq p (posn-at-point)) (my-popup-menu p ...) ) Basically, move the point, then retrieve the screen position at that point, and then popup a menu at that screen position. But I am finding that posn-at-point returns non-nil, only if the xxxx character position (the after position) is visible in the window, before the call to goto-char. It seems that the position is not actually updated until exit from the function. If goto-char goes a long way, more than one screenful, then the retrieved position is always nil, and my code doesn't know where to popup the menu. The reason I suggest that the position is not actually updated until exit from the function - when the menu successfully pops up, the cursor is clearly visible in its previous location while the popup menu is being displayed. When I dismiss the menu, the cursor moves to where I expected it to move, after the goto-char call. How can I get the position to be really updated, between goto-char and posn-at-point, so that posn-at-point will not return nil? In a Windows Forms application I would call Form.Update() or something similar to update the display in the middle of an event handler. What's the emacs version of that?

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  • focus doesn't work in IE

    - by Syom
    i have the following function function change() { var input=document.getElementById('pas'); var input2= input.cloneNode(false); input2.type='password'; input.parentNode.replaceChild(input2,input); input2.focus(); } but focus() doesn't work in ie7, so what can i do! i want to have the cursor inside of input! thanks

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  • The Relationship Between Activities and View Objects - Android

    - by Greenhouse Gases
    I am attempting to learn how to develop on the Android platform but do not quite understand the relationship between Activities and Views, because according to the documentation an Activity is link to a UI object that the user can interact with, but if this is the case where does the whole idea of Views come in? There is probably a very basic explanation but I would appreciate a few pointers all the same. Thanks

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  • XImage - how to resize?

    - by Ajan
    I've got an XImage retrieved by XShmGetImage function. How can I resize it? Is there any function in X11 libraries to perform this operation or I need to use external library?

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  • setAction for NSMatrix Not Working

    - by PF1
    Hi Everyone: I am attempting to call a function when any cell in a NSMatrix instance is selected. I am using the following code in order to accomplish this: [[cellArray objectAtIndex:0] setAction:@selector(testing:)]; [[cellArray objectAtIndex:1] setAction:@selector(testing:)]; However, when I toggle the selection of the two cells, the function isn't run. Is my method of setting the action of each cell incorrect, or is the problem located somewhere else? Thanks for any help.

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  • C++ Newbie Question

    - by JavaMan
    I am from a Java background and is learning C++. I encountered the following C++ code: String source = String::New("'Hello' + ', World'"); As what I understand so far, this should be a call to static member function 'New' of class 'String'. But, I've searched through the whole header file defining 'String', there is not any static member named 'New' in the String class or its super classes. Is there any special meaning attached to String class or the New member function in C++?

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  • efficiently convert string (or tuple) to ctypes array

    - by Mu Mind
    I've got code that takes a PIL image and converts it to a ctypes array to pass out to a C function: w_px, h_px = img.size pixels = struct.unpack('%dI'%(w_px*h_px), img.convert('RGBA').tostring()) pixels_array = (ctypes.c_int * len(pixels))(*pixels) But I'm dealing with big images, and unpacking that many items into function arguments seems to be noticeably slow. What's the simplest thing I can do to get a reasonable speedup? I'm only converting to a tuple as an intermediate step, so if it's unnecessary, all the better.

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  • Using Session Vars in a MVC Domain Model library

    - by 104286623826380127552
    Hello to all. I have a IQueryable function. In that function, I need to store and retrieve data to Session; can you guys point me in the right direction. I've looked at the HttpSessionStatBase where the session is usually taken from HttpContext.Current but this doesnt seem possible to do in the library. Am I missing something? Thanks in advance.

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  • Dynamically created textboxes and changes plus jQuery in ASP.NET?

    - by gazeebo
    Hi all, I was wondering how to read off a value from a textbox that resides in a partialview and output the value into a textbox within the initial window. Here's my code... <script type="text/javascript"> $(document).ready(function (e) { // Calculate the sum when the document has been loaded. var total = 0; $("#fieldValues :input.fieldKronor").each(function (e) { total += Number($(this).val()); }); // Set the value to the correspondent textbox $("#fieldSummation").text(total); // Re-calculate on change $("#fieldValues :input.fieldKronor").change(function (e) { var total = 0; $("#fieldValues :input.fieldKronor").each(function (e) { total += Number($(this).val()); }); $("#fieldSummation").text(total); }); }); </script> Here's the table where in info is... <table id="fieldValues" style="width: 60%; margin-bottom: 2em"> <thead> <tr> <th>Rubrik, t.ex. teknik*</th> <th>Kronor (ange endast siffror)*</th> </tr> </thead> <asp:Panel ID="pnlStaffRows" runat="server"></asp:Panel> <tfoot> <tr> <th></th> <th>Total kostnad</th> </tr> <tr> <td></td> <td><input type="text" value="" class="fieldSummation" style="width:120px" /></td> </tr> </tfoot> </table> And here's the partialview... <tr> <td class="greyboxchildsocialsecuritynumberheading4" style="padding-bottom:1em"> <asp:TextBox ID="txtRubrikBox" ToolTip="Rubrik" runat="server" Width="120"></asp:TextBox> </td> <td class="greyboxchildnameheading3" style="padding-bottom:1em"> <asp:TextBox ID="txtKronorBox" class="fieldKronor" ToolTip="Kronor" runat="server" Width="120"></asp:TextBox> </td> </tr>

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  • Preprocessor #if directive

    - by Caslav
    I am writing a big code and I don't want it all to be in my main.c so I wrote a .inc file that has IF-ELSE statement with function and I was wondering can it be written like this: #if var==1 process(int a) { printf("Result is: %d",2*a); } #else process(int a) { printf("Result is: %d",10*a); } #endif I tried to compile it but it gives me errors or in best case it just goes on the first function process without checking the var variable (it is set to 0).

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  • Hardest concept to grasp as a beginner

    - by noizetoys
    When you were starting to program, what was the hardest concept for you to grasp? Was it recursion, pointers, linked lists, assignments, memory management? I was wondering what gave you headaches and how you overcame this issue and learned to love the bomb, I mean understand it. EDIT: As a followup, what helped you grok your hard-to-grasp concept?

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  • How to tell if JSON object is empty in jQuery

    - by GrantU
    I have the following JSON: { "meta": { "limit": 20, "next": null, "offset": 0, "previous": null, "total_count": 0 }, "objects": [] } I'm interested in objects: I want to know if objects is empty and show an alert: something like this: success: function (data) { $.each(data.objects, function () { if data.objects == None alert(0) else :alert(1) });

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  • JQuery Dialog with constant aspect ratio

    - by David Semeria
    I need to display an image in a resizable dialog (so far all the specific image popup libraries I have tried do not fit my needs). All I want to do is maintain the aspect ratio during resizing. Sounds easy, but it's not. I thought something like this might work, but no dice: var d = $("").dialog({title:title, width:400, height:400}); d.resizable( "option", "aspectRatio", true ); Any pointers greatly appreciated, tks

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  • Is throwing an exception a healthy way to exit?

    - by ramaseshan
    I have a setup that looks like this. class Checker { // member data Results m_results; // see below public: bool Check(); private: bool Check1(); bool Check2(); // .. so on }; Checker is a class that performs lengthy check computations for engineering analysis. Each type of check has a resultant double that the checker stores. (see below) bool Checker::Check() { // initilisations etc. Check1(); Check2(); // ... so on } A typical Check function would look like this: bool Checker::Check1() { double result; // lots of code m_results.SetCheck1Result(result); } And the results class looks something like this: class Results { double m_check1Result; double m_check2Result; // ... public: void SetCheck1Result(double d); double GetOverallResult() { return max(m_check1Result, m_check2Result, ...); } }; Note: all code is oversimplified. The Checker and Result classes were initially written to perform all checks and return an overall double result. There is now a new requirement where I only need to know if any of the results exceeds 1. If it does, subsequent checks need not be carried out(it's an optimisation). To achieve this, I could either: Modify every CheckN function to keep check for result and return. The parent Check function would keep checking m_results. OR In the Results::SetCheckNResults(), throw an exception if the value exceeds 1 and catch it at the end of Checker::Check(). The first is tedious, error prone and sub-optimal because every CheckN function further branches out into sub-checks etc. The second is non-intrusive and quick. One disadvantage is I can think of is that the Checker code may not necessarily be exception-safe(although there is no other exception being thrown anywhere else). Is there anything else that's obvious that I'm overlooking? What about the cost of throwing exceptions and stack unwinding? Is there a better 3rd option?

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  • Android gridview open image in foreground

    - by mkirank
    I am able to create a grid view layout as shown Here when a image is clicked I would like to bring that image to the foreground (full screen) for 2 seconds and then go back to the grid layout. Can you please point me to the appropriate examples/docs or pointers on how to do this . Thanks

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  • C++ header files and variable scope

    - by MrDatabase
    I want to organize my c++ variables and functions in the following way: function prototypes in a header file "stuff.h", function implementation in "stuff.cpp", then say #include "stuff.h" in main.cpp (so I can call functions implemented in stuff.cpp). So far so good. Now I want to declare some variables in stuff.cpp that have global scope (so I can modify the variables in functions implemented in stuff.cpp and main.cpp). This doesn't seem to work. How can I do this?

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  • Upload picture directly to the server

    - by Rajeev
    In the following link http://www.tuttoaster.com/create-a-camera-application-in-flash-using-actionscript-3/ how to make the picture upload directly to the server after taking a picture from webcam package { import flash.display.Sprite; import flash.media.Camera; import flash.media.Video; import flash.display.BitmapData; import flash.display.Bitmap; import flash.events.MouseEvent; import flash.net.FileReference; import flash.utils.ByteArray; import com.adobe.images.JPGEncoder; public class caml extends Sprite { private var camera:Camera = Camera.getCamera(); private var video:Video = new Video(); private var bmd:BitmapData = new BitmapData(320,240); private var bmp:Bitmap; private var fileReference:FileReference = new FileReference(); private var byteArray:ByteArray; private var jpg:JPGEncoder = new JPGEncoder(); public function caml() { saveButton.visible = false; discardButton.visible = false; saveButton.addEventListener(MouseEvent.MOUSE_UP, saveImage); discardButton.addEventListener(MouseEvent.MOUSE_UP, discard); capture.addEventListener(MouseEvent.MOUSE_UP, captureImage); if (camera != null) { video.smoothing = true; video.attachCamera(camera); video.x = 140; video.y = 40; addChild(video); } else { trace("No Camera Detected"); } } private function captureImage(e:MouseEvent):void { bmd.draw(video); bmp = new Bitmap(bmd); bmp.x = 140; bmp.y = 40; addChild(bmp); capture.visible = false; saveButton.visible = true; discardButton.visible = true; } private function saveImage(e:MouseEvent):void { byteArray = jpg.encode(bmd); fileReference.save(byteArray, "Image.jpg"); removeChild(bmp); saveButton.visible = false; discardButton.visible = false; capture.visible = true; } private function discard(e:MouseEvent):void { removeChild(bmp); saveButton.visible = false; discardButton.visible = false; capture.visible = true; } } }

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  • Prolog: declaring an operator

    - by B K
    I have defined ! (factorial) function and registered it as arithmetic function and an operator, so that I can execute: A is 6!. Now I'd like to define !! (factorial of odd numbers), but the same way - writing clauses, registering arithmetic_function and operator, calling A is 7!! - results in SyntaxError: Operator expected How should I, if possible, register !! operator ? Yes, I realize, ! is normally the cut.

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  • Attribute vector emptying itself

    - by ravloony
    Hello, I have two classes, derived from a common class. The common class has a pure virtual function called execute(), which is implemented in both derived classes. In the inherited class I have an attribute which is a vector. In both execute() methods I overwrite this vector with a result. I access both classes from a vector of pointers to their objects. The problem is when I try to access the result vector form outside the objects. In one case I can get the elements (which are simply pointers), in the other I cannot, the vector is empty. Code: class E; class A{ protected: vector<E*> _result; public: virtual void execute()=0; vector<E*> get_result(); }; vector<E*> A::get_result() { return _result; } class B : public A { public: virtual void execute(); }; B::execute() { //... _result = tempVec; return; } class C : public A { public: virtual void execute(); }; C::execute() { //different stuff to B _result = tempvec; return; } main() { B* b = new B(); C* c = new C(); b->execute(); c->execute(); b->get_result();//returns full vector c->get_result(); //returns empty vector!! } I have no idea what is going on here... I have tried filling _result by hand from a temp vector in the offending class, doing the same with vector::assign(), nothing works. And the other object works perfectly. I must be missing something.... Any help would be greatly appreciated.

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  • click handler after using Ajax

    - by Tom
    I have a site that plays a stream. I perform an AJAX call to the server once a person presses a button. <input type="submit" class="play" data-type="<?php echo $result_cameras[$i]["camera_type"]; ?>" data-hash="<?php echo $result_cameras[$i]["camera_hash"]; ?>" value="<?php echo $result_cameras[$i]["camera_name"]; ?>"> This prints out a bunch of buttons that the user can select. This is processed by the following code: <script> $(document).ready(function(){ $(".play").click(function(){ var camerahash = $(this).data('hash'); var cameratype = $(this).data('type'); function doAjax(){ $.ajax({ url: 'index.php?option=streaming&task=playstream&id_hash=<?php echo $id_hash; ?>&camera_hash='+camerahash+'&format=raw', success: function(data) { if (data == 'Initializing...please wait') { $('#quote p').html(data); setTimeout(doAjax, 2000); } else { if (cameratype == "WEBCAM" && data == 'Stream is ready...') { $('#quote p').html(data); window.location = 'rtsp://<?php echo DEVSTREAMWEB; ?>/<?php echo $session_id;?>/'+camerahash; } else if (cameratype == "AXIS" && data == 'Stream is ready...') { $('#quote p').html(data); window.location = 'rtsp://<?php echo DEVSTREAMIP; ?>/<?php echo $session_id;?>/'+camerahash; } else { $('#quote p').html(data); } } } }); } doAjax(); }); }); </script> The server returns the messages such as Stream is ready.... My problem is that everything is working great except on additional button clicks. Specifically when they get success (video plays) and they exit back out, they don't get any other messages if they click another button. It is as if the click event is not triggered. Do I need to be doing something to the click handler to respond?

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  • Tips on how to refactor this unwieldy upvote/downvote code

    - by bob_cobb
    Basically this code is for an upvote/downvote system and I'm basically Incrementing the count by 1 when voting up Decrementing the count by 1 when voting down If the number of downvotes upvotes, we'll assume it's a negative score, so the count stays 0 Reverting the count back to what it originally was when clicking upvote twice or downvote twice Never go below 0 (by showing negative numbers); Basically it's the same scoring scheme reddit uses, and I tried to get some ideas from the source which was minified and kind of hard to grok: a.fn.vote = function(b, c, e, j) { if (reddit.logged && a(this).hasClass("arrow")) { var k = a(this).hasClass("up") ? 1 : a(this).hasClass("down") ? -1 : 0, v = a(this).all_things_by_id(), p = v.children().not(".child").find(".arrow"), q = k == 1 ? "up" : "upmod"; p.filter("." + q).removeClass(q).addClass(k == 1 ? "upmod" : "up"); q = k == -1 ? "down" : "downmod"; p.filter("." + q).removeClass(q).addClass(k == -1 ? "downmod" : "down"); reddit.logged && (v.each(function() { var b = a(this).find(".entry:first, .midcol:first"); k > 0 ? b.addClass("likes").removeClass("dislikes unvoted") : k < 0 ? b.addClass("dislikes").removeClass("likes unvoted") : b.addClass("unvoted").removeClass("likes dislikes") }), a.defined(j) || (j = v.filter(":first").thing_id(), b += e ? "" : "-" + j, a.request("vote", {id: j,dir: k,vh: b}))); c && c(v, k) } }; I'm trying to look for a pattern, but there are a bunch of edge cases that I've been adding in, and it's still a little off. My code (and fiddle): $(function() { var down = $('.vote-down'); var up = $('.vote-up'); var direction = up.add(down); var largeCount = $('#js-large-count'); var totalUp = $('#js-total-up'); var totalDown = $('#js-total-down'); var totalUpCount = parseInt(totalUp.text(), 10); var totalDownCount = parseInt(totalDown.text(), 10); var castVote = function(submissionId, voteType) { /* var postURL = '/vote'; $.post(postURL, { submissionId : submissionId, voteType : voteType } , function (data){ if (data.response === 'success') { totalDown.text(data.downvotes); totalUp.text(data.upvotes); } }, 'json'); */ alert('voted!'); }; $(direction).on('click', direction, function () { // The submission ID var $that = $(this), submissionId = $that.attr('id'), voteType = $that.attr('dir'), // what direction was voted? [up or down] isDown = $that.hasClass('down'), isUp = $that.hasClass('up'), curVotes = parseInt($that.parent().find('div.count').text(), 10); // current vote castVote(submissionId, voteType); // Voted up on submission if (voteType === 'up') { var alreadyVotedUp = $that.hasClass('likes'), upCount = $that.next('div.count'), dislikes = $that.nextAll('a').first(); // next anchor attr if (alreadyVotedUp) { // Clicked the up arrow and previously voted up $that.toggleClass('likes up'); if (totalUpCount > totalDownCount) { upCount.text(curVotes - 1); largeCount.text(curVotes - 1); } else { upCount.text(0); largeCount.text(0); } upCount.css('color', '#555').hide().fadeIn(); largeCount.hide().fadeIn(); } else if (dislikes.hasClass('dislikes')) { // Voted down now are voting up if (totalDownCount > totalUpCount) { upCount.text(0); largeCount.text(0); } else if (totalUpCount > totalDownCount) { console.log(totalDownCount); console.log(totalUpCount); if (totalDownCount === 0) { upCount.text(curVotes + 1); largeCount.text(curVotes + 1); } else { upCount.text(curVotes + 2); largeCount.text(curVotes + 2); } } else { upCount.text(curVotes + 1); largeCount.text(curVotes + 1); } dislikes.toggleClass('down dislikes'); upCount.css('color', '#296394').hide().fadeIn(200); largeCount.hide().fadeIn(); } else { if (totalDownCount > totalUpCount) { upCount.text(0); largeCount.text(0); } else { // They clicked the up arrow and haven't voted up yet upCount.text(curVotes + 1); largeCount.text(curVotes + 1).hide().fadeIn(200); upCount.css('color', '#296394').hide().fadeIn(200); } } // Change arrow to dark blue if (isUp) { $that.toggleClass('up likes'); } } // Voted down on submission if (voteType === 'down') { var alreadyVotedDown = $that.hasClass('dislikes'), downCount = $that.prev('div.count'); // Get previous anchor attribute var likes = $that.prevAll('a').first(); if (alreadyVotedDown) { if (curVotes === 0) { if (totalDownCount > totalUp) { downCount.text(curVotes); largeCount.text(curVotes); } else { if (totalUpCount < totalDownCount || totalUpCount == totalDownCount) { downCount.text(0); largeCount.text(0); } else { downCount.text((totalUpCount - totalUpCount) + 1); largeCount.text((totalUpCount - totalUpCount) + 1); } } } else { downCount.text(curVotes + 1); largeCount.text(curVotes + 1); } $that.toggleClass('down dislikes'); downCount.css('color', '#555').hide().fadeIn(200); largeCount.hide().fadeIn(); } else if (likes.hasClass('likes')) { // They voted up from 0, and now are voting down if (curVotes <= 1) { downCount.text(0); largeCount.text(0); } else { // They voted up, now they are voting down (from a number > 0) downCount.text(curVotes - 2); largeCount.text(curVotes - 2); } likes.toggleClass('up likes'); downCount.css('color', '#ba2a2a').hide().fadeIn(200); largeCount.hide().fadeIn(200); } else { if (curVotes > 0) { downCount.text(curVotes - 1); largeCount.text(curVotes - 1); } else { downCount.text(curVotes); largeCount.text(curVotes); } downCount.css('color', '#ba2a2a').hide().fadeIn(200); largeCount.hide().fadeIn(200); } // Change the arrow to red if (isDown) { $that.toggleClass('down dislikes'); } } return false; }); });? Pretty convoluted, right? Is there a way to do something similar but in about 1/3 of the code I've written? After attempting to re-write it, I find myself doing the same thing so I just gave up halfway through and decided to ask for some help (fiddle of most recent).

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