Search Results

Search found 22481 results on 900 pages for 'andy may'.

Page 535/900 | < Previous Page | 531 532 533 534 535 536 537 538 539 540 541 542  | Next Page >

  • How does the workflow between testers doing testing and coders doing the coding for pending testing

    - by dotnetdev
    In a large company that does software development, they often have dedicated teams for build management, testing, development, and so forth. Agile or not, how does this workflow amongst teams work? I mean would the test team write unit tests and then the dev team write code to adhere to these tests (basically TDD)? And then the test team may write tests for a completely different project or have a slight quiet period until the dev team have done their coding. What possible workflows are there? This is something that interests me greatly. I know that in my current company we are doing it incorrectly (we have 1 tester about 5 devs, which is small scale) but I am not sure how exactly to draw out the ideal workflow. Many (ok, an ex-Project Manager) have tried, but all failed.

    Read the article

  • Can I distribute my MATLAB program as open source?

    - by yuk
    I know, the general answer will be yes, but here is my situation. I got a plotting function from one MATLAB's toolbox and modified its m-file to draw what I need. Eventually this function became a part of program I would like to distribute as an open source (or under other license). Can I do this? Well, may be it was not wise to create a function in such a way, but I didn't think about distribution at that time. The function still depends on other functions in this toolbox, so a potential user supposed to have a license for it. Any thoughts, recommendations? Have you ever modified MATLAB's m-files directly?

    Read the article

  • dynamic dashboard interface

    - by user208081
    I want to create an interface similar to the following in Silverlight. http://demos6.dundas.com/Silverlight/ I need to create a dashboard where different elements can be re-arranged using Silverlight. The dashboard elements can be different usercontrols that in turn may contain charts, guages, grids...... The user should be able to dynamically add and remove dashboard elements. The user should also be able to use drag and drop to reposition the dashboard elements. If there are some code samples to get me started, that will be great as we are just starting out on some Silverlight development. Thanks, Pratik

    Read the article

  • Extra blank page when converting HTML to PDF using abcPDF

    - by ProfK
    I have an HTML report, with each print page contained by a <div class="page">. The page class is defined as width: 180mm; height: 250mm; page-break-after: always; background-position: centre top; background-image: url(Images/MainBanner.png); background-repeat: no-repeat; padding-top: 30mm; After making a few changes to my report content, when I call abcPDF to convert the report to PDF, suddenly I'm getting a blank page inserted after every real report page. I don't want to roll back the changes I've just made to remove this problem, so I'm hoping someone may know why the extra pages are being inserted.

    Read the article

  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

    Read the article

  • Deploying Excel 2003 VSTO Workbook using Sharepoint for versioning control

    - by KClough
    I have an excel 2003 vsto workbook that I would like to make available via sharepoint for version control. Ideally it could be checked in/out by non-developers for tweaking excel equations, and I would be able to deploy the compiled dlls somewhere else when I need to update the managed VSTO code. I understand I may need to use some clickonce functionality as well so when a user first views the sheet they get all the necessary full-trust permissioning. Also, it is my understanding that for a user to use the vsto functionality in an excel 2003 vsto workbook, they must have the compiled dll in thier GAC, is this true? When testing I get trust exceptions otherwise.

    Read the article

  • Optimizing Smart Client Performance

    - by Burt
    I have a smart client (WPF) that makes calls to the server va services (WCF). The screen I am working on holds a list of objects that it loads when the constructor is called. I am able to add, edit and delete records in the list. Typically what I am doing is after every add or delete I am reloading the entire model from the service again, there are a number off reasons for this including the fact that the data may have changed on the server between calls. This approach has proved to be a big hit on perfomance because I am loading everything sending the list up and down the wire on Add and Edit. What other options are open to me, should I only be send the required information to the server and how would I go about not reloading all the data again ever time an add or delete is performed?

    Read the article

  • Why WCAG made 3 level "A", "AA" and "AAA"?

    - by jitendra
    What is the purpose of making 3 priority level by WCAG? is it like? If client not paying extra or if we don't have much time then go for A If client paying then or if we have time to make site compatible go for at least AA If client paying and needed according to govt. rules then go for AAA If we are making site then which level we should we try to achieve, or we should do only on client request? Although i found these definitions on this site but these are confusing for me • Priority 1: For all users to access the Web content and for Web developers to attain Conformance level “A”, these requirements must be satisfied. • Priority 2: These requirements should be satisfied by the Web developers so that no group finds it difficult to access the Web content and so as to attain Conformance level “AA”. • Priority 3: These requirements may be satisfied by the Web developers to facilitate access to Web content for some groups and attain Conformance level “AAA”.

    Read the article

  • How are java.lang.Object's protected methods protected from subclasses?

    - by Adrian Lang
    The keyword protected grants access to classes in the same package and subclasses (http://java.sun.com/docs/books/tutorial/java/javaOO/accesscontrol.html). Now, every class has java.lang.Object as superclass (http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html). Hence I conclude that every class may access java.lang.Object's methods even if they are protected. Take a look at the following example: public class Testclass { public Object getOne() throws CloneNotSupportedException { return this.clone(); } public Object getTwo() throws CloneNotSupportedException { return ((Object) this).clone(); } } While getOne() compiles fine, getTwo() gives Testclass.java:6: clone() has protected access in java.lang.Object return ((Object) this).clone(); I neither understand why getTwo() doesn't compile nor what's the difference (regarding the access of java.lang.Objects members) with getOne().

    Read the article

  • How to check if a DateTime range is within another 3 month DateTime range

    - by Jamie
    Hi I have a Start Date and End Date per record in a db. I need to check to see where the time period falls in a 2 year period broken into two lots of quarters then display what quarters each record falls into. Quarter 1 includes June 09, Jul 09, Aug 09 Quarter 2 includes Sept 09, Oct 09, Nov 09 Quarter 3 includes Dec 09, Jan 10, Feb 10 Quarter 4 includes Mar 10, Apr 10, May 10 Quaretr 5 includes Jun 10, Jul 10... e.g. 01/10/09 - 01/06/10 would fall into quarters 2, 3, 4 & 5 I am very new to .NET so any examples would be much appreciated.

    Read the article

  • what POIs (Point of Interests) DB can I use for a commercial app

    - by Ellie
    Hi, I need a POI database for a startup project I am working on - it will be a free basic version and a premium paid for version in the sense that user will pay a monthly subscription. I would like to use foursquare type checkin to places and plancast type functionality to search for places (one-line search). Ie I need to: - perform a search for POIs around a location - associate users to that POI, with a time stamp - allow users to add own POIs - provide free-text search for POIs (a la google one-line search) Google API allows great search, but I understand there are limits in number of requests that can be done? This would prevent scaling, and may result in application breaking when too many users. Also what does google T&C say about using this in a paid for service? Openstreetmap I understand does not have these contstraints, but do they also provide a good one-line search type API? Or how could I solve this? Many thanks for any advice, Ellie

    Read the article

  • Help using Horner's rule and Hash Functions in JAVA?

    - by Matt
    I am trying to use Horner's rule to convert words to integers. I understand how it works and how if the word is long, it may cause an overflow. My ultimate goal is to use the converted integer in a hash function h(x)=x mod tableSize. My book suggests, because of the overflow, you could "apply the mod operator after computing each parenthesized expression in Horner's rule." I don't exactly understand what they mean by this. Say the expression looks like this: ((14*32+15)*32+20)*32+5 Do I take the mod tableSize after each parenthesized expression and add them together? What would it look like with this hash function and this example of Horner's rule?

    Read the article

  • Cannot access a web page? [closed]

    - by ipkiss
    Hello all, Recently, I could not access the webpage bbc.co.uk anymore, while I can access other websites smoothly. Ar first, I though there may be some problem with my laptop. However, if I use my laptop through my company network, I can load the page bbc.co.uk normally. Then, I though maybe my ADSL at home blocks that web address. However, I tried another laptop with my home ADSL and it can load the page bbc.co.uk very fast. Now I do not know what could be the problem. Can anyone tell me please? Thank you.

    Read the article

  • C# System.IO.FileInfo gets virtual address which has sessions key

    - by Anicho
    Okay so the following line returns null because its path cannot be found: System.IO.FileInfo fi = di.GetFiles()[position]; What I am currently doing is: <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <ctl:Gallery runat="server" ID="Gallery1" FolderUrl="~/images/1/" Size="100" /> When this is invoked System.IO.FileInfo fi = di.GetFiles()[position]; it has the value similar to this: C:\Users\SomeUsername\Desktop\Tiamo\(S(mr1h0l55ycuixfbtqxbmttek))\images\1 Any idea how I can return the virtual path without actually having the session key in there? Thank you in advanced for any help you may give :) much appreciated.

    Read the article

  • PHP: Coding long-running scripts when servers impose an execution time limit

    - by thomasrutter
    FastCGI servers, for example, impose an execution time limit on PHP scripts which cannot be altered using set_time_limit() in PHP. IIS does this too I believe. I wrote an import script for a PHP application that works well under mod_php but fails under FastCGI (mod_fcgid) because the script is killed after a certain number of seconds. I don't yet know of a way of detecting what your time limit is in this case, and haven't decided how I'm going to get around it. Doing it in small chunks with redirects seems like one kludge, but how? What techniques would you use when coding a long-running task such as an import or export task, where an individual PHP script may be terminated by the server after a certain number of seconds? Please assume you're creating a portable script, so you don't necessarily know whether PHP will eventually be run under mod_php, FastCGI or IIS or whether a maximum execution time is enforced at the server level.

    Read the article

  • How to properly update a feature branch from trunk?

    - by Pavel Radzivilovsky
    SVN book says: ...Another way of thinking about this pattern is that your weekly sync of trunk to branch is analogous to running svn update in a working copy, while the final merge step is analogous to running svn commit from a working copy I find this approach very unpractical in large developments, for several reasons, mostly related to reintegration step. From SVN v1.5, merging is done rev-by-rev. Cherry-picking the areas to be merged would cause us to resolve the trunk-branch conflicts twice (one when merging trunk revisions to the FB, and once more when merging back). Repository size: trunk changes might be significant for a large code base, and copying the differences files (unlike SVN copy) from trunk elsewhere may be a significant overhead. Instead, we do what we call "re-branching". In this case, when a significant chunk of trunk changes is needed, a new feature branch is opened from current trunk, and the merge is always downward (Feature branches - trunk - stable branches). This does not go along SVN book guidelines and developers see it as extra pain. How do you handle this situation?

    Read the article

  • How do I give MacPorts privileges?

    - by cojadate
    I tried to install PostgreSQL server development libraries using MacPorts and got the following: Warning: MacPorts running without privileges. You may be unable to complete certain actions (e.g. install). ---> Computing dependencies for postgresql-server-devel ---> Dependencies to be installed: postgresql-devel ---> Building postgresql-devel Error: Target org.macports.build returned: shell command failed Error: The following dependencies failed to build: postgresql-devel Error: Status 1 encountered during processing. To report a bug, see <http://guide.macports.org/#project.tickets> So I guess that means I need to running MacPorts with privileges and try again. Unfortunately I've no idea how to give MacPorts privileges. I'm running OS X 10.6.3

    Read the article

  • boost::Spirit Grammar for unsorted schema

    - by Hassan Syed
    I have a section of a schema for a model that I need to parse. Lets say it looks like the following. { type = "Standard"; hostname="x.y.z"; port="123"; } The properties are: The elements may appear unordered. All elements that are part of the schema must appear, and no other. All of the elements' synthesised attributes go into a struct. (optional) The schema might in the future depend on the type field -- i.e., different fields based on type -- however I am not concerned about this at the moment.

    Read the article

  • Java anonymous class efficiency implications

    - by Po
    Is there any difference in efficiency (e.g. execution time, code size, etc.) between these two ways of doing things? Below are contrived examples that create objects and do nothing, but my actual scenarios may be creating new Threads, Listeners, etc. Assume the following pieces of code happen in a loop so that it might make a difference. Using anonymous objects: void doSomething() { for (/* Assume some loop */) { final Object obj1, obj2; // some free variables IWorker anonymousWorker = new IWorker() { doWork() { // do things that refer to obj1 and obj2 } }; } } Defining a class first: void doSomething() { for (/* Assume some loop */) { Object obj1, obj2; IWorker worker = new Worker(obj1, obj2); } } static class Worker implements IWorker { private Object obj1, obj2; public CustomObject(Object obj1, Object obj2) {/* blah blah */} @Override public void doWork() {} }; Thank you :)

    Read the article

  • How return 304 status with FileResult in ASP.NET MVC RC1

    - by Maysam
    As you may know we have got a new ActionResult called FileResult in RC1 version of ASP.NET MVC. Using that, your action methods can return image to browser dynamically. Something like this: public ActionResult DisplayPhoto(int id) { Photo photo = GetPhotoFromDatabase(id); return File(photo.Content, photo.ContentType); } In the HTML code, we can use something like this: <img src="http://mysite.com/controller/DisplayPhoto/657"> Since the image is returned dynamically, we need a way to cache the returned stream so that we don't need to read the image again from database. I guess we can do it with something like this, I'm not sure: Response.StatusCode = 304; This tells the browser that you already have the image in your cache. I just don't know what to return in my action method after setting StatusCode to 304. Should I return null or something?

    Read the article

  • Simple reduction (NP completeness)

    - by Allen
    hey guys I'm looking for a means to prove that the bicriteria shortest path problem is np complete. That is, given a graph with lengths and weights, I need to know if a there exists a path in the graph from s to t with total length <= L and weight <= W. I know that i must take an NP complete problem and reduce it to this one. We have at our disposal the following problems to choose from: 3-SAT, independent set, vertex cover, hamiltonian cycle, and 3-dimensional matching. Any ideas on which may be viable? thanks

    Read the article

  • How can I make my Ruby on Rails 2.3.4 application "Rails 3-ready"

    - by marcgg
    I'm developing an application with Ruby on Rails that I want to maintain for at least a few years, so I'm concerned about the next version coming up soon. Going from Rails 1 to Rails 2 was such a big pain that I didn't bother and froze my gems and let the application die, alone, in the dark. On this project I don't want to do that. First because this new version looks awesome, but also because this application may turn into a real product. How can I prepare my application so that it will be upgradable with as little changes as possible. How time consuming do you think switching version will be? And what about my server? Deployment? I'm already looking at deprecation notices... what else can I do?

    Read the article

  • LINQ: Dot Notation vs Query Expression

    - by Martín Marconcini
    I am beginning to use LINQ in general (so far toXML and toSQL). I've seen that sometimes there are two or more ways to achieve the same results. Take this simple example, as far as I understand both return exactly the same thing: SomeDataContext dc = new SomeDataContext(); var queue = from q in dc.SomeTable where q.SomeDate <= DateTime.Now && q.Locked != true orderby (q.Priority, q.TimeCreated) select q; var queue2 = dc.SomeTable .Where( q => q.SomeDate <= DateTime.Now && q.Locked != true ) .OrderBy(q => q.Priority) .ThenBy(q => q.TimeCreated); Besides any mistake I may have made in the syntax or a missing parameter or difference, the idea is that there are two ways to express the same thing; I understand that the first method has some limitations and that the "dot notation" is more complete, but besides that, are there any other advantages?

    Read the article

  • setting mailx default smtp relay

    - by Arthur
    I heave searched Google for this and cannot seem to find a soloution I have bsd-mailx on my server and it sends mail just fine However I wished to have a development environment at home. I need mailx such that php can use its mail function. However the mail is failing to resolve the domain name @gmail.com I am aware that my ISP talk talk may be blocking this is they have a mail server smtp.talktalk.net I assume I would have to add somthing to /etc/mail.rc and use heirloom maEdit turned out I had a instance of send mail running that was doing weird things.. after killing ilx not bsd-mailx,,but would still need to set default smtp relay Im on ubuntu 12.4 thankyou Edit turned out I had a instance of send mail running that was doing weird things.. after killing that, I was able to add the smtp relay, but its now saying that the sender domain does not work. I assume this domain has to route back the the same machine the mail originated from. as i dont have a domain for my home address.

    Read the article

  • How could I get informations about the SIM card on Windows CE

    - by jeleb
    Hello, I am using a device running on WindowsCE 5.00. I cannot connect the GPRS, there is an error message telling that the port cannot be opened and may be in use by another application. I am not sure but I think the port it is talking about is a comp port to the SIM card that cannot be opened because the SIM doesn't work anymore. To tell the truth, it is likely that one of my coworker did lock the SIM and kept his mouth shut ... How could I get any information about the SIM on Windows CE ? I am new at this and Windows CE is not really user friendly ... I have been strongly searching this on internet but didn't find anything. Any kind of information will be welcomed. Thanks,

    Read the article

< Previous Page | 531 532 533 534 535 536 537 538 539 540 541 542  | Next Page >