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  • How to get X,Y,Z rotations of vertices on a sphere at the origin?

    - by Stoff81
    Hey, I have a sphere in my game world and i would like to place a plane at each vertex on this sphere for debugging purposes. The planes should be orientated so that they lie flat against the sphere (perpendicular to the normals). The sphere is located at the origin, so all the vertices are relative to that. If my thinking is correct, i should be able to do this using the positions of the vertices and some simple trigonometry. I have tried a few combinations but have had no joy yet. I would greatly appreciate some help on this. Thanks. Here is my code: float xRot = RADIANS_TO_DEGREES(sinf(vertex.x/PLANET_RADIUS)); float yRot = RADIANS_TO_DEGREES(cosf(vertex.y/PLANET_RADIUS)); glRotatef(xRot, 1.0, 0, 0); glRotatef(yRot, 0, 1.0, 0);

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  • iOS6: do we have to set rootViewController in App delegate in order to support different orientations?

    - by Centurion
    The app was perfectly fine working in iOS5 in landscape orientation. However in iOS6, it started to use portrait orientation in all view controllers. The methods shouldAutorotateToInterfaceOrientation are not called anymore. I read the new stuff about changed rotation mechanism in iOS6 and I was able to fix that by adding a line in my AppDelegate: self.window.rootViewController = _viewController _viewControler is the starting screen (Home-menu). All other view controllers implement shouldAutorotateToInterfaceOrientation method and returns YES for landscape orientations only. So, it's perfectly working solution for the app that needs to support only one orientation. However, the problem is I need one view controller (lets call it phone-VC) to be presented in portrait orientation. Now, if I want this view controller would be rotated then I need to return YES in Home-menu controller that is assigned to rootViewControler in appDelegate. However, I can't do that because this rootViewController is starting window that need to presented in landscape only, otherwise the layout with graphics in this window will break. But if I don't return YES from its shouldAutorotateToInterfaceOrientation (Home-menu) then the same method is not called in my view phone-VC that needs to be presented in portrait. Any ideas? Does the assignation of rootViewController is mandatory in AppDelegate? UPDATE: the problem exists on device (at least on iPhone4).

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  • How can I specify a dynamic height for an ImageView?

    - by kefs
    I have an ImageView at the top of my display that looks like the following: +----------------------------------------------+ ¦ ImageView +--------------+ ¦ ¦ ¦ ¦ ¦ ¦ ¦ Actual image ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ +--------------+ ¦ +----------------------------------------------+ Below this, I have a series of Buttons and TextViews.. I would like the ImageView's height to dynamically increase depending on the max height of the screen. I'm aligning the layout containing the buttons along the bottom of edge of the screen, and I would like the rest of the screen taken up by the above ImageView. Also, since the ImageView contains a centered image, I would also like to set min height, and a scrollbar if the screen is too small to display the imageview and the buttons below. Thanks! Is this possible?

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  • NavigationController does not set view properties correctly when pushed

    - by Sheehan Alam
    I have a UITabBarControllerDelegate that pushes a new view controller when a certain tab is pressed: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { MyView* myView = [[[MyView alloc] initWithNibName:@"MyView" bundle:nil]autorelease]; if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; [self.navigationController myView animated:YES]; } } However, if I change my code to set the tabbar's selected view controller to myView everything works, but I don't get my navigation bar: if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; self.tabBarController.selectedViewController = myView; } How can I set the reloadFriends property in MyView and have the navigation bar at the top?

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  • How to modify XML on Objective-C?

    - by Vic
    Hi, I'm working on a project for the iPad, I need to read and write to an xml file, which is also used by the counter part of the application in windows. The problem that I have is that I've been looking around but I haven't found a way to modify an element or attribute in an xml, without having to build the whole xml again. I saw this other post, which is basically the same problem that I have, and I also end it up in the same point as the person asking the question, NSXMLParser and TouchXML are read only and do not allowed me to modify my xml. Any other suggestion about what can I use? Thanks!

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  • How do I reset a tabcontoller with a drill down table view

    - by Bob
    Hi, I have a tabbar with one of the tabs containing a drilldown table. I am having problems once the user has finished using the drilldown table. If they change to another tab, then change back to the original tab, the original tab is still where I left it (at the bottom of the drill down showing the detail view) What I want is on moving to an alternative tab the old tab resets I have tried adding all sorts of stuff to -(void)viewDidDisappear and -(void)viewDidUnload with no success What do I need to do? Cheers

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  • Optimal Activity Stack Order for a Main Menu button?

    - by kefs
    I'm developing an app that starts with a main menu, and then continues through three different steps (activities) to a final activity where the task is marked complete. On this last activity, i have several additional options (add note, share, etc..) and i also have a return to main menu button. My question is.. how do i stack the activities so that calling finish() on the final activity will return back to the first activity launched? i am currently just starting the new activity via an intent, so pressing back on this screen doesn't return me to home as i would like. Sorry in advance for being so convoluted in my desc

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  • UIImagePNGRepresentation issues?

    - by disorderdev
    I want to load images from UIImagePickerController, then save the selected photo to my app's document directory. UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; NSData *data1 = UIImagePNGRepresentation(image); NSString *fileName = "1.png"; NSString *path = //get Document path, then add fileName BOOL succ = [data1 writeToFile:path atomically:YES]; but after I save the image to my document, I found that, the image was rotated 90 degree, then I change the method UIImagePNGRepresentation to UIImageJPEGRepresentation, this time it's fine, anyone know what's the problem?

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  • What is the proper way to change the UINavigationController transition effect

    - by Felipe Sabino
    I have seen lots of people asking on how to push/pop UINavigationControllers using other animations besides the default one, like flip or curl. The problem is that either the question/answer was relative old, which means the have some things like [UIView beginAnimations:] (example here) or they use two very different approaches. The first is to use UIView's transitionFromView:toView:duration:options:completion: selector before pushing the controller (with the animation flag set to NO), like the following: UIViewController *ctrl = [[UIViewController alloc] init]; [UIView transitionFromView:self.view toView:ctrl.view duration:1 options:UIViewAnimationOptionTransitionFlipFromTop completion:nil]; [self.navigationController pushViewController:ctrl animated:NO]; Another one is to use CoreAnimation explicitly with a CATransaction like the following: // remember you will have to have the QuartzCore framework added to your project for this approach and also add <QuartzCore/QuartzCore.h> to the class this code is used CATransition* transition = [CATransition animation]; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; transition.duration = 1.0f; transition.type = @"flip"; transition.subtype = @"fromTop"; [self.navigationController.view.layer removeAllAnimations]; [self.navigationController.view.layer addAnimation:transition forKey:kCATransition]; UIViewController *ctrl = [[UIViewController alloc] init]; [self.navigationController pushViewController:ctrl animated:NO]; There are pros and cons for both approaches. The first approach gives me a much cleaner code but restricts me from using animations like "suckEffect", "cube" and others. The second approach feels wrong just by looking at it. It starts by using undocumented transitions types (i.e. not present in the Common transition types documentation from CATransition Class Reference) which might get your app rejected from App Store (I mean might as I could not found any reference of apps being rejected because it was using this transactions, which I would also appreciate any clarification on this matter), but it gives you much more flexibility on your animations, as I can use other animation types such as "cameraIris", "rippleEffect" and so on. Regarding all that, do I really need to appeal for QuartzCore and CoreAnimation whenever I need a fancier UINavigationController transition? Is there any other way to accomplish the same effect using only UIKit? If not, will the use of string values like "flip" and "cube" instead of the pre-defined constants (kCATransitionFade, kCATransitionMoveIn, etc...) be an issue regarding my app approval in the App Store? Also, are there other pros and cons regarding both approaches that could help me deciding whether to choose each one of them?

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  • UI design for screen which has number of data entry textFields.

    - by shilpa
    Hi all, my app is an e-commerce application. During the checkout process, I have "recipient" and "credit card" screens. In the recipient screen, there are number of fields for address entry, which makes it very clumsy. Same in the case of the credit card screen, where the user is asked to enter their credit card info and billing address. Can anyone suggest how to design these two pages?

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  • problem with kCFSocketReadCallBack

    - by zp26
    Hello. I have a problem with my program. I created a socket with "kCFSocketReadCallBack. My intention was to call the "acceptCallback" only when it receives a string to the socket. Instead my program does not just accept the connection always goes into "startReceive" stop doing so and sometimes crash the program. Can anybody help? Thanks readSocket = CFSocketCreateWithNative( NULL, fd, kCFSocketReadCallBack, AcceptCallback, &context ); static void AcceptCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) // Called by CFSocket when someone connects to our listening socket. // This implementation just bounces the request up to Objective-C. { ServerVistaController * obj; #pragma unused(address) // assert(address == NULL); assert(data != NULL); obj = (ServerVistaController *) info; assert(obj != nil); #pragma unused(s) assert(s == obj->listeningSocket); if (type & kCFSocketAcceptCallBack){ [obj acceptConnection:*(int *)data]; } if (type & kCFSocketAcceptCallBack){ [obj startReceive:*(int *)data]; } } -(void)startReceive:(int)fd { CFReadStreamRef readStream = NULL; CFIndex bytes; UInt8 buffer[MAXLENGTH]; CFStreamCreatePairWithSocket( kCFAllocatorDefault, fd, &readStream, NULL); if(!readStream){ close(fd); [self updateLabel:@"No readStream"]; } CFReadStreamOpen(readStream); [self updateLabel:@"OpenStream"]; bytes = CFReadStreamRead( readStream, buffer, sizeof(buffer)); if (bytes < 0) { [self updateLabel:(NSString*)buffer]; close(fd); } CFReadStreamClose(readStream); }

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  • Problem in UITableViewDelegate - RowSelected gives wrong NSIndexPath

    - by vlad259
    I have a UITableViewSource which I have subclassed. I'm overriding GetCell and using my own subclassed cells, like so: public override UITableViewCell GetCell(UITableView tableView, NSIndexPath indexPath) { MarketItem item=_tableItems[indexPath.Section].Items[indexPath.Row]; MarketCell cell=tableView.DequeueReusableCell(_cellIdentifier) as MarketCell; if (cell==null) { cell=new MarketCell(UITableViewCellStyle.Subtitle,_cellIdentifier,item); } // decorate the cell // ... return cell; } This works but when I get events in my UITableViewDelegate, the index path gets me the wrong cell (events like AccessoryButtonTapped, WillSelectRow etc). The Section and Row numbers look correct but when I do a tableView.CellAt(indexPath) I get the wrong cell. (The row and section numbers again look correct.) Things to note: The table is constantly being updated - items arrive in a different thread which are then InvokeOnMainThread'd Although the table is constantly updated, rows and sections are only added - nothing is re-ordered or deleted If I pause the updates when I get a 'WillSelectRow', it doesn't help Most interestingly (but not a shippable solution) if I make a new cell each time rather than doing DequeueReusableCell, it works correctly. I can't help thinking it's a stupid bug of my own making but can't find it. Any help would be most gratefully received!

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  • How can I display the camera view in the main window in real time?

    - by Mongrel Warfare
    I'm trying to make an augmented reality application with a waypoint structure, like Yelp, and I'm wondering how to set up my main view so that it displays the camera view on the whole screen. I've heard of using the UIImagePickerController Class, but I'm unsure how to manipulate the code so that it doesn't actually take a picture, but just stays in the view mode. Any help would be appreciated, thanks!

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  • UITableViewController truncating section header title

    - by dl
    I've got an iPad app with a UITableViewController. I am setting the header titles for my table sections using - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section When the table loads, if I scroll down too quickly, when a section header appears on screen it will be truncated to the first letter and ... (ie "Holidays" is trucated to "H..."). If I keep scrolling down until the header goes off the top of the view and then scroll back up to it, the title appears correctly in full. Has anyone ever experienced this?

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  • Correct way to add "Tab Bar" in Navigation based tamplate in iPhon

    - by iPhoneDev
    I have added Tab Bar in Navigation based tamplate like this: [self.navigationController pushViewController:anotherViewController animated:YES]; And I think this is not the correct way to have Tab Bar in detail view in Navigation based tamplate. Please make me correct? UnsentView *unsent = [[UnsentView alloc] initWithNibName:@"UnsentView" bundle:nil]; unsent.title =@"Unsent"; UITabBarController *anotherViewController = [[UITabBarController alloc] init]; anotherViewController.viewControllers = [NSArray arrayWithObjects: unsent, setting, nil]; [self.navigationController pushViewController:anotherViewController animated:YES]; [anotherViewController release];

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  • How to remove back button action while page is loading.

    - by user133611
    Hi All In my project i have a list when select on a item it will take to next controller using PushViewController. When i go there i will get data using libxml parser. But when i am clicking on the back button while loading it is showing exception. So i want to disable back button action till loading of data is completed how can i handle it. Thank You

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  • Using CGContextDrawTiledImage at different zooms causes massive memory growth

    - by Jacques
    I'm working on app an where there's a view in a zoomable UIScrollView. When the user zooms in or out, I redraw the view that's in the UIScrollView to be nice and sharp. That view has a background image that I draw with CGContextDrawTiledImage. I noticed that memory usage grows every time I switch to a new zoom level. It looks like CGContextDrawTiledImage keeps a cache somewhere of the image scaled to different sizes. So, If I go from 1.0 to 1.1x zoom, memory use grows. Going back to 1.0 doesn't cause it to grow, but then going to 1.05 and then 1.2 causes it to grow twice. Back to 1.1 and no growth. Of course, the zoom level is under user control so I don't have control over how many zoom levels happen. Right now my background image is kind of massive (512x512), so this causes memory usage to grow very quickly. It doesn't show up as a memory leak in Instruments, just additional allocations that never get freed. I've tried to find a way to free the cache that appears to be being created, but no luck. It doesn't seem to respond to low memory warnings, for example. I also tried setting the view's backgroundColor to a UIColor created with colorWithPatternImage, but that doesn't work because I'm doing the scaling by changing the graphics context's CTM, not by setting the view's transform. Any ideas on how to keep memory usage from blowing up?

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  • How To Read A Remote Text File

    - by XcodeDev
    Hi, I would like to read a remote text file called posts.txt on my website. An example of the insides of the posts.txt file would be this: <div style="width : 300px; position : relative"><font face="helvetica, geneva, sans serif" size="6"><b>2</b></font><font face="helvetica, geneva, sans serif" size="4"><i> scored by iSDK</i></font><br><img src="Bar.png" /></div><div style="width : 300px; position : relative"><font face="helvetica, geneva, sans serif" size="6"><b>2</b></font><font face="helvetica, geneva, sans serif" size="4"><i> scored by martin</i></font><br><img src="Bar.png" /></div> What I wanted to know is how can I get the score, and scored by text from the .txt file? The score is (in this case) the: <b>2</b>, and the scored by text in this case would be: "scored by iSDK". Any code telling me how to do this is twice as helpful! Thanks in advanced XcodeDev

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  • MFMessageComposeViewControllerDelegate error - black screen

    - by user1053839
    I'm using the following code to show in-app sms. My app don't have a status bar. (I'm using 320x480 pixels screen in portrait view). the problem is that when I load the controller, the screen becomes black as you can see from the image... http://desmond.imageshack.us/Himg211/scaled.php?server=211&filename=schermata092456187alle1.png&res=landing this is the code: MFMessageComposeViewController *picker = [[MFMessageComposeViewController alloc] init]; picker.messageComposeDelegate = self; picker.recipients = [NSArray arrayWithObject:@"123456789"]; // your recipient number or self for testing picker.body = @"test"; [self presentModalViewController:picker animated:YES];

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  • Passing Global Variable value to Facebook - Gets NULL only

    - by Viral
    hi all friends, I am making a game application in that I want to pass my score on wall of face book. I've completed all the things (the log in and message passing part) but when I passes the score via global variable, I am getting only null as a value and not the score that I want. Is there any way to pass data or string to Face book and write on a wall? My code is (void)viewDidLoad { static NSString* kApiKey = @"be60415be308e2b44c0ac1db83fe486b"; static NSString* kApiSecret = @"4f880c7e100321f808c41b1d3c813dfa"; _session = [[FBSession sessionForApplication:kApiKey secret:kApiSecret delegate:self] retain]; score = [NSString stringWithFormat:@"%@",appDelegate.myTextView]; [_session resume]; [super viewDidLoad]; } whre score is NSString and myTextView is NSString in other viewcontrollerfile, And appDelegate is global variable. Any help?? thanks in advance.

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