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  • Prolog: Finding the Nth Element in a List

    - by Thomas
    I am attempting to locate the nth element of a List in Prolog. Here is the code I am attempting to use: Cells = [OK, _, _, _, _, _] . ... next_safe(_) :- facing(CurrentDirection), delta(CurrentDirection, Delta), in_cell(OldLoc), NewLoc is OldLoc + Delta, nth1(NewLoc, Cells, SafetyIdentifier), SafetyIdentifier = OK . Basically, I am trying to check to see if a given cell is "OK" to move into. Am I missing something?

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  • explaining $this->load->view()

    - by ajsie
    in a controller you can use this method to load a view. but i want to know behind the scenes here. im new to php and frameworks, but i’ve learned the basics of OOP. when $this-view() is made then the method in the current class or the parent class is used. but what does this mean: $this-load-view(). what is the intermediate load? is it a function or is it a property? where is it located? how could it contain view()? grateful for explanation.

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  • RUP (Rational Unified Process)

    - by tony
    I have chosen to use the development method RUP (Rational Unified Process) in my project. This is a method I've never used before. I've also included some elements from Scrum in the development process. The question is what the requirement specifications should contain in a RUP-model? Is it functional and non-functional requirements? And what should be included in a technical analysis and security requirements for RUP? Can’t find any information. Notes about this would be helpful. Hope people with RUP experience can share some useful experiences

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  • C++ superclass constructor calling rules

    - by levik
    What are the C++ rules for calling the superclass constructor from a subclass one?? For example I know in Java, you must do it as the first line of the subclass constructor (and if you don't an implicit call to a no-arg super constructor is assumed - giving you a compile error if that's missing).

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  • Inherit all methods of object (including "constructor"), but modify some of them.

    - by Kirzilla
    Hello, Let's imagine that we have object Animal $.Animal = function(options) { this.defaults = { name : null } this.options = $.extend(this.defaults, options); } $.Animal.prototype.saySomething = function() { alert("I'm animal!"); } Now I'd like to create Cat object. It is absolutely similar to $.Annimal, but method saySomething() will look like this one... $.Cat.prototype.saySomething = function() { alert("I'm cat!"); } How can I inherit from Animal to create new object Cat and redefine saySomething() method? Thank you.

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  • LInq to SQL - Partial Class - C#

    - by Mark Comix
    Hi, I have a system with 2 different projects, one is called LINQ_Extensions and the other is ORM_Linq. On ORM_Linq i have the LINQ diagram with the SQL tables "converted" in clases. One of the Class is called "Tipos_Pago" In the other project i have another class (partial class) "Tipos_Pago". I want to use the method OnValidate to validate the properties include in the class "Tipos_Pago", so i create this partial class. In the 2 projects i put the same NameSpace "ORM_Linq"(I changed the NameSpace of the project "LINQ_Extensions" to have the same of the project "ORM_Linq") After those chages, Visual Studio give me this error: Error 1 No defining declaration found for implementing declaration of partial method 'ORM_Linq.Tipos_Pago.OnValidate(System.Data.Linq.ChangeAction)' C..\Tipos_Pago.cs 13 22 Extensiones_Linq I don't have any Idea of what happend, can someone help me? Thanks, sorry for my poor english This is the code in the partial class: namespace ORM_Linq { public partial class Tipos_Pago { partial void OnValidate(System.Data.Linq.ChangeAction action) { //Valid code } } }

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  • Retrieving data from a JSON sub array in javascript, where identifier starts with an integer

    - by Archie Ec
    I must be missing something simple here, but I'm having trouble retrieving data from a JSON array response. I can access objects with identifiers that start with letters, but not ones that start with numbers. For example, I can access data.item[0].specs.overview.details But I can't access data.item[0].specs.9a99.details If anyone can point me in the right direction, I'd really appreciate it. Thanks.

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  • Why does a delegate with no parameters compile?

    - by Ryan
    I'm confused why this compiles: private delegate int MyDelegate(int p1, int p2); private void testDelegate() { MyDelegate imp = delegate { return 1; }; } MyDelegate should be a pointer to a method that takes two int parameters and returns another int, right? Why am I allowed to assign a method that takes no parameters? Interestingly, these doesn't compile (it complains about the signature mismatches, as I'd expect) private void testDelegate() { // Missing param MyDelegate imp = delegate(int p1) { return 1; }; // Wrong return type MyDelegate imp2 = delegate(int p1, int p2) { return "String"; }; } Thanks for any help! Ryan

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  • Compiling a list of audio + video players (flash / javascript / otehr) that I can embed into a websi

    - by FiveTools
    I'm compiling a list of audio + video players (flash / javascript / other) that I can embed into a website. flowplayer: http://flowplayer.org/ jw player: http://www.longtailvideo.com/players/ premium beat: http://www.premiumbeat.com/flash_resources/free_flash_music_player/ xspf web player: http://musicplayer.sourceforge.net/ yahoo media player: http://mediaplayer.yahoo.com/ any popular ones I'm missing? (anyone know if I can skin / customize any of them to operate similar to the Windows vista volume control?)

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  • Why is Lisp used for AI?

    - by Cristián Romo
    I've been learning Lisp to expand my horizons because I have heard that it is used in AI programming. After doing some exploring, I have yet to find AI examples or anything in the language that would make it more inclined towards it. Was Lisp used in the past because it was available, or is there something that I'm just missing?

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  • Looking for a way to get HTTP Digest Authentication headers from incoming http requests

    - by duncancarroll
    I've been working on a REST implementation with my existing Cake install, and it's looking great except that I want to use HTTP Digest Authentication for all requests (Basic Auth won't cut it). So great, I'll generate a header in the client app (which is not cake) and send it to my cake install. Only problem is, I can't find a method for extracting that Digest from the request... I've looked through the Cake API for something that I can use to get the Digest Header. You'd think that Request Handler would be able to grab it, but I can't find anything resembling that. There must be another method of getting the digest that I am overlooking? In the meantime I'm writing my own regex to parse it out of the Request... once I'm done I'll post it here so no one has to waste as much time as I did hunting for it.

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  • PHP - WideImage class cropping

    - by Kolind
    I am trying to crop a large image to make thumbnails. But I can't get WideImage to save the file. I've tried the following: 1st method: $img = WideImage::load('../files/' . $file_name)->crop('center', 'center', 200, 200); $img->saveToFile('../files/thumb/thumb_' . $file_name); 2nd method: $img = WideImage::load('../files/' . $file_name)->crop('center', 'center', 200, 200); $img->copy('../files/thumb/thumb_' . $file_name); But nothing seems to happen, when I am performing any of these methods. I am getting no errors and no thumbnails. Am I doing something wrong here?

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  • How does Play recognize a particular websocket message?

    - by noncom
    I am looking at the websocket-chat example. It unveils much, but I still cannot get something. I understand how messages are received, processed and sent on the web page side. However, Play captures websocket messages by means of the receive method of an Akka actor. In the websocket-chat, there are several cases in this method, but I don't get, how does it know which websocket message should be mapped to which case. In fact, I don't understand the path that a websocket message follows upon entering Play's domain, how is it processed and how can different message types/kinds be sent from the webpage. I have not find any info or sources related to this. Could please someone explain this or point to some kind of a good reference? UPDATE: The link to the original example.

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  • Can't remove first node in linked list

    - by carlmonday
    I'm trying to make a linked list class in python (pointless I know, but it's a learning exercise), and the method I have written to remove a node doesn't work if I try to remove the first element of the linked list. If the node to be removed is anywhere else in the linked list the method works fine. Can someone give me some insight as to where I've gone wrong? Here's my code thus far: class Node: def __init__(self, data=None, next=None): self.data = data self.next = next def __repr__(self): return repr(self.data) def printNodes(self): while self: print self.data self = self.next def removeNode(self, datum): """removes node from linked list""" if self.data == datum: return self.next while self.next: if self.next.data == datum: self.next = self.next.next return self self = self.next

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  • How do I render a partial to a string from within a filter attached to a controller

    - by Tristan Havelick
    I have some code I need to use in multiple controllers in a rails 1.0 application (I can't, for strange reasons upgrade to a newer rails). I've extracted the relevant code into a filer object, and I'm using the around_filter construct to execute it. Before the extract, I was using the method render_to_string() to get the contents of a rendered partial into a string. However, this method is protected, so I am unable to access it from within my Filter object. As a workaround, I tried adding this to my ApplicationController: def render_to_string(*a) super(*a) end this seems to have remedied the protection level issue, but now I get the error: Can only render or redirect once per action When no such error occurred before the extraction. Why? Is there a different approach I should take here?

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  • How can I quickly set the iPhone deployment target in Xcode?

    - by nevan
    I was reading this great article about Base SDK and Deployment targets and decided to try it out myself. The Deployment target seems to be buried in the Build settings, and not that easy to access compared to the Base SDK target (which is right there in the General tab of the project settings). To get to the Deployment settings now I have to Get Info, go to the Build tab, then search for "Deployment". Is there a quick way to check and access the Deployment target in Xcode that I'm missing?

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  • Cocos2d-iPhone: CCSprite positions differ between Retina & non-Retina Screens

    - by bobwaycott
    I have a fairly simple app built using cocos2d-iphone, but a strange positioning problem that I've been unable to resolve. The app uses sprite sheets, and there is a Retina and non-Retina sprite sheet within the app that use the exact same artwork (except for resolution, of course). There are other artwork within the app used for CCSprites that are both standard and -hd suffixed. Within the app, a group of sprites are created when the app starts. These initially created CCSprites always position identically (and correctly) on Retina & non-Retina screens. // In method called to setup sprites when app launches // Cache & setup app sprites [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile: @"sprites.plist"]; sprites = [CCSpriteBatchNode batchNodeWithFile: @"sprites.png"]; hill = [CCSprite spriteWithSpriteFrameName: @"hill.png"]; hill.position = ccp( 160, 75 ); [sprites addChild: hill z: 1]; // ... [create more sprites in same fashion] // NOTE: All sprites created here have correct positioning on Retina & non-Retina screens When a user taps the screen a certain way, a method is called that creates another group of CCSprites (on- and off-screen), animating them all in. One of these sprites, hand, is always positioned identically (and correctly) on Retina & non-Retina screens. The others (a group of clouds) successfully create & animate, but their positions are correct only on Retina displays. On a non-Retina display, each cloud has incorrect starting positions (incorrect for x, y, or sometimes both), and their ending positions after animation are also wrong. I've included the responsible code below from the on-touch method that creates the new sprites and animates them in. Again, it works as expected on a Retina display, but incorrectly on non-Retina screens. The CCSprites used are created in the same way at app-start to setup all the initial sprites in the app, which always have correct positions. // Elsewhere, in a method called on touch // Create clouds cloud1 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud1.position = ccp(-150, 320); cloud1.scale = 1.2f; cloud2 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud2.position = ccp(-150, 335); cloud2.scale = 1.3f; cloud3 = [CCSprite spriteWithSpriteFrameName: @"cloud_4.png"]; cloud3.position = ccp(-150, 400); cloud4 = [CCSprite spriteWithSpriteFrameName: @"cloud_5.png"]; cloud4.position = ccp(-150, 420); cloud5 = [CCSprite spriteWithSpriteFrameName: @"cloud_3.png"]; cloud5.position = ccp(400, 350); cloud6 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud6.position = ccp(400, 335); cloud6.scale = 1.1f; cloud7 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud7.flipY = YES; cloud7.flipX = YES; cloud7.position = ccp(400, 380); // Create hand hand = [CCSprite spriteWithSpriteFrameName:@"hand.png"]; hand.position = ccp(160, 650); [sprites addChild: cloud1 z: 10]; [sprites addChild: cloud2 z: 9]; [sprites addChild: cloud3 z: 8]; [sprites addChild: cloud4 z: 7]; [sprites addChild: cloud5 z: 6]; [sprites addChild: cloud6 z: 10]; [sprites addChild: cloud7 z: 8]; [sprites addChild: hand z: 10]; // ACTION!! [cloud1 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(70, 320)]]; [cloud2 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(60, 335)]]; [cloud3 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(100, 400)]]; [cloud4 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(80, 420)]]; [cloud5 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 350)]]; [cloud6 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 335)]]; [cloud7 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(270, 380)]]; [hand runAction: handIn]; It may be worth mentioning that I see this incorrect positioning behavior in the iOS Simulator when running the app and switching between the standard iPhone and iPhone (Retina) hardware options. I have not been able to verify this occurs or does not occur on an actual non-Retina iPhone because I do not have one. However, this is the only time I see this odd positioning behavior occur (the incorrect results obtained after user touch), and since I'm creating all sprites in exactly the same way (i.e., [CCSprite spriteWithSpriteFrameName:] and then setting position with cpp()), I would be especially grateful for any help in tracking down why this single group of sprites are always incorrect on non-Retina screens. Thank you.

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  • C#/.NET Project - Am I setting things up correctly?

    - by JustLooking
    1st solution located: \Common\Controls\Controls.sln and its project: \Common\Controls\Common.Controls\Common.Controls.csproj Description: This is a library that contains this class: public abstract class OurUserControl : UserControl { // Variables and other getters/setters common to our UserControls } 2nd solution located: \AControl\AControl.sln and its project: \AControl\AControl\AControl.csproj Description: Of the many forms/classes, it will contain this class: using Common.Controls; namespace AControl { public partial class AControl : OurUserControl { // The implementation } } A note about adding references (not sure if this is relevant): When I add references (for projects I create), using the names above: 1. I add Common.Controls.csproj to AControl.sln 2. In AControl.sln I turn off the build of Common.Controls.csproj 3. I add the reference to Common.Controls (by project) to AControl.csproj. This is the (easiest) way I know how to get Debug versions to match Debug References, and Release versions to match Release References. Now, here is where the issue lies (the 3rd solution/project that actually utilizes the UserControl): 3rd solution located: \MainProj\MainProj.sln and its project: \MainProj\MainProj\MainProj.csproj Description: Here's a sample function in one of the classes: private void TestMethod<T>() where T : Common.Controls.OurUserControl, new() { T TheObject = new T(); TheObject.OneOfTheSetters = something; TheObject.AnotherOfTheSetters = something_else; // Do stuff with the object } We might call this function like so: private void AnotherMethod() { TestMethod<AControl.AControl>(); } This builds, runs, and works. No problem. The odd thing is after I close the project/solution and re-open it, I have red squigglies everywhere. I bring up my error list and I see tons of errors (anything that deals with AControl will be noted as an error). I'll see errors such as: The type 'AControl.AControl' cannot be used as type parameter 'T' in the generic type or method 'MainProj.MainClass.TestMethod()'. There is no implicit reference conversion from 'AControl.AControl' to 'Common.Controls.OurUserControl'. or inside the actual method (the properties located in the abstract class): 'AControl.AControl' does not contain a definition for 'OneOfTheSetters' and no extension method 'OneOfTheSetters' accepting a first argument of type 'AControl.AControl' could be found (are you missing a using directive or an assembly reference?) Meanwhile, I can still build and run the project (then the red squigglies go away until I re-open the project, or close/re-open the file). It seems to me that I might be setting up the projects incorrectly. Thoughts?

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  • navigation between screens Iphone programming

    - by Sephy
    Hi, I don't know if my question will be clear or not, but i'm starting basic stuff with iphone programming, and i'm trying to understand how to go from a screen to another. lets say i have a screen with a "next page" button and another page with a "return" button. I have a general idea of how to do this, but I don't know how to put it together. I think I need an IBAction method for each button, and in each method a navigation controller with pushViewController. So far, i've tried the following code, but even if it compiles properly and runs when i push the button, there is no change of screen... -(IBAction) toNext(id)sender{ NSLog(@"before code"); NextViewController *nvc = [[NextViewController alloc] initWithNibName:@"NextView" bundle:nil]; [self.navigationController pushViewController:nvc animated:YES]; [nvc release]; NSLog(@"after code"); } If someone had a nice tuto for me, it could be of some help... thx

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  • better understanding of JSF Life cycle

    - by gurupriyan.e
    I need your help to understand this better. This is my case. I have a custom validator for each of my input controls in the form. So when there is any validation error,I add a corresponding FacesMessage in the validate method. My understanding was that when there is any validation error - or when there are any FacesMessages added in the validate method of the Custom Validator, it would skip the INVOKE APPLICATION phase and would directly call the RENDER RESPONSE PHASE - showing the FacesMessage that was added in the PROCESS VALIDATION Phase - Is this correct? The problem I'm facing is - I add a FacesMessage in the PROCESS VALIDATION Phase - because of a validation error - and I add a confirmation message for the action that was taken by the user in the INVOKE APPLICATION PHASE - Now both are shown in the page in the RENDER RESPONSE Phase ? - If my understanding is correct in the above question - is it the best practice to conditionally add a confirmation FacesMessage after confirming that there are no FacesMessages in the currect FacesContext ? Appreciate your help.

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  • Android 1.6: onActivityResult is not called

    - by Seb
    Hi, I have a problem with the method "onActivityResult". I create a new Activity from my main activity: Intent intent = new Intent(this, NewActivity.class); startActivityForResult(intent, 0); The new Activity is ended like this: Intent resultIntent = new Intent(); resultIntent.putExtra("vid", hmvenues.get(venues[currentPosition])); resultIntent.putExtra("name", venues[currentPosition]); setResult(RESULT_OK, resultIntent); finish(); But the Method onActivityResult seem to be not called @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { Log.d(this.getClass().getName(),"onActivityResult"); ... } Does anyone have an idea, what I did wrong? Thanks!! Seb

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  • java statistics collection for performance evaluation

    - by user384706
    What is the most efficient way to collect and report performance statistic analysis from an application? If I have an application that uses a series of network apis, and I want to report statistics at runtime, e.g. Method doA() was called 3 times and consumed on avg 500ms Method doB() was called 5 times and consumed on avg 1200ms etc Then, I thought of using a well defined data structure (of collection) that each thread updates per remote call, and this can be used for the report. But I think that it will make the performance worse, for the time spend for statistics collection. Am I correct? How would I procceed if I used a background thread for this, and the other threads that did the remote calls were unaware of this collection gathering? Thanks

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