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  • J2ME app to access incoming call - Where to start?

    - by Jay
    Here's my requirement: I often receive calls from unidentified numbers on my mobile phones. I would like an application which would use a reference list like this, and show me the carrier name and the area of origin along with the number on screen. Mobile make : Sony Ericsson Model : C902 Operating System: Propreitary J2ME: MIDP 2.0 Here are my questions: Is it possible to do something like this? I have installed a lot of java apps on my mobile, and all of them have to be launched seperately, can be run in the background, but they never seem to access anything native. If it is possible, which area of J2Me should I start with, for creating an application that achieves the above requirement? If it is not possbile, what are my alternatives?

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  • Android: Change activity state when receiving a phone call

    - by thetrompf
    Hi. A problem came up in my latest android programming project. The problem is I would like to change Activity that launches when the phone receives a call. Is it possible to add some text after the contact name when a call is received. I have search the web for something that could do that, and been looking in the API for hours and I cannot find anything, is it possible with reflection of something like that? I have made a class that listens to when the phone_state is receiving a call, and I can get the incomming number, but I would like to change the appearance on the screen. // Thanks in advance

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  • Does Android Speech Synthesis do no work for HTC Dream firmware version 1.6 build DRD20 ?

    - by mob-king
    I have a HTC Dream firmware version 1.6 build DRD20. I am unable to install voice data in Menu == Settings == Speech Synthesis == Install voice data. The option just brings me back to previous screen of settings. I also tried installing Speech Synthesis Data Installer and many other applications for text to speech. But none works and give back Sorry! Force close error. Is there any way by which I can install voice data ? Or any way I can use text to speech ? Can anyone also tell what is latest offical firmware available for this mobile ?

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  • Morphing content based on window part focus

    - by Adrian A.
    What I'm trying to achieve is basically have a code that will morph ( move around the page ) based on the part of the window which is currently viewed. Scenario : - actual page height : 2000px - actual screen height( pc, laptop whatever ) : 800px - 1 image of 600px - 3 div's or virtual boxes ( just to prove what I want to do ) Workflow When you open the page, you'd see the first part of the page with the image loaded in the first div. What I want and need to achieve is when scrolling the page, and the focus would be on the second div ( or the image simply gets out of focus - you can't see it no more ), the image would move ( disappear from the first box ) and appear in the second one, which is currently visible. The idea might seem pretty easy but I'm not Javascript savvy. Ideally, the answer should include a way to load a Javascript instead of that image.

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  • iPhone check for a constant at runtime in universal app

    - by joshue
    I'm making a universal iPad/iPhone app which can use the iPad's VGA out connector to mirror the content of the app on an external screen. However, the iPhone does not have this functionality. given the following code, [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(screenInfoNotificationReceieved:) name:UIScreenDidConnectNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(screenInfoNotificationReceieved:) name:UIScreenDidDisconnectNotification object:nil]; I get this error on the phone at launch (works fine in ipad) "dyld: Symbol not found: _UIScreenDidConnectNotification" presumably because UIScreenDidConnectNotification doesnt' exist yet in 3.13. How do I check for this at runtime?

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  • Could InAppSettingsKit do this, or is there another library?

    - by cannyboy
    I'm trying to implement a system whereby the user is initially presented with a single tablecell, in a uitableview (grouped style), within a uinavigationview. --------------- + | add record | --------------- When they click on the cell, they are pushed onto a new screen where they fill in a few textviews (perhaps imbedded in a tableview's cells) --------------- | (name) | --------------- | (phone num) | --------------- Then when they go back, they can see the new record as well as the 'add record' cell. --------------- | record 1 | --------------- + | add record | --------------- (When they go into record 1 again there would be a delete button) Is there any sample code or libraries which would achieve this? What about InAppSettingsKit? It's more the presentation I'm concerned with. I can handle the saving of data myself.

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  • Google Maps API v3... non-mobile?

    - by andrhamm
    I'm trying to make a Google Maps widget for my website but all of the examples are for full-screen mobile devices. The tutorials work when I copy paste them exactly as shown but they don't seem to work when I want them to only occupy a portion of the page. From what I've read, the v3 is the best API yet (for what I need) because of its speed and compatibility with mobile devices. I plan to make a widget very similar to the MarkerClusterer example from the demo gallery but I can't get it working. Is this a common issue? I know I'm being vague but I would appreciate some help. Thanks

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  • How to center drawableTop and text vertically on the Button in Android?

    - by Gaks
    I have the Button defined as follows: <Button android:drawableTop="@drawable/ico" android:gravity="center" android:id="@+id/StartButton2x2" android:text="@string/Widget2x2StartBtnLabel" android:layout_width="0dip" android:layout_height="fill_parent" android:layout_weight="1" android:background="@drawable/widgetbtn_bg" /> The problem is that 'drawableTop' image is aligned to the top border of the Button view. I would like to center it (together with text label) vertically on the button. 'android:gravity' seems to work only on text label. It does not affect 'drawableTop' positioning. I was able to center it vertically using 'android:paddingTop' - but that does not seem to be a good idea. I guess it would not work properly on different screen resolution/size.

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  • Asp.net mvc 2 and twitter authenticaton

    - by arinte
    I am using OAuth (linq2twitter and DotNetOpenAuth) to allow a user to post comments via their twitter account. So when you do the authorization twitter does a callback, so the way linq2twitter does it is to set the callback to the page that did the req. So if the req came from blah.com\twit it will redirect to blah.com\twit. This leads me to have code like this: public ActionResult Twit(){ var qString = Request.QueryString; if (qString.Count <= 0){ //do authorization } else{ //do authentication } } So I would like to split it to this(seemingly both of these calls are done via GET): public ActionResult Twit(){} public ActionResult Twit(string token1, string token2){} When I have this currently I get the .net yellow screen complaining about ambiguous action methods. How do I route this?

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  • Fitts Law, applying it to touch screens

    - by Caylem
    Been reading a lot into UI design lately and Fitts Law keeps popping up. Now from what i gather its basically the larger an item is, and the closer it is to your cursor, the easier it is to click on. So what about touch screen devices where the input comes from multiple touches or just single touches. What are the fundamentals to take into account considering this? Should it be something like, the hands of the user are on the sides of the device so the buttons should be close to the left and right hand sides of the device? Thanks

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  • Does Android Speech Synthesis do not work for HTC Dream firmware version 1.6 build DRD20 ?

    - by mob-king
    I have a HTC Dream firmware version 1.6 build DRD20. I am unable to install voice data in Menu == Settings == Speech Synthesis == Install voice data. The option just brings me back to previous screen of settings. I also tried installing Speech Synthesis Data Installer and many other applications for text to speech. But none works and give back Sorry! Force close error. Is there any way by which I can install voice data ? Or any way I can use text to speech ? Can anyone also tell what is latest offical firmware available for this mobile ?

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  • What is the best way to render sprites using OpenGL?

    - by Sam152
    I have been digging around for the past couple of days for a good way to render small sprites using OpenGL and glut. I have tried different libraries including EasyBMP and a few others but all of them seem to have some sort of problem with them that I cannot solve. I want to be able to take image data (I don't care what format it is or what I have to do to it to get it to work) and under the context of games programming use it on the screen. What is the best way to achieve this? I seem to be running around in circles.

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  • How to reference an object in a lower fragment in android

    - by Silas Greenback
    I am trying to build a help screen that is going to go on a mediaplayer. The idea is to put a fragment with a transparent theme on top of the current view. (See How do I create a help overlay like you see in a few Android apps and ICS? for the basic idea). Now, I understand the steps in the mentioned link, but how do I connect the circles and arrows and paragraphs next to each one (explaining what each one was) to the lower object? Example, I have an object: R.id.music_button and I want there to be and arrow that points to music button. Trying to support as many devices as we do it will be very difficult to just draw a few pictures as part of the top layout and expect them to line up. Again, how do I reference an object on a fragment below the top level? Thanks

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  • Android return to the original position of the view after MotionEvent

    - by Kurty
    My application currently changes to another random int (View) when I let go of it (ACTION_UP) but the view stays in the same spot where I dropped it. I want it to return to the original location (the middle of the screen) when I drop it so I can repeat the process. // OnTouch and MotionEvent OnTouchListener dragt = new OnTouchListener() { public boolean onTouch(View v, MotionEvent me) { FrameLayout.LayoutParams par = (FrameLayout.LayoutParams) v.getLayoutParams(); switch (v.getId()) { case R.id.randomView: } switch(me.getAction()) { case MotionEvent.ACTION_MOVE: par.gravity = 0; par.setMargins((int)me.getRawX() - (v.getWidth())/2, (int)me.getRawY() - (v.getHeight())/2, 0, 0); v.setLayoutParams(par); break; case MotionEvent.ACTION_UP: // tallies score. score++; textScore.setText(String.valueOf(score)); // this generates the new view but the location is still the same color.setImageResource(mImageIds[rgenerator.nextInt(mImageIds.length)]); break; } return true; } };

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  • Third party Application's Idle Session expiry

    - by Manjoor
    We have a third party application running. It shows login dialog when idle for 20 minutes. We need to prevent the application to display login screen. We do not have any idea how idle state is handled internally in that application. We have done the follwoing with no luck. Created an small application in c# which focus it after every 5 minutes (using SetForegroundWindow()) and send a BM_CLICK message to one of its child window. Does not work. focus it after every 5 minutes (using SetForegroundWindow()) and move the cursor few pixels then restore cursor at its previous position. This does not work too! Is there any other way to achieve the goal?

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  • iPhone OpenGL Template is cheating?

    - by carrots
    XCode's OpenGL template seems to be cheating to solve this "stretched" viewport problem I've been trying to understand for the last 3 hours. In the iphone "OpenGL ES Application" template, the colorful square that bounces up and down on the screen is not really a square at all! ES1Renderer.m (the ES2 file as well) static const GLfloat squareVertices[] = { -0.5f, -0.33f, 0.5f, -0.33f, -0.5f, 0.33f, 0.5f, 0.33f, }; But it comes out looking square on the device/simulator due to the stretching/squashing effect of a non-square viewport. I tried to fix it by fiddling with glFrustumf() but that doesn't seem to change the aspect ratio. I was able to get things looking good (not-stretched) when I fed glViewport() with a 1:1 widht:height.. But this doesn't seem like the answer because it offsets the viewport placement. What's the right way to correct for this stretching and why doesn't XCode do it that way?

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  • Drawing random circles

    - by ViktorC
    I am trying to draw a cupola circles at random positions in an Android application. I draw them on a bitmap and then draw that bitmap on the canvas. This is the function where a draw the circles: private void drawRandomCircles(int numOfCircles) { Canvas c = new Canvas(b); Paint cPaint = new Paint; cPaitn.setColor(Color.RED); for(int i = 0; i < numOfCircles; i++) { int x = Math.Random % 100; int y = Math.Random % 100; c.drawCircle(x, y, 20, cPaint) } } The Bitmap b is global. And after calling this function I just draw the bitmap in the onDraw method. Now the problem is that I only get one circle drawn on the screen, no matter the size of numOfCircles. Any clue what is happening here?

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  • Android views' borders issue on some devices

    - by htafoya
    Hi there, Some users have been reporting border alignment issues on some android components such as the alert popup or the editTexts. This is happening on the Samsung Galaxy Apollo (200x400) and the HTC Pro Touch (480x640) devices. I cannot replicate that because i don't own those devices and in the Samsung Galaxy S and emulator everything looks just right. I think that the problem is the dpi or resolution of the device (because the edittext background is a single .9.png so image should look ok); however I am not sure if the supports-screens tag is the solution. Also, application was developed using Api 3 (v1.5) and supports-screens was not yet supported, nor the screen-size resource qualifier. The style used for the alerts and editText is the phone default. Could the problem be something related with the theme applied to the phone by the user? Thanks in advance!, I show some images given to me showing the problem: //EDIT: I can't post images because i am new; i will put a link: borders issue link img

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  • Menubar + Commandbar on WM 5.0 and WM 6.5.3

    - by heller.rublog
    I'm developing a Windows Mobile application, and I faced a problem with CCommandBar that combines toolbar and menubar. Well, I mean the following: m_wndCommandBar.InsertMenuBar(IDR_MAINFRAME); m_wndCommandBar.LoadToolBar(IDR_MAINFRAME); I have only one root menu option in my command bar and some buttons in toolbar. It works perfectly on Windows Mobile till version 6.5.3, but on WM 6.5.3 all toolbar buttons have the same dimensions as the menu item: screen. Is it possible to force WM 6.5.3 to draw command bar the same way as WM 5.0 did? Of cource I can use only toolbar and throw away my menubar, but I want to save the old UI. P.S. I'm sorry for my English mistakes. I was always failing at school :-(

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  • Window bounds set on window using AppleScript in OS X are being ignored

    - by Jesse
    I am trying to create a small AppleScript to create and move some Terminal windows around my screen. The problem I am running into is that in some cases, it seems that OS X is ignoring the bounds I am setting. Using the AppleScript Editor: tell application "Terminal" to set the bounds of the first window to {0, 50, 600, 700} tell application "Terminal" to get the bounds of the first window Shows the following in the Event Log: tell application "Terminal" activate set bounds of window 1 to {0, 50, 600, 700} get bounds of window 1 --> {0, 22, 600, 672} end tell Result: {0, 22, 600, 672} Visually inspecting the window that is created when the script runs shows that Result bounds are the ones being used by the window. Any ideas?

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  • add text to UITextField at desired location

    - by Ankit Sachan
    Hello, Hello, I am quite new to iphone development. I have a situation here. I have some labels which can be dragged across the screen. When any of these labels are dragged to some textfield and released over a textfields UIlabel test is assigned to that text field. Now the problem is this I want to assign the text of UILabel to some specific position in textfield according to release of textfield i.e If user releases at the beginning of text field then it should be appended at the beginning and if somewhere near end of text of textfield then it should be appendended at the end. Can you help me to fabricate this condition. Thanx in advance

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  • Visual Studio 2008 Unresponsive When Opening JavaScript Files

    - by lush
    I'm starting a new ASP.NET project that I'm trying to use some jQuery with, but whenever I try to open .js file (blank or containing a few lines of javascript) in Visual Studio, it often hangs; showing the .js filename in a new tab, but the actual text editor window showing whatever was drawn to the screen before opening the .js file. Eventually, after closing and re-opening, it will open in the text editor, but the font is always something like 10pt Arial. Even after changing this in VS options, the next re-launch of Visual Studio yields the same results. Has anyone else experienced hang, unresponsiveness, wonkiness from Visual Studio with JavaScript files?

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  • ajax/jquery disables links after submit

    - by Chocho
    i am working on this form. i am using lightbox and dhtml fade effects. the content in my lightbox is a form. i am using jquery to validate the form. once the form is submitted, i redirect a user back to a thank you page. what i am noticing is that, once all the above events has taken place, i cannot click anywhere on my screen, all the links/buttons are sort of disable. i need to press F5 to refresh the page to be able to click anywhere on the page again? is this happening because i am using jquery validation and an events already took place, how do i resolve this as i am a newbie to jquery. thanks

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  • Form.cs not being updated by changes to Form.cs[Design]

    - by Kevin
    I am new to Visual Studio and I am just messing around with the controls to see how things work. I made one form that had a single button that, when pushed, simply printed "Hello World" to the screen. To try something more complicated I deleted that button and added various other tools to the Form. However the code in the Form.cs file was not updated to reflect these changes to the design and I can find no way to update it manually. Any advice is appreciated. Regards.

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  • XNA 2d camera with arbitrary zoom center

    - by blooop
    I have a working 2D camera in XNA with these guts: ms = Mouse.GetState(); msv = new Vector2(ms.X, ms.Y); //screenspace mouse vecor pos = new Vector2(0, 0); //camera center of view zoom_center = cursor; //I would like to be able to define the zoom center in world coords offset = new Vector2(scrnwidth / 2, scrnheight / 2); transmatrix = Matrix.CreateTranslation(-pos.X, -pos.Y, 0) * Matrix.CreateScale(scale, scale, 1) * Matrix.CreateTranslation(offset.X, offset.Y, 0); inverse = Matrix.Invert(transmatrix); cursor = Vector2.Transform(msv, inverse); //the mouse position in world coords I can move the camera position around and change the zoom level (with other code that I have not pasted here for brevity). The camera always zooms around the center of the screen, but I would like to be able to zoom about an arbitrary zoom point (the cursor in this case), like the indie game dyson http://www.youtube.com/watch?v=YiwjjCMqnpg&feature=player_detailpage#t=144s I have tried all the combinations that make sense to me, but am completely stuck.

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