Search Results

Search found 85288 results on 3412 pages for 'new'.

Page 538/3412 | < Previous Page | 534 535 536 537 538 539 540 541 542 543 544 545  | Next Page >

  • SQL Server Storage Internals 101

    This article is an extract from the book Tribal SQL. In this article, Mark S. Rasmussen offers a concise introduction to the physical storage internals behind SQL Server databases. He doesn't dive into every detail, but provides a simple, clear picture of how SQL Server stores data. Deployment Manager 2 is now free!The new version includes tons of new features and we've launched a completely free Starter Edition! Get Deployment Manager here

    Read the article

  • Data Transformation Pipeline

    - by davenewza
    I have create some kind of data pipeline to transform coordinate data into more useful information. Here is the shell of pipeline: public class PositionPipeline { protected List<IPipelineComponent> components; public PositionPipeline() { components = new List<IPipelineComponent>(); } public PositionPipelineEntity Process(Position position) { foreach (var component in components) { position = component.Execute(position); } return position; } public PositionPipeline RegisterComponent(IPipelineComponent component) { components.Add(component); return this; } } Every IPipelineComponent accepts and returns the same type - a PositionPipelineEntity. Code: public interface IPipelineComponent { PositionPipelineEntity Execute(PositionPipelineEntity position); } The PositionPipelineEntity needs to have many properties, many which are unused in certain components and required in others. Some properties will also have become redundant at the end of the pipeline. For example, these components could be executed: TransformCoordinatesComponent: Parse the raw coordinate data into a Coordinate type. DetermineCountryComponent: Determine and stores country code. DetermineOnRoadComponent: Determine and store whether coordinate is on a road. Code: pipeline .RegisterComponent(new TransformCoordinatesComponent()) .RegisterComponent(new DetermineCountryComponent()) .RegisterComponent(new DetermineOnRoadComponent()); pipeline.Process(positionPipelineEntity); The PositionPipelineEntity type: public class PositionPipelineEntity { // Only relevant to the TransformCoordinatesComponent public decimal RawCoordinateLatitude { get; set; } // Only relevant to the TransformCoordinatesComponent public decimal RawCoordinateLongitude { get; set; } // Required by all components after TransformCoordinatesComponent public Coordinate CoordinateLatitude { get; set; } // Required by all components after TransformCoordinatesComponent public Coordinate CoordinateLongitude { get; set; } // Set in DetermineCountryComponent, not required anywhere. // Requires CoordinateLatitude and CoordinateLongitude (TransformCoordinatesComponent) public string CountryCode { get; set; } // Set in DetermineOnRoadComponent, not required anywhere. // Requires CoordinateLatitude and CoordinateLongitude (TransformCoordinatesComponent) public bool OnRoad { get; set; } } Problems: I'm very concerned about the dependency that a component has on properties. The way to solve this would be to create specific types for each component. The problem then is that I cannot chain them together like this. The other problem is the order of components in the pipeline matters. There is some dependency. The current structure does not provide any static or runtime checking for such a thing. Any feedback would be appreciated.

    Read the article

  • How to move from home page screen to the next menu screen on clicking a particular image in XNA4.0?

    - by Raj
    I m new 2 XNA game pgming(also C#)....I want 2 create a main page with some buttons and on clicking a particular button, it should goto another screen whr there r some buttons to select which should inturn goto the game screen on clicking....Whether I can put all the codes in the "game1.cs" or create new class for every page....Pls help... I've jus went through some pages in "Learning xna4.0" by o'reilly...If there s any other gud tutorials, pls suggest me...

    Read the article

  • Smooth pixels while rotating sprite

    - by goodm
    I just started with andengine, so this maybe gonna be silly question. How to make my sprites more smooth while I rotate them? Or maybe it because this is screenshot from tablet? Thanks JohnEye it works: Just need to change my BitmapTextureAtlas from: BitmapTextureAtlas carAtlas = new BitmapTextureAtlas(this.getTextureManager(),100, 63); to: BitmapTextureAtlas carAtlas = new BitmapTextureAtlas(this.getTextureManager(),100, 63, TextureOptions.BILINEAR);

    Read the article

  • curious about the cached old domain

    - by jogesh_p
    i am a bit curious about my new Domain, actually i had a domain before let say http://example.com before expiration of that domain i bought a new one, with the name http://another-domain.com i uploaded all of my content on the second domain, but now when i search in google about some query related to my another-domain.com then i also find my old domain that is http://example.com is this provide the dulplicate content error to my http://another-domain.com ?? or any kind of penalty by Google

    Read the article

  • Visual Studio 2010

    Visualize your workspace with new multiple monitor support, powerful Web development, new SharePoint support with tons of templates and Web parts, and more accurate targeting of any version of the .NET Framework. Get set to unleash your creativity.

    Read the article

  • Download Irony .NET Compiler Construction Kit

    - by Editor
    Irony is a new-generation .NET compiler construction kit. It utilizes the full potential of c# 2.0 and .NET Framework to implement a completely new and streamlined technology of compiler construction. Unlike most existing yacc/lex-style solutions Irony does not employ any scanner or parser code generation from grammar specifications written in a specialized [...]

    Read the article

  • CodePlex Daily Summary for Sunday, September 29, 2013

    CodePlex Daily Summary for Sunday, September 29, 2013Popular ReleasesAudioWordsDownloader: AudioWordsDownloader 1.1 build 88: New features -------- list of words (mp3 files) is available upon typing when a download path is defined list of download paths is added paths history settings added Bug fixed ----- case mismatch in word search field fixed path not exist bug fixed when history has been used path, when filled from dialog, not stored refresh autocomplete list after path change word sought is deleted when path is changed at the end sought word list is deleted word list not refreshed download end...Activity Viewer 2012: Activity Viewer 2012 V 5.0.0.3: Planning to add new features: 1. Import/Export rules 2. Tabular mode multi servers connections.Tweetinvi a friendly Twitter C# API: Alpha 0.8.3.0: Version 0.8.3.0 emphasis on the FIlteredStream and ease how to manage Exceptions that can occur due to the network or any other issue you might encounter. Will be available through nuget the 29/09/2013. FilteredStream Features provided by the Twitter Stream API - Ability to track specific keywords - Ability to track specific users - Ability to track specific locations Additional features - Detect the reasons the tweet has been retrieved from the Filtered API. You have access to both the ma...AcDown?????: AcDown????? v4.5: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ??v4.5 ???? AcPlay????????v3.5 ????????,???????????30% ?? ???????GoodManga.net???? ?? ?????????? ?? ??Acfun?????????? ??Bilibili??????????? ?????????flvcd???????? ??SfAcg????????????? ???????????? ???????????????? ????32...OfflineBrowser: Release v1.2: This release includes some multi-threading support, a better progress bar, more JavaScript fixes, and a help system. This release is also portable (can run with no issues from a flash drive).CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.0.0.34288 Release: This release of the CtrlAltStudio Viewer includes the following significant features: Stereoscopic 3D display support. Based on Firestorm viewer 4.4.2 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-0-0-34288-release Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or supported by Linden Lab, the makers of ...CrmSvcUtil Generate Attribute Constants: Generate Attribute Constants (1.0.5018.28159): Built against version 5.0.15 of the CRM SDK Fixed issue where constant for primary key attribute was being duplicated in all entity classes Added ability to override base class for entity classesC# Intellisense for Notepad++: Release v1.0.6.0: Added support for classless scripts To avoid the DLLs getting locked by OS use MSI file for the installation.CS-Script for Notepad++: Release v1.0.6.0: Added support for classless scripts To avoid the DLLs getting locked by OS use MSI file for the installation.SimpleExcelReportMaker: Serm 0.02: SourceCode and SampleMagick.NET: Magick.NET 6.8.7.001: Magick.NET linked with ImageMagick 6.8.7.0. Breaking changes: - ToBitmap method of MagickImage returns a png instead of a bmp. - Changed the value for full transparency from 255(Q8)/65535(Q16) to 0. - MagickColor now uses floats instead of Byte/UInt16.Media Companion: Media Companion MC3.578b: With the feedback received over the renaming of Movie Folders, and files, there has been some refinement done. As well as I would like to introduce Blu-Ray movie folder support, for Pre-Frodo and Frodo onwards versions of XBMC. To start with, Context menu option for renaming movies, now has three sub options: Movie & Folder, Movie only & Folder only. The option Manual Movie Rename needs to be selected from Movie Preferences, but the autoscrape boxes do not need to be selected. Blu Ray Fo...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen v2.1.3.api release: This is for the brave at heart, this is the maint release to update to the new movie api. please send feedback on fix requests.FFXIV Crafting Simulator: Crafting Simulator 2.3: - Major refactoring of the code behind. - Added a current durability and a current CP textbox.DNN CMS Platform: 07.01.02: Major HighlightsAdded the ability to manage the Vanity URL prefix Added the ability to filter members in the member directory by role Fixed issue where the user could inadvertently click the login button multiple times Fixed issues where core classes could not be used in out of process cache provider Fixed issue where profile visibility submenu was not displayed correctly Fixed issue where the member directory was broken when Convert URL to lowercase setting was enabled Fixed issu...Rawr: Rawr 5.4.1: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Sample MVC4 EF Codefirst Architecture: RazMVCWebApp ver 1.1: Signal R sample is added.CODE Framework: 4.0.30923.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.JayData -The unified data access library for JavaScript: JayData 1.3.2 - Indian Summer Edition: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like WebAPI, OData, MongoDB, WebSQL, SQLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with KendoUI, Angular.js, Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video KendoUI examples: JayData example site Examples for map integration JayData example site What's new in JayData 1.3.2 - Indian Summer Edition For detai...ZXing.Net: ZXing.Net 0.12.0.0: sync with rev. 2892 of the java version new PDF417 decoder improved Aztec decoder global speed improvements direct Kinect support for ColorImageFrame better Structured Append support many other small bug fixes and improvementsNew ProjectsCACHEDB: CLIENT-DATABASE || CLIENT_CACHEDB-DATABASEClassic WiX Burn Theme: A WiX Burn theme inspired by the classic WiX wizard user interface.CryptStr.Fody: A post-build weaver that encrypts literal strings in your .NET assemblies without breaking ClickOnce.Easy Code: A setting framework.EduSoft: This is a school eg.GameStuff: GameStuff is a library of Physics and Geometrics concepts for video game. Nekora Test Project: Nekora test projectPopCorn Console Game: Simple console gameRadioController: This project started from people installing Tablets in Mustangs. You would typically loose most control of the radio. This projects brings that back!Random searcher i pochodne: Wyszukiwarka plików multimedialnych i czego dusza zapragnie.SporkRandom: A .NET (C#, Visual Basic) interface for the true random number generator service of random.org

    Read the article

  • I'd like to switch from 32-bit to 64-bit within same version

    - by Marty Fried
    I have a 32-bit installation of 11.10 on my 64-bit (4 GB) home AMD system. I have recently read up a bit on 64-bit version, and it seems that it would be a marginally better choice now for me. I have read about several methods to help reinstall all the various apps, using either dpkg's get-selections/set-selections and dselect in various ways, or using synaptic's save/get markings. The problem here is that I've read several variations, and I'm not sure which is best. I have enough disk space to do this with a brand new partition, so I'm not too worried about destroying anything, but I don't really want to make it my life's work, hence my appeal for expert tips. Since it's the same version, would it be safe to copy configuration files from the 32-bit system? I'd guess my home directory and /etc might be enough, and would save at least most of the time to reconfigure. But are there difference in configuration files in either of these directories for 32 vs 64 bits that might cause problems? After reinstalling to 64-bit, I can then continue along the 64 bit path for upgrades, but I thought it would be easier to switch the same version, than to try to reinstall apps and upgrade at the same time. Some methods I've seen suggested, among others: A. From Ubuntu forums On your old system (assuming it is still working), start up Synaptic and go: File->Save Markings and choose a file name along with a location (like a USB drive) that you can use when you have installed your new system). You need to check on the bottom: "Save full state, not only changes" This file contains a list of all your currently installed packages, and when you have installed and booted up your new system (and configured your repositories to the best for your location - as we all do, don't we?) then start up Synaptic and go: File-Read Markings and point it at your saved file, and after that has completed then select Apply to kick off the download & installation of all of those packages you had installed previously! B. From the same discussion: According to section 6.4.9 of the Debian Reference Manual, the following will save both the list of packages installed and their debconf configuration: # dpkg --get-selections "*" >myselections # or use \* # debconf-get-selections > debconfsel.txt and the following will reinstall and reconfigure them: # dselect update # debconf-set-selections < debconfsel.txt # dpkg --set-selections <myselections # apt-get -u dselect-upgrade # or dselect install C. A variation on the above I've seen a lot, this from stackoverflow: dpkg --get-selections > package_list then on the new install: cat package_list | sudo dpkg --set-selections && sudo apt-get dselect-upgrade I don't really understand B, or why it's slightly different than many others.

    Read the article

  • Oops, I left my kernel zone configuration behind!

    - by mgerdts
    Most people use boot environments to move in one direction.  A system starts with an initial installation and from time to time new boot environments are created - typically as a result of pkg update - and then the new BE is booted.  This post is of little interest to those people as no hackery is needed.  This post is about some mild hackery. During development, I commonly test different scenarios across multiple boot environments.  Many times, those tests aren't related to the act of configuring or installing zone and I so it's kinda handy to avoid the effort involved of zone configuration and installation.  A somewhat common order of operations is like the following: # beadm create -e golden -a test1 # reboot Once the system is running in the test1 BE, I install a kernel zone. # zonecfg -z a178 create -t SYSsolaris-kz # zoneadm -z a178 install Time passes, and I do all kinds of stuff to the test1 boot environment and want to test other scenarios in a clean boot environment.  So then I create a new one from my golden BE and reboot into it. # beadm create -e golden -a test2 # reboot Since the test2 BE was created from the golden BE, it doesn't have the configuration for the kernel zone that I configured and installed.  Getting that zone over to the test2 BE is pretty easy.  My test1 BE is really known as s11fixes-2. root@vzl-212:~# beadm mount s11fixes-2 /mnt root@vzl-212:~# zonecfg -R /mnt -z a178 export | zonecfg -z a178 -f - root@vzl-212:~# beadm unmount s11fixes-2 root@vzl-212:~# zoneadm -z a178 attach root@vzl-212:~# zoneadm -z a178 boot On the face of it, it would seem as though it would have been easier to just use zonecfg -z a178 create -t SYSolaris-kz within the test2 BE to get the new configuration over.  That would almost work, but it would have left behind the encryption key required for access to host data and any suspend image.  See solaris-kz(5) for more info on host data.  I very commonly have more complex configurations that contain many storage URIs and non-default resource controls.  Retyping them would be rather tedious.

    Read the article

  • Microsoft Releases TFS Scrum process template

    - by Matt deClercq
    Microsoft has announced and released a Beta version of a new process template for Team Foundation Server 2010 that is based purely on Scrum Methodology and terms. You can download the new template from the link below TFS Scrum v1.0 BetaFor a more in depth look review see the Visual Studio Magazine announcement HERE

    Read the article

  • How to handle encryption key conflicts when synchronizing data?

    - by Rafael
    Assume that there is data that gets synchronized between several devices. The data is protected with a symmetric encryption algorithm and a key. The key is stored on each device and encrypted with a password. When a user changes the password only the key gets re-encrypted. Under normal circumstances, when there is a good network connection to other peers, the current key gets synchronized and all data on the new device gets encrypted with the same key. But how to handle situations where a new device doesn’t have a network connection and e.g. creates its own new, but incompatible key? How to keep the usability as high as possible under such circumstances? The application could detect that there is no network and hence refuse to start. That’s very bad usability in my opinion, because the application isn’t functional at all in this case. I don’t consider this a solution. The application could ignore the missing network connection and create a new key. But what to do when the application gains a network connection? There will be several incompatible keys and some parts of the underlying data could only be encrypted with one key and other parts with another key. The situation would get worse if there would be more keys than just two and the application would’ve to ask every time for a password when another object that should get decrypted with another key would be needed. It is very messy and time consuming to try to re-encrypt all data that is encrypted with another key with a main key. What should be the main key at all in this case? The oldest key? The key with the most encrypted objects? What if the key got synchronized but not all objects that got encrypted with this particular key? How should the user know for which particular password the application asks and why it takes probably very long to re-encrypt the data? It’s very hard to describe encryption “issues” to users. So far I didn’t find an acceptable solution, nor some kind of generic strategy. Do you have some hints about a concrete strategy or some books / papers that describe synchronization of symmetrically encrypted data with keys that could cause conflicts?

    Read the article

  • Stupid Geek Tricks: Extract Links Off Any Webpage Using PowerShell

    - by Taylor Gibb
    PowerShell 3 has a lot of new features, including some powerful new web-related features. They dramatically simplify automating the web, and today we are going to show you how you can extract every single link off a webpage, and optionally download the resource if you so wish. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

    Read the article

  • How can I make a universal construction more efficient?

    - by VF1
    A "universal construction" is a wrapper class for a sequential object that enables it to be linearized (a strong consistency condition for concurrent objects). For instance, here's an adapted wait-free construction, in Java, from [1], which presumes the existence of a wait-free queue that satisfies the interface WFQ (which only requires one-time consensus between threads) and assumes a Sequential interface: public interface WFQ<T> // "FIFO" iteration { int enqueue(T t); // returns the sequence number of t Iterable<T> iterateUntil(int max); // iterates until sequence max } public interface Sequential { // Apply an invocation (method + arguments) // and get a response (return value + state) Response apply(Invocation i); } public interface Factory<T> { T generate(); } // generate new default object public interface Universal extends Sequential {} public class SlowUniversal implements Universal { Factory<? extends Sequential> generator; WFQ<Invocation> wfq = new WFQ<Invocation>(); Universal(Factory<? extends Sequential> g) { generator = g; } public Response apply(Invocation i) { int max = wfq.enqueue(i); Sequential s = generator.generate(); for(Invocation invoc : wfq.iterateUntil(max)) s.apply(invoc); return s.apply(i); } } This implementation isn't very satisfying, however, since it presumes determinism of a Sequential and is really slow. I attempted to add memory recycling: public interface WFQD<T> extends WFQ<T> { T dequeue(int n); } // dequeues only when n is the tail, else assists other threads public interface CopyableSequential extends Sequential { CopyableSequential copy(); } public class RecyclingUniversal implements Universal { WFQD<CopyableSequential> wfqd = new WFQD<CopyableSequential>(); Universal(CopyableSequential init) { wfqd.enqueue(init); } public Response apply(Invocation i) { int max = wfqd.enqueue(i); CopyableSequential cs = null; int ctr = max; for(CopyableSequential csq : wfq.iterateUntil(max)) if(--max == 0) cs = csq.copy(); wfqd.dequeue(max); return cs.apply(i); } } Here are my specific questions regarding the extension: Does my implementation create a linearizable multi-threaded version of a CopyableSequential? Is it possible extend memory recycling without extending the interface (perhaps my new methods trivialize the problem)? My implementation only reduces memory when a thread returns, so can this be strengthened? [1] provided an implementation for WFQ<T>, not WFQD<T> - one does exist, though, correct? [1] Herlihy and Shavit, The Art of Multiprocessor Programming.

    Read the article

  • Oracle GoldenGate: Knowledge Document Series Post #2

    - by Doug Reid
    0 false 18 pt 18 pt 0 0 false false false /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} 0 false 18 pt 18 pt 0 0 false false false /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} For our second post in this series the team would like to highlight the knowledge document “How-To: Oracle GoldenGate – Heartbeat Process to Monitor Lag and Performance”. This knowledge document outlines a procedure to reliably measure lag between source and target systems through the use of 'heartbeat' tables. The basic idea is to have a table on the source system that gets updated at a predetermined interval. In your capture processes you would capture the update from the heartbeat table. Using tokens you would add some additional information to the heartbeat record to be able to tell which extract process was capturing the update. This additional information would be used downstream to calculate the real lag time between the source and target systems for a given extract and by checking the last update time on the heartbeat at the target you could also determine if data has stopped flowing between the source and target.  Click here to view the document

    Read the article

  • VS2010 Launch Presentations

    Last week I was in Vegas to present at the DevConnections / VS2010 Launch event.  The show was well-attended and everybody I spoke to agreed it was educational and enjoyable.  My three talks were all on Wednesday, 14 April 2010, including one at 8am for which I was impressed to see a large turnout in attendance.   Pragmatic ASP.NET Tips, Tricks, and Tools My first session was on tips, tricks, and tools for ASP.NET developers.  This is a talk Ive given in past years, but which I refine every time.  I usually like to have a full session to devote to tools, and a separate talk just for Tips and Tricks, but for this show I was only given the one 75-minute slot, so I had to cut some materials to make things fit.  The talk went well, all the demos work, and the attendees seemed to enjoy it, and I like giving it, so hopefully I can continue to present on this topic in future DevConnections shows. Download the ASP.NET Tips, Tricks, and Tools slides and demos.   Whats New in ASP.NET MVC 2 My second talk of the day followed immediately after the Tips and Tricks talk, and was a brand new talk for me.  I have to throw out a thank-you to Phil for letting me see his MIX slide deck before he gave his talk, as that was a big help.  The official whats new document online is also worth checking out if youre interested in this subject.  Download the Whats New in ASP.NET MVC 2 slides and demos.   SOLIDify Your ASP.NET MVC 2 Application Just because youre using a ASP.NET MVC doesnt mean your code cant still end up being a big ball of mud.  This session describes a number of principles of software design that can help ensure applications remain loosely-coupled and malleable even as they age and increase in features and complexity.  This was my last talk of the day and did have one minor demo failure involving a database constraint.  Ive given this talk many times before, and in this case I had to fit it into a 60-minute timeslot, so Im not sure I had quite enough time to drive home all of the concepts to everyone in the audience.  That said, I did hear a number of positive comments on how the talk went, so thats encouraging. Download the SOLIDify Your ASP.NET MVC 2 Application slides and demos.   In my sessions, I promised to have these posted by the end of the weekend theyre going up at 10pm Sunday night (my time) 2 hours to spare!  Enjoy! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Implementing a wheeled character controller

    - by Lazlo
    I'm trying to implement Boxycraft's character controller in XNA (with Farseer), as Bryan Dysmas did (minus the jumping part, yet). My current implementation seems to sometimes glitch in between two parallel planes, and fails to climb 45 degree slopes. (YouTube videos in links, plane glitch is subtle). How can I fix it? From the textual description, I seem to be doing it right. Here is my implementation (it seems like a huge wall of text, but it's easy to read. I wish I could simplify and isolate the problem more, but I can't): public Body TorsoBody { get; private set; } public PolygonShape TorsoShape { get; private set; } public Body LegsBody { get; private set; } public Shape LegsShape { get; private set; } public RevoluteJoint Hips { get; private set; } public FixedAngleJoint FixedAngleJoint { get; private set; } public AngleJoint AngleJoint { get; private set; } ... this.TorsoBody = BodyFactory.CreateRectangle(this.World, 1, 1.5f, 1); this.TorsoShape = new PolygonShape(1); this.TorsoShape.SetAsBox(0.5f, 0.75f); this.TorsoBody.CreateFixture(this.TorsoShape); this.TorsoBody.IsStatic = false; this.LegsBody = BodyFactory.CreateCircle(this.World, 0.5f, 1); this.LegsShape = new CircleShape(0.5f, 1); this.LegsBody.CreateFixture(this.LegsShape); this.LegsBody.Position -= 0.75f * Vector2.UnitY; this.LegsBody.IsStatic = false; this.Hips = JointFactory.CreateRevoluteJoint(this.TorsoBody, this.LegsBody, Vector2.Zero); this.Hips.MotorEnabled = true; this.AngleJoint = new AngleJoint(this.TorsoBody, this.LegsBody); this.FixedAngleJoint = new FixedAngleJoint(this.TorsoBody); this.Hips.MaxMotorTorque = float.PositiveInfinity; this.World.AddJoint(this.Hips); this.World.AddJoint(this.AngleJoint); this.World.AddJoint(this.FixedAngleJoint); ... public void Move(float m) // -1, 0, +1 { this.Hips.MotorSpeed = 0.5f * m; }

    Read the article

  • Parenting Opengl with Groups in LibGDX

    - by Rudy_TM
    I am trying to make an object child of a Group, but this object has a draw method that calls opengl to draw in the screen. Its class its this public class OpenGLSquare extends Actor { private static final ImmediateModeRenderer renderer = new ImmediateModeRenderer10(); private static Matrix4 matrix = null; private static Vector2 temp = new Vector2(); public static void setMatrix4(Matrix4 mat) { matrix = mat; } @Override public void draw(SpriteBatch batch, float arg1) { // TODO Auto-generated method stub renderer.begin(matrix, GL10.GL_TRIANGLES); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x0, y0, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x0, y1, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x1, y1, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x1, y1, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x1, y0, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x0, y0, 0f); renderer.end(); } } In my screen class I have this, i call it in the constructor MyGroupClass spriteLab = new MyGroupClass(spriteSheetLab); OpenGLSquare square = new OpenGLSquare(); square.setX0(100); square.setY0(200); square.setX1(400); square.setY1(280); square.color.set(Color.BLUE); square.setSize(); //spriteLab.addActorAt(0, clock); spriteLab.addActor(square); stage.addActor(spriteLab); And the render in the screen I have @Override public void render(float arg0) { this.gl.glClear(GL10.GL_COLOR_BUFFER_BIT |GL10.GL_DEPTH_BUFFER_BIT); stage.draw(); stage.act(Gdx.graphics.getDeltaTime()); } The problem its that when i use opengl with parent, it resets all the other chldren to position 0,0 and the opengl renderer paints the square in the exact position of the screen and not relative to the parent. I tried using batch.enableBlending() and batch.disableBlending() that fixes the position problem of the other children, but not the relative position of the opengl drawing and it also puts alpha to the glDrawing. What am i doing wrong?:/

    Read the article

  • Java JRE 1.6.0_35 Certified with Oracle E-Business Suite

    - by Steven Chan (Oracle Development)
    The latest Java Runtime Environment 1.6.0_35 (a.k.a. JRE 6u35-b10) is now certified with Oracle E-Business Suite Release 11i and 12 desktop clients.   What's new in Java 1.6.0_35?See the 1.6.0_35 Update Release Notes for details about what has changed in this release.  This release is available for download from the usual Sun channels and through the 'Java Automatic Update' mechanism. 32-bit and 64-bit versions certified This certification includes both the 32-bit and 64-bit JRE versions. 32-bit JREs are certified on: Windows XP Service Pack 3 (SP3) Windows Vista Service Pack 1 (SP1) and Service Pack 2 (SP2) Windows 7 and Windows 7 Service Pack 1 (SP1) 64-bit JREs are certified only on 64-bit versions of Windows 7 and Windows 7 Service Pack 1 (SP1). Worried about the 'mismanaged session cookie' issue? No need to worry -- it's fixed.  To recap: JRE releases 1.6.0_18 through 1.6.0_22 had issues with mismanaging session cookies that affected some users in some circumstances. The fix for those issues was first included in JRE 1.6.0_23. These fixes will carry forward and continue to be fixed in all future JRE releases.  In other words, if you wish to avoid the mismanaged session cookie issue, you should apply any release after JRE 1.6.0_22.All JRE 1.6 releases are certified with EBS upon release Our standard policy is that all E-Business Suite customers can apply all JRE updates to end-user desktops from JRE 1.6.0_03 and later updates on the 1.6 codeline.  We test all new JRE 1.6 releases in parallel with the JRE development process, so all new JRE 1.6 releases are considered certified with the E-Business Suite on the same day that they're released by our Java team.  You do not need to wait for a certification announcement before applying new JRE 1.6 releases to your EBS users' desktops. Important For important guidance about the impact of the JRE Auto Update feature on JRE 1.6 desktops, see: URGENT BULLETIN: All E-Business Suite End-Users Must Manually Apply JRE 6 Updates References Recommended Browsers for Oracle Applications 11i (Metalink Note 285218.1) Upgrading Sun JRE (Native Plug-in) with Oracle Applications 11i for Windows Clients (Metalink Note 290807.1) Recommended Browsers for Oracle Applications 12 (MetaLink Note 389422.1) Upgrading JRE Plugin with Oracle Applications R12 (MetaLink Note 393931.1) Related Articles Mismanaged Session Cookie Issue Fixed for EBS in JRE 1.6.0_23 Roundup: Oracle JInitiator 1.3 Desupported for EBS Customers in July 2009

    Read the article

  • Conditionally Auto-Executing af:query Search Form Based on User Input

    - by steve.muench
    Due to extreme lack of time due to other work priorities -- working hard on some interesting new ADF features for a future major release -- 2010 has not been a banner year for my production of samples to post to my blog, but to show my heart is in the right place I wanted to close out the year by posting example# 160: 160. Conditionally Auto-Executing af:query Search Form Based on User Input Enjoy. Happy New Year.

    Read the article

  • OpenGL VertexBuffer won'e render in GLFW3

    - by sm81095
    So I have started to try to learn OpenGL, and I decided to use GLFW to assist in window creation. The problem is, since GLFW3 is so new, there are no tutorials on it yet and how to use it with modern OpenGL (3.3, specifically). Using the GLFW3 tutorial found on the website, which uses older OpenGL rendering (glBegin(GL_TRIANGLES), glVertex3f()), and such, I can get a triangle to render to the screen. The problem is, using new OpenGL, I can't get the same triangle to render to the screen. I am new to OpenGL, and GLFW3 is new to most people, so I may be completely missing something obvious, but here is my code: static const GLuint g_vertex_buffer_data[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; int main(void) { GLFWwindow* window; if(!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW."); return -1; } glfwWindowHint(GLFW_SAMPLES, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); window = glfwCreateWindow(800, 600, "Test Window", NULL, NULL); if(!window) { glfwTerminate(); fprintf(stderr, "Failed to create a GLFW window"); return -1; } glfwMakeContextCurrent(window); glewExperimental = GL_TRUE; GLenum err = glewInit(); if(err != GLEW_OK) { glfwTerminate(); fprintf(stderr, "Failed to initialize GLEW"); fprintf(stderr, (char*)glewGetErrorString(err)); return -1; } GLuint VertexArrayID; glGenVertexArrays(1, &VertexArrayID); glBindVertexArray(VertexArrayID); GLuint programID = LoadShaders("SimpleVertexShader.glsl", "SimpleFragmentShader.glsl"); GLuint vertexBuffer; glGenBuffers(1, &vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW); while(!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glUseProgram(programID); glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(0); glfwSwapBuffers(window); glfwPollEvents(); } glDeleteBuffers(1, &vertexBuffer); glDeleteProgram(programID); glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } I know it is not my shaders, they are super simple and I've checked them against GLFW 2.7 so I know that they work. I'm assuming that I've missed something crucial to using the OpenGL context with GLFW3, so any help locating the problem would be greatly appreciated.

    Read the article

  • Best method to do A B testing across to subdomains

    - by Lior
    I want to do an A B test of an entire site for a new design and UX with only slight changes in content (a big brand site that has good Google rankings for many generic keywords. My idea of implementation is doing a 302 redirect to the new version (placing it on www1 subdomain) and allowing only user agents of known browsers to pass. The test version will have disallow all in the robots text. Will Google treat this favorably or do I have to use Google Website Optimizer (which will give me tracking headaches)?

    Read the article

  • Getting Started Plugging into the "Find in Projects" Dialog

    - by Geertjan
    In case you missed it amidst all the code in yesterday's blog entry, the "Find in Projects" dialog is now pluggable. I think that's really cool. The code yesterday gives you a complete example, but let's break it down a bit and deconstruct down to a very simple hello world scenario. We'll end up with as many extra tabs in the "Find in Projects" dialog as we need, for example, three in this case:  And clicking on any of those extra tabs will, in this simple example, simply show us this: Once we have that, we'll be able to continue adding small bits of code over the next few blog entries until we have something more useful. So, in this blog entry, you'll literally be able to display "Hello World" within a new tab in the "Find in Projects" dialog: import javax.swing.JComponent; import javax.swing.JLabel; import org.netbeans.spi.search.provider.SearchComposition; import org.netbeans.spi.search.provider.SearchProvider; import org.netbeans.spi.search.provider.SearchProvider.Presenter; import org.openide.NotificationLineSupport; import org.openide.util.lookup.ServiceProvider; @ServiceProvider(service = SearchProvider.class) public class ExampleSearchProvider1 extends SearchProvider { @Override public Presenter createPresenter(boolean replaceMode) { return new ExampleSearchPresenter(this); } @Override public boolean isReplaceSupported() { return false; } @Override public boolean isEnabled() { return true; } @Override public String getTitle() { return "Demo Extension 1"; } public class ExampleSearchPresenter extends SearchProvider.Presenter { private ExampleSearchPresenter(ExampleSearchProvider1 sp) { super(sp, true); } @Override public JComponent getForm() { return new JLabel("Hello World"); } @Override public SearchComposition composeSearch() { return null; } @Override public boolean isUsable(NotificationLineSupport nls) { return true; } } } That's it, not much code, works fine in NetBeans IDE 7.2 Beta, and is easier to digest than the big chunk from yesterday. If you make three classes like the above in a NetBeans module, and you install it, you'll have three new tabs in the "Find in Projects" dialog. The only required dependencies are Dialogs API, Lookup API, and Search in Projects API. Read the javadoc linked above and then in next blog entries we'll continue to build out something like the sample you saw in yesterday's blog entry.

    Read the article

  • Smooth animation on a persistently refreshing canvas

    - by Neurofluxation
    Yo everyone! I have been working on an Isometric Tile Game Engine in HTML5/Canvas for a little while now and I have a complete working game. Earlier today I looked back over my code and thought: "hmm, let's try to get this animated smoothly..." And since then, that is all I have tried to do. The problem I would like the character to actually "slide" from tile to tile - but the canvas redrawing doesn't allow this - does anyone have any ideas....? Code and fiddle below... Fiddle with it! http://jsfiddle.net/neuroflux/n7VAu/ <html> <head> <title>tileEngine - Isometric</title> <style type="text/css"> * { margin: 0px; padding: 0px; font-family: arial, helvetica, sans-serif; font-size: 12px; cursor: default; } </style> <script type="text/javascript"> var map = Array( //land [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]] ); var tileDict = Array("http://www.wikiword.co.uk/release-candidate/canvas/tileEngine/land.png"); var charDict = Array("http://www.wikiword.co.uk/release-candidate/canvas/tileEngine/mario.png"); var objectDict = Array("http://www.wikiword.co.uk/release-candidate/canvas/tileEngine/rock.png"); //last is one more var objectImg = new Array(); var charImg = new Array(); var tileImg = new Array(); var loaded = 0; var loadTimer; var ymouse; var xmouse; var eventUpdate = 0; var playerX = 0; var playerY = 0; function loadImg(){ //preload images and calculate the total loading time for(var i=0;i<tileDict.length;i++){ tileImg[i] = new Image(); tileImg[i].src = tileDict[i]; tileImg[i].onload = function(){ loaded++; } } i = 0; for(var i=0;i<charDict.length;i++){ charImg[i] = new Image(); charImg[i].src = charDict[i]; charImg[i].onload = function(){ loaded++; } } i = 0; for(var i=0;i<objectDict.length;i++){ objectImg[i] = new Image(); objectImg[i].src = objectDict[i]; objectImg[i].onload = function(){ loaded++; } } } function checkKeycode(event) { //key pressed var keycode; if(event == null) { keyCode = window.event.keyCode; } else { keyCode = event.keyCode; } switch(keyCode) { case 38: //left if(!map[playerX-1][playerY][1] > 0){ playerX--; } break; case 40: //right if(!map[playerX+1][playerY][1] > 0){ playerX++; } break; case 39: //up if(!map[playerX][playerY-1][1] > 0){ playerY--; } break; case 37: //down if(!map[playerX][playerY+1][1] > 0){ playerY++; } break; default: break; } } function loadAll(){ //load the game if(loaded == tileDict.length + charDict.length + objectDict.length){ clearInterval(loadTimer); loadTimer = setInterval(gameUpdate,100); } } function drawMap(){ //draw the map (in intervals) var tileH = 25; var tileW = 50; mapX = 80; mapY = 10; for(i=0;i<map.length;i++){ for(j=0;j<map[i].length;j++){ var drawTile= map[i][j][0]; var xpos = (i-j)*tileH + mapX*4.5; var ypos = (i+j)*tileH/2+ mapY*3.0; ctx.drawImage(tileImg[drawTile],xpos,ypos); if(i == playerX && j == playerY){ you = ctx.drawImage(charImg[0],xpos,ypos-(charImg[0].height/2)); } } } } function init(){ //initialise the main functions and even handlers ctx = document.getElementById('main').getContext('2d'); loadImg(); loadTimer = setInterval(loadAll,10); document.onkeydown = checkKeycode; } function gameUpdate() { //update the game, clear canvas etc ctx.clearRect(0,0,904,460); ctx.fillStyle = "rgba(255, 255, 255, 1.0)"; //assign color drawMap(); } </script> </head> <body align="center" style="text-align: center;" onload="init()"> <canvas id="main" width="904" height="465"> <h1 style="color: white; font-size: 24px;">I'll be damned, there be no HTML5 &amp; canvas support on this 'ere electronic machine!<sub>This game, jus' plain ol' won't work!</sub></h1> </canvas> </body> </html>

    Read the article

< Previous Page | 534 535 536 537 538 539 540 541 542 543 544 545  | Next Page >