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  • What's wrong with the architecture of a game object drawing and updating itself?

    - by Ricket
    What are the reasons for and against a game object drawing and updating itself? For example, if you have a game where the player has a position on screen, why not have an all-encompassing class: public class Player { private int x, y, xVelocity, yVelocity; private Sprite s; //... public Player() { // load the sprite here, somehow? } public void draw(CustomGraphicsClass g) { g.draw(s, x, y); } public void update(long timeElapsed) { x += (xVelocity * timeElapsed); y += (yVelocity * timeElapsed); } } What is wrong with this design? What are the downfalls or concerns? How would you better write something like this, or better architect this type of thing in a game? Also, somewhat connected, how would you implement loading that Sprite image? And furthermore, how would you then implement collision between two Players? (I should probably separate these extra two questions into new questions, huh?)

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  • AsyncTask won't stop even when the activity has destroyed

    - by Raja
    Hi all, I have an AsyncTask object which starts executing when the activity is created and does stuff in the background (downloads upto 100 images). Everything works fine but there is this peculiar behavior which i'm not able to understand. For eg: when the android screen's orientation changes then the activity is destroyed and created again. So I override the onRetainNonConfigurationInstance() method and save all the downloaded data executed in the AsyncTask. My purpose of doing this is to not have AsyncTask run each time activity is destroyed-created during orientation changes, but as i can see in my logs the previous AsynTask is still executing. (The data is saved correctly though) I even tried to cancel the AsynTask in the onDestroy() method of the activity but the logs still show AsynTask as running. This is really strange behavior and would really be thankful if someone can tell me the correct procedure to stop/cancel the AsynTask. Thanks

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  • Java: how to take a screenshot fast

    - by user350789
    I am implementing a simple eye tracker, which requires fast screenshoting of what is happening on the screen simultaneously with capturing the video from webcam. The thing is that the way of doing it with Robot, mentioned here: http://stackoverflow.com/questions/2475303/java-library-for-capturing-active-window-screenshot is extremely slow. By the way, retrieving the video from a webcam works much faster and returns the byte array, which is very fast to be processed. Does anybody know a faster solution? C++ libraries, which can be linked to Java for doing this may help as well. Thank you!

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  • wxPython formatting questions

    - by Kevin
    I have an app I was working on to learn more about wxPython( I have been primarily been a scripter ). I forgot about it now I am opening it back up. It's a screen scraper, and I have it working almost the way I want it, going to build a regex parser to strip out the links in every scrape that I don't need. The questions I have are this. In it current state, if I check more than one site, it goes out and scrapes, and returns it in separate windows, the for:each section in the Clicked function. I want to put them in a frame, in the window, altogether. I also want to know if I can take the list they are read into and send it to a checklist, so someone could check off separate items, I want to build a save function and keep certain ones. In regards to a save function, I want to keep saved checks, are there calls to the widgets to save their states? I know it's a lot, but thanks for the help.

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  • How to add padding for background image

    - by michael
    Hi, I have a linear layout which has a background image (a 9 patched png file). How can I add padding to left and right so that the background image does not take up the whole width? I have tried 'android:paddingLeft' and 'android:paddingRight', but that does not change anything. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" android:paddingLeft="25dip" android:paddingRight="25dip" android:background="@drawable/background"> The whole background still stretches the whole screen width. Thank you for any help.

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  • Why is my background image not displaying properly in IE7?

    - by JAG2007
    Screenshot of the issue: here Webpage in Question: http://cure.org Offending browser: Internet Explorer 7 You'll notice from the screenshot, or if you view this site in IE7, that the background image is not displaying for the content div (#modal-inner-content). Strangely, the image displays in the other divs where it is used (since it's a sprite, I'm using that same image for #modal-top-border and #modal-btm-border). In all other browsers it displays properly, and even in IE8. I cannot seem to find what CSS rule (or lack thereof) I may be using that IE7 is choking on. NOTE: in order to get the modal screen, just click the link at the very top banner of the page that says "login to your CURE account

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  • Method for demonstrating iPad application in online meetings

    - by competent_tech
    We have recently developed an iPad application and now need to start demonstrating it to customers and prospects as part of our overall product suite during webinars. As part of our Agile methodology, we also need to periodically review the application with key customers without having to distribute it since the application is not a standalone application and requires a connection to web services installed at each customer site. We have searched high and low for any solution that doesn't involve rooting the device but have been unable to find one. The most common suggestion seems to be to point a webcam at the device, but that comes across as very unprofessional. I know that there are VGA out adapters that can be plugged into the iPad and we have used these to present through a projector when the customer is physically present, but this is a relatively rare occurrence. Perhaps there are solutions that we are unaware of that can be used to send VGA output back into a desktop device for screen sharing?

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  • Customize iphone app for different clients

    - by gnibbler
    I have an existing app that needs to be compiled for different clients Each client requires their own icon and splash screen. I would also like to be able to conditionally include various features depending whether the particular client requires them or not. I have tried setting up different targets for each client, but not having much luck so far. The different resources with the same name, but a different path keep getting mixed up. Ideally I would like to be able to build an app by duplicating another client that is similar and then just make the minimum number of changes to create the app for the new client. What is the best way to set this app up?

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  • How can we make the video play in a small view and also filling that whole view?

    - by wolverine
    I have added an imageView of size 300*300 into the interface in my ipad project. I can play the video fullscreen using MPMOviePlayerController. And I am trying to make it play in the imageView by using the following code. [imageView1 addSubview:moviePlayer.view]; [self.moviePlayer play]; Its playing but not as fullscreen and also not filling the whole imageview. Its kind of playing on the top quarter of the view and that too not the whole movie view - about lower right 60% only. How can I fix this? How can I make the movie play on the whole imageview like it plays on the full screen?

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  • Add two webview in framelayout

    - by user1478916
    I want to add two webview in a layout..I use frameLayout <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <WebView android:id="@+id/webview1" android:layout_width="350dip" android:layout_height="350dip" /> <WebView android:layout_height="250dip" android:layout_width="250dip" android:id="@+id/webview2" /> </FrameLayout> And in Main Activity : web1=(WebView)findViewById(R.id.webview1); web2=(WebView)findViewById(R.id.webview2); web1.loadUrl("http://www.google.com"); web2.loadUrl("http://www.youtube.com"); web2.setOnClickListener(new OnClickListener() { public void onClick(View v) { // TODO Auto-generated method stub Animation anim=AnimationUtils.loadAnimation(FrameWebViewActivity.this, android.R.anim.slide_in_left); web2.setAnimation(anim); } }); But when run project,it only display webview youtube full screen ..I want to display both two webview..What i must do??

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  • Converting Informix 'Perform' screens to a Windows-based application

    - by Lunthita
    For the past several years we have slowly built an Access-based front end to access our InformixSE database (unix). Our Sun server will be shut down in a couple of months and I'm looking for a relatively inexpensive solution for porting over the remainder of our old ".per" screens to a Windows-based solution. And even for the screens that have been reprogrammed, there's nothing that beats being able to query any field on the screen like you could with those simple-to-get-up-and-running Informix "Perform" screens. Does anyone have experience with a solution?

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  • How do I get the name of the test method that was run in a testng tear down method?

    - by Zachary Spencer
    Basically I have a tear down method that I want to log to the console which test was just run. How would I go about getting that string? I can get the class name, but I want the actual method that was just executed. Class testSomething() { @AfterMethod public void tearDown() { system.out.println('The test that just ran was....' + getTestThatJustRanMethodName()'); } @Test public void testCase() { assertTrue(1==1); } } should output to the screen: "The test that just ran was.... testCase" However I don't know the magic that getTestThatJustRanMethodName should actually be.

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  • How to customize the Combobox dropdown list?

    - by lp
    I have created a Combo box using HIComboBoxCreate(). When I have a long string in the dropdown list, it goes beyond the screen and the starting of the string is not visible. I want the string to be truncated with ellipsis in such a case. I have looked into the ComboBox attributes but couldn't find any that I can use to set this. I'm ready to write some extra code to do this, but I'm not sure if it possible. Can someone please help?

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  • Operations on 64bit words in 32bit system

    - by Vilo
    I'm new here same as I'm new with assembly. I hope that you can help me to start. I'm using 32bit (i686) Ubuntu to make programs in assembly, using gcc compiler. I know that general-purpose-registers are 32bit (4 bytes) max, but what when I have to operate on 64 bit numbers? Intel's instruction says that higher bits are stored in %edx and lower in %eax Great... So how can I do something with this 2-registers number? I have to convert 64bit dec to bin, then save it to memory and show on the screen. How to make the 64bit quadword at start of the program in .data section?

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  • Why won't my movie play using MPMoviePlayerController?

    - by Nosrettap
    I'm trying to get a basic movie to play in an iPhone app; however, I can't seem to get it to work. Here's my entire code: #import <MediaPlayer/MediaPlayer.h> #import "ViewController.h" @implementation ViewController - (IBAction)playMoviePressed:(id)sender { NSURL *url = [NSURL URLWithString:@"http://www.ebookfrenzy.com/ios_book/movie/movie.mov"]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; moviePlayer.controlStyle = MPMovieControlStyleDefault; moviePlayer.shouldAutoplay = YES; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES]; [moviePlayer prepareToPlay]; [moviePlayer play]; } @end I have one button on screen that calls playMoviePressed when it is tapped. I know that this method is getting called. I have also tried this with .mov and .mp4 local files that I have dragged into xcode.

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  • Make an animation using a loop

    - by Michael Quiles
    I need help making this loop to move a label move smoothly across the screen using count for the animation (its required). The labels location is currently in location 0,0 I'd like to make it go in a square right - down - left - back to its original position how can I accomplish this ? please give me an example using my code below. Thank You in advance. private void xAnimeTimer_Tick(object sender, EventArgs e) { int count; this.xAnimTimer.Stop(); for (count = 0; count <= 100; count++) { this.xAnimLabel.Left = count; } for (count = 0; count <= 150; count++) { this.xAnimLabel.Top = count; }

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  • Animation with CGPoint in for loop

    - by user1066524
    I'm trying to do an animation where when a person clicks from point A to Point B on screen the object should slowly slide straight across (horizontally) from point A to Point B. I tried doing a for loop with something like: for (CGFloat i=previousPoint.x; i <= newPoint.x; i++){ [UIView animateWithDuration:10 delay:0 options:nil animations:^ { [magnifier removeFromSuperview]; magnifier = [[MagnifierView alloc] init]; CGPoint np = {i, newPoint.y}; magnifier.viewToMagnify = imageView; magnifier.touchPoint = np; [imageView addSubview:magnifier]; [magnifier setNeedsDisplay]; } completion:^(BOOL finished) { }]; } but for some reason it is moving it way up and then eventually to point B. sort of in a weird curve. how can I do this correctly?

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  • Animate a e.Graphics.DrawLine with arrowhead

    - by Fer
    I need to "animate" an arrow. It can go in any direction (up, down, left, right and diagonals) and the arrowhead will be at the end. It needs to appear as if it is growing from orgin to the end. To make matters more complicated it has to be in a user control so it is possible to add to the controls collection in the forms and remove it to delete it from the screen, and its background is really transparent (no color.transparent) so i can't paint the background to "clear" the previous line. I have it static already (drawn from origin to end) but i can't animate it. I tried to add a timer in the user control but I fail to get a correct algorithm to calculate the intermediate ends of the line while it is growing. Any help would be appreciated. Thanks

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  • Problems using Custom Layout in XML

    - by Kevin
    I've created a new GridLayout class that I want to use in an XML File. The class is in another project. I've created the attrs.xml file in the other project with my properties but when the constructor gets called with the AttributeSet, none of the values are set. In my xml for my screen layout, I refer to the layout with the following: xmlns:gridLayout="@com.mastertechsoftware.AndroidUtil:http://schemas.android.com/apk/res/com.mastertechsoftware.AndroidUtil" Not sure if that is right. I have the attrs.xml file being compiled to R.java in com/mastertechsoftware/AndroidUtil. All the right styleable values are there. In my constructor, I use: TypedArray a = c .obtainStyledAttributes(attrs, R.styleable.GridLayout); this.numRows = a.getInt(R.styleable.GridLayout_numRows, -1); Nothing comes back (-1 does but that means nothing is there) If I use int n = a.getIndexCount(); I get 0.

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  • How to show/hide UIImageView when I want.

    - by Madness64
    I'm having a little problem with an iPhone app I'm currently developing. When the user touch a button, it calls an IBAction named refreshQuestion, which is supposed to show an image hover the screen to ask the user to wait a moment, then it has to call another function, and finally it has to hide the image. The problem is that the image won't appear. As well as the network activity indicator. Any help? Here is the code : - (IBAction)refreshQuestion:(id)sender{ pleaseWait.hidden = NO; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; [self loadData]; pleaseWait.hidden = YES; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; }

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  • Use desktop widget to run corporate web application

    - by jonny
    So the question is simple: is it possible to set windows desktop to corporate application page (anybody remembers that active desktop thing?) and use it instead of browser (sic!). My thoughts: Windows 7: I can create giant full-screen widget that will show my page. Still have no idea if I will be able to navigate inside it though. Windows Vista: ???. I know there is still a side bar gadget that hosts a browser. Windows XP: create static html page with iframe pointing to corporate app home page. Problem: clicking links on page still opens default browser.

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  • How to open an html file using the default file handler and to give the window a name (i.e. target)?

    - by paul
    I am writing a warm-up script for a SharePoint server. The idea is to call stsadm and then open an html file containing iframes which touch all the key web pages in my portal. So far so good. The problem is that each time the script is run, a new browser window is opened and I end up with a screen full of browsers. The first idea was to close the browser after 10 minutes or so. This would be easy to do except that Javascript is disabled when an html file is opened from the file system. I then thought I might be able to open the file and set it in a named window (target) which would be reused each time the script runs but I haven't found any way to do this. Does anyone have any ideas? Either to force JS to run or to set the window name or another solution? Thanks.

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  • Display graph without saving using pydot

    - by user506710
    Hello all I am trying to display a simple graph using pydot. My question is that is there any way to display the graph without writing it to a file as currently I use write function to first draw and then have to use the Image module to show the files. However is there any way that the graph directly gets printed on the screen without being saved ?? Also as an update I would like to ask in this same question that I observe that while the image gets saved very quickly when I use the show command of the Image module it takes noticeable time for the image to be seen .... Also sometimes I get the error that the image could'nt be opened because it was either deleted or saved in unavailable location which is not correct as I am saving it at my Desktop..... Does anyone know what's happening and is there a faster way to get the image loaded..... Thanks a lot....

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  • Android: Communication with host computer

    - by dannyn382
    I am looking for ideas as to how all of you can think to solve this issue. I am going to be using an Android Tablet as basically a touch screen input for a project. I need to be able to control servos and solenoids and such, so I will be using a Raspberry Pi to do this. I am looking for ideas on how to get the tablet and the Raspberry Pi to talk. Here are a few that I have though of so far. Use Wifi (which I really do not want to, Ethernet would be okay) to ssh into the Raspberry Pi (with an external library) and run scripts that way from the Android app. Use a com port for Android (maybe Andropod if there hardware becomes available?) and run scripts on the Raspberry Pi. Those are probably two of the "best" ideas that I can think of for now. Can anyone think of any other "better" ideas? Thanks in advance for the help, Dan

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  • Render multiple layers in XNA

    - by Charles
    I'm using XNA, and I've run into a little problem. I need to support multiple layers, each with a distinct z order (I call these "viewports"). A picture is worth a thousand words, so here's what it should look like: There are several things to notice here. Sprites do not render outside of their viewport, as you can see with Sprite B. Also, notice how the viewports are rendered - it's very similar to "layers" in Photoshop. Although Sprite C is has a z order of -1000, C still renders above Sprite A because its viewport's z-order is a greater than A's viewport's z-order. There's one last detail that I couldn't display very well in the above picture. Each viewport needs to optionally render a color over its region of the screen - you could think of it as a "tinting" affect. I'm completely at a loss when it comes to doing this the best way in XNA, so I could really use a short snippet of C#/VB.NET code that demonstrates this in action. Any help would be greatly appreciated.

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