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  • jQuery Rollovers Not Preloading

    - by zuk1
    $('.ro').hover( function(){ t = $(this); t.attr('src',t.attr('src').replace(/([^.]*)\.(.*)/, "$1_o.$2")); }, function(){ t = $(this); t.attr('src',t.attr('src').replace('_o','')); } ); I use this code so that (for examle) test.gif with the class 'ro' would change to test_o.gif on rollover, the problem is when the images aren't in the cache there is lag on rollover and rolloff. Basically if I clear my cache and visit the test page, everytime I rollover and rolloff the image it is loading the file each time, so you could sit there for hours and it would still be loading the rollover images each time. However, when I refresh the page and the images are now in the cache it works instantly, which is what I need to achieve. I've tried using this http://flesler.blogspot.com/2008/01/jquerypreload.html plugin to preload the images with this $.preload('.ro'); code, but it seems to have no effect. Any ideas?

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  • Accurate Timings with Oscilloscopes on PC

    - by Paul Bullough
    In the world of embedded software (firmware) it is fairly common to observe the order of events, take timings and optimise a program by getting it to waggle PIO lines and capturing their behavior on an oscilloscope. In days gone by it was possible to toggle pins on the serial and parallel ports to achieve much the same thing on PC-based software. This made it possible to capture host PC-based software events and firmware events on the same trace and examine host software/firmware interactions. Now, my new laptop ... no serial or parallel ports! This is increasingly the case. So, does anyone have any suggestions as to go about emitting accurate timing signals off a "modern" PC? It strikes me that we don't have any immediately programmable, lag-free output pins left. The solution needs to run off a laptop, so using add-on cards that only plug into desktops are not permitted.

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  • How to get Distance Kilometer in android?

    - by user1787493
    i am very new to Google maps i want calculate the distance between two places in android .for that i get the two places lat and lag positions for that i write the following code: private double getDistance(double lat1, double lat2, double lon1, double lon2) { double dLat = Math.toRadians(lat2 - lat1); double dLon = Math.toRadians(lon2 - lon1); double a = Math.sin(dLat / 2) * Math.sin(dLat / 2) + Math.cos(Math.toRadians(lat1)) * Math.cos(Math.toRadians(lat2)) * Math.sin(dLon / 2) * Math.sin(dLon / 2); double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a)); double temp = 6371 * c; temp=temp*0.621; return temp; } the above code cant give the accurate distance between two places .what is the another way to find distance please give me any suggestions thanks in advance....

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  • Slow page unload in IE

    - by ForYourOwnGood
    I am developing a site which creates many table rows dynamically. The total amount of rows right now is 187. Everything works fine when creating the rows, but in IE when I leave the page, there is a large amount of lag. I do not know if this is some how related to the heavy DOM manipulation I am doing in the page? I do not create any function closures when building the dynamic content's event handlers so I do not believe this problem is related to memory leaks. Any insight is much appreciated.

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  • Changing <img src="XXX" />, js event when new image has finished loading?

    - by carillonator
    I have a photo gallery web page where a single <img src="XXX" /> element's src is changed (on a click) with javascript to show the next image—a poor man's ajax I guess. Works great on faster connections when the new image appears almost immediately. Even if it takes a few seconds to load, every browser I've tested it on keeps the old image in place until the new one is completely loaded. It's a little confusing waiting those few seconds on a slow connection, though, and I'm wondering if there's some javascript event that fires when the new image is done loading, allowing me to put a little working... animated gif or something up in the meantime. I know I could use AJAX for real (I'm using jQuery already), but this is such a nice and simple solution. Besides this lag, is there any other reason I should stay away from this approach to changing images? thanks.

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  • WCF RIA Services v1.0 Timeouts

    - by Dan Wray
    I have a RIA service methods which return quite a large amount of (binary) data to my silverlight application. The methods themselves (database access etc) complete quickly, but since I upgraded to v1.0 from the RC2 I've been experiencing timeouts, even when I limit the data returned to the smallest objects. Debug shows the method returning, then 20-30 seconds later the silverlight "method complete" event will fire. There is not enough data to cause that much lag. Could anyone suggest why this might be? I've been unable to find any breaking changes documentation specific to the RC2 = 1.0 upgrade. Trying to eliminate any other possible causes also, but this is literally a case of worked before the install, doesn't work now! (also upgraded silverlight 4 tools for vs).

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  • Is there a way to efficiently update one value in dojo chart2d?

    - by Nick Orlowski
    I am looking for a way to update one and only one value in a dojox chart2d. There is a way to update an entire series, which involves mychart.updateSeries("myseriesname",array_of_data) mychart.render() but This is too slow for my application. What I want to do is be able to drag the mouse over a vertical bar chart and have the values change as I am doing it. Only one or two values will need to change, so there is no need to reload all of the plots, just the two or three values that are changing. Is there a method that will quickly update only one or two values without lag? Thanks, Nick O I may just end up writing my own css version :S

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  • Flex: Rendering a bound TileList - when does it finish rendering?

    - by python_noob
    Hi, I have an mx:TileList which is bound to an ArrayCollection. I have some code that displays a "Loading..." message before modifying the ArracyCollection and some code after that hides the loading message. For small data sets, it works fine. However, I noticed with an array size of about 50~ and larger, flex will hide my loading message before the TileList is finished rendering the new data and I'm left with a blank screen for an odd second. Is there an event I can listen to that is called after the TileList is finished re-rendering? Code looks something like this: loading_message.visible = true; for each (var x:Object in new_data) { tile_list_data.append(x); // bound to my_tile_list component } my_tile_list.validateNow(); loading_message.visible = false; In this example, loading_message appear, disappear, and then the flex app will lag before finally revealing the updated TileList. Any ideas? Thanks!

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  • Can I override DropLocation target to avoid network latency?

    - by Chad
    In Team Build 2008, the Drop Location for a build is no longer specified in the .proj file, and instead is stored in the database and maintained in the GUI tool. The GUI tool only accepts a network path as a drop location (i.e. \\server\share) and will not accept a local path. Our build server also hosts the dropped files, so it seems that forcing a file copy operation to go through the network share introduces a lot of lag time when copying a large number of files. I would like to override this feature so that I can specify a local directory for drop location, but I can't figure out how.

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  • Is there a lightweight datagrid alternative in Flex ?

    - by Wayne
    What is the most performant way of displaying a table of data in Flex? Are there alternatives to the native Flex Datagrid Component? Alternatives that are noted for their rendering speed? Are there other ways to display a table? I have a datagrid with roughly 70 lines and 7 columns of simple text data. This is currently created and loaded in memory. This is being refreshed rapidly (about 800 msec) and there is a slight lag in other animations when it is rendering the table... So I am trying to cut down this render time.

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  • The framerate of one movieclip slowly declines over time. What could cause this? [Flash CS3]

    - by Miles
    I'm creating a flash rhythm game. I have a looping (at a certain frame I have a gotoAndPlay) movieclip that represents the notes that scroll by, which plays for about three minutes. As the level progresses, the movieclip's framerate begins to lag and stutter. I have no idea how this could occur. It is also worth mentioning that the notes are represented by text, if that makes any difference. As far as posting my code goes, I think it would be far too convoluted to be worth your time. And I think it could be a simple problem. I just don't understand how the framerate of this movieclip could drop independent of the rest of the game.

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  • Optimizing an iphone app for 3G in landscape with opengl, camera, quartz

    - by Joey
    I have an iphone app that basically uses the camera, an opengl layer, and UIViews (some drawing with Quartz). It runs ok on 3GS, but on the 3G it is unusable. Particularly, when I press a UIButton, it literally takes sometimes 10 seconds to register the press. Shark doesn't do me much good because it crashes when I try to profile even a tiny portion, and I've tried turning off some of the layers to see if they might be obvious contributors to the lag. I've noticed that turning off the camera really helps. I'm wondering if anyone has any familiarity with this and might suggest some likely causes. I had issues with extreme slowdown from running my app in landscape mode and using transforms, so considered that might be a cause, but I'm wondering if hoping for a 3G to run something with all of the above elements is just not really possible considering the camera seems to really cost a lot. The fact that the buttons are horribly delayed in their response makes me think there is something fundamental that I might be missing.

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  • Subversion version 'difference' a big deal?

    - by CmdrTallen
    Greetings, using VS2008 and VisualSVN and seems the VisualSVN folks are religious about updating the client (and their VisualSVN server) to the latest Subversion release. My question is my subversion server is a hosted server and seems to always lag several versions behind the client I use. Should I be concerned about this version "mis-match"? Is there a general rule of thumb about when it is a point to be concerned (like an entire major release behind)? Any sort of mechanism build into either the client, the server or the protocol that prevents something horrible from happening between badly 'paired' clients and servers?

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  • Getting a JFrame's actual current location

    - by Ian Fellows
    Hello community, I am trying to create a (child) JFrame which slides out from underneath one side of a second (parent) JFrame. The goal is to then have the child follow the parent around when it is moved, and respond to resizing events. This is somewhat related to this question. I have tried using a ComponentListener, but with this method the child only moves once the parent has come to a stop, whereas I would like the child to move as the parent is dragged around the screen. Another option I attempted was to start a new refresher thread that continually updated the child's location using getLocation() or getLocationOnScreen(), but the lag was the same as with ComponentListener. Is there a way to get the true actual location of a JFrame even in the midst of a drag? or if not, is there a way to get the effect of a sheet sliding out from underneath and following the Frame around?

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  • Giant online image gallery - How do I avoid OutOfMemoryError?

    - by Ben L.
    For anyone who's wondering, the gallery is http://www.spore.com/sporepedia. My app uses the Spore API to get the 100 newest creations, then displays them in a GridView. The text data about the creations is easy to store, but the images present a problem. As far as I know, I can either keep the images in a Hashtable or grab them every time they are viewed. Neither of these will work - the Hashtable quickly presents an OutOfMemoryError, and the constant reloading causes a lot of load on the server and a lot of lag on the client. Is there a better way to store the images?

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  • How to integrate existing Wordpress blog into Magento

    - by jcmeghan
    Our company has an existing Wordpress blog which I would like to integrate into our new Magento site. I'm not finding much luck out there on the interwebs, so I was hoping someone might be able to direct me to the best way of doing what i need here. All I need is to show the latest 5 posts on my page. It can either be done via an RSS feed or some other method, but I would prefer to not install Wordpress on the same server so as to lag down my sites server. Any ideas or thoughts would be greatly appreciated. Thanks, Meghan

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  • Django Redundancy

    - by Sunsu
    I've read many things about scaling Django and the new multiple-DB support makes it so much easier. However, I have not been able to find much information on good ways to create a fully redundant system (not just one that scales). I realize there are many things that go into this problem, but the real thing I'm having trouble solving well is Database redundancy. Is it possible to set up a "write slave" using django's new multiple-DB support? If I had IP failover support it seems like having a write slave would help solve the problem. Simple MySQL replication doesn't seem like it will work due to slave lag right? What's the typical method of creating a redundant database system? Any input or guidance you guys have would be greatly appreciated. I realize I could be asking the wrong questions!

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  • Optimising Androidplot

    - by Zammbi
    Seems Androidplot (androidplot.com) website/forums are down so I'll try asking this question here. I have multi touch zoom and scrolling. Similar code to http://mlepicki.com/2012/03/androidplot-multitouch-zoom-scroll/ except that I have a bar graph instead. However with 100 data points it has noticeable lag. Even with 10 bars are just showing. Sounds like its drawing/calculating/etc all bars. Any idea on how I could optimise this? I can't use hardware rendering as I want to support Android 2.1 and the library doesn't support it(it breaks).

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  • Windows Phone: Updating backend datastore (via web service) while keeping UI very responsive

    - by will
    I am developing a Windows Phone app where users can update a list. Each update, delete, add etc need to be stored in a database that sits behind a web service. As well as ensuring all the operations made on the phone end up in the cloud, I need to make sure the app is really responsive and the user doesn’t feel any lag time whatsoever. What’s the best design to use here? Each check box change, each text box edit fires a new thread to contact the web service? Locally store a list of things that need to be updated then send to the server in batch every so often (what about the back button)? Am I missing another even easier implementation? Thanks in advance,

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  • How to synchronize two (or n) replication processes for MS SQL databases?

    - by Yauheni Sivukha
    There are two master databases and two read-only copies updated by standard transactional replication. It is needed to map some entity from both read-only databases, lets say that A databases contains orders and B databases contains lines. The problem is that replication to one database can lag behind replication of second database, and at the moment of mapping R-databases will have inconsistent data. For example. We stored 2 orders with lines at 19:00 and 19:03. Mapping process started at 19:05, but to the moment of mapping A database replication processed all changes up to 19:03, but B database replication processed only changes up to 19:00. After mapping we will have order entity with order as of 19:03 and lines as of 19:00. The troubles are guaranteed:) In my particular case both databases have temporal model, so it is possible to fetch data for every time slice, but the problem is to identify time of latest replication. Question: How to synchronize replication processes for several databases to avoid situation described above?

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  • AngularJS, changing the data in a view without div disappearing

    - by Jascination
    I'm making a little wizard/survey in AngularJS which loads in data to a variable, $scope.styles. I've set up a plunkr for ease of use here: http://plnkr.co/edit/1S542YE7xlO2P4zyhzu0?p=preview Pretty simple. I show each object to the user in succession, which loads in the pertinent images and displays them for the user. clicking "yes/no" at the bottom of the images it loads in the next gallery. There is a big of lag between the refresh here (Plunkr seems to be loading it quite quickly, but this is not the case on my production server so it's even more noticable) which causes the window size to momentarily be much smaller plus all the content below the ng-repeat jumps to the top of the screen. What's the best way to prevent this from happening? Is CSS the only solution here?

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  • minifying patched javascript files

    - by Stacia
    I'm writing a Rails app and I've partially integrated in this nice little patch to the in line ajax editor: http://inplacericheditor.box.re/ The problem is, on that page I have tinymce, prototype and scriptaculous included. In Firefox at least there's a big lag when all this stuff is loading. I was hoping to fix it by compressing the files so I checked out a plugin for rails called Smurf. It seemed to do what it was supposed to do nicely, but it choked on the little patch files that are included with the Ajax editor thing. THe patch files look like this: Object.extend(Ajax.InPlaceEditor.prototype, { handleAJAXFailure: function(transport) Alternatively, should I just be catching them instead of worrying about minfying them? I know I'm running on development and that Apache would maybe be handling serving the js files differently..It just seems like a lot of things to serve on one page.

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  • vb.net more performance for moving objects

    - by René
    I have the mission to make a small game for a school project. Pictures boxes, moved by a timer for walking enemies.If there are around 5 or 6 moving picture boxes at the form, my application get troubles and lags. After I kill some enemies (remove them from the Controls Collection of the Form/Panel) It come back smooth. I think the loop of the enemy movement is too complicated but I don't know how to make that simpler. Private Sub TimerEnemyMovement_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles TimerEnemyMovement.Tick For Each Enemy As Control In PanelBackground.Controls If Enemy.Name.Substring(0, 5) = "Enemy" Then _enemy.MoveEnemy(Enemy, 2) End If Next End Sub I also thought about Multithreading but not sure this would solve the problem and there is also the problem that I can't access the Controls of my mainform. You see, I don't have much knowledge about vb.net Any ideas how to fix that lag?

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  • Minimizing calls to database in rails

    - by ming yeow
    Hi guys, i am familiar with memcached and eager loading, but neither seems to solve the problem i am facing. My main performance lag comes from hundreds of data retrieval calls from the database. The tricky thing is that I do not know which set of users i need to retrieve until i have several steps of computation. I can refactor my code, but i was wondering how you experts handle this situation? I think it should be a fairly common situation def newsfeed - find out which users i need - retrieve those users via DB - find out which events happened for these users - for each of those events - retrieve new set of users - find out which groups are relevant - for each of those groups - retrieve new set of users - etc, etc end

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  • Android 3.2 HTTP streaming

    - by user1281053
    I'm trying to create an app to stream live TV. Currently the problem I'm facing is that after say 10 minutes of playing, the video will freeze but the audio will carry on. This is on a 1.3mbps stream. I also have lower streams, such as a 384kbps stream, that might last an hour or so, but will still do the same. I've tested this with a local video, that is high quality (file size is 2.3gb) and that has no lag and doesn't freeze at all, so it must be something to do with the way HLS is streamed to android. Does anyone have any idea on how to solve this problem? Thanks

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