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  • javascript error: variable is not defined

    - by Hristo
    to is not defined [Break on this error] setTimeout('updateChat(from, to)', 1); I'm getting this error... I'm using Firebug to test and this comes up in the Console. The error corresponds to line 71 of chat.js and the whole function that wraps this line is: function updateChat(from, to) { $.ajax({ type: "POST", url: "process.php", data: { 'function': 'getFromDB', 'from': from, 'to': to }, dataType: "json", cache: false, success: function(data) { if (data.text != null) { for (var i = 0; i < data.text.length; i++) { $('#chat-box').append($("<p>"+ data.text[i] +"</p>")); } document.getElementById('chat-box').scrollTop = document.getElementById('chat-box').scrollHeight; } instanse = false; state = data.state; setTimeout('updateChat(from, to)', 1); // gives error }, }); } This links to process.php with function call getFromDB and the code for that is: case ('getFromDB'): // get the sender and receiver user IDs from their user names $from = mysql_real_escape_string($_POST['from']); $query = "SELECT `user_id` FROM `Users` WHERE `user_name` = '$from' LIMIT 1"; $result = mysql_query($query) or die(mysql_error()); $row = mysql_fetch_assoc($result); $fromID = $row['user_id']; $to = mysql_real_escape_string($_POST['to']); $query = "SELECT `user_id` FROM `Users` WHERE `user_name` = '$to' LIMIT 1"; $result = mysql_query($query) or die(mysql_error()); $row = mysql_fetch_assoc($result); $toID = $row['user_id']; $query = "SELECT * FROM `Messages` WHERE `from_id` = '$fromID' AND `to_id` = '$toID' LIMIT 1"; $result = mysql_query($query); while($row = mysql_fetch_assoc($result)) { $text[] = $line = $row['message']; $log['text'] = $text; } break; So I'm confused with the line that is giving the error. setTimeout('updateChat(from,to)',1); aren't the parameters to updateChat the same parameters that came into the function? Or are they being pulled in from somewhere else and I have to define to and from else where? Any ideas how to fix this error? Thanks, Hristo

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  • Need Help Figuring Out Why Text Is Overflowing My Page

    - by Brian
    Like the title says, I am having issues with a VERY long string overflowing my page. I tried some overflow techniques, but none seem to work. I had previously posted this as a Primefaces problem, but have since learned that it is not a Primefaces issue. Anyway, if anybody has any suggestions on how I can fix this, I would appreciate it. I will post my HTML below so you can see what I am talking about. Thanks for taking the time to read, and have a great day. :-) <!DOCTYPE html> <html> <head> <title> problem </title> <style type="text/css"> span.troubleSpan { overflow: scroll; } </style> </head> <body> <h4> problem </h4> <div> <table border="1"> <tr> <td> <span>cell</span> </td> <td> <span>&nbsp;</span> </td> <td> <span>cell</span> </td> <td> <span class="troubleSpan">asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf</span> </td> <td> <span>&nbsp;</span> </td> </tr> </table> </div> </body> </html>

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  • I have to do two seemingly mutually exclusive things on leaving an asp:textbox. Please help me get

    - by aape
    This project has gone from being a simple '99 Ford F-150 to the Homer. I've got controls with a gridview with textboxes for data entry. All the user controls on the pages are in AJAX updatepanels. User types in a database column or budget entity or some other financial thing they want to include in the report. The textboxes in the gridview have autopostback = true set. overly long background info When the user leaves the textbox, during the postback (triggered by onTextChanged) I do some validation back on the server on their entry - regexs, do they have rights to that column, is that column locked, etc. If it fails, I put a error message next to the textbox. If it passes, I wipe out any title or error that used to be next to the code. Focus is getting lost from the postback if they're tabbing out of the box, rather than going to the next textbox in the gridview. So to fix that I need, if their leaving the tb via the tab key, to also figure out what textbox or gridviewrow they're on, if they're not on the last row, and after the validation and labeling, put the focus on the textbox in the next row. I can't figure out how, in ontextchanged, to find what caused me to leave the textbox, so I'm thinking use javascript onkeyup to test the key pressed and then find the next box etc, but the ontextchanged fires first and then the js never does, and also, since the control is all AJAXed, the javascript can't find the textboxes because when you enter the page everything is collapsed (the requirements people loooove to collapse and expand things), and so when it's expanded, all the 'new' textboxes are up in the viewstate stuff in the page source, and not down where javascript can see them. The questions So I'm wondering if I can have an onblur in the javascript that can trigger a postback where I can do my validation and such, and either 1) include the keypressed or pick it out of sender in the event or 2) followup the onblur with onkeyup and somehow figure out what textbox is next on the grid and throw focus there. Or, is there another .NET based approach that could work for this? In terms of tearing the whole thing down and starting from scratch, I couldn't sell that to the bosses, I'm past the point of no return as far as that goes.

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  • Authlogic Help! Registering a new user when currently logged-in as a user not working.

    - by looloobs
    Hi Just as a disclaimer I am new to rails and programming in general so apologize for misunderstanding something obvious. I have Authlogic with activation up and running. So for my site I would like my users who are logged in to be able to register other users. The new user would pick their login and password through the activation email, but the existing user needs to put them in by email, position and a couple other attributes. I want that to be done by the existing user. The problem I am running into, if I am logged in and then try and create a new user it just tries to update the existing user and doesn't create a new one. I am not sure if there is some way to fix this by having another session start??? If that is even right/possible I wouldn't know how to go about implementing it. I realize without knowing fully about my application it may be difficult to answer this, but does this even sound like the right way to go about this? Am I missing something here? Users Controller: class UsersController < ApplicationController before_filter :require_no_user, :only => [:new, :create] before_filter :require_user, :only => [:show, :edit, :update] def new @user = User.new end def create @user = User.new if @user.signup!(params) @user.deliver_activation_instructions! flash[:notice] = "Your account has been created. Please check your e-mail for your account activation instructions!" redirect_to profile_url else render :action => :new end end def show @user = @current_user end def edit @user = @current_user end def update @user = @current_user # makes our views "cleaner" and more consistent if @user.update_attributes(params[:user]) flash[:notice] = "Account updated!" redirect_to profile_url else render :action => :edit end end end My User_Session Controller: class UserSessionsController < ApplicationController before_filter :require_no_user, :only => [:new, :create] before_filter :require_user, :only => :destroy def new @user_session = UserSession.new end def create @user_session = UserSession.new(params[:user_session]) if @user_session.save flash[:notice] = "Login successful!" if @user_session.user.position == 'Battalion Commander' : redirect_to battalion_path(@user_session.user.battalion_id) else end else render :action => :new end end def destroy current_user_session.destroy flash[:notice] = "Logout successful!" redirect_back_or_default new_user_session_url end end

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  • I get an `Cannot read property 'slice' of undefined` message when I use the scrollTo jQuery plugin inside this function

    - by alexchenco
    I'm using the jQuery scrollTo plugin. I get this error in my JS Console: 16827Uncaught TypeError: Cannot read property 'slice' of undefined d.fn.scrollToindex.html.js:16827 jQuery.extend.eachindex.html.js:662 d.fn.scrollToindex.html.js:16827 jQuery.extend.eachindex.html.js:662 jQuery.fn.jQuery.eachindex.html.js:276 d.fn.scrollToindex.html.js:16827 popupPlaceindex.html.js:18034 (anonymous function)index.html.js:17745 jQuery.extend._Deferred.deferred.resolveWithindex.html.js:1018 doneindex.html.js:7247 jQuery.ajaxTransport.send.script.onload.script.onreadystatechange When I place $(".menu").scrollTo( $("li.matched").attr("id"), 800 ); inside it. function popupPlace(dict) { $popup = $('div#dish-popup'); $popup.render(dict,window.dishPopupTemplate); if(typeof(dict.dish) === 'undefined') { $popup.addClass('place-only'); } else { $popup.removeClass('place-only'); } var $place = $('div#dish-popup div.place'); var place_id = dict.place._id; if(liked[place_id]) { $place.addClass('liked'); } else { $place.removeClass('liked'); } if(dict.place.likes) { $place.addClass('has-likes'); } else { $place.addClass('zero-likes'); } var tokens = window.currentSearchTermTokens; var tokenRegex = tokens && new RegExp($.map(tokens, RegExp.escape).join('|'), 'gi'); $.each(dict.place.products, function(n, product) { $product = $('#menu-item-'+product.id); if(liked[place_id+'/'+product.id]) { $product.addClass('liked'); } if(tokens && matchesDish(product, tokens)) { $product.addClass('matched'); $product.highlight(tokenRegex); } else { $product.removeClass('matched'); $product.removeHighlight(); } if(product.likes) { $product.addClass('has-likes'); } else { $product.addClass('zero-likes'); } }); $('#overlay').show(); $('#dish-popup-container').show(); // Scroll to matched dish //$("a#scrolll").attr("href", "#" + $("li.matched").attr("id")); //$("a#scrolll").attr("href", "#" + $("li.matched").attr("id")); //$("a#scrolll").trigger("click"); $(".menu").scrollTo( $("li.matched").attr("id"), 800 ); // Hide dish results on mobile devices to prevent having a blank space at the bottom of the site if (Modernizr.mq('only screen and (max-width: 640px)')) { $('ol.results').hide(); } $(".close-dish-popup").click(function() { $("#overlay").hide(); $("#dish-popup-container").hide(); $('ol.results').show(); changeState({}, ['dish', 'place', 'serp']); }); showPopupMap(dict.place, "dish-popup-map"); } Any suggestion to fix this?

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  • Serialize JavaScript's navigator object

    - by kappa
    Hi, I'm creating a page to help diagnose the problem our users are experiencing with our web pages (you know, asking a user "What browser are you using?" usually leads to "Internet"). This page already submits to me all the HTTP headers and now I'm trying to have JavaScript give some more informations, so I thought it would be great to have the user's navigator JavaScript object and I started looking how to serialize it so I can submit it through a form. The problem is I'm not able to serialize the navigator object using any JSON library I know of, everyone returns an empty object (?!), so I decided to write an ad-hoc serializer. You can find the code here: <!DOCTYPE html> <html> <head> <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.0/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> function serialize (object) { var type = typeof object; if (object === null) { return '"nullValue"'; } if (type == 'string' || type === 'number' || type === 'boolean') { return '"' + object + '"'; } else if (type === 'function') { return '"functionValue"'; } else if (type === 'object') { var output = '{'; for (var item in object) { if (item !== 'enabledPlugin') { output += '"' + item + '":' + serialize(object[item]) + ','; } } return output.replace(/\,$/, '') + '}'; } else if (type === 'undefined') { return '"undefinedError"'; } else { return '"unknownTypeError"'; } }; $(document).ready(function () { $('#navigator').text(serialize(navigator)); }); </script> <style type="text/css"> #navigator { font-family: monospaced; } </style> <title>Serialize</title> </head> <body> <h1>Serialize</h1> <p id="navigator"></p> </body> </html> This code seems to work perfectly in Firefox, Opera, Chrome and Safari but (obviously) doesn't work in Internet Explorer (at least version 8.0), it complains that "Property or method not supported by the object" at line for (var item in object) {. Do you have any hint on how to fix the code or how to reach the goal (serialize the navigator object) by other means?

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  • Javascript problem with a global external link confirmation alert

    - by OverDrive
    Below is the code from a plugin for Joomla. It works on it's own and it's purpose is to detect external links on the page and force them into new browser windows using _blank. I've tried for about an hour (I don't know javascript well) but I can't seem to figure out how to get an onclick function working. End result, I want to add to this script the ability of a confirmation dialog, shown in the 2nd code section. An external link, when clicked, will pop up the confirmation dialog, and if it says yes, they will be able to get to the external URL, opening in a new window. Otherwise, it cancels, and does nothing. When I create a link with onclick="return ExitNotice(this.href);" within it it works perfectly, but since my website has multiple people submitting input, I'd like the confirmation box global. this.blankwin = function(){ var hostname = window.location.hostname; hostname = hostname.replace("www.","").toLowerCase(); var a = document.getElementsByTagName("a"); this.check = function(obj){ var href = obj.href.toLowerCase(); return (href.indexOf("http://")!=-1 && href.indexOf(hostname)==-1) ? true : false; }; this.set = function(obj){ obj.target = "_blank"; obj.className = "blank"; }; for (var i=0;i<a.length;i++){ if(check(a[i])) set(a[i]); }; }; this.addEvent = function(obj,type,fn){ if(obj.attachEvent){ obj['e'+type+fn] = fn; obj[type+fn] = function(){obj['e'+type+fn](window.event );} obj.attachEvent('on'+type, obj[type+fn]); } else { obj.addEventListener(type,fn,false); }; }; addEvent(window,"load",blankwin); Second Part /* ---------- OnClick External Link Notice ---------- */ function ExitNotice(link,site,ltext) { if(confirm("-----------------------------------------------------------------------\n\n" + "You're leaving the HelpingTeens.org website. HelpingTeens.org\ndoes not " + "control this site and its privacy policies may differ\nfrom our own. " + "Thank you for using our site.\n\nYou will now access the following link:\n" + "\n" + link + "\n\nPress \'OK\' to proceed, or press \'Cancel\' to remain here." + "\n\n-----------------------------------------------------------------------")) { return true; } history.go(0); return false; } A) Can anyone help me fix this problem? or B) Is there a better solution?

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  • How create table only using <div> tag and Css.

    - by Kumara
    I want to create table only using tag and CSS. This is my sample table. <div class="divTable"> <div class="headRow"> <div class="divCell" align="center">Customer ID</div> <div class="divCell">Customer Name</div> <div class="divCell">Customer Address</div> </div> <div class="divRow"> <div class="divCell">001</div> <div class="divCell">002</div> <div class="divCell">003</div> </div> <div class="divRow"> <div class="divCell">xxx</div> <div class="divCell">yyy</div> <div class="divCell">www</div> </div> <div class="divRow"> <div class="divCell">ttt</div> <div class="divCell">uuu</div> <div class="divCell">Mkkk</div> </div> </div> </form> And Style : .divTable { display: table; width:auto; background-color:#eee; border:1px solid #666666; border-spacing:5px;/*cellspacing:poor IE support for this*/ /* border-collapse:separate;*/ } .divRow { display:table-row; width:auto; } .divCell { float:left;/*fix for buggy browsers*/ display:table-column; width:200px; background-color:#ccc; } </style> But this table not work with IE7 and below version.Please give your solution and ideas for me. Thanks.

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  • jQuery - Form input return confirm to delete

    - by bruno
    hello guys. I struggled a lot before posting here :) now, I want to replace my default javascript confirmation for deleting a file. I saw a lot of examples here, but no example with form input. Now I have his form: <form action="delete.php" method="post"> <input type="hidden" name="id" value="<{$pid}>" /> <input type="hidden" name="picture" value="<{$lang_del_pic}>" /> <input type="image" src="<{xoImgUrl}>img/del-icon.gif" width="16" height="16" align="bottom" border="0" alt="Delete media" name="pictured" value="<{$lang_del_pic}>" onclick="javascript: return confirm('<{$lang_confirm_del}>');" /> </form> Now, I did everything, I have this div: <div id="dialog-confirm" title="Empty the recycle bin?"> <p><span class="ui-icon ui-icon-alert" style="float:left; margin:0 7px 20px 0;"></span>These items will be permanently deleted and cannot be recovered. Are you sure?</p> </div> this javascript: <script type="text/javascript"> $(document).ready(function() { $("#dialog").dialog({ autoOpen: false, modal: true }); }); $(".confirmLink").click(function(e) { e.preventDefault(); var targetUrl = $(this).attr("href"); $("#dialog").dialog({ buttons : { "Confirm" : function() { window.location.href = targetUrl; }, "Cancel" : function() { $(this).dialog("close"); } } }); $("#dialog").dialog("open"); }); </script> and this new form: <form name="dialog-confirm" id="dialog-confirm" method="post"> <input type="hidden" name="id" value="<{$pid}>" /> <input type="hidden" name="picture" value="<{$lang_del_pic}>" /> <input type="image" src="<{xoImgUrl}>img/del-icon.gif" width="16" height="16" align="bottom" border="0" alt="Delete media" name="pictured" value="" id="opener" /> </form> On press, I call successfuly the jQuery modal diolog, and everything works, but somehow, when I press 'delete all' the script tells me - "the script is called without the necessary parameters" Now I guess I am failig to send the pic ID to be deleted with the jQuery, .. but do not know how to fix it. Any ideas ?

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  • Perfect Forwarding to async lambda

    - by Alexander Kondratskiy
    I have a function template, where I want to do perfect forwarding into a lambda that I run on another thread. Here is a minimal test case which you can directly compile: #include <thread> #include <future> #include <utility> #include <iostream> #include <vector> /** * Function template that does perfect forwarding to a lambda inside an * async call (or at least tries to). I want both instantiations of the * function to work (one for lvalue references T&, and rvalue reference T&&). * However, I cannot get the code to compile when calling it with an lvalue. * See main() below. */ template <typename T> std::string accessValueAsync(T&& obj) { std::future<std::string> fut = std::async(std::launch::async, [](T&& vec) mutable { return vec[0]; }, std::forward<T>(obj)); return fut.get(); } int main(int argc, char const *argv[]) { std::vector<std::string> lvalue{"Testing"}; // calling with what I assume is an lvalue reference does NOT compile std::cout << accessValueAsync(lvalue) << std::endl; // calling with rvalue reference compiles std::cout << accessValueAsync(std::move(lvalue)) << std::endl; // I want both to compile. return 0; } For the non-compiling case, here is the last line of the error message which is intelligible: main.cpp|13 col 29| note: no known conversion for argument 1 from ‘std::vector<std::basic_string<char> >’ to ‘std::vector<std::basic_string<char> >&’ I have a feeling it may have something to do with how T&& is deduced, but I can't pinpoint the exact point of failure and fix it. Any suggestions? Thank you! EDIT: I am using gcc 4.7.0 just in case this could be a compiler issue (probably not)

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  • How to send a Java integer in four bytes to another application?

    - by user1468729
    public void routeMessage(byte[] data, int mode) { logger.debug(mode); logger.debug(Integer.toBinaryString(mode)); byte[] message = new byte[8]; ByteBuffer byteBuffer = ByteBuffer.allocate(4); ByteArrayOutputStream baoStream = new ByteArrayOutputStream(); DataOutputStream doStream = new DataOutputStream(baoStream); try { doStream.writeInt(mode); } catch (IOException e) { logger.debug("Error converting mode from integer to bytes.", e); return; } byte [] bytes = baoStream.toByteArray(); bytes[0] = (byte)((mode >>> 24) & 0x000000ff); bytes[1] = (byte)((mode >>> 16) & 0x000000ff); bytes[2] = (byte)((mode >>> 8) & 0x00000ff); bytes[3] = (byte)(mode & 0x000000ff); //bytes = byteBuffer.array(); for (byte b : bytes) { logger.debug(b); } for (int i = 0; i < 4; i++) { //byte tmp = (byte)(mode >> (32 - ((i + 1) * 8))); message[i] = bytes[i]; logger.debug("mode, " + i + ": " + Integer.toBinaryString(message[i])); message[i + 4] = data[i]; } broker.routeMessage(message); } I've tried different ways (as you can see from the commented code) to convert the mode to four bytes to send it via a socket to another application. It works well with integers up to 127 and then again with integers over 256. I believe it has something to do with Java types being signed but don't seem to get it to work. Here are some examples of what the program prints. 127 1111111 0 0 0 127 mode, 0: 0 mode, 1: 0 mode, 2: 0 mode, 3: 1111111 128 10000000 0 0 0 -128 mode, 0: 0 mode, 1: 0 mode, 2: 0 mode, 3: 11111111111111111111111110000000 211 11010011 0 0 0 -45 mode, 0: 0 mode, 1: 0 mode, 2: 0 mode, 3: 11111111111111111111111111010011 306 100110010 0 0 1 50 mode, 0: 0 mode, 1: 0 mode, 2: 1 mode, 3: 110010 How is it suddenly possible for a byte to store 32 bits? How could I fix this?

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  • How do I add "Press any key to boot from usb" when installing Windows from a flash drive? (Grub4dos question / how to remove a bootloader)

    - by Vincent
    Hi there! I've been struggling with this problem for a while now and finially decided to ask for help. Let me first explain what the main purpose of the app is: to provide the a very easy to use way of backing up files, after which I format the drive and start Windows 7 setup. I do this by booting WinPE, which runs a script to detect Windows installations and then opens a file browser. After the file browser is closed, the script continues and formats the drive that contains the Windows installation, and starts an unattended Windows 7 install. Now here is the problem: When you start Windows setup or WinPE from a dvd, you get a nice option to "Press any key to boot from DVD". This is to prevent the computer from booting the DVD when the first phase of the installation is complete and the computer reboots. However, when booting from a flash drive, Windows does not provide this option: it simply boots the flash drive every reboot. To replicate the "press any key" function, I installed Grub4Dos, which works great. It provides a small menu, the first standard item being "Continue installation", the second being "start installation". After quite a lot of tweaking, I got everything working: Start installation starts WinPE, which in turn starts the Windows installation. At first reboot, the Grub4Dos menu comes up, counts 5 seconds and boots the second stage of the installation. Here, I am greeted with the error: "Windows setup could not configure windows to run on this computer's hardware." When I boot into WinPE the normal way (put the bootmgr on the stick root) and change my bios to boot from the primary hdd after first reboot, I don't get this error. I've been looking around, and the only thing I could find was that the BIOS automatically names the boot device hd0, and that Windows can only be run / installed to hd 0. I'm not sure if this is the problem. I read about remapping to solve this problem, but to do that you have to know the phisical location of the hard drive and partition, like hd(0,1). I want this flash drive to work on any PC, regardless of where the OS is installed, so that's not really a possibility. A possible fix I thought of is removing the bootloader from the flash drive when I'm in WinPE. That way, when the pc reboots the BIOS will not see the flash drive as a boot drive and instead boot the primary hdd. I have yet to find a way to do this. Thank you for reading my question, and if you have any suggestion, please do.

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  • Spinning a circle in J2ME using a Canvas.

    - by JohnQPublic
    Hello all! I have a problem where I need to make a multi-colored wheel spin using a Canvas in J2ME. What I need to do is have the user increase the speed of the spin or slow the spin of the wheel. I have it mostly worked out (I think) but can't think of a way for the wheel to spin without causing my cellphone to crash. Here is what I have so far, it's close but not exactly what I need. class MyCanvas extends Canvas{ //wedgeOne/Two/Three define where this particular section of circle begins to be drawn from int wedgeOne; int wedgeTwo; int wedgeThree; int spinSpeed; MyCanvas(){ wedgeOne = 0; wedgeTwo = 120; wedgeThree = 240; spinSpeed = 0; } //Using the paint method to public void paint(Graphics g){ //Redraw the circle with the current wedge series. g.setColor(255,0,0); g.fillArc(getWidth()/2, getHeight()/2, 100, 100, wedgeOne, 120); g.setColor(0,255,0); g.fillArc(getWidth()/2, getHeight()/2, 100, 100, wedgeTwo, 120); g.setColor(0,0,255); g.fillArc(getWidth()/2, getHeight()/2, 100, 100, wedgeThree, 120); } protected void keyPressed(int keyCode){ switch (keyCode){ //When the 6 button is pressed, the wheel spins forward 5 degrees. case KEY_NUM6: wedgeOne += 5; wedgeTwo += 5; wedgeThree += 5; repaint(); break; //When the 4 button is pressed, the wheel spins backwards 5 degrees. case KEY_NUM4: wedgeOne -= 5; wedgeTwo -= 5; wedgeThree -= 5; repaint(); } } I have tried using a redraw() method that adds the spinSpeed to each of the wedge values while(spinSpeed0) and calls the repaint() method after the addition, but it causes a crash and lockup (I assume due to an infinite loop). Does anyone have any tips or ideas how I could automate the spin so you do not have the press the button every time you want it to spin? (P.S - I have been lurking for a while, but this is my first post. If it's too general or asking for too much info (sorry if it is) and I either remove it or fix it. Thank you!)

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  • Strange lifecycle behaviour with f:ajax and valueChangedListener

    - by gerry
    I want to use the f:ajax tag to update a part of a page with a editor gui, which style depends on a selectOneMenu and its selected item. The problem is, that if the ajax is called the server first renders the editor and then executes the valueChangedListener method. In my JSF2.0 / Facelets app I've the following code: ... <h:selectOneMenu id="typeSelect" validator="#{addEntityBean.checkType}" value="#{addEntityBean.selectedTypeAsString}" valueChangeListener="#{addEntityBean.selectedTypeChanged}"> <f:ajax render="editorGrid"/> <f:selectItems value="#{addEntityBean.entityTypeListAsString}"/> </h:selectOneMenu> ... <h:panelGrid id="editorGrid" columns="2" binding="#{addEntityBean.dynamicEditorGrid}" /> The BackingBean code looks like this: public String getSelectedTypeAsString() { return selectedTypeAsString; } public void setSelectedTypeAsString(String selectedType) { this.selectedTypeAsString = selectedType; } public Class<? extends Entity> getSelectedType() { log.severe("getSelectedType"); Class<? extends Entity> res = null; if(selectedTypeAsString != null){ int index = entityTypeListAsString.indexOf(selectedTypeAsString); res = entityTypeList.get(index); } return res; } public void selectedTypeChanged(ValueChangeEvent event){ setSelectedTypeAsString((String)event.getNewValue()); Class<? extends Entity> clazz = getSelectedType(); if(clazz != null){ try { setEntity(clazz.newInstance()); } catch (Exception e) { log.severe(e); } } else{ setEntity(null); } } public HtmlPanelGrid getDynamicEditorGrid() { HtmlPanelGrid grid = DynamicHtmlComponentCreator.createHtmlPanelGrid(); Entity entity = getEntity(); if(entity != null){ log.severe("getEntity() -->"+entity.getClassName()); grid = (HtmlPanelGrid)buildGui(grid, entity, "entityBean.entity", false); } else log.severe("getEntity() --> null"); return grid; } The problem is, that the server logs show that at first the getDynamicEditorGrid() is executed. And later the selectedTypeChanged()-listener-method. So everytime the selected editor style type is update one selection later. I.e. after a page reload (the type is initally null) the user selects the A, now the getDynamicEditorGrid() is executed again with type null and after that the type is changed to A. Again the user selects now B (after A) and now the getDynamicEditorGrid() is executed with the type A and after that the type is changed to B. What is wrong with my code? How can I fix this really strange behavior...

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  • Execution plan issue requires reset on SQL Server 2005, how to determine cause?

    - by Tony Brandner
    We have a web application that delivers training to thousands of corporate students running on top of SQL Server 2005. Recently, we started seeing that a single specific query in the application went from 1 second to about 30 seconds in terms of execution time. The application started throwing timeouts in that area. Our first thought was that we may have incorrect indexes, so we reviewed the tables and indexes. However, similar queries elsewhere in the application also run quickly. Reviewing the indexes showed us that they were configured as expected. We were able to narrow it down to a single query, not a stored procedure. Running this query in SQL Studio also runs quickly. We tried running the application in a different server environment. So a different web server with the same query, parameters and database. The query still ran slow. The query is a fairly large one related to determining a student's current list of training. It includes joins and left joins on a dozen tables and subqueries. A few of the tables are fairly large (hundreds of thousands of rows) and some of the other tables are small lookup tables. The query uses a grouping clause and a few where conditions. A few of the tables are quite active and the contents change often but the volume of added rows doesn't seem extreme. These symptoms led us to consider the execution plan. First off, as soon as we reset the execution plan cache with the SQL command 'DBCC FREEPROCCACHE', the problem went away. Unfortunately, the problem started to reoccur within a few days. The problem has continued to plague us for awhile now. It's usually the same query, but we did appear to see the problem occur in another single query recently. It happens enough to be a nuisance. We're having a heck of a time trying to fix it since we can't reproduce it in any other environment other than production. I have downloaded the High Availability guide from Red Gate and I read up more on execution plans. I hope to run the profiler on the live server, but I'm a bit concerned about impact. I would like to ask - what is the best way to figure out what is triggering this problem? Has anyone else seen this same issue?

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  • add space to every word's end in a string in C

    - by hlx98007
    Here I have a string: *line = "123 567 890 "; with 2 spaces at the end. I wish to add those 2 spaces to 3's end and 7's end to make it like this: "123 567 890" I was trying to achieve the following steps: parse the string into words by words list (array of strings). From upstream function I will get values of variables word_count, *line and remain. concatenate them with a space at the end. add space distributively, with left to right priority, so when a fair division cannot be done, the second to last word's end will have (no. of spaces) spaces, the previous ones will get (spaces + 1) spaces. concatenate everything together to make it a new *line. Here is a part of my faulty code: int add_space(char *line, int remain, int word_count) { if (remain == 0.0) return 0; // Don't need to operate. int ret; char arr[word_count][line_width]; memset(arr, 0, word_count * line_width * sizeof(char)); char *blank = calloc(line_width, sizeof(char)); if (blank == NULL) { fprintf(stderr, "calloc for arr error!\n"); return -1; } for (int i = 0; i < word_count; i++) { ret = sscanf(line, "%s", arr[i]); // gdb shows somehow it won't read in. if (ret != 1) { fprintf(stderr, "Error occured!\n"); return -1; } arr[i] = strcat(arr[i], " "); // won't compile. } size_t spaces = remain / (word_count * 1.0); memset(blank, ' ', spaces + 1); for (int i = 0; i < word_count - 1; i++) { arr[0] = strcat(arr[i], blank); // won't compile. } memset(blank, ' ', spaces); arr[word_count-1] = strcat(arr[word_count-1], blank); for (int i = 1; i < word_count; i++) { arr[0] = strcat(arr[0], arr[i]); } free(blank); return 0; } It is not working, could you help me find the parts that do not work and fix them please? Thank you guys.

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  • Rendering problem with UITableview

    - by Spider-Paddy
    I have a very strange problem with a UITableview within a navigation controller on the iPhone simulator. Of the cells displayed, only some are correctly rendered. They are all supposed to look the same but the majority are missing the accessory I've set, scrolling the view changes which cell has the accessory so I suspect it's some sort of cell caching happening, although the contents are correct for each cell. I also set an image as the background and that was also only displaying sporadically but I fixed that by changing cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; (which also only rendered a random cell with the background) to cell.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; I now need to fix the problem with the accessory only showing on a random cell. I tried moving the code from cellForRowAtIndex to willDisplayCell but it made no difference. I put in a log command to confirm that it is running through each frame. Basically it's a table view (UITableViewCellStyleSubtitle) that gets its info from a server & is then updated by a delegate method calling reload. Code is: -(void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"%@", [NSString stringWithFormat:@"Setting colours for cell %i", indexPath.row]); // Set cell background // cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; cell.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; cell.textLabel.backgroundColor = [UIColor clearColor]; cell.detailTextLabel.backgroundColor = [UIColor clearColor]; // detailTableViewAccessory is a view containing an imageview in this view's nib // i.e. nib <- view <- imageview <- image cell.accessoryView = detailTableViewAccessory; } // Called by data fetching object when done -(void)listDataTransferComplete:(ArticleListParser *)articleListParserObject { NSLog(@"Data parsed, reloading detail table"); self.currentTotalResultPages = (((articleListParserObject.currentArticleCount - 1) / 10) + 1); self.detailTableDataSource = [articleListParserObject.returnedArray copy]; // make a local copy of the returned array // Render table again with returned array data (neither of these 2 fixed it) [self.detailTableView performSelectorOnMainThread:@selector(reloadData) withObject:nil waitUntilDone:NO]; // [self.detailTableView reloadData]; // Re-enable necessary buttons (including table cells) letUserSelectRow = TRUE; [btnByName setEnabled:TRUE]; [btnByPrice setEnabled:TRUE]; // Remove please wait message NSLog(@"Removing please wait view"); [pleaseWaitViewControllerObject.view removeFromSuperview]; } I only included code that I thought was relevant, can supply more if needed. I can't test it on an iPhone yet so I don't know if it's maybe just a simulator anomaly or a bug in my code. I've always gotten good feedback from questions, any ideas?

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  • Very simple test view in MonoTouch draws a line using Core Graphics but view content is not shown

    - by Krumelur
    Hi, I give up now on this very simple test I've been trying to run. I want to add a subview to my window which does nothing but draw a line from one corner of the iPhone's screen to the other and then, using touchesMoved() it is supposed to draw a line from the last to the current point. The issues: 1. Already the initial line is not visible. 2. When using Interface Builder, the initial line is visible, but drawRect() is never called, even if I call SetNeedsDisplay(). It can't be that hard...can somebody fix the code below to make it work? In main.cs in FinishedLaunching(): oView = new TestView(); oView.AutoresizingMask = UIViewAutoresizing.FlexibleWidth | UIViewAutoresizing.FlexibleHeight; oView.Frame = new System.Drawing.RectangleF(0, 0, 320, 480); window.AddSubview(oView); window.MakeKeyAndVisible (); The TestView.cs: using System; using MonoTouch.UIKit; using MonoTouch.CoreGraphics; using System.Drawing; using MonoTouch.CoreAnimation; using MonoTouch.Foundation; namespace Test { public class TestView : UIView { public TestView () : base() { } public override void DrawRect (RectangleF area, UIViewPrintFormatter formatter) { CGContext oContext = UIGraphics.GetCurrentContext(); oContext.SetStrokeColor(UIColor.Red.CGColor.Components); oContext.SetLineWidth(3.0f); this.oLastPoint.Y = UIScreen.MainScreen.ApplicationFrame.Size.Height - this.oLastPoint.Y; this.oCurrentPoint.Y = UIScreen.MainScreen.ApplicationFrame.Size.Height - this.oCurrentPoint.Y; oContext.StrokeLineSegments(new PointF[] {this.oLastPoint, this.oCurrentPoint }); oContext.Flush(); oContext.RestoreState(); Console.Out.WriteLine("Current X: {0}, Y: {1}", oCurrentPoint.X.ToString(), oCurrentPoint.Y.ToString()); Console.Out.WriteLine("Last X: {0}, Y: {1}", oLastPoint.X.ToString(), oLastPoint.Y.ToString()); } private PointF oCurrentPoint = new PointF(0, 0); private PointF oLastPoint = new PointF(320, 480); public override void TouchesMoved (MonoTouch.Foundation.NSSet touches, UIEvent evt) { base.TouchesMoved (touches, evt); UITouch oTouch = (UITouch)touches.AnyObject; this.oCurrentPoint = oTouch.LocationInView(this); this.oLastPoint = oTouch.PreviousLocationInView(this); this.SetNeedsDisplay(); } } }

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  • Attach file to mail using php

    - by ktsixit
    Hi all, I've created a form which contains an upload field file and some other text fields. I'm using php to send the form's data via email and attach the file. This is the code I'm using but it's not working properly. The file is normally attached to the message but the rest of the data is not sent. $body="bla bla bla"; $attachment = $_FILES['cv']['tmp_name']; $attachment_name = $_FILES['cv']['name']; if (is_uploaded_file($attachment)) { $fp = fopen($attachment, "rb"); $data = fread($fp, filesize($attachment)); $data = chunk_split(base64_encode($data)); fclose($fp); } $headers = "From: $email<$email>\n"; $headers .= "Reply-To: <$email>\n"; $headers .= "MIME-Version: 1.0\n"; $headers .= "Content-Type: multipart/related; type=\"multipart/alternative\"; boundary=\"----=MIME_BOUNDRY_main_message\"\n"; $headers .= "X-Sender: $first_name $family_name<$email>\n"; $headers .= "X-Mailer: PHP4\n"; $headers .= "X-Priority: 3\n"; $headers .= "Return-Path: <$email>\n"; $headers .= "This is a multi-part message in MIME format.\n"; $headers .= "------=MIME_BOUNDRY_main_message \n"; $headers .= "Content-Type: multipart/alternative; boundary=\"----=MIME_BOUNDRY_message_parts\"\n"; $message = "------=MIME_BOUNDRY_message_parts\n"; $message .= "Content-Type: text/html; charset=\"utf-8\"\n"; $message .= "Content-Transfer-Encoding: quoted-printable\n"; $message .= "\n"; $message .= "$body\n"; $message .= "\n"; $message .= "------=MIME_BOUNDRY_message_parts--\n"; $message .= "\n"; $message .= "------=MIME_BOUNDRY_main_message\n"; $message .= "Content-Type: application/octet-stream;\n\tname=\"" . $attachment_name . "\"\n"; $message .= "Content-Transfer-Encoding: base64\n"; $message .= "Content-Disposition: attachment;\n\tfilename=\"" . $attachment_name . "\"\n\n"; $message .= $data; //The base64 encoded message $message .= "\n"; $message .= "------=MIME_BOUNDRY_main_message--\n"; $subject = 'bla bla bla'; $to="[email protected]"; mail($to,$subject,$message,$headers); Why isn't the $body data not sent? Can you help me fix it?

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  • Correcting a plist with dictionaries

    - by ingenspor
    Plist is copyed to documents directory if it doesn't exist. If it already exists, I want to use the "Name" key from NSDictionary in bundleArray to find the matching NSDictionary in documentsArray. When the match is found, I want to check for changes in the strings and replace them if there is a change. If a match is not found it means this dictionary must be added to documents plist. This is my code: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self managePlist]; return YES; } - (void)managePlist { NSError *error; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"Objects.plist"]; NSString *bundle = [[NSBundle mainBundle] pathForResource:@"Objects" ofType:@"plist"]; NSFileManager *fileManager = [NSFileManager defaultManager]; if (![fileManager fileExistsAtPath: path]) { [fileManager copyItemAtPath:bundle toPath:path error:&error]; } else { NSArray *bundleArray = [[NSArray alloc] initWithContentsOfFile:bundle]; NSMutableArray *documentArray = [[NSMutableArray alloc] initWithContentsOfFile:path]; BOOL updateDictionary = NO; for(int i=0;i<bundleArray.count;i++) { NSDictionary *bundleDict=[bundleArray objectAtIndex:i]; BOOL matchInDocuments = NO; for(int ii=0;ii<documentArray.count;ii++) { NSMutableDictionary *documentDict = [documentArray objectAtIndex:ii]; NSString *bundleObjectName = [bundleDict valueForKey:@"Name"]; NSString *documentsObjectName = [documentDict valueForKey:@"Name"]; NSRange range = [documentsObjectName rangeOfString:bundleObjectName options:NSCaseInsensitiveSearch]; if (range.location != NSNotFound) { matchInDocuments = YES; } if (matchInDocuments) { if ([bundleDict objectForKey:@"District"] != [documentDict objectForKey:@"District"]) { [documentDict setObject:[bundleDict objectForKey:@"District"] forKey:@"District"]; updateDictionary=YES; } } else { [documentArray addObject:bundleDict]; updateDictionary=YES; } } } if(updateDictionary){ [documentArray writeToFile:path atomically:YES]; } } } If I run my app now I get this message: '-[__NSCFDictionary setObject:forKey:]: mutating method sent to immutable object' How can I fix this? When this is fixed, do you think my code will work? If not, I would be happy for some suggestions on how to do this. I have struggled for a while and really need to publish the update with the corrections! Thanks a lot for your help.

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  • PHP & MySQL - saving and looping problems.

    - by R.I.P.coalMINERS
    I'm new to PHP and MySQL I want a user to be able to store multiple names and there meanings in a MySQL database tables named names using PHP I will dynamically create form fields with JQuery every time a user clicks on a link so a user can enter 1 to 1,000,000 different names and there meanings which will be stored in a table called names. Since I asked my last question I figured out how to store my values from my form using the for loop but every time I loop my values when I add one or more dynamic fields the second form field named meaning will not save the value entered also my dynamic form fields keep looping doubling, tripling and so on the entered values into the database it all depends on how many form fields are added dynamically. I was wondering how can I fix these problems? On a side note I replaced the query with echo's to see the values that are being entered. Here is the PHP code. <?php if(isset($_POST['submit'])) { $mysqli = mysqli_connect("localhost", "root", "", "site"); $dbc = mysqli_query($mysqli,"SELECT * FROM names WHERE userID='$userID'"); $name = $_POST['name']; $meaning = $_POST['meaning']; if(isset($name['0']) && mysqli_num_rows($dbc) == 0 && trim($name['0'])!=='' && trim($meaning['0'])!=='') { for($n = 0; $n < count($name); $n++) { for($m = 0; $m < count($meaning); $m++) { echo $name[$n] . '<br />'; echo $meaning[$m] . '<br /><br />'; break; } } } } ?> And here is the HTML code. <form method="post" action="index.php"> <ul> <li><label for="name">Name: </label><input type="text" name="name[]" id="name" /></li> <li><label for="meaning">Meaning: </label><input type="text" name="meaning[]" id="meaning" /></li> <li><input type="submit" name="submit" value="Save" /></li> </ul> </form> If needed I will place the JQuery code.

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  • Canvas scalable arc position

    - by Amay
    http://jsfiddle.net/cs5Sg/11/ I want to do the scalable canvas. I created two circles (arcs) and one line, when you click on circle and move it, the line will follow and change position. The problem is when I added code for resize: var canvas = document.getElementById('myCanvas'), context = canvas.getContext('2d'), radius = 12, p = null, point = { p1: { x:100, y:250 }, p2: { x:400, y:100 } }, moving = false; window.addEventListener("resize", OnResizeCalled, false); function OnResizeCalled() { var gameWidth = window.innerWidth; var gameHeight = window.innerHeight; var scaleToFitX = gameWidth / 800; var scaleToFitY = gameHeight / 480; var currentScreenRatio = gameWidth / gameHeight; var optimalRatio = Math.min(scaleToFitX, scaleToFitY); if (currentScreenRatio >= 1.77 && currentScreenRatio <= 1.79) { canvas.style.width = gameWidth + "px"; canvas.style.height = gameHeight + "px"; } else { canvas.style.width = 800 * optimalRatio + "px"; canvas.style.height = 480 * optimalRatio + "px"; } } function init() { return setInterval(draw, 10); } canvas.addEventListener('mousedown', function(e) { for (p in point) { var mouseX = e.clientX - 1, mouseY = e.clientY - 1, distance = Math.sqrt(Math.pow(mouseX - point[p].x, 2) + Math.pow(mouseY - point[p].y, 2)); if (distance <= radius) { moving = p; break; } } }); canvas.addEventListener('mouseup', function(e) { moving = false; }); canvas.addEventListener('mousemove', function(e) { if(moving) { point[moving].x = e.clientX - 1; point[moving].y = e.clientY - 1; } }); function draw() { context.clearRect(0, 0, canvas.width, canvas.height); context.beginPath(); context.moveTo(point.p1.x,point.p1.y); context.lineTo(point.p2.x,point.p2.y); context.closePath(); context.fillStyle = '#8ED6FF'; context.fill(); context.stroke(); for (p in point) { context.beginPath(); context.arc(point[p].x,point[p].y,radius,0,2*Math.PI); context.fillStyle = 'red'; context.fill(); context.stroke(); } context.closePath(); } init(); The canvas is scalable, but the problem is with the points (circles). When you change the window size, they still have the same position on the canvas area, but the distance change (so the click option fails). How to fix that?

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  • How can I pipe input to a Java app with Perl?

    - by user319479
    I need to write a Perl script that pipes input into a Java program. This is related to this, but that didn't help me. My issue is that the Java app doesn't get the print statements until I close the handle. What I found online was that $| needs to be set to something greater than 0, in which case newline characters will flush the buffer. This still doesn't work. This is the script: #! /usr/bin/perl -w use strict; use File::Basename; $|=1; open(TP, "| java -jar test.jar") or die "fail"; sleep(2); print TP "this is test 1\n"; print TP "this is test 2\n"; print "tests printed, waiting 5s\n"; sleep(5); print "wait over. closing handle...\n"; close TP; print "closed.\n"; print "sleeping for 5s...\n"; sleep(5); print "script finished!\n"; exit And here is a sample Java app: import java.util.Scanner; public class test{ public static void main( String[] args ){ Scanner sc = new Scanner( System.in ); int crashcount = 0; while( true ){ try{ String input = sc.nextLine(); System.out.println( ":: INPUT: " + input ); if( "bananas".equals(input) ){ break; } } catch( Exception e ){ System.out.println( ":: EXCEPTION: " + e.toString() ); crashcount++; if( crashcount == 5 ){ System.out.println( ":: Looks like stdin is broke" ); break; } } } System.out.println( ":: IT'S OVER!" ); return; } } The Java app should respond to receiving the test prints immediately, but it doesn't until the close statement in the Perl script. What am I doing wrong? Note: the fix can only be in the Perl script. The Java app can't be changed. Also, File::Basename is there because I'm using it in the real script.

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  • Returning and printing string array index in C

    - by user1781966
    I've got a function that searches through a list of names and I'm trying to get the search function to return the index of the array back to the main function and print out the starting location of the name found. Everything I've tried up to this point either crashes the program or results in strange output. Here is my search function: #include<stdio.h> #include<conio.h> #include<string.h> #define MAX_NAMELENGTH 10 #define MAX_NAMES 5 void initialize(char names[MAX_NAMES][MAX_NAMELENGTH], int Number_entrys, int i); int search(char names[MAX_NAMES][MAX_NAMELENGTH], int Number_entrys); int main() { char names[MAX_NAMES][MAX_NAMELENGTH]; int i, Number_entrys,search_result,x; printf("How many names would you like to enter to the list?\n"); scanf("%d",&Number_entrys); initialize(names,Number_entrys,i); search_result= search(names,Number_entrys); if (search_result==-1){ printf("Found no names.\n"); }else { printf("%s",search_result); } getch(); return 0; } void initialize(char names[MAX_NAMES][MAX_NAMELENGTH],int Number_entrys,int i) { if(Number_entrys>MAX_NAMES){ printf("Please choose a smaller entry\n"); }else{ for (i=0; i<Number_entrys;i++){ scanf("%s",names[i]); } } } int search(char names[MAX_NAMES][MAX_NAMELENGTH],int Number_entrys) { int x; char new_name[MAX_NAMELENGTH]; printf("Now enter a name in which you would like to search the list for\n"); scanf("%s",new_name); for(x = 0; x < Number_entrys; x++) { if ( strcmp( new_name, names[x] ) == 0 ) { return x; } } return -1; } Like I mentioned before I have tried a lot of different ways to try and fix this issue, but I cant seem to get them to work. Printing X like what I have above is just the last thing I tried, and therefor know that it doesn't work. Any suggestions on the simplest way to do this?

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  • Error #1009 Cannot access a property or method of a null object reference.

    - by user288920
    Hey everyone, I'm trying to import an external SWF with a scrollbar, calling out to an external .AS, into my main SWF. Someone told me, it's an issue that my scrollbar isn't instantiated yet, but stopped short of helping me how to fix the problem. Here's the error below: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Scrollbar/init() at Sample2_fla::MainTimeline/scInit() at flash.display::DisplayObjectContainer/addChild() at Sample2_fla::MainTimeline/frame1() On my main SWF, I was to click a button and load my external SWF. I want to then click another button in the external SWF and reveal my scrollbar (alpha=1;). The scrollbar is the issue. Here's my script: Sample1.swf (main) this.addEventListener(MouseEvent.CLICK, clickListener); var oldSection=null; function clickListener(evt:Event) { if (evt.target.name=="button_btn") { loadSection("Sample2.swf"); } } function loadSection(filePath:String) { var url:URLRequest=new URLRequest(filePath); var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, sectionLoadedListener); ldr.load(url); } function sectionLoadedListener(evt:Event) { var section=evt.target.content; if (oldSection) { removeChild(oldSection); } oldSection=section; addChild(section); section.x=0; section.y=0; } Sample2.SWF (external): import com.greensock.*; import com.greensock.easing.*; import com.greensock.plugins.*; scroll_mc.alpha=0; import Scrollbar; var sc:Scrollbar=new Scrollbar(scroll_mc.text,scroll_mc.maskmc,scroll_mc.scrollbar.ruler,scroll_mc.scrollbar.background,scroll_mc.area,true,6); sc.addEventListener(Event.ADDED, scInit); addChild(sc); function scInit(e:Event):void { sc.init(); } button2_btn.addEventListener(MouseEvent.CLICK, clickListener); function clickListener(evt:MouseEvent){ TweenMax.to(this.scroll_mc, 1,{alpha:1}); } I really appreciate your help. Cheers!

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