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  • 2D game collision response: SAT & minimum displacement along a given axis?

    - by Archagon
    I'm trying to implement a collision system in a 2D game I'm making. The separating axis theorem (as described by metanet's collision tutorial) seems like an efficient and robust way of handling collision detection, but I don't quite like the collision response method they use. By blindly displacing along the axis of least overlap, the algorithm simply ignores the previous position of the moving object, which means that it doesn't collide with the stationary object so much as it enters it and then bounces out. Here's an example of a situation where this would matter: According to the SAT method described above, the rectangle would simply pop out of the triangle perpendicular to its hypotenuse: However, realistically, the rectangle should stop at the lower right corner of the triangle, as that would be the point of first collision if it were moving continuously along its displacement vector: Now, this might not actually matter during gameplay, but I'd love to know if there's a way of efficiently and generally attaining accurate displacements in this manner. I've been racking my brains over it for the past few days, and I don't want to give up yet! (Cross-posted from StackOverflow, hope that's not against the rules!)

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  • Good resources for JavaScript 2D game programming?

    - by DJCouchyCouch
    As an exercise, I've decided to look into JavaScript for game programming. While it's far from being the best language for that, I do like the idea that it's cross-platform and it's always available as a web page. So I thought I'd see what I could do with it. Specifically, I'd like to make a 2D tile-based game of some kind. Where can I find resources to do that? I'm sure this question's come up before, but I can't find any reference to it.

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  • OpenGL programming vs Blender Software, which is better for custom video creation?

    - by iammilind
    I am learning OpenGL API bit by bit and also develop my own C++ framework library for effectively using them. Recently came across Blender software which is used for graphics creation and is in turn written in OpenGL itself. For my part time hobby of graphics learning, I want to just create small-small movie or video segments; e.g. related to construction engineering, epic stories and so on. There may be very minimal to nil mouse-keyboard interaction for those videos, unlike video games which are highly interactive. I was wondering if learning OpenGL from scratch is worth for it or should I invest my time in learning Blender software? There are quite a few good movie examples are created using Blender and are shown in its website. Other such opensource cross platform alternatives are also welcome, which can serve my aforementioned purpose.

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  • New Enhanced Visual WebGui WINWEB and .NETHTML5 Versions

    - by Webgui
    After a long wait and huge anticipation from the Visual WebGui community, I am happy to announce the release of new versions for the WINWEB and .NETHTML5 branches. The new 6.4.0 Release d and 6.4.0 beta3 versions are available after an extensive work on core capabilities of Visual WebGui including extension of existing controls and adding new controls such as Strip Controls, RibbonBar, DataGridView, ComboBox, PropertyGrid and RadioButton, DataGridView, ComboBox, PropertyGrid and RadioButton, as well as some major enhancements to both versions in terms of cross-browser support and performance.We apologize for the delay in the release of those most expected versions, but we believe that the extra time lead to a more mature and complete product. As you can see the changelog is pretty long and includes a list of enhancements, new features and bug fixes: http://visualwebgui.com/Developers/KB/tabid/654/article/w_changelogs/Default.aspx The new versions are available for all versions with open source and for The new versions are available for all versions with open sources for Visual Studio 2005, 2008 and 2010. You are welcome to download the WINWEB Free Trial and the Free .NETHTML5 beta on the downloads page.

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  • Slow draw on some apps and dynamic clocks not working properly with ATI/AMD proprietary drivers

    - by Rakeka
    I've recently purchased a new computer (around July 2010) and I've been having some problems with proprietary video drivers on Linux. The hardware is: Video: ATI/AMD Radeon HD 5870 (XFX HD-587X-ZNFC); Motherboard: Asus P7P55D-E Deluxe; Processor: Intel i5 750; Memory: Kingston Hyperx KHX1600C8D3K2/4GX (2x - 8GB Total); Power Supply: XFX P1-750B-CAG9; There are no overclocks, not even the memories (they are at 1333mhz due processor memory controller limitation). The operational system is a homebrew Linux distribution with the following software: Architecture: x86_64 (multilib) Kernel: 2.6.35.10 Xorg: 7.5 Window Manager: wmii-3.9.2 Video Driver: ATI/AMD Catalyst 10.12 There are no desktop effects programs like compiz fusion or beryl. The problems: With ATI/AMD proprietary driver, some applications are with slow draw/redraw, and, the same applications make the driver to increase the card clocks to maximum (0% gpu activity, only the clocks are increased). I dunno exactly how to describe the slow draw but I'll list some applications and symptoms. xterm Flickers a lot when drawing continuous output; When I'm in a workspace with fullscreen xterm, The gpu load stays at 12% in idle, and, with smaller xterm, smaller GPU load. "aticonfig --odgc" output: Default Adapter - ATI Radeon HD 5800 Series Core (MHz) Memory (MHz) Current Clocks : 157 300 Current Peak : 850 1200 Configurable Peak Range : [600-900] [900-1300] GPU load : 12% "aticonfig --pplib-cmd 'get activity'" output: Current Activity is Core Clock: 157MHZ Memory Clock: 300MHZ VDDC: 950 Activity: 12 percent Performance Level: 0 Bus Speed: 5000 Bus Lanes: 16 Maximum Bus Lanes: 16 More examples: mplayer time info flickers on terminal; "find /" flickers a lot (It takes some time to stop with control-c. But, If I change the workspace or put some window upon it, just after the control-c, it stops instantly); "cat somefile" if the file is big (Xorg.0.log for example) it takes some time to display; vim and less (ex: find / | less) don't have much problems, just a little flicker when scrolling; mplayer (no gui) Slow reproduction and seek with -vo x11; Tearing with -vo xv; Time info flickers on terminal (xterm consequence); gvim A little slow draw when scrolling with page up/page down; Firefox Slow draw/redraw on some pages like www.boadica.com.br and sometimes on www.youtube.com with flash enable (never noticed on many pages); Corruptions when informative yellow boxes are showing and scroll the page (an gray box appears at the same place of the informative box); "Wallpaper" After minimizing a fullscreen window or changing to an empty workspace it takes some time to redraw wallpaper. "Video Card" The core and memory clocks are increased with the events described above and on other situations like change workspace (even without wallpaper), minimize, maximize or move a window; Idle clocks: Core: 157mhz, Memory: 300mhz Full clocks: Core: 850mhz, Memory: 1200mhz xpdf Painful slow scrolling; display (from ImageMagick) Slow menus and sometimes slow image redraw; Programs that I use and are apparently without problems: gimp; pidgin; mplayer (-vo gl, gl2); blender; unigine heaven (better fps than on Windows); doom3; tibia; penumbra overture; amnesia the dark descent (wine); diablo 2 (wine); No problems on Windows (Windows 7 Ultimate 64bit). And special note to this: Full desktop effects from Debian and Ubuntu gnome appearance cpanel don't cause ANY problems, even the core and memory clocks don't increase when change workspace, minimize, maximize or move a window. What I've tested: Unsuccessful tests: Tested all drivers versions since 10.6 (released approximately when I've installed the first slackware in this PC); Tested other video card - ATI/AMD Radeon HD 5570 (XFX HD-557X-ZHF2); Tested some options on xorg.conf and that I've found googling (some of these options are commented on my xorg.conf. I'll send the links at the end of post); Tested some patches like 107_fedora_dont_fill_bg_none.patch and xserver-xorg-backclear.patch from Arch Linux Catalyst page (https://wiki.archlinux.org/index.php/ATI_Catalyst); Tested other distros and software versions: Tested XORG-7.6 on my own distribution; Tested Debian Squeeze (testing - from 2010-12-20); Tested Ubuntu Marverick (10.10); Tested Slackware 13.1; Distros info: Architecture: i386 Debian and Ubuntu with all default software (kernel, gnome, xorg, drivers); Slackware with Catalyst from AMD page and default window managers like: fvwm, xfce, and my own build of wmii; Successful tests: Tested other video card (only on my homebrew distro) - NVIDIA Geforce 7300GS with driver 260.19.29; That didn't shown the slow draw problems, but that card is a bit obsolete, so, dunno if that lacks features like the dynamic clocks. I don't dispose of other video cards like nvidia g/gt/gts/gtx 200~400~500 or Radeon HD 3000/4000/6000 to make more tests. Tested other hardware: Video: ATI/AMD Radeon HD 5570 (XFX HD-557X-ZHF2); Motherboard: Intel DG31PR; Processor: Core 2 Duo E6750; Software for that hardware: Fresh install of same distros (except for the mine) with same program versions; That video card (HD 5570) were full time at the maximum clocks (something like 500/750, don't remember) in all the operational systems (Windows XP and Windows 7 too), but it didn't shown the same problems that I have here. I've googled a lot about common problems with ATI/AMD proprietary drivers for Linux and didn't find similar problems, except by the Firefox corruptions, that the solutions were to disable ATI Direct2DAccel and use XAA. With XAA the problems persists and the other applications like pidgin and rest of Firefox showed the same problems of slow draw/redraw. Open source Drivers: With open source drivers (xf86-video-ati-6.13.2) I hadn't the same slow draw problems, but, had other problems, that, for now, make it no viable solution. I'll not discuss it here because this is another line of problems and will confuse everything. If it happens to be the only solution, I'll make another thread to discuss it. Logs and Configs: kernel .config dmesg xorg package list xorg.conf Xorg.0.log

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  • Amazon S3 supporte CORS, la spécification ouvre les ressources de la plateforme Cloud aux applications Web

    Amazon S3 supporte CORS la spécification ouvre les ressources de la plateforme Cloud aux applications Web Amazon Web Services (AWS) a ajouté le support de la spécification CORS (Cross-Origin Resource Sharing) à sa plateforme Cloud Amazon S3. CORS est une norme qui offre aux développeurs la possibilité de créer des applications Web qui effectuent des demandes à des domaines autres que celui qui a fourni le contenu principal. L'intégration de CORS à Amazon S3 permet désormais de créer plus facilement des applications Web qui accèdent aux données stockées sur la plateforme Cloud. Les développeurs peuvent utiliser la spécification CORS pour créer des applications Web en JavaScript et ...

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  • How To Use Bash History to Improve Your Command-Line Productivity

    - by YatriTrivedi
    Whether you’re new to the Linux command-line or you’re a seasoned veteran, these tricks will help turn your text-based meanderings into full-blown marathons. Save time, speed up your productivity, and enhance your Linux-Fu, all at once! Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • Which kind of sitemap directory should I build for a search based navigation site

    - by Noam
    I have a search based navigation web-site. Each query has filters as well as sort-by. The search results point to end-pages inside the site. Each of those pages has many outlinks to other end-pages. Currently I have a XML sitemap which directs crawlers to all the end pages. I'm trying to add a silo sitemap directory to improve SEO. Assuming this is the right direction I have a couple of options: end pages sorted alphabetically. Pages by major search filters, and then divide alphabetically. Pages for every filter and cross option between them and the sort-by. Which would you recommend and why?

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  • What is the easiest and shortest way to draw a 2d line in c/c++?

    - by Mike
    I am fairly new to c/c++ but I do have experiance with directx and opengl with java and c#. My goal is to create a 2d game in c with under 2 pages of code. Most of what I have seen requires 3 pages of code to just get a window running. I would like to know the shortest code to get a window running where I can draw lines. I believe this can be done in less lines with opengl versus directx. Is there maybe an api or framework i can use to shorten it more? Also, it would be nice if the solution were cross platform compatible.

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  • 2D metaball liquid effect - how to feed output of one rendering pass as input to another shader

    - by Guye Incognito
    I'm attempting to make a shader for unity3d web project. I want to implement something like in the great answer by DMGregory in this question. in order to achieve a final look something like this.. Its metaballs with specular and shading. The steps to make this shader are. 1. Convert the feathered blobs into a heightmap. 2. Generate a normalmap from the heightmap 3. Feed the normal map and height map into a standard unity shader, for instance transparent parallax specular. I pretty much have all the pieces I need assembled but I am new to shaders and need help putting them together I can generate a heightmap from the blobs using some fragment shader code I wrote (I'm just using the red channel here cus i dont know if you can access the brightness) half4 frag (v2f i) : COLOR{ half4 texcol,finalColor; texcol = tex2D (_MainTex, i.uv); finalColor=_MyColor; if(texcol.r<_botmcut) { finalColor.r= 0; } else if((texcol.r>_topcut)) { finalColor.r= 0; } else { float r = _topcut-_botmcut; float xpos = _topcut - texcol.r; finalColor.r= (_botmcut + sqrt((xpos*xpos)-(r*r)))/_constant; } return finalColor; } turns these blobs.. into this heightmap Also I've found some CG code that generates a normal map from a height map. The bit of code that makes the normal map from finite differences is here void surf (Input IN, inout SurfaceOutput o) { o.Albedo = fixed3(0.5); float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); float me = tex2D(_HeightMap,IN.uv_MainTex).x; float n = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y+1.0/_HeightmapDimY)).x; float s = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y-1.0/_HeightmapDimY)).x; float e = tex2D(_HeightMap,float2(IN.uv_MainTex.x-1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float w = tex2D(_HeightMap,float2(IN.uv_MainTex.x+1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float3 norm = normal; float3 temp = norm; //a temporary vector that is not parallel to norm if(norm.x==1) temp.y+=0.5; else temp.x+=0.5; //form a basis with norm being one of the axes: float3 perp1 = normalize(cross(norm,temp)); float3 perp2 = normalize(cross(norm,perp1)); //use the basis to move the normal in its own space by the offset float3 normalOffset = -_HeightmapStrength * ( ( (n-me) - (s-me) ) * perp1 + ( ( e - me ) - ( w - me ) ) * perp2 ); norm += normalOffset; norm = normalize(norm); o.Normal = norm; } Also here is the built-in transparent parallax specular shader for unity. Shader "Transparent/Parallax Specular" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _ParallaxMap ("Heightmap (A)", 2D) = "black" {} } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 600 CGPROGRAM #pragma surface surf BlinnPhong alpha #pragma exclude_renderers flash sampler2D _MainTex; sampler2D _BumpMap; sampler2D _ParallaxMap; fixed4 _Color; half _Shininess; float _Parallax; struct Input { float2 uv_MainTex; float2 uv_BumpMap; float3 viewDir; }; void surf (Input IN, inout SurfaceOutput o) { half h = tex2D (_ParallaxMap, IN.uv_BumpMap).w; float2 offset = ParallaxOffset (h, _Parallax, IN.viewDir); IN.uv_MainTex += offset; IN.uv_BumpMap += offset; fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Transparent/Bumped Specular" }

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  • Temporary R+W CIFS share for non-root accounts?

    - by Coder
    I want to set up a cross platform mail client (Thunderbird), and so far I want to use NAS as a profile store. The NAS is CIFS based, and can be mounted on both Windows and Ubuntu. Also the locking works fine for mutex, and setup seems to work as a proof of concept. The problem is the Linux mount. Since I'm using a laptop, I'm not always connected to network, hence, I can't use the /etc/fstab to set up CIFS share with a modified group id. And the share has to be mounted using mount -t cifs ..., which causes it to be owned by root, and owned so badly, that it can't be chowned to the regular user account. This causes read only issues for Thunderbird, which seem to be solved if Thunderbird is launched via sudo. But I would like to avoid that and use a script to mount the share on-demand to a profile location, with profile based privileges and access rights. Is there a way to achieve that?

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  • Splitting Graph into distinct polygons in O(E) complexity

    - by Arthur Wulf White
    If you have seen my last question: trapped inside a Graph : Find paths along edges that do not cross any edges How do you split an entire graph into distinct shapes 'trapped' inside the graph(like the ones described in my last question) with good complexity? What I am doing now is iterating over all edges and then starting to traverse while always taking the rightmost turn. This does split the graph into distinct shapes. Then I eliminate all the excess shapes (that are repeats of previous shapes) and return the result. The complexity of this algorithm is O(E^2). I am wondering if I could do it in O(E) by removing edges I already traversed previously. My current implementation of that returns unexpected results.

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  • Pensez à notre site de web tv pour les partenaires !

    - by swalker
    Nous souhaitons vous remercier chaleureusement pour votre forte mobilisation autour du projet « Mini Studio ITPlace.tv ». Merci d’avoir répondu présent ! 14 Interviews Partenaires Des IA Channel dignes des plus grands journalistes du 20h Des partenaires ravis de pouvoir s’exprimer Des contenus de valeurs autour de nombreuses thématiques Un remerciement tout spécial pour Loïc qui a su mobiliser 5 de ses partenaires autour de thématiques que nous avons peu l’habitude d’adresser (solutions cross Apps/Tech, Sécurité, etc…). Nous reviendrons vers vous rapidement pour vous présenter les montages vidéos finaux, et voir avec vos partenaires comment utiliser au mieux ces médias. Pour vous connecter : http://www.itplace.tv

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  • Humble Indie Bundle V: Psychonauts, Superbrothers, and More at a Name Your Own Price

    - by Jason Fitzpatrick
    There’s a new Humble Indie with some fantastic DRM-free and cross-platform offerings and, most importantly, some fantastic games. Score a copy of Psychonauts for the best price in town! But seriously: if you’re looking to game on a budget this Humble Indie Bundle is an absolute gem. For a few bucks (that you can even opt to donate to charity) you can score five awesome games including Psychonauts. I enjoyed Psychonauts so much I’d happily pay the full original retail just to play it again. In addition, the full soundtracks for each game are included with your purchase. Hit up the link below for more information. Humble Indie Bundle V is available until 6PM EST, 6/14/2012. The Humble Indie Bundle V HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting

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  • Thread problem updating Windows Forms control in XNA C#

    - by Luis
    I'm development a network card game, and for now i've two players connected but there is a problem with one of them, this one can't do anything on the game. Looks that screen was blocked. I'm think that is because a code i used before. That code is: if (InvokeRequired) { this.Invoke(new MethodInvoker(delegate { ... })); return; } The code above is surrounding code to changing Button values, make connection with server and create game window. Without this code a warning is shown. InvalidOperationException was unhandled Cross-thread operation not valid: Control 'startGameButton' accessed from a thread other than the thread it was created on.

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  • BlueStacks Android App Player Now Available for Macs

    - by Jason Fitzpatrick
    Last year we showed you how to setup BlueStacks on your Windows machine in order to enjoy Android apps on your PC desktop; now BlueStacks is available for Mac OS X with that same cross-platform Android goodness. The Mac version functions much the same as the PC version, if you’re interested in the Mac version be sure to check out our detailed guide to setting up the PC version. BlueStacks for Mac [via TUAW] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Inconsistent mouse cursor status while typing

    - by Jim
    I have noticed that when I type in some programs, Text Editor, Terminal, Bluefish, Gnome Baker, etc. the mouse cursor disappears while I am typing. In other programs like Firefox and LibreOffice, it does not. I am not an application programmer, but I imagined it has to do with their cross-platform nature and the way they are compiled or the toolkits they use. Then I noticed that Gnome-Do behaves the same way, the cursor stays on screen while typing. Why is there inconsistent handling of the mouse cursor, while typing, across different applications? Thank you.

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  • Database Owner Conundrum

    - by Johnm
    Have you ever restored a database from a production environment on Server A into a development environment on Server B and had some items, such as Service Broker, mysteriously cease functioning? You might want to consider reviewing the database owner property of the database. The Scenario Recently, I was developing some messaging functionality that utilized the Service Broker feature of SQL Server in a development environment. Within the instance of the development environment resided two databases: One was a restored version of a production database that we will call "RestoreDB". The second database was a brand new database that has yet to exist in the production environment that we will call "DevDB". The goal is to setup a communication path between RestoreDB and DevDB that will later be implemented into the production database. After implementing all of the Service Broker objects that are required to communicate within a database as well as between two databases on the same instance I found myself a bit confounded. My testing was showing that the communication was successful when it was occurring internally within DevDB; but the communication between RestoreDB and DevDB did not appear to be working. Profiler to the rescue After carefully reviewing my code for any misspellings, missing commas or any other minor items that might be a syntactical cause of failure, I decided to launch Profiler to aid in the troubleshooting. After simulating the cross database messaging, I noticed the following error appearing in Profiler: An exception occurred while enqueueing a message in the target queue. Error: 33009, State: 2. The database owner SID recorded in the master database differs from the database owner SID recorded in database '[Database Name Here]'. You should correct this situation by resetting the owner of database '[Database Name Here]' using the ALTER AUTHORIZATION statement. Now, this error message is a helpful one. Not only does it identify the issue in plain language, it also provides a potential solution. An execution of the following query that utilizes the catalog view sys.transmission_queue revealed the same error message for each communication attempt: SELECT     * FROM        sys.transmission_queue; Seeing the situation as a learning opportunity I dove a bit deeper. Reviewing the database properties  The owner of a specific database can be easily viewed by right-clicking the database in SQL Server Management Studio and selecting the "properties" option. The owner is listed on the "General" page of the properties screen. In my scenario, the database in the production server was created by Frank the DBA; therefore his server login appeared as the owner: "ServerName\Frank". While this is interesting information, it certainly doesn't tell me much in regard to the SID (security identifier) and its existence, or lack thereof, in the master database as the error suggested. I pulled together the following query to gather more interesting information: SELECT     a.name     , a.owner_sid     , b.sid     , b.name     , b.type_desc FROM        master.sys.databases a     LEFT OUTER JOIN master.sys.server_principals b         ON a.owner_sid = b.sid WHERE     a.name not in ('master','tempdb','model','msdb'); This query also helped identify how many other user databases in the instance were experiencing the same issue. In this scenario, I saw that there were no matching SIDs in server_principals to the owner SID for my database. What login should be used as the database owner instead of Frank's? The system stored procedure sp_helplogins will provide a list of the valid logins that can be used. Here is an example of its use, revealing all available logins: EXEC sp_helplogins;  Fixing a hole The error message stated that the recommended solution was to execute the ALTER AUTHORIZATION statement. The full statement for this scenario would appear as follows: ALTER AUTHORIZATION ON DATABASE:: [Database Name Here] TO [Login Name]; Another option is to execute the following statement using the sp_changedbowner system stored procedure; but please keep in mind that this stored procedure has been deprecated and will likely disappear in future versions of SQL Server: EXEC dbo.sp_changedbowner @loginname = [Login Name]; .And They Lived Happily Ever After Upon changing the database owner to an existing login and simulating the inner and cross database messaging the errors have ceased. More importantly, all messages sent through this feature now successfully complete their journey. I have added the ownership change to my restoration script for the development environment.

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  • How To Make Disposable Sleeves for Your In-Ear Monitors

    - by YatriTrivedi
    In-ear monitors are great, until the rubber sleeves stop being comfortable. Here’s a quick and cheap way to make disposable ones using foam ear plugs so you can stay comfortable while listening. Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform] Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing

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  • Differences between C# and Javascript for Unity [closed]

    - by vrinek
    Apart from the language differences (class-based vs prototypical, strong vs weak typing), what are the differences between using Javascript and using C# when developing games in Unity3D? Is there a noticable performance difference? Is the javascript code packaged as-is? And if yes, does this help the game's modability? Is it possible to use libraries developed for one language while developing in the other one? Is it possible to mix the two languages in the same Unity project by coding some parts in C# and others in Javascript? The next couple of questions are time-specific so feel free to ignore or remove: If libraries are not cross-functional, which language has better library support from the game development perspective? Which language has better game dev specific resources available (books, websites, forums)?

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  • What are the preferred documentation tools for the major programming languages?

    - by Dave Peck
    I'm interested in compiling a list of major programming languages and their preferred documentation toolsets. To scope this a bit: The exact structure of the answer may vary from language to language, but there appear to be two aspects common to all languages: (1) in-code syntax for documentation, and (2) documentation generators that make use of said syntax. There are also cases where generators are used independent of code. For example, tutorial-style documentation is common in the Python world and is often disconnected from underlying code. Many languages have multiple commonly-used documentation strategies and tool chains, and I'd love to capture this. Finally, there are cross-language tools like Doxygen that also have some traction and would be worth noting here. Here are some obvious target languages to start with: Python, Ruby, Java, C#, PHP, Objective-C, C/C++, Haskell, Erlang, Scala, Clojure If this question catches on, I'll try and keep this section updated with the most recent list. Thanks!

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  • Why ????? is displayed instead of non-english characters?

    - by smhnaji
    I first created a simple HTML page that uses UTF-8 as its character encoding. Then I moved the HTML content as a view in codeigniter and it was still ok (I had used non-english characters that were ok as always) I added a simple dynamic functionality (there is a contact us form in it that emails users feedback to site admin). Please note that the characters were ok at localhost (which is a LAMP server running on Ubuntu 12.04 LTS) Strange is that when I uploaded the app to server, all persian characters are shown as ???? (For example ??? (which means Name) is shown ??? and so so...) I have not even connected to mysql or any other DBMS. It's the only page in the website (it's more an under construction page) and nothing else has been used in it. Maybe I should state that I have also used session library to thank the user after his feedback was sent to admins, nothing else. I have really no idea about the problem. UPDATE Now I can see that the problem is only with cPanel. On Directadmin I can see that everything is normal. Both Chromium and Firefox DO use UTF-8 as page's character encoding. URL is http://WEBSITE.COM/dmf/dynamic/ (dmf is the abbreviation of the project name!). There is nothing non-english in the URL. The page's code is as follows: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>??? ???????</title> <link rel="stylesheet" type="text/css" href="<?php echo base_url('template/css/style.css'); ?>" /> <!-- 1. jquery library --> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"> </script> <!-- 2. flowplayer --> <script src="http://releases.flowplayer.org/5.1.1/flowplayer.min.js"></script> <!-- 3. skin --> <link rel="stylesheet" type="text/css" href="http://releases.flowplayer.org/5.1.1/skin/minimalist.css" /> </head> <body> <div id="wrapper"> <header> <h1>??? ???????</h1> </header> <section id="box-container"> <?php echo form_open('contact', "id='contact-us'"); echo form_fieldset('???? ?? ??'); if ($this->session->userdata('mailsent')) { echo '<div>??????? ???? ??? ????? ??</div>'; $this->session->sess_destroy(); } echo '<input tabindex="1" id="name-in" value="???" type="text" name="name"/> <input tabindex="2" id="mail-in" value="?????" type="email" name="email"/> <textarea tabindex="3" id="content-in" name="message">???????</textarea> <input tabindex="4" id="submit" type="submit" value="?????" />'; echo '<div class="clear"></div>'; echo form_fieldset_close(); echo form_close(); ?> <div id="sms-comp"> <h2>?????? ??????</h2> <p> <span id="comp-title">?? ??? ????</span> ???? ??????? ???? ??? </p> </div> <div id="last-program"> <h2>?????? ????? ??????</h2> <div class="flowplayer"> <video id="my_video_1" width="212" height="126" poster="<?php echo base_url('template/images/img.jpg'); ?>" controls="controls" src="http://archive.org/download/Pbtestfilemp4videotestmp4/video_test.ogv" type='video/mp4'> </video> </div> </div> <div class="clear"></div> </section> </div> <footer> ????? ? ????? : <a href="http://powered-by.com/" target="_blank">????? ???</a> </footer> </body> </html>

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  • Inspirational software for end-users written in Haskell?

    - by Lenny222
    I think great technology ist invisible. Besides the usual suspects (GHC, Xmonad, proprietary trading software) what great examples are there for end-user software written in Haskell? I think good examples are FreeArc, Hledger and "Nikki And The Robots". Do you have more examples (full blown GUI apps, small CLI tools, etc)? Edit: For example i am fascinated by Wings3D, because while written in Erlang, users can not tell that. It just works. Among Haskell's weak spots are cross-platform GUIs. There are not many GUI apps written in Haskkel in general and most of them are no easy to use, install or even compile. What are good examples to learn from how to make hard things look easy?

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  • Deterministic Multiplayer RTS game questions?

    - by Martin K
    I am working on a cross-platform multiplayer RTS game where the different clients and a server(flash and C#), all need to stay deterministically synchronised. To deal with Floatpoint inconsistencies, I've come across this method: http://joshblog.net/2007/01/30/flash-floating-point-number-errors/#comment-49912 which basically truncates off the nondeterministic part: return Math.round(1000 * float) / 1000; Howewer my concern is that every time there is a division, there is further chance of creating additional floatpoint errors, in essence making it worse? . So it occured to me, how about something like this: function floatSafe(number:Number) : Number {return Math.round(float* 1024) / 1024; } ie dividing with only powers of 2 ? What do you think? . Ironically with the above method I got less accurate results: trace( floatSafe(3/5) ) // 0.599609375 where as with the other method(dividing with 1000), or just tracing the raw value I am getting 3/5 = 0.6 or Maybe thats what 3/5 actually is, IE 0.6 cannot really be represented with a floatpoint datatype, and would be more consistent across different platforms?

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  • Multiplayer game communication framework for mac/ios

    - by ishaq
    (Cross post from stackoverflow) I am creating a multiplayer 2D game for Mac and iOS devices. I'll be using cocso2d for graphics/game engine, however I am largely blank on what to use for multiplayer communication. Please note that I cannot use central severs e.g. SmartFox, RedDwarf, etc since I want the players to "host" games for others and be able to play it on their LAN, VPN or my own servers. Any pointers? I checked lidgren but it's for .NET only and hence not an option for me. EDIT: just in case it wasn't clear, the messaging has to be real time hence it's probably going to be over UDP

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