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  • determine if point on screen is within specific UIScrollView subview

    - by Kyle
    A UIScrollView contains several UIView objects; how can I tell if a point on the screen not generated by touches is within a specific subview of the scrollview? so far atempts to determine if the point is in the subview always return the first subview in the subviews array of the parent scrollview, ie the coordinates are relative to the scrollview, not the window. Here's what I tried (edited) -(UIView *)viewVisibleInScrollView { CGPoint point = CGPointMake(512, 384); for (UIView *myView in theScrollView.subviews) { if(CGRectContainsPoint([myView frame], point)) { NSLog(@"In View"); return myView; } } return nil; }

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  • Detect touch Cocos2d-x

    - by James Dunay
    I'm using Cocos2d-x and trying to detect touches in my HelloWorld project. Though I'm having no luck. .h class HelloWorld : public CCLayer{ private: CCSpriteBatchNode * _batchNode; CCSprite *_turkey; virtual void ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event); .ccp void HelloWorld::ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event){ CCLog("this"); } but the thing is that when I click the screen 'this' never shows up in the log. What am i missing here? thanks!

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  • Animating removeFromSuperview

    - by user230949
    I'd like to animate the transition from a subview back to the super view. I display the subview using: [UIView beginAnimations:@"curlup" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [self.view addSubview:self.mysubview.view]; [UIView commitAnimations]; The above works fine. It's going back to the super view that I don't get any animation: [UIView beginAnimations:@"curldown" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [self.view removeFromSuperview]; [UIView commitAnimations]; Is there something different I should be doing to get the subview to animate when removed?

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  • Remembering state: content offset and table cell reuse.

    - by Attacus
    I have a tableview with cells that have a scrollview in them. The scrollview is paged, 2 pages to be exact, and is meant to be able to quickly compare two small blocks of text. I'm trying to find a way to remember what the content offset of the scrollview is. Cell reuse is killing me. I've tried resetting the offset in prepareForReuse or directly in the cellForRowAtIndexPath, but it seems to give me exactly what you'd expect: Randomly offset tablecells after reuse. Anyone have any ideas?

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  • When we should use NSThreads in a cocoa Touch ?

    - by srikanth rongali
    I am writing a small game by using cocos2d. It is a shooting game. Player on one side and enemy on other side. To run the both actions of player shooting and enemy shooting do we should use threads ? Or can we do without using them. At present I am not using threads. But I can manage to do both actions of player and enemy at same time. Should I use threads compulsory good performance ? Or am I doing wrong without using threads ? Please help me from this confusion. Thank you.

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  • Which way to store this data is effective?

    - by Tattat
    I am writing a game, which need a map, and I want to store the map. The first thing I can think of, is using a 2D-array. But the problem is what data should I store in the 2D-array. The player can tap different place to have different reaction. So, I am thinking store a 2D-array with objects, when player click some position, and I find it in the array, and use the object in that array to execute a cmd. But I have a concern that storing lots of object may use lots of memory. So, I am think storing char/int only. But it seems that not enough for me. I want to store the data like that: { Type:1 Color:Green } No matter what color is, if they are all type 1, the have same reactions in logic, but the visual effect is based on the color. So, it is not easy to store using a prue char/int data, unless I make something like this: 1-5 --> all type 1. 1=color green , 2=color red, 3 = color yellow.... ... 6-10 --> all type 2. 2 = color green, 2 = color red ... ... So, do you have any ideas on how to minimize the ram use, but also easy for me to read... ...thx

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  • Add image contact in address book

    - by Paska
    Hi all, how can i use kABPersonImageFormatThumbnail or something else to set an image to a contact in address book??? I want use a /resources file. Now i use ABMultiValueAddValueAndLabel(multiPhone, @"+39-02-1234567", kABWorkLabel, NULL); to set a value in address book. An image seems to be the same behavior, but what type need use? ABMultiValueAddValueAndLabel(multiPhone, ?????, kABPersonImageFormatThumbnail, NULL); Thanks A

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  • Passing a column name instead of index in sqlite3

    - by user271753
    The problem code: NSString *query = @"SELECT Name FROM Category"; sqlite3_stmt *statement; if (sqlite3_prepare_v2(database, [query UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { char *row =(char *)sqlite3_column_text(statement,0); char *rowData = (char *)sqlite3_column_text(statement,1); NSString *fieldName = [[NSString alloc] initWithUTF8String:row]; NSString *fieldValue = [[NSString alloc] initWithUTF8String:rowData]; NSLog(@"%@",fieldName); NSLog(@"%@",fieldValue); [fieldName release]; [fieldValue release]; } sqlite3_finalize(statement); } char *row =(char *)sqlite3_column_text(statement,0); In the above code instead of 0 can't I just pass a column name? How can I do that ?

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  • Stop lazy-loading images?

    - by Greg
    Here's the issue – I followed along with the Apple lazy-load image sample code to handle my graphical tables. It works great. However, my lazy-load image tables are being stacked within a navigation controller so that you can move in and out of menus. While all this works, I'm getting a persistent crash when I move into a table then move immediately back out of it using the "back" button. This appears to be a result of the network connections loading content not being closed properly, or calling back to their released delegates. Now, I've tried working through this and carefully setting all delegates to nil and calling close on all open network connections before releasing a menu. However, I'm still getting the error. Also – short posting my entire application code into this post, I can't really post a specific code snippet that illustrates this situation. I wonder if anyone has ideas for tasks that I may be missing? Do I need to do anything to close a network connection other than closing it and setting it to nil? Also, I'm new to debugging tools – can anyone suggest a good tool to use to watch network connections and see what's causing them to fail? Thanks!

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  • What is the proper way of hard-coding sections in a UITableView?

    - by Sheehan Alam
    I have a UITableView with 3 sections that are hard coded. Everything is working fine, but I am not sure if I am doing it correctly. Define number of rows in section: - (NSInteger)tableView:(UITableView *)tblView numberOfRowsInSection:(NSInteger)section { NSInteger rows; //Bio Section if(section == 0){ rows = 2; } //Profile section else if(section == 1){ rows = 5; } //Count section else if(section == 2){ rows = 3; } } return rows; } Here is where I build my cells: - (UITableViewCell *)tableView:(UITableView *)tblView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tblView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.numberOfLines = 5; cell.textLabel.font = [UIFont fontWithName:@"Helvetica" size:(10.0)]; cell.textLabel.lineBreakMode = UILineBreakModeWordWrap; if ([self.message_source isEqualToString:@"default"]) { if (indexPath.section == 0) { if (indexPath.row == 0) { cell.textLabel.text = [Utils formatMessage:[NSString stringWithFormat: @"%@", mySTUser.bio]]; cell.detailTextLabel.text = nil; } else if(indexPath.row == 1){ cell.textLabel.text = [NSString stringWithFormat: @"%@", mySTUser.website]; cell.detailTextLabel.text = nil; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } } } //more code exists, but you get the point... Now I define my number of sections - (NSInteger)numberOfSectionsInTableView:(UITableView *)tblView { return 3; } Is this the proper way of hard-coding my UITableView? Will I run into any issues when cells are reused?

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  • How can I retain the data stored in plist from UITextField when application is restarted ?

    - by srikanth rongali
    I am using the plist to store the data entered in the UITextFields. But, when I restart my application all the data entered previously was deleted. How can I retain the data in the Plist. I have a UITableView and when a cell is touched a view appears with two UITextFields. nameField and descriptionField. I stored the data in this way. My code is. -(void)save:(id)sender { indexOfDataArray = temp; //the cell selected in table view. NSString *string1 = [[NSString alloc]init]; NSString *string2 = [[NSString alloc]init]; string1 = nameField.text; string2 = descriptionField.text; NSDictionary *myDict = [[NSDictionary alloc] initWithObjectsAndKeys:string2, string1, nil]; [myArray addObject:myDict]; //myArray is NSMutableArray declared in tableViewController class. //[myArray insertObject:myDict atIndex:indexOfDataArray]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"tableVideoData.plist"]; [myArray writeToFile:path atomically:YES]; UIAlertView *alertMesage = [[UIAlertView alloc] initWithTitle: @"Save Alert" message:@"The data entered is saved" delegate:nil cancelButtonTitle:@"cancel" otherButtonTitles:nil] ; [alertMesage show]; [alertMesage release]; } When I am using the [myArray insertObject:myDict atIndex:indexOfDataArray]; It is giving the error *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray insertObject:atIndex:]: index (2) beyond bounds (1)' So I used [myArray addObject:myDict]; Please help me, how can I retain the data in plist. Thank You.

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  • invoke a method on the click of backbutton

    - by praseed
    hi friends... Does anyone know how can i invoke a method on the click of the backbarButton of a viewcontroller... wat i have are two table view controllers..one list view and another detail view.... the detail view is pushed in to the navigation controller when an item is clicked in the list view. when the Back bar button is clicked i want to invoke a function... Pls any help will be appreciated..

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  • Then files in my project folder used for what?

    - by william-hu
    I finished one project. But others want me give them the non-Compiled code.what's that? My project folder include: Classes:of course, the source code. build: I don't understand clearly. imagesrc: I added, include the images of my project. The others are the nib file. Give me the explanation in detail,thank you so much.

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  • [self removeFromSuperview] not doing dealloc

    - by jonydep
    i have this in the superview: mySubView = [[MySubView alloc] init]; [self addSubview:mySubView]; [mySubView release]; then at some point later, in the sub view, this: [self removeFromSuperview]; when i debug it, i notice that the dealloc for the subview is never called, even though i'm fairly sure the reference count should be 0. any ideas why this might be? thanks.

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  • Return NSArray from NSDictionary

    - by Jon
    I have a fetch that returns an array with dictionary in it of an attribute of a core data object. Here is my previous question: Create Array From Attribute of NSObject From NSFetchResultsController This is the fetch: NSFetchRequest *request = [[NSFetchRequest alloc] init]; [request setEntity:entity]; [request setResultType:NSDictionaryResultType]; [request setReturnsDistinctResults:NO]; //set to YES if you only want unique values of the property [request setPropertiesToFetch :[NSArray arrayWithObject:@"timeStamp"]]; //name(s) of properties you want to fetch // Execute the fetch. NSError *error; NSArray *objects = [managedObjectContext executeFetchRequest:request error:&error]; When I log the NSArray data, I get this: The content of data is( { timeStamp = "2011-06-14 21:30:03 +0000"; }, { timeStamp = "2011-06-16 21:00:18 +0000"; }, { timeStamp = "2011-06-11 21:00:18 +0000"; }, { timeStamp = "2011-06-23 19:53:35 +0000"; }, { timeStamp = "2011-06-21 19:53:35 +0000"; } ) What I want is an array with this format: [NSArray arrayWithObjects: @"2011-11-01 00:00:00 +0000", @"2011-12-01 00:00:00 +0000", nil];' Edit: This is the method for which I want to replace the data array with my new data array: - (NSArray*)calendarMonthView:(TKCalendarMonthView *)monthView marksFromDate:(NSDate *)startDate toDate:(NSDate *)lastDate { NSLog(@"calendarMonthView marksFromDate toDate"); NSLog(@"Make sure to update 'data' variable to pull from CoreData, website, User Defaults, or some other source."); // When testing initially you will have to update the dates in this array so they are visible at the // time frame you are testing the code. NSArray *data = [NSArray arrayWithObjects: @"2011-01-01 00:00:00 +0000", @"2011-12-01 00:00:00 +0000", nil]; // Initialise empty marks array, this will be populated with TRUE/FALSE in order for each day a marker should be placed on. NSMutableArray *marks = [NSMutableArray array]; // Initialise calendar to current type and set the timezone to never have daylight saving NSCalendar *cal = [NSCalendar currentCalendar]; [cal setTimeZone:[NSTimeZone timeZoneForSecondsFromGMT:0]]; // Construct DateComponents based on startDate so the iterating date can be created. // Its massively important to do this assigning via the NSCalendar and NSDateComponents because of daylight saving has been removed // with the timezone that was set above. If you just used "startDate" directly (ie, NSDate *date = startDate;) as the first // iterating date then times would go up and down based on daylight savings. NSDateComponents *comp = [cal components:(NSMonthCalendarUnit | NSMinuteCalendarUnit | NSYearCalendarUnit | NSDayCalendarUnit | NSWeekdayCalendarUnit | NSHourCalendarUnit | NSSecondCalendarUnit) fromDate:startDate]; NSDate *d = [cal dateFromComponents:comp]; // Init offset components to increment days in the loop by one each time NSDateComponents *offsetComponents = [[NSDateComponents alloc] init]; [offsetComponents setDay:1]; // for each date between start date and end date check if they exist in the data array while (YES) { // Is the date beyond the last date? If so, exit the loop. // NSOrderedDescending = the left value is greater than the right if ([d compare:lastDate] == NSOrderedDescending) { break; } // If the date is in the data array, add it to the marks array, else don't if ([data containsObject:[d description]]) { [marks addObject:[NSNumber numberWithBool:YES]]; } else { [marks addObject:[NSNumber numberWithBool:NO]]; } // Increment day using offset components (ie, 1 day in this instance) d = [cal dateByAddingComponents:offsetComponents toDate:d options:0]; } [offsetComponents release]; return [NSArray arrayWithArray:marks]; }

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  • NSManagedObject How To Reload

    - by crissag
    I have a view that consists of a table of existing objects and an Add button, which allows the user to create a new object. When the user presses Add, the object is created in the list view controller, so that the object will be part of that managed object context (via the NSEntityDescription insertNewObjectForEntityForName: method). The Add view has a property for the managed object. In the list view controller, I create an Add view controller, set the property to the managed object I created, and then push the Add view on to the navigation stack. In the Add view, I have two buttons for save and cancel. In the save, I save the managed object and pass the managed object back to the list view controller via a delegate method. If the user cancels, then I delete the object and pass nil back to the list view controller. The complication I am having in the add view is related to a UIImagePickerController. In the Add view, I have a button which allows the user to take a photo of the object (or use an existing photo from the photo library). However, the process of transferring to the UIImagePickerController and having the user use the camera, is resulting in a didReceiveMemoryWarning in the add view controller. Further, the view was unloaded, which also caused my NSManagedObject to get clobbered. My question is, how to you go about reloading the NSManagedObject in the case where it was released because of the low memory situation?

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  • What's the correct way to represent a linear process in CocoaTouch (UIKit)?

    - by UloPe
    I need to represent a linear process (think wizard) in an iPad app. In principle I could use a UINavigationController and just keep pushing new controllers for each step of the process. But this seems rather inefficient since the process I'm modeling has no notion of navigating backwards so all previous views would pointlessly stay around and use up resources. At the moment I keep adding and removing a subview to one "master" viewcontroller and basically swapping out the contents. This works but feels rather clunky and I hope there is some nicer way to achieve this. Additionally there needs to be an animated transition between the views. (I have this working at the moment via beginAnimations / commitAnimations)

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  • how to create a auto-incremented attribute in xcode managed object model

    - by Mausimo
    Hey, what i want to do is to make a int that will be the ID of the entity and auto increment itself whenever a new entity is added (just like a SQL identity property). Is this possible? i tried using indexed (checked on attribute) however there is no description to what indexed even does. EDIT: I am adding annotations to a map, when you click the pin the annotationview with a chevron shows up. Now when you click this button i would like to load an associated picture. However the only way i know how to link the picture to this button is to give the picture a unique id, and then set the button.tag to this id and then load based on the button.tag.

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  • How to write a value validation method for core data?

    - by mystify
    The docs say: you should implement methods of the form validate:error:, as defined by the NSKeyValueCoding protocol so lets say I have an attribute which is an int: friendAge I want to make sure that any friend may not be younger than 30. So how would I make that validation method? -validateFriendAge:error: What am I gonna do in there, exactly? And what shall I do with that NSError I get passed? I think it has an dictionary where I can return a humanly readable string in an arbitrary language (i.e. the one that's used currently), so I can output a reasonable error like: "Friend is not old enough"... how to do that?

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  • How to pass an int value on UIButton click inside UITableView

    - by Toran Billups
    So I have a view controller with a single UITableView that shows a string to the user. But I needed a way to have the user select this object by id using a normal UIButton so I added it as a subview and the click event works as expected. The issue is this - how can I pass an int value to this click event? I've tried using attributes of the button like button.tag or button.accessibilityhint without much success. How do the professionals pass an int value like this? Also it's important that I can get the actual [x intValue] from the int later in the process. A while back I thought I could do this with a simple NSLog(@"the actual selected hat was %d", [obj.idValue intValue]); But this doesn't appear to work (any idea how I can pull the actual int value directly from the variable?). The working code I have is below - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } if ([self.hats count] > 0) { Hat* obj = [self.hats objectAtIndex: [indexPath row]]; NSMutableString* fullName = [[NSMutableString alloc] init]; [fullName appendFormat:@"%@", obj.name]; [fullName appendFormat:@" %@", obj.type]; cell.textLabel.text = fullName; cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; //add the button to subview hack UIButton* button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(50, 5, 50, 25); [button setTitle:@"Select" forState:UIControlStateNormal]; button.backgroundColor = [UIColor clearColor]; button.adjustsImageWhenHighlighted = YES; button.tag = obj.idValue; //this is my current hack to add the id but no dice :( [button addTarget:self action:@selector(action:) forControlEvents:UIControlEventTouchUpInside]; [cell.contentView addSubview:button]; //hack } return cell; } - (void)action:(id)sender { int* hatId = ((UIButton *)sender).tag; //try to pull the id value I added above ... //do something w/ the hatId }

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