Search Results

Search found 31075 results on 1243 pages for 'change'.

Page 543/1243 | < Previous Page | 539 540 541 542 543 544 545 546 547 548 549 550  | Next Page >

  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

    Read the article

  • chdir programmatically

    - by james owen
    Friday, March 12, 2010 1:18 pm. In windows -- and probably unix for that matter -- using the chdir() function in a (32-bit) program doesn't change the directory when the program exits. (It does in a 16-bit windows program.) Does anybody know how to do that in a windows 32-bit program?

    Read the article

  • Determine number of screens and screen relative location without WinForms

    - by Philipp Schmid
    I want to save and restore the window position of my WPF application. I want to make the code robust to use with multiple monitors who's number and relative location can change (I want to avoid opening my application off-screen when the monitor configuration has changed inbetween invocations). I know of the Screen class in System.Windows.Forms, but I don't want to take a dependency on that assembly just for this feature.

    Read the article

  • Making an rtf document right to left

    - by Joker
    I hava an rtf document. I want to change the entire document to be right to left instead of left to right in code. i know the rtf specification is a standard, and should probably use rtldoc (http://msdn.microsoft.com/en-us/library/aa140283(office.10).aspx) only problem is I don't know where to put it. Any other way?

    Read the article

  • Read hexa data from file

    - by confusedman
    I'm trying to read hexa data(color value ex. 0xffffffff) from txt file... but i don't know how to read it.... i declared the color value like 'uint color' and i want to change the value though txt file. if i use int data i can use 'atoi' function, but what can i use function for uint?

    Read the article

  • wrapper not containing content div

    - by madelikethis
    Hi, I'm trying to get my wrapper to hold my content but it won't. I've taken out the floats and added "overflow: visible" no no avail. I'm thinking it's because of my z-indexing and negative margins, but have tried taking these out and still no change. Any ideas? http://www.jenniferhope.com/bio (the float is still in this example.) Thanks for any help you can offer!

    Read the article

  • Do not fire 'zoom_changed' event when calling fitBounds function on map

    - by Encore PTL
    Is there a way to prevent the zoom_change event from being triggered if it occurs due to fitBounds() ? I am having an issue where I need to do a search on the server from client when there is a zoom change to map but every time I call fitBounds() it causes zoom_change to trigger which causes the client to do another search on the server. I am only interested in zoom_change done by users and not programmatically using fitBounds.

    Read the article

  • selected item in a select tag

    - by comi
    hi everybody i have a problem please help me i have 4 select tag in my php page and when i post my parameters to my page all of select tags clear and i want my selected item dont change - excuse me for my bad english

    Read the article

  • Across process marhalling problem with an array of points

    - by ElMagn
    Hi All, We have what we think is a marshalling problem with a renderer object when called across process boundaries. The renderer is an ATL COM server with a COM object that implements the IPoints interface defined below: typedef [uuid(B0E01719-005A-427c-B9DD-B42A18E969AE)] struct Point { double X; double Y; } Point; [ object, uuid(3BFECFE3-B4FB-4f14-8257-6E065D02E3B3), helpstring("IPoints Interface"), dual, ] interface IPoints : IDispatch { HRESULT DrawPolyLine([in] long hDC, [in] short count, [in, size_is(count)] Point * points ); // many more like DrawLine } The count parameter represents the number of points and the points parameter represents an array of the actual points. We have two process running, a graphical display process (GDP) and a tabular (grid) display process (TDP). A factory in the GDP, written in C#, creates the renderer and the clients of the renderer in the GDP. When the clients call into the renderer, everything displays correctly. The renderer is created at start up BTW. There is another factory in the TDP, written in VB6, that calls into the factory in the GDP to create the clients. When the clients call into the renderer, only the first point in the array is marshaled correctly, all the other points are garbage. Seems that the rendering works only when the client creation is started from the same process as the renderer. Now, i am not sure what the solution to this problem is. It seems that if we can guarantee that the clients are always created from a thread in the same GDP process as the renderer then the points are marshaled correctly. We tried using a background thread from the Thread Pool in C# and it indeed worked. The problem is that Windows Forms created from the clients stopped working because accessing the form's controls from a thread other than the thread that created the control is not allowed. We might change the calls to access the forms but we have quite a few of them and are trying to look into a different solution that might involve making changes to the renderer. The other problem is that the renderer is legacy code and we can't just change the interface. I am wondering what can we do to the renderer's interface that would help with marshalling from across process calls. Any ideas would be greatly appreciated. Regards, ElMagn

    Read the article

  • TFS 2008 checks out code automatically on edit

    - by Jangwenyi
    I am working on a Visual Studio 2008 project that is already added to TFS server. I am not sure which settings and policies have been configured for the TFS (this is done by a separate dept, not developers) Every time I make an edit to a code file , the file is checked out automatically (without explicitly checking out the code file myself) Please help me locate this setting or policy because it is not very useful at the moment. Sometime you want to make a local change to try out something, and not necessarily check out the code....

    Read the article

  • per process configurable core dump directory

    - by Hanno Stock
    Is there a way to configure the directory where core dump files are placed for a specific process? I have a daemon process written in C++ for which I would like to configure the core dump directory. Optionally the filename pattern should be configurable, too. I know about /proc/sys/kernel/core_name_format, however this would change the pattern and directory structure globally. Apache has the directive CoreDumpDirectory - so it seems to be possible.

    Read the article

  • printing dynamically string in one line in python

    - by EngHamoud
    I'm trying to print strings in one line. I've found solutions but they don't works with windows correctly. I have text file contains names and I want to print them like this name=john then change john to next name and keep name=, I've made this code but didn't work correctly with windows: op = open('names.txt','r') print 'name=', for i in op.readlines(): print '\r'+i.strip('\n') thank you for your time

    Read the article

  • C# 4.0 Named Parameters - should they always be used when calling non-Framework methods?

    - by David Neale
    I really this is a hugely subjective topic but here is my current take: When calling methods which do not form part of the .NET BCL named parameters should always be used as the method signatures may well change, especially during the development cycle of my own applications. Although they might appear more verbose they are also far clearer. Is the above a reasonable approach to calling methods or have I overlooked something fundamental?

    Read the article

  • How to reload ASP 1.0 page with additional parameter

    - by Amadeus45
    Hi, I'm a beginner of ASP. I'm maintaining at ASP 1.0 page and I want to reload the page with an additional parameter when user click client-side URL. The objective is to export the table currently display in Excel. So I want to reload the page with a special parameter that would tell the page to change the ResponseType to be Excel data. Any idea ? Thanks

    Read the article

  • the fastest VC++ Compiler

    - by Shadi
    Hello, What is the fastest VC++ compiler possible. I want to compile VC++ version of LZMA. I did compile it using Visual Studio .NET, but it is not fast enough for my job. In addition, I need to change the Compiler settings in order to make it as fast as possible. I would appreciate if you introduce me a fast compiler and/or some information about its settings. Thanks in advance, Shadi.

    Read the article

  • Changing the highlight color of text in Flash with ActionScript 2.

    - by Zachary Lewis
    I've got several input text fields, and my design requirement is to have gold text on a black background that, when highlighted, is black text on a gold background; however, Flash's default selected text highlight color scheme is white text on a black background and there is no way to change this. Does anyone have any workarounds that are easy to implement and don't require additional classes (the design requests minimal outside classes).

    Read the article

  • How to distort the desktop screen

    - by HaifengWang
    Hi friends, I want to change the shape of the desktop screen, so what are displayed on the desktop will be distorted at the same time. And the user can still operate the PC with the mouse on the distorted desktop(Run the applications, Open the "My Computer" and so on). I think I must get the projection matrix of the screen coordinate at first. Then transform the matrix, and map the desktop buffer image to the distorted mesh. Are there any interfaces which can modify the shape of the desktop screen in OpenGL or DirectX? Would you please give me some tip on it. Thank you very much in advance. Please refer to the picture from http://oi53.tinypic.com/bhewdx.jpg BR, Haifeng Addition1: I'm sorry! Maybe I didn't express clearly what I want to implement. What I want to implement is to modify the shape of the screen. So we can distort the shapes of all the applications which are run on Windows at the same time. For example that the window of "My Computer" will be distorted with the distortion of the desktop screen. And we can still operate the PC with mouse from the distorted desktop(Click the shortcut to run a program). Addition2: The projection matrix is just my assume. There isn't any desktop projection matrix by which the desktop surface is projected to the screen. What I want to implement is to change the shape of the desktop, as the same with mapping the desktop to an 3D mesh. But the user can still operate the OS on the distorted desktop(Click the shortcut to run a program, open the ie to surf the internet). Addition3: The shapes of all the programs run on the OS are changed with the distortion of the screen. It's realtime. The user can still operate the OS on the distorted screen as usually. Maybe we can intercept or override the GPU itself to implement the effect. I'm investigating GDI, I think I can find some clue for that. The first step is to find how to show the desktop on the screen.

    Read the article

< Previous Page | 539 540 541 542 543 544 545 546 547 548 549 550  | Next Page >