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  • experience: coding on netbooks

    - by pascal
    HI, i want to buy a netbook for doing some stuff in the train. Can someone report how it is to code simple stuff on a netbook? 10/12". I wanted to buy a very cheap one. like 1gb ram 1,6ghz blabla. and run linux on it with apache. i will code with JS/PHP. and as IDE i'll be using notepad++. so nothing big like eclispe or something else. maybe later on eclipse for java, but that doesn't really matter. so first, would this setup work fine on such a netbook and, is it okay for coding? I don't style any homepages on the netbook, I just want to code. would be nice if someone can share his experience in that. thanks :)

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  • How do you maintain content size vs. content quality in an application?

    - by PeterK
    I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am using TexturePacker to optimize the thing. I would like to ask if there are any rules-of-thumb, tricks, ideas etc. to adjust to in regards to size of content, quality and how you maintain high-quality HD-based graphics due to its size vs. the device memory sizes? Also, is it a good idea to only have one copy of the sprites and scale it using code?

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  • How to organize unit/integration test in BDD

    - by whatf
    So finally after reading a lot, I have understood that the difference between BDD and TDD is between T & B. But coming from basic TDD background, what I used to was, first write unittest for database models write test for views (at this point start with integration test as well, along with unittests) write more integration tests for testing UI stuff. What would be a correct way to approach BDD. Say I have a simple blog application. Given : When a user logs in. He should be shown list of all his posts. But for this, I need a model with a row user, another row blog posts. So how do we go about writing tests? when do we create fixtures? When do we write integration (selenium) tests?

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  • Looking for a non-cryptographic hash function that returns a single character

    - by makerofthings7
    Suppose I have a dictionary of ASCII words stored in uppercase. I also want to save those words into separate files so that the total word count of each file is approximately the same. By simply looking at the word I need to know which file it should be in (if it's there at all). Duplicate words should go into the same file and overwrite the last one. My first attempt at solving this problem is to use .NET's object.GetHashCode() function and .Trim() to get one of the "random" characters that pop up. I asked a similar question here If I only use one character of object.GetHashCode() I would get a hash code character of A..Z or 0..9. However saving the result of GetHashCode to disk is a no-no so I need a substitute. Question: What algorithm (or subset of an algorithm) is appropriate for pigeonholing strings into a single character or range of characters (Like hex 0..F offers 16 chars)? Real world usage: I'll use this answer to modify the Partition key used in Azure Table storage as described here

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  • How do I render terrain in a 2.5D perspective, like in the game Don't Starve?

    - by Hamdan
    I have experience in making 2D side scroller games such as Terraria, but now I want to challenge myself and make a game that has a 2.5D perspective. The game I am trying to mimic is Don't Starve. Right now my focus is on figuring out how to render the ground. I am having a hard time figuring out how they generated the ground, and then rendered it. The way I think they rendered the ground is by first painting the ground in some paint program, and then somehow manipulating that flat image so that it appears to have depth. I am completely confused by how you would actually render that type of terrain. I want the terrain to have the following features: Look like the terrain in Don't Starve, here is a video showing the terrain in Don't Starve The terrain will be flat, and the camera's angle and perspective will be fixed Any tips and hints will be appreciated, Thank you in advance. (I am working in Java, using the Light Weight Java Game Library (LWJGL).)

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  • how to uninstall sphinx server

    - by misterjinx
    I installed (from sources) yesterday sphinx server and didn't think of configuring it properly, so I left the default installation directory (/usr/local). Today I realized that it created all of it's directories inside that directory, instead of creating its own (as I wrongly thought). So today I started again the installation and specified explicitly the location where to install. After that I removed the previous directories from /usr/local that were created when the first installation was done (bin, etc, var). So I thought of giving it a test. I created the .conf file and wanted to run the indexer. But now, the indexer always tries to search the .conf file in the old location (obviously does not find anything) and when I specify where to find the .conf file it gives me errors for each of the configuration settings present. I know I did something wrong when I deleted manually those files and that's why I'm asking you if have any ideas how to correctly uninstall sphinx. Thank you.

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  • Where is the UIM notification area icon in Unity?

    - by James
    When I was using Maverick, it was possible to switch the input method from a UIM indicator applet. Now that I have upgraded to Oneiric, I can't seem to switch the input method even when I open uim-im-switcher-gtk. This is necessary for me because I need to be able to switch back and forth between English and Tibetan and the keyboard shortcuts don't seem to work until after I've changed the input method from the panel first. Is there some way to get a UIM indicator on the Unity panel? This is a major regression for me and makes it impossible to do certain kinds of work in Ubuntu.

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  • I Need Help With A Game (Well The API)! [closed]

    - by user1758938
    I'm not "sure" which API (or language) I should use for a little 3D FPS game I'm gonna make although I don't have helpers lol. Anyway I'm ok with Java, C# and C++ but I need a good setup (easy to use) with the tools I need to make the game. I tried things like XNA but I want to check other options first because I don't like how it makes a installer and stuff, it's really annoying. I Need A API That Can Do These Things: 3D Rendering Input Sound And If It's Not Too Much To Ask Some Cool Shaders, Dynamic Lighting And A 3D Sound System Im "Ok" If I Have To Use Multiple APIs To Do This But Please Help Me!

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  • Why isn't this simple CRON job working?

    - by JakeRow123
    I am on Ubuntu server and would like to send an email to myself every 10 minutes (as a test). The code for that is in this file: /var/www/cron-test.php To set up the cron I typed: crontab -e and added this line to the bottom of the file using nano editor: ### email me every 10 min. */10 * * * * /var/www/cron-test.php But that script is not running every 10 minutes. I only recieve the email if I load the PHP script directly in my browser. The cron doesn't seem to be executing at all. What am I doing wrong? Also this is my first time setting up a cron so putting the cron script in my www folder is probably not a good idea, should I put it elsewhere? If so where? Also is there a cron error log? Where all failed crons can be seen?

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  • How can I access bitmaps created in another activity?

    - by user22241
    I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game activity, This is causing choppy animation in the splashscreen while it loads/creates the bitmaps for the new activity. I've been told that I should load all my bitmaps in one go at the very beginning. However, I can't work out how to do this - could anyone please point me in the right direction? I have 2 activities, a splash screen and the main game. Each consist of a class that extends activity and a class that extends SurfaceView (with an inner class for the rendering / logic updating). So, for example at the moment I am creating my bitmaps in the constructor of my SurfaceView class like so: public class OptionsScreen extends SurfaceView implements SurfaceHolder.Callback { //Create variables here public OptionsScreen(Context context) { Create bitmaps here } public void intialise(){ //This method is called from onCreate() of corresponding application context // Create scaled bitmaps here (from bitmaps previously created) }

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  • Matching my skills with Java and Web Programming

    - by John R
    here is my main question: What is the most common way that Java is used in web development? The reason I ask: I am currently in the process of finding my first internship. Every employer has a separate set of languages, technologies and acronyms they want their candidates to know. In school I did well with Java. As a hobby and interest I have developed a handful of web pages widgets, scripts, etc. My university emphasized Java, C and theory. My hobbies emphasize HTML, PHP, JavaScript, CSS, and a little jQuery, etc. I can't learn a dozen different technologies to satisfy most prospective employers (in what is left of the summer). I think my best bet is combine my skills with Java and my interests in web development. That brings me back to my original question: What is the most common way that Java is used in web development?

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  • Kill Android Apps without Task Manager

    - by Gopinath
    Android is for geeks. It best fits for the users who know how to get around sloppy areas and find their way out. If you are an heavy Android user you would have noticed Apps crashing often. A well written App should not crash, if crashes should exit the process gracefully. But unfortunately Google Play has many apps that not only just crash, they hang in a where they don’t respond and you can’t access the application. The only option left to you is to forcefully close them. If you encounter a situation to forcefully close an App you have two options. First one is to use Task Manager application to close them and the second option is use built in Android OS features. Here are the steps to forcefully close an Android App without using Task Manager Step 1: Go to Settings and select Apps Step 2: Switch to All apps tab and select the application you want to close Step 3: Touch on Force Stop button to forcefully close the app That’s the simplest way to forcefully kill Android Apps.

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  • How to find the occurrence of particular character in string - CHARINDEX

    - by Vipin
    Many times while writing SQL, we need to find if particular character is present in the column data. SQL server possesses an in-built function to do this job - CHARINDEX(character_to_search, string, [starting_position]) Returns the position of the first occurrence of the character in the string. NOTE - index starts with 1. So, if character is at the starting position, this function would return 1. Returns 0 if character is not found. Returns 0 if 'string' is empty. Returns NULL if string is NULL. A working example of the function is SELECT CHARINDEX('a', fname) a_First_occurence, CHARINDEX('a', fname, CHARINDEX('a', fname)) a_Second_occurrence FROM Users WHERE fname = 'aka unknown' OUTPUT ------- a_First_occurence a_Second_occurrence 1 3

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  • Problem installing LibreOffice; please help!

    - by EmmyS
    I followed the instructions for installing LibreOffice found here, which are basically the same instructions found all over askubuntu and the web in general. I followed the instructions (including removing OO first) for gnome; all that is in my Applications menu now is LibreOffice (OO used to have OpenOffice Spreadsheet, OpenOffice Presentation, etc.) When I open LibreOffice, I get the splash screen/menu, but all of the choices for creating new docs are greyed out. It also will not open any office/type files (no errors; they just don't open.) The terminal commands indicated that installation was successful, but obviously something is missing. I'm guessing I can just reinstall OO from the software center, but I'd really like to give LibreOffice a try, given the lack of ongoing development on OO. Can anyone help me out?

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  • How should I set up UDK with Git and CruiseControl?

    - by Martin Sojka
    For a new project in UDK, I'd like to set up a Git repository for version control and a CruiseControl.NET-based continuous integration solution. The good news is that he first part seems easy enough and CruiseControl.NET can work off Git repositories. The bad news is that according to my searches, nobody has ever tried to do this. Ideally, I'm looking for a step-by-step guide on how to set up such a development environment assuming more than one development computer, one central repository for the "master" branch, and one machine for building and packaging the binaries via CruiseControl.NET. Related: Version control system for game development with UDK? Options for UDK and version control repositories? CruiseControl.NET and Git

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  • I'm trying to install postgresql on 12.04, and it's just not working

    - by Pointy
    I've got a new installation and I'm trying to get Postgresql working. The database was installed and I started a restoration from a dump on another machine, but that ran into problems because I had forgotten to install the "contrib" package. I used "pg_dropcluster" to drop the old cluster so I could start from scratch, and that's when things went weird. The first manifestation of this was that /etc/postgresql was just empty. I uninstalled the postgresql package and reinstalled, several times, to no avail. Is there something I can do to figure out why apt is confused here? I've done this many times on many systems and never seen anything like this happen.

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  • Delete blank row in dropdownlist or select default value in infopath dropdown

    - by KunaalKapoor
    Regular Dropdown (Pulling from DataSource)1. Double click on dropdown field in the data source.2. Select Fx button for Default value.3. Select Insert field or group.4. Select secondary xml from data source.5. Select “value” and click on ok.For a cascading dropdown:You have to add the rule and follow these steps,1. Rules -> ‘Add’ - > ‘Add Action’.2. Select ‘Set a field value’ option in first dropdown in Action.3. Select your field with help of ‘Select a Field or Group’ option in ‘Field’.4. Select your external data source list value in ‘Value’.This rule you can apply in OnLoad or whenever you will get external data source values.

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  • Webcast: SANS Institute Product Review of Oracle Identity Manager 11gR2

    - by B Shashikumar
    Translating the IT-centric, directory based view of access and authorization into the process-driven concerns of business users inevitably creates unique challenges. Enterprises struggle to determine which users have access to what resources and what they are doing with that access. Enforcing governance controls is critical to reduce the risk that an employee or malicious third party with excessive access will take advantage of that access. Dave Shackleford, SANS analyst, recently reviewed the User Provisioning capabilities of Oracle Identity Manager 11gR2. In this webcast, attendees will hear from Dave and other Oracle and customer experts on: The key challenges associated with implementing self-service user provisioning Oracle’s unique online “shopping cart” model for self-service access request Real world case study of user provisioning Best practices for deployment Register today, for this complimentary webcast, hosted by The SANS Institute. Attendees will be among the first to receive a new SANS Analyst Whitepaper on this subject. When: Thur Sep 27  9am PT/12p ET Where: Register here

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  • Why does Unity in 2d mode employ scaling and the default othographic size the way it does?

    - by Neophyte
    I previously used SFML, XNA, Monogame, etc to create 2d games, where if I display a 100px sprite on the screen, it will take up 100px. If I use 128px tiles to create a background, the first tile will be at (0,0) while the second will be at (129,0). Unity on the other hand, has its own odd unit system, scaling on all transforms, pixel-to-units, othographic size, etc etc. So my question is two-fold, namely: Why does Unity have this system by default for 2d? Is it for mobile dev? Is there a big benefit I'm not seeing? How can I setup my environment, so that if I have a 128x128 sprite in Photoshop, it displays as a 128x128 sprite in Unity when I run my game? Note that I am targeting desktop exclusively.

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  • Converting large files in python

    - by Cenoc
    I have a few files that are ~64GB in size that I think I would like to convert to hdf5 format. I was wondering what the best approach for doing so would be? Reading line-by-line seems to take more than 4 hours, so I was thinking of using multiprocessing in sequence, but was hoping for some direction on what would be the most efficient way without resorting to hadoop. Any help would be very much appreciated. (and thank you in advance) EDIT: Right now I'm just doing a for line in fd: approach. After that right now I just check to make sure I'm picking out the right sort of data, which is very short; I'm not writing anywhere, and it's taking around 4 hours to complete with that. I can't read blocks of data because the blocks in this weird file format I'm reading are not standard, it switches between three different sizes... and you can only tell which by reading the first few characters of the block.

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  • Level Representation in a 2D Game

    - by meszar.imola
    I would like to create a 2D game, where a character should move on a stage/level. My stage would be static, constructed some little cubes, similar to the well-known Mario game: some of the elements should represent an element of the way where the character can step, but if the element is missing, the character should fall. My problem is, how to represent this programmatically? My first thought was to represent the stage with a vector, which should contain boolean elements, depending on the state of the element on the stage - if it's missing or not. But this means, I have to verify at my character's x or y position change if it has a stage element under or not (if not, to simulate the falling of the character) - I think it is not the best practice, it's not the beautiful solution. Can you help me with some advice, how to represent the stage?

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  • Limit the size of a directory by deleting old files

    - by Sulliwane
    I have a IP cam which save its recordings in a specific directory named Camera1 in my Ubuntu Server 12.04. I would like to limit the size of this folder to 5 gigs, by deleting -say once a day- the oldest files. I first checked the quota program but it doesn't seem to allow the creation of new files and deleting of the old ones. So I think the best workaround would be to run a bash script ? But I have no idea how to write it... Thank you guys !

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  • Writing a basic shader for large input files

    - by Zoltan Varadi
    I started writing a shader for my iOS app and instead of starting from scratch i used this tutorial here: http://www.raywenderlich.com/3664/opengl-es-2-0-for-iphone-tutorial I wrote an import function, first to import wavefront .obj models. My problem is that with I can't handle larger inputs (with a simple cube it was working). I realized that the indices array is an array of GLubyte values, which is unsigned char, so as a result i cant have more than 256 indexes. I modified it to GLuint, but then only get a blank screen. What else needs to me modified? p.s.: the source can be downloaded from here: http://d1xzuxjlafny7l.cloudfront.net/downloads/HelloOpenGL.zip

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  • Number Game Algorithm

    - by 7Aces
    Problem Link - http://www.iarcs.org.in/inoi/2011/zco2011/zco2011-1b.php The task is to find the maximum score you can get in the game. Such problems, based on games, where you have to simulate, predict the result, or obtain the maximum possible score always seem to puzzle me. I can do it with recursion by considering two cases - first number picked or last number picked, each of which again branches into two states similarly, and so on... which finally can yield the max possible result. But it's a very time-inefficient approach, since time increases exponentially, due to the large test cases. What is the most pragmatic approach to the problem, and to such problems in general?

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  • Expiring timed actions a good idea?

    - by Bart van Heukelom
    We have an online game where players sometimes have to wait a while (say 30 minutes) before a process they intiated completes. This encourages them to come back later. An example of this is growing crops in Farmville or basically any action in the Sims Play4Free. Now, however, there is the idea to let these processes expire, so if the player doesn't 'reap' them in time (e.g. within 4 hours) they are aborted. I'm a bit sceptical about this. How will this make players come back more often? Is not the reward of reaping the process enough for that? Can we expect players to fit their daily schedule around our game, maybe even set the alarm clock at night? Won't this just cause players to give up on starting these processes in the first place? I realise this may be too subjective for this site, so I'll end with a concrete question: Do (m)any other online free-to-play games employ this technique?

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