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  • Can I include a NSUserDefault password test in AppDelegate to load a loginView?

    - by Michael Robinson
    I have a name and password in NSUserDefaults for login. I want to place a test in my AppDelegate.m class to test for presence and load a login/signup loginView.xib modally if there is no password or name stored in the app. Here is the pulling of the defaults: -(void)refreshFields { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; usernameLabel.text = [defaults objectForKey:kUsernameKey]; passwordLabel.text = [defaults objectForKey:kPasswordKey]; Here is the tabcontroller loading part: - (void)applicationDidFinishLaunching:(UIApplication *)application { firstTab = [[FirstTab alloc] initWithStyle:UITableViewStylePlain]; UINavigationController *firstNavigationController = [[UINavigationController alloc] initWithRootViewController:firstTab]; [firstTab release]; secondTab = // EDITED FOR SPACE thirdTab = // EDITED FOR SPACE tabBarController = [[UITabBarController alloc] init]; tabBarController.viewControllers = [NSArray arrayWithObjects:firstNavigationController, secondNavigationController, thirdNavigationController, nil]; [window addSubview:tabBarController.view]; [firstNavigationController release]; [secondNavigationController release]; [thirdNavigationController release]; [self logout]; [window makeKeyAndVisible]; Here is where the loginView.xib loads automatically: - (void)logout { loginViewController = [[LoginViewController alloc] initWithNibName:@"LoginView" bundle:nil]; UINavigationController *loginNavigationController = [[UINavigationController alloc] initWithRootViewController:loginViewController]; [loginViewController release]; [tabBarController presentModalViewController:loginNavigationController animated:YES]; [loginNavigationController release]; } I want to replace the above autoload with a test similar to below (that works) using IF-ELSE - (void)logout { if ([usernameLabel.text length] == 0 || [passwordLabel.text length] == 0) { loginViewController = [[LoginViewController alloc] initWithNibName:@"LoginView" bundle:nil]; UINavigationController *loginNavigationController = [[UINavigationController alloc] initWithRootViewController:loginViewController]; [loginViewController release]; [tabBarController presentModalViewController:loginNavigationController animated:YES]; [loginNavigationController release]; }else { [window addSubview:tabBarController.view];} Thanks in advance, I'm totally lost on this.

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  • inserting values from array to table view

    - by shishir.bobby
    hi all, i hv an array parsed from xml which looks like this de <0Merkel <1AppleIphone <2Sag ich nicht <3youporn.com <4ICQ Service <5Sozialamt <6Liebesengel <7Hartz 4 i am able to set this list into table view's cell, but the problem is i am not able to break each entry for each cell..evrything is coming up in a ssingle row, how can i get each entry in each row? regards shishir

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  • having a test debug app and a released debug app side by side

    - by Tristan
    Yo! When I download my app from the iStore, the latest test version installed to my phone gets over written. Does anyone know how to have two versions of the same app side by side? On a test project, I edited the build settings so that "realease" and "debug" have different product names. This seemed to solve my problem, however when I try this same trick on my actual project, the two overwrite each other again. Does anyone have a recommendation? I don't mind how it's done. Thanks! Tristan

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  • Using CATransition in a viewController

    - by eco_bach
    Hi I'm trying to implement the ViewTransitions code sample from Apple, but putting all the logic in my viewController instead of my applicationDelegate class. I'm getting a bizarre error when I try to compile. I'm importing QuartzCore in my viewcontroller implementation as #import _kCATransitionFade", referenced from: _kCATransitionFade$non_lazy_ptr in ViewTransitionsAsViewControllerViewController.o (maybe you meant: _kCATransitionFade$non_lazy_ptr) Anyone have any ideas?

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  • UISearchBarBackground Class

    - by Jim Bonner
    I am using the following piece of code to hide the background on a UISearchBar: [[searchView.subviews objectAtIndex:0] setHidden:YES]; Pretty simple, but I worry about hard coding a position in a subview list. So I went looking for the UISearchBarBackground.h file and cannot find it. Does any know where the definition is hiding?

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  • Are Subversion 1.6 & Xcode 3.2 compatible?

    - by Meltemi
    Trying to get Xcode to work with Subversion server. Server: Subversion upgraded to 1.6.9 (Mac OS X Leopard 10.5.8) Client: Xcode 3.2.1 (Snow Leopard 10.6.2 with Subversion 1.6.5 though not sure that matters) Repository on server is setup and working fine via command line. However, I get an error when trying to create the Repository connection in Xcode: Error: 160043 (Unsupported FS format) Description: Expected FS format '2'; found format '4' a Google search seems to say that the server needs to be updated...but it's running 1.6.9 which is the most current version I'm aware of. Anyone know how to make this work? Is it even possible? I'm well aware of the command line usage but I would like to get Xcode & SVN talking... Revisiting this after some time: Using command line: username$ svn+ssh://hostname/Library/Subversion/Repository/test yields the same result: Description: Expected FS format '2'; found format Can anyone verify that I need to upgrade Subversion on the client machine to match version on server (1.6.9)?!? was hoping i wouldn't have to unless it was a "major" revision (ie. 1.5.x - 1.6.x)

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  • What are some methods to debug Javascript inside of a UIWebView?

    - by bpapa
    I'm trying to figure out why something with Javascript isn't working inside of a UIWebView. To my knowledge, there is no way to set a breakpoint inside of XCode for a js file. No problemo, I'll just go back to 2004 and use alert statemen-- oh wait they don't seem to work inside of a UIWebView either! The only thing I could think of is by exporting my HTML And JS files to my desktop and then just doing my debugging inside of Safari. And that works! But of course, the bug I'm fighting with in the UIWebView doesn't occur in Safari. Are there any other ways for debugging inside of a UIWebView, or any tricks that I can use akin to using the old-school alert method?

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  • Blurry UILabel as programmatic subview of UITableViewCell contentView

    - by Alex Reynolds
    I am adding a UILabel instance as a subview of my custom UITableViewCell instance's contentView. When I select the cell, the row is highlighted blue, except for the background of the label. The label text is sharp. When I set the label and content view backgroundColor property to [UIColor clearColor], the label text becomes blurry. How do I set the label background color to be clear, to allow the row highlight to come through, while still keeping the label text sharp? One suggestion I read elsewhere was to round the label's frame values, but this did not have any effect. CODE Here is a snippet of my custom UITableViewCell subview's -setNeedsLayout method: UILabel *_objectTitleLabel = [[UILabel alloc] initWithFrame:CGRectNull]; _objectTitleLabel.text = [self.awsObject cleanedKey]; _objectTitleLabel.font = [UIAppDelegate defaultObjectLabelFont]; _objectTitleLabel.highlightedTextColor = [UIColor clearColor]; //[UIAppDelegate defaultLabelShadowTint]; _objectTitleLabel.backgroundColor = [UIColor clearColor]; //[UIAppDelegate defaultWidgetBackgroundTint]; _objectTitleLabel.frame = CGRectMake( kCellImageViewWidth + 2.0 * self.indentationWidth, 0.5 * (self.tableView.rowHeight - 1.5 * kCellLabelHeight) + kCellTitleYPositionNudge, contentViewWidth, kCellLabelHeight ); _objectTitleLabel.frame = CGRectIntegral(_objectTitleLabel.frame); _objectTitleLabel.tag = kObjectTableViewCellTitleSubviewType; //NSLog(@"_objectTitleLabel: %@", NSStringFromCGRect(_objectTitleLabel.frame)); [self.contentView addSubview:_objectTitleLabel]; [_objectTitleLabel release], _objectTitleLabel = nil; ... self.contentView.backgroundColor = [UIAppDelegate defaultWidgetBackgroundTint]; self.contentView.clearsContextBeforeDrawing = YES; self.contentView.autoresizesSubviews = YES; self.contentView.clipsToBounds = YES; self.contentView.contentMode = UIViewContentModeRedraw;

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  • Good websites and/or books to learn game algorithms?

    - by Moshe
    I'm interested in learning video game algorithms. (For iPhone particularly, but generally as well. I assume certain concepts are the same.) I am best off (personally) learning from a book but websites are useful too. What has helped you learn game programming algorithms and concepts? EDIT: As per request, I'll clarify the types of algorithms... I was looking for any algorithms really, but I guess I was interested in (top-down view) platformer algorithms, but, now that you mention it, Seth, I do wonder about chess...

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  • NSUndoManager grouping problem?

    - by anonymous
    I'm working on a barebones drawing app. I'm attempting to implement undo/redo capability, so I tell the view's undoManager to save the current image before updating the display. This works perfectly (yes, I understand that redrawing/saving the entire view is not incredibly efficient, but to solve this problem before attempting to optimize the code). However, as expected, when I 'undo' or 'redo', only the minute change is reflected. My goal is to have the whole finger stroke undone/redone. To do that, I told the undoManager to [beginUndoGrouping] in the [touchesBegan] method, and to [endUndoGrouping] in [touchesEnded]. That works for a bit, but after drawing a few strokes, the app crashes, and gdb exits with exc_bad_access. I'm very grateful for any insight you can give me. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { mouseDragged = YES; currentPoint = [[touches anyObject] locationInView:self]; UIGraphicsBeginImageContext(drawingImageView.bounds.size); [drawingImageView.image drawInRect:drawingImageView.bounds]; CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextSetLineCap(ctx, kCGLineCapRound); CGContextSetLineWidth(ctx, drawingWidth); [drawingColor setStroke]; CGContextBeginPath(ctx); CGContextMoveToPoint(ctx, previousPoint.x, previousPoint.y); CGContextAddLineToPoint(ctx, currentPoint.x, currentPoint.y); CGContextStrokePath(ctx); [self.undoManager registerUndoWithTarget:drawingImageView selector:@selector(setImage:) object:drawingImageView.image]; drawingImageView.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); previousPoint = currentPoint; }

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  • Objective C selector memory managment (does this leak memory)?

    - by James Jones
    - (IBAction) someButtonCall { if(!someCondition) { someButtonCallBack = @selector(someButtonCall); [self presentModalViewController:someController animated:YES]; } else ... } //Called from someController - (void) someControllerFinished:(BOOL) ok { [self dismissModalViewControllerAnimated:YES]; if(ok) [self performSelector:someButtonCallBack]; else ... } I'm wondering if the user keeps getting into the !someCondition clause if the selector is leaked by assigning a new selector each time (the code above is hypothetical and not what i'm doing). Any help is appreciated. Thanks, James Jones

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  • Cocoa Touch UITableView Alphabetical '#' Match All Unmatched

    - by Kevin Sylvestre
    I have a UITableView containing names that I would like to group (and sort) by the first letter (similar to the Address Book application). I am currently able to match any section ('A'-'Z') using: // Sections is an array of strings "{search}" and "A" to "Z" and "#". NSString *pattern = [self.sections objectAtIndex:section]; NSPredicate *predicate = nil; // Ignore search pattern. if ([pattern isEqualToString:@"{search}"]) return nil; // Non-Alpha and Non-Diacritic-Alpha (?). if ([pattern isEqualToString:@"#"]); // Default case (use case and diacritic insensitivity). if (!predicate) predicate = [NSPredicate predicateWithFormat:@"name beginswith[cd] %@", pattern]; // Return filtered results. return [self.friends filteredArrayUsingPredicate:predicate]; However, matching for the '#' eludes me. I tried constructing a REGEX match using: [NSPredicate predicateWithFormat:@"name matches '[^a-zA-Z].*'"]; But this fails for diacritic-alpha (duplicate rows appear). Any ideas would be greatly appreciated! Thanks.

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  • pass value through url

    - by shishir.bobby
    hi all, i hv a question. my url is some thing like this http://www.google.com?to=shishir&from=friend and i hv 2 textfeild from where i m getting value of to and from. i need to set those values of 2 textfeiilds into the URL to="values from textfeild" from="value from textfeild" to create a somewhat called a dynamic URL. how can i do it quick reply is always appreciated regards shishir

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  • How to determine if scrolling a UITableView was done by tapping the index?

    - by John Michael Zorko
    Hello, all ... I want to determine when the index (transparent alphabet) along the side of a UITableView is tapped. To be more specific, I have a sectioned UITableView that has an index, and said index does the right thing, but when the UITableView's -scrollViewDidScroll method is called, I want to be able to determine if said scrolling was the result of the user tapping the index, vs. dragging or swiping the table view itself. If anyone has ideas on how to do this, i'd love to hear about them :-) Regards, John

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  • Why is my addSubview: method causing a leak?

    - by Nathan
    Okay, so I have done a ton of research on this and have been pulling my hair out for days trying to figure out why the following code leaks: [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; UIImage *comicImage = [self getCachedImage:[NSString stringWithFormat:@"%@%@%@",@"http://url/",comicNumber,@".png"]]; self.imageView = [[[UIImageView alloc] initWithImage:comicImage] autorelease]; [self.scrollView addSubview:self.imageView]; self.scrollView.contentSize = self.imageView.frame.size; self.imageWidth = [NSString stringWithFormat:@"%f",imageView.frame.size.width]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; Both self.imageView and self.scrollView are @propety (nonatomic, retain) and released in my dealloc.. imageView isn't used anywhere else in the code. This code is also run in a thread off of the main thread. If I run this code on my device, it will quickly run out of memory if I continually load this view. However, I've found if I comment out the following line: [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; UIImage *comicImage = [self getCachedImage:[NSString stringWithFormat:@"%@%@%@",@"http://url/",comicNumber,@".png"]]; self.imageView = [[[UIImageView alloc] initWithImage:comicImage] autorelease]; //[self.scrollView addSubview:self.imageView]; self.scrollView.contentSize = self.imageView.frame.size; self.imageWidth = [NSString stringWithFormat:@"%f",imageView.frame.size.width]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; Memory usage becomes stable, no matter how many times I load the view. I have gone over everything I can think to see why this is leaking, but as far as I can tell I have all my releases straight. Can anyone see what I am missing?

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  • UITableView: Header below a section gets duplicated if a row is deleted from the section above

    - by Megasaur
    In the editing mode of one of my tableviews, I delete a row from a section. The section below has a header. The deletion of the row in the section above leads to duplication of the section header below. So I have 2 header titles, one above the other. I also tried forcing a reload of the section after the delete to no avail: [self.tableView beginUpdates]; [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; NSIndexSet * indexSet = [[NSIndexSet alloc] initWithIndexesInRange:NSMakeRange(3,1)]; [self.tableView reloadSections:indexSet withRowAnimation:UITableViewRowAnimationFade]; [indexSet release]; [self.tableView endUpdates]; Any ideas of what I have done wrong? It is also interesting that the header that failed to get removed is not "seen". If I scroll right off the content of the table view, and let it snap back, only the top header view is seen. It always ignores the header that should have been removed.

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  • How to Anti-Alias Layers in iPhoneOS

    - by Shannon A.
    We've had Reiner Knizia's Money out for a couple of months now. It's done pretty well, and so we've been updating it as time allows. However, one thing continues to bug me. I've never been able to get my layered cards to anti-alias correctly. Here's a sample: Cards that are laid straight are very clean, but whenever they're angled the black lines around the cards get jagged. I've tried this depending on both lines implicit to the artwork and lines drawn through drawRect:, and they both do the same thing. I've tried the edgeAntiAliasingMask and it doesn't do a thing as far as I can tell. I've tried masksToBounds for the sublayers set to NO and YES. Right now my card is set up as a CALayer that has sub-CALayers for the front and the back, plus for a few other things like a lightening mask and a darkening mask. Here's some snippets of the code: CArdLayer *theCardLayer = [CArdLayer layer]; theCardLayer.edgeAntialiasingMask = kCALayerLeftEdge | kCALayerRightEdge | kCALayerBottomEdge | kCALayerTopEdge; theCardLayer.front = [CALayer layer]; theCardLayer.front.edgeAntialiasingMask = kCALayerLeftEdge | kCALayerRightEdge | kCALayerBottomEdge | kCALayerTopEdge; theCardLayer.front.bounds = theCardLayer.bounds; theCardLayer.front.masksToBounds = YES; theCardLayer.front.contents = (id)[cardDrawing CGImage]; [theCardLayer addSublayer:theCardLayer.front]; Etc ... Any ideas on how to make the cards actually anti-alias?

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  • Problem in cropping the UIImage using CGContext?

    - by Rajendra Bhole
    Hi, I developing the simple UIApplication in which i want to crop the UIImage (in .jpg format) with help of CGContext. The developed code till now as follows, CGImageRef graphicOriginalImage = [originalImage.image CGImage]; UIGraphicsBeginImageContext(originalImage.image.size); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGBitmapContextCreateImage(graphicOriginalImage); CGFloat fltW = originalImage.image.size.width; CGFloat fltH = originalImage.image.size.height; CGFloat X = round(fltW/4); CGFloat Y =round(fltH/4); CGFloat width = round(X + (fltW/2)); CGFloat height = round(Y + (fltH/2)); CGContextTranslateCTM(ctx, 0, image.size.height); CGContextScaleCTM(ctx, 1.0, -1.0); CGRect rect = CGRectMake(X,Y ,width ,height); CGContextDrawImage(ctx, rect, graphicOriginalImage); croppedImage = UIGraphicsGetImageFromCurrentImageContext(); return croppedImage; } The above code is worked fine but it can't crop image. The original image memory and cropped image memory i will got same(equal to original image memory). The above code is right for cropping the image?????????????????? How i cropping the image (in behind pixels should also be crop) from the center of the image???????????? I already wasting a lot of time for developing the above code , but i didn't get answer or way to find out how to crop the image.Thanks for sending me answer in advanced.

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  • Texture2D problem

    - by Anders Karlsson
    I have a problem that is driving me crazy, I want to write a number of texts on the screen using Texture2D however I only seem to be able to write the first one. If I individually write one of the labels it works but not if I write all of them, only the first label is displayed. Let me show some code: -(void)drawText:(NSString*)theString AtX:(float)X Y:(float)Y withFont:(UIFont*)aFont { // set color glColor4f(1, 0, 0, 1.0); // Enable modes needed for drawing glEnableClientState(GL_TEXTURE_COORD_ARRAY); Texture2D* textTexture = [[Texture2D alloc] initWithString:theString dimensions:viewSize // 320x480 alignment:UITextAlignmentLeft font:aFont]; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); [textTexture drawInRect:CGRectMake(X,Y,1,1)]; glDisableClientState(GL_TEXTURE_COORD_ARRAY); [textTexture release]; } When I call this drawText once it seems to display the text properly, but if I call it a second time nothing seems to be displayed. Somebody has an idea what it could be? The states like GL_BLEND and GL_TEXTURE_2D have been enabled in the view setup function. In the Texture2D the dimensions are 512x512 as I pass the whole screen to function. If I don't pass that the text gets enlarged and fuzzy. I am a bit uncertain about that parameter. TIA for any help.

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  • ASIHTTPRequest code design

    - by nico
    I'm using ASIHTTPRequest to communicate with the server asynchronously. It works great, but I'm doing requests in different controllers and now duplicated methods are in all those controllers. What is the best way to abstract that code (requests) in a single class, so I can easily re-use the code, so I can keep the controllers more simple. I can put it in a singleton (or in the app delegate), but I don't think that's a good approach. Or maybe make my own protocol for it with delegate callback. Any advice on a good design approach would be helpful. Thanks.

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  • How to know when MKPinAnnotationView pin callout opens/closes

    - by JOM
    I want to update pin callout (popup) subtitle either realtime, when I receive some new info from server, or at least when callout opens. So far it looks like pin + callout are created only once at... - (MKAnnotationView *)mapView:(MKMapView *)aMapView viewForAnnotation:(id <MKAnnotation>)annotation ...and then used as-is as long as it exists regardless how many times I tap it closed/open or scroll around keeping it visible. How can I update the subtitle?

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