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  • DIVs of equal height

    - by Richard Mitchell
    It's the same old old problem you want to make a set of columns the same height but life it too short for the CSS only version. It's technically possible to do but nowadays you can't run the web without having javascript turned on. There must be an easier way. After a short amount of googling I came across a few solutions. A couple were GPL'd which ruled them straight out as I want Red Gate to pay for my mortgage. The best simple solution was found at. http://www.cssnewbie.com/equal-height-columns-with-jquery/...(read more)

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  • how to save a png as a smaller file but the same resolution?

    - by Radek
    not sure what stackexchange site is the best for this question. I have a scanned jpg file with below properties and size 8.5MB pixel dimension: 2468 × 3484 pixels print size: 208.96 × 294.98 millimeters resolution: 300 × 300 ppi I need to save the file as png while the size cannot be bigger than 4MB. The most important is that the size of picture must remain the same. I mean that the object size in the picture must stay the same. Could anybody tell me what is used to define the size of the objects in the picture?

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  • Most efficient way to implement delta time

    - by Starkers
    Here's one way to implement delta time: /// init /// var duration = 5000, currentTime = Date.now(); // and create cube, scene, camera ect ////// function animate() { /// determine delta /// var now = Date.now(), deltat = now - currentTime, currentTime = now, scalar = deltat / duration, angle = (Math.PI * 2) * scalar; ////// /// animate /// cube.rotation.y += angle; ////// /// update /// requestAnimationFrame(render); ////// } Could someone confirm I know how it works? Here what I think is going on: Firstly, we set duration at 5000, which how long the loop will take to complete in an ideal world. With a computer that is slow/busy, let's say the animation loop takes twice as long as it should, so 10000: When this happens, the scalar is set to 2.0: scalar = deltat / duration scalar = 10000 / 5000 scalar = 2.0 We now times all animation by twice as much: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 2.0; angle = (Math.PI * 4) // which is 2 rotations When we do this, the cube rotation will appear to 'jump', but this is good because the animation remains real-time. With a computer that is going too quickly, let's say the animation loop takes half as long as it should, so 2500: When this happens, the scalar is set to 0.5: scalar = deltat / duration scalar = 2500 / 5000 scalar = 0.5 We now times all animation by a half: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 0.5; angle = (Math.PI * 1) // which is half a rotation When we do this, the cube won't jump at all, and the animation remains real time, and doesn't speed up. However, would I be right in thinking this doesn't alter how hard the computer is working? I mean it still goes through the loop as fast as it can, and it still has render the whole scene, just with different smaller angles! So this a bad way to implement delta time, right? Now let's pretend the computer is taking exactly as long as it should, so 5000: When this happens, the scalar is set to 1.0: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 1; angle = (Math.PI * 2) // which is 1 rotation When we do this, everything is timsed by 1, so nothing is changed. We'd get the same result if we weren't using delta time at all! My questions are as follows Mostly importantly, have I got the right end of the stick here? How do we know to set the duration to 5000 ? Or can it be any number? I'm a bit vague about the "computer going too quickly". Is there a way loop less often rather than reduce the animation steps? Seems like a better idea. Using this method, do all of our animations need to be timesed by the scalar? Do we have to hunt down every last one and times it? Is this the best way to implement delta time? I think not, due to the fact the computer can go nuts and all we do is divide each animation step and because we need to hunt down every step and times it by the scalar. Not a very nice DSL, as it were. So what is the best way to implement delta time? Below is one way that I do not really get but may be a better way to implement delta time. Could someone explain please? // Globals INV_MAX_FPS = 1 / 60; frameDelta = 0; clock = new THREE.Clock(); // In the animation loop (the requestAnimationFrame callback)… frameDelta += clock.getDelta(); // API: "Get the seconds passed since the last call to this method." while (frameDelta >= INV_MAX_FPS) { update(INV_MAX_FPS); // calculate physics frameDelta -= INV_MAX_FPS; } How I think this works: Firstly we set INV_MAX_FPS to 0.01666666666 How we will use this number number does not jump out at me. We then intialize a frameDelta which stores how long the last loop took to run. Come the first loop frameDelta is not greater than INV_MAX_FPS so the loop is not run (0 = 0.01666666666). So nothing happens. Now I really don't know what would cause this to happen, but let's pretend that the loop we just went through took 2 seconds to complete: We set frameDelta to 2: frameDelta += clock.getDelta(); frameDelta += 2.00 Now we run an animation thanks to update(0.01666666666). Again what is relevance of 0.01666666666?? And then we take away 0.01666666666 from the frameDelta: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 2 - 0.01666666666 frameDelta = 1.98333333334 So let's go into the second loop. Let's say it took 2(? Why not 2? Or 12? I am a bit confused): frameDelta += clock.getDelta(); frameDelta = frameDelta + clock.getDelta(); frameDelta = 1.98333333334 + 2 frameDelta = 3.98333333334 This time we enter the while loop because 3.98333333334 = 0.01666666666 We run update We take away 0.01666666666 from frameDelta again: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 3.98333333334 - 0.01666666666 frameDelta = 3.96666666668 Now let's pretend the loop is super quick and runs in just 0.1 seconds and continues to do this. (Because the computer isn't busy any more). Basically, the update function will be run, and every loop we take away 0.01666666666 from the frameDelta untill the frameDelta is less than 0.01666666666. And then nothing happens until the computer runs slowly again? Could someone shed some light please? Does the update() update the scalar or something like that and we still have to times everything by the scalar like in the first example?

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  • Compelling Reasons For Migrating to Oracle Database 11g

    - by margaret hamburger
    IDC's white paper Maximizing Your Investment in Oracle Application Software: The Case for Migrating to Oracle Database 11g  describes compelling business, operational, and technical reasons for Oracle application customers to upgrade or Oracle Database 11g. In researching this paper, IDC found that the upgrade process is smooth, the latest version offers key benefits over older versions, and the new features and procedures are easy to learn and well worth implementing. The paper highlights users of Oracle applications, such as Oracle's PeopleSoft Enterprise applications, Siebel Customer Relationship Management (CRM) applications, and Oracle E-Business Suite. It includes a review of Oracle Database 11g improvements and new features along with best practices from Oracle users who upgraded to Oracle Database 11g.

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  • Questions and Answers from Today's Upgrade Webcast with Roy Swonger

    - by margaret hamburger
    Thanks for attending today's live webcast, 3 Compelling Reasons to Upgrade to Oracle Database 11g with Oracle Database Upgrade Expert Roy Swonger. We had an amazing turnout this morning and responded to more than 40 of your upgrade questions that I just couldn't wait to share with you. Don't worry if you missed today's live webcast. You can register for the On-Demand version to learn about Oracle Database 11g upgrade best practices with real customer examples, plus loads of great upgrade resources for making database upgrades faster and easier. You can also download a copy of our webcast presentation.

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  • Python or HTML5/JS for game development on 2014 [on hold]

    - by AlexKvazos
    So I've decided to give game development a go. I have experience on php/html/css/sql/js(jquery) so learning a new language shouldn't be as hard. I was reading that python and javascript are both nice for simple 2d non-intensive games. I found that python has this library/engine called PyGame but I realized that it was last updated 4 years ago. People still use this? And for javascript, I found libraries like 'pixi.js', 'melon.js' and 'cocos2d'. My goal is to make 2D games that would require the same performance as terraria, realm of the mad god, castle crashers.. and all those types of games. Taking into consideration, that I do want an updated library, what language of this two would be best to choose and what library to grab for it? Thanks in advance, sorry if question is broad. Let me know and I can edit to add more.

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  • Strange javascript error when using Kongregates API

    - by Phil
    In the hopes of finding a fellow unity3d developer also aiming for the Kongregate contest.. I've implemented the Kongregate API and can see that the game receives a call with my username and presents it ingame. I'm using Application.ExternalCall("kongregate.stats.submit",type,amount); where type is a string "Best Score" and amount is an int (1000 or something). This is the error I'm getting: You are trying to call recursively into the Flash Player which is not allowed. In most cases the JavaScript setTimeout function, can be used as a workaround. callASFunction:function(a,b){if(FABrid...tion, can be used as a workaround."); I'm wondering, has anyone else had this error or am I somehow doing something stupid? Thanks!

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  • Good library for search text tokenization

    - by Chris Dutrow
    Looking to tokenize some text in the same or similar way in which a search engine would do it. The reason we are doing this is so that we can run some statistical analysis on the tokens. The language we are using is python, so would prefer a library in that language, but could probably set something up to use another language if necessary. Example Original token: We have some great burritos! More simplified: (remove plurals and punctuation) We have some great burrito Even more simplified: (remove superfluous words) great burrito Best: (recognize positive and negative meaning): burrito -positive-

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  • Understanding Photography Lighting with a Single Egg [Video]

    - by Jason Fitzpatrick
    In this informative video, veteran photographer Joe Edelman demonstrates the basics of photography lighting with a humble egg. An egg is an excellent shape for experimenting with and studying lighting because the curved surfaces provide a nice clean gradient to study how the light wraps and falls as you move around the light source. Check out the video above to see Edelman’s full demonstration of the humble egg as a photography teaching tool. [via DIY Photography] The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC

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  • php templating with codeigniter

    - by JaPerk14
    I am currently develop a website application in codeigniter, and I'd like to do something in PHP / CodeIgniter where I can make a common template for separate sections of the website. I was thinking that I would keep the header / footer in a separate php files & include them separately. The thing I'm not sure about is the content beneath the header and above the footer. This website application will contain a lot of different pages, so I'm having a hard time figuring how what's the best way to do this.

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  • design pattern for unit testing? [duplicate]

    - by Maddy.Shik
    This question already has an answer here: Unit testing best practices for a unit testing newbie 4 answers I am beginner in developing test cases, and want to follow good patterns for developing test cases rather than following some person or company's specific ideas. Some people don't make test cases and just develop the way their senior have done in their projects. I am facing lot problems like object dependencies (when want to test method which persist A object i have to first persist B object since A is child of B). Please suggest some good books or sites preferably for learning design pattern for unit test cases. Or reference to some good source code or some discussion for Dos and Donts will do wonder. So that i can avoid doing mistakes be learning from experience of others.

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  • Lost the config of my monitor once I connected it to a KVM switch.

    - by jfmessier
    I used to have a monitor (Acer 20", AL2017) connected to the external video port of my laptop. Everything was great and I could get a rather high resolution available when setting it under Ubuntu (all versions). But since I connected it to a KVM, the monitor is no more recognized, and I cannot go beyond 1024x768. My video adapter is an Intel chipset 9xx from an older Pentium Core 2 Duo laptop. The same monitor, using another video chipset (Intel 82G33/G31 rev 02) is properly detected through the switch box. Looks to me like the video chipset is not the best, and I can live with this. I see that I have no xorg.conf, and I understand that I would need to generate one so I can then use it to force the available modes on the X system. How can I generate the xorg.conf file for my Intel video chip, so I can use it then ? Merci :-)

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  • Samsung Series 5 overheating

    - by Sean Brad
    I bought a Samsung Series 5 Ultra 2 weeks ago and installed Ubuntu 12.04 LTS. I am experiencing problems with overheating. When streaming, watching a movie or when having several programms/actions going on at the same time the CPU temperature rises to 95 degrees and the computer freezes. This happens sometimes when the computer is on battery and always when it is recharging. When I am using the computer on battery the CPU temperature is floating from around 75-95 degrees depending what it's doing. When the battery is recharging the CPU temperature is ranging from 88-95 degrees no matter what tasks it performs. Have anyone experienced this and how may the problem be solved? Best regards

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  • How do I take an image/backup of Ubuntu partition and restore to VirtualBox VM

    - by whizkid
    I have Ubuntu 10.04 installed on an older hard disk. I recently bought a new disk and already installed Windows 7. I dont want to use the older disk anymore, and I would like to keep on using Ubuntu in a virtual machine on the new disk(to avoid the possible mess-ups of dual boot and I found VirtualBox is the best free tool for this). I wish to keep the exact same data\programs\configurations\settings I had been using in Ubuntu for so long, and avoid the tedious part of having to reconfigure so many things. How do I backup\restore Ubuntu to another disk? I would prefer a free tool to do the backup\restore.

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  • Setting Up and Managing Local IPS Repositories

    - by user12244672
    My colleague, Albert White, has published a useful article detailing how to set up local IPS repositories for use within an enterprise: How to Create Multiple Internal Repositories for Oracle Solaris 11 This is useful as most servers will not be directly connected to the Internet and most customers will want to control which Oracle Solaris SRUs (Support Repository Updates) are "qualified" for deployment within their organization.  Setting up and managing Internal IPS (Image Packaging System) Repositories is the way to do this. The concept can naturally be extended and adapted.  For example, Albert talks about a "Development" Repo containing the latest Oracle Solaris 11 deliverables.  When qualifying a software level for deployment across the enterprise, a copy of a specific level could be taken, e.g. "GoldenImage2012Q3" or "SRU8.5", and once it passes testing, be used to deploy across the enterprise. Best Wishes, Gerry.

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  • What are examples of games with "minimalist" models/art assets

    - by Ken
    When teaching game development, my student's obsess about building realistic or complex art/models/animation. And spending wayyy to much time trying to get accurate collision detection between two 3D models [despite my best efforts] However I would like them to spend more time thinking about developing the game mechanics, interaction and game play. I'm looking for some games where the visuals are simple but have good game play. Things I am thinking about are Cubes' vs Spheres or Impossible Game. What are more examples of visually simple (preferably 3D) games to help inspire my students?

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  • Does semi-normalization exist as a concept? Is it "normalized"?

    - by Gracchus
    If you don't mind, a tldr on my experience: My experience tldr I have an application that's heavily dependent upon uncertainty, a bane to database design. I tried to normalize it as best as I could according to the capabilities of my database of choice, but a "simple" query took 50ms to read. Nosql appeals to me, but I can't trust myself with it, and besides, normalization has cut down my debugging time immensely over and over. Instead of 100% normalization, I made semi-redundant 1:1 tables with very wide primary keys and equivalent foreign keys. Read times dropped to a few ms, and write times barely degraded. The semi-normalized point Given this reality, that anyone who's tried to rely upon views of fully normalized data is aware of, is this concept codified? Is it as simple as having wide unique and foreign keys, or are there any hidden secrets to this technique? Or is uncertainty merely a special case that has extremely limited application and can be left on the ash heap?

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  • How do I implement smooth movement in a Box2D platform game?

    - by Romeo
    I have implemented a character in JBox2D which moves with the help of a wheel rotating at the bottom of it. The movement is the best result I've had 'till now but it's a little glitchy when the character stands on the edge. So I am thinking should I use five smaller wheels instead of a big wheel. The wheel/wheels will not be visible in the finished product, now they are drawn for debugging. Here is a video. Is there a better way to do this using JBox2D?

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  • Why do large IT projects tend to fail or have big cost/schedule overruns?

    - by Pratik
    I always read about large scale transformation or integration project that are total or almost total disaster. Even if they somehow manage to succeed the cost and schedule blow out is enormous. What is the real reason behind large projects being more prone to failure. Can agile be used in these sort of projects or traditional approach is still the best. One example from Australia is the Queensland Payroll project where they changed test success criteria to deliver the project. See some more failed projects in this SO question Have you got any personal experience to share?

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  • For what types of applications is Python a bad choice?

    - by Casey Patton
    I just started learning Python, and I'd like to get some more context on the language. I realize that Python is a slow language relative to C or C++, etc. Thus, Python is probably not the best choice for applications that need to run quickly. Outside of this, it seems like Python is a great general purpose language that is easy to read and write. The available libraries give it a huge amount of functionality. Outside of performance critical applications, where is it a bad choice to use Python (and why)?

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  • Silverlight Cream Monday WP7 App Review # 1

    - by Dave Campbell
    I'm going to try something here... if it seems useful, I'll continue, if it doesn't, I'll stop... so give me feedback! There are *lots* of Apps in the WP7 Marketplace, and heaven help me, but the Marketplace sucks for finding stuff. I won't rehash what's already been said in the blogs, but I agree with one and all. I went out last Saturday to find 2 apps that I knew were released, and couldn't do so on my device. Even in the Zune app, it took quite a while to find them... ok, I'll back off a bit, because I just found out I can do 'Search' now if I know the name... I didn't think that was working before. So my thought is on Monday (like today), I will post a review of 5 apps/games I either use or have played with on my device. These are strictly my opinions, you understand, but hey... it's better than a poke in the eye with an iPhone! A few disclaimers:     Feel free to write me about your app and tell me about it. While it would be very cool to receive a whole bunch of xap files to review, at this point, for technical reasons, I'm unable to side-load my device. Since I plan on only doing this one day a week, and only 5, I may never get caught up, so if you send me some info, be patient. Re: games ... remember I'm old... I'm from the era of Colossal Cave and Zork. Duke-Nukem 2D and Captain Comic were awesome. I don't own an XBOX or any other game system, so take game reviews from my perspective -- who knows, it may be refreshing :) I won't pay for an app or game just to try it. If you expect me to test-drive your app, it's going to have to have a Free Trial. In this Issue:   Jingo! is the first app I bought, just to see what the experience was like. It's very much like a game we used to play in school in the Army in 1971 on paper we passed around. Sort of a cross between hangman and Mastermind, you try to figure out the hidden word in 5 tries. You get really good at 5-letter words after a while. I like this because you have to think, and you're not pressured by a clock Jingo! is by James Furdell and is $1.99 I reviewed René Schulte's Pictures Lab a while back, and have not changed my mind. This is an excellent app for playing with any photo on your device... one you've just taken, one you've synced from your PC, or one you've saved from email. I like this because you can get some cool effects for your photos, and it just works. Pictures Lab is by Schulte Software Development and is $1.99 Since I work as a consultant, and from home, I wanted something I could track my time with. I've test-driven all the contenders I could find so far on the phone, and so far I like ONTRACK! the best. If asked, I have some suggestions, but it's probably just the way I work or think. What I do like is I can tap a project to start/stop/restart a counter, and at the end of the day it shows me how much time I've been working. If there's a way to make an adjustment in case you forget to tap the counter, I don't know how to do it, and that's my biggest complaint. I like this because you can get a daily readout which you can also email as a spreadsheet. The daily results display is very good. ONTRACK! is by Qmino and is $2.99 Remember Item 4 above... I've been playing guitar for 48 years... obviously since before the invention of 'tuners', so I'm not as dependent upon these as some folks are. I've tried some in the past and have always felt I can do just as good by ear (I have perfect relative pitch). So, I gave this app by András Velvárt a dance just to see how it works, and it is surprisingly good. If you're used to one of the stage tuners this may take a little getting used to, but it does the job. The difference with this one is there is no real 'null' point inside which you can think your guitar is in tune. The soundwave stays visible on the device, and if it's moving to the right, your string is flat, if it's moving to the left, your string is sharp. Getting it exact might be tricky, but it is exact! If you need to rely on a tuner, this is a good choice in my opinion, exactly because of the sensitivity.. tune up with this and you're dead-on. Guitar Tuner is by Kinabalu Innovation Limited and is $0.99 Popper 2 is the WP7 version of a wildly popular game by Bill Reiss named Dr. Popper. You can get a trial, or you can now get a free lite version of the game. Popper 2 is a fast-paced bubble breaker game. I find it something fun to play when I just want to buzz out, but maybe the best review is that my daughter didn't want to give my phone back when I showed it to her, and always wants to grab my phone to play 'that game'. A fun distraction with great graphics and a great price Popper 2 is by Blue Rose Systems, LLC and is $1.29 Let me know what you think of the idea of doing reviews, or the layout/whatever, and Stay in the 'Light!   Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • How can I make my main character move in a parabolic arc when jumping?

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing: make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

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  • Handling Players, enemies and attacks in HTML5

    - by Chris Morris
    I'm building a simple (currently) game with free roaming player and monsters on a map built by a 2D grid. I've been looking at the methods for implementing characters and enemies onto the screen and I've seen two seperate methods for doing this online. Drawing the player onto the screen canvas directly and refreshing the entire screen every FPS tick. Having a separate canvas to handle the player and moving the player canvas on top of the screen canvas via absolute positioning. I can see some pros and cons of both methods but what is generally the best method for doing this? I assume the second due to not having to drain resources by refreshing the map when the user is not moving, but the type of game will generally have constant movement.

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  • BI Publisher at OpenWorld 2012

    - by mdonohue
    For those going to OpenWorld, hope you can join us for any of the following Sessions, Hands On Labs or just stop by and visit us in the DEMOgrounds: Moscone South S-262 Oracle Business Intelligence Publisher Overview, What’s New, and What’s Planned Monday, 1-Oct 13:45 - 14:45Moscone South - 305Mike Donohue - Oraclewith Ed Farler - CSC Oracle Business Intelligence Publisher: Reporting for Oracle Applications Wednesday, 3-Oct 11:45 - 12:45Palace Hotel - RoseMike Donohue - OracleNote: new room to accommodate everyone who pre-registered Oracle Business Intelligence Publisher Best Practices: Be a Reporting Superstar Wednesday, 3-Oct 15:30 - 16:30Moscone South - 305Nikos Psomas & Klaus Fabian - Oracle Two sessions of the Hands on Lab:  Building Reports and Data Models in Oracle Business Intelligence Publisher Tuesday 2-Oct 17:00 - 18:00andThursday 4-Oct 11:15 - 12:15Marriott Marquis - Salon 5/6Nikos Psomas, Klaus Fabian & Kasturi Shekar -- Oracle You can also download the Focus on BI Publisher sheet that lists all Publisher related Sessions, Labs and DEMOground stations. Hope to see you there.

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  • WCF Keep Alive: Whether to disable keepAliveEnabled

    - by Lijo
    I have a WCF web service hosted in a load balanced environment. I do not need any WCF session related functionality in the service. QUESTION What are the scenarios in which performances will be best if keepAliveEnabled = false keepAliveEnabled = true Reference From Load Balancing By default, the BasicHttpBinding sends a connection HTTP header in messages with a Keep-Alive value, which enables clients to establish persistent connections to the services that support them. This configuration offers enhanced throughput because previously established connections can be reused to send subsequent messages to the same server. However, connection reuse may cause clients to become strongly associated to a specific server within the load-balanced farm, which reduces the effectiveness of round-robin load balancing. If this behavior is undesirable, HTTP Keep-Alive can be disabled on the server using the KeepAliveEnabled property with a CustomBinding or user-defined Binding.

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