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  • Google I/O 2011: How to Get Your Startup Idea Funded by Venture Capitalists

    Google I/O 2011: How to Get Your Startup Idea Funded by Venture Capitalists Don Dodge, Joe Kraus, Paul Buchheit, Seth Priebatsch Have an idea and want to start a company? Learn how to attract investors, and what they want to see before writing a check. Hear from entrepreneurs who have raised money and VCs who have funded them. From: GoogleDevelopers Views: 16911 146 ratings Time: 01:00:27 More in Science & Technology

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  • Coppock Chart

    This article demonstrates building a web based interactive chart and is my attempt to assimilate some of the recent updates and best practices that have emerged with Visual Studio 2010 and .NET Framework 4 into my software lexicon.

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  • Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team

    Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team This week we met with Charles Jaimet, Joshuha Owen and Fraser Cain of the Tabletop Forge team. They showed us their hangout app and shared their experience. Discussion this session on Google+: goo.gl You can learn more about our office hours here: goo.gl Here are some notable moments in this session: 1:50 - Charles explains Tabletop Forge 6:12 - Tabletop Forge Demo begins 7:45 - How do you prevent cheating on dice rolls? 14:07 - A discussion about trust in tabletop gaming 14:57 - Upcoming feature - Fog of war 24:06 - What are some challenges with the Hangouts API that you've overcome? 27:10 - It'd be cool to play a game with a separate on air game view 31:08 - Comments as a source of game material 31:58 - What else is on the roadmap for Tabletop Forge? 35:52 - Will there be a Kickstarter for Tabletop Forge? 36:42 - What do you think about saving game logs to places like Google Drive or Google Docs? 39:07 - The 7 sided die is not something possible in reality. In what other ways have you gone beyond the limits of the physical table top? 43:11 - What was your first game? From: GoogleDevelopers Views: 2401 23 ratings Time: 46:43 More in Science & Technology

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  • Are there any formal approaches for familiarising oneself with a new or legacy codebase? [closed]

    - by codecowboy
    Possible Duplicate: How do you dive into large code bases? As a contractor, I often encounter legacy codebases which might have little or no supporting documentation. Are there any techniques or best practices? I work with PHP and web applications, though also face situations in which I have to edit code in an unfamiliar language. How can I leave a codebase in better shape, learn something along the way and impress the team I'm working with?

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  • Hangouts API v1.1 Walkthrough

    Hangouts API v1.1 Walkthrough Introduction to 3 new features in v1.1 of the Hangouts API. This release introduces the ability for your app to respond to face movements in real time. It also provides a new overlay positioned relative to the video feed, new low-latency messages, Hangouts on Air support, the ability to enter any OAuth scope, and a few other miscellaneous features. From: GoogleDevelopers Views: 4425 0 ratings Time: 01:14 More in Science & Technology

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  • More Than a Map - Computerlogy

    More Than a Map - Computerlogy In Bangkok, Thailand we met with the co-founder of Computerlogy, Vachara Aemavat. Computerlogy is a Google Maps API development shop. Among their many great projects, they have built a great store locator for Siam Commercial Bank and a viral maps app that helps people find high ground during the Thai flood seasons. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 60 4 ratings Time: 02:04 More in Science & Technology

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  • Google I/O 2012 - How we Make JavaScript Widgets Scream

    Google I/O 2012 - How we Make JavaScript Widgets Scream Malte Ubl, John Hjelmstad When loading websites every millisecond counts. Social widgets should enhance a website experience and they should definitely not slow it down. We'll walk through the unique challenges of loading social widgets such as the +1 button and how we made sure that they load as fast as possible -- yes, there will be war stories! While we'll focus on widget performance, many of the techniques we used have wider applicability and we'll show how they can make your website faster, too. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 734 3 ratings Time: 51:44 More in Science & Technology

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  • Visualizing Data with the Google Maps API: A Journey of 245k Points

    Visualizing Data with the Google Maps API: A Journey of 245k Points What can you do with some awesome geospatial data, the Google Maps API, and a couple of days of hacking and analysis? Brendan and Paul walk through how they used the Maps API to visualize the CLIWOC database, and pass on tips and trick for doing the same with other geospatial datasets. CLIWOC (Climatological Database for the World's Oceans, 1750-1850): www.ucm.es From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Education

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  • Collision Detection for 2D

    - by Bhaskar
    I am working on a simple game, where I need to do a collision detection of two Texture2D. The code I have written is: bool perPixelCollission = false; Texture2D texture1 = sprite1.Texture; Texture2D texture2 = sprite1.Texture; Vector2 position1 = new Vector2(sprite1.CurrentScope.X, sprite1.CurrentScope.Y); Vector2 position2 = new Vector2(sprite2.CurrentScope.X, sprite2.CurrentScope.Y); uint[] bitsA = new uint[texture1.Width * texture1.Height]; uint[] bitsB = new uint[texture2.Width * texture2.Height]; Rectangle texture1Rectangle = new Rectangle(Convert.ToInt32(position1.X), Convert.ToInt32(position1.Y), texture1.Width, texture1.Height); Rectangle texture2Rectangle = new Rectangle(Convert.ToInt32(position2.X), Convert.ToInt32(position2.Y), texture2.Width, texture2.Height); texture1.GetData<uint>(bitsA); texture2.GetData<uint>(bitsB); int x1 = Math.Max(texture1Rectangle.X, texture2Rectangle.X); int x2 = Math.Min(texture1Rectangle.X + texture1Rectangle.Width, texture2Rectangle.X + texture2Rectangle.Width); int y1 = Math.Max(texture1Rectangle.Y, texture2Rectangle.Y); int y2 = Math.Min(texture1Rectangle.Y + texture1Rectangle.Height, texture2Rectangle.Y + texture2Rectangle.Height); for (int y = y1; y < y2; ++y) { for (int x = x1; x < x2; ++x) { if (((bitsA[(x - texture1Rectangle.X) + (y - texture1Rectangle.Y) * texture1Rectangle.Width] & 0xFF000000) >> 24) > 20 && ((bitsB[(x - texture2Rectangle.X) + (y - texture2Rectangle.Y) * texture2Rectangle.Width] & 0xFF000000) >> 24) > 20) { perPixelCollission = true; break; } } // Reduce amount of looping by breaking out of this. if (perPixelCollission) { break; } } return perPixelCollission; But this code is really making the game slow. Where can I get some very good collision detection tutorial and code? What is wrong in this code?

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  • More Than a Map - Ubilabs

    More Than a Map - Ubilabs In Hamburg, Germany we met with certified Google Maps API development partner Ubilabs. Ubilabs founders Michael Pletziger and Martin Kleppe showed us some of the Google Maps API driven projects they have built for Germany's largest brands such as Deutsche Telekom, Blitzer.de, and BMW. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 6 0 ratings Time: 01:48 More in Science & Technology

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  • Announcing the Drive Installation Scope

    Announcing the Drive Installation Scope On September 12, Google Drive released a new feature of great interest to many Drive web app developers: the installation scope. In this session we'll discuss the benefits of the installation scope, walk through the related documentation, and do a brief demo of how it works. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • SMBfs mounting OK, listing OK, Read KO, smbclient OK

    - by Kwaio
    I've tried to make the title the most meaningfull I could but it still looks ugly. The premises. We are using RHEL3-U8 as OS on most servers here, don't ask me why or suggest to upgrade, it's not on today's schedule. That means kernel used is 2.4.21 I have no access to the remote server, but I know it is a netApp NAS rack. $> smbclient --version Version 3.0.9-1.3E.9 Here is the /etc/fstab line : //NASHOSTNAME/share /mnt/mydir smbfs ro,uid=123,gid=123,workgroup=XXXX,credentials=/somefile 0 0 Here is the following mount output line //NASHOSTNAME/share on /mnt/mydir type smbfs (0) The symptoms. I can list the share without problems, even cd in there. The issue appears if I try to read any file : $> cat /mnt/mydir/fileX.txt cat: /mnt/mydir/fileX.txt: Input/output error In the system logs (/var/log/kernel for example) the following errors appear. Jul 30 15:40:02 hostname kernel: smb_errno: class ERRHRD, code 31 from command 0x2 Jul 30 15:40:02 hostname kernel: smb_errno: class ERRHRD, code 31 from command 0x2 Jul 30 15:40:02 hostname kernel: smb_open: fileX.txt open failed, result=-5 Jul 30 15:40:02 hostname kernel: smb_errno: class ERRHRD, code 31 from command 0x2 Jul 30 15:40:02 hostname kernel: smb_errno: class ERRHRD, code 31 from command 0x2 Jul 30 15:40:02 hostname kernel: smb_open: fileX.txt open failed, result=-5 Jul 30 15:40:02 hostname kernel: smb_readpage_sync: fileX.txt open failed, error=-5 The ERRHRD code 0x001F error is "General hardware failure" although it seems samba sometimes uses it for a different purpose, see http://www.ubiqx.org/cifs/SMB.html [Strange behaviour Alert] Additionnal informations : There is another SMB mountpoint on the system pointing to a (linux) host using samba and this one works. What I have tried. I have tried adding debug=4 to the mounting options and remounting the share and the logs still look the same. I have tried to mount the share with smbclient and I am able to fetch files with the get command. Both targets are in the same subnet, so network problem should be out, even if the LAN goes through a VPN with optimizers, MTU has already been decreased to 1450. I can also mount the share through NFS but then the files are all root.root 700 and I need to read them with another user...

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