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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • Passing unknown amounts of variables using through a string string and eval and multiple functions a

    - by user300797
    I'm not sure how best to describe this problem... In short, I want to use object literal to allow me to pass a random amount of variables in any order to a function. Whilst this is not big deal in theory, in my code, this object literal is passed to a second function call on_change. on_change works comparing an element inner HTML to a string. if it is the same, it sets a time out of to call the function again (this is sort of/almost recursive, but the function dose actually get to end before it is called again). if the elements inner HTML is different from the string, then the third parameter is executed. this will either be a function or a string. either way it will execute. I have tested this function plenty and used it for a while now. how ever, it cannot seem to get the object literal to flow through the function calls... var params = { xpos:'false'}; on_change('window_3_cont_buffer','',' if(Window_manager.windows[3].window_cont_buffer.getElementsByTagName(\'content\')[0].getElementsByTagName(\'p\')[0].innerHTML == \'ERROR\'){ alert(Window_manager.windows[3].window_cont_buffer.getElementsByTagName(\'content\')[0].getElementsByTagName(\'p\')[1].innerHTML); return false; } else { Window_manager.windows[3].load_xml(\'location/view.php?location_ID=3\', \'\', ' + params + ' ); } '); I call this as part of the form submission. after this line, I then call a function to load some content via ajax, which works fine and will trigger the code from the on_change function. I have tested load_xml function it is able to call alert(param.xpos) and get the correct response. I can even added in a check for being undefined so that rest of the times I cam load_xml I don't get swamped with alerts. The load_xml function first set up the on_change function, then calls the function to load the content to a hidden div. Once the AJAX request has updated that DIV, the on_change function should now call the parse_xml function. This pulls out the information from the xml file. How ever... The idea of this object literal param is that it can tell this parse_xml function to ignore certain things. on_change("window_" + this.id + "_cont_buffer", "", "Window_manager.windows[" + this.id + "].parse_xml('" + param + "')"); this is part of load_xml. it works perfectly fine, even with the param bit in there. except, parse_xml dose not seem to be able to use that parameter. I have been able to get it to a point where parse_xml can alert(param) and give [object object] which I would of thought meant that the object litteral had been passed through, but when I try and call alert(param.xpos) I get undefined. I know this is a pig of a problem, and I could get around it by just having the function take a zillion boolean parameters, but its just not practical or elegant. I'm sure you will need to ask me plenty more questions before I can solve this. I will post more complete code, I just cut it down to what is actually going on. Thanks

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  • Rendering a view to a string in MVC, then redirecting -- workarounds?

    - by James S
    Hi -- I can't render a view to a string and then redirect, despite this answer from Feb (after version 1.0, I think) that claims it's possible. I thought I was doing something wrong, and then I read this answer from Haack in July that claims it's not possible. If somebody has it working and can help me get it working, that's great (and I'll post code, errors). However, I'm now at the point of needing workarounds. There are a few, but nothing ideal. Has anybody solved this, or have any comments on my ideas? This is to render email. While I can surely send the email outside of the web request (store info in a db and get it later), there are many types of emails and I don't want to store the template data (user object, a few other LINQ objects) in a db to let it get rendered later. I could create a simpler, serializable POCO and save that in the db, but why? ... I just want rendered text! I can create a new RedirectToAction object that checks if the headers have been sent (can't figure out how to do this -- try/catch?) and, if so, builds out a simple page with a meta redirect, a javascript redirect, and also a "click here" link. Within my controller, I can remember if I've rendered an email and, if so, manually do #2 by displaying a view. I can manually send the redirect headers before any potential email rendering. Then, rather than using the MVC infrastructure to redirecttoaction, I just call result.end. This seems easiest, but really messy. Anything else? EDIT: I've tried Dan's code (very similar to the code from Jan/Feb that I've already tried) and I'm still getting the same error. The only substantial difference I can see is that his example uses a view while I use a partial view. I'll try testing this later with a view. Here's what I've got: Controller public ActionResult Certifications(string email_intro) { //a lot of stuff ViewData["users"] = users; if (isPost()) { //create the viewmodel var view_model = new ViewModels.Emails.Certifications.Open(userContext) { emailIntro = email_intro }; //i've tried stopping this after just one iteration, in case the problem is due to calling it multiple times foreach (var user in users) { if (user.Email_Address.IsValidEmailAddress()) { //add more stuff to the view model specific to this user view_model.user = user; view_model.certification302Summary.subProcessesOwner = new SubProcess_Certifications(RecordUpdating.Role.Owner, null, null, user.User_ID, repository); //more here.... //if i comment out the next line, everything works ok SendEmail(view_model, this.ControllerContext); } } return RedirectToAction("Certifications"); } return View(); } SendEmail() public static void SendEmail(ViewModels.Emails.Certifications.Open model, ControllerContext context) { var vd = context.Controller.ViewData; vd["model"] = model; var renderer = new CustomRenderers(); //i fixed an error in your code here var text = renderer.RenderViewToString3(context, "~/Views/Emails/Certifications/Open.ascx", "", vd, null); var a = text; } CustomRenderers public class CustomRenderers { public virtual string RenderViewToString3(ControllerContext controllerContext, string viewPath, string masterPath, ViewDataDictionary viewData, TempDataDictionary tempData) { //copy/paste of dan's code } } Error [HttpException (0x80004005): Cannot redirect after HTTP headers have been sent.] System.Web.HttpResponse.Redirect(String url, Boolean endResponse) +8707691 Thanks, James

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  • VMRMixerControl9 & GDI problem!

    - by freefallr
    I'm attempting to overlay a bitmap on some video. I create a bitmap in memory, then I call SelectObject to select it into a memoryDC, so I can perform a DrawText operation on it. I'm not getting any results on screen at all - can anyone suggest why? thanks HRESULT MyGraph::MixTextOverVMR9(LPCTSTR szText) { // create a bitmap object using GDI, render the text to it accordingly // then Sets the bitmap as an alpha bitmap to the VMR9, so that it can be overlayed. HRESULT hr = S_OK; CBitmap bmpMem; CFont font; LOGFONT logicfont; CRect rcText; CRect rcVideo; VMR9AlphaBitmap alphaBmp; HWND hWnd = this->GetFirstRendererWindow(); COLORREF clrText = RGB(255, 255, 0); COLORREF clrBlack = RGB(0,0,0); HDC hdcHwnd = NULL; CDC dcMem; LONG lWidth; LONG lHeight; if( ! m_spVideoRenderer.p ) return E_NOINTERFACE; if( !m_spWindowlessCtrl.p ) return E_NOINTERFACE; if( ! m_spIMixerBmp9.p ) { m_spIMixerBmp9 = m_spVideoRenderer; if( ! m_spIMixerBmp9.p ) return E_NOINTERFACE; } // create the font.. LPCTSTR sFont = _T("Times New Roman"); memset(&logicfont, 0, sizeof(LOGFONT)); logicfont.lfHeight = 42; logicfont.lfWidth = 20; logicfont.lfStrikeOut = 0; logicfont.lfUnderline = 0; logicfont.lfItalic = FALSE; logicfont.lfWeight = FW_NORMAL; logicfont.lfEscapement = 0; logicfont.lfCharSet = ANSI_CHARSET; logicfont.lfQuality = ANTIALIASED_QUALITY; logicfont.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE; wcscpy_s( &logicfont.lfFaceName[0], wcslen(sFont)*2, sFont ); font.CreateFontIndirectW(&logicfont); // create a compatible memDC from the video window's HDC if( hWnd == NULL ) return E_FAIL; hdcHwnd = GetDC(hWnd); dcMem = CreateCompatibleDC(hdcHwnd); // get the required bitmap metrics from the MediaBuffer if( ! SUCCEEDED(m_spWindowlessCtrl->GetNativeVideoSize(&lWidth, &lHeight, NULL, NULL)) ) return E_FAIL; // create a bitmap for the text bmpMem.CreateCompatibleBitmap(dcMem.m_hDC, lWidth, lHeight); SelectBitmap (dcMem.m_hDC, bmpMem); SetBkMode (dcMem.m_hDC, TRANSPARENT); SetTextColor (dcMem.m_hDC, clrText); SelectFont (dcMem.m_hDC, font.m_hFont); // draw the text DrawTextW(dcMem.m_hDC, szText, wcslen(szText), rcText, DT_CALCRECT | DT_NOPREFIX ); DrawTextW(dcMem.m_hDC, szText, wcslen(szText), rcText, DT_NOPREFIX ); // Set the alpha bitmap on the VMR9 renderer memset(&alphaBmp, 0, sizeof(VMR9AlphaBitmap)); alphaBmp.rDest.left = 0; alphaBmp.rDest.top = 0.5; alphaBmp.rDest.right = 0.5; alphaBmp.rDest.bottom = 1; alphaBmp.dwFlags = VMR9AlphaBitmap_hDC; alphaBmp.hdc = dcMem.m_hDC; alphaBmp.pDDS = NULL; alphaBmp.rSrc = rcText; // rect to copy from the source image alphaBmp.fAlpha = 0.5f; // transparency value (1.0 is opaque, 0.0 is transparent) alphaBmp.clrSrcKey = clrText; // alphaBmp.dwFilterMode = MixerPref9_AnisotropicFiltering; hr = m_spIMixerBmp9->SetAlphaBitmap(&alphaBmp); DeleteDC(hdcHwnd); dcMem.DeleteDC(); bmpMem.DeleteObject(); font.DeleteObject(); return hr; }

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  • Why does C# thread die?

    - by JackN
    This is my 1st C# project so I may be doing something obviously improper in the code below. I am using .NET, WinForms (I think), and this is a desktop application until I get the bugs out. UpdateGui() uses Invoke((MethodInvoker)delegate to update various GUI controls based on received serial data and sends a GetStatus() command out the serial port 4 times a second. Thread Read() reads the response from serial port whenever it arrives which should be near immediate. SerialPortFixer is a SerialPort IOException Workaround in C# I found at http://zachsaw.blogspot.com/2010/07/serialport-ioexception-workaround-in-c.html. After one or both threads die I'll see something like The thread 0x1288 has exited with code 0 (0x0). in the debug code output. Why do UpdateGui() and/or Read() eventually die? public partial class UpdateStatus : Form { private readonly byte[] Command = new byte[32]; private readonly byte[] Status = new byte[32]; readonly Thread readThread; private static readonly Mutex commandMutex = new Mutex(); private static readonly Mutex statusMutex = new Mutex(); ... public UpdateStatus() { InitializeComponent(); SerialPortFixer.Execute("COM2"); if (serialPort1.IsOpen) { serialPort1.Close(); } try { serialPort1.Open(); } catch (Exception e) { labelWarning.Text = LOST_COMMUNICATIONS + e; labelStatus.Text = LOST_COMMUNICATIONS + e; labelWarning.Visible = true; } readThread = new Thread(Read); readThread.Start(); new Timer(UpdateGui, null, 0, 250); } static void ProcessStatus(byte[] status) { Status.State = (State) status[4]; Status.Speed = status[6]; // MSB Status.Speed *= 256; Status.Speed += status[5]; var Speed = Status.Speed/GEAR_RATIO; Status.Speed = (int) Speed; ... } public void Read() { while (serialPort1 != null) { try { serialPort1.Read(Status, 0, 1); if (Status[0] != StartCharacter[0]) continue; serialPort1.Read(Status, 1, 1); if (Status[1] != StartCharacter[1]) continue; serialPort1.Read(Status, 2, 1); if (Status[2] != (int)Command.GetStatus) continue; serialPort1.Read(Status, 3, 1); ... statusMutex.WaitOne(); ProcessStatus(Status); Status.update = true; statusMutex.ReleaseMutex(); } catch (Exception e) { Console.WriteLine(@"ERROR! Read() " + e); } } } public void GetStatus() { const int parameterLength = 0; // For GetStatus statusMutex.WaitOne(); Status.update = false; statusMutex.ReleaseMutex(); commandMutex.WaitOne(); if (!SendCommand(Command.GetStatus, parameterLength)) { Console.WriteLine(@"ERROR! SendCommand(GetStatus)"); } commandMutex.ReleaseMutex(); } private void UpdateGui(object x) { try { Invoke((MethodInvoker)delegate { Text = DateTime.Now.ToLongTimeString(); statusMutex.WaitOne(); if (Status.update) { if (Status.Speed > progressBarSpeed.Maximum) { Status.Speed = progressBarSpeed.Maximum; } progressBarSpeed.Value = Status.Speed; labelSpeed.Text = Status.Speed + RPM; ... } else { labelWarning.Text = LOST_COMMUNICATIONS; labelStatus.Text = LOST_COMMUNICATIONS; labelWarning.Visible = true; } statusMutex.ReleaseMutex(); GetStatus(); }); } catch (Exception e) { Console.WriteLine(@"ERROR! UpdateGui() " + e); } } }

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  • Java & Tomcat: SQL JDBC/JNDI Exceptions

    - by user267581
    I am deploying a webapp from eclipse to tomcat. I am having an issue with my application and JNDI lookups. When the app tries to load the JNDI resource I am this stacktrace: javax.naming.ServiceUnavailableException [Root exception is java.rmi.ConnectException: Connection refused to host: localhost; nested exception is: java.net.ConnectException: Connection refused: connect] at com.sun.jndi.rmi.registry.RegistryContext.lookup(RegistryContext.java:101) at javax.naming.InitialContext.lookup(InitialContext.java:396) at org.objectweb.carol.jndi.spi.AbsContext.lookup(AbsContext.java:134) at org.objectweb.carol.jndi.spi.AbsContext.lookup(AbsContext.java:144) at javax.naming.InitialContext.lookup(InitialContext.java:392) at org.objectweb.carol.jndi.spi.MultiContext.lookup(MultiContext.java:118) at javax.naming.InitialContext.lookup(InitialContext.java:392) at com.theriabook.daoflex.JDBCConnection.getDataSource(JDBCConnection.java:61) at com.theriabook.daoflex.JDBCConnection.getConnection(JDBCConnection.java:73) at com.aramark.data.UsersDAO.doLogin(UsersDAO.java:751) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at flex.messaging.services.remoting.adapters.JavaAdapter.invoke(JavaAdapter.java:406) at flex.messaging.services.RemotingService.serviceMessage(RemotingService.java:183) at flex.messaging.MessageBroker.routeMessageToService(MessageBroker.java:1417) at flex.messaging.endpoints.AbstractEndpoint.serviceMessage(AbstractEndpoint.java:878) at com.farata.remoting.CustomAMFEndpoint.serviceMessage(CustomAMFEndpoint.java:23) at flex.messaging.endpoints.amf.MessageBrokerFilter.invoke(MessageBrokerFilter.java:121) at flex.messaging.endpoints.amf.LegacyFilter.invoke(LegacyFilter.java:158) at flex.messaging.endpoints.amf.SessionFilter.invoke(SessionFilter.java:49) at flex.messaging.endpoints.amf.BatchProcessFilter.invoke(BatchProcessFilter.java:67) at flex.messaging.endpoints.amf.SerializationFilter.invoke(SerializationFilter.java:146) at flex.messaging.endpoints.BaseHTTPEndpoint.service(BaseHTTPEndpoint.java:274) at flex.messaging.MessageBrokerServlet.service(MessageBrokerServlet.java:377) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at com.cti.compiler.env.web.CompilerInvocationInterceptor.doFilter(CompilerInvocationInterceptor.java:25) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:128) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:286) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:845) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:583) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:447) at java.lang.Thread.run(Thread.java:619) Caused by: java.rmi.ConnectException: Connection refused to host: localhost; nested exception is: java.net.ConnectException: Connection refused: connect at sun.rmi.transport.tcp.TCPEndpoint.newSocket(TCPEndpoint.java:601) at sun.rmi.transport.tcp.TCPChannel.createConnection(TCPChannel.java:198) at sun.rmi.transport.tcp.TCPChannel.newConnection(TCPChannel.java:184) at sun.rmi.server.UnicastRef.newCall(UnicastRef.java:322) at sun.rmi.registry.RegistryImpl_Stub.lookup(Unknown Source) at com.sun.jndi.rmi.registry.RegistryContext.lookup(RegistryContext.java:97) ... 41 more Caused by: java.net.ConnectException: Connection refused: connect at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:333) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:195) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:182) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366) at java.net.Socket.connect(Socket.java:525) at java.net.Socket.connect(Socket.java:475) at java.net.Socket.<init>(Socket.java:372) at java.net.Socket.<init>(Socket.java:186) at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket(RMIDirectSocketFactory.java:22) at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket(RMIMasterSocketFactory.java:128) at sun.rmi.transport.tcp.TCPEndpoint.newSocket(TCPEndpoint.java:595) I am really stumped at this error. I am using a WinXP running on a Virtual Machine (VMWare) from a MAC. Any ideas? I have uninstalled/reinstalled tomcat multiple times.

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  • Temporary "Backup" of SharePoint Content During Feature and Solution Deployment

    - by ccomet
    I need to decide on a method for storing a subset of the content in a SharePoint site, so that when I delete and recreate certain lists as part of a feature activation, I can re-insert all of this content back where it should belong. I have an idea myself, but I don't know if it's the only method and more importantly, the right method. My client has me creating a SharePoint system for them to communicate with their clients. The business process has maybe 5 stages in it (maybe it's more, I don't even know because they don't tell me everything), and the current system I've written over the past months is maybe 2 stages through. This meets our deadline of completing those systems by Monday next week... but at that point my client is planning on making the site live from that point. In effect, their work with their clients will be running parallel with my work for them. As I complete my own work on a separate test server, I'll push each following stage of the process onto the live server. Scheduled downtimes during non-business times (like a weekend) will be available for me to perform these pushes. Keeping pace so that my development is faster than the actual business process is my own problem and off-topic... so let's get back to the problem I stated at the start of this post. In this system, we have sets of features which will create lists for their associated content types and field types when activated, and delete these lists when the feature is deactivated. Most updates don't need to deactivate and reactivate these features, such as workflow changes, custom actions, custom forms, and similar ilk. But there are some parts which do require this. On my test server, it's okay for me to obliterate lists, but once the site is live and there's real correspondence data, it's absolutely unacceptable to do this. So when I need to implement a new change in functionality, I need to be able to store the currently present data in several lists, deactivate the feature, reactivate the feature, and restore all of this data. Perhaps I have hoist myself by my own petard with the feature system I implemented. Unfortunately, the necessity to later on make several of these "project sites" meant I had to do a lot of my code with the concept of "Can be deployed repeatedly" in mind. My current plan is to run through lists and libraries which will be affected by the particular feature that is to be reset. Files and all of their versions will be saved in a directory on the server. Then, a set of text files will be used to store all of the important field values for the items. This includes a lot of cross-list reference lookups that will need to be maintained, but that's simple enough. Then, I deactivate the feature, deploy the new solution, and reactivate the feature. We upload all of the files in the order specified by their versions and update them with the stored fields for those versions, so that we retain the version structure. As each one is first uploaded, the new ID is picked out, and all relevant lookups in the rest of the files are updated (in some manner that I make sure I don't re-update it later with an incorrect value, of course). After that, we run through all the rest of the items in the order most conducive to keeping the relational data correct. This roughly summarizes what my current plan is. To my advantage, there are no long running workflows in the system that will be affected by this, so there's nothing I will have to worry about making sure nothing is "still running" when I do this stuff. I don't really know all the cons of this approach... I can imagine they're quite hefty. But I'm unsure what other choices I even have, and my searches haven't turned up anything. Is there anyone who can think of a better idea? Or will anyone just tell me that I really have no other choice? Thanks in advance!

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  • Can't remove Enter_Frame and stop TimerEvent

    - by Hwang
    I wanted to remove an ENTER_FRAME object and stopping an TimerEvent when I click on a button, and rerun ENTER_FRAME and TimerEvent when I click on another button. I've tried removeAddEventListener and stop() for the time, but I won't work. Any idea whats the problem here? package{ import flash.display.MovieClip; import flash.display.DisplayObject; import flash.events.Event; import flash.events.TimerEvent; import flash.utils.Timer; public class clockFunction extends MovieClip { private var clock:clockMC=new clockMC(); private var countdownTimer:Timer; //seconds private var secTop1=clock.second.top1.digit; private var secTop2=clock.second.top2.digit; private var secBot1=clock.second.bot1.digit; private var secBot2=clock.second.bot2.digit; private var seconds:Number; private var minutes:Number; private var hours:Number; private var days:Number; public function clockFunction():void { decrease(); addChild(clock); } private function decrease():void { countdownTimer=new Timer(1000); //Adding an event listener to the timer object countdownTimer.addEventListener(TimerEvent.TIMER,updateTime); //Initializing timer object //countdownTimer.start(); } private function updateTime(event:TimerEvent):void { decreasTimerFunction(); clock.second.play(); if (seconds==1) { clock.minute.play(); } if ((minutes==1)&&(seconds==1)) { clock.hour.play(); } if ((hours==1)&&(minutes==1)&&(seconds==1)) { clock.day.play(); } } //Setting it back to its correct time so it won't have number changing in between of flipping issues. private function detect(event:Event):void { //seconds var sec1=seconds; var sec2=seconds-1; if (sec1<10) { sec1="0"+sec1; } if (sec2<10) { sec2="0"+sec2; } if (sec1==00) { sec2=59; } secTop1.text=sec1; secTop2.text=sec2; secBot1.text=sec1; secBot2.text=sec2; } public function startTime():void { addEventListener(Event.ENTER_FRAME,detect); countdownTimer.start(); trace("start"); } public function stopTime():void { countdownTimer.stop(); removeEventListener(Event.ENTER_FRAME,detect); trace("stop"); } private function decreasTimerFunction():void { //Create a date object for Christmas Morning var endTime:Date=new Date(2010,3,26,20,0,0); //Current date object var now:Date=new Date(); // Set the difference between the two date and times in milliseconds var timeDiff:Number=endTime.getTime()-now.getTime(); seconds=Math.floor(timeDiff/1000); minutes=Math.floor(seconds/60); hours=Math.floor(minutes/60); days=Math.floor(hours/24); // Set the remainder of the division vars above hours%=24; minutes%=60; seconds%=60; } } }

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  • PHP Dynamic Count & Limit Menu items

    - by Adrian M.
    Hello, I want to modify this code which works pretty good but (or I don't know because I'm new with php) I can't limit the number of li's displayed for the main elements in the menu. The actual code will echo all elements it finds, I want to limit the times <li><a href='{$sLink}' {$sOnclick} target='_parent'>{$sPictureRep}{$sText}</a> this line is echoed.. let's say to echo just the first 15 elements + a "MORE" button under which to display the rest of the elements as sub-menus.. (this is a 2 level horizontal menu). Can someone please help me? I really tried a lot but I'm not an expert in PHP.. Thanks! <?php require_once( '../../../inc/header.inc.php' ); require_once( DIRECTORY_PATH_INC . 'membership_levels.inc.php' ); require_once( DIRECTORY_PATH_ROOT . "templates/tmpl_{$tmpl}/scripts/TemplMenu.php" ); class SimpleMenu extends TemplMenu { function getCode() { $this->iElementsCntInLine = 100; $this->getMenuInfo(); $this->genTopItems(); return $this->sCode; } function genTopItem($sText, $sLink, $sTarget, $sOnclick, $bActive, $iItemID, $isBold = false, $sPicture = '') { $sActiveStyle = ($bActive) ? ' id="tm_active"' : ''; if (!$bActive) { $sAlt= $sOnclick ? ( ' alt="' . $sOnclick . '"' ) : ''; $sTarget = $sTarget ? ( ' target="_parent"' ) : ''; } $sLink = (strpos($sLink, 'http://') === false && !strlen($sOnclick)) ? $this->sSiteUrl . $sLink : $sLink; $sSubMenu = $this->getAllSubMenus($iItemID); $sImgTabStyle = $sPictureRep = ''; if ($isBold && $sPicture != '') { $sPicturePath = getTemplateIcon($sPicture); $sPictureRep = "<img src='{$sPicturePath}' style='vertical-align:middle;width:16px;height:16px;' />"; $sText = '&nbsp;'; $sImgTabStyle = 'style="width:38px;"'; } $sMainSubs = ($sSubMenu=='') ? '' : " {$sSubMenu} </a>"; $this->sCode .= " <li><a href='{$sLink}' {$sOnclick} target='_parent'>{$sPictureRep}{$sText}</a> <div id='submenu'> <ul> <li>{$sMainSubs}</li> </ul> </div> </li> "; } } $objMenu = new SimpleMenu(); echo "<ul id='ddmenu'>"; echo $objMenu->getCode(); echo "</ul>"; ?>

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  • How color attributes work in VBO?

    - by Jayesh
    I am coding to OpenGL ES 2.0 (Webgl). I am using VBOs to draw primitives. I have vertex array, color array and array of indices. I have looked at sample codes, books and tutorial, but one thing I don't get - if color is defined per vertex how does it affect the polygonal surfaces adjacent to those vertices? (I am a newbie to OpenGL(ES)) I will explain with an example. I have a cube to draw. From what I read in OpenGLES book, the color is defined as an vertex attribute. In that case, if I want to draw 6 faces of the cube with 6 different colors how should I define the colors. The source of my confusion is: each vertex is common to 3 faces, then how will it help defining a color per vertex? (Or should the color be defined per index?). The fact that we need to subdivide these faces into triangles, makes it harder for me to understand how this relationship works. The same confusion goes for edges. Instead of drawing triangles, let's say I want to draw edges using LINES primitives. Each edge of different color. How am I supposed to define color attributes in that case? I have seen few working examples. Specifically this tutorial: http://learningwebgl.com/blog/?p=370 I see how color array is defined in the above example to draw a cube with 6 different colored faces, but I don't understand why is defined that way. (Why is each color copied 4 times into unpackedColors for instance?) Can someone explain how color attributes work in VBO? [The link above seems inaccessible, so I will post the relevant code here] cubeVertexPositionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexPositionBuffer); vertices = [ // Front face -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, // Back face -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, // Top face -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, // Bottom face -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 1.0, // Right face 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, // Left face -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, ]; gl.bufferData(gl.ARRAY_BUFFER, new WebGLFloatArray(vertices), gl.STATIC_DRAW); cubeVertexPositionBuffer.itemSize = 3; cubeVertexPositionBuffer.numItems = 24; cubeVertexColorBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexColorBuffer); var colors = [ [1.0, 0.0, 0.0, 1.0], // Front face [1.0, 1.0, 0.0, 1.0], // Back face [0.0, 1.0, 0.0, 1.0], // Top face [1.0, 0.5, 0.5, 1.0], // Bottom face [1.0, 0.0, 1.0, 1.0], // Right face [0.0, 0.0, 1.0, 1.0], // Left face ]; var unpackedColors = [] for (var i in colors) { var color = colors[i]; for (var j=0; j < 4; j++) { unpackedColors = unpackedColors.concat(color); } } gl.bufferData(gl.ARRAY_BUFFER, new WebGLFloatArray(unpackedColors), gl.STATIC_DRAW); cubeVertexColorBuffer.itemSize = 4; cubeVertexColorBuffer.numItems = 24; cubeVertexIndexBuffer = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, cubeVertexIndexBuffer); var cubeVertexIndices = [ 0, 1, 2, 0, 2, 3, // Front face 4, 5, 6, 4, 6, 7, // Back face 8, 9, 10, 8, 10, 11, // Top face 12, 13, 14, 12, 14, 15, // Bottom face 16, 17, 18, 16, 18, 19, // Right face 20, 21, 22, 20, 22, 23 // Left face ] gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new WebGLUnsignedShortArray(cubeVertexIndices), gl.STATIC_DRAW); cubeVertexIndexBuffer.itemSize = 1; cubeVertexIndexBuffer.numItems = 36;

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  • multiple droppable

    - by Sune
    Ive have multiple droppable divs (which all have the same size) and one draggable div. The draggable div is 3 times bigger than one droppable. When I drag the draggable div on the droppables divs I want to find which droppable has been affeckted. My code looks like this: $(function () { $(".draggable").draggable({ drag: function (event, ui) { } }); $(".droppable").droppable({ drop: function (event, ui) { alert(this.id); } }); }); the html <div style="height:100px; width:200px; border-bottom:1px solid red; " id="Div0" class="droppable"> drop in me1! </div> <div style="height:100px; width:200px; border-bottom:1px solid red;" id="Div1" class="droppable"> drop in me2! </div> <div style="height:100px; width:200px; border-bottom:1px solid red; " id="Div2" class="droppable"> drop in me2! </div> <div style="height:100px; width:200px; border-bottom:1px solid red; " id="Div3" class="droppable"> drop in me2! </div> <div style="height:100px; width:200px; border-bottom:1px solid red; " id="Div4" class="droppable"> drop in me2! </div> <div style="height:100px; width:200px; border-bottom:1px solid red; " id="Div5" class="droppable"> drop in me2! </div> <div style="height:100px; width:200px; border-bottom:1px solid red; " id="Div6" class="droppable"> drop in me2! </div> <div style="height:100px; width:200px; border-bottom:1px solid red; " id="Div7" class="droppable"> drop in me2! </div> <div class="draggable" id="drag" style="height:300px; width:50px; border:1px solid black;"><span>Drag</span></div> But my alert only shows the first which my draggable div (Div0) hits, how can I find the missing (Div1 and Div2), which also is affeckted?? Here's a guy with the same problem : http://forum.jquery.com/topic/drop-onto-multiple-droppable-elements-at-once

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  • jQuery image crossfader problem

    - by Dr Casper Black
    Hey!, I have a image switcher fadein/out (it will crossfade iamges - auto(1 - x) ) and a pager but i cant manage to make the image rotation listen the click action on pager, when clicked on pager the image will NOT jup tu the specific img. The problem is in the rotate function the triggerID will hold the "rel" num of the current pager-element which is the equivalent to the image "list" num, so when clicked on the pager, the triggerID will show the rel number that was clicked... can i use that to display the image Here is the code for JQ: $(".paging a:first").addClass("active"); //Rotation rotate = function(){ var triggerID = $active.attr("rel"); //Get number of times to images $(".paging a").removeClass('active'); //Remove all active class $active.addClass('active'); //Add active class (the $active is declared in the rotateSwitch function) //CrossFade Animation var $activeImg = $('.image_reel img.active'); if ( $activeImg.length == 0 ) $activeImg = $('.image_reel img:last'); var $next = $activeImg.next().length ? $activeImg.next() : $('.image_reel img:first'); $activeImg.addClass('last-active'); $next.css({opacity: 0.0}) .addClass('active') .animate({opacity: 1.0}, 500, function() { $activeImg.removeClass('active last-active'); }); }; //Rotation and Timing Event rotateSwitch = function(){ play = setInterval(function(){ //Set timer - this will repeat itself every 3 seconds $active = $('.paging a.active').next(); //Move to the next paging if ( $active.length === 0) { //If paging reaches the end... $active = $('.paging a:first'); //go back to first } rotate(); //Trigger the paging and slider function }, 3000); //Timer speed in milliseconds (3 seconds) }; rotateSwitch(); //Run function on launch //On Click $(".paging a").click(function() { $active = $(this); //Activate the clicked paging //Reset Timer clearInterval(play); //Stop the rotation rotate(); //Trigger rotation immediately rotateSwitch(); // Resume rotation timer return false; //Prevent browser jump to link anchor }); The HTML code: <div class="image_reel"> <img src="images/slideshow/img1.jpg" alt="image 1" class="active"> <img src="images/slideshow/img2.jpg" alt="image 2"> <img src="images/slideshow/img3.jpg" alt="image 3"> <img src="images/slideshow/img4.jpg" alt="image 4"> </div> <div class="paging"> <a href="#" rel="1" title="image 1">&nbsp;</a> <a href="#" rel="2" title="image 2">&nbsp;</a> <a href="#" rel="3" title="image 3">&nbsp;</a> <a href="#" rel="4" title="image 4">&nbsp;</a> </div> plz help.

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  • Unable to use NSURLConnection to get contents of password/username protected webpage

    - by bubster
    I am trying to get the contents of a webpage that requires a password and user name to access. I am using a NSURLConnection object to get it however when I write the NSMutableData object that is returned to a file all I get is the login page. Normally when you try to load the password protected page when you are not logged in it redirects to the login page however I thought that if I provided valid credentials then this I would be able to view the password protected page. Also I do not know if it is relevant the website is using a microsoft mysql database on an IIS (internet information server). Note: [protectionSpace authenticationMethod] returns NSURLAuthenticationMethodServerTrust I am pretty unfamiliar with this so any ideas would be greatly appreciated. Below is all of the relevant code: - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { // This method is called when the server has determined that it // has enough information to create the NSURLResponse. // It can be called multiple times, for example in the case of a // redirect, so each time we reset the data. // receivedData is an instance variable declared elsewhere. [receivedData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { // Append the new data to receivedData. // receivedData is an instance variable declared elsewhere. [receivedData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { // release the connection, and the data object //[connection release]; // receivedData is declared as a method instance elsewhere //[receivedData release]; // inform the user NSLog(@"Connection failed! Error - %@ %@", [error localizedDescription], [[error userInfo] objectForKey:NSURLErrorFailingURLStringErrorKey]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { // do something with the data // receivedData is declared as a method instance elsewhere NSLog(@"Succeeded! Received %d bytes of data",[receivedData length]); // release the connection, and the data object //[connection release]; //[receivedData release]; //Write data to a file [receivedData writeToFile:@"/Users/matsallen/Desktop/receivedData.html" atomically:YES]; } - (BOOL)connection:(NSURLConnection *)connection canAuthenticateAgainstProtectionSpace: (NSURLProtectionSpace *)protectionSpace { NSLog(@"The connection encountered a protection space. The authentication method is %@", [protectionSpace authenticationMethod]); secureTrustReference = [protectionSpace serverTrust]; //SecTrustResultType *result; //OSStatus status = SecTrustEvaluate(secureTrustReference, result); //NSLog(@"Result of the trust evaluation is %@",status); return YES; } - (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge { NSURLCredential *newCredential; newCredential = [NSURLCredential credentialWithUser:@"username" password:@"password" persistence:NSURLCredentialPersistenceForSession]; newCredential = [NSURLCredential credentialForTrust:secureTrustReference]; // [[challenge sender] useCredential:newCredential forAuthenticationChallenge:challenge]; // [[challenge sender] continueWithoutCredentialForAuthenticationChallenge:challenge]; } #pragma mark - View lifecycle - (void)viewDidLoad { receivedData = [[NSMutableData alloc] init]; [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. // Create the request. NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:@"https://www.markallenonline.com/secure/maoCoaching.aspx"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; // create the connection with the request // and start loading the data NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (theConnection) { // Create the NSMutableData to hold the received data. // receivedData is an instance variable declared elsewhere. receivedData = [NSMutableData data]; NSLog(@"Connection succeeded!"); } else { // Inform the user that the connection failed. NSLog(@"Connection failed!"); } }

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  • Twitter Bootstrap modal spans, side-by-side divs and "control-group"?

    - by Federico Stango
    I'm trying my best to have a good looking modal login form but for some reasons it seems that no matter how I nest divs, I cannot obtain the proper shape. What I need is a big "lock" image side-by-side with a username/password form. The best I could do adds a horizontal scroller by the modal bottom and shows the input gadgets fairly distant from the image partly hidden on the right side of the modal canvas. Inspecting with FireBug it seems that the spans in row-fluid are ok but the "control-label" and "controls" class adds way too much space on the left by width (for the labels) and margin-left (for the controls). How would you solve it? Am I doing something wrong with divs and classes nesting? This is the current modal without the main wrapper as it gets added by some js code that loads modal contents through ajax: <form class="form-horizontal" id="login" name="login" method="post" action="<?php echo site_url('user/login'); ?>"> <div class="modal-header"> <button type="button" class="close" data-dismiss="modal" aria-hidden="true">&times;</button> <h3>Login</h3> </div> <div class="modal-body"> <?php if ( isset($error) ) { ?> <div class="row"> <div class="alert alert-error"> <strong>Warning!</strong> <?php echo $error; ?> </div> </div> <?php } ?> <div class="row-fluid"> <div class="span4"> <img src="skins/frontend/base/images/lock.png" width="96px" height="96px" /> </div> <div class="span8"> <div class="control-group"> <label class="control-label" for="email">Email</label> <div class="controls"><input type="text" placeholder="Type your email" id="email" name="email" /></div> <?php echo form_error('email', '<div id="error_email" class="alert alert-error">* ', '</div>'); ?> </div> <div class="control-group"> <label class="control-label" for="password">Password</label> <div class="controls"><input type="password" placeholder="Password" id="password" name="password" /></div> <?php echo form_error('password', '<div id="error_password" class="alert alert-error">* ', '</div>'); ?> </div> <div class="control-group"> <div class="controls"><label class="checkbox inline"><input type="checkbox" id="remember" name="remember" checked="checked" />&nbsp;Remember Me</label></div> </div> </div> </div> </div> <div class="modal-footer"> <button type="submit" class="btn btn-primary">Login</button> </div> </form> Just don't take into account the php code you see... :) Thanks in advance for all the support you can give! Federico

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  • Keyboard for programming

    - by exhuma
    This may seem a bit a tangential topic. It's not directly related to actual code, but is important for our line of work nevertheless. Over the years, I've switched keyboards a few times. All of them had slightly different key layouts. And I'm not talking about the language/locale layout, but the physical layout! Why not the locale layout? Well, quite frankly, that's easy to change via software. I personally have a German keyboard but have it set to the UK layout. Why? It's quite hard to find different layouts in the shops where I live. Even ordering is not always easy in the shops. So that leaves me with Internet shops. But I prefer to "test" my keyboards before buying. The most notable changes are: Mangled "Home Key Block" I've seen this first on a Logitech keyboard, but it may have originated elsewhere. Shape of the "Enter" key I've seen three different cases so far: Two lines high, wider at the top Two lines high, wider at the bottom One line high Shape of the Backspace button I've seen two types so far: One "character" wide Two "characters" wide OS Keys For Macs, you have the Option and Command buttons, for Windows you have the Windows and Context Menu buttons. Cherry even produced a Linux keyboard once (unfortunately I cannot find many details except news results). I assume a dedicated Linux keyboard would sport a Compose key and had the SysRq always labelled as well (note that some standard layouts do this already). Obviously... .. all these differences entail that some keys have to be moved around the board a lot. Which means, if you are used to one and have to work on another one, you happen to hit the wrong keys quite often. As it happens, this is much more annoying for programmers as it is for people who write texts. Mainly because the keys which are moved around are special character keys, often used in programming. Often these hardware layouts depend also indirectly on where you buy the keyboards. Honestly, I haven't seen a keyboard with a one-line "Enter" key in Germany, nor Luxembourg. I may just have missed it but that's how it looks to me at least. A survey I've seen some attempts at surveys in the style "which keyboard is best for programming". But they all - in my opinion - are not using comparable sets. So I was wondering if it was possible to concoct a survey taking the above criteria into account. But ignoring key dimensions that one would be a bit overkill I guess ;) From what I can see there are the following types of physical layout: Backspace: 2-characters wide Enter: 2-Lines, wider top Backspace: 2-characters wide Enter: 1-Line Backspace: 1-character wide Enter: 2-Lines, wider bottom Then there are the other possible permutations (home-key block, os-keys), which in total makes for quite a large list of categories. Now, I wonder... Would anyone be interested in such a survey? I personally would. Because I am looking for the perfect fit for me. If yes, then I could really use the help of anyone here to propose some models to include in the survey. Once I have some models for each category (I'd say at least 3 per category) I could go ahead and write up a survey, put it on-line and let the it collect data for a while. What do you think?

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  • Template problems: No matching function for call

    - by Nick Sweet
    I'm trying to create a template class, and when I define a non-member template function, I get the "No matching function for call to randvec()" error. I have a template class defined as: template <class T> class Vector { T x, y, z; public: //constructors Vector(); Vector(const T& x, const T& y, const T& z); Vector(const Vector& u); //accessors T getx() const; T gety() const; T getz() const; //mutators void setx(const T& x); void sety(const T& y); void setz(const T& z); //operations void operator-(); Vector plus(const Vector& v); Vector minus(const Vector& v); Vector cross(const Vector& v); T dot(const Vector& v); void times(const T& s); T length() const; //Vector<T>& randvec(); //operators Vector& operator=(const Vector& rhs); friend std::ostream& operator<< <T>(std::ostream&, const Vector<T>&); }; and the function in question, which I've defined after all those functions above, is: //random Vector template <class T> Vector<double>& randvec() { const int min=-10, max=10; Vector<double>* r = new Vector<double>; int randx, randy, randz, temp; const int bucket_size = RAND_MAX/(max-min +1); temp = rand(); //voodoo hackery do randx = (rand()/bucket_size)+min; while (randx < min || randx > max); r->setx(randx); do randy = (rand()/bucket_size)+min; while (randy < min || randy > max); r->sety(randy); do randz = (rand()/bucket_size)+min; while (randz < min || randz > max); r->setz(randz); return *r; } Yet, every time I call it in my main function using a line like: Vector<double> a(randvec()); I get that error. However, if I remove the template and define it using 'double' instead of 'T', the call to randvec() works perfectly. Why doesn't it recognize randvec()? P.S. Don't mind the bit labeled voodoo hackery - this is just a cheap hack so that I can get around another problem I encountered.

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  • Python: Memory usage and optimization when modifying lists

    - by xApple
    The problem My concern is the following: I am storing a relativity large dataset in a classical python list and in order to process the data I must iterate over the list several times, perform some operations on the elements, and often pop an item out of the list. It seems that deleting one item out of a Python list costs O(N) since Python has to copy all the items above the element at hand down one place. Furthermore, since the number of items to delete is approximately proportional to the number of elements in the list this results in an O(N^2) algorithm. I am hoping to find a solution that is cost effective (time and memory-wise). I have studied what I could find on the internet and have summarized my different options below. Which one is the best candidate ? Keeping a local index: while processingdata: index = 0 while index < len(somelist): item = somelist[index] dosomestuff(item) if somecondition(item): del somelist[index] else: index += 1 This is the original solution I came up with. Not only is this not very elegant, but I am hoping there is better way to do it that remains time and memory efficient. Walking the list backwards: while processingdata: for i in xrange(len(somelist) - 1, -1, -1): dosomestuff(item) if somecondition(somelist, i): somelist.pop(i) This avoids incrementing an index variable but ultimately has the same cost as the original version. It also breaks the logic of dosomestuff(item) that wishes to process them in the same order as they appear in the original list. Making a new list: while processingdata: for i, item in enumerate(somelist): dosomestuff(item) newlist = [] for item in somelist: if somecondition(item): newlist.append(item) somelist = newlist gc.collect() This is a very naive strategy for eliminating elements from a list and requires lots of memory since an almost full copy of the list must be made. Using list comprehensions: while processingdata: for i, item in enumerate(somelist): dosomestuff(item) somelist[:] = [x for x in somelist if somecondition(x)] This is very elegant but under-the-cover it walks the whole list one more time and must copy most of the elements in it. My intuition is that this operation probably costs more than the original del statement at least memory wise. Keep in mind that somelist can be huge and that any solution that will iterate through it only once per run will probably always win. Using the filter function: while processingdata: for i, item in enumerate(somelist): dosomestuff(item) somelist = filter(lambda x: not subtle_condition(x), somelist) This also creates a new list occupying lots of RAM. Using the itertools' filter function: from itertools import ifilterfalse while processingdata: for item in itertools.ifilterfalse(somecondtion, somelist): dosomestuff(item) This version of the filter call does not create a new list but will not call dosomestuff on every item breaking the logic of the algorithm. I am including this example only for the purpose of creating an exhaustive list. Moving items up the list while walking while processingdata: index = 0 for item in somelist: dosomestuff(item) if not somecondition(item): somelist[index] = item index += 1 del somelist[index:] This is a subtle method that seems cost effective. I think it will move each item (or the pointer to each item ?) exactly once resulting in an O(N) algorithm. Finally, I hope Python will be intelligent enough to resize the list at the end without allocating memory for a new copy of the list. Not sure though. Abandoning Python lists: class Doubly_Linked_List: def __init__(self): self.first = None self.last = None self.n = 0 def __len__(self): return self.n def __iter__(self): return DLLIter(self) def iterator(self): return self.__iter__() def append(self, x): x = DLLElement(x) x.next = None if self.last is None: x.prev = None self.last = x self.first = x self.n = 1 else: x.prev = self.last x.prev.next = x self.last = x self.n += 1 class DLLElement: def __init__(self, x): self.next = None self.data = x self.prev = None class DLLIter: etc... This type of object resembles a python list in a limited way. However, deletion of an element is guaranteed O(1). I would not like to go here since this would require massive amounts of code refactoring almost everywhere.

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  • Why isn't my algorithm for find the biggest and smallest inputs working?

    - by Matt Ellen
    I have started a new job, and with it comes a new language: Ironpython. Thankfully a good language :D Before starting I got to grips with Python on the whole, but that was only a week's worth of learning. Now I'm writing actual code. I've been charged with writing an algorithm that finds the best input parameter to collect data with. The basic algorithm is (as I've been instructed): Set the input parameter to a good guess Start collecting data When data is available stop collecting find the highest point If the point before this (i.e. for the previous parameter value) was higher and the point before that was lower then we've found the max otherwise the input parameter is increased by the initial guess. goto 2 If the max is found then the min needs to be found. To do this the algorithm carries on increasing the input, but by 1/10 of the max, until the current point is greater than the previous point and the point before that is also greater. Once the min is found then the algorithm stops. Currently I have a simplified data generator outputting the sin of the input, so that I know that the min value should be PI and the max value should be PI/2 The main Python code looks like this (don't worry, this is just for my edification, I don't write real code like this): import sys sys.path.append(r"F:\Programming Source\C#\PythonHelp\PythonHelp\bin\Debug") import clr clr.AddReferenceToFile("PythonHelpClasses.dll") import PythonHelpClasses from PHCStruct import Helper from System import Math helper = Helper() def run(): b = PythonHelpClasses.Executor() a = PythonHelpClasses.HasAnEvent() b.Input = 0.0 helper.__init__() def AnEventHandler(e): b.Stop() h = helper h.lastLastVal, h.lastVal, h.currentVal = h.lastVal, h.currentVal, e.Number if h.lastLastVal < h.lastVal and h.currentVal < h.lastVal and h.NotPast90: h.NotPast90 = False h.bestInput = h.lastInput inputInc = 0.0 if h.NotPast90: inputInc = Math.PI/10.0 else: inputInc = h.bestInput/10.0 if h.lastLastVal > h.lastVal and h.currentVal > h.lastVal and h.NotPast180: h.NotPast180 = False if h.NotPast180: h.lastInput, b.Input = b.Input, b.Input + inputInc b.Start(a) else: print "Best input:", h.bestInput print "Last input:", h.lastInput b.Stop() a.AnEvent += AnEventHandler b.Start(a) PHCStruct.py: class Helper(): def __init__(self): self.currentVal = 0 self.lastVal = 0 self.lastLastVal = 0 self.NotPast90 = True self.NotPast180 = True self.bestInput = 0 self.lastInput = 0 PythonHelpClasses has two small classes I wrote in C# before I realised how to do it in Ironpython. Executor runs a delegate asynchronously while it's running member is true. The important code: public void Start(HasAnEvent hae) { running = true; RunDelegate r = new RunDelegate(hae.UpdateNumber); AsyncCallback ac = new AsyncCallback(UpdateDone); IAsyncResult ar = r.BeginInvoke(Input, ac, null); } public void Stop() { running = false; } public void UpdateDone(IAsyncResult ar) { RunDelegate r = (RunDelegate)((AsyncResult)ar).AsyncDelegate; r.EndInvoke(ar); if (running) { AsyncCallback ac = new AsyncCallback(UpdateDone); IAsyncResult ar2 = r.BeginInvoke(Input, ac, null); } } HasAnEvent has a function that generates the sin of its input and fires an event with that result as its argument. i.e.: public void UpdateNumber(double val) { AnEventArgs e = new AnEventArgs(Math.Sin(val)); System.Threading.Thread.Sleep(1000); if (null != AnEvent) { AnEvent(e); } } The sleep is in there just to slow things down a bit. The problem I am getting is that the algorithm is not coming up with the best input being PI/2 and the final input being PI, but I can't see why. Also the best and final inputs are different each time I run the programme. Can anyone see why? Also when the algorithm terminates the best and final inputs are printed to the screen multiple times, not just once. Can someone explain why?

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  • Switch Statement C++ - error C2046: illegal case, error C2043: illegal break

    - by user318095
    #include <iostream> #include <string> using namespace std; //void multiply(int b); int main() { float total = 0; float b = 0; cout << "Enter number: " << endl; cin >> b; char TorD; cout << "Would you like to times (*), divide (/), add (+) or minus (-) this number?" << endl; cin >> TorD; switch (TorD) case '*' : { int c=0; cout << "by how many?" << endl; cin >> c; total = b * c; cout << b << " * " << c << " = " << total << endl; } break; case '/' : { int c=0; cout << "by how many?" << endl; cin >> c; total = b / c; cout << b << " / " << c << " = " << total << endl; } break; case '+' : { int c=0; cout << "by how many?" << endl; cin >> c; total = b + c; cout << b << " + " << c << " = " << total << endl; } break; case '-' : { int c=0; cout << "by how many?" << endl; cin >> c; total = b - c; cout << b << " - " << c << " = " << total << endl; } break; default: cout << "You did not correctly enter /, *, +, or - !!" << endl; //multiply(b); system("pause"); return 0; }

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  • use .net webbrowser control by multithread, throw "EXCEPTION code=ACCESS_VIOLATION"

    - by user1507827
    i want to make a console program to monitor a webpage's htmlsourcecode, because some of the page content are created by some javescript, so i have to use webbrowser control. like : View Generated Source (After AJAX/JavaScript) in C# my code is below: public class WebProcessor { public string GeneratedSource; public string URL ; public DateTime beginTime; public DateTime endTime; public object GetGeneratedHTML(object url) { URL = url.ToString(); try { Thread[] t = new Thread[10]; for (int i = 0; i < 10; i++) { t[i] = new Thread(new ThreadStart(WebBrowserThread)); t[i].SetApartmentState(ApartmentState.STA); t[i].Name = "Thread" + i.ToString(); t[i].Start(); //t[i].Join(); } } catch (Exception ex) { Console.WriteLine(ex.ToString()); } return GeneratedSource; } private void WebBrowserThread() { WebBrowser wb = new WebBrowser(); wb.ScriptErrorsSuppressed = true; wb.DocumentCompleted += new WebBrowserDocumentCompletedEventHandler( wb_DocumentCompleted); while(true ) { beginTime = DateTime.Now; wb.Navigate(URL); while (wb.ReadyState != WebBrowserReadyState.Complete) { Thread.Sleep(new Random().Next(10,100)); Application.DoEvents(); } } //wb.Dispose(); } private void wb_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { WebBrowser wb = (WebBrowser)sender; if (wb.ReadyState == WebBrowserReadyState.Complete) { GeneratedSource= wb.Document.Body.InnerHtml; endTime = DateTime.Now; Console.WriteLine("WebBrowser " + (endTime-beginTime).Milliseconds + Thread.CurrentThread.Name + wb.Document.Title); } } } when it run, after a while (20-50 times), it throw the exception like this EXCEPTION code=ACCESS_VIOLATION (null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(nul l)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(n ull)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null) (null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(nul l)(null)BACKTRACE: 33 stack frames: #0 0x083dba8db0 at MatchExactGetIDsOfNames in mshtml.dll #1 0x0879f9b837 at StrongNameErrorInfo in mscorwks.dll #2 0x0879f9b8e3 at StrongNameErrorInfo in mscorwks.dll #3 0x0879f9b93a at StrongNameErrorInfo in mscorwks.dll #4 0x0879f9b9e0 at StrongNameErrorInfo in mscorwks.dll #5 0x0879f9b677 at StrongNameErrorInfo in mscorwks.dll #6 0x0879f9b785 at StrongNameErrorInfo in mscorwks.dll #7 0x0879f192a8 at InstallCustomModule in mscorwks.dll #8 0x0879f19444 at InstallCustomModule in mscorwks.dll #9 0x0879f194ab at InstallCustomModule in mscorwks.dll #10 0x0879fa6491 at StrongNameErrorInfo in mscorwks.dll #11 0x0879f44bcf at DllGetClassObjectInternal in mscorwks.dll #12 0x089bbafa at in #13 0x087b18cc10 at in System.Windows.Forms.ni.dll #14 0x087b91f4c1 at in System.Windows.Forms.ni.dll #15 0x08d00669 at in #16 0x08792d6e46 at in mscorlib.ni.dll #17 0x08792e02cf at in mscorlib.ni.dll #18 0x08792d6dc4 at in mscorlib.ni.dll #19 0x0879e71b4c at in mscorwks.dll #20 0x0879e896ce at in mscorwks.dll #21 0x0879e96ea9 at CoUninitializeEE in mscorwks.dll #22 0x0879e96edc at CoUninitializeEE in mscorwks.dll #23 0x0879e96efa at CoUninitializeEE in mscorwks.dll #24 0x0879f88357 at GetPrivateContextsPerfCounters in mscorwks.dll #25 0x0879e9cc8f at CoUninitializeEE in mscorwks.dll #26 0x0879e9cc2b at CoUninitializeEE in mscorwks.dll #27 0x0879e9cb51 at CoUninitializeEE in mscorwks.dll #28 0x0879e9ccdd at CoUninitializeEE in mscorwks.dll #29 0x0879f88128 at GetPrivateContextsPerfCounters in mscorwks.dll #30 0x0879f88202 at GetPrivateContextsPerfCounters in mscorwks.dll #31 0x0879f0e255 at InstallCustomModule in mscorwks.dll #32 0x087c80b729 at GetModuleFileNameA in KERNEL32.dll i have try lots of methods to solve the problem, finally, i found that if i thread sleep more millseconds, it will run for a longer time, but the exception is still throw. hope somebody give me the answer of how to slove ... thanks very much !!!

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  • How to Print in VS10, Printing gives unhandled exception. Access Denied

    - by Smoka
    Im newish to coding, currently on a Windows Forms App using CLI in VS10 Everything seems to work, my document shows fine in the Preview dialog but then crash's. Heres only the code that seems relevant private: System::Drawing::Printing::PrintDocument^ docPrint; private: System::Windows::Forms::PrintDialog^ dlgPrint; private: System::Windows::Forms::PrintPreviewDialog^ dlgPrintPreview; this->button2 = (gcnew System::Windows::Forms::Button()); this->docPrint = (gcnew System::Drawing::Printing::PrintDocument()); this->dlgPrint = (gcnew System::Windows::Forms::PrintDialog()); this->dlgPrintPreview = (gcnew System::Windows::Forms::PrintPreviewDialog()); this->button2->Location = System::Drawing::Point(152, 355); this->button2->Name = L"button2"; this->button2->Size = System::Drawing::Size(75, 23); this->button2->TabIndex = 53; this->button2->Text = L"Print"; this->button2->UseVisualStyleBackColor = true; this->button2->Click += gcnew System::EventHandler(this, &Form1::button2_Click_1); // // docPrint // this->docPrint->DocumentName = L"ResultsPage"; this->docPrint->PrintPage += gcnew System::Drawing::Printing::PrintPageEventHandler(this, &Form1::docPrint_PrintPage); // // dlgPrint // this->dlgPrint->Document = this->docPrint; this->dlgPrint->UseEXDialog = true; // // dlgPrintPreview // this->dlgPrintPreview->AutoScrollMargin = System::Drawing::Size(0, 0); this->dlgPrintPreview->AutoScrollMinSize = System::Drawing::Size(0, 0); this->dlgPrintPreview->ClientSize = System::Drawing::Size(400, 300); this->dlgPrintPreview->Document = this->docPrint; this->dlgPrintPreview->Enabled = true; this->dlgPrintPreview->Icon = (cli::safe_cast<System::Drawing::Icon^ >(resources->GetObject(L"dlgPrintPreview.Icon"))); this->dlgPrintPreview->Name = L"dlgPrintPreview"; this->dlgPrintPreview->Visible = false; this->dlgPrintPreview->Load += gcnew System::EventHandler(this, &Form1::dlgPrintPreview_Load); private: System::Void docPrint_PrintPage(System::Object^ sender, System::Drawing::Printing::PrintPageEventArgs^ e) { String ^ strDisplay = L"A Axis Rotations"; String ^ strDisplay2 = L"Centerline of Y" + CL_Y->Text + " + Z" + CL_Z->Text; String ^ strDisplay3 = L"Initial Position Y" + G54_Y->Text + " + Z" + G54_Z->Text; System::Drawing::Font ^ fntString = gcnew System::Drawing::Font(L"Times New Roman", 38, FontStyle::Bold); e->Graphics->DrawString(strDisplay, fntString, Brushes::Black, 200,20); e->Graphics->DrawString(strDisplay2, fntString, Brushes::Black, 80,150); e->Graphics->DrawString(strDisplay3, fntString, Brushes::Black, 80,220); e->Graphics->DrawString(Results->Text, fntString,Brushes::Black, 50,400); } private: System::Void button2_Click_1(System::Object^ sender, System::EventArgs^ e) { // docPrint->Print; dlgPrintPreview->ShowDialog(); } private: System::Void dlgPrintPreview_Load(System::Object^ sender, System::EventArgs^ e) { } Sorry if the formatting is ugly here. In case this is all wrong. what is the minimum requirements in code for a print job? Is there an easier way?

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  • Large number of soft page faults when assigning a TJpegImage to a TBitmap

    - by Robert Oschler
    I have a Delphi 6 Pro application that processes incoming jpeg frames from a streaming video server. The code works but I recently noticed that it generates a huge number of soft page faults over time. After doing some investigation, the page faults appear to be coming from one particular graphics operation. Note, the uncompressed bitmaps in question are 320 x 240 or about 300 KB in size so it's not due to the handling of large images. The number of page faults being generated isn't tolerable. Over an hour it can easily top 1000000 page faults. I created a stripped down test case that executes the code I have included below on a timer, 10 times a second. The page faults appear to happen when I try to assign the TJpegImage to a TBitmap in the GetBitmap() method. I know this because I commented out that line and the page faults do not occur. The assign() triggers a decompression operation on the part of TJpegImage as it pushes the decompressed bits into a newly created bitmap that GetBitmap() returns. When I run Microsoft's pfmon utility (page fault monitor), I get a huge number of soft page fault error lines concerning RtlFillMemoryUlong, so it appears to happen during a memory buffer fill operation. One puzzling note. The summary part of pfmon's report where it shows which DLL caused what page fault does not show any DLL names in the far left column. I tried this on another system and it happens there too. Can anyone suggest a fix or a workaround? Here's the code. Note, IReceiveBufferForClientSocket is a simple class object that holds bytes in an accumulating buffer. function GetBitmap(theJpegImage: TJpegImage): Graphics.TBitmap; begin Result := TBitmap.Create; Result.Assign(theJpegImage); end; // --------------------------------------------------------------- procedure processJpegFrame(intfReceiveBuffer: IReceiveBufferForClientSocket); var theBitmap: TBitmap; theJpegStream, theBitmapStream: TMemoryStream; theJpegImage: TJpegImage; begin theBitmap := nil; theJpegImage := TJPEGImage.Create; theJpegStream:= TMemoryStream.Create; theBitmapStream := TMemoryStream.Create; try // 2 // ************************ BEGIN JPEG FRAME PROCESSING // Load the JPEG image from the receive buffer. theJpegStream.Size := intfReceiveBuffer.numBytesInBuffer; Move(intfReceiveBuffer.bufPtr^, theJpegStream.Memory^, intfReceiveBuffer.numBytesInBuffer); theJpegImage.LoadFromStream(theJpegStream); // Convert to bitmap. theBitmap := GetBitmap(theJpegImage); finally // Free memory objects. if Assigned(theBitmap) then theBitmap.Free; if Assigned(theJpegImage) then theJpegImage.Free; if Assigned(theBitmapStream) then theBitmapStream.Free; if Assigned(theJpegStream) then theJpegStream.Free; end; // try() end; // --------------------------------------------------------------- procedure TForm1.Timer1Timer(Sender: TObject); begin processJpegFrame(FIntfReceiveBufferForClientSocket); end; // --------------------------------------------------------------- procedure TForm1.FormCreate(Sender: TObject); var S: string; begin FIntfReceiveBufferForClientSocket := TReceiveBufferForClientSocket.Create(1000000); S := loadStringFromFile('c:\test.jpg'); FIntfReceiveBufferForClientSocket.assign(S); end; // --------------------------------------------------------------- Thanks, Robert

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  • QGraphicsView and custom Cursors

    - by Etienne de Martel
    I am trying to make use of a mix of custom cursors and preset cursors for my QGraphicsView. In my implementation we have created a notion of "modes" for the view. Meaning that depending on what "mode" the user is in, different things will happen on the left-click, or left-click drag. Anyway, none of that is the problem, just the context. The problem arises when I try to change the cursor for each mode. For instance, for mode 1 we want to show the regular Arrow cursor, but for mode 2, we want to use a custom pixmap. Seemingly simple we call graphicsview->viewport()->setCursor(Qt::QArrowCursor)  when we are switching to mode 1, and graphicsview->viewport()->setCursor(our custom cursor) for mode 2. Except it doesn't work at all. Firstly, the cursor does not change to the custom cursor. That is the first problem. However, if through another operation the drag mode of the graphics view gets set to ScrollHandDrag, the cursor will switch to the custom cursor once the drag operation is complete. Weird. But the plot thickens... Once we switch to the custom cursor, it can never be changed back to the ArrorCursor no matter how many times we call setCursor(Qt::QArrowCursor). it also doesn't seem to matter whether I call setCursor on the viewport or the graphics view itself. So, just for fun, I added a call to graphicsview->unsetCursor() just before we want to change the cursor, and that at least rectifies the second problem. The cursor changes just fine so long as we do a little HandDragging in between. Better, but certainly not optimal. However it should be noted, that doing the unsetCursor on the viewport doesn't work. it must absolutely be done on the graphicsview - regardless of the fact that we are setting the cursor on the viewport. To completely patch over the problem I have added these two lines after I set the cursor: graphicsview->setDragMode(QGraphicsView::ScrollHandDrag); graphicsview->setDragMode(QGraphicsView::NoDrag); Which works, but ye gads!! So something magical is happening inside these two methods that fixes the problem, but glancing at the code I don't see what. Something to do with the fact that the drag mode is changing the cursor I imagine. Just for completeness, I should also mention that the thing that triggers the mode change, is a QPushButton that has been added to the scene using QGraphicsScene->addWidget(). I don't know if that has anything to do with it, but you never know. I am hoping that either someone could clarify why I need to make these seemingly random calls. I don't think I am doing anything wrong anywhere. Thanks in advance for any help. EDIT: Here is an actual code example with the cursor patches as described above. You can look at and/or download them from the link below. It was a little long to paste here. I included the framework around which the cursors are changed, because I have a funny feeling that that is important somehow. https://gist.github.com/712654 The code where the problem lies is in MyGraphicsView.cpp starting at line 104. This is where the cursor is set in the graphics view. It is exactly as described above. Keep in mind, with the very ugly patches in place the cursors do work - more or less. Without those lines you will see very clearly the problems listed in the post above. Also included in the link, is all the code for a mainWindow that uses the view, etc... the only thing missing are the images I am using. But the images themselves don't matter, any 16x16 pngs will do.

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  • design suggestion for a message decoder in delphi

    - by stanleyxu2005
    Hi All, I want to implement a RPC module. Different requests are encoded as JSON objects. They will be decoded and then be handled by a request handler. At last a corresponding response will be returned. The demo code looks as follows: type IRequestHandler = interface function Handle(const Request: TAaaRequest): TResponse; function Handle(const Request: TBbbRequest): TResponse; end; TDecoder = class class function Decode(const Json: TJsonObject; const RequestHandler: IRequestHandler): TResponse; end; class function TDecoder.Decode(const Json: TJsonObject; const RequestHandler: IRequestHandler): TResponse; var Method: string; Request: TObject; begin Method := Json['method'].AsString; if (Method = TAaaRequest.ClassName) then begin Request := TAaaRequest.FromJSON(Json); // Casted as TObject if Request <> nil then begin Result := RequestHandler.Handle(TAaaRequest(Request)); Request.Free; end; end else if (Method = TBbbRequest.ClassName) then begin Request := TBbbRequest.FromJSON(Json); // Casted as TObject if Request <> nil then begin Result := RequestHandler.Handle(TBbbRequest(Request)); Request.Free; end; end else Result := CreateErrorResponse('Unknown method: ' + Json.ToString); end; According to the code, the handling of different request types are very similar. If I have 100 different request types, I have to copy and paste the above code block 100 times. This is not clever. I am looking for a better way to do the same logic. My imagination is as follows: TDecoder = class private FRequestTypes: TDictionary<string, TClassInfo>; // Does this work? public constructor Create; destructor Destroy; override; function Decode(const Json: TJsonObject; const RequestHandler: IRequestHandler): TResponse; end; constructor TDecoder.Create; begin FRequestTypes := TDictionary<string, TClassInfo>.Create; FRequestTypes.Add(TAaaRequest.ClassName, TAaaRequest); // Does this work? FRequestTypes.Add(TBbbRequest.ClassName, TBbbRequest); end; destructor TDecoder.Destroy; begin FRequestTypes.Free; inherited; end; function TDecoder.Decode(const Json: TJsonObject; const RequestHandler: IRequestHandler): TResponse; var Method: string; Info: TClassInfo; Request: TObject; begin Method := Json['method'].AsString; if FRequestTypes.ContainsKey(Method) then begin // An universal way Info := FRequestTypes[Method]; Request := Info.FromJSON(Json); // Casted as TObject if Request <> nil then begin Result := RequestHandler.Handle(Info(Request)); // Casted to corresponding class type (e.g. TAaaRequest or TBbbRequest) Request.Free; end; end else Result := CreateErrorResponse('Unknown method: ' + Json.ToString); end; I do not know, if I can write an universal way to handle a great number of different request types. Development environment Delphi 2010. Any hint is appreciated.

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  • NHibernate Proxy Creation

    - by Chris Meek
    I have a class structure like the following class Container { public virtual int Id { get; set; } public IList<Base> Bases { get; set; } } class Base { public virtual int Id { get; set; } public virtual string Name { get; set; } } class EnemyBase : Base { public virtual int EstimatedSize { get; set; } } class FriendlyBase : Base { public virtual int ActualSize { get; set; } } Now when I ask the session for a particular Container it normally gives me the concrete EnemyBase and FriendlyBase objects in the Bases collection. I can then (if I so choose) cast them to their concrete types and do something specific with them. However, sometime I get a proxy of the "Base" class which is not castable to the concrete types. The same method is used both times with the only exception being that in the case that I get proxies I have added some related entities to the session (think the friendly base having a collection of people or something like that). Is there any way I can prevent it from doing the proxy creating and why would it choose to do this in some scenarios? UPDATE The mappings are generated with the automap feature of fluentnhibernate but look something like this when exported <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" default-access="property" auto-import="true" default-cascade="none" default-lazy="true"> <class xmlns="urn:nhibernate-mapping-2.2" mutable="true" name="Base" table="`Base`"> <id name="Id" type="System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <column name="Id" /> <generator class="MyIdGenerator" /> </id> <property name="Name" type="String"> <column name="Name" /> </property> <joined-subclass name="EnemyBase"> <key> <column name="Id" /> </key> <property name="EstimatedSize" type="Int"> <column name="EstimatedSize" /> </property> </joined-subclass> <joined-subclass name="FriendlyBase"> <key> <column name="Id" /> </key> <property name="ActualSize" type="Int"> <column name="ActualSize" /> </property> </joined-subclass> </class> </hibernate-mapping> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" default-access="property" auto-import="true" default-cascade="none" default-lazy="true"> <class xmlns="urn:nhibernate-mapping-2.2" mutable="true" name="Container" table="`Container`"> <id name="Id" type="System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <column name="Id" /> <generator class="MyIdGenerator" /> </id> <bag cascade="all-delete-orphan" inverse="true" lazy="false" name="Bases" mutable="true"> <key> <column name="ContainerId" /> </key> <one-to-many class="Base" /> </bag> </class> </hibernate-mapping>

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