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  • What are appropriate ways to represent relationships between people in a database table?

    - by Emilio
    I've got a table of people - an ID primary key and a name. In my application, people can have 0 or more real-world relationships with other people, so Jack might "work for" Jane and Tom might "replace" Tony and Bob might "be an employee of" Rob and Bob might also "be married to" Mary. What's the best way to represent this in the database? A many to many intersect table? A series of self joins? A relationship table with one row per relationship pair and type, where I insert records for the relationship in both directions?

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  • Javascript: Do processing when user has stopped typing

    - by Midhat
    I have a text box on a web page, whose value I want to send to a XMLHttpRequest. Now I want the user to just type the value, without pressing a button. But If i just send the request int he keyboard events, it will fire every time a key is pressed. So basically I want something liek this function KeyUpEvent() { if (user is still typing) return; else do processing } It would be great if the solution could come from plain javascript or mootools. I dont want to use any other library.

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  • NHibernate Unique Constraint on Name and Parent Object fails because NH inserts Null

    - by James
    Hi, I have an object as follows Public Class Bin Public Property Id As Integer Public Property Name As String Public Property Store As Store End Class Public Class Store Public Property Id As Integer Public Property Bins As IEnumerable(Of Bin) End Class I have a unique constraint in the database on Bin.Name and BinStoreID to ensure unique names within stores. However, when NHibernate persists the store, it first inserts the Bin records with a null StoreID before performing an update later to set the correct StoreID. This violates the Unique Key If I persist two stores with a Bin of the same name because The Name columns are the same and the StoreID is null for both. Is there something I can add to the mapping to ensure that the correct StoreID is included in the INSERT rather than performing an update later? We are using HiLo identity generation so we are not relying on DB generated identity columns Thanks James

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  • Accessing a dictionary value by custom object value in Python?

    - by Sam
    So I have a square that's made up of a series of points. At every point there is a corresponding value. What I want to do is build a dictionary like this: class Point: def __init__(self, x, y): self._x = x self._y = y square = {} for x in range(0, 5): for y in range(0, 5): point = Point(x,y) square[point] = None However, if I later create a new point object and try to access the value of the dictionary with the key of that point it doesn't work.. square[Point(2,2)] Traceback (most recent call last): File "<pyshell#19>", line 1, in <module> square[Point(2,2)] KeyError: <__main__.Point instance at 0x02E6C378> I'm guessing that this is because python doesn't consider two objects with the same properties to be the same object? Is there any way around this? Thanks

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  • System.WIndows.Application static members are thread safe?

    - by Lirik
    The Application static members are supposed to be thread safe: The public static (Shared in Visual Basic) members of this type are thread safe. In addition, the FindResource and TryFindResource methods and the Properties and Resources properties are thread safe.1 How much can we trust that statement in a multithreaded environment when calling static member methods of System.Windows.Application? Update: It's all in reference to this question: http://stackoverflow.com/questions/2463822/threading-errors-with-application-loadcomponent-key-already-exists/2463866#2463866 I never thought I'd see a real bug in the library, but this must be the day for me... that question seems to show a genuine bug. Usually it's "user error," but this doesn't seem to be the case.

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  • Random noise in Solr score

    - by Andrea Campi
    I am looking for a way of introducing random noise into my scoring function, and I'm at a loss on how to best proceed. Some background: We use Solr for a web application that manages large-ish sets of photos for agencies. One customer has an interesting requirement for scoring: 'quality' field, maintained by editors, from 1 (highest) to 3 (lowest); 'date' field, boosting more recent photos; I would probably use a logarithmic function; However, due to how the stock photo market works, this will likely result in many similar photos appearing together. Their request is to give 'quality' a large boost, but introduce some randomness so that photos will not appear in a strict date order. Any idea? EDITED: a key requirement is to have "stable" query results: if I search twice for "tropical island" I can get a slightly different result set, but if I ask for the first page, then the second, then the first, I'd better get the same results :)

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  • Create an application that will expire after a trial period.

    - by robUK
    Hello, C# 2008 SP1 I am writing an application that I want to give to a select number of customers. What is the best solution to use so that after the trail period (1 month) the application will no longer work. I was thinking that if they are interested in purchasing the software I will give them a license key or something, to unlock the application. I am have a very limited budget as I am working on my own. So is there any free 3rd party products that does this? Many thanks for any advice,

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  • Remove Duplicates from List of HashMap Entries

    - by HonorGod
    I have a List<HashMap<String,Object>> which represents a database where each list record is a database row. I have 10 columns in my database. There are several rows where the values of 2 particular columns are equals. I need to remove the duplicates from the list after the list is updated with all the rows from database. What is the efficient way? FYI - I am not able to do distinct while querying the database, because the GroupName is added at a later stage to the Map after the database is loaded. And since Id column is not primary key, once you add GroupName to the Map. You will have duplicates based on Id + GroupName combination! Hope my question makes sense. Let me know if we need more clarification.

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  • using check contraint in MySQL for controlling string length not working

    - by ptrn
    Dear stackoverflow, I'm tumbled with a problem! I've set up my first check constraint using MySQL, but unfortunately I'm having a problem. When inserting a row that should fail the test, the row is inserted anyway. The structure: CREATE TABLE user ( id INT UNSIGNED NOT NULL AUTO_INCREMENT, uname VARCHAR(10) NOT NULL, fname VARCHAR(50) NOT NULL, lname VARCHAR(50) NOT NULL, mail VARCHAR(50) NOT NULL, PRIMARY KEY (id), CHECK (LENGTH(fname) > 3) ); The insert statement: INSERT INTO user VALUES (null, 'user', 'Fname', 'Lname', '[email protected]'); I'm pretty sure I'm missing something basic here.

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  • Retrieve binary data from S3 storage through AWS.NET in C#

    - by BerggreenDK
    I've tested most of the included samples in the AWS SDK for .NET and they all works fine. I can PUT objects, LIST objects and DELETE objects in a bucket, but... lets say I delete the original and want to sync those files missing locally? I would like to make a GET object (by key/name and bucket ofcause). I can find the object, but how do I read the binary data from S3 through the API? Do I have to write my own SOAP wrapper for this or is there some kinda sample for this out "here" ? :o) In hope of a sample. It does not have to tollerate execeptions etc. I just need to see the main parts that connects, retreives and stores the file back on my ASP.net or C# project. Anyone???

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  • Using TortoiseHg to push to an authenticated git repository

    - by Nathan Palmer
    I'm trying to push a changeset from a local Mercurial repository created with TortoiseHg to a remote Git repository. I have hg-git installed and configured and it will pull just fine. But when I run the push it gives me this Command hg push git+ssh://git@dummyrepo:username/repo.git Result pushing to git+ssh://git@dummyrepo:username/repo.git importing Hg objects into Git creating and sending data abort: the remote end hung up unexpectedly There are several things I've done to get to this point. But I'm hoping to resolve this last thing because I find TortoiseHg to be much easier to work with than any of the Git tools out there (for windows.) Installed TortoiseHg Pulled down the hg-git from http://bitbucket.org/durin42/hg-git/ Configured mercurial.ini to point to the hg-git library Pulled down dulwich source from git://git.samba.org/jelmer/dulwich.git Compiled dulwich and put it into library.zip for TortoiseHg Configured TortoiseHg to use TortoisePlink.exe for ssh Added my private key to Pageant Any ideas what I could be missing?

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  • Can Automapper populate a strongly typed object from the data in a NameValueCollection?

    - by Seth Petry-Johnson
    Can Automapper map values from a NameValueCollection onto an object, where target.Foo receives the value stored in the collection under the "Foo" key? I have a business object that stores some data in named properties and other data in a property bag. Different views make different assumptions about the data in the property bag, which I capture in page-specific view models. I want to use AutoMapper to map both the "inherent" attributes (the ones that always exist) as well as the "dynamic" attributes (the ones that vary per view and may or may not exist).

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  • Can you restrict entering invalid keystrokes with jquery ui autocomplete combobox

    - by oo
    when using the jquery ui autocomplete combobox, i would thought there would be an option to force only valid key entry based on the list. Is there anyway to not allow invalid keys so you can only enter valid items in the list? also, is there a way to set a default value of the combobox. if my list has (csharp, java, python) i can start typing "abcds . ." and it lets me type it in. I want only valid entries to be allowed.

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  • Insert coding query in yii

    - by nerd
    I need to auto insert the next orders_id into an Orders table in a database. orders_id is not the primary Key, and it does not auto-increment I need to query the database, find the last (highest) id value, increment 1, and insert it in Orders table in database. Actually, I have a shipping action which will provide address of shipping of orders. So as soon as the user fills address form and move to payments page, I want to simultaneously fill my Orders table by max(orders_id)+1. I have built relations between Address table and Orders table but my orders Table is not getting populated. Please detail me correct codes to implement it in my controller in Yii

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  • Linq Grouping by 2 keys as a one

    - by Evgeny
    Hello! I write a simple OLAP viewer for my web-site. Here are the classes (abstract example): Employee { ID; Name; Roles[]; //What Employee can do } Order { Price; Employee Manager; Employee Executive; //Maybe wrong english. The person which perform order } Employee can be Manager and Executive in the order at the same time. This means that Employee role is not fixed. I have to group orders by employees and finally get IGrouping with Employee key. So .GroupBy(el=new {el.Manager,el.Executive}) is not allowed. I considered some tricks with IEqualityComparable, but found no solution. If somrbody will help I'll be vary glad, thank you.

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  • How to add system property equivalent to java -D in Ant

    - by Shervin
    Hi. I need to set java -Djava.library.path=/some/path and I want to do it when I am running my ant script, building my jar. I think I have to use <sysproperty key="java.library.path" value="/some/path"/> but it doesnt work. I cannot make the syntax work. The only thing I have Googled and found is sysproperty in conjunction with <java classname> but that doesnt make any sense to me. I am not sure if this is relevant, but I am using ant to create a ear and deploying this ear in JBoss.

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  • How to fix rotations in a Rubik's Cube?

    - by Eindbaas
    I'm trying to create a Rubik's Cube in Flash & Papervision and i'm really stuck here. I'm up to the point where i can rotate any plane of cubes once, but after that...it's messed up because all local coordinate systems are messy. I dont really know where to go from here, can anybody give any advice on what do do? I'm not looking for 'read about transformation matrices', i know i should (and i am doing that), but i'm not really sure what to look for. My idea is that, after each rotation, i should fix each coordinate system of each cube again, but i have no idea how. Any hints on what i want to achieve (in words), and why, are much appreciated. http://dl.dropbox.com/u/250155/rubik/main.html (you can press the K key once ;) )

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  • Tabexpansion function Does Not Resolve Variable

    - by chadwickmiller
    I'm attempting to override and implement my own TabExpansion. In the function I want to parse the contents of $psise.CurrentFile.Editor.Text when a certain $lastword criteria is matched. The issue I have is that the variable $psise.CurrentFile.Editor.Text is resolved to the contents of my TabExpansion function rather than whatever text is in a PowerShell ISE tab. Here's simple test function. Open an ISE tab and paste the following tabexpansion function definition: function tabexpansion { $psise.CurrentFile.Editor.Text } Run the script in ISE. Next open another tab in ISE type some text and press the tab key The output will be function tabexpansion { $psise.CurrentFile.Editor.Text } Rather than whatever text was in the second tab. Is there any way to get $psise.CurrentFile.Editor.Text to resolve at runtime when used within a tabexpansion function?

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  • Simulate the user clicking on a link

    - by timkl
    I want a link to be clicked when a key is pressed, I cooked up this jQuery: $('form#form1').bind("keypress", function(e){ if(e.keycode == 13 || e.keyChar == 13 || e.which == 13){ $('.LoginBoxButton a').click(); } }); It doesn't work, and I've read the following explaining why: It's important to remember that click() will not trigger the default behavior on a link, even if nothing else is preventing it. So you can't use click() by itself to simulate the user clicking on a link and being taken to another url. But how DO you simulate the user clicking on a link and being taken to another url?

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  • Camera doesnt move on opengl qt

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but i couldnt make it move,Thanks in advance. #define PI_OVER_180 0.0174532925f define GL_CLAMP_TO_EDGE 0x812F include "metinalifeyyaz.h" include include include include include include include metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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  • DataAnnotations in ASP.NET MVC 2 - Stop MVC from applying RequiredAttribute to Non-nullable DateTime

    - by jwwishart
    Im trying to create a custom version of the RequiredAttribute to replace the built in one and I've got it working for properties that have strings values, but with properties that are DateTime or integer for example, the default RequiredAttribute seems to be applied automatically (IF the property is not nullable!) My problem is that i want to be able to specify a DateTime property as required using my custom required validator which gets the error message from a resources file (I don't want to have to tell the RequiredAttribute the type of the resource file and the key every time i apply it. That is why I'm making a custom one.) How can i prevent the framework from applying the required attribute to properties of type DateTime and int etc without changing them to nullable. Thanks

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  • Google Analytics Widget Tracking

    - by Kevin Lamb
    Hello, I have a form that is generated on a customer's website (lets say customer.com) with javascript that a user fills out and it sends to my site (app.com). I would like to be able to provide information to the customer such as how effective their AdWords campaign was and what search engines users used to end up filling out the form. I have started looking at the multiple domain linking option but I am not sure this is the right way. Is there a way to query what search engine and key words they used and pass this along with the form?

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  • Using TortoiseHg to push to a authenticated git repository

    - by Nathan Palmer
    I'm trying to push a changeset from a local Mercurial repository created with TortoiseHg to a remote Git repository. I have hg-git installed and configured and it will pull just fine. But when I run the push it gives me this Command hg push git+ssh://git@dummyrepo:username/repo.git Result pushing to git+ssh://git@dummyrepo:username/repo.git importing Hg objects into Git creating and sending data abort: the remote end hung up unexpectedly There are several things I've done to get to this point. But I'm hoping to resolve this last thing because I find TortoiseHg to be much easier to work with than any of the Git tools out there (for windows.) Installed TortoiseHg Pulled down the hg-git from http://bitbucket.org/durin42/hg-git/ Configured mercurial.ini to point to the hg-git library Pulled down dulwich source from git://git.samba.org/jelmer/dulwich.git Compiled dulwich and put it into library.zip for TortoiseHg Configured TortoiseHg to use TortoisePlink.exe for ssh Added my private key to Pageant Any ideas what I could be missing?

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  • Trac & Sqlite PK problem

    - by fampinheiro
    I create my trac enviromnets using a sqlite database, it works very well. Now i want to get some information directly from the database and i'm using C# to do it using System.Data.SQLite. The problem i have is an error in the designer cause the tables don't have primary keys. After get this error i went and noticed that all tables that have more than one primary key defined in the schema were not 'converted' to sqlite, that information is lost. I believe the problem is in sqlite_backend.py but python isn't my speciality and i'm in a hurry so if you can guide me to a quick fix. thank you.

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  • doctrine2: many-to-one with non default referencedColumnName does not persist entity

    - by timaschew
    I'm using symfony 2.1.2 with FOSUserBundle. I extend the User from FOS and define a many-to-one (bidirectional) association to a Customer entity. I don't want to use primary key for the association (referencedColumnName). I will use another integer uniqe column: customer_no use FOS\UserBundle\Entity\User as BaseUser; /** * @ORM\Entity * @ORM\Table(name="t_myuser") */ class MyUser extends BaseUser { /** * @ORM\ManyToOne(targetEntity="Customer", inversedBy="user") * @ORM\JoinColumn(name="customer_no", referencedColumnName="customer_no", nullable=false) */ $public $customer; } /** * @ORM\Entity * @ORM\Table(name="t_customer") */ class Customer extends BaseEntity // provides an id (pk) { /** * @ORM\Column(type="integer", unique=true, nullable=false) */ public $customer_no; /** * @ORM\OneToMany(targetEntity="MyUser", mappedBy="customer") */ public $user; } When I try to persist (via a form) a new MyUser entity with an (already in db existing and) loaded Customer entity from db, I get this error: Notice: Undefined index: customer_no in ...\vendor\doctrine\orm\lib\Doctrine\ORM\Persisters\BasicEntityPersister.php line 608 The schema on the db is all right. //update: I fix the inversedBy and mappedBy stuff, but this is not the problem.

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