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  • How can Core Data store an NSData?

    - by mystify
    The documentation says, that core data properties can only store NSString, NSNumber and NSDate types. However, a lot of Core Data users claim Core Data could also store an NSData type. But I wasn't able to see that in the documentation, although the Xcode Data Modeler allows to choose a data type called "binary" (which seems to be NSData). Did I miss something? Is there a hidden place in the documentation that indeed lists NSData for binary stuff?

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  • Oracle ouvre Application Development Framework à iOS et Android pour porter les applications d'entreprise en Java sur mobiles

    Oracle ouvre son Application Development Framework à iOS et Android Pour porter les applications d'entreprise sur mobiles, BlackBerry et Windows Phone devraient suivre ADF (Application Development Framework) de Oracle s'ouvre à iOS et Android avec l'arrivée d'ADF Mobile. Cette extension ? qui tourne sur JDeveloper IDE - permet de porter les applications Java réalisées avec le framework sur des mobiles en générant un code « hybride » (HTML,CSS, JS d'un côté, Java de l'autre). La partie Java pourra s’exécuter dans ces applications grâce à une JVM embarquée ? et allégée. L'UI étant prise en charge par les technos Webs. A noter, les outils générés avec ADF Mobile ne pourrant commu...

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  • UIWebViewDelegate returns different error message on iPod Touch 2G and 3G

    - by lostInTransit
    Hi I have an app developed using SDK 3.0. My view has a UIWebView whose delegate is the viewcontroller. I want to show an error message when the webview does not load (in case the touch goes out of wifi range or wifi is turned off) I override this method to show an alert - (void)webView:(UIWebView *)wbView didFailLoadWithError:(NSError *)error But this caused an issue when some links were clicked on the webview. The page loaded but if some images from the previous page were not loaded, the method call was triggered. Testing on an iPod Touch 3G, the NSError's userInfo has the localized description as no Internet connection if load fails due to no internet connection. But this only seems to be true for an iPod Touch 3G. 2G shows a different message (I got to know from some beta testers. They aren't very technical so can't tell them to get me the logs or anything.) Can anyone with an iPod Touch 2G tell me the values for the NSError userInfo? Or better still, did anyone else face this issue? How did you resolve it? Thanks.

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  • UITabBarController With UINavigationController "more" Tab Issue

    - by Medlay
    UITabBarController with UINavigationController "more" tab issue There is a problem with using UINavigationController in UITabBarController. I have a TabBar  with 6 items. Of course, a standart item "more" appears, and there are two UINavigationControllers that didn't fit in a TabBar. The core of the problem is: when I'm working with visible items (a first four), UIViewController can be pushed  in an UINavigationController: [self.navigationController pushViewController:userDataViewController animated:YES]; If you call on in "more" and rearrange items in such way, that a visible UINavigationController gets into "more", when calling on it userDataViewController appears.  This  userDataViewController is the last, which has got in a stack and a Back button leads back to "more", but not to the controllers, that were before a userDataViewController appeared. I understand that in fact a selector pushViewController is called from "more", and it pushes my UINavigationController in a stack, and it's not good. Maybe, someone has faced such problem and could help me to solve it? Thank you forward.

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  • Where specifically do UIImageWriteToSavePhotosAlbum or UISaveVideoAtPathToSavedPhotosAlbum save thei

    - by Chris Markle
    Simple question I think and I'll be trying ot myself to see... When people talk about using UIImageWriteToSavePhotosAlbum or UISaveVideoAtPathToSavedPhotosAlbum is the "saved photos album" the "Camera Roll" or the "Photo Library" (or something else either than these two) that I see in the Photo Albums application? I don't think the doc makes it super-explicit as to which it is...

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  • PayPal Objective-C API?

    - by MegaEduX
    Is there any PayPal Objective-C (Cocoa) API? Or if there's not, is there any way to communicate with PayPal to get like current PayPal balance, etc? Was thinking in doing a mac PayPal app, more for personal use. Thanks in advance.

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  • Proper way to copy a readonly NSMutableArray

    - by Jon Hull
    I have an object with a readonly property that I am trying to implement NSCopying for. It has a mutableArray called "subConditions" (which holds "SubCondition" objects). I have made it readonly because I want callers to be able to change the data in the array, but not the array itself. This worked really well until it was time to write the -copyWithZone: method. After fumbling around a bit, I managed to get something that seems to work. I am not sure if it is the best practice though. Here is a simplified version of my -copyWithZone: method: -(id)copyWithZone:(NSZone*)zone { Condition *copy = [[[self class]allocWithZone:zone]init]; NSArray *copiedArray = [[NSArray alloc]initWithArray:self.subConditions copyItems:YES]; [copy.subConditions setArray:copiedArray]; [copiedArray release]; return copy; } Is this the correct/best way to copy a readonly mutableArray?

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  • How to perform kCATransitionPush animation without any transparency / fade effects

    - by Anthony
    I'm trying to duplicate the "slide up from the bottom" animation that [UIViewController presentModalViewController:animated:] performs but without calling it because I don't want a modal view. The below core animation code comes very close but appears to be changing transparency values of the views during it. At the start of the animation you can partially see through the view sliding up. By the middle/end of the animation the view we are sliding over is fully transparent so we can see behind it. I'd like both to remain fully opaque during this animation. Any ideas on how to stop transparency changes in this code or to otherwise get the "slide up animation" I am looking for without requiring a modal view? UIViewController *nextViewController = [[UIViewController alloc] autorelease]; nextViewController.view.backgroundColor = [UIColor redColor]; CATransition *animation = [CATransition animation]; animation.duration = 3.5; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; animation.type = kCATransitionPush; animation.subtype = kCATransitionFromTop; [self.navigationController pushViewController:nextViewController animated:NO]; [self.navigationController.view.layer addAnimation:animation forKey:nil];

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  • How do I display a local html file in a UIWebView?

    - by Thomas
    I have a relatively simple question that I cannot seem to find the answer for. While doing the Google Maps Java API Tutorials, I ran into a problem. I can load an HTML file from the web, but when I try it locally, it just displays the contents of the file instead of running the script. Here's what works: NSString *url = @"http://code.google.com/apis/maps/documentation/v3/examples/geocoding-simple.html"; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:url]]; [webView loadRequest:request]; I want to store the HTML file locally and run it from the device itself, so I tried: [webView loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"geocoding-simple" ofType:@"html"]isDirectory:NO]]]; and it just displayed the contents of the file. What am I doing wrong here? Thomas

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  • Scroll bar does not appear in UITableView

    - by user335398
    Hi there, When I create UITableView with UITableViewController, all the right - scroll bar is present on UITableView. But I'd like to place some more controls apart from table on the area, so I have to use UIViewController instead. I create UITableView *tableView as controller's member, and set controller as its delegate conforming to UITableViewDelegate and UITableViewDataSource protocols. All the OK now, except of scroll bars do not appear at all. tableView.showsVerticalScrollIndicator is set to YES. Where might be a problem? Much thanks! WBR, Timur

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  • UIButton: Need a circle hit area

    - by Pavan
    Ok I have 6 custom UIButtons. Their normal state image are all circles images. They are all spaced out equally but all the circles touch each other. The problem with the custom UIbutton (which has a circle image on it), is that the hit area of that button is square, and the corners of this square overlaps the hitarea of the other custom button's hitarea. How do i make the hit area of a UIbutton whos normal state has a circle image, be only clickable on that circle only, rather than the normal square hit area?! I hope that someone can find a way for me to solve this problem that i currently am having! Thanks in advance Pavan

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  • CCLabelAtlas setString doesn't update label

    - by JonnyFunFun
    Hello! I have a CCLabelAtlas that I have on a layer to display the current score within my game...the problem that I am having with it is that it does not update when I use [scoreLabel setString:]. Here's how I have it laid out: In the header: @interface GameScene : CCLayer { ... CCLabelAtlas* scoreLabel; } And in the init: scoreLabel = [[CCLabelAtlas alloc] initWithString:@"0" charMapFile:@"scoreCharMap.png" itemWidth:6 itemHeight:8 startCharMap:'.']; [scoreLabel setPosition:ccp(105, 414)]; [self addChild:scoreLabel z: 6]; scoreCharMap.png is a custom map that includes ./0123456789 of my desired font. When the score is changed, I attempt to do this to get the label to update with the current score: NSString* str = [[NSString alloc] initWithFormat:@"%d", [[GameRunner sharedInstance] currentScore]]; [scoreLabel setString: str]; [str release]; [scoreLabel draw]; Problem is that it doesn't ever update - it just sits there and displays 0. I know for a fact due to breakpoints and debugging that setString is being called, and that the string that it should be displaying is correct - but it just doesn't update. Hard-coding the value and saying [scoreLabel setString:@"1234"] does nothing, either. What am I doing wrong here? I am using Cocos2d 0.99 - thanks in advance!

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  • How to specify selector when CAKeyframeAnimation is finished?

    - by darenchow
    I'm using a CAKeyframeAnimation to animate a view along a CGPath. When the animation is done, I'd like to be able to call some other method to perform another action. Is there a good way to do this? I've looked at using UIView's setAnimationDidStopSelector:, however from the docs this looks like it only applies when used within a UIView animation block (beginAnimations and commitAnimations). I also gave it a try just in case, but it doesn't seem to work. Here's some sample code (this is within a custom UIView sub-class method): // These have no effect since they're not in a UIView Animation Block [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; // Set up path movement CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"path"]; pathAnimation.calculationMode = kCAAnimationPaced; pathAnimation.fillMode = kCAFillModeForwards; pathAnimation.removedOnCompletion = NO; pathAnimation.duration = 1.0f; CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, self.center.x, self.center.y); // add all points to the path for (NSValue* value in myPoints) { CGPoint nextPoint = [value CGPointValue]; CGPathAddLineToPoint(path, NULL, nextPoint.x, nextPoint.y); } pathAnimation.path = path; CGPathRelease(path); [self.layer addAnimation:pathAnimation forKey:@"pathAnimation"]; A workaround I was considering that should work, but doesn't seem like the best way, is to use NSObject's performSelector:withObject:afterDelay:. As long as I set the delay equal to the duration of the animation, then it should be fine. Is there a better way? Thanks!

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  • Add UIBarButtonItem in interface builder, how to?

    - by Martin
    I have a navigation based application that have a uinavigataioncontroller containing uitableviewcontrollers. I want to add buttons to the UINavigationbar of the uinavigataioncontroller, usually I write code to add these buttons, something like this: UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemSave target:self action:@selector(saveClicked:)]; self.navigationItem.rightBarButtonItem = saveButton; [saveButton release]; My idea now was to use interface builder instead. But I'm not sure how to do it. What I'm trying to do is to add a UINavigationItem in the xib file of the viewcontroller (my viewcontroller is called TextViewController), something like this: See this image: http://i48.tinypic.com/qq5yk7.jpg But how can I make TextViewController use the UINavigationItem I added? The button I add doesn't show in the navigationbar. Any ideas on how to do this? What am I missing?

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  • Prevent diagonal scrolling in UIScrollView?

    - by NickD
    How can I force a UIScrollView in which paging and scrolling are on to move vertically or horizontally only? My understanding is that the directionalLockEnabled property should achieve this, but a diagonal swipe still causes the view to scroll diagonally instead of restricting motion to a single axis. Edit: to be clearer, I'd like to allow the user to scroll horizontally OR vertically, but not both simultaneously.

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  • removing objects from arrays

    - by Sam Jarman
    Hey All I have an array(NSMutableArray) with 8 objects. I then remove number 5 (removeObjectAtIndex:4) does the array now count only 7 objects? or 8 with a space? I need to know. I plan to 'drain the array' after doing a thing with each object. Cheers Guys Sam

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  • Change width of UIImageView

    - by BenMills
    How would you change just the width of a UIImageView in objective-c? Currently I'm doing this: imageview.frame = GCRectMake(x,y,width,height); But when I change the width it seems to just change the position rather then change the size.

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  • How to change a UIBarButtonItem in a UINavigationBar

    - by pkulak
    I'm trying to set up a list of items that can be edited. I have a main view, with a UINavigationBar at the top and a UITableView directly under it. I'd like to have my "edit" button change to a "done" button on click, but I can't figure out how to do it. If I could do it in the code (not it interface builder), I could just replace it, but I can't even do that. I've seen some code using [self.navigationItem], but in my case self is a UIView. It also feels a bit odd to be using a UINavigationBar when I don't want navigation (this is one page only), but I want a toolbar with a title and and a button, so I don't think really have a choice.

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  • How to disable multiple touches on a ScrollView and UIImage

    - by Rob
    I have a scrollview that I am loading images into that the user can touch and play a sound. However, the program is getting confused when I press one image with one finger and then another one with a different finger. It thinks you are pushing the same button again and therefore plays the sound again (so you have two of the same sounds playing at the same time even though you may have pressed a different sound button). I tried setting exclusiveTouch for each UIImage but that didn't seem to work in this case for some reason. What am I missing or is there a better way to do this? Here is some code: for creating buttons.... - (void) createButtons { CGRect myFrame = [self.outletScrollView bounds]; CGFloat gapX, gapY, x, y; int columns = 3; int myIndex = 0; int viewWidth = myFrame.size.width; int buttonsCount = [g_AppsList count]; float actualRows = (float) buttonsCount / columns; int rows = buttonsCount / columns; int buttonWidth = 100; int buttonHeight = 100; if (actualRows > rows) rows++; //set scrollview content size to hold all the glitter icons library gapX = (viewWidth - columns * buttonWidth) / (columns + 1); gapY = gapX; y = gapY; int contentHeight = (rows * (buttonHeight + gapY)) + gapY; [outletScrollView setContentSize: CGSizeMake(viewWidth, contentHeight)]; UIImage* myImage; NSString* buttonName; //center all buttons to view int i = 1, j = 1; for (i; i <= rows; i++) { //calculate gap between buttons gapX = (viewWidth - (buttonWidth * columns)) / (columns + 1); if (i == rows) { //this is the last row, recalculate gap and pitch gapX = (viewWidth - (buttonWidth * buttonsCount)) / (buttonsCount + 1); columns = buttonsCount; }//end else x = gapX; j = 1; for (j; j <= columns; j++) { //get shape name buttonName = [g_AppsList objectAtIndex: myIndex]; buttonName = [NSString stringWithFormat: @"%@.png", buttonName]; myImage = [UIImage imageNamed: buttonName]; TapDetectingImageView* imageView = [[TapDetectingImageView alloc] initWithImage: myImage]; [imageView setFrame: CGRectMake(x, y, buttonWidth, buttonHeight)]; [imageView setTag: myIndex]; [imageView setContentMode:UIViewContentModeScaleToFill]; [imageView setUserInteractionEnabled: YES]; [imageView setMultipleTouchEnabled: NO]; [imageView setExclusiveTouch: YES]; [imageView setDelegate: self]; //add button to current view [outletScrollView addSubview: imageView]; [imageView release]; x = x + buttonWidth + gapX; //increase button index myIndex++; }//end for j //increase y y = y + buttonHeight + gapY; //decrease buttons count buttonsCount = buttonsCount - columns; }//end for i } and for playing the sounds... - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //stop playing theAudio.stop; // cancel any pending handleSingleTap messages [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(handleSingleTap) object:nil]; UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [g_AppsList objectAtIndex: [touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource: filename ofType:@"m4a"]; theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:-1]; [theAudio setVolume: g_Volume]; [theAudio play]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { BOOL allTouchesEnded = ([touches count] == [[event touchesForView:self] count]); if (allTouchesEnded) { //stop playing theAudio.stop; }//end if //stop playing theAudio.stop; }

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  • Is NSXMLParser's parse method asynchronous

    - by Ben Guest
    Is NSXMLParser's parse method asynchronous? in other words if i have an NSXMLParse object and i call [someParseObject parse] from the main thread, will it block the main thread while it does it's thing? -Thanks for answering this seemingly noob question. -Ben

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  • Get text from UITextView

    - by John
    Is it possible to get the first line of text from a UITextView. I have looked through the UITextView and NSString Class References and can't find any methods that could accomplish this.

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  • Need to upload binary to test in-app purchase?

    - by psychotik
    Opinion seems to be split on whether an app binary is required to be uploaded to iTunes Connect before a testing an in-app purchase. I've created the app (no binary uploaded yet), created the in-app purchase, enabled by App ID for in-app purchase and marked the purchase "available for sale". I've followed the instructions in the guide as far as I can tell. However, when I try it on my device I am unable to retrieve the products - SKProductRequest returns my request product as invalid. Any suggestions what I need to do? Does the in-app purchase product need to "Developer Approved" for this to work? Any definitive answer on whether a binary needs to be uploaded? I would like to avoid that if possible but am willing to do it if required.

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  • Sorting an array of Objective-c objects

    - by davbryn
    So I have a custom class Foo that has a number of members: @interface Foo : NSObject { NSString *title; BOOL taken; NSDate *dateCreated; } And in another class I have an NSMutableArray containing a list of these objects. I would very much like to sort this array based on the dateCreated property; I understand I could write my own sorter for this (iterate the array and rearrange based on the date) but I was wondering if there was a proper Objective-C way of achieving this? Some sort of sorting mechanism where I can provide the member variable to sort by would be great. In C++ I used to overload the < = operators and this allowed me to sort by object, but I have a funny feeling Objective-C might offer a nicer alternative? Many thanks

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