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  • Why does $('#id') return true if id doesn't exist?

    - by David
    I always wondered why jQuery returns true if I'm trying to find elements by id selector that doesnt exist in the DOM structure. Like this: <div id="one">one</div> <script> console.log( !!$('#one') ) // prints true console.log( !!$('#two') ) // is also true! (empty jQuery object) console.log( !!document.getElementById('two') ) // prints false </script> I know I can use !!$('#two').length since length === 0 if the object is empty, but it seems logical to me that a selector would return the element if found, otherwise null (like the native document.getElementById does). F.ex, this logic can't be done in jQuery: var div = $('#two') || $('<div id="two"></div>'); Wouldnt it be more logical if the ID selector returned null if not found? anyone?

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  • Constant in Hibernate Mapping Files

    - by bertolami
    I would like to add a value object to a mapped class where one column is fixed depending of the class that contains the component. How can I do something like this? <component name="aComponent"> <property name="abc" column="cde"/> <property name="xyz" value="FIXED"/> </component> Unfortunatly, the value attribute does not exist. Is there another way to apply a constant value to property? Thanks in advance.

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  • MessageContract serialization with DCS

    - by kurtaj
    Is there a way to make the DataContractSerializer serialize a [MessageContract] the same way it appears when transmitted over SOAP? I have a class that appears as follows on the wire for a WCF call: <TestRequest xmlns="http://webservices.test.com/ServiceTest/1.1"> <Name>Just Me</Name> </TestRequest> When serializing using the DCS, it looks like this: <TestRequest xmlns:i="http://www.w3.org/2001/XMLSchema-instance" z:Id="1" xmlns:z="http://schemas.microsoft.com/2003/10/Serialization/" xmlns="http://schemas.datacontract.org/2004/07/ServiceTest"> <_x003C_Name_x003E_k__BackingField z:Id="2">Just Me</_x003C_Name_x003E_k__BackingField> </TestRequest> I'm convinced this inconsistency is because my class is marked up as a message contract instead of a data contract: [MessageContract] [Serializable] public class TestRequest { [MessageBodyMember] public string Name { get; set; } } Is there a way to make the DCS serialize messages the same way WCF does when it creates a SOAP message?

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  • Java: Switch statements with methods involving arrays

    - by Shane
    Hi guys I'm currently creating a program that allows the user to create an array, search an array and delete an element from an array. Looking at the LibraryMenu Method, the first case where you create an array in the switch statement works fine, however the other ones create a "cannot find symbol error" when I try to compile. My question is I want the search and delete functions to refer to the first switch case - the create Library array. Any help is appreciated, even if its likely from a simple mistake. import java.util.*; public class EnterLibrary { public static void LibraryMenu() { java.util.Scanner scannerObject =new java.util.Scanner(System.in); LibraryMenu Menu = new LibraryMenu(); Menu.displayMenu(); switch (scannerObject.nextInt() ) { case '1': { System.out.println ("1 - Add Videos"); Library[] newLibrary; newLibrary = createLibrary(); } break; case '2': System.out.println ("2 - Search Videos"); searchLibrary(newLibrary); break; case '3': { System.out.println ("3 - Change Videos"); //Change video method TBA } break; case '4': System.out.println ("4 - Delete Videos"); deleteVideo(newLibrary); break; default: System.out.println ("Unrecognized option - please select options 1-3 "); break; } } public static Library[] createLibrary() { Library[] videos = new Library[4]; java.util.Scanner scannerObject =new java.util.Scanner(System.in); for (int i = 0; i < videos.length; i++) { //User enters values into set methods in Library class System.out.print("Enter video number: " + (i+1) + "\n"); String number = scannerObject.nextLine(); System.out.print("Enter video title: " + (i+1) + "\n"); String title = scannerObject.nextLine(); System.out.print("Enter video publisher: " + (i+1) + "\n"); String publisher = scannerObject.nextLine(); System.out.print("Enter video duration: " + (i+1) + "\n"); String duration = scannerObject.nextLine(); System.out.print("Enter video date: " + (i+1) + "\n"); String date= scannerObject.nextLine(); System.out.print("VIDEO " + (i+1) + " ENTRY ADDED " + "\n \n"); //Initialize arrays videos[i] = new Library (); videos[i].setVideo( number, title, publisher, duration, date ); } return videos; } public static void printVidLibrary( Library[] videos) { //Get methods to print results System.out.print("\n======VIDEO CATALOGUE====== \n"); for (int i = 0; i < videos.length; i++) { System.out.print("Video number " + (i+1) + ": \n" + videos[i].getNumber() + "\n "); System.out.print("Video title " + (i+1) + ": \n" + videos[i].getTitle() + "\n "); System.out.print("Video publisher " + (i+1) + ": \n" + videos[i].getPublisher() + "\n "); System.out.print("Video duration " + (i+1) + ": \n" + videos[i].getDuration() + "\n "); System.out.print("Video date " + (i+1) + ": \n" + videos[i].getDate() + "\n "); } } public static Library searchLibrary( Library[] videos) { //User enters values to setSearch Library titleResult = new Library(); java.util.Scanner scannerObject =new java.util.Scanner(System.in); for (int n = 0; n < videos.length; n++) { System.out.println("Search for video number:\n"); String newSearch = scannerObject.nextLine(); titleResult.getSearch( videos, newSearch); if (!titleResult.equals(-1)) { System.out.print("Match found!\n" + newSearch + "\n"); } else if (titleResult.equals(-1)) { System.out.print("Sorry, no matches found!\n"); } } return titleResult; } public static void deleteVideo( Library[] videos) { Library titleResult = new Library(); java.util.Scanner scannerObject =new java.util.Scanner(System.in); for (int n = 0; n < videos.length; n++) { System.out.println("Search for video number:\n"); String deleteSearch = scannerObject.nextLine(); titleResult.deleteVideo(videos, deleteSearch); System.out.print("Video deleted\n"); } } public static void main(String[] args) { Library[] newLibrary; new LibraryMenu(); } }

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  • Java: design problem with private-final-int-value and empty constructor

    - by HH
    $ javac InitInt.java InitInt.java:7: variable right might not have been initialized InitInt(){} ^ 1 error $ cat InitInt.java import java.util.*; import java.io.*; public class InitInt { private final int right; //DUE to new Klowledge: Design Problem //I think having an empty constructor like this // is an design problem, shall I remove it? What do you think? // When to use an empty constructor? InitInt(){} public static void main(String[] args) { InitInt test = new InitInt(); System.out.println(test.getRight()); } public int getRight(){return right;} } Initialization problem with Constructor InitInt{ // Still the error, "may not be initialized" // How to initialise it? if(snippetBuilder.length()>(charwisePos+25)){ right=charwisePos+25; }else{ right=snippetBuilder.length()-1; } }

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  • MS Access CrossTab query - across 3 tables

    - by Prembo
    Hi, I have the following 3 tables: 1) Sweetness Table FruitIndex CountryIndex Sweetness 1 1 10 1 2 20 1 3 400 2 1 50 2 2 123 2 3 1 3 1 49 3 2 40 3 3 2 2) Fruit Name Table FruitIndex FruitName 1 Apple 2 Orange 3 Peaches 3) Country Name Table CountryIndex CountryName 1 UnitedStates 2 Canada 3 Mexico I'm trying to perform a CrossTab SQL query to end up with: Fruit\Country UnitedStates Canada Mexico Apple 10 20 400 Orange 50 123 1 Peaches 49 40 2 The challenging part is to label the rows/columns with the relevant names from the Name tables. I can use MS Access to design 2 queries, create the joins the fruit/country names table with the Sweetness table perform crosstab query However I'm having trouble doing this in a single query. I've attempted nesting the 1st query's SQL into the 2nd, but it doesn't seem to work. Unfortunately, my solution needs to be be wholly SQL, as it is an embedded SQL query (cannot rely on query designer in MS Access, etc.). Any help greatly appreciated. Prembo.

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  • Why freed struct in C still has data?

    - by kliketa
    When I run this code: #include <stdio.h> typedef struct _Food { char name [128]; } Food; int main (int argc, char **argv) { Food *food; food = (Food*) malloc (sizeof (Food)); snprintf (food->name, 128, "%s", "Corn"); free (food); printf ("%d\n", sizeof *food); printf ("%s\n", food->name); } I still get 128 Corn although I have freed food. Why is this? Is memory really freed?

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  • Create lags with a for-loop in R

    - by cptn
    I've got a data.frame with stock data of several companies (here it's only two). I want 10 additional columns in my stock data.frame df with lagged dates (from -5 days to +5 days) for both companies in my event data.frame. I'm using a for loop which is probably not the best solution, but it works partially. DATE <- c("01.01.2000","02.01.2000","03.01.2000","06.01.2000","07.01.2000","09.01.2000","10.01.2000","01.01.2000","02.01.2000","04.01.2000","06.01.2000","07.01.2000","09.01.2000","10.01.2000") RET <- c(-2.0,1.1,3,1.4,-0.2, 0.6, 0.1, -0.21, -1.2, 0.9, 0.3, -0.1,0.3,-0.12) COMP <- c("A","A","A","A","A","A","A","B","B","B","B","B","B","B") df <- data.frame(DATE, RET, COMP, stringsAsFactors=F) df # DATE RET COMP # 1 01.01.2000 -2.00 A # 2 02.01.2000 1.10 A # 3 03.01.2000 3.00 A # 4 06.01.2000 1.40 A # 5 07.01.2000 -0.20 A # 6 09.01.2000 0.60 A # 7 10.01.2000 0.10 A # 8 01.01.2000 -0.21 B # 9 02.01.2000 -1.20 B # 10 04.01.2000 0.90 B # 11 06.01.2000 0.30 B # 12 07.01.2000 -0.10 B # 13 09.01.2000 0.30 B # 14 10.01.2000 -0.12 B this loop works fine comp <- as.vector(unique(df$COMP)) mylist <- vector('list', length(comp)) # create lags in DATE for(i in 1:length(comp)) { print(i) comp_i <- comp[i] df_k <- df[df$COMP %in% comp_i, ] # all trading days of one firm df_k <- transform(df_k, DATEm1 = c(NA, head(DATE, -1)), DATEm2 = c(NA, NA, head(DATE, -2)), DATEm3 = c(NA, NA, NA, head(DATE, -3)), DATEm4 = c(NA, NA, NA, NA,head(DATE, -4)), DATEm5 = c(NA, NA, NA, NA, NA, head(DATE, -5)), DATEp1 = c(DATE[-1], NA)) #DATEp2 = c(DATE[-2], NA, NA), #DATEp3 = c(DATE[-3], NA, NA, NA), #DATEp4 = c(DATE[-4], NA, NA, NA, NA), #DATEp5 = c(DATE[-5], NA, NA, NA, NA, NA)) mylist[[i]] = df_k } df1 <- do.call(rbind, mylist) But if I add the lines with DATEp2, DATEp3, DATEp4, DATEp5. the code doesn't work. Can anybody tell me what I'm doing wrong here? Here the code with all the lagged dates. # create lags in DATE for(i in 1:length(comp)) { print(i) comp_i <- comp[i] df_k <- df[df$COMP %in% comp_i, ] # all trading days of one firm df_k <- transform(df_k, DATEm1 = c(NA, head(DATE, -1)), DATEm2 = c(NA, NA, head(DATE, -2)), DATEm3 = c(NA, NA, NA, head(DATE, -3)), DATEm4 = c(NA, NA, NA, NA,head(DATE, -4)), DATEm5 = c(NA, NA, NA, NA, NA, head(DATE, -5)), DATEp1 = c(DATE[-1], NA), DATEp2 = c(DATE[-2], NA, NA), DATEp3 = c(DATE[-3], NA, NA, NA), DATEp4 = c(DATE[-4], NA, NA, NA, NA), DATEp5 = c(DATE[-5], NA, NA, NA, NA, NA)) mylist[[i]] = df_k } df1 <- do.call(rbind, mylist)

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  • Dependent checkbox, do you think this can be simplified more?

    - by Louie Miranda
    I have the following code which is working, I was wondering if this can simplified more. Demo: http://jsfiddle.net/TnpNV/8/ <form name="cbform"> <input type="checkbox" value="1" name="one" id="one" /> one<br /> <input type="checkbox" value="1" name="two" id="two" /> two </form>? <script> $('#one, #two').click(function(event) { var checked = $(this).is(':checked'); if (checked) { $('#one').attr('checked', true); $('#two').attr('checked', true); } else { $('#one').attr('checked', false); $('#two').attr('checked', false); } }); </script> It's basically a two checkbox that is dependent on each other. Jquery was used to check and uncheck them. Regards

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  • ActionController::InvalidAuthenticityToken: verified with authentication token on the form!

    - by goodwill
    I don't know why it happens but my form for some reason does not post properly. I am very sure the form contains the required authentication token: <form action="/account/complete_verify_email/4df78710-e27b-4527-bd2d-71cd2e9a1271" method="post"><div style="margin:0;padding:0"><input name="authenticity_token" type="hidden" value="341b07dfa682ed11a045e19956e2e3f5f499e8cb"></div> <input id="password" name="password" type="password"> <input name="commit" type="submit" value="Continue"> </form> Note the authenticity_token is there. What happened? And YOU KNOW WHAT? Quitting Safari and restart again solved the issue... but I can't think of what kind of intermittent behaviour could cause such problem.

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  • console.log() and google chrome

    - by Lorenzo C
    I'm testing a library and I use console.log() function to visualyze values. There is a strange behaviour of Google Chrome (in other browser like Firefox it doesn't happend). If I try to store strings in Array object when I log them, sometimes values appears undefined. Code example (item.name is a string) var arrayItemsSearch = [item.name]; var itemRedrawName = [item.name]; console.log("arrayItemsSearch: ", arrayItemsSearch); console.log("itemRedrawName: ", itemRedrawName); Firefox output is correct arrayItemsSearch: ["elem[0]"] itemRedrawName: ["elem[0]"] Chrome output is not correct arrayItemsSearch: [undefined × 1] itemRedrawName: ["elem[0]"] Is this a Chrome bug? Or is this beacuse in Javascript strings are immutable objects and so something that I don't understand goes wrong?

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  • How to solve this problem with lists?

    - by osabri
    what i don't understand in my task here what kind of list i can use, and if it should have 2 attributes key and value ? or only value? with pointers to another node ofc the task: "design a function which create a list using input from the keyboard _ the prefered solution. Assume that some magic stops the input; so the length of a list is not known in advance.(alternative solution: a function which creates explicitly a fixed list. However, all other function can not assume any knowledge about the length of lists). Necessary utilities( additional functions to be created): a function which deallocates the memory used for lists and a function which prints the content of the list. let the element of lists contain a letter. Design a function which create a copy of such list. can't also understand the list line !!!!!???

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  • python len calculation

    - by n00bz0r
    I'm currently trying to build a RDP client in python and I came across the following issue with a len check; From: http://msdn.microsoft.com/en-us/library/cc240836%28v=prot.10%29.aspx "81 2a - ConnectData::connectPDU length = 298 bytes Since the most significant bit of the first byte (0x81) is set to 1 and the following bit is set to 0, the length is given by the low six bits of the first byte and the second byte. Hence, the value is 0x12a, which is 298 bytes." This sounds weird. For normal len checks, I'm simply using : struct.pack("h",len(str(PacketLen))) but in this case, I really don't see how I can calculate the len as described above. Any help on this would be greatly appreciated !

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  • SQLite SQLite column can't be updated to any value but zero (real type)

    - by user1065320
    Hi I'm trying to create a three fields table (date,text,real), I can insert and update the first two fields but can't set or update the last one. createSQL = @"CREATE TABLE IF NOT EXISTS ACTIVITIES (MYDATE DATETIME PRIMARY KEY, ACTIVITY TEXT , LENGTH REAL);"; try to insert char *update = "INSERT OR REPLACE INTO ACTIVITIES (MYDATE, ACTIVITY , LENGTH) VALUES (?, ? ,?);"; sqlite3_stmt *stmt; if (sqlite3_prepare_v2(database, update , -1, &stmt, nil) == SQLITE_OK) { sqlite3_bind_double(stmt, 1, valueToWrite); sqlite3_bind_text(stmt, 2, [task UTF8String], -1, NULL); sqlite3_bind_double(stmt, 3, 1.5); } if (sqlite3_step(stmt) != SQLITE_DONE) { NSAssert1(0, @"Error updating table: %s", errorMsg); } sqlite3_finalize(stmt); sqlite3_close(database); The first two values are updated but the last one remains 0 even if I'm writing a value like 1.5 or put a double variable with a different value Thanks

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  • Write file at a specific value and line

    - by user2828891
    I want to write data at a specified value in a text file from a text box. Here is a example: item_begin etcitem 3344 item_type=etcitem is first line and item_begin weapon 3343 item_type=weapon is second. Well i want to replace item_type=weapon at second line with item_type=armor. Here is code so far: var data2 = File.WriteAllLines("itemdata.txt") .Where(x => x.Contains("3343")) .Take(1) .SelectMany(x => x.Split('\t')) .Select(x => x.Split('=')) .Where(x => x.Length > 1) .ToDictionary(x => x[0].Trim(), x => x[1]); But returns error at WriteAllLines. Here is the readline part code: var data = File.ReadLines("itemdata.txt") .Where(x => x.Contains("3343")) .Take(1) .SelectMany(x => x.Split('\t')) .Select(x => x.Split('=')) .Where(x => x.Length > 1) .ToDictionary(x => x[0].Trim(), x => x[1]); //call values textitem_type.Text = data["item_type"]; And want to write the same value I change on textitem_type.Text after read. I used this to reaplace but replaces all values with same name from line and returns me in text only 1 line. Code: private void button2_Click(object sender, EventArgs e) { var data = File .ReadLines("itemdata.txt") .Where(x => x.Contains(itemSrchtxt.Text)) .Take(1) .SelectMany(x => x.Split('\t')) .Select(x => x.Split('=')) .Where(x => x.Length > 1) .ToDictionary(x => x[0].Trim(), x => x[1]); StreamReader reader = new StreamReader(Directory.GetCurrentDirectory() + @"\itemdata.txt"); string content = reader.ReadLine(); reader.Close(); content = Regex.Replace(content, data["item_type"], textitem_type.Text); StreamWriter write = new StreamWriter(Directory.GetCurrentDirectory() + @"\itemdata.txt"); write.WriteLine(content); write.Close(); }

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • How can we copy datacolumn with data from one table to another ?

    - by Harikrishna
    I have one Datatable like DataTable addressAndPhones; And there are four columns name,address,phoneno,and other details and I only want two columns Name and address from that so I do for that is DataTable addressAndPhones2; addressAndPhones2.Columns.Add(new DataColumn(addressAndPhones.Columns["name"].ColumnName)); addressAndPhones2.Columns.Add(new DataColumn(addressAndPhones.Columns["address"].ColumnName)); But it gives me error so how can I copy fix no of columns data from one table to another table ? ERROR :Object reference not set to an instance of an object. EDIT : Only column is copied to another table, data of that column is not copied to another table.

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  • Simple getJSON does not work...

    - by user54197
    JSON function(Index) does not fire. Any Ideas? <script type="text/javascript"> $(document).ready(function() { alert("This alert is displayed :("); $("form[action$='GetQuote']").submit(function() { $.getJSON($(this).attr("action"), $(this).serialize(), function(Result) { alert("This alert is not shown :("); $("#name").html(Result.name); $("#address").html(Result.address); }); return false; }); }); </script> CONTROLLERS... public JsonResult GetQuote(string dataName) { if (dataName != "" || dataName != null) return new JsonResult { Data = new Result { name = "Hello", address = "World" } }; else return null; }

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  • Why Doesn't This Java Code Skip Lines with #?

    - by Nathan
    I'm trying to allow an external .txt file that is read by a Java script be able to have some comments in the beginning of the file so others can easily edit it and add more to it. But if the file contains # (the sign designated for a line that is a comment) it just returns the error that there is a "Format Error in file" (the IOException - so it is getting past that first "IF"...) Can someone help? Here's the portion of the code that deals with commenting lines out of the .txt file being called earlier in the script: while ((line = br.readLine()) != null) { line = line.trim(); if (line.length() < 1 || line.charAt(0) == '#') { // ignore comments continue; } final String[] parts = line.split("="); if (parts.length != 2) { throw new IOException("Format error in file " + JLanguageTool.getDataBroker().getFromRulesDirAsUrl(getFileName()) + ", line: " + line); }

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  • When to use SQL Table Alias

    - by Rossini
    I curious to know how people are using table alias. The other developers where I work always use table alias, and always use the alias of a, b, c, ect. Here's an example SELECT a.TripNum, b.SegmentNum, b.StopNum, b.ArrivalTime FROM Trip a, Segment b WHERE a.TripNum = b.TripNum I disagree with them, and think table alias should be use more sparingly. I think it should be used when including the same table twice in a query, or when the table name is very long and using a shorter name in the query will make the query easier to read. I also think the alias should be a good name instead of a letter. In the above example if I felt I needed to use 1 letter table alias I would use t for the Trip table and s for the segment table.

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  • C# Image.Clone to byte[] causes EDIT.COM to open on Windows XP

    - by JayDial
    It appears that cloning a Image and converting it to a byte array is causing EDIT.COM to open up on Windows XP machines. This does not happen on a Windows 7 machine. The application is a C# .NET 2.0 application. Does anyone have any idea why this may be happening? Here is my Image conversion code: public static byte[] CovertImageToByteArray(Image imageToConvert) { imageToConvert.Clone() as Image; if(clone == null) return null; imageToConvert.Dispose(); byte[] imageByteArray; using (MemoryStream ms = new MemoryStream()) { clone.Save(ms, clone.RawFormat); imageByteArray = ms.ToArray(); } return imageByteArray; } public static Image ConvertByteArrayToImage(byte[] imageByteArray, ImageFormat formatOfImage) { Image image; using ( MemoryStream ms = new MemoryStream(imageByteArray, 0, imageByteArray.Length)) { ms.Write(imageByteArray, 0, imageByteArray.Length); image = Image.FromStream(ms, true); } return image; } Thanks Justin

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  • SQL LEFT JOIN help

    - by Stolz
    My scenario: There are 3 tables for storing tv show information; season, episode and episode_translation. My data: There are 3 seasons, with 3 episodes each one, but there is only translation for one episode. My objetive: I want to get a list of all the seasons and episodes for a show. If there is a translation available in a specified language, show it, otherwise show null. My attempt to get serie 1 information in language 1: SELECT season_number AS season,number AS episode,name FROM season NATURAL JOIN episode NATURAL LEFT JOIN episode_trans WHERE id_serie=1 AND id_lang=1 ORDER BY season_number,number result: +--------+---------+--------------------------------+ | season | episode | name | +--------+---------+--------------------------------+ | 3 | 3 | Episode translated into lang 1 | +--------+---------+--------------------------------+ expected result +-----------------+--------------------------------+ | season | episode| name | +-----------------+--------------------------------+ | 1 | 1 | NULL | | 1 | 2 | NULL | | 1 | 3 | NULL | | 2 | 1 | NULL | | 2 | 2 | NULL | | 2 | 3 | NULL | | 3 | 1 | NULL | | 3 | 2 | NULL | | 3 | 3 | Episode translated into lang 1 | +--------+--------+--------------------------------+ Full DB dump http://pastebin.com/Y8yXNHrH

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  • How do I interpolate between points without going beyond them?

    - by user1774893
    I have data of variable lengths (reaching movements recorded in 2D) and want to create a function that will resample this data to a uniform length (500 samples). However, I want matlab to only resample between the maximum and minimum values given, without adding any additional distance. For instance, if I resample the matrix [1:1:10], the resampled matrix should have a minimum value of 1 and a maximum value of 10. So far I've tried the following: x = [1:1:10]; interp(x, 500 / length(x)); This, however, gives values above my maximum specified value of 10. Is there any way I can get matlab to resample/interpolate solely between two points, without extending beyond them?

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  • Mono 2.10.5 Runtime error on Ubuntu 11.10

    - by johnluetke
    I've install mono-runtime via apt in order to run my Mono console application on Ubuntu via SSH. However, when I run the command mono myapp.exe, It exits, with no message, and my program does nothing. If I throw the -v switch to Mono, such as mono -v myapp.exe, I get about 10k lines of output (as expected, -v is verbose), with the first few lines being: converting method System.OutOfMemoryException:.ctor (string) Method System.OutOfMemoryException:.ctor (string) emitted at 0xb7052c28 to 0xb7052c4b (code length 35) [myapp.exe] converting method (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr) Method (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr) emitted at 0xb7052c68 to 0xb7052cf6 (code length 142) [myapp.exe] converting method System.SystemException:.ctor (string) I read this as the runtime throwing an OutOfMemory exception, but the machine is under no intense load, has plenty of available RAM, and is running nothing other that system processes. I've removed and reinstalled Mono countless times, and have even run the executable on other machines perfectly fine. Am I missing something completely obvious here?

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