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  • Algorithm for dragging objects on a fixed grid

    - by FlyingStreudel
    Hello, I am working on a program for the mapping and playing of the popular tabletop game D&D :D Right now I am working on getting the basic functionality like dragging UI elements around, snapping to the grid and checking for collisions. Right now every object when released from the mouse immediately snaps to the nearest grid point. This causes an issue when something like a player object snaps to a grid point that has a wall -or other- adjacent. So essentially when the player is dropped they wind up with some of the wall covering them. This is fine and working as intended, however the problem is that now my collision detection is tripped whenever you try to move this player because its sitting underneath a wall and because of this you cant drag the player anymore. Here is the relevant code: void UIObj_MouseMove(object sender, MouseEventArgs e) { blocked = false; if (dragging) { foreach (UIElement o in ((Floor)Parent).Children) { if (o.GetType() != GetType() && o.GetType().BaseType == typeof(UIObj) && Math.Sqrt(Math.Pow(((UIObj)o).cX - cX, 2) + Math.Pow(((UIObj)o).cY - cY, 2)) < Math.Max(r.Height + ((UIObj)o).r.Height, r.Width + ((UIObj)o).r.Width)) { double Y = e.GetPosition((Floor)Parent).Y; double X = e.GetPosition((Floor)Parent).X; Geometry newRect = new RectangleGeometry(new Rect(Margin.Left + (X - prevX), Margin.Top + (Y - prevY), Margin.Right + (X - prevX), Margin.Bottom + (Y - prevY))); GeometryHitTestParameters ghtp = new GeometryHitTestParameters(newRect); VisualTreeHelper.HitTest(o, null, new HitTestResultCallback(MyHitTestResultCallback), ghtp); } } if (!blocked) { Margin = new Thickness(Margin.Left + (e.GetPosition((Floor)Parent).X - prevX), Margin.Top + (e.GetPosition((Floor)Parent).Y - prevY), Margin.Right + (e.GetPosition((Floor)Parent).X - prevX), Margin.Bottom + (e.GetPosition((Floor)Parent).Y - prevY)); InvalidateVisual(); } prevX = e.GetPosition((Floor)Parent).X; prevY = e.GetPosition((Floor)Parent).Y; cX = Margin.Left + r.Width / 2; cY = Margin.Top + r.Height / 2; } } internal virtual void SnapToGrid() { double xPos = Margin.Left; double yPos = Margin.Top; double xMarg = xPos % ((Floor)Parent).cellDim; double yMarg = yPos % ((Floor)Parent).cellDim; if (xMarg < ((Floor)Parent).cellDim / 2) { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg, yPos - yMarg, xPos - xMarg + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } else { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } } Essentially I am looking for a simple way to modify the existing code to allow the movement of a UI element that has another one sitting on top of it. Thanks!

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  • C# DotNetNuke Module: GridVIew AutoGenerateEditButton is skipping over a field on update.

    - by AlexMax
    I have a GridView with an automatically generated Edit button. I wanted some customized behavior for the Image column, since I wanted it to be a drop down list of items as opposed to a simple input field, and I also wanted some nice "fallback" in case the value in the database didn't actually exist in the drop down list. With the code I have done so far, I have gotten the behavior I desire out of the Image field. The problem is that when i attempt to update that particular field, I get an error spit out back at me that it can't find a method to update the form with: ObjectDataSource 'objDataSource' could not find a non-generic method 'UpdateDiscovery' that has parameters: ModuleId, Visible, Position, Title, Link, ItemId. That's not good, because I DO have an UpdateDiscovery method. However, between Title and Link, there is supposed to be another param that belongs to the Image field, and it's not being passed. I realize that it's probably the update button doesn't know to pass that field, since it's a TemplateField and not a BoundField, and when I use Bind('image') as the selected value for the drop down list, it seems to update fine...but only as long as the field in the database when I try and edit the row actually exists, otherwise it bombs out and gives me an error about the value not existing in the drop down list. I have the following GridView defined: <asp:GridView ID="grdDiscoverys" runat="server" DataSourceID="objDataSource" EnableModelValidation="True" AutoGenerateColumns="false" AutoGenerateEditButton="true" AutoGenerateDeleteButton="true" DataKeyNames="ItemId" OnRowDataBound="cmdDiscovery_RowDataBound"> <Columns> <asp:BoundField DataField="ItemId" HeaderText="#" ReadOnly="true" /> <asp:BoundField DataField="Visible" HeaderText="Visible" /> <asp:BoundField DataField="Position" HeaderText="Position" /> <asp:TemplateField HeaderText="Image"> <ItemTemplate> <asp:Label ID="lblViewImage" runat="server" /> </ItemTemplate> <EditItemTemplate> <asp:DropDownList ID="ddlEditImage" runat="server" title="Image" DataValueField="Key" DataTextField="Value" /> </EditItemTemplate> </asp:TemplateField> <asp:BoundField DataField="Title" HeaderText="Title" /> <asp:BoundField DataField="Link" HeaderText="Link" /> </Columns> </asp:GridView> The datasource that this is tied to: <asp:ObjectDataSource ID="objDataSource" runat="server" TypeName="MyCompany.Modules.Discovery.DiscoveryController" SelectMethod="GetDiscoverys" UpdateMethod="UpdateDiscovery" DeleteMethod="DeleteDiscovery"> <SelectParameters> <asp:QueryStringParameter Name="ModuleId" QueryStringField="mid" /> </SelectParameters> <UpdateParameters> <asp:QueryStringParameter Name="ModuleId" QueryStringField="mid" /> </UpdateParameters> <DeleteParameters> <asp:QueryStringParameter Name="ModuleId" QueryStringField="mid" /> </DeleteParameters> </asp:ObjectDataSource> The cmdDiscovery_RowDataBound method that gets called when the row's data is bound is the following C# code: protected void cmdDiscovery_RowDataBound(object sender, GridViewRowEventArgs e) { try { if (e.Row.RowIndex >= 0) { int intImage = ((DiscoveryInfo)e.Row.DataItem).Image; if (grdDiscoverys.EditIndex == -1) { // View Label lblViewImage = ((Label)e.Row.FindControl("lblViewImage")); if (GetFileDictionary().ContainsKey(intImage)) { lblViewImage.Text = GetFileDictionary()[intImage]; } else { lblViewImage.Text = "Missing Image"; } } else { // Edit DropDownList ddlEditImage = ((DropDownList)e.Row.FindControl("ddlEditImage")); ddlEditImage.DataSource = GetFileDictionary(); ddlEditImage.DataBind(); if (GetFileDictionary().ContainsKey(intImage)) { ddlEditImage.SelectedValue = intImage.ToString(); } } } } catch (Exception exc) { //Module failed to load Exceptions.ProcessModuleLoadException(this, exc); } } How do I make sure that the Image value in the drop down list is passed to the update function?

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  • iPhone multi-touch scale and rotate, how to prevent scale?

    - by russhill
    I have existing code for tracking multi-touch positions and then rotating and scaling the item - in this case an image - appropriately. The code works really well and in itself is perfect, however for this particular task, I need the rotation ONLY. I have spent time trying to work out what is going on in this routine, but maths is not my strong point so wanted to see if anyone could assist? - (CGAffineTransform)incrementalTransformWithTouches:(NSSet *)touches { NSArray *sortedTouches = [[touches allObjects] sortedArrayUsingSelector:@selector(compareAddress:)]; NSInteger numTouches = [sortedTouches count]; // No touches if (numTouches == 0) { return CGAffineTransformIdentity; } // Single touch if (numTouches == 1) { UITouch *touch = [sortedTouches objectAtIndex:0]; CGPoint beginPoint = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch); CGPoint currentPoint = [touch locationInView:self.superview]; return CGAffineTransformMakeTranslation(currentPoint.x - beginPoint.x, currentPoint.y - beginPoint.y); } // If two or more touches, go with the first two (sorted by address) UITouch *touch1 = [sortedTouches objectAtIndex:0]; UITouch *touch2 = [sortedTouches objectAtIndex:1]; CGPoint beginPoint1 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch1); CGPoint currentPoint1 = [touch1 locationInView:self.superview]; CGPoint beginPoint2 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch2); CGPoint currentPoint2 = [touch2 locationInView:self.superview]; double layerX = self.center.x; double layerY = self.center.y; double x1 = beginPoint1.x - layerX; double y1 = beginPoint1.y - layerY; double x2 = beginPoint2.x - layerX; double y2 = beginPoint2.y - layerY; double x3 = currentPoint1.x - layerX; double y3 = currentPoint1.y - layerY; double x4 = currentPoint2.x - layerX; double y4 = currentPoint2.y - layerY; // Solve the system: // [a b t1, -b a t2, 0 0 1] * [x1, y1, 1] = [x3, y3, 1] // [a b t1, -b a t2, 0 0 1] * [x2, y2, 1] = [x4, y4, 1] double D = (y1-y2)*(y1-y2) + (x1-x2)*(x1-x2); if (D < 0.1) { return CGAffineTransformMakeTranslation(x3-x1, y3-y1); } double a = (y1-y2)*(y3-y4) + (x1-x2)*(x3-x4); double b = (y1-y2)*(x3-x4) - (x1-x2)*(y3-y4); double tx = (y1*x2 - x1*y2)*(y4-y3) - (x1*x2 + y1*y2)*(x3+x4) + x3*(y2*y2 + x2*x2) + x4*(y1*y1 + x1*x1); double ty = (x1*x2 + y1*y2)*(-y4-y3) + (y1*x2 - x1*y2)*(x3-x4) + y3*(y2*y2 + x2*x2) + y4*(y1*y1 + x1*x1); return CGAffineTransformMake(a/D, -b/D, b/D, a/D, tx/D, ty/D); } I have tried to read up on the way matrix's work, but cannot figure it out entirely. More likely to be the issue is the calculations, which as I mention is not my strong point. What I need from this routine is a transform that performs my rotation but ignores scale - so the distance between the 2 finger touch points is ignored and scale is not affected. I have looked at other routines on the internet to handle multi-touch rotation but all the ones I tried had issues in some way or other, whereas the above code is spot on for scale and rotate actions. Any help appreciated!

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  • Strange behaviour when simply adding strings in Lazarus - FreePascal

    - by linkcharger
    The program has several "encryption" algorithms. This one should blockwise reverse the input. "He|ll|o " becomes "o |ll|He" (block length of 2). I add two strings, in this case appending the result string to the current "block" string and making that the result. When I add the result first and then the block it works fine and gives me back the original string. But when i try to reverse the order it just gives me the the last "block". Several other functions that are used for "rotation" are above. //amount of blocks function amBl(i1:integer;i2:integer):integer; begin if (i1 mod i2) <> 0 then result := (i1 div i2) else result := (i1 div i2) - 1; end; //calculation of block length function calcBl(keyStr:string):integer; var i:integer; begin result := 0; for i := 1 to Length(keyStr) do begin result := (result + ord(keyStr[i])) mod 5; result := result + 2; end; end; //desperate try to add strings function append(s1,s2:string):string; begin insert(s2,s1,Length(s1)+1); result := s1; end; function rotation(inStr,keyStr:string):string; var //array of chars -> string block,temp:string; //position in block variable posB:integer; //block length and block count variable bl, bc:integer; //null character as placeholder n : ansiChar; begin //calculating block length 2..6 bl := calcBl(keyStr); setLength(block,bl); result := ''; temp := ''; {n := #00;} for bc := 0 to amBl(Length(inStr),bl) do begin //filling block with chars starting from back of virtual block (in inStr) for posB := 1 to bl do begin block[posB] := inStr[bc * bl + posB]; {if inStr[bc * bl + posB] = ' ' then block[posB] := n;} end; //adding the block in front of the existing result string temp := result; result := block + temp; //result := append(block,temp); //result := concat(block,temp); end; end; (full code http://pastebin.com/6Uarerhk) After all the loops "result" has the right value, but in the last step (between "result := block + temp" and the "end;" of the function) "block" replaces the content of "result" with itself completely, it doesn't add result at the end anymore. And as you can see I even used a temp variable to try to work around that.. doesnt change anything though.

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  • Reconciling a new BindingList into a master BindingList using LINQ

    - by Neo
    I have a seemingly simple problem whereby I wish to reconcile two lists so that an 'old' master list is updated by a 'new' list containing updated elements. Elements are denoted by a key property. These are my requirements: All elements in either list that have the same key results in an assignment of that element from the 'new' list over the original element in the 'old' list only if any properties have changed. Any elements in the 'new' list that have keys not in the 'old' list will be added to the 'old' list. Any elements in the 'old' list that have keys not in the 'new' list will be removed from the 'old' list. I found an equivalent problem here - http://stackoverflow.com/questions/161432/ - but it hasn't really been answered properly. So, I came up with an algorithm to iterate through the old and new lists and perform the reconciliation as per the above. Before anyone asks why I'm not just replacing the old list object with the new list object in its entirety, it's for presentation purposes - this is a BindingList bound to a grid on a GUI and I need to prevent refresh artifacts such as blinking, scrollbars moving, etc. So the list object must remain the same, only its updated elements changed. Another thing to note is that the objects in the 'new' list, even if the key is the same and all the properties are the same, are completely different instances to the equivalent objects in the 'old' list, so copying references is not an option. Below is what I've come up with so far - it's a generic extension method for a BindingList. I've put comments in to demonstrate what I'm trying to do. public static class BindingListExtension { public static void Reconcile<T>(this BindingList<T> left, BindingList<T> right, string key) { PropertyInfo piKey = typeof(T).GetProperty(key); // Go through each item in the new list in order to find all updated and new elements foreach (T newObj in right) { // First, find an object in the new list that shares its key with an object in the old list T oldObj = left.First(call => piKey.GetValue(call, null).Equals(piKey.GetValue(newObj, null))); if (oldObj != null) { // An object in each list was found with the same key, so now check to see if any properties have changed and // if any have, then assign the object from the new list over the top of the equivalent element in the old list foreach (PropertyInfo pi in typeof(T).GetProperties()) { if (!pi.GetValue(oldObj, null).Equals(pi.GetValue(newObj, null))) { left[left.IndexOf(oldObj)] = newObj; break; } } } else { // The object in the new list is brand new (has a new key), so add it to the old list left.Add(newObj); } } // Now, go through each item in the old list to find all elements with keys no longer in the new list foreach (T oldObj in left) { // Look for an element in the new list with a key matching an element in the old list if (right.First(call => piKey.GetValue(call, null).Equals(piKey.GetValue(oldObj, null))) == null) { // A matching element cannot be found in the new list, so remove the item from the old list left.Remove(oldObj); } } } } It can be called like this: _oldBindingList.Reconcile(newBindingList, "MyKey") However, I'm looking for perhaps a method of doing the same using LINQ type methods such as GroupJoin<, Join<, Select<, SelectMany<, Intersect<, etc. So far, the problem I've had is that each of these LINQ type methods result in brand new intermediary lists (as a return value) and really, I only want to modify the existing list for all the above reasons. If anyone can help with this, would be most appreciated. If not, no worries, the above method (as it were) will suffice for now. Thanks, Jason

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  • Java File I/O problems

    - by dwwilson66
    This is my first time working with file i/o in java, and it's not working. The section of the program where I parse individual lines and output a semicolon delimited line works like a charm when I hardcode a file and display on screen. Whne I try to write to a file public static OutputStream... errors out as an illegal start to expression, and I've been unable to get the program to step through an entire directory of files instead of one at a time. Where I'm not clear: I'm note setting an output filename anywhere...whare am I supposed to do that? The path variable won't pass. What's the proper format for a path? Can anyone see what I need to debug here? import java.io.*; public class FileRead { public static void main(String args[]) { try { // Open the file(s) // single file works OK FileInputStream fstream = new FileInputStream("testfile.txt"); Path startingDir = R:\Data\cs\RoboHelp\CorrLib\Output\Production\WebHelp; PrintFiles pf = new PrintFiles(); Files.walkFileTree(startingDir, pf); // Get the object of DataInputStream DataInputStream in = new DataInputStream(fstream); BufferedReader br = new BufferedReader(new InputStreamReader(in)); String inputLine; String desc = ""; String docNo = ""; String replLtr = ""; String specCond = ""; String states = ""; String howGen = ""; String whenGen = ""; String owner = ""; String lastChange = ""; //Read File Line By Line while ((inputLine = br.readLine()) != null) { int testVal=0; int stringMax = inputLine.length(); // if(inputLine.startsWith("Description")) {desc = inputLine.substring(13,inputLine.length());} else if(inputLine.startsWith("Reference Number")) {docNo = inputLine.substring(20,inputLine.length());} else if(inputLine.startsWith("Replaces Letter")) {replLtr = inputLine.substring(17,inputLine.length());} else if(inputLine.startsWith("Special Conditions")) {specCond = inputLine.substring(21,inputLine.length());} else if(inputLine.startsWith("States Applicable")) {states = inputLine.substring(19,inputLine.length());} else if(inputLine.startsWith("How Generated")) {howGen = inputLine.substring(15,inputLine.length());} else if(inputLine.startsWith("When Generated")) {whenGen = inputLine.substring(16,inputLine.length());} else if(inputLine.startsWith("Owner")) {owner = inputLine.substring(7,inputLine.length());} else if(inputLine.startsWith("Last Change Date")) {lastChange = inputLine.substring(17,inputLine.length());} } //close while loop // Print the content on the console String outStr1 = (desc + ";" + docNo + ";" + replLtr + ";" + specCond + ";" + states); String outStr2 = (";" + howGen + ";" + whenGen + ";" + owner + ";" + lastChange); String outString = (outStr1 + outStr2); System.out.print(inputLine + "\n" + outString); String lineItem = (outStr1+outStr2); // try (OutputStream out = new BufferedOutputStream (logfile.newOutputStream(CREATE, APPEND))) { out.write(lineItem, 0, lineItem.length); } catch (IOException x) { System.err.println(x); } public static OutputStream newOutputStream() throws IOException { // append to an existing file, create file if it doesn't initially exist out = Files.newOutputStream(c:, CREATE, APPEND); } //Close the input stream in.close(); } catch (Exception e) { //Catch exception if any System.err.println("Error: " + e.getMessage()); } } }

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  • Game logic dynamically extendable architecture implementation patterns

    - by Vlad
    When coding games there are a lot of cases when you need to inject your logic into existing class dynamically and without making unnecessary dependencies. For an example I have a Rabbit which can be affected by freeze ability so it can't jump. It could be implemented like this: class Rabbit { public bool CanJump { get; set; } void Jump() { if (!CanJump) return; ... } } But If I have more than one ability that can prevent it from jumping? I can't just set one property because some circumstances can be activated simultanously. Another solution? class Rabbit { public bool Frozen { get; set; } public bool InWater { get; set; } bool CanJump { get { return !Frozen && !InWater; } } } Bad. The Rabbit class can't know all the circumstances it can run into. Who knows what else will game designer want to add: may be an ability that changes gravity on an area? May be make a stack of bool values for CanJump property? No, because abilities can be deactivated not in that order in which they were activated. I need a way to seperate ability logic that prevent the Rabbit from jumping from the Rabbit itself. One possible solution for this is making special checking event: class Rabbit { class CheckJumpEventArgs : EventArgs { public bool Veto { get; set; } } public event EventHandler<CheckJumpEvent> OnCheckJump; void Jump() { var args = new CheckJumpEventArgs(); if (OnCheckJump != null) OnCheckJump(this, args); if (!args.Veto) return; ... } } But it's a lot of code! A real Rabbit class would have a lot of properties like this (health and speed attributes, etc). I'm thinking of borrowing something from MVVM pattern where you have all the properties and methods of an object implemented in a way where they can be easily extended from outside. Then I want to use it like this: class FreezeAbility { void ActivateAbility() { _rabbit.CanJump.Push(ReturnFalse); } void DeactivateAbility() { _rabbit.CanJump.Remove(ReturnFalse); } // should be implemented as instance member // so it can be "unsubscribed" bool ReturnFalse(bool previousValue) { return false; } } Is this approach good? What also should I consider? What are other suitable options and patterns? Any ready to use solutions? UPDATE The question is not about how to add different behaviors to an object dynamically but how its (or its behavior) implementation can be extended with external logic. I don't need to add a different behavior but I need a way to modify an exitsing one and I also need a possibiliity to undo changes.

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  • New cast exception with VS2010/.Net 4

    - by Trevor
    [ Updated 25 May 2010 ] I've recently upgraded from VS2008 to VS2010, and at the same time upgraded to .Net 4. I've recompiled an existing solution of mine and I'm encountering a Cast exception I did not have before. The structure of the code is simple (although the actual implementation somewhat more complicated). Basically I have: public class SomeClass : ISomeClass { // Stuff } public static class ClassFactory { public static IInterface GetClassInstance<IInterface>(Type classType) { return (IInterface)Activator.CreateInstance(classType); // This throws a cast exception } } // Call the factory with: ISomeClass anInstance = ClassFactory.GetClassInstance<ISomeClass>(typeof(SomeClass)); Ignore the 'sensibleness' of the above - its provides just a representation of the issue rather than the specifics of what I'm doing (e.g. constructor parameters have been removed). The marked line throws the exception: Unable to cast object of type 'Namespace.SomeClass' to type 'Namespace.ISomeClass'. I suspect it may have something to do with the additional DotNet security (and in particular, explicit loading of assemblies, as this is something my app does). The reason I suspect this is that I have had to add to the config file the setting: <runtime> <loadFromRemoteSources enabled="true" /> </runtime> .. but I'm unsure if this is related. Update I see (from comments) that my basic code does not reproduce the issue by itself. Not surprising I suppose. It's going to be tricky to identify which part of a largish 3-tier CQS system is relevant to this problem. One issue might be that there are multiple assemblies involved. My static class is actually a factory provider, and the 'SomeClass' is a class factory (relevant in that the factories are 'registered' within the app via explicit assembly/type loading - see below) . Upfront I use reflection to 'register' all factories (i.e. classes that implement a particular interface) and that I do this when the app starts by identifying the relevant assemblies, loading them and adding them to a cache using (in essence): Loop over (file in files) { Assembly assembly = Assembly.LoadFile(file); baseAssemblyList.Add(assembly); } Then I cache the available types in these assemblies with: foreach (Assembly assembly in _loadedAssemblyList) { Type[] assemblyTypes = assembly.GetTypes(); _loadedTypesCache.AddRange(assemblyTypes); } And then I use this cache to do a variety of reflection operations, including 'registering' of factories, which involves looping through all loaded (cached) types and finding those that implement the (base) Factory interface. I've experienced what may be a similar problem in the past (.Net 3.5, so not exactly the same) with an architecture that involved dynamically creating classes on the server and streaming the compiled binary of those classes to the client app. The problem came when trying to deserialize an instance of the dynamic class on the client from a remote call: the exception said the class type was not know, even though the source and destination types were exactly the same name (including namespace). Basically the cross boundry versions of the class were not recognised as being the same. I solved that by intercepting the deserialization process and explicitly defining the deseriazation class type in the context of the local assemblies. This experience is what makes me think the types are considered mismatched because (somehow) the interface of the actual SomeClass object, and the interface of passed into the Generic method are not considered the same type. So (possibly) my question for those more knowledgable about C#/DotNet is: How does the class loading work that somehow my app thinks there are two versions/types of the interface type and how can I fit that? [ whew ... anyone who got here is quite patient .. thanks ]

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  • jQuery make child div visible on hover (on effective li element only, not parent!)

    - by Dennis
    I've already tried all of the existing posts related to this, but they doesn't work as I want it... The HTML: <ol class="sortable"> <li> <div> <a href="#">Start Page</a> <div class="li_options"> <a href="#"><img src="img/icons/small_add.png" /></a> <a href="#" onClick="[..]"><img src="img/icons/small_remove.png" /></a> </div> <div class="clear"></div> </div> <ol> <li> <div> <a href="#">Sub Seite</a> <div class="li_options"> <a href="#"><img src="img/icons/small_add.png" /></a> <a href="#" onClick="[..]"><img src="img/icons/small_remove.png" /></a> </div> <div class="clear"></div> </div> <ol> <li> <div> <a href="#">Sub Sub Seite</a> <div class="li_options"> <a href="#"><img src="img/icons/small_add.png" /></a> <a href="#" onClick="[..]"><img src="img/icons/small_remove.png" /></a> </div> <div class="clear"></div> </div> </li> </ol> </li> </ol> </li> <div class="clear"></div> This should look like this: Start Page Sub Page Sub Page I want the div.li_options which is set for every li element to be shown only on hovering element. I know, that the parent's li is also being "hovered" on hovering child elements, but I don't those "li_options" to be displayed. The best solution so far: $(document).ready(function() { $('.sortable li').mouseover(function() { $(this).children().children('.li_options').show(); }).mouseout(function() { $(this).children().children('.li_options').hide(); }); }); But with this, parents aren't being excluded... I don't know how to point on them, because there can be endless levels. Do you know how to get this working?

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  • How best to modernize the 2002-era J2EE app?

    - by user331465
    I have this friend.... I have this friend who works on a java ee application (j2ee) application started in the early 2000's. Currently they add a feature here and there, but have a large codebase. Over the years the team has shrunk by 70%. [Yes, the "i have this friend is". It's me, attempting to humorously inject teenage high-school counselor shame into the mix] Java, Vintage 2002 The application uses EJB 2.1, struts 1.x, DAO's etc with straight jdbc calls (mixture of stored procedures and prepared statements). No ORM. For caching they use a mixture of OpenSymphony OSCache and a home-grown cache layer. Over the last few years, they have spent effort to modernize the UI using ajax techniques and libraries. This largely involves javascript libaries (jquery, yui, etc). Client Side On the client side, the lack of upgrade path from struts1 to struts2 discouraged them from migrating to struts2. Other web frameworks became popular (wicket, spring , jsf). Struts2 was not the "clear winner". Migrating all the existing UI from Struts1 to Struts2/wicket/etc did not seem to present much marginal benefit at a very high cost. They did not want to have a patchwork of technologies-du-jour (subsystem X in Struts2, subsystem Y in Wicket, etc.) so developer write new features using Struts 1. Server Side On the server side, they looked into moving to ejb 3, but never had a big impetus. The developers are all comfortable with ejb-jar.xml, EJBHome, EJBRemote, that "ejb 2.1 as is" represented the path of least resistance. One big complaint about the ejb environment: programmers still pretend "ejb server runs in separate jvm than servlet engine". No app server (jboss/weblogic) has ever enforced this separation. The team has never deployed the ejb server on a separate box then the app server. The ear file contains multiple copies of the same jar file; one for the 'web layer' (foo.war/WEB-INF/lib) and one for the server side (foo.ear/). The app server only loads one jar. The duplications makes for ambiguity. Caching As for caching, they use several cache implementations: OpenSymphony cache and a homegrown cache. Jgroups provides clustering support Now What? The question: The team currently has spare cycles to to invest in modernizing the application? Where would the smart investor spend them? The main criteria: 1) productivity gains. Specifically reducing the time to develope new subsystems features and reduced maintenance. 2) performance/scalability. They do not care about fashion or techno-du-jour street cred. What do you all recommend? On the persistence side Switch everything (or new development only) to JPA/JPA2? Straight hibernate? Wait for Java EE 6? On the client/web-framework side: Migrate (some or all) to struts2? wicket? jsf/jsf2? As for caching: terracotta? ehcache? coherence? stick with what they have? how best to take advantage of the huge heap sizes that the 64-bit jvms offer? Thanks in advance.

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  • MVC 2 Ajax.Beginform passes returned Html + Json to javascript function

    - by Joe
    Hi, I have a small partial Create Person form in a page above a table of results. I want to be able to post the form to the server, which I can do no problem with ajax.Beginform. <% using (Ajax.BeginForm("Create", new AjaxOptions { OnComplete = "ProcessResponse" })) {%> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%=Html.LabelFor(model => model.FirstName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.FirstName)%> <%=Html.ValidationMessageFor(model => model.FirstName)%> </div> <div class="editor-label"> <%=Html.LabelFor(model => model.LastName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.LastName)%> <%=Html.ValidationMessageFor(model => model.LastName)%> </div> <p> <input type="submit" /> </p> </fieldset> <% } %> Then in my controller I want to be able to post back a partial which is just a table row if the create is successful and append it to the table, which I can do easily with jquery. $('#personTable tr:last').after(data); However, if server validation fails I want to pass back my partial create person form with the validation errors and replace the existing Create Person form. I have tried returning a Json array Controller: return Json(new { Success = true, Html= this.RenderViewToString("PersonSubform",person) }); Javascript: var json_data = response.get_response().get_object(); with a pass/fail flag and the partial rendered as a string using the solition below but that doesnt render the mvc validation controls when the form fails. SO RenderPartialToString So, is there any way I can hand my javascript the out of the box PartialView("PersonForm") as its returned from my ajax.form? Can I pass some addition info as a Json array so I can tell if its pass or fail and maybe add a message? UPDATE I can now pass the HTML of a PartialView to my javascript but I need to pass some additional data pairs like ServerValidation : true/false and ActionMessage : "you have just created a Person Bill". Ideally I would pass a Json array rather than hidden fields in my partial. function ProcessResponse(response) { var html = response.get_data(); $("#campaignSubform").html(html); } Many thanks in advance

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  • Why is my NSURLConnection so slow?

    - by Bama91
    I have setup an NSURLConnection using the guidelines in Using NSURLConnection from the Mac OS X Reference Library, creating an NSMutableURLRequest as POST to a PHP script with a custom body to upload 20 MB of data (see code below). Note that the post body is what it is (line breaks and all) to exactly match an existing desktop implementation. When I run this in the iPhone simulator, the post is successful, but takes an order of magnitude longer than if I run the equivalent code locally on my Mac in C++ (20 minutes vs. 20 seconds, respectively). Any ideas why the difference is so dramatic? I understand that the simulator will give different results than the actual device, but I would expect at least similar results. Thanks const NSUInteger kDataSizePOST = 20971520; const NSString* kServerBDC = @"WWW.SOMEURL.COM"; const NSString* kUploadURL = @"http://WWW.SOMEURL.COM/php/test/upload.php"; const NSString* kUploadFilename = @"test.data"; const NSString* kUsername = @"testuser"; const NSString* kHostname = @"testhost"; srandom(time(NULL)); NSMutableData *uniqueData = [[NSMutableData alloc] initWithCapacity:kDataSizePOST]; for (unsigned int i = 0 ; i < kDataSizePOST ; ++i) { u_int32_t randomByte = ((random() % 95) + 32); [uniqueData appendBytes:(void*)&randomByte length:1]; } NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init]; [request setURL:[NSURL URLWithString:kUploadURL]]; [request setHTTPMethod:@"POST"]; NSString *boundary = @"aBcDd"; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; NSMutableData *postbody = [NSMutableData data]; [postbody appendData:[[NSString stringWithFormat:@"--%@\nContent-Size:%d",boundary,[uniqueData length]] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\nContent-Disposition: form-data; name=test; filename=%@", kUploadFilename] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithString:@";\nContent-Type: multipart/mixed;\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[NSData dataWithData:uniqueData]]; [postbody appendData:[[NSString stringWithFormat:@"--%@\nContent-Size:%d",boundary,[kUsername length]] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\nContent-Disposition: inline; name=Username;\n\r\n%@",kUsername] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"--%@\nContent-Size:%d",boundary,[kHostname length]] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\nContent-Disposition: inline; name=Hostname;\n\r\n%@",kHostname] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\n--%@--",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [request setHTTPBody:postbody]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (theConnection) { _receivedData = [[NSMutableData data] retain]; } else { // Inform the user that the connection failed. } [request release]; [uniqueData release];

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  • What are the principles of developing web-applications with action-based java frameworks?

    - by Roman
    Background I'm going to develop a new web-application with java. It's not very big or very complex and I have enough time until it'll "officially" start. I have some JSF/Facelets development background (about half a year). And I also have some expirience with JSP+JSTL. In self-educational purpose (and also in order to find the best solution) I want to prototype the new project with one of action-based frameworks. Actually, I will choose between Spring MVC and Stripes. Problem In order to get correct impression about action-based frameworks (in comparison with JSF) I want to be sure that I use them correctly (in bigger or lesser extent). So, here I list some most-frequent tasks (at least for me) and describe how I solve them with JSF. I want to know how they should be solved with action-based framework (or separately with Spring MVC and Stripes if there is any difference for concrete task). Rendering content: I can apply ready-to-use component from standard jsf libraries (core and html) or from 3rd-party libs (like RichFaces). I can combine simple components and I can easily create my own components which are based on standard components. Rendering data (primitive or reference types) in the correct format: Each component allow to specify a converter for transforming data in both ways (to render and to send to the server). Converter is, as usual, a simple class with 2 small methods. Site navigation: I specify a set of navigation-cases in faces-config.xml. Then I specify action-attribute of a link (or a button) which should match one or more of navigation cases. The best match is choosen by JSF. Implementing flow (multiform wizards for example): I'm using JSF 1.2 so I use Apache Orchestra for the flow (conversation) scope. Form processing: I have a pretty standard java-bean (backing bean in JSF terms) with some scope. I 'map' form fields on this bean properties. If everything goes well (no exceptions and validation is passed) then all these properties are set with values from the form fields. Then I can call one method (specified in button's action attribute) to execute some logic and return string which should much one of my navigation cases to go to the next screen. Forms validation: I can create custom validator (or choose from existing) and add it to almost each component. 3rd-party libraries have sets of custom ajax-validators. Standard validators work only after page is submitted. Actually, I don't like how validation in JSF works. Too much magic there. Many standard components (or maybe all of them) have predefined validation and it's impossible to disable it (Maybe not always, but I met many problems with it). Ajax support: many 3rd-party libraries (MyFaces, IceFaces, OpenFaces, AnotherPrefixFaces...) have strong ajax support and it works pretty well. Until you meet a problem. Too much magic there as well. It's very difficult to make it work if it doesn't work but you've done right as it's described in the manual. User-friendly URLs: people say that there are some libraries for that exist. And it can be done with filters as well. But I've never tried. It seems too complex for the first look. Thanks in advance for explaning how these items (or some of them) can be done with action-based framework.

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  • What is the best practice when coding math class/functions ?

    - by Isaac Clarke
    Introductory note : I voluntarily chose a wide subject. You know that quote about learning a cat to fish, that's it. I don't need an answer to my question, I need an explanation and advice. I know you guys are good at this ;) Hi guys, I'm currently implementing some algorithms into an existing program. Long story short, I created a new class, "Adder". An Adder is a member of another class representing the physical object actually doing the calculus , which calls adder.calc() with its parameters (merely a list of objects to do the maths on). To do these maths, I need some parameters, which do not exist outside of the class (but can be set, see below). They're neither config parameters nor members of other classes. These parameters are D1 and D2, distances, and three arrays of fixed size : alpha, beta, delta. I know some of you are more comfortable reading code than reading text so here you go : class Adder { public: Adder(); virtual Adder::~Adder(); void set( float d1, float d2 ); void set( float d1, float d2, int alpha[N_MAX], int beta[N_MAX], int delta[N_MAX] ); // Snipped prototypes float calc( List& ... ); // ... inline float get_d1() { return d1_ ;}; inline float get_d2() { return d2_ ;}; private: float d1_; float d2_; int alpha_[N_MAX]; // A #define N_MAX is done elsewhere int beta_[N_MAX]; int delta_[N_MAX]; }; Since this object is used as a member of another class, it is declared in a *.h : private: Adder adder_; By doing that, I couldn't initialize the arrays (alpha/beta/delta) directly in the constructor ( int T[3] = { 1, 2, 3 }; ), without having to iterate throughout the three arrays. I thought of putting them in static const, but I don't think that's the proper way of solving such problems. My second guess was to use the constructor to initialize the arrays Adder::Adder() { int alpha[N_MAX] = { 0, -60, -120, 180, 120, 60 }; int beta[N_MAX] = { 0, 0, 0, 0, 0, 0 }; int delta[N_MAX] = { 0, 0, 180, 180, 180, 0 }; set( 2.5, 0, alpha, beta, delta ); } void Adder::set( float d1, float d2 ) { if (d1 > 0) d1_ = d1; if (d2 > 0) d2_ = d2; } void Adder::set( float d1, float d2, int alpha[N_MAX], int beta[N_MAX], int delta[N_MAX] ) { set( d1, d2 ); for (int i = 0; i < N_MAX; ++i) { alpha_[i] = alpha[i]; beta_[i] = beta[i]; delta_[i] = delta[i]; } } My question is : Would it be better to use another function - init() - which would initialize arrays ? Or is there a better way of doing that ? My bonus question is : Did you see some mistakes or bad practice along the way ?

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  • Need to determine button clicked in a JQuery mobile popup and perform actions based thereon

    - by Clifford
    I am having a problem with a JQM popup. The popup has 3 buttons, and the action taken in the main program depends on which button is clicked. The code in the main program is run more than once and I am not sure why. The simple example below uses an alert to display which button on the popup was clicked. When the popup is called the first time, it works as hoped, the 2nd time, the alert is displayed twice, the 3rd time, the alert is displayed 3 times, etc. <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <link rel="stylesheet" href="css/jquery.mobile-1.3.2.min.css" /> <script type="text/javascript" charset="utf-8" src="cordova-2.6.0.js"></script> <script type="text/javascript" src="js/jquery-1.9.1.min.js"/></script> <script type="text/javascript" src="js/jquery.mobile-1.3.2.min.js"></script> <script> function doCustomDialog(text1,button1,button2,button3,callback) { $("#customDialog .customDialogDesc").text(text1); $("#customDialog .customDialogOption1").text(button1).on("click.customDialog", function(){ callback("option1"); }); $("#customDialog .customDialogOption2").text(button2).on("click.customDialog", function(){ callback("option2"); }); $("#customDialog .customDialogOption3").text(button3).on("click.customDialog", function(){ callback("option3"); }); $("#customDialog").popup("open"); } </script> </head> <body> <div data-role="page" id="mainPage"> <div data-role="content"> <INPUT type="button" id="confirm" value="Save data" /> <div data-role="popup" id="customDialog" data-title="Are you sure?" class="ui-content"> <p class ="customDialogDesc">???</p> <a href="#" class ="customDialogOption1" data-role="button" data-theme="b" data-rel="back">Yes</a> <a href="#" class ="customDialogOption2" data-role="button" data-theme="b" data-rel="back">No</a> <a href="#" class ="customDialogOption3" data-role="button" data-theme="b" data-rel="back">Cancel</a> </div> </div> </div> <script> $("#mainPage").on("pageshow", function(e) { $("#confirm").click(function() { doCustomDialog("A similar record already exists. Do you want to Update the existing record or Add a new record?", "Update", "Add", "Cancel", function( returned ) { //Do things depending on the button clicked, for now just display which button was clicked alert(returned); }); }); }); </script> </body> </html>

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  • customizing into a reusable component in flex

    - by Fresher4Flex
    need to make a reusable custom component from the existing code here. So that I can use this code to make this effect(view stack) to work in any direction. In the code it has user specified height and works from downside. I need to make this component customizable, something like user is able do it in any direction.I need it urgently. I appreciate your help. 1)main Application: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:sh="windowShade.*"> <sh:Shade id="i1" height="15" headerHeight="14" thisHeight="215" alwaysOnTop="false" y="{this.height - 14}"/> </mx:WindowedApplication> 2)Custom Comp: Shade.mxml <?xml version="1.0" encoding="utf-8"?> <mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml" width="100%" height="300" creationComplete="init()" verticalScrollPolicy="off" verticalGap="0" > <mx:Script> <![CDATA[ import mx.core.Container; import mx.core.Application; import mx.controls.Alert; import mx.effects.easing.*; import mx.binding.utils.BindingUtils; /** * Need host to adjust this object to Top */ public var alwaysOnTop:Boolean = false; /** * User can custom the height of this component */ public var thisHeight:int = 0; /** * User can custom the header height of this component */ [Bindable] public var headerHeight:int = 14; /** * The bindable value of this height */ [Bindable] public var tHeight:int = 0; /** * The bindable value of parent height */ [Bindable] public var pHeight:int = 0; /** * Initialize method */ private function init():void { if (this.thisHeight > 0 ) this.height = this.thisHeight; BindingUtils.bindProperty(this, "tHeight",this,"height" ); BindingUtils.bindProperty(this, "pHeight",this.parent,"height" ); } /** * Toggle button */ private function toggleBtn(e:MouseEvent):void { if (this.alwaysOnTop) { var container:Container = Application.application as Container; container.setChildIndex(this.parent, container.numChildren - 1 ); } if ( vs.selectedIndex == 0 ) panelOut.play(); else panelIn.play(); } ]]> </mx:Script> <mx:Move id="panelOut" target="{this}" yTo="{ pHeight - this.tHeight }" effectEnd="vs.selectedIndex = 1" duration="600" easingFunction="Back.easeOut"/> <mx:Move id="panelIn" target="{this}" yTo="{ this.pHeight - headerHeight }" effectEnd="vs.selectedIndex = 0" duration="600" easingFunction="Back.easeIn"/> <mx:VBox horizontalAlign="center" width="100%"> <mx:ViewStack id="vs" width="100%"> <mx:VBox horizontalAlign="center" > <mx:Label text="VBox 1"/> <mx:Image source="@Embed('/windowShade/add.png')" click="toggleBtn(event)"/> </mx:VBox> <mx:VBox horizontalAlign="center"> <mx:Label text="2nd VBox"/> <mx:Image source="@Embed('/windowShade/back.png')" click="toggleBtn(event)"/> </mx:VBox> </mx:ViewStack> </mx:VBox> <mx:VBox id="drawer" height="100%" width="100%" backgroundColor="#000000"> </mx:VBox> </mx:VBox>

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  • WCF service is not getting called

    - by Cheranga
    I have a web solution and I have a WCF service project inside it. We need to support "cookieless". so in the web.config, it's set as <sessionState mode="SQLServer" sqlConnectionString="Data Source=ds;Initial Catalog=db;User Id=uid;Password=pwd" allowCustomSqlDatabase="true" cookieless="true" timeout="720" regenerateExpiredSessionId="false"/> The WCF service will be supporting sessions, so we have also set "aspNetCompatibilityEnabled" to true in web.config. <serviceHostingEnvironment aspNetCompatibilityEnabled="true" multipleSiteBindingsEnabled="true"/> The service and interfaces are as follows, [ServiceContract(SessionMode=SessionMode.Allowed)] public interface ICDOCService { } [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class CDOCService : ICDOCService { } The problem we are facing is we cannot access the service from any client application. (web app, WCF test client) The following error is showing, when we access it via WCF Test client, Failed to invoke the service. Possible causes: The service is offline or inaccessible; the client-side configuration does not match the proxy; the existing proxy is invalid. Refer to the stack trace for more detail. You can try to recover by starting a new proxy, restoring to default configuration, or refreshing the service. The content type text/html; charset=UTF-8 of the response message does not match the content type of the binding (multipart/related; type="application/xop+xml"). If using a custom encoder, be sure that the IsContentTypeSupported method is implemented properly. The first 1024 bytes of the response were: <HTML> <HEAD> <link rel="alternate" type="text/xml" href="http://localhost:53721/Services/CDOCService.svc?disco"/> <STYLE type="text/css">#content{ FONT-SIZE: 0.7em; PADDING-BOTTOM: 2em; MARGIN-LEFT: 30px}BODY{MARGIN-TOP: 0px; MARGIN-LEFT: 0px; COLOR: #000000; FONT-FAMILY: Verdana; BACKGROUND-COLOR: white}P{MARGIN-TOP: 0px; MARGIN-BOTTOM: 12px; COLOR: #000000; FONT-FAMILY: Verdana}PRE{BORDER-RIGHT: #f0f0e0 1px solid; PADDING-RIGHT: 5px; BORDER-TOP: #f0f0e0 1px solid; MARGIN-TOP: -5px; PADDING-LEFT: 5px; FONT-SIZE: 1.2em; PADDING-BOTTOM: 5px; BORDER-LEFT: #f0f0e0 1px solid; PADDING-TOP: 5px; BORDER-BOTTOM: #f0f0e0 1px solid; FONT-FAMILY: Courier New; BACKGROUND-COLOR: #e5e5cc}.heading1{MARGIN-TOP: 0px; PADDING-LEFT: 15px; FONT-WEIGHT: normal; FONT-SIZE: 26px; MARGIN-BOTTOM: 0px; PADDING-BOTTOM: 3px; MARGIN-LEFT: -30px; WIDTH: 100%; COLOR: #ffffff; PADDING-TOP: 10px; FONT-FAMILY: Tahoma; BACKGROUND-COLOR: #003366}.intro{MARGIN-LEFT: -15px} </STYLE> <TITLE>CDOCService Service</TITLE></HEAD><BODY><DIV id="content"><P '. Server stack trace: at System.ServiceModel.Channels.HttpChannelUtilities.ValidateRequestReplyResponse(HttpWebRequest request, HttpWebResponse response, HttpChannelFactory factory, WebException responseException, ChannelBinding channelBinding) at System.ServiceModel.Channels.HttpChannelFactory.HttpRequestChannel.HttpChannelRequest.WaitForReply(TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at ICDOCService.GetCDOCCount(String institutionID, String mrnID, String userID, String callingSystemID, String securityToken) at CDOCServiceClient.GetCDOCCount(String institutionID, String mrnID, String userID, String callingSystemID, String securityToken)

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  • Many to many self join through junction table

    - by Peter
    I have an EF model that can self-reference through an intermediary class to define a parent/child relationship. I know how to do a pure many-to-many relationship using the Map command, but for some reason going through this intermediary class is causing problems with my mappings. The intermediary class provides additional properties for the relationship. See the classes, modelBinder logic and error below: public class Equipment { [Key] public int EquipmentId { get; set; } public virtual List<ChildRecord> Parents { get; set; } public virtual List<ChildRecord> Children { get; set; } } public class ChildRecord { [Key] public int ChildId { get; set; } [Required] public int Quantity { get; set; } [Required] public Equipment Parent { get; set; } [Required] public Equipment Child { get; set; } } I've tried building the mappings in both directions, though I only keep one set in at a time: modelBuilder.Entity<ChildRecord>() .HasRequired(x => x.Parent) .WithMany(x => x.Children ) .WillCascadeOnDelete(false); modelBuilder.Entity<ChildRecord>() .HasRequired(x => x.Child) .WithMany(x => x.Parents) .WillCascadeOnDelete(false); OR modelBuilder.Entity<Equipment>() .HasMany(x => x.Parents) .WithRequired(x => x.Child) .WillCascadeOnDelete(false); modelBuilder.Entity<Equipment>() .HasMany(x => x.Children) .WithRequired(x => x.Parent) .WillCascadeOnDelete(false); Regardless of which set I use, I get the error: The foreign key component 'Child' is not a declared property on type 'ChildRecord'. Verify that it has not been explicitly excluded from the model and that it is a valid primitive property. when I try do deploy my ef model to the database. If I build it without the modelBinder logic in place then I get two ID columns for Child and two ID columns for Parent in my ChildRecord table. This makes sense since it tries to auto create the navigation properties from Equipment and doesn't know that there are already properties in ChildRecord to fulfill this need. I tried using Data Annotations on the class, and no modelBuilder code, this failed with the same error as above: [Required] [ForeignKey("EquipmentId")] public Equipment Parent { get; set; } [Required] [ForeignKey("EquipmentId")] public Equipment Child { get; set; } AND [InverseProperty("Child")] public virtual List<ChildRecord> Parents { get; set; } [InverseProperty("Parent")] public virtual List<ChildRecord> Children { get; set; } I've looked at various other answers around the internet/SO, and the common difference seems to be that I am self joining where as all the answers I can find are for two different types. Entity Framework Code First Many to Many Setup For Existing Tables Many to many relationship with junction table in Entity Framework? Creating many to many junction table in Entity Framework

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  • How to call virtual function of an object in C++

    - by SoonDead
    I'm struggling with calling a virtual function in C++. I'm not experienced in C++, I mainly use C# and Java so I might have some delusions, but bear with me. I have to write a program where I have to avoid dynamic memory allocation if possible. I have made a class called List: template <class T> class List { public: T items[maxListLength]; int length; List() { length = 0; } T get(int i) const { if (i >= 0 && i < length) { return items[i]; } else { throw "Out of range!"; } }; // set the value of an already existing element void set(int i, T p) { if (i >= 0 && i < length) { items[i] = p; } else { throw "Out of range!"; } } // returns the index of the element int add(T p) { if (length >= maxListLength) { throw "Too many points!"; } items[length] = p; return length++; } // removes and returns the last element; T pop() { if (length > 0) { return items[--length]; } else { throw "There is no element to remove!"; } } }; It just makes an array of the given type, and manages the length of it. There is no need for dynamic memory allocation, I can just write: List<Object> objects; MyObject obj; objects.add(obj); MyObject inherits form Object. Object has a virtual function which is supposed to be overridden in MyObject: struct Object { virtual float method(const Input& input) { return 0.0f; } }; struct MyObject: public Object { virtual float method(const Input& input) { return 1.0f; } }; I get the elements as: objects.get(0).method(asdf); The problem is that even though the first element is a MyObject, the Object's method function is called. I'm guessing there is something wrong with storing the object in an array of Objects without dynamically allocating memory for the MyObject, but I'm not sure. Is there a way to call MyObject's method function? How? It's supposed to be a heterogeneous collection btw, so that's why the inheritance is there in the first place. If there is no way to call the MyObject's method function, then how should I make my list in the first place?

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  • XSL match some but not all

    - by Willb
    I have a solution from an earlier post that was kindly provided by Dimitre Novatchev. <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:my="my:my"> <xsl:output method="xml" version="1.0" encoding="iso-8859-1" indent="yes"/> <xsl:key name="kPhysByName" match="KB_XMod_Modules" use="Physician"/> <xsl:template match="/"> <result> <xsl:apply-templates/> </result> </xsl:template> <xsl:template match="/*/*/*[starts-with(name(), 'InfBy')]"> <xsl:variable name="vCur" select="."/> <xsl:for-each select="document('doc2.xml')"> <xsl:variable name="vMod" select="key('kPhysByName', $vCur)"/> <xsl:copy> <items> <item> <label> <xsl:value-of select="$vMod/Physician"/> </label> <value> <xsl:value-of select="$vMod/XModID"/> </value> </item> </items> </xsl:copy> </xsl:for-each> </xsl:template> </xsl:stylesheet> I now need to use additional fields in my source XML and need the existing labels intact but I'm having problems getting this going. <instance> <NewTag>Hello</newTag1> <AnotherNewTag>Everyone</AnotherNewTag> <InfBy1>Dr Phibes</InfBy1> <InfBy2>Dr X</InfBy2> <InfBy3>Dr Chivago</InfBy3> </instance> It drops the additional labels and outputs <result xmlns:my="my:my"> HelloEveryone <items> <item> <label>Dr Phibes</label> <value>60</value> </item> </items> ... I've been experimenting a lot with <xsl:otherwise> <xsl:copy-of select="."> </xsl:copy-of> </xsl:otherwise> but being an xsl newbie I can't seem to get this to work. I've a feeling I'm barking up the wrong tree! Does anyone have any ideas? Thanks, Will

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  • Need help with a memory management problem in my game model

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. //in the .h file @property(nonatomic,retain) NSMutableArray *fencePoleArray; @property(nonatomic,retain) NSMutableArray *fencePoleImageArray; @property(nonatomic,retain) NSMutableArray *fenceImageArray; //in the .m file - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray. Point is to remove all the objects in the NSMutableArrays but keep the array itself so it can be reused later. -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } So the problem here is, everything works fine until checkFence is called the 2nd time after endOpenState is called. So its like tap_screen - tap_screen - press_button_to_call_endOpenState - tap screen - tap_screen - crash What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

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  • Partial view is not rendering within the main view it's contained (instead it's rendered in it's own page)?

    - by JaJ
    I have a partial view that is contained in a simple index view. When I try to add a new object to my model and update my partial view to display that new object along with existing objects the partial view is rendered outside the page that it's contained? I'm using AJAX to update the partial view but what is wrong with the following code? Model: public class Product { public int ID { get; set; } public string Name { get; set; } [DataType(DataType.Currency)] public decimal Price { get; set; } } public class BoringStoreContext { List<Product> results = new List<Product>(); public BoringStoreContext() { Products = new List<Product>(); Products.Add(new Product() { ID = 1, Name = "Sure", Price = (decimal)(1.10) }); Products.Add(new Product() { ID = 2, Name = "Sure2", Price = (decimal)(2.10) }); } public List<Product> Products {get; set;} } public class ProductIndexViewModel { public Product NewProduct { get; set; } public IEnumerable<Product> Products { get; set; } } Index.cshtml View: @model AjaxPartialPageUpdates.Models.ProductIndexViewModel @using (Ajax.BeginForm("Index_AddItem", new AjaxOptions { UpdateTargetId = "productList" })) { <div> @Html.LabelFor(model => model.NewProduct.Name) @Html.EditorFor(model => model.NewProduct.Name) </div> <div> @Html.LabelFor(model => model.NewProduct.Price) @Html.EditorFor(model => model.NewProduct.Price) </div> <div> <input type="submit" value="Add Product" /> </div> } <div id='productList'> @{ Html.RenderPartial("ProductListControl", Model.Products); } </div> ProductListControl.cshtml Partial View @model IEnumerable<AjaxPartialPageUpdates.Models.Product> <table> <!-- Render the table headers. --> <tr> <th>Name</th> <th>Price</th> </tr> <!-- Render the name and price of each product. --> @foreach (var item in Model) { <tr> <td>@Html.DisplayFor(model => item.Name)</td> <td>@Html.DisplayFor(model => item.Price)</td> </tr> } </table> Controller: public class HomeController : Controller { public ActionResult Index() { BoringStoreContext db = new BoringStoreContext(); ProductIndexViewModel viewModel = new ProductIndexViewModel { NewProduct = new Product(), Products = db.Products }; return View(viewModel); } public ActionResult Index_AddItem(ProductIndexViewModel viewModel) { BoringStoreContext db = new BoringStoreContext(); db.Products.Add(viewModel.NewProduct); return PartialView("ProductListControl", db.Products); } }

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  • I'm trying to make lots of the same object appear randomly on the screen subject to conditions and k

    - by Katsideswide
    Hi! A good friend recommended this site to me, it looks really useful! I'm a bit of a shameless noob at actionscript and after 3 days of tutorials and advice I've hit a brick wall. I've managed to get a sensor attached to an arduino talking to flash using something called AS3glue. it works, when i set up a trace("leaf") for the contition that the sensor reads 0, i get a printout of the word "leaf". however i want the program to make a graphic appear on the screen when this condition is met, not just trace something. I'm trying to get the program to generate a library object called "Enemy" on the screen at a random position each time the conditions are met. It's called enemy because I was following a game tutorial...actually it's a drawing of a leaf. Here's the bit of the code which is causing me problems: var army:Array; var enemy:Enemy; function AvoiderGame() { army = new Array(); var newEnemy = new Enemy( 100, 100 ); army.push( newEnemy ); addChild( newEnemy ); } function timerEvent(event:Event):void { if (a.getAnalogData(0) ==0 && a.getAnalogData(0) != this.lastposition){ trace("leaf"); var randomX:Number = (Math.random() * 200) + 100; var randomY:Number = (Math.random() * 150) + 50; var newEnemy = new Enemy( randomX, randomY); army.push( newEnemy ); addChild( newEnemy ); } else if (a.getAnalogData(0) == 0) { //don't trace anything } else { //don't trace anything } this.lastposition = a.getAnalogData(0); //afterwards, set the position to be the new lastposition and repeat. } I've imported "import flash.display.MovieClip;" and the code for the Enemy class looks like this: package { import flash.display.MovieClip; public class Enemy extends MovieClip { public function Enemy( startX:Number, startY:Number ) { x = startX; y = startY; } } } Here's my error. I've tried googling, it seems like a pretty general error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3glue_program_fla::MainTimeline/timerEvent() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() I've made sure that the "Enemy" object is exported for AS3. I'm going for something like this when it's programmed in AS2: leafCounter = 0; //set the counter to 0 counter.swapDepths(1000); //puts the counter on top of pretty much anything, unless you make more than 1000 leaves! counter.textbox.text = 0; //shows "0" in the text box in the "counter" movie clip this.onMouseDown = function() { //triggers when the mouse is clicked this.attachMovie("Leaf","Leaf"+leafCounter,leafCounter,{_x:Math.random()*Stage.width,_y:Math.random()*Stage.height,_rotation:Math.random()*360}); //adds a leaf to rthe stage with a random position and random rotation leafCounter++; //adds 1 to the leaf counter counter.textbox.text = leafCounter; //shows that number in the text box } I'm sure it must be a simple error, I can get the logic working when it just traces something on the screen but i can't get it to generate an "enemy" Any help or hints would be really useful! I know this is a bit of a ham-fisted job of altering existing code.

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  • Please clarify how create/update happens against child entities of an aggregate root

    - by christian
    After much reading and thinking as I begin to get my head wrapped around DDD, I am a bit confused about the best practices for dealing with complex hierarchies under an aggregate root. I think this is a FAQ but after reading countless examples and discussions, no one is quite talking about the issue I'm seeing. If I am aligned with the DDD thinking, entities below the aggregate root should be immutable. This is the crux of my trouble, so if that isn't correct, that is why I'm lost. Here is a fabricated example...hope it holds enough water to discuss. Consider an automobile insurance policy (I'm not in insurance, but this matches the language I hear when on the phone w/ my insurance company). Policy is clearly an entity. Within the policy, let's say we have Auto. Auto, for the sake of this example, only exists within a policy (maybe you could transfer an Auto to another policy, so this is potential for an aggregate as well, which changes Policy...but assume it simpler than that for now). Since an Auto cannot exist without a Policy, I think it should be an Entity but not a root. So Policy in this case is an aggregate root. Now, to create a Policy, let's assume it has to have at least one auto. This is where I get frustrated. Assume Auto is fairly complex, including many fields and maybe a child for where it is garaged (a Location). If I understand correctly, a "create Policy" constructor/factory would have to take as input an Auto or be restricted via a builder to not be created without this Auto. And the Auto's creation, since it is an entity, can't be done beforehand (because it is immutable? maybe this is just an incorrect interpretation). So you don't get to say new Auto and then setX, setY, add(Z). If Auto is more than somewhat trivial, you end up having to build a huge hierarchy of builders and such to try to manage creating an Auto within the context of the Policy. One more twist to this is later, after the Policy is created and one wishes to add another Auto...or update an existing Auto. Clearly, the Policy controls this...fine...but Policy.addAuto() won't quite fly because one can't just pass in a new Auto (right!?). Examples say things like Policy.addAuto(VIN, make, model, etc.) but are all so simple that that looks reasonable. But if this factory method approach falls apart with too many parameters (the entire Auto interface, conceivably) I need a solution. From that point in my thinking, I'm realizing that having a transient reference to an entity is OK. So, maybe it is fine to have a entity created outside of its parent within the aggregate in a transient environment, so maybe it is OK to say something like: auto = AutoFactory.createAuto(); auto.setX auto.setY or if sticking to immutability, AutoBuilder.new().setX().setY().build() and then have it get sorted out when you say Policy.addAuto(auto) This insurance example gets more interesting if you add Events, such as an Accident with its PolicyReports or RepairEstimates...some value objects but most entities that are all really meaningless outside the policy...at least for my simple example. The lifecycle of Policy with its growing hierarchy over time seems the fundamental picture I must draw before really starting to dig in...and it is more the factory concept or how the child entities get built/attached to an aggregate root that I haven't seen a solid example of. I think I'm close. Hope this is clear and not just a repeat FAQ that has answers all over the place.

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  • How To Run XP Mode in VirtualBox on Windows 7 (sort of)

    - by Matthew Guay
    A few weeks ago we showed you how to run XP Mode on a Windows 7 computer without Hardware Virtualization using VMware. Some of you have been asking if it can be done in Virtual Box as well. The answer is “Yes!” and here we’ll show you how. Editor Update: Apparently there isn’t a way to activate XP Mode through VirtualBox using this method. You will however, be able to run it for 30 days. We have a new updated article on how to Install XP Mode with VirtualBox Using the VMLite Plugin.   Earlier we showed you how to run XP mode on windows 7 machines without hardware virtualization capability. Since then, a lot of you have been asking to a write up a tutorial about doing the same thing using VirtualBox.  This makes it another great way to run XP Mode if your computer does not have hardware virtualization.  Here we’ll see how to import the XP Mode from Windows 7 Professional, Enterprise, or Ultimate into VirtualBox so you can run XP in it for free. Note: You need to have Windows 7 Professional or above to use XP Mode in this manner. In our tests we were able to get it to run on Home Premium as well, but you’ll be breaking Windows 7 licensing agreements. Getting Started First, download and install XP Mode (link below).  There is no need to download Virtual PC if your computer cannot run it, so just download the XP Mode from the link on the left. Install XP mode; just follow the default prompts as usual. Now, download and install VirtualBox 3.1.2 or higher(link below).  Install as normal, and simply follow the default prompts. VirtualBox may notify you that your network connection will be reset during the installation.  Press Yes to continue. During the install, you may see several popups asking you if you wish to install device drivers for USB and Network interfaces.  Simply click install, as these are needed for VirtualBox to run correctly. Setup only took a couple minutes, and doesn’t require a reboot. Setup XP Mode in VirtualBox: First we need to copy the default XP Mode so VirtualBox will not affect the original copy.  Browse to C:\Program Files\Windows XP Mode, and copy the file “Windows XP Mode base.vhd”.  Paste it in another folder of your choice, such as your Documents folder. Once you’ve copied the file, right-click on it and click Properties. Uncheck the “Read-only” box in this dialog, and then click Ok. Now, in VirtualBox, click New to create a new virtual machine. Enter the name of your virtual machine, and make sure the operating system selected is Windows XP. Choose how much memory you want to allow the virtual machine to use.  VirtualBox’ default is 192 Mb ram, but for better performance you can select 256 or 512Mb. Now, select the hard drive for the virtual machine.  Select “Use existing hard disk”, then click the folder button to choose the XP Mode virtual drive. In this window, click Add, and then browse to find the copy of XP Mode you previously made. Make sure the correct virtual drive is selected, then press Select. After selecting the VHD your screen should look like the following then click Next. Verify the settings you made are correct. If not, you can go back and make any changes. When everything looks correct click Finish. Setup XP Mode Now, in VirtualBox, click start to run XP Mode. The Windows XP in this virtual drive is not fully setup yet, so you will have to go through the setup process.   If you didn’t uncheck the “Read-only” box in the VHD properties before, you may see the following error.  If you see it, go back and check the file to makes sure it is not read-only. When you click in the virtual machine, it will capture your mouse by default.  Simply press the right Ctrl key to release your mouse so you can go back to using Windows 7.  This will only be the case during the setup process; after the Guest Additions are installed, the mouse will seamlessly move between operating systems. Now, accept the license agreement in XP.   Choose your correct locale and keyboard settings. Enter a name for your virtual XP, and an administrative password. Check the date, time, and time zone settings, and adjust them if they are incorrect.  The time and date are usually correct, but the time zone often has to be corrected. XP will now automatically finish setting up your virtual machine, and then will automatically reboot. After rebooting, select your automatic update settings. You may see a prompt to check for drivers; simply press cancel, as all the drivers we need will be installed later with the Guest Additions. Your last settings will be finalized, and finally you will see your XP desktop in VirtualBox. Please note that XP Mode may not remain activated after importing it into VirtualBox. When you activate it, use the key that is located at C:\Program Files\Windows XP Mode\key.txt.  Note: During our tests we weren’t able to get the activation to go through. We are looking into the issue and will have a revised article showing the correct way to get XP Mode in VirutalBox working correctly soon.    Now we have one final thing to install – the VirtualBox Guest Additions.  In the VirtualBox window, click “Devices” and then select “Install Guest Additions”. This should automatically launch in XP; if it doesn’t, click Start, then My Computer, and finally double-click on the CD drive which should say VirtualBox Guest Additions. Simply install with the normal presets. You can select to install an experimental 3D graphics driver if you wish to try to run games in XP in VirtualBox; however, do note that this is not fully supported and is currently a test feature. You may see a prompt informing you that the drivers have not passed Logo testing; simply press “Continue Anyway” to proceed with the installation.   When installation has completed, you will be required to reboot your virtual machine. Now, you can move your mouse directly from Windows XP to Windows 7 without pressing Ctrl. Integrating with Windows 7 Once your virtual machine is rebooted, you can integrate it with your Windows 7 desktop.  In the VirtualBox window, click Machine and then select “Seamless Mode”.   In Seamless mode you’ll have the XP Start menu and taskbar sit on top of your Windows 7 Start and Taskbar. Here we see XP running on Virtual Box in Seamless Mode. We have the old XP WordPad sitting next to the new Windows 7 version of WordPad. Another view of everything running seamlessly together on the same Windows 7 desktop. Hover the pointer over the XP taskbar to pull up the Virtual Box menu items. You can exit out of Seamless Mode from the VirtualBox menu or using “Ctrl+L”. Then you go back to having it run separately on your desktop again. Conclusion Running XP Mode in a Virtual Machine is a great way to experience the feature on computers without Hardware Virtualization capabilities. If you prefer VMware Player, then you’ll want to check out our articles on how to run XP Mode on Windows 7 machines without Hardware Virtualization, and how to create an XP Mode for Windows 7 Home Premium and Vista. Download VirtualBox Download XP Mode Similar Articles Productive Geek Tips Install XP Mode with VirtualBox Using the VMLite PluginUsing Windows 7 or Vista Compatibility ModeMake Safari Stop Crashing Every 20 Seconds on Windows VistaForce Windows 7 / Vista to Boot Into Safe Mode Without Using the F8 KeyHow To Run Chrome OS in VirtualBox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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