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  • Pull info from Excel Spreadsheet into C# Web Application

    - by Gene
    I want to show information from an excel spreadsheet in a web page. The xls will have maybe 5 columns, and as many rows as needed. The columns will be 'Name', 'Created Date', 'Expired Date', 'Owner', and maybe down the road maybe more. What I would like is for the C# to nightly read the xls, and display the information in a table on the website. If there is a PDF available for download I am going to link that as well. Thanks in advance, Gene

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  • Using NHibernate to map a nChar column to an enumerated type

    - by Morrislgn
    Hello Folks, I am trying to map a table frp, a SQL Server 2005 DB to a class which contains an enum: public class MyClass{ private YesNoOptional addressSetting; public YesNoOptional AddressSetting{ {get; set;} } } public enum YesNoOptional { Yes, No, Optional } This will dictate that one of three values is inserted into the corresponding column - 'Y', 'N', 'O'. This column is of type nchar(1). My mapping file is like so (addressSetting is the property which is causing the problem): <class name="IncidentDefinition" table="IR_INCIDENT_DEF" lazy="false" > <id name="Guid" column="INT_GUID" > <generator class="guid"></generator> </id> <property name="Reference" column="INT_REF" ></property> <property name="Description" column="INT_DESCRIPTION" ></property> <property name="AddressSetting" column="INT_ADDRESS_REQ" ></property> <property name="Active" column="INT_ACTIVE" type="YesNo"></property> <property name="PinDocId" column="INT_PIN_DOC_ID"></property> </class> Using the config above I get the following error: NHibernate.ADOException: could not initialize a collection: System.FormatException: Input string was not in a correct format.. If I try to map the enum using a custom type like so: <property name="AddressSetting" column="INT_ADDRESS_REQ" type="ML.Types.YesNoOptional, ML.Types" ></property> Error: System.FormatException: Input string was not in a correct format. Next, if I try using a specific type like so: <property name="AddressSetting" column="INT_ADDRESS_REQ" type="String" ></property> This error is generated: NHibernate.PropertyAccessException: The type System.String can not be assigned to a property of type System.ArgumentException: Object of type 'System.String' cannot be converted to type 'ML.Types.YesNoOptional'.. As a last resort I tried to specify the type as a char like so: <property name="AddressSetting" column="INT_ADDRESS_REQ" type="Char" ></property> This works a bit better, as it in it doesnt throw an error, however instead of returning the character from the table and mapping it to the enumerated type the ASCII value of the character is returned instead - so Y is represented by 89! I am hoping someone can explain what I am doing wrong and\or how why this is happening please? Thanks Morris

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  • Enable PostBack for a ASP.NET User Control

    - by Steven
    When I click my "Query" the values for my user controls are reset. How do I enable PostBack for my user control? myDatePicker.ascx <%@ Control Language="vb" CodeBehind="myDatePicker.ascx.vb" Inherits="Website.myDate" AutoEventWireup="false" %> <%@ Register assembly="AjaxControlToolkit" namespace="AjaxControlToolkit" tagprefix="asp" %> <asp:TextBox ID="DateTxt" runat="server" ReadOnly="True" /> <asp:Image ID="DateImg" runat="server" ImageUrl="~/Calendar_scheduleHS.png" EnableViewState="True" EnableTheming="True" /> <asp:CalendarExtender ID="DateTxt_CalendarExtender" runat="server" Enabled="True" TargetControlID="DateTxt" PopupButtonID="DateImg" DefaultView="Days" Format="ddd MMM dd, yyyy" EnableViewState="True"/> myDatePicker.ascx Partial Public Class myDate Inherits System.Web.UI.UserControl Public Property SelectedDate() As Date? Get Dim o As Object = ViewState("SelectedDate") If o = Nothing Then Return Nothing End If Return Date.Parse(o) End Get Set(ByVal value As Date?) ViewState("SelectedDate") = value End Set End Property End Class Default.aspx <%@ Page Language="vb" AutoEventWireup="false" CodeBehind="Default.aspx.vb" Inherits="Website._Default" EnableEventValidation="false" EnableViewState="true" %> <%@ Register TagPrefix="my" TagName="DatePicker" Src="~/myDatePicker.ascx" %> <%@ Register Assembly="AjaxControlToolkit" Namespace="AjaxControlToolkit" TagPrefix="ajax" %> <%@ Register Assembly="..." Namespace="System.Web.UI.WebControls" TagPrefix="asp" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> ... <body> <form id="form1" runat="server"> <div class="mainbox"> <div class="query"> Start Date<br /> <my:DatePicker ID="StartDate" runat="server" EnableViewState="True" /> End Date <br /> <my:DatePicker ID="EndDate" runat="server" EnableViewState="True" /> ... <div class="query_buttons"> <asp:Button ID="Button1" runat="server" Text="Query" /> </div> </div> <asp:GridView ID="GridView1" ... > </form> </body> </html> Default.aspx.vb Imports System.Web.Services Imports System.Web.Script.Services Imports AjaxControlToolkit Protected Sub Page_Load(ByVal sender As Object, _ ByVal e As EventArgs) Handles Me.Load End Sub Partial Public Class _Default Inherits System.Web.UI.Page Protected Sub Button1_Click(ByVal sender As Object, _ ByVal e As EventArgs) Handles Button1.Click GridView1.DataBind() End Sub End Class

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  • Is my understanding of "select distinct" correct?

    - by paxdiablo
    We recently discovered a performance problem with one of our systems and I think I have the fix but I'm not certain my understanding is correct. In simplest form, we have a table blah into which we accumulate various values based on a key field. The basic form is: recdate date rectime time system varchar(20) count integer accum1 integer accum2 integer There are a lot more accumulators than that but they're all of the same form. The primary key is made up of recdate, rectime and system. As values are collected to the table, the count for a given recdate/rectime/system is incremented and the values for that key are added to the accumulators. That means the averages can be obtained by using accumN / count. Now we also have a view over that table specified as follows: create view blah_v ( recdate, rectime, system, count, accum1, accum2 ) as select distinct recdate, rectime, system, count, value (case when count > 0 then accum1 / count end, 0), value (case when count > 0 then accum2 / count end, 0) from blah; In other words, the view gives us the average value of the accumulators rather than the sums. It also makes sure we don't get a divide-by-zero in those cases where the count is zero (these records do exist and we are not allowed to remove them so don't bother telling me they're rubbish - you're preaching to the choir). We've noticed that the time difference between doing: select distinct recdate from XX varies greatly depending on whether we use the table or the view. I'm talking about the difference being 1 second for the table and 27 seconds for the view (with 100K rows). We actually tracked it back to the select distinct. What seems to be happening is that the DBMS is actually loading all the rows in and sorting them so as to remove duplicates. That's fair enough, it's what we stupidly told it to do. But I'm pretty sure the fact that the view includes every component of the primary key means that it's impossible to have duplicates anyway. We've validated the problem since, if we create another view without the distinct, it performs at the same speed as the underlying table. I just wanted to confirm my understanding that a select distinct can not have duplicates if it includes all the primary key components. If that's so, then we can simply change the view appropriately.

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  • Getting the source .rst file path in Sphinx extension

    - by Mikko Ohtamaa
    I am writing a Sphinx extension and I need to know the document page source code file system path (.rst file location) to extract some version control system information of it. How can I get this information in my event handler / which event handler I should use? Example: # This package may contain traces of nuts def on_html_page_context(app, pagename, templatename, context, doctree): import ipdb ; ipdb.set_trace() if doctree: print doctree.source def setup(app): app.require_sphinx('1.0') app.connect('html-page-context', on_html_page_context)

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  • How do you reference a custom object outside of the function it was created in with JavaScript?

    - by Jack Roscoe
    Hi, I'm currently using JavaScript and jQuery. I have an function which executes once the document is ready, and inside that I am creating objects which contain various attributes. Within the same function, I can access these new object's attributes no problem, however once I'm inside a different function I can't seem to reference them properly and therefore cannot access the objects or the information inside them. What's the correct way to reference the attributes of an object which was created in a different function to the one looking for the information?

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  • RESTful issue with data access when using HTTP DELETE method ...

    - by Wilhelm Murdoch
    I'm having an issue accessing raw request information from PHP when accessing a script using the HTTP DELETE directive. I'm using a JS front end which is accessing a script using Ajax. This script is actually part of a RESTful API which I am developing. The endpoint in this example is: http://api.site.com/session This endpoint is used to generate an authentication token which can be used for subsequent API requests. Using the GET method on this URL along with a modified version of HTTP Basic Authentication will provide an access token for the client. This token must then be included in all other interactions with the service until it expires. Once a token is generated, it is passed back to the client in a format specified by an 'Accept' header which the client sends the service; in this case 'application/json'. Upon success it responds with an HTTP 200 Ok status code. Upon failure, it throws an exception using the HTTP 401 Authorization Required code. Now, when you want to delete a session, or 'log out', you hit the same URL, but with the HTTP DELETE directive. To verify access to this endpoint, the client must prove they were previously authenticated by providing the token they want to terminate. If they are 'logged in', the token and session are terminated and the service should respond with the HTTP 204 No Content status code, otherwise, they are greeted with the 401 exception again. Now, the problem I'm having is with removing sessions. With the DELETE directive, using Ajax, I can't seem to access any parameters I've set once the request hits the service. In this case, I'm looking for the parameter entitled 'token'. I look at the raw request headers using Firebug and I notice the 'Content-Length' header changes with the size of the token being sent. This is telling me that this data is indeed being sent to the server. The question is, using PHP, how the hell to I access parameter information? It's not a POST or GET request, so I can't access it as you normally would in PHP. The parameters are within the content portion of the request. I've tried looking in $_SERVER, but that shows me limited amount of headers. I tried 'apache_request_headers()', which gives me more detailed information, but still, only for headers. I even tried 'file_get_contents('php://stdin');' and I get nothing. How can I access the content portion of a raw HTTP request? Sorry for the lengthy post, but I figured too much information is better than too little. :)

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  • Help with a logic problem

    - by Stradigos
    I'm having a great deal of difficulty trying to figure out the logic behind this problem. I have developed everything else, but I really could use some help, any sort of help, on the part I'm stuck on. Back story: *A group of actors waits in a circle. They "count off" by various amounts. The last few to audition are thought to have the best chance of getting the parts and becoming stars. Instead of actors having names, they are identified by numbers. The "Audition Order" in the table tells, reading left-to-right, the "names" of the actors who will be auditioned in the order they will perform.* Sample output: etc, all the way up to 10. What I have so far: using System; using System.Collections; using System.Text; namespace The_Last_Survivor { class Program { static void Main(string[] args) { //Declare Variables int NumOfActors = 0; System.DateTime dt = System.DateTime.Now; int interval = 3; ArrayList Ring = new ArrayList(10); //Header Console.Out.WriteLine("Actors\tNumber\tOrder"); //Add Actors for (int x = 1; x < 11; x++) { NumOfActors++; Ring.Insert((x - 1), new Actor(x)); foreach (Actor i in Ring) { Console.Out.WriteLine("{0}\t{1}\t{2}", NumOfActors, i, i.Order(interval, x)); } Console.Out.WriteLine("\n"); } Console.In.Read(); } public class Actor { //Variables protected int Number; //Constructor public Actor(int num) { Number = num; } //Order in circle public string Order(int inter, int num) { //Variable string result = ""; ArrayList myArray = new ArrayList(num); //Filling Array for (int i = 0; i < num; i++) myArray.Add(i + 1); //Formula foreach (int element in myArray) { if (element == inter) { result += String.Format(" {0}", element); myArray.RemoveAt(element); } } return result; } //String override public override string ToString() { return String.Format("{0}", Number); } } } } The part I'm stuck on is getting some math going that does this: Can anyone offer some guidance and/or sample code?

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  • Problems using FluentNHibernate + SQLite with .NET4?

    - by stiank81
    I have a WPF application running with VS2010 .Net3.5 using Nhibernate with FluentNHibernate + SQLite, and all works fine. Now I want to change to use .Net4, but this has turned into a more painful experience then I expected.. When setting up the connection a FluentConfigurationException is thrown from FluentConfiguration.BuildConfiguration saying: An invalid or incomplete configuration was used while creating a SessionFactory. Check PotentialReasons collection, and InnerException for more details. The inner exception gives us more information: Could not create the driver from NHibernate.Driver.SQLite20Driver, NHibernate, Version=2.1.2.4000, Culture=neutral, PublicKeyToken=aa95f207798dfdb4. It has an InnerException again: Exception has been thrown by the target of an invocation. Which again has an InnerException: The IDbCommand and IDbConnection implementation in the assembly System.Data.SQLite could not be found. Ensure that the assembly System.Data.SQLite is located in the application directory or in the Global Assembly Cache. If the assembly is in the GAC, use element in the application configuration file to specify the full name of the assembly. Now - to me it sounds like it doesn't find System.Data.SQLite.dll, but I can't understand this. Everywhere this is referenced I have "Copy Local", and I have verified that it is in every build folder for projects using SQLite. I have also copied it manually to every Debug folder of the solution - without luck. Notes: This is exactly the same code that worked just fine before I upgraded to .Net4. I did see some x64 x86 mismatch problems earlier, but I have switched to use x86 as the target platform and for all referenced dlls. I have verified that all files in the Debug-folder are x86. I have tried the precompiled Fluent dlls, I have tried compiling myself, and I have compiled my own version of Fluent using .Net4. I see that there are also others that have seen this problem, but I haven't really seen any solution yet. After @devio's answer I tried adding a reference to the SQLite dll. This didn't change anything, but I hope I made it right though.. This is what I added to the root node of the app.config file: <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <qualifyAssembly partialName="System.Data.SQLite" fullName="System.Data.SQLite, Version=1.0.60.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139" /> </assemblyBinding> </runtime> Anyone out there using Fluent with .Net4 and SQLite successfully? Help! I'm lost...

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  • MPXJ - get ResourceAssignment baseline values

    - by patmortech
    I'm trying to display the Baseline Start, Finish, Cost, and Work values for a ResourceAssignment, but cannot seem to find any methods on the ResourceAssignment object that would provide this information. Anybody know if this is possible? I know the information is stored because I can see it in MS Project, and I can see it in the XML version of the project file. Just can't see in the API where to get access to it.

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  • xpath: string manipulation

    - by Jindan Zhou
    So in my scrapy project I was able to isolate some particular fields, one of the field return something like: [Rank Info] on 2013-06-27 14:26 Read 174 Times which was selected by expression: (//td[@class="show_content"]/text())[4] I usually do post-processing to extract the datetime information, i.e., 2013-06-27 14:26 Now since I've learned a little more on the xpath substring manipulation, I am wondering if it is even possible to extract that piece of information in the first place, i.e., in the xpath expression itself? Thanks,

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  • realtime diagnostics

    - by Ion Todirel
    I have an application which has a loop, part of a "Scheduler", which runs at all time and is the heart of the application. Pretty much like a game loop, just that my application is a WPF application and it's not a game. Naturally the application does logging at many points, but the Scheduler does some sensitive monitoring, and sometimes it's impossible just from the logs to tell what may have gotten wrong (and by wrong I don't mean exceptions) or the current status. Because Scheduler's inner loop runs at short intervals, you can't do file I/O-based logging (or using the Event Viewer) in there. First, you need to watch it in real-time, and secondly the log file would grow in size very fast. So I was thinking of ways to show this data to the user in the realtime, some things I considered: Display the data in realtime in the UI Use AllocConsole/WriteConsole to display this information in a console Use a different console application which would display this information, communicate between the Scheduler and the console app using pipes or other IPC techniques Use Windows' Performance Monitor and somehow feed it with this information ETW Displaying in the UI would have its issues. First it doesn't integrate with the UI I had in mind for my application, and I don't want to complicate the UI just for this. This diagnostics would only happen rarely. Secondly, there is going to be some non-trivial data protection, as the Scheduler has it's own thread. A separate console window would work probably, but I'm still worried if it's not too much threshold. Allocating my own console, as this is a windows app, would probably be better than a different console application (3), as I don't need to worry about IPC communication, and non-blocking communication. However a user could close the console I allocated, and it would be problematic in that case. With a separate process you don't have to worry about it. Assuming there is an API for Performance Monitor, it wouldn't be integrated too well with my app or apparent to the users. Using ETW also doesn't solve anything, just a random idea, I still need to display this information somehow. What others think, would there be other ways I missed?

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  • android Platform Versions

    - by Daniel Benedykt
    Hi Does anybody knows when there will be more updated information than the following info provided by google a couple of month ago? http://developer.android.com/intl/zh-CN/resources/dashboard/platform-versions.html maybe another source for more up to date information? Thanks

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  • problem with unicode in javaEE and save question mark in database

    - by Jeus
    when i insert persian information with use JEE6(JSF and JPA) my information save question mark for example "???" === "???" my database is Mysql and my table is UTF-8 . when insert persian data directly in database is correct and save correct. i know that with change one property in JEE my problem go to solved but i don`t know where is it ?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Add Facebox To FullCalendar Events

    - by Tom
    I have been trying to make the FullCalendar events use Facebox to pop up with information when they are clicked. I have no problem putting the events on the calendar or getting the information that needs to be displayed it is just getting the pop up box to work. I have tried adding rel="facebox" to both the "span" and the "a" that wraps the event title but neither seem to affect it. If anyone has tried this before or knows a possible solution I look forward to hearing from you.

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  • Issues in Ada Concurrency

    - by Arkapravo
    Hi I need some help and also some insight. This is a program in Ada-2005 which has 3 tasks. The output is 'z'. If the 3 tasks do not happen in the order of their placement in the program then output can vary from z = 2, z = 1 to z = 0 ( That is easy to see in the program, mutual exclusion is attempted to make sure output is z = 2). WITH Ada.Text_IO; USE Ada.Text_IO; WITH Ada.Integer_Text_IO; USE Ada.Integer_Text_IO; WITH System; USE System; procedure xyz is x : Integer := 0; y : Integer := 0; z : Integer := 0; task task1 is pragma Priority(System.Default_Priority + 3); end task1; task task2 is pragma Priority(System.Default_Priority + 2); end task2; task task3 is pragma Priority(System.Default_Priority + 1); end task3; task body task1 is begin x := x + 1; end task1; task body task2 is begin y := x + y; end task2; task body task3 is begin z := x + y + z; end task3; begin Put(" z = "); Put(z); end xyz; I first tried this program (a) without pragmas, the result : In 100 tries, occurence of 2: 86, occurence of 1: 10, occurence of 0: 4. Then (b) with pragmas, the result : In 100 tries, occurence of 2: 84, occurence of 1 : 14, occurence of 0: 2. Which is unexpected as the 2 results are nearly identical. Which means pragmas or no pragmas the output has same behavior. Those who are Ada concurrency Gurus please shed some light on this topic. Alternative solutions with semaphores (if possible) is also invited. Further in my opinion for a critical process (that is what we do with Ada), with pragmas the result should be z = 2, 100% at all times, hence or otherwise this program should be termed as 85% critical !!!! (That should not be so with Ada)

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  • How can i use the Pluggable ASP.NET Components on my project.

    - by shamim
    http://msdn.microsoft.com/en-us/library/aa479332.aspx form this site i download the MSDNElmah.msi.After install this, i get a solution Contain .aspx and web.config file and one dll.This site have some information about this plugin,but it's seems to difficult to me.I can not use it on my Project.I want to use this plugin on my project.Please help me to do that,give me some syntax or Full information how to do it.Thanks in advance.

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  • Creating a custom device for Swing/AWT to draw to

    - by beta
    I am working on an embedded linux device that requires custom java code to draw to the screen. I was wondering if there was any way to create a custom adapter that can update the display based off our drawing code. I have done some digging and haven't found any information as to how Devices are implemented or plugged into Swing/AWT. Any information is greatly appreciated. Thanks.

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  • Web application

    - by Baz
    hi guys, its my first web application in real world and am very much confuse from the beginning am working on Merchandise suppliers application, which includes various type of products. for an instance Home products cloths men t-shirts add basket send information to my client, I don’t need to add PayPal , just need to send information to my client , So far I have done , analysis , site structure , page designing am confuse about database designing Can any one help me out or send me some example step by step how should I begin with it .

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  • Forms authentication failed for the request. Reason: The ticket supplied has expired.

    - by Max Toro
    My event log is flooded with this message: Forms authentication failed for the request. Reason: The ticket supplied has expired. I think this happens when people timeout instead of logout. First of all , this is not an error, it's Type: Information I don't want this information, how do I stop ASP.NET from logging it? My application is not web-farmed, and uses a static machine key.

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  • Custom Monitor Resolution not recognized by Java

    - by Angie
    My weird monitor's native resolution isn't recognized by Windows, so I have to set a custom resolution for it. The problem is that java doesn't recognize it since it's not on Win7's "approved" list, so full-screen mode gets "stuck". Netbeans comes out of full-screen fine, so there has to be a way around this. Anyone know it? This example reproduces the issue: package resolutionexample; import java.awt.Dimension; import java.awt.DisplayMode; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import javax.swing.JFrame; import javax.swing.SwingUtilities; public class Main { public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable(){ public void run() { GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gd = ge.getDefaultScreenDevice(); DisplayMode currentDM = gd.getDisplayMode(); boolean currentInAvailable = false; System.out.println("Available resolutions:"); for ( DisplayMode availDM : gd.getDisplayModes() ){ //System.out.println(availDM.getWidth() + "x" + availDM.getHeight()); if ( availDM.equals(currentDM) ){ currentInAvailable = true; } } System.out.println("Current resolution: " + currentDM.getWidth() + "x" + currentDM.getHeight() ); System.out.println("Current in available: " + currentInAvailable); JFrame frame = new JFrame("Resolution Bug Example"); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); if ( !gd.isFullScreenSupported() ){System.exit(0);} gd.setFullScreenWindow(frame); gd.setFullScreenWindow(null); } }); } } Output running 1680x1050 (the monitor's wonky native resolution): run: Available resolutions: Current resolution: 1680x1050 Current in available: false Exception in thread "AWT-EventQueue-0" java.lang.IllegalArgumentException: Invalid display mode at sun.awt.Win32GraphicsDevice.setDisplayMode(Win32GraphicsDevice.java:393) at sun.awt.Win32GraphicsDevice.setFullScreenWindow(Win32GraphicsDevice.java:329) at resolutionexample.Main$1.run(Main.java:43) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) BUILD SUCCESSFUL (total time: 2 seconds) Output if I set my resolution to 1024x768 before running: run: Available resolutions: Current resolution: 1024x768 Current in available: true BUILD SUCCESSFUL (total time: 2 seconds)

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  • A continued saga of C# interoprability with unmanaged C++

    - by Gilad
    After a day of banging my head against the wall both literally and metaphorically, I plead for help: I have an unmanaged C++ project, which is compiled as a DLL. Let's call it CPP Project. It currently works in an unmanaged environment. In addition, I have created a WPF project, that shall be called WPF Project. This project is a simple and currently almost empty project. It contains a single window and I want it to use code from Project 1. For that, I have created a CLR C++ project, which shall be called Interop Project and is also compiled as a DLL. For simplicity I will attach some basic testing code I have boiled down to the basics. CPP Project has the following two testing files: tester.h #pragma once extern "C" class __declspec(dllexport) NativeTester { public: void NativeTest(); }; tester.cpp #include "tester.h" void NativeTester::NativeTest() { int i = 0; } Interop Project has the following file: InteropLib.h #pragma once #include <tester.h> using namespace System; namespace InteropLib { public ref class InteropProject { public: static void Test() { NativeTester nativeTester; nativeTester.NativeTest(); } }; } Lastly, WPF Project has a single window refrencing Interop Project: MainWindow.xaml.cs using System; using System.Windows; using InteropLib; namespace AppGUI { public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); InteropProject.Test(); } } } And the XAML itself has an empty window (default created). Once I am trying to run the WPF project, I get the following error: System.Windows.Markup.XamlParseException: 'The invocation of the constructor on type 'AppGUI.MainWindow' that matches the specified binding constraints threw an exception.' Line number '3' and line position '9'. --- System.IO.FileNotFoundException: Could not load file or assembly 'InteropLib.dll' or one of its dependencies. The specified module could not be found. at AppGUI.MainWindow..ctor() Interestingly enough, if I do not export the class from CPP Project, I do not get this error. Say, if i change tester.h to: #pragma once class NativeTester { public: void NativeTest() { int i = 0; } }; However, in this case I cannot use my more complex classes. If I move my implementation to a cpp file like before, I get unresolved linkage errors due to my not exporting my code. The C++ code I want to actually use is large and has many classes and is object oriented, so I can't just move all my implementation to the h files. Please help me understand this horrific error I've been trying resolve without success. Thanks.

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