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  • Clever "add tag" javascript help needed

    - by Camran
    I have this function for adding options to a Select list: function addOption(selectbox, value, text, cl ) { var optn = document.createElement("OPTION"); optn.text = text; optn.value = value; if (cl==1){ optn.className = "nav_option_main"; } selectbox.options.add(optn); } I have just discovered the "optgroup" tag, but I don't know how to implement it to the drop list. The function above is called on another selectboxes "OnChange" event, to fill sub-select-box with the desired options. I don't think it should be too difficult to add the "optgroup" tag into this, or is it? Thanks and if you need more input let me know...

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  • Django: Gracefully restart nginx + fastcgi sites to reflect code changes?

    - by Bartek
    Hi, Common situation: I have a client on my server who may update some of the code in his python project. He can ssh into his shell and pull from his repository and all is fine -- but the code is stored in memory (as far as I know) so I need to actually kill the fastcgi process and restart it to have the code change. I know I can gracefully restart fcgi but I don't want to have to manually do this. I want my client to update the code, and within 5 minutes or whatever, to have the new code running under the fcgi process. Thanks

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  • Looking for easy way to analyze var_dump (PHP) on large objects

    - by sdek
    I know (PHP's) var_dump is supposed to be "human readable" and all, but analyzing large objects is just a pain in the neck. I am struggling to make sense of a few of the large objects that are being passed around in a script that we are running. (I know that using xdebug with and IDE is a good idea, but I have not been able to get xdebug to run on this project for some reason - several days lost, ugh). Any ideas on how I can easily digest the contents of a really big var_dump? Any ideas are welcome... Although I am hoping that there is something similar to Thomas Frank's JSON tool (where you just put some code in and it gives a nice graphical representation).

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  • Multiset of shared_ptrs as a dynamic priority queue: Concept and practice

    - by Sarah
    I was using a vector-based priority queue typedef std::priority_queue< Event, vector< Event >, std::greater< Event > > EventPQ; to manage my Event objects. Now my simulation has to be able to find and delete certain Event objects not at the top of the queue. I'd like to know if my planned work-around can do what I need it to, and if I have the syntax right. I'd also like to know if dramatically better solutions exist. My plan is to make EventPQ a multiset of smart pointers to Event objects: typedef std::multi_set< boost::shared_ptr< Event > > EventPQ; I'm borrowing functions of the Event class from a related post on a multimap priority queue. // Event.h #include <cstdlib> using namespace std; #include <set> #include <boost/shared_ptr.hpp> class Event; typedef std::multi_set< boost::shared_ptr< Event > > EventPQ; class Event { public: Event( double t, int eid, int hid ); ~Event(); void add( EventPQ& q ); void remove(); bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } bool operator > ( const Event & rhs ) const { return ( time > rhs.time ); } double time; int eventID; int hostID; EventPQ* mq; EventPQ::iterator mIt; }; // Event.cpp Event::Event( double t, int eid, int hid ) { time = t; eventID = eid; hostID = hid; } Event::~Event() {} void Event::add( EventPQ& q ) { mq = &q; mIt = q.insert( boost::shared_ptr<Event>(this) ); } void Event::remove() { mq.erase( mIt ); mq = 0; mIt = EventPQ::iterator(); } I was hoping that by making EventPQ a container of pointers, I could avoid wasting time copying Events into the container and avoid accidentally editing the wrong copy. Would it be dramatically easier to store the Events themselves in EventPQ instead? Does it make more sense to remove the time keys from Event objects and use them instead as keys in a multimap? Assuming the current implementation seems okay, my questions are: Do I need to specify how to sort on the pointers, rather than the objects, or does the multiset automatically know to sort on the objects pointed to? If I have a shared_ptr ptr1 to an Event that also has a pointer in the EventPQ container, how do I find and delete the corresponding pointer in EventPQ? Is it enough to .find( ptr1 ), or do I instead have to find by the key (time)? Is the Event::remove() sufficient for removing the pointer in the EventPQ container? There's a small chance multiple events could be created with the same time (obviously implied in the use of multiset). If the find() works on event times, to avoid accidentally deleting the wrong event, I was planning to throw in a further check on eventID and hostID. Does this seem reasonable? (Dumb syntax question) In Event.h, is the declaration of dummy class Event;, then the EventPQ typedef, and then the real class Event declaration appropriate? I'm obviously an inexperienced programmer with very spotty background--this isn't for homework. Would love suggestions and explanations. Please let me know if any part of this is confusing. Thanks.

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  • How can I implement the same behavior as Dictionary.TryGetValue

    - by pblasucci
    So, given then following code type MyClass () = let items = Dictionary<string,int>() do items.Add ("one",1) items.Add ("two",2) items.Add ("three",3) member this.TryGetValue (key,value) = items.TrygetValue (key,value) let c = MyClass () let d = Dictionary<string,int> () d.Add ("one",1) d.Add ("two",2) d.Add ("three",3) And the following test code let r1,v1 = d.TryGetValue "one" let r2,v2 = c.TryGetValue "one" The r1,v1 line works fine. The r2,v2 line bombs; complaining c.TryGetValue must be given a tuple. Interestingly, in each line the signature of TryGetValue is different. How can I get my custom implementation to exhibit the same behavior as the BCL version? Or, asked another way, since F# has (implicitly) the concept of tuple parameters, curried parameters, and BCL parameters, and I know how to distinguish between curried and tuple-style, how can I force the third style (a la BCL methods)? Let me know if this is unclear.

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  • What are some useful SQL statements that should be known by all developers who may touch the Back en

    - by Jian Lin
    What are some useful SQL statements that should be known by all developers who may touch the Back end side of the project? (Update: just like in algorithm, we know there are sorting problems, shuffling problems, and we know some solutions to them. This question is aiming at the same thing). For example, ones I can think of are: Get a list of Employees and their boss. Or one with the employee's salary greater than the boss. (Self-join) Get a list of the most popular Classes registered by students, from the greatest number to the smallest. (Count, group by, order by) Get a list of Classes that are not registered by any students. (Outer join and check whether the match is NULL, or by Get from Classes table, all ClassIDs which are NOT IN (a subquery to get all ClassIDs from the Registrations table)) Are there some SQL statements that should be under the sleeve of all developers that might touch back end data?

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  • JavaScript based diff utility

    - by poke
    I'm looking for a diff equivalent written in JavaScript that only returns/prints relevant lines. I don't want both full text displayed next to each other with the differences highlighted, but just want the actual differences (plus some buffer lines to know where the difference is), similar to the output from the linux diff utility. Does anybody know a javascript function that does this? All differences should be recognized (even changed whitespace). Thanks. edit I have seen jsdifflib but in the example it always shows the full source, so unless there is a way to change the output somehow, it doesn't fully meet my requirements.

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  • How is load balancing in big systems implemented?

    - by uther-lightbringer
    Hello, I'm wondering how is implemented load balancing in realy big applications like google or facebook. I know that in normal scenario there may be machine dedicated to this task, but I would like to know how is it resolved in realy big aplication with hundreds of thousans people accessing it in any given time. I am just wondering how exactly when one types google.com will that request find its way to concrete computer (are there multiple load balancers? and how is it set up and implemented that user's request will find the way to concrete balancer out of many others). I will realy appreciate if someone enlightens me this issue, thank you.

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  • C++ library for Coordinate Transformation Matrices (CTM)?

    - by BastiBense
    I'm looking for a C++ library which allows for easy integration of Coordinate Transformation Matrices (CTM) in my application. You might know CTMs from PDF or PostScript. For one project we are using C++/Qt4 as a framework, which offers a QTransform class, which provides methods like .translate(double x, double y) or .rotate(double degrees). After doing some transformations, it would allow me to get all 6 CTM values, which I could feed into a PDF library or use a transformation matrix in export files. Qt's API also allows for arbitrary mapping of polygons (QPolygon), rectangles (QRect) and other primitive data structures into transformed coordinate systems. So basically I'm looking for something similar to what Qt provides, but without the need of using Qt. I know I could do the matrix multiplications myself, but I'm not really interested in doing so, as I'm very sure that someone already solved this problem, so please no links to books or other guides on how to multiply matrices. Thanks!

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  • Applying a function with multiple inputs using Map? (Haskell)

    - by Schroedinger
    G'day guys, Trying currently to finish up a bit of homework I'm working on, and having an issue where I'm trying to apply map across a function that accepts multiple inputs. so in the case I'm using processList f (x:xs) = map accelerateList f xs x xs processList is given a floating value (f) and a List that it sorts into another List Accelerate List takes a floating value (f) a List and a List Object through which it returns another List Object I know my Accelerate List code is correct, but I cannot for the life of me get the syntax for this code working: processList :: Float -> [Object] -> [Object] accelerate f [] = [] accelerate f [x] = [(accelerateForce f x x)] accelerate f (x:xs) = map accelerateList f xs x xs Any ideas? I've been scratching my head for about 3 hours now. I know it's something really simple.

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  • border highlighting loop with jquery

    - by Tek
    I'm having trouble coming up with a loop that changes the border color of an image from black to yellow and yellow to black over x seconds. Then applying an interrupt to the loop when the image gets clicked on. I don't know where to start, can someone point me in the right direction? I think I may be using the wrong tools to properly write this. Here's what I've come up so far, though if there's a better way to write this, do share! for( i = 100; i >= 0; i--) { $("#imgid").css("border-color", 'rgb(' + i + '%,' + i + '%,0)'); } I'm having trouble picturing how I could combine two loops so that I can also count upwards as well so that it will turn into yellow and back to black. I also don't know how to go about controlling the amount of time it takes for that loop to execute and creating an interrupt when #imigid is clicked. Which is where I'm not sure how to write.

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  • Embedded C++, any tips to avoid a local thats only used to return a value on the stack?

    - by lisarc
    I have a local that's only used for the purposes of checking the result from another function and passing it on if it meets certain criteria. Most of the time, that criteria will never be met. Is there any way I can avoid this "extra" local? I only have about 1MB of storage for my binary, and I have several thousand function calls that follow this pattern. I know it's a minor thing, but if there's a better pattern I'd love to know! SomeDataType myclass::myFunction() { SomeDataType result; // do I really need this local??? // i need to check the result and pass it on if it meets a certain condition result = doSomething(); if ( ! result ) { return result; } // do other things here ... // normal result of processing return SomeDataType(whatever); }

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  • How do I get the path of the current executed file in python?

    - by Sorin Sbarnea
    This may seam a newbie question but it is not. It looks that common approaches are not always working: Currently I know only two options but none of them looks to work an all cases. sys.argv[0] This means using path = os.path.abspath(os.path.dirname(sys.argv[0])) but this does not work if you are running from another python script from another directory, and this can really happen in real life. __file__ this means that path = os.path.abspath(os.path.dirname(__file__)) but I found that this doesn't work: py2exe that doesn't have a __file__ attribute but there is an workaround. when you run from IDLE with execute() there is no __file__ attribute OS X 10.6 where I get NameError: global name '__file__' is not defined Related questions with incomplete answers: http://stackoverflow.com/questions/1296501/python-find-path-to-file-being-run http://stackoverflow.com/questions/1483827/python-path-to-current-file-depends-on-how-i-execute-the-program http://stackoverflow.com/questions/2259503/how-to-know-the-path-of-the-running-script-in-python http://stackoverflow.com/questions/509742/python-chdir-to-dir-the-py-script-is-in

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  • Making a Mac double-clickable application in NetBeans

    - by skiaddict1
    I have recently moved to a MacBook Pro, which has meant leaving my beloved JBuilder 2005 behind. Since there is no such thing any more (AFAIK) as a free JBuilder, I'm having to choose a new IDE. I can't live with the code-formatting of Eclipse (yes, I know, it can be customised up the wazoo, but the fact that it will NOT respect my inserted returns means I can't live with it) so I'm seriously considering NetBeans. However, I can't find any way of getting it to build a double-clickable Mac application! (I used to use XCode for this step, but it seems that XCode no longer wants to know about Java...) I cannot be the first person who's wanted to do this...can anyone help me with advice as to how to go about it? Grateful thanks in advance

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  • Is it ever OK to throw a java.lang.Error?

    - by Abhijeet Kashnia
    I have a plugin module that goes into a web application. If the module does not load correctly, it does not make sense for the web application to go on, and the web application should probably not load at all, we would prefer this module to initialize correctly always. If I were to throw a runtime exception, it would get into the logs, and just get ignored since the application will continue anyway, and the end users would never know... I know that errors are meant to be thrown only under exceptional conditions, and they generally have to do with situations that the system cannot recover from, but what would you do in such a situation?

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  • How to infer the type of a derived class in base class?

    - by enzi
    I want to create a method that allows me to change arbitrary properties of classes that derive from my base class, the result should look like this: SetPropertyValue("size.height", 50); – where size is a property of my derived class and height is a property of size. I'm almost done with my implementation but there's one final obstacle that I want to solve before moving on, to describe this I will first have to explain my implementation a bit: Properties that can be modified are decorated with an attribute There's a method in my base class that searches for all derived classes and their decorated properties For each property I generate a "property modifier", a class that contains 2 delegates: one to set and one to get the value of the property. Property Modifiers are stored in a dictionary, with the name of the property as key In my base class, there is another dictionary that contains all property-modifier-dictionaries, with the Type of the respective class as key. What the SetPropertyValue method does is this: Get the correct property-modifier-dictionary, using the concrete type of the derived class (<- yet to solve) Get the property modifier of the property to change (e.g. of the property size) Use the get or set delegate to modify the property's value Some example code to clarify further: private static Dictionary<RuntimeTypeHandle, object> EditableTypes; //property-modifier-dictionary protected void SetPropertyValue<T>(EditablePropertyMap<T> map, string property, object value) { var property = map[property]; // get the property modifier property.Set((T)this, value); // use the set delegate (encapsulated in a method) } In the above code, T is the Type of the actual (derived) class. I need this type for the get/set delegates. The problem is how to get the EditablePropertyMap<T> when I don't know what T is. My current (ugly) solution is to pass the map in an overriden virtual method in the derived class: public override void SetPropertyValue(string property, object value) { base.SetPropertyValue((EditablePropertyMap<ExampleType>)EditableTypes[typeof(ExampleType)], property, value); } What this does is: get the correct dictionary containing the property modifiers of this class using the class's type, cast it to the appropiate type and pass it to the SetPropertyValue method. I want to get rid of the SetPropertyValue method in my derived class (since there are a lot of derived classes), but don't know yet how to accomplish that. I cannot just make a virtual GetEditablePropertyMap<T> method because I cannot infer a concrete type for T then. I also cannot acces my dictionary directly with a type and retrieve an EditablePropertyMap<T> from it because I cannot cast to it from object in the base class, since again I do not know T. I found some neat tricks to infere types (e.g. by adding a dummy T parameter), but cannot apply them to my specific problem. I'd highly appreciate any suggestions you may have for me.

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  • How to: Inline assembler in C++ (under Visual Studio 2010)

    - by toxic shock
    I'm writing a performance-critical, number-crunching C++ project where 70% of the time is used by the 200 line core module. I'd like to optimize the core using inline assembly, but I'm completely new to this. I do, however, know some x86 assembly languages including the one used by GCC and NASM. All I know: I have to put the assembler instructions in _asm{} where I want them to be. Problem: I have no clue where to start. What is in which register at the moment my inline assembly comes into play?

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