Search Results

Search found 4848 results on 194 pages for 'cocoa matters'.

Page 56/194 | < Previous Page | 52 53 54 55 56 57 58 59 60 61 62 63  | Next Page >

  • how to stop animation after using beginAnimations?

    - by www.ruu.cc
    i use the following code to do a string rolling, but how to stop the animation? [UIView beginAnimations:@"ruucc" context:NULL]; [UIView setAnimationDuration:12.8f]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDelegate:self]; [UIView setAnimationRepeatAutoreverses:NO]; [UIView setAnimationRepeatCount:999999]; frame = label1.frame; frame.origin.x = -12; label1.frame = frame; [UIView commitAnimations];

    Read the article

  • Asynchronous NSURLConnection Throws EXC_BAD_ACCESS

    - by Sheehan Alam
    I'm not really sure why my code is throwing a EXC_BAD_ACCESS, I have followed the guidelines in Apple's documentation: -(void)getMessages:(NSString*)stream{ NSString* myURL = [NSString stringWithFormat:@"http://www.someurl.com"]; NSURLRequest *theRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:myURL]]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (theConnection) { receivedData = [[NSMutableData data] retain]; } else { NSLog(@"Connection Failed!"); } } And my delegate methods #pragma mark NSURLConnection Delegate Methods - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { // This method is called when the server has determined that it // has enough information to create the NSURLResponse. // It can be called multiple times, for example in the case of a // redirect, so each time we reset the data. // receivedData is an instance variable declared elsewhere. [receivedData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { // Append the new data to receivedData. // receivedData is an instance variable declared elsewhere. [receivedData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { // release the connection, and the data object [connection release]; // receivedData is declared as a method instance elsewhere [receivedData release]; // inform the user NSLog(@"Connection failed! Error - %@ %@", [error localizedDescription], [[error userInfo] objectForKey:NSErrorFailingURLStringKey]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { // do something with the data // receivedData is declared as a method instance elsewhere NSLog(@"Succeeded! Received %d bytes of data",[receivedData length]); // release the connection, and the data object [connection release]; [receivedData release]; } I get an EXC_BAD_ACCESS on didReceiveData. Even if that method simply contains an NSLog, I get the error. Note: receivedData is an NSMutableData* in my header file

    Read the article

  • Understanding CABasicAnimation when spinning an object from a random angle....

    - by user157733
    I have spent ages trying to figure this out and I am still having problems. I want to rotate an image a random number of time - say 5 and a bit - then have it stop. I then want to rotate it again FROM ITS STOPPED POSITION. I am having difficulty with this so maybe someone can advise me on the right way to do it. Ok so I am using a CABasicAnimation for the spin like this... CABasicAnimation* rotationAnimation; rotationAnimation = [NSNumber numberWithFloat: 0.0]; rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 1.0]; rotationAnimation.duration = 100; rotationAnimation.cumulative = YES; rotationAnimation.repeatCount = 5.2; rotationAnimation.removedOnCompletion = NO; rotationAnimation.fillMode = kCAFillModeForwards; [myView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"]; This works fine. I use a animationDidStop function to transform the image to the new angle so that it actually in the new position (not just appearing that way). This is where my problems start. I have tried the following... removing the toValue line which means the animation starts from where it currently is but when the animation block is repeated it jumps back to this start position every time the block is run storing the value of the end rotation and using this in the toValue so the 2 lines of code become... rotationAnimation = [NSNumber numberWithFloat: previousVal]; rotationAnimation.toValue = [NSNumber numberWithFloat: (M_PI * 1.0)+previousVal]; when I do this the animation still jumps because it is flicking back to the previousVal everytime the block is repeated Therefore my final thought is to check to see if the image is at zero, if not then rotate it to zero, then impliment the block of code to spin multiple times. This seems complicated but is this the ONLY way to achieve this? I am concerned about getting the timings smooth with this method. Any suggestions would be amazing! Thanks

    Read the article

  • NSPredicate and simple Regular Expression problem

    - by rjstelling
    I'm having problems with simple NSPredicates and regular expressions: NSString *mystring = @"file://questions/123456789/desc-text-here"; NSString *regex = @"file://questions+"; NSPredicate *regextest = [NSPredicate predicateWithFormat:@"SELF MATCHES %@", regex]; BOOL isMatch = [regextest evaluateWithObject:mystring]; In the above example isMatch is is always false/NO. What am I missing? I can't seem to find a regular expression that will match file://questions.

    Read the article

  • Prevent UIGestureRecognizer from firing selector more than once

    - by JK
    I utilize a UILongPressGestureRecognizer in my app. This is a continuous gesture recognizer which means it continuously fires the selector for the target it was initialized with. I would like the selector to be fired only once. I have tried to prevent further selectors being fired by setting the gesture recognizer's enabled property to Note the first time the selector is fired, but this only takes effect after the selector is fired again. How can I ensure the selector is fired only once?

    Read the article

  • Terminating suspended NSTask.

    - by Jef
    Hi, If I terminate (or interrupt) a suspended NSTask, then it still shows up in activity monitor. It isn't running because the CPU is 0% but it's still taking up memory. Is there a work around?

    Read the article

  • Help with iphone button pressed

    - by StealthRT
    I am trying to see which button was clicked on so I can preform the correct logic. This is the code for the buttons: UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(270, 423, 60, 60)]; [button addTarget:self action:@selector(buttonPressedAction:) forControlEvents:UIControlEventTouchUpInside]; [button setBackgroundImage:[[UIImage imageNamed:@"refreshicon.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; UIButton *button2 = [[UIButton alloc] initWithFrame:CGRectMake(0, 423, 60, 60)]; [button2 addTarget:self action:@selector(buttonPressedAction:) forControlEvents:UIControlEventTouchUpInside]; [button2 setBackgroundImage:[[UIImage imageNamed:@"login.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [self.navigationController.view addSubview:button]; [self.navigationController.view addSubview:button2]; And this is how I call the buttonPressedAction: - (void)buttonPressedAction:(id)sender { NSLog(@"%@", [sender value]); isRefreshing = TRUE; [self loadTheXML]; [self.tableView reloadData]; } But when I use NSLog to see what the sender value is, it crashes. Any advice for what's happening and how to correct it?

    Read the article

  • How to make a transparent NSScroller?

    - by aquaibm
    This is my application screenshot.There is only one NSScrollView on the window.I try to make all the scrollview elements transparent,and obviously parts of my code work, but the scroller doesn't. Here is my draw code for custom NSScroller subclass. - (void) drawRect: (NSRect)dirtyRect { [[NSColor clearColor] set]; NSRectFill(dirtyRect); [self drawKnob]; } Does anyone have a clue to make this work? Thanks a lot.

    Read the article

  • Heterogeneous NSTreeController

    - by andyvn22
    I have an NSTreeController (supplying content to an NSOutlineView). I'd like the top-level objects to be of one class, and all other objects (so, children at any level) to be of another. What's the best way to go about this? I'll need to somehow change the behavior of at least add, addChild, insert, and insertChild, I suppose. I was hoping, though, to find a simple way to account for this in only one location, rather than changing four separate methods.

    Read the article

  • How do I support the touch of the navigation bar label?

    - by iaefai
    I have an editor that I am making, and I need a way of editing the document's title. I was considering touching the title of the navigation item and have a custom view appear. I did this in an initial version of the application with a button bar item (and target/action), but I cannot seem to find a way to do it with the managed navigation bar. The alternative I was considering was putting another bar at the bottom with an item to do just that, but it doesn't seem like the best design if I don't need to do it, as it takes away from viewing space. Example image: i.imgur.com/NXAQs.png

    Read the article

  • View outlet not set with UINavigationController

    - by Sheehan Alam
    I have a NIB that contains a UINavigationController which has a UIViewController. The UIViewController is being loaded externally from another nib. I am unable to set the view property thus I get the error: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] loaded the "LBRootViewController" nib but the view outlet was not set.' How can I set my view property correctly?

    Read the article

  • UITouches not detecting.

    - by Tony
    Hi, My UItouches is not detecting in my Slideshow nib file. What is the problem? Can anyone help? @class Slideshow; @interface RootViewController : UIViewController{ PreferencesController *preferencesController; Slideshow *slideshow;} Slideshow Implementation @implementation Slideshow - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { NSLog(@"touches begin"); } - (void)viewDidLoad { UIImageView *frontView = [[UIImageView alloc] initWithFrame:self.view.bounds]; frontView.backgroundColor = [UIColor blackColor]; frontView.image = [UIImage imageNamed:@"apple.png"]; frontView.userInteractionEnabled = YES; [self.view addSubview:frontView]; [frontView release]; }@end

    Read the article

  • Odd values/movement with UITouch and CGPoint.

    - by Joshua
    I'm getting odd numbers from UITouch and CGPoint and one is different, I also think this maybe causing a flickering affect in my app when I try to move something by following a touch. This is the code I'm using: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchDown"); UITouch *touch = [touches anyObject]; firstTouch = [touch locationInView:self.view]; if (CGRectContainsPoint(but.frame, firstTouch)) { butContains = YES; NSLog(@"butContains = %d", butContains); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; NSInteger x = currentTouch.x; NSInteger y = currentTouch.y; CGFloat CGX = (CGFloat)x; CGFloat CGY = (CGFloat)y; if (butContains == YES) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(CGX, CGY, 130.0, 21.0); } NSLog(@"touch moved"); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; NSLog(@"User tapped at %@", NSStringFromCGPoint(currentTouch)); NSLog(@"Point %a, %a", currentTouch.x, currentTouch.y); NSInteger x = currentTouch.x; NSInteger y = currentTouch.y; NSLog(@"Point %a, %a", y, x); CGFloat CGX = (CGFloat)x; CGFloat CGY = (CGFloat)y; NSLog(@"Point %g, %g", CGX, CGY); if (butContains == YES) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(CGX, CGY, 130.0, 21.0); } butContains = NO; NSLog(@"touch ended"); } - (IBAction)add:(id)sender{ InSightViewController *contentView = [[InSightViewController alloc] initWithNibName:@"SubView" bundle:[NSBundle mainBundle]]; [contentView loadView]; [self.view insertSubview:contentView.view atIndex:0]; } This is what I get from the touchesEnded method in the Debugger. 2010-04-20 20:06:13.045 InSight[25042:207] User tapped at {50, 78} 2010-04-20 20:06:13.047 InSight[25042:207] Point 0x1.9p+5, 0x1.38p+6 2010-04-20 20:06:13.048 InSight[25042:207] Point 0x1.900000027p-1037, 0x1.38p+6 2010-04-20 20:06:13.048 InSight[25042:207] Point 50, 78 And this is what's happening in the Simulator. fwdr.org/file:y8bd As this is a complicated problem this is the source code of my XCode Project aswell. http://cl.ly/Qjj

    Read the article

  • Why is my app running

    - by John Smith
    I have compiled my iPhone app with setting (Device, Release). I install it on the test machine and it runs with no problem. Here's the problem. The app is linked to a C++ library. The compilation on the simulator has no errors. However the device compilation produces 568 errors, mostly about different visibilities w.r.t AppDelegate.o. They all look like: QL::Error::~Error()has different visibility (default) in /QL/build/Release-iphoneos/libQLLibrary.a(abcd.o) and (hidden) in /Programming/ObjC/Second/build/Second.build/Release-iphoneos/FG.build/Objects-normal/armv6/AppDelegate.o Why is this, and how can I stop the errors anyway?

    Read the article

  • Is it worthwhile to implement observer pattern in PHP?

    - by Extrakun
    I have been meaning to make use of design pattern in PHP, such as the observer pattern, but that I have to recreate the observers' relationship each time the page is loaded pains me. As references are saved as a new concrete objects in session, there is no way to preserve relationships between subscribers and their observers unless you use a GUID or some other properties to form a lookup, and store that property instead. With the cost of recreating the relationships each time a page is loaded, is it worthwhile to use design patterns such as observers in PHP, compared to having a clean design? Any real-world experience to share?

    Read the article

  • How-to build a droplet application in Xcode4?

    - by Josh
    In Xcode3 there used to be a template to build "Droplet" Applications (head/nibless apps that would throw whatever dropped at them at an "on open" Applescript method). In Xcode4 this template is unfortunately gone. What are the required steps to setup an xcode4 droplet project? modify the info.plist i guess to make the app handle drops get rid of the nib (also involves changes in main.m and both AppDelegate.h and AppDelegate.m i guess) Maybe somebody even still has Xcode3 installed and could create an empty applescript droplet app and upload it somewhere? that would be very interesting. thanks! (or is there maybe even a way to export an app bundle created with the AppleScript Editor to Xcode?)

    Read the article

  • Problems using a library in Xcode

    - by Pablo
    Hi! I'm actually developping an application for iPhone and I need to use a library, initially dedicated to a Linux environment. Since I'm using a Mac (with Snow Leopard and Intel Core Duo), I guess it's possible to use this library in my app. My library has 3 files: a file .h, a file .a and a file .so (both .a and .so are in /Developer/usr/lib). In addition I have included the .h i nmy code and I've added the .a in XCode has a framework (and it works because XCode find the .so compiling). For your info when I use the command "file" for the file .so, I have: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, not stripped When I compile for the Xcode Simulator, I have a warning and an error. The warning is: In /Developer/usr/lib/mylib.so, file was built for unsupported file format which is not the architecture being linked (i386) The error is: "_mylib_fct", referenced from: -[MyAppAppDelegate applicationDidBecomeActive:] in MyAppAppDelegate.o Symbol(s) not found Collect2: ld returned 1 exit status When I compile for the Device 3.0 with architecture arm6, I also have the same error, but the warning is quite different: ln /Users/Pablo/MyApp/mylib.a file is not of required architecture I try to solve this and make the app working with this lib since days, and I don't understand why the compiler is complaining... is it a 32/64 bits issues ? How can I deal with that ? Your help will be very appreciated. Thx!

    Read the article

  • UIViewController rotate methods

    - by Corey Floyd
    What object is responsible for dipatching the UIViewController rotation method calls, i.e: – shouldAutorotateToInterfaceOrientation: – willRotateToInterfaceOrientation:duration: – willAnimateFirstHalfOfRotationToInterfaceOrientation:duration: – willAnimateSecondHalfOfRotationFromInterfaceOrientation:duration: – didRotateFromInterfaceOrientation: I imagine it is UIApplication (but maybe the AppDelegate or UIWindow). The next question, is how does the object know which UIViewController to talk to? How does it know which UIViewController has its view as the subview of the window? Is there a message you can send or a property you can set (of some object) that sets the "Active" UIViewController for the app?

    Read the article

  • Unable to find CFNetwork in XCode

    - by Baishampayan Ghose
    Hello, I am trying to use CFNetwork in my app so I tried adding CFNetwork.framework from the Edit Target dialog in XCode. The interesting thing is that CFNetwork is not visible in the dialog box at all. Am I missing anything? Do I have to add/install CFNetwork in some other way? Screenshot - Thanks in advance.

    Read the article

  • Calculating string sizes on iPhone on a background thread

    - by jbrennan
    I've got some somewhat hefty string size calculations happening in my app (each one takes close to 500ms, and happens when the user scrolls to a new "page" in my app (like the Weather app). The delay only happens once per page, as the calculation only needs to be run once (and can even be cached for subsequent launches with the same data). Anyway, I still like to not block the UI for this type of work, as to me it screams using threads, but I know UIKit is not meant to be used from other threads. (I know NSString is not part of UIKit, but the string sizing methods are part of the UIKitAdditions...) So how should I go about doing this? What's the best way to not block the UI and do so safely?

    Read the article

< Previous Page | 52 53 54 55 56 57 58 59 60 61 62 63  | Next Page >