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  • Green Website Design

    - by Christofian
    This is kindove a strange question, but... There was a site called Blackle ( http://www.blackle.com/) which "claimed" to save energy by using a black background (it doesn't: see here: http://skeptics.stackexchange.com/questions/4373/how-much-energy-does-displaying-a-webpage-with-a-black-background-actually-save). However, blackle and it's idea of "green website design" interested me, and I was wondering if there are any ways to design an energy saving website that actually save energy. If anyone knows of any, please post them here. If nobody has any, then I guess there isn't a way to save energy through website design...

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  • Will Unity allow users to change the color/appearance of the top-Panel?

    - by Sam
    I'm very excited by the functional design principles and keyboard shortcuts that are being implemented for Unity. And function of use is more important to me than looks. However, after experiencing the aesthetic beauty of the display of the top panel in gnome-shell, I was wondering if users would be able to alter the color of Unity's top panel? IMHO it does not look as good as the gnome-shell implementation (or mac OS X/iPad). I think if an alternate color/appearance were chosen for the panel, it would make a big difference aesthetically. Is there a way to make it Black like gnome-shell? Or are the color choices limited to theme-designs as pointed out in this answer? For efficiency and clarity, the Panel should be better differentiated from application controls. The panel should be a different color because it has a "constant (always present) state," unlike application controls. For contrast and easy-recognition, I would like to make the Panel black (like gnome-shell) but make the application controls (e.g., those of Firefox) "Inverted"

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  • Which of these algorithms is best for my goal?

    - by JonathonG
    I have created a program that restricts the mouse to a certain region based on a black/white bitmap. The program is 100% functional as-is, but uses an inaccurate, albeit fast, algorithm for repositioning the mouse when it strays outside the area. Currently, when the mouse moves outside the area, basically what happens is this: A line is drawn between a pre-defined static point inside the region and the mouse's new position. The point where that line intersects the edge of the allowed area is found. The mouse is moved to that point. This works, but only works perfectly for a perfect circle with the pre-defined point set in the exact center. Unfortunately, this will never be the case. The application will be used with a variety of rectangles and irregular, amorphous shapes. On such shapes, the point where the line drawn intersects the edge will usually not be the closest point on the shape to the mouse. I need to create a new algorithm that finds the closest point to the mouse's new position on the edge of the allowed area. I have several ideas about this, but I am not sure of their validity, in that they may have far too much overhead. While I am not asking for code, it might help to know that I am using Objective C / Cocoa, developing for OS X, as I feel the language being used might affect the efficiency of potential methods. My ideas are: Using a bit of trigonometry to project lines would work, but that would require some kind of intense algorithm to test every point on every line until it found the edge of the region... That seems too resource intensive since there could be something like 200 lines that would have each have to have as many as 200 pixels checked for black/white.... Using something like an A* pathing algorithm to find the shortest path to a black pixel; however, A* seems resource intensive, even though I could probably restrict it to only checking roughly in one direction. It also seems like it will take more time and effort than I have available to spend on this small portion of the much larger project I am working on, correct me if I am wrong and it would not be a significant amount of code (100 lines or around there). Mapping the border of the region before the application begins running the event tap loop. I think I could accomplish this by using my current line-based algorithm to find an edge point and then initiating an algorithm that checks all 8 pixels around that pixel, finds the next border pixel in one direction, and continues to do this until it comes back to the starting pixel. I could then store that data in an array to be used for the entire duration of the program, and have the mouse re-positioning method check the array for the closest pixel on the border to the mouse target position. That last method would presumably execute it's initial border mapping fairly quickly. (It would only have to map between 2,000 and 8,000 pixels, which means 8,000 to 64,000 checked, and I could even permanently store the data to make launching faster.) However, I am uncertain as to how much overhead it would take to scan through that array for the shortest distance for every single mouse move event... I suppose there could be a shortcut to restrict the number of elements in the array that will be checked to a variable number starting with the intersecting point on the line (from my original algorithm), and raise/lower that number to experiment with the overhead/accuracy tradeoff. Please let me know if I am over thinking this and there is an easier way that will work just fine, or which of these methods would be able to execute something like 30 times per second to keep mouse movement smooth, or if you have a better/faster method. I've posted relevant parts of my code below for reference, and included an example of what the area might look like. (I check for color value against a loaded bitmap that is black/white.) // // This part of my code runs every single time the mouse moves. // CGPoint point = CGEventGetLocation(event); float tX = point.x; float tY = point.y; if( is_in_area(tX,tY, mouse_mask)){ // target is inside O.K. area, do nothing }else{ CGPoint target; //point inside restricted region: float iX = 600; // inside x float iY = 500; // inside y // delta to midpoint between iX,iY and tX,tY float dX; float dY; float accuracy = .5; //accuracy to loop until reached do { dX = (tX-iX)/2; dY = (tY-iY)/2; if(is_in_area((tX-dX),(tY-dY),mouse_mask)){ iX += dX; iY += dY; } else { tX -= dX; tY -= dY; } } while (abs(dX)>accuracy || abs(dY)>accuracy); target = CGPointMake(roundf(tX), roundf(tY)); CGDisplayMoveCursorToPoint(CGMainDisplayID(),target); } Here is "is_in_area(int x, int y)" : bool is_in_area(NSInteger x, NSInteger y, NSBitmapImageRep *mouse_mask){ NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; NSUInteger pixel[4]; [mouse_mask getPixel:pixel atX:x y:y]; if(pixel[0]!= 0){ [pool release]; return false; } [pool release]; return true; }

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  • Q-Tec Webcam 100 (093a:2460) video quality is horrible at best

    - by Sir Emeth
    I just bought a new usb webcam for my desktop setup of Ubuntu Natty Narwhal. I plugged it in, started up Cheese, and saw my smiling face. But it was green and lined, very poor quality overall. I am skeptical that this is due to a poor quality webcam. :P I tried it in Skype, Google+, and Gchat, but all of those showed only a black screen. They recognized the webcam as present, but showed no stream from it. Kamoso showed a black screen as well, and Camorama had even poorer quality than Cheese. Here are the details for the webcam from lsusb: Bus 001 Device 005: ID 093a:2460 Pixart Imaging, Inc. Q-TEC WEBCAM 100 Am I missing a driver, or are there settings somewhere I need to tweak?

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  • A Grand Unified Theory of AI

    A new approach unites two prevailing but often opposed strains in the history of AI research Artificial intelligence - Physics - Alternative - Quantum Mechanics - Quantum Field Theory

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  • Truly Random Numbers

    German researchers use a "flip-flop" to improve random number generator Random number generation - Algorithms - Pseudorandom Numbers - Math - Recreation

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  • How to negate current window in gnome shell?

    - by k0pernikus
    I dislike that most websites use a black font on white background for their sites, as it gets too tiresome for me to read. Back in the days of 11.04, using Gnome2 with compiz, there actually was a Negative feature that could negate the content of any window, making the background black and the font white. Much easier on the eyes for me. Yet since 11.10, using gnome shell with mutter, I have no idea if there is something alike out there. Hence my question: How do I negate the currently active window in gnome shell? I am not interested in alternative methods, e.g. user styles. I am aware of their existence but I find it much easier to just invert the screen by the hit of a key shortcut. I also want the solution to be application-agnostic. As I also from time to time would want to invert libre-office or some other glaringly white application.

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  • Draw order in XNA

    - by Petr Abdulin
    It is possible to set draw order of a DrawableGameComponent by setting DrawOrder property. But is it possible to set draw order of "main" Game class? I have 2 DrawableGameComponents, and Draw method of a main Game class is called first, while I want it to be the last. Should I just mode all "main" draw code to another component and set it DrawOrder? Answer: seems like I'm just confused myself a little. Black on black, that's why I didn't saw it. Main Draw is called last, as expected.

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  • Booting Ubuntu on HP Pavilion g7 - 13.04 [duplicate]

    - by death2040
    This question already has an answer here: My computer boots to a black screen, what options do I have to fix it? 24 answers I have a HP Pavilion G7 with an AMD A4 processor and Radeon graphics. I want to install Ubuntu on my laptop but whenever I put the Ubuntu live CD in it and boot to it, the screen shows the Ubuntu logo and the four little dots then after about a minute or two the screen goes black. I can tell the screen is still on but it doesn't have anything on it. I'm beginning to wonder if its a driver problem but I can't really install the drivers when I cant even get Ubuntu to show anything except a loading screen. I've already tried using 12.04 and 12.10 and all the others down to Ubuntu 10. none of them worked. All the other versions don't even show the Ubuntu logo. I'd prefer to have Ubuntu 13.04 on it if its possible but I haven't had any luck finding a solution. I've also tried using WUBI installer in Windows 7 but all that did was make my computer slower for windows and it does the same with the screen when i boot it to Ubuntu. I'm trying to use Ubuntu alongside Windows 7. I cant find any solution on Google. It wont load anything and I know that there is a program called grub on Ubuntu that I used on my desktop computer when it had graphics trouble but the trouble with my desktop was minor things like the screen would flash and then show weird patterns on the screen. But I can't find anything on what to do with the HP laptop. Please help. I use this laptop a lot for games on Windows 7 and I just want to use Ubuntu for when I take my laptop to school and for school stuff. Edit: I just tried booting it in nomodeset and some other things and still didn't work. It did boot up but now when it goes to install alongside windows it crashes and says Ubuntu is forcing reboot or something like that Also, this question is different from the black screen at boot issue because when I do use nomodeset on my computer and select install Ubuntu it will go as far as the screen where you can choose to replace Windows or run alongside Windows. Then after I click continue it ejects the live CD and turns off my computer without installing anything. The error message it shows when it ejects the disk says signal 15, shutting down - modem manager [1675]: <info> Caught nm-dispatcher.action: Caught signal 15, shutting down... *Deconfiguring network interfaces... Please remove installation media and close the tray (if any) then press ENTER *Deactivating swap... *Stopping remaining crypto disks... *stopping early crypto disks... unmount: /run/lock: not mounted unmount: /run/shm: not mounted

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  • Multicore Expo

    Event to be held in conjunction with ESC Multi-core processor - Central processing unit - Parallel computing - X86 - Operating system

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  • Minecraft Fullscreen not working

    - by Straemer
    I upgraded to Quantal recently, and Minecraft seems to not want to run in fullscreen. When I go to fullscreen it, the screen will go black for a second, as if it was about to go fullscreen normally, but then it just restores back into its window. So far I have tried: using different JREs (I've tried openjdk 6 and 7, as well as oracle7). Oracle's jre wouldn't even run Minecraft (I just got a black screen after logging in) switching graphics drivers (tried nvidia-current, nvidia-current-updates, and xserver-xorg-video-nouveau) updating minecraft bin files updating lwjgl libraries separately from the lwjgl site None of this seemed to work at all. I am running Minecraft with the command java -Xmx1024M -Xms512M -cp minecraft.jar net.minecraft.LauncherFrame Graphics card is GeForce 9500 GS/PCIe/SSE2. Everything was working fine a few days ago when I was on 12.04.

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  • Catching Up with Lisp

    Support for multicore and Big Data are among the upcoming features of Franz's Lisp-based tools Lisp - Programming - Languages - FAQs Help and Tutorials - Compilers and Interpreters

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  • TG'10 Conference Set

    Meeting of the nation's largest and most-comprehensive distributed cyberinfrastructure for open scientific research will take place August 2-5 Research - Computer Science - Cyberinfrastructure - National Science Foundation - Organizations

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