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  • Is there a search engine that indexes source code of a web-page?

    - by Dexter
    I need to search the web for sites that are in our industry that use the same Adwords management company, to ensure that the said company is not violating our contract, as they have been accused of doing. They use a tracking code in the template of every page which has a certain domain in the URL, and I'm wondering if it's possible "Google" the source code using some bot that crawls the code rather than the content? For example, I bought an unlimited license for an image gallery, and I was asked to type the license number in a comment just before the script. I thought it was just so a human could look at the source and find out if someone paid, but it turned out that it was actually that they had a crawler looking for their source code and that comment. If it ran across the code on your site, it would look for the comment, and if it found one, it would check to see if it was an existing one. If not, it would first notify you of your noncompliance, and then notify the owner of the script. Edit: I'm looking to index HTML and JavaScript only, not the server-side languages or Java.

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  • MAAS/JuJu Clarifications

    - by ectoskeleton
    I really love the concept of MAAS underlying an OpenStack implementation, but there are a few questions about MAAS that I am not entirely clear on. Should all hosts be set to network boot at all times or after they have been registered and allocated as a service, should they boot to disk? After juju bootstrap is executed, I turn on the machine that has been allocated (note WoL isn't working, I suspect it's being blocked on the network), the machine boot's up and then juju status executes correct, agent running and all that good stuff. If I 'reboot' the machine (testing power failure/problem whatever), juju status comes back but the agent-state is no longer in running state, and so far I have to destroy the environment and restart. In all cases I have never been able to deploy any services to any of the other nodes. I deploy the service with juju, note which node it was assigned, and then start the system. The system just boots up into a basic node. If I SSH to it I have to enter password, so it's not setting up the ssh key or anything. This is on Ubuntu 12.04.1 LTS systems and HP GL360G7 hosts. The MAAS management server is running as a VM but all on the same network. At this point I am not sure if I am doing something wrong or if there is a problem somewhere else. Is the idea that anytime a host is rebooted it should be rebuilt from the ground up, or is something else going on behind the scene to tell it to boot the local image. If the latter, why doesn't the agent start on a system that has been successfully setup before (juju bootstrapped system)?

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  • Z-order with Alpha blending in a 3D world

    - by user41765
    I'm working on a game in a 3D world with 2D sprites only (like Don't Starve game). (OpenGL ES2 with C++) Currently, I'm ordering elements back to front before drawing them without batch (so 1 element = 1 drawcall). I would like to implement batching in my framework to decrease draw calls. Here is what I've got for the moment: Order all elements of my scene back to front. Send order list of elements to the Renderer. Renderer look in his batch manager if a batch exist for the given element with his Material. Batch didn't exist: create a new one. Batch exist for element with this Material: Add sprite to the batch. Compute big mesh with all sprite for each batch (1 material type = 1 batch). When all batches are ok, the batch manager compute draw commands for the renderer. Renderer process draw commands (bind shader, bind textures, bind buffers, draw element) Image with my problem here: Explication here But I've got some problems because objects can be behind another objects inside another batch. How can I do something like that? Thanks!

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  • Simple Architecture Verification

    - by Jean Carlos Suárez Marranzini
    I just made an architecture for an application with the function of scoring, saving and loading tennis games. The architecture has 2 kinds of elements: components & layers. Components: Standalone elements that can be consumed by other components or by layers. They might also consume functionality from the model/bottom layer. Layers: Software components whose functionality rests on previous layers (except for the model layer). -Layers: -Models: Data and it's behavior. -Controllers: A layer that allows interaction between the views and the models. -Views: The presentation layer for interacting with the user. -Components: -Persistence: Makes sure the game data can be stored away for later retrieval. -Time Machine: Records changes in the game through time so it's possible to navigate the game back and forth. -Settings: Contains the settings that determine how some of the game logic will apply. -Game Engine: Contains all the game logic, which it applies to the game data to determine the path the game should take. This is an image of the architecture (I don't have enough rep to post images): http://i49.tinypic.com/35lt5a9.png The requierements which this architecture should satisfy are the following: Save & load games. Move through game history and see how the scoreboard changes as the game evolves. Tie-breaks must be properly managed. Games must be classified by hit-type. Every point can be modified. Match name and player names must be stored. Game logic must be configurable by the user. I would really appreciate any kind of advice or comments on this architecture. To see if it is well built and makes sense as a whole. I took the idea from this link. http://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller

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  • CodePlex Daily Summary for Tuesday, October 08, 2013

    CodePlex Daily Summary for Tuesday, October 08, 2013Popular ReleasesTimeWatcher: Time Watcher Beta Stable Release: First release. For x86 & x64 computers. Tested on Windows 7 & Windows 8. The alarm functionality is not yet implemented !!Keepass2Android: 0.9 preview: Support for Dropbox (read/write/sync) Integrated custom file browserLayered Architecture Sample for Azure: Leave Sample - October 2013 (for Azure): Thank You for downloading Layered Architecture Sample. It is important that you read the accompanying README.txt file for setup and installation instructions. Please download and install the Windows Azure SDK before opening these samples. This is a set of revised samples that illustrates how the layered architecture pattern can be applied to web applications that are deployed to Windows Azure. This version is only supported on Visual Studio 2012. This set contains: LeaveSample-WebRoles - AS...NuGet: NuGet 2.7.1: Released October 07, 2013. Release notes: http://docs.nuget.org/docs/release-notes/nuget-2.7.1 Important note: After downloading the signed build of NuGet.exe, if you perform an update using the "nuget.exe update -self" command, it will revert back to the unsigned build.DNNParallax: DNNParallax_01.00.03_Install: This software package includes the DNNParallax skin and the DNNParallax container extensions. Version 01.00.03 Added Parallax JS Script Version 01.00.02 Using local scripts only Version 01.00.01 Fixed a minor packaging issueMugen MVVM Toolkit: Mugen MVVM Toolkit 2.0: IntroductionMugen MVVM Toolkit makes it easier to develop Silverlight, WPF, WinRT and WP applications using the Model-View-ViewModel design pattern. The purpose of the toolkit is to provide a simple framework and set of tools for getting up to speed quickly with applications based on the MVVM design pattern. The core of Toolkit contains a navigation system, windows management system, models, validation, etc. Mugen MVVM Toolkit contains all the MVVM classes such as ViewModelBase, RelayCommand,...Office Ribbon Project (under active development): Ribbon (07. Oct. 2013): Fixed Scrollbar Bug if DropDown Button is bigger than screen Added Office 2013 Theme Fixed closing the Ribbon caused a null reference exception in the RibbonButton.Dispose if the DropDown was not created yet Fixed Memory leak fix (unhooked events after Dispose) Fixed ToolStrip Selected Text 2013 and 2007 for Blue and Standard themesDynamics NAV Application Profiler: Dynamics NAV Application Profiler: Dynamics NAV Application ProfilerGhostscript.NET: Ghostscript.NET v.1.1.0.: v.1.1.0. added GhostscriptViewer state handling (SaveState, RestoreState) GhostscriptRasterizer constructor is extended in order to support usage of the existing GhostscriptViewer instance. fixed problem while using a 32-bit assembly with 32-bit version of Ghostscript on 64-bit Windows: It couldn't find a registry key of installed Ghostscript. Reported and fixed by "r0land". v.1.0.9. implemented EPS (Encapsulated PostScript) support for the GhostscriptViewer. added GhostscriptRasterize...Ghostscript Studio: Ghostscript.Studio v.1.0.2: Ghostscript Studio is easy to use Ghostscript IDE, a tool that facilitates the use of the Ghostscript interpreter by providing you with a graphical interface for postscript editing and file conversions. Ghostscript Studio allows you to preview postscript files, edit the code and execute them in order to convert PDF documents and other formats. The program allows you to convert between PDF, Postscript, EPS, TIFF, JPG and PNG by using the Ghostscript.NET Processor. v.1.0.2. added custom -c s...cmdradio: v0.1.1 binary: Default download in win32. For other OS see here. This is alpha version. Please report all bugs.Squiggle - A free open source LAN Messenger: Squiggle 3.3 Alpha: Allow using environment variables in configuration file (history db connection string, download folder location, display name, group and message) Fix for history viewer to show the correct history entries History saved with UTC timestamp This is alpha release and not recommended for use in productionMedia Companion: Media Companion MC3.579b: Fixed IMDB actor scraping for Movies and TV. Note: there are a couple of new functions that are not active, as this release needed to be done due to IMDB change. New* TV - context menu for rescrapeing Poster image/Banner image Fixed* Both - Fixed actor scraping from IMDB * Movie - Fixed Tableview if Movie's movieset was not in MC's list of moviesets * Movie - Rename with mediainfo now lowercase. * Both - added ignore "A " in titles. Separate option in General Preferences. * Tv - Changing ...VidCoder: 1.5.7 Beta: Updated HandBrake core to SVN 4819. About dialog now pulls down HandBrake version from the DLL. Added a confirmation dialog to Stop if the encode has been going on for more than 5 minutes. Fixed handling of unicode characters for input and output filenames. We now encode to UTF-8 before passing to HandBrake. Fixed a crash in the queue multiple titles dialog. Added code to rescue tool windows which get placed outside of the visible screen area.Wsus Package Publisher: Release v1.3.1310.05: Enhance the "Reboot Remote Computers", by adding a timer before the reboot occure. So that remote users can save their documents and close applications. You can also add a message to be display. In 'Tools'->'Settings'-> Misc Tab, you can set a default message. Enhance the "Compare Computers against AD", by choosing OUs to include in the comparison.Pulse: Pulse 0.6.7.3: Pulse is now accepting donations. To donate by Bitcoin or PayPal see https://pulse.codeplex.com/wikipage?title=Donations Lots of updates in v0.6.7.3: (Feature) New option allows you to disable wallpaper changing when a full screen application is running. This way Pulse doesn't slow down/lag your videos and games :) (Fix) Some users were getting Wallbase errors when logging in. This has been fixed. (Feature) Right click a provider and you can now make a copy of it by selecting the "Dupl...MoreTerra (Terraria World Viewer): MoreTerra 1.11.1: Release 1.11.1 =========== =Bug Fixes= =========== Added more tile blocks (Clouds, crimstone) Added items (binoculars, rope, Pirahna Gun) Added ores (Lead, Tin) Chests now work, I broke them yesterday. =============== =Known Issues= =============== I am having trouble with new background walls. So you will see a red outline for crimson then a pink inside. Same with where I think the queen bee lives.VG-Ripper & PG-Ripper: PG-Ripper 1.4.19: NEW: Added Option to login as Guest NEW: Added Menu Option to delete an Forum Account NEW: Added Support for "ImageTeam.org links FIXED: Fixed Ripping of http://forum.babeunion.com ForumsSimpleExcelReportMaker: Serm 0.03: SourceCode and Sample .Net Framework 3.5 AnyCPU compile.Application Architecture Guidelines: App Architecture Guidelines 3.0.8: This document is an overview of software qualities, principles, patterns, practices, tools and libraries.New ProjectsAutomating windows Azure SQL DB Backup using Worker role: This tool is used for backup functionality on SQL Azure database and tables in a periodical timeline.Billard Management System: Billard Management SystemCRM 2013 Duplicate Detection: Add client side duplicate detection back into Dynamics CRM 2013Demo2: Demo2Enough HttpClientExtensions: Enough HttpClientCachingExtensions allows you to store the response of a HttpClient call if caching is allowed.GameEngine: AInvisibleShortcuts: InvisibleShortcuts, create shortcuts to launch applications, visit folders and websites, manipulate files, execute system command lines and do anything!jean108jabbr: 1MyProject2: This is projectSeries Manager: With this tool it is easy to name all your series with the right season, episode and the title of the specific episode. Meta information is provided by the TVDBsport: sportolTechResearch: Technical researchTestProjectTodor: A test project for playing with TFS

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  • Nodejs for processing js and Nginx for handling everything else

    - by Kevin Parker
    I am having a nodejs running on port 8000 and nginx on port 80 on same server. I want Nginx to handle all the requests(image,css,etc) and forward js requests to nodejs server on port 8000. Is it possible to achieve this. i have configured nginx as reverse proxy but its forwarding every request to nodejs but i want nginx to process all except js. nginx/sites-enabled/default/ upstream nodejs { server localhost:8000; #nodejs } location / { proxy_pass http://192.168.2.21:8000; proxy_next_upstream error timeout invalid_header http_500 http_502 http_503 http_504; proxy_redirect off; proxy_buffering off; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; }

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  • Can't access shared drive when connecting over VPN

    - by evolvd
    I can ping all network devices but it doesn't seem that DNS is resolving their hostnames. ipconfig/ all is showing that I am pointing to the correct dns server. I can "ping "dnsname"" and it will resolve but it wont resolve any other names. Split tunnel is set up so outside DNS is resolving fine So one issue might be DNS but I have the IP address of the server share so I figure I could just get to it that way. example: \10.0.0.1\ well I can't get to it that way either and I get "the specified network name is no longer available" I can ping it but I can't open the share. Below is the ASA config : ASA Version 8.2(1) ! hostname KG-ASA domain-name example.com names ! interface Vlan1 nameif inside security-level 100 ip address 10.0.0.253 255.255.255.0 ! interface Vlan2 nameif outside security-level 0 ip address dhcp setroute ! interface Ethernet0/0 switchport access vlan 2 ! interface Ethernet0/1 ! interface Ethernet0/2 ! interface Ethernet0/3 ! interface Ethernet0/4 ! interface Ethernet0/5 ! interface Ethernet0/6 ! interface Ethernet0/7 ! ftp mode passive clock timezone EST -5 clock summer-time EDT recurring dns domain-lookup outside dns server-group DefaultDNS name-server 10.0.0.101 domain-name blah.com access-list OUTSIDE_IN extended permit tcp any host 10.0.0.253 eq 10000 access-list OUTSIDE_IN extended permit tcp any host 10.0.0.253 eq 8333 access-list OUTSIDE_IN extended permit tcp any host 10.0.0.253 eq 902 access-list SPLIT-TUNNEL-VPN standard permit 10.0.0.0 255.0.0.0 access-list NONAT extended permit ip 10.0.0.0 255.255.255.0 10.0.1.0 255.255.255.0 pager lines 24 logging asdm informational mtu inside 1500 mtu outside 1500 ip local pool IPSECVPN-POOL 10.0.1.2-10.0.1.50 mask 255.255.255.0 icmp unreachable rate-limit 1 burst-size 1 asdm image disk0:/asdm-621.bin no asdm history enable arp timeout 14400 global (outside) 1 interface nat (inside) 0 access-list NONAT nat (inside) 1 0.0.0.0 0.0.0.0 static (inside,outside) tcp interface 10000 10.0.0.101 10000 netmask 255.255.255.255 static (inside,outside) tcp interface 8333 10.0.0.101 8333 netmask 255.255.255.255 static (inside,outside) tcp interface 902 10.0.0.101 902 netmask 255.255.255.255 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout sip-provisional-media 0:02:00 uauth 0:05:00 absolute timeout tcp-proxy-reassembly 0:01:00 dynamic-access-policy-record DfltAccessPolicy aaa authentication enable console LOCAL aaa authentication http console LOCAL aaa authentication serial console LOCAL aaa authentication ssh console LOCAL aaa authentication telnet console LOCAL http server enable http 10.0.0.0 255.255.0.0 inside http 0.0.0.0 0.0.0.0 outside no snmp-server location no snmp-server contact snmp-server enable traps snmp authentication linkup linkdown coldstart crypto ipsec transform-set myset esp-aes esp-sha-hmac crypto ipsec transform-set ESP-3DES-SHA esp-3des esp-sha-hmac crypto ipsec security-association lifetime seconds 28800 crypto ipsec security-association lifetime kilobytes 4608000 crypto dynamic-map dynmap 1 set transform-set myset crypto dynamic-map dynmap 1 set reverse-route crypto map IPSEC-MAP 65535 ipsec-isakmp dynamic dynmap crypto map IPSEC-MAP interface outside crypto isakmp enable outside crypto isakmp policy 10 authentication pre-share encryption 3des hash sha group 2 lifetime 86400 crypto isakmp policy 65535 authentication pre-share encryption aes hash sha group 2 lifetime 86400 telnet 0.0.0.0 0.0.0.0 inside telnet timeout 5 ssh 0.0.0.0 0.0.0.0 inside ssh 70.60.228.0 255.255.255.0 outside ssh 74.102.150.0 255.255.254.0 outside ssh 74.122.164.0 255.255.252.0 outside ssh timeout 5 console timeout 0 dhcpd dns 10.0.0.101 dhcpd lease 7200 dhcpd domain blah.com ! dhcpd address 10.0.0.110-10.0.0.170 inside dhcpd enable inside ! threat-detection basic-threat threat-detection statistics access-list no threat-detection statistics tcp-intercept ntp server 63.111.165.21 webvpn enable outside svc image disk0:/anyconnect-win-2.4.1012-k9.pkg 1 svc enable group-policy EASYVPN internal group-policy EASYVPN attributes dns-server value 10.0.0.101 vpn-tunnel-protocol IPSec l2tp-ipsec svc webvpn split-tunnel-policy tunnelspecified split-tunnel-network-list value SPLIT-TUNNEL-VPN ! tunnel-group client type remote-access tunnel-group client general-attributes address-pool (inside) IPSECVPN-POOL address-pool IPSECVPN-POOL default-group-policy EASYVPN dhcp-server 10.0.0.253 tunnel-group client ipsec-attributes pre-shared-key * tunnel-group CLIENTVPN type ipsec-l2l tunnel-group CLIENTVPN ipsec-attributes pre-shared-key * ! class-map inspection_default match default-inspection-traffic ! ! policy-map global_policy class inspection_default inspect icmp ! service-policy global_policy global prompt hostname context I'm not sure where I should go next with troubleshooting nslookup result: Default Server: blahname.blah.lan Address: 10.0.0.101

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  • Download acceleration with jigdo?

    - by james
    Im using jigdo-lite to download a Debian DVD ISO. I already have the CD version of the image, so I added the CD files to the task. Now I need to download many files (not all) of the DVD ISO. The default jigdo-lite uses wget to download files. It seems jigdo (wget) downloads only one file at a time with one connection. So I'm getting a low download speed. How can I accelerate the download speed using jigdo? Possible Solutions: Using different download manager with jigdo. Is it possible? If yes, How? Using jigdo (wget) to download multiple files at once. How? Getting download links of remaining files to download so that they can be downloaded with a download manager and later added to jigdo iso. How?

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  • Desktop Fun: Wolves Wallpaper Collection

    - by Asian Angel
    Wolves represent aspects of nature that refuse to be tamed, seeking to remain forever free. If you feel a special kinship with these spirited creatures, then you will definitely want to bring this beautiful pack home to your desktop. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic] Orbital Battle for Terra Wallpaper

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  • ubuntu mass deployment kickstart file how/where?

    - by gkrawiec
    i've succesfully been able to prepare an OEM image that is ready to be cloned and installed in about 1100 machines. My only issue right now is that when the machine boots for the first time it asks for the basic setup questions. I think I have the kickstart file ready, but I dont know how to call it. My logic says that before I run the "prepare to ship to end user" script that I have to modify the boot parameters to call the ks file so the ks.cfg file goes with each drive. My issue is I cant figure out how to modify the boot parameters. Also, i dont know if there is a log i can check to see if its actually calling it or not. I am using ubuntu 12.04 desktop x64. I am trying on /etc/default/grub by modifying one line from GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" to GRUB_CMDLINE_LINUX_DEFAULT="quiet splash ks=file:/ks.cfg" then I run an update-grub but its not working. My ks.cfg file is: ----------------------- #Generated by Kickstart Configurator #System language lang en_US #System keyboard keyboard us #System timezone timezone America/Tijuana Initial user user mytestuser --fullname "Test User" --iscrypted --password $sdfsfsdgthrttyujtkyktru #Rebootafter installation reboot ------------------------- what am I doing wrong? thanks, -gk

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  • Making an advertising server ads from different ad networks

    - by John
    In India there are many ad-networks(other than Adsense) who pay per acquisition or per lead. So Javascript ad code is not required(as fraud clicks don't matter as long as one converts). So an ad network will have many companies and each company will have many banner sizes for ads. Also suddenly any ad may be stopped just because company's target has met. Which is a common nuisance since if we don't remove those url's then that company will get conversions for free. I've a dozen sites and removing the ads are difficult every now and then. Also CPA based ads may not convert at all. That means I'll need to remove non-performing ads regularly. I've gone through: How can I show multiple ad networks on my site? . I've also visited DFP solution but without Adsense they wouldn't let me open account. I want to make an ad server wherein I'll feed new ads (banner image + link for click). I want to maintain categories there like ( shoes, phones, books etc). So if an ad is paused - i'll simply remove/pause the ad there while other ads in the category keep running. Also changing ad code within sites will no more be required. For example - let me have an ad category "clothing" where I can add ads from different companies. So if one of my site requests an ad from there it'll randomly select an ad in this category and return it to site for display. Removing/adding ads within this category will not affect the site requesting those ads. Any idea how to implement it?

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  • Direct2D Transform

    - by James
    I have a beginner question about Direct2D transforms. I have a 20 x 10 bitmap that I would like to draw in different orientations. To start, I would like to draw it vertically with a destination rectangle of say: (left, top, right, bottom) (300, 300, 310, 320) The bitmap is wider than it is tall (20 x 10), but when I draw it vertically, it will be appear taller than it is wide (10 x 20). I know that I can use a rotation matrix like so: m_pRenderTarget->SetTransform( D2D1::Matrix3x2F::Rotation( 90.0f, D2D1::Point2F(<center of shape>)) ); But when I use this method to rotate my shape, the destination rectangle is still wider than it is tall. Maybe it would look something like this: (left, top, right, bottom) (280, 290, 300, 300) The destination rectangle is 20 x 10 but the bitmap appears on the screen as 10 x 20. I can't look at the destination rectangle in the debugger and compare it to: (left, top, right, bottom) (300, 300, 310, 320) Is there any simple way to say "I want to rotate it so that the image is rendered to exactly this destination rectangle after the rotation?" In this case, I would like to say "Please rotate the bitmap so that it appears on the screen at this location:" (left, top, right, bottom) (300, 300, 310, 320) If I can't do that, is there any way to find out the 10 x 20 destination rectangle where the bitmap is actually being rendered to the screen?

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  • CodePlex Daily Summary for Saturday, July 27, 2013

    CodePlex Daily Summary for Saturday, July 27, 2013Popular ReleasesSharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.10: - Added support for RAR Decryption (thanks to https://github.com/hrasyid) - Embedded some BouncyCastle crypto classes to allow RAR Decryption and Winzip AES Decryption in Portable and Windows Store DLLs - Built in Release (I think)Memory Teaser Game: Full Release 1.1.0: -> Fixed Memory leak issue. -> Restart game button issue. -> Added Splash screen. -> Changed Release Icon. This is the version 1.1.0.0VG-Ripper & PG-Ripper: VG-Ripper 2.9.46: changes FIXED LoginOfflineBrowser: Preview Release: This is a preview release so that others can help me find bugs. This should be pretty stable, but any bugs found should be reported here as an Issue.Home Access Plus+: v9.4.0727: Released to allow you to disable secure LDAP queriesOpen Source Job board: Version X3: Full version of job board, didn't have monies to fund it so it's free.DSeX DragonSpeak eXtended Editor: Version 1.0.116.0726: Cleaned up Wizard Interface Added Functionality for RTF UndoRedo IE Inserting Text from Wizard output to the Tabbed Editor Added Sanity Checks to Search/Replace Dialog to prevent crashes Fixed Template and Paste undoredo Fix Undoredo Blank spots Added New_FileTag Const = "(New FIle)" Added Filename to Modified FileClose queries (Thanks Lothus Marque)Math.NET Numerics: Math.NET Numerics v2.6.0: What's New in Math.NET Numerics 2.6 - Announcement, Explanations and Sample Code. New: Linear Curve Fitting Linear least-squares fitting (regression) to lines, polynomials and linear combinations of arbitrary functions. Multi-dimensional fitting. Also works well in F# with the F# extensions. New: Root Finding Brent's method. ~Candy Chiu, Alexander Täschner Bisection method. ~Scott Stephens, Alexander Täschner Broyden's method, for multi-dimensional functions. ~Alexander Täschner ...Microsoft .NET Gadgeteer: .NET Gadgeteer Core 2.43.800: The .NET Gadgeteer Core installer includes the core libraries and end user project templates for Microsoft .NET Gadgeteer. This is a prerequisite for end users to build and deploy .NET Gadgeteer projects. It includes a project template wizard in the New Project dialog in Visual Studio 2012 or 2010 (or express versions) under the Gadgeteer tab - ".NET Gadgeteer Application". This template uses a graphical designer built for Visual Studio which allows end users to visually configure .NET Gadget...FogBugzPd - Project Dashboard For FogBugz: 1.0: First public release of FogBugzPd. Zip File includes web application. Requires: IIS 7+ Sql Server 2008/2012 or Sql Server Express 2012 .NET 4.5Open Url Rewriter for DotNetNuke: Open Url Rewriter Core 0.4.3 (Beta): bug fix for removing home page New Tab with rules count for each Portal with memory use estimation OpenUrlRewriter_00.04.03_Install.zip : for dnn 6.01 to 7.06 OpenUrlRewriter71_00.04.03_Install.zip : for dnn 7.1KerbalAlarmClock: v2.5.0.0 Release: Version 2.5.0.0 Recompiled it for 0.21 Fixed some issues with Hyperbolic orbits and AN/DN NodesAJAX Control Toolkit: July 2013 Release: AJAX Control Toolkit Release Notes - July 2013 Release Version 7.0725July 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - Instructions for using the AJAX Control Toolkit with ASP.NET 4.5 can be found at...MJP's DirectX 11 Samples: Specular Antialiasing Sample: Sample code to complement my presentation that's part of the Physically Based Shading in Theory and Practice course at SIGGRAPH 2013, entitled "Crafting a Next-Gen Material Pipeline for The Order: 1886". Demonstrates various methods of preventing aliasing from specular BRDF's when using high-frequency normal maps. The zip file contains source code as well as a pre-compiled x64 binary.Kartris E-commerce: Kartris v2.5003: This fixes an issue where search engines appear to identify as IE and so trigger the noIE page if there is not a non-responsive skin specified.GoAgent GUI: GoAgent GUI 1.3.5 Alpha (20130723): ????????Alpha?,???????????,?????????????。 ??????????GoAgent???(???phus lu?GitHub??????GoAgent??????,??????????????????) ????????????????????????Bug ?????????。??????????????。 ????issue????,????????,????????????????。LogicCircuit: LogicCircuit 2.13.07.22: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionYou can make visual elements of the circuit been visible on its symbols. This way you can build composite displays, keyboards and reuse them. Please read about displays for more details http://ww...LINQ to Twitter: LINQ to Twitter v2.1.08: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.AcDown?????: AcDown????? v4.4.3: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ??v4.4.3 ?? ??Bilibili????????????? ???????????? ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2.10?...Magick.NET: Magick.NET 6.8.6.601: Magick.NET linked with ImageMagick 6.8.6.6. These zip files are also available as a NuGet package: https://nuget.org/profiles/dlemstra/New Projectsagree grammar engineering environment: agree is a concurrent parse/generation engine, a .NET implementation of the DELPH-IN joint reference formalism for natural language analysis. AWF's Utility Library: A collection of awf utilities C# chat client with server: Newest chat with client and server.Charming components for Windows Phone: Build Charming apps for Windows Phone. Adds ready-made Search, Share and Settings functionality to Windows Phone. Share more code across platforms.Darkorbit Configuration Manager: config manager dark orbit darkorbit eltepvpers heaven 'Heaven. configuration manager configurationmanagerDarkorbit MultiTool: dark orbit darkorbit multi tool mulitool heaven 'Heaven. elitepvpers awesome skylab bot trade bot techcenter bot multiaccount diabind: Python binding of DIA (Debug Interface Access) SDKDoodle .Net Connector: This library allows an easy access to the Doodle REST API.DssCECB Version 2.0: aaaeCommunity: e-communityEFDemo: This is a demo for Entity frameworkEmployee Directory Webpart in SharePoint 2010: Employee Directory for SharePoint 2010EntityContext: A lightweight wrapper around Entity Framework allowing for accessing some internals of the framework, as well as, some functionality usually required.EwsRelentless: This is a sample application which demonstrates you might place a heavy load of EWS calls against an Exchange server in order to test performance. FogBugzPd - Project Dashboard For FogBugz: This tool helps PMs, Tech Leads and Executives to see actual progress on the projects tracked in FogBugz.HP Battery Health Scan Script: Silently runs HP Battery Check Utility and saves result to an Access DB.I am following: Users can follow nearly everything in SharePoint 2013. This solution provides a list of followed contend where ever you need it in you SharePoint.Image Viewer: Simple image viewer written for academic purposes LIBRERIA PRISA: sistema de ventasLiduv: Facilitate teachers daily work including creating marks and lesson drafts, curricula and calculating marks for written tests etc.Maze Builder Library: A builder for random maze generationPayPal Express Checkout for nopCommerce: nopCommerce plugin to allow for PayPal Express Checkout. Full integration with shipping options.PsTest - UnitTesting for PowerShell: PsTest is a lightweight UnitTesting Module for use in PowerShell. It lets PowerShell users create, discover and run UnitTests in PowerShell.SIGE: sistema integral gestion educativaSql Mass Dumper: Sql Mass Dumper. A simple project to dump all the data in your SQL Server in XML or in JSON format.SSIS Wait Task: A SSIS task which suspends execution for a time period or until a specific time. Additionally a sql statement can be defined that can also delay execution.Tactical Combat - Unity3d Game: A first person shooter! The main character is Billy Hills, need a story plot.The open source customer relation and billing software.: Memtem in a open source customer relation and billing software written in C#.NET.Tridion Gateway Service: WCF Support for the Tridion TOM COM APIWINJS CTK: WinJS Control kit is a set of custom WINJS controls that are not supported by Windows 8.

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  • Static "LoD" hack opinions

    - by David Lively
    I've been playing with implementing dynamic level of detail for rendering a very large mesh in XNA. It occurred to me that (duh) the whole point of this is to generate small triangles close to the camera, and larger ones far away. Given that, rather than constantly modifying or swapping index buffers based on a feature's rendered size or distance from the camera, it would be a lot easier (and potentially quite a bit faster), to render a single "fan" or flat wedge/frustum-shaped planar mesh that is tessellated into small triangles close to the near or small end of the frustum and larger ones at the far end, sort of like this (overhead view) (Pardon the gap in the middle - I drew one side and mirrored it) The triangle sizes are chosen so that all are approximately the same size when projected. Then, that mesh would be transformed to track the camera so that the Z axis (center vertical in this image) is always aligned with the view direction projected into the XZ plane. The vertex shader would then read terrain heights from a height texture and adjust the Y coordinate of the mesh to match a height field that defines the terrain. This eliminates the need for culling (since the mesh is generated to match the viewport dimensions) and the need to modify the index and/or vertex buffers when drawing the terrain. Obviously this doesn't address terrain with overhangs, etc, but that could be handled to a certain extent by including a second mesh that defines a sort of "ceiling" via a different texture. The other LoD schemes I've seen aren't particularly difficult to implement and, in some cases, are a lot more flexible, but this seemed like a decent quick-and-dirty way to handle height map-based terrain without getting into geometry manipulation. Has anyone tried this? Opinions?

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  • How do I classify using SVM Classifier in Matlab?

    - by Gomathi
    I'm on a project of liver tumor segmentation and classification. I used Region Growing and FCM for liver and tumor segmentation respectively. Then, I used Gray Level Co-occurence matrix for texture feature extraction. I have to use Support Vector Machine for Classification. But I don't know how to normalize the feature vectors. Can anyone tell how to program it in Matlab? To the GLCM program, I gave the tumor segmented image as input. Was I correct? If so, I think, then, my output will also be correct. I gave the parameters exactly as in the example provided in the documentation itself. The output I obtained was stats = autoc: [1.857855266614132e+000 1.857955341199538e+000] contr: [5.103143332457753e-002 5.030548650257343e-002] corrm: [9.512661919561399e-001 9.519459060378332e-001] corrp: [9.512661919561385e-001 9.519459060378338e-001] cprom: [7.885631654779597e+001 7.905268525471267e+001] cshad: [1.219440700252286e+001 1.220659371449108e+001] dissi: [2.037387269065756e-002 1.935418927908687e-002] energ: [8.987753042491253e-001 8.988459843719526e-001] entro: [2.759187341212805e-001 2.743152140681436e-001] homom: [9.930016927881388e-001 9.935307908219834e-001] homop: [9.925660617240367e-001 9.930960070222014e-001] maxpr: [9.474275457490587e-001 9.474466930429607e-001] sosvh: [1.847174384255155e+000 1.846913030238459e+000] savgh: [2.332207337361002e+000 2.332108469591401e+000] svarh: [6.311174784234007e+000 6.314794324825067e+000] senth: [2.663144677055123e-001 2.653725436772341e-001] dvarh: [5.103143332457753e-002 5.030548650257344e-002] denth: [7.573115918713391e-002 7.073380266499811e-002] inf1h: [-8.199645492654247e-001 -8.265514568489666e-001] inf2h: [5.643539051044213e-001 5.661543271625117e-001] indnc: [9.980238521073823e-001 9.981394883569174e-001] idmnc: [9.993275086521848e-001 9.993404634013308e-001] The thing is, I run the program for three images. But all three gave me the same output. When I used graycoprops() stat = Contrast: 4.721877658740964e+005 Correlation: -3.282870417955449e-003 Energy: 8.647689474127760e-006 Homogeneity: 8.194621855726478e-003 stat = Contrast: 2.817160447307697e+004 Correlation: 2.113032196952781e-005 Energy: 4.124904827799189e-004 Homogeneity: 2.513567163994905e-002 stat = Contrast: 7.086638436309059e+004 Correlation: 2.459637878221028e-002 Energy: 4.640677159445994e-004 Homogeneity: 1.158305728309460e-002 The images are:

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  • sysprep'd Server 2008 R2 VMware autocheck BSODs

    - by slag
    I'm trying to set up a template Server 2k8 R2 (Standard) VM in our VMware ESXi environment, we'll need to deploy a whole lot of them and I want to (a) streamline and (b) standardise the server build process. Originally I built a sysprep answer file using WAIK and the Windows System Image Manager - once I'd run sysprep using this, restarting the machine resulted in a "autochk.exe not found - skipping autocheck" message, followed almost immediately by a BSOD. Rebooting just resulted in the same thing. I first assumed it was my answer file, but have now checked this on a physical machine and it works fine. I've reinstalled the OS on the machine (and NOTHING else), and run sysprep.exe (ticking Generalize) - this produces exactly the same result. I've also attempted to use the Customisation Wizard built in to VMware - again, the same autocheck message and BSOD is the result. Any ideas? Let me know any further information I need to provide...

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  • Can only see part of the screen when connecting via NX, how can I control NX size?

    - by Oak
    I'm using NoMachine's NX client on OSX 10.7.2 to connect to an NX server running on Ubuntu 10.04.3. I've chosen the Gnome desktop during the connection creation. The NX screen that opens is smaller than the Gnome screen running "behind" it it looks like it's 1024x768, while the screen "behind" it looks to be running 1680x1050. The result is naturally very inconvenient (e.g. can't see the taskbar, can't click lower options in popup menus, etc.). In the past I've used NX client successfully to connect and see the entire screen. Resizing the NX window only resizes the transferred image, but does not let me see more of the Gnome desktop. Playing with the NX client display options also does the same. How can I control the size of the NX client, and make it show the entire Gnome desktop?

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  • Nifty GUI Layout

    - by Jason Crosby
    I am new to JME3 game engine but I know Android XML GUI layouts pretty good. I have a simple layout here and I cant figure out what is wrong. Here is my XML code: <?xml version="1.0" encoding="UTF-8"?> <nifty xmlns="http://nifty-gui.sourceforge.net/nifty-1.3.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://nifty-gui.sourceforge.net/nifty-1.3.xsd http://nifty-gui.sourceforge.net/nifty-1.3.xsd"> <useControls filename="nifty-default-controls.xml" /> <useStyles filename="nifty-default-styles.xml" /> <screen id="start" controller="com.jasoncrosby.game.farkle.gui.MenuScreenGui"> <layer id="layer" backgroundColor="#66CD00" childLayout="center"> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <image filename="Textures/wood_floor.png" height="95%" width="95%"/> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <text text="test" font="Interface/Fonts/Eraser.fnt"></text> </panel> </panel> </layer> </screen> Everything works good until I get to displaying the text. I have tried different alignments and tried moving the text into different panels but no matter what I do the text is never in the center of the screen. Its always in the upper left corner so far I can only see the lower right part of the text. I'm sure it has to be something simple but since I'm new to this I'm not noticing anything. Thanks for the help in advance.

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  • microsoft ergo keyboard 4000 zoom feature

    - by d3020
    This may be an odd question, I apologize. I just got the Microsoft ergo keyboard 4000 and was curious about how the zoom feature was to work. I'm using Windows 7 and in Word, IE, or when viewing an image the zoom doesn't seem to do anything. Device manager says that the drivers are updated. Is there a special key combination that is used to make it work. Not sure what I'm missing with this. Thanks.

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  • In a 2D platform game, how to ensure the player moves smoothly over sloping ground?

    - by Kovsa
    See image: http://i41.tinypic.com/huis13.jpg I'm developing a physics engine for a 2D platform game. I'm using the separating axis theorem for collision detection. The ground surface is constructed from oriented bounding boxes, with the player as an axis aligned bounding box. (Specifically, I'm using the algorithm from the book "Realtime Collision Detection" which performs swept collision detection for OBBs using SAT). I'm using a fairly small (close to zero) restitution coefficient in the collision response, to ensure that the dynamic objects don't penetrate the environment. The engine mostly works fine, it's just that I'm concerned about some edge cases that could possibly occur. For example, in the diagram, A, B and C are the ground surface. The player is heading left along B towards A. It seems to me that due to inaccuracy, the player box could be slightly below the box B as it continues up and left. When it reaches A, therefore, the bottom left corner of the player might then collide with the right side of A, which would be undesirable (as the intention is for the player to move smoothly over the top of A). It seems like a similar problem could happen when the player is on top of box C, moving left towards B - the most extreme point of B could collide with the left side of the player, instead of the player's bottom left corner sliding up and left above B. Box2D seems to handle this problem by storing connectivity information for its edge shapes, but I'm not really sure how it uses this information to solve the problem, and after looking at the code I don't really grasp what it's doing. Any suggestions would be greatly appreciated.

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  • Hyper-V Ubuntu 10.04, Filesystem suddenly becomes Read-Only?

    - by Daniel Upton
    We are running a Ubuntu 10.04 VM on a Hyper-V system, The VM is dedicated to running one of our web applications. We have enabled the Hyper-V drivers in /etc/initramfs-tools/modules like so: hv_vmbus hv_storvsc hv_blkvsc hv_netvsc And updated the kernel image like so: $ update-initramfs -u And all was good... until.. This morning i got a support request that our web application was throwing an error 500, so i checked the logs and nothing was there. Then I remembered that I had seen this on another of our ubuntu servers so I... $ touch foo.txt And my suspicions were confirmed: touch: cannot touch `foo.txt': Read-only file system Why is the filesystem randomly becoming readonly? Is this only in Ubuntu on HV? Is it a problem on RedHat or Cent?

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  • OpenGL ES Loading

    - by kuroutadori
    I want to know what is the norm of loading rendering code. Take a button. When the application is loaded, a texture is loaded which has the image of the button on it. When the button is tapped, it then adds a loader into a queue, which is loaded on render thread. It then loads up an array buffer with vertexes and tex coords when render is called. It then adds to a render tree. Then it renders. the render function looks like this void render() { update(); mBaseRenderer->render(); } update() is when the queue is checked to see if anything needs loading. mBaseRenderer->render() is the render tree. What I am asking then is, should I even have the update() there at all and instead have everything preloaded before it renders? If I can have it loaded when need, for instance when there is tap, then how can it be done (My current code causes an dequeueing buffer error (Unknown error: -75) which I assume is to do with OpenGL ES and the context)?

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  • The Twelve Days of Geekmas

    - by YatriTrivedi
    Looking for some last minute shopping for your favorite geek? We put a few holiday shopping items into the form of a song to show off just how geeky your Christmas can be. Make sure that you read through the list to the tune of the Twelve Days of Christmas. Yes, we’re really being silly today. Have fun! Image by dawolf On the twelfth day of Geekmas, a dear friend gave to me… Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor The Brothers Mario – Epic Gangland Style Mario Brothers Movie Trailer [Video] Score Awesome Games on the Cheap with the Humble Indie Bundle Add a Colorful Christmas Theme to Your Windows 7 Desktop This Windows Hack Changes the Blue Screen of Death to Red Edit Images Quickly in Firefox with Pixlr Grabber Zoho Writer, Sheet, and Show Now Available in Chrome Web Store

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  • XNA texture stretching at extreme coordinates

    - by Shaun Hamman
    I was toying around with infinitely scrolling 2D textures using the XNA framework and came across a rather strange observation. Using the basic draw code: spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null); spriteBatch.Draw(texture, Vector2.Zero, sourceRect, Color.White, 0.0f, Vector2.Zero, 2.0f, SpriteEffects.None, 1.0f); spriteBatch.End(); with a small 32x32 texture and a sourceRect defined as: sourceRect = new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height); I was able to scroll the texture across the window infinitely by changing the X and Y coordinates of the sourceRect. Playing with different coordinate locations, I noticed that if I made either of the coordinates too large, the texture no longer drew and was instead replaced by either a flat color or alternating bands of color. Tracing the coordinates back down, I found the following at around (0, -16,777,000): As you can see, the texture in the top half of the image is stretched vertically. My question is why is this occurring? Certainly I can do things like bind the x/y position to some low multiple of 32 to give the same effect without this occurring, so fixing it isn't an issue, but I'm curious about why this happens. My initial thought was perhaps it was overflowing the coordinate value or some such thing, but looking at a data type size chart, the next closest below is an unsigned short with a range of about 32,000, and above is an unsigned int with a range of around 2,000,000,000 so that isn't likely the cause.

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  • booting FreeBSD 9 from USB stick: boot error

    - by ssc
    I am trying to boot FreeBSD 9 from a USB stick that I created following the official guidelines: dd if=FreeBSD-9.0-RELEASE-i386-memstick.img of=/dev/da0 bs=64k Booting fails with a simple 'boot error'. I have used this USB stick for quite a while for the very purpose of booting / installing new OSs, but I tried a different one anyway - same problem. I have also reproduced the issue on a different machine. I've acquired to image file over torrent which AFAIK has an md5 check built in, but I downloaded it again anyway directly from a FreeBSD mirror. Same result. Does anyone have any success with this ? I did not find anything related online which seems to suggest this is not a well-known problem. Does anyone have a thought where else to search for the cause of the problem ?

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