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  • CodePlex Daily Summary for Monday, October 29, 2012

    CodePlex Daily Summary for Monday, October 29, 2012Popular ReleasesMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.73: Fix issue in Discussion #401101 (unreferenced var in a for-in statement was getting removed). add the grouping operator to the parsed output so that unminified parsed code is closer to the original. Will still strip unneeded parens later, if minifying. more cleaning of references as they are minified out of the code.RiP-Ripper & PG-Ripper: PG-Ripper 1.4.03: changes FIXED: Kitty-Kats new Forum UrlMJP's DirectX 11 Samples: MSAA Resolve Filtering: Sample application and source code from the article "Experimenting with Reconstruction Filters for MSAA Resolve" http://mynameismjp.wordpress.com/2012/10/28/msaa-resolve-filters/Liberty: v3.4.0.1 Release 28th October 2012: Change Log -Fixed -H4 Fixed the save verification screen showing incorrect mission and difficulty information for some saves -H4 Hopefully fixed the issue where progress did not save between missions and saves would not revert correctly -H3 Fixed crashes that occurred when trying to load player information -Proper exception dialogs will now show in place of crashesPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 7): This release is compatible with the version of the Smooth Streaming SDK released today (10/26). Release 1 of the player framework is expected to be available next week. IMPROVEMENTS & FIXESIMPORTANT: List of breaking changes from preview 6 Support for the latest smooth streaming SDK. Xaml only: Support for moving any of the UI elements outside the MediaPlayer (e.g. into the appbar). Note: Equivelent changes to the JS version due in coming week. Support for localizing all text used in t...Send multiple SMS via Way2SMS C#: SMS 1.1: Added support for 160by2Quick Launch: Quick Launch 1.0: A Lightweight and Fast Way to Manage and Launch Thousands of Tools and ApplicationsPress Win+Q and start to search and run. http://www.codeplex.com/Download?ProjectName=quicklaunch&DownloadId=523536Orchard Project: Orchard 1.6: Please read our release notes for Orchard 1.6: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.Media Companion: Media Companion 3.507b: Once again, it has been some time since our release, and there have been a number changes since then. It is hoped that these changes will address some of the issues users have been experiencing, and of course, work continues! New Features: Added support for adding Home Movies. Option to sort Movies by votes. Added 'selectedBrowser' preference used when opening links in an external browser. Added option to fallback to getting runtime from the movie file if not available on IMDB. Added new Big...MSBuild Extension Pack: October 2012: Release Blog Post The MSBuild Extension Pack October 2012 release provides a collection of over 475 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...NAudio: NAudio 1.6: Release notes at http://mark-dot-net.blogspot.co.uk/2012/10/naudio-16-release-notes-10th.htmlPowerShell Community Extensions: 2.1 Production: PowerShell Community Extensions 2.1 Release NotesOct 25, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. See the ReleaseNotes.txt download above for more information.Umbraco CMS: Umbraco 4.9.1: Umbraco 4.9.1 is a bugfix release to fix major issues in 4.9.0 BugfixesThe full list of fixes can be found in the issue tracker's filtered results. A summary: Split buttons work again, you can now also scroll easier when the list is too long for the screen Media and Content pickers have information of the full path of the picked item Fixed: Publish status may not be accurate on nodes with large doctypes Fixed: 2 media folders and recycle bins after upgrade to 4.9 The template/code ...AcDown????? - AcDown Downloader Framework: AcDown????? v4.2.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...Rawr: Rawr 5.0.2: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...MCEBuddy 2.x: MCEBuddy 2.3.5: Changelog for 2.3.5 (32bit and 64bit) 1. Fixed a bug causing MCEBuddy to crash during or after installation on Windows XP 2. Bugfix for resource leak with UPnP which would lead to a failure after many days 3. Increased the UPnP discovery re-scan interval from 10 minutes to 30 minutes 4. Added support for specifying TVDB and IMDB id’s in the conversion task page (forcing the internet lookup for metadata)SharePoint 2010 - Community Projects: LifeInSharePoint - SP2013 Branding for 2010: The SharePoint 2013 Masterpage for 2010 has the following features: * SharePoint Sandbox Solution – Office 365 Compatible * Custom Site Actions Menu Link * “Focus on Content” – hide site navigation to allow user to focus on content only * Get the SharePoint 2013 interface without having to upgrade :)Perspective : Easy 2D and 3D programming with Silverlight: Version 3.0.1: A major release, for Silverlight 5. What's new ?New since version 3.0 : antialiasing, better dynamic scene support New since version 2 : a high-level 3D framework for Silverlight 5, similar to Perspective 3D for WPF. New since 3D-only version : a full featured demo application. http://www.odewit.net//Articles/Sl3DIntro/BitmapTexture.png Documentation : See Readme.txt in the sources for release details. Perspective : Easy 3D programming with Silverlight 5 Perspective : Basic 3D mod...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1025.5): [NEW] Support for connecting to CRM Online via Office 365 (OSDP) [NEW] Current connection information and loaded ribbon name are displayed in the status bar [IMPROVED] Connect dialog minor improvements and error message descriptions [IMPROVED] Connecting to a CRM server will close currently loaded ribbon upon confirmation (if another ribbon was loaded previously) [FIX] Fixed bug in Open Ribbon dialog which would not allow to refresh entity list more than onceWPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.390: Version 2.5.0.390 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Fix recent file list remove issue. WAF: Minor code improvements. BookLibrary: Fix Blend design time support o...New Projects7COM0207 Web Scripting and Content Creation: .Access Viewer and Reporter: This is Access reader. This project provide facility to explorer access database file, provide facility to query them and also can generate reportAlienHack HackMap: AlienHack is an opensource hackmap for Thaicybergames(Cybergames) for Warcraft III written in VB.NETCleverBobCat: CleverBobCat is the Plugin developed to provide functionalities to BobCat Ind wheeled equipment for studying and colonization of planets in kerbal space programColorTranslator for Win8 Apps: This project will add the ColorTranslator class to the Windows.UI namespace so that you can convert colors easily like with the desktop winforms apps.Dnascout: A tool to search a DNA strand of {ACTG} characters for matches against a specified substring, calculate distances between matching substrings (span), and also generate lists of all unique/redundant strands in the file. dSUtilities: Here we will host Utilities for Plugin Manager and file system manipuationEnhancedRefinement: FAST?????????SharePoint Web?????????????。 ·??????????Web??? ·????????Web???Entity SQL for Linq to SQL: Entity SQL from Linq to SQL & ALinqFrameRateCounter: A C# XNA 3.0 GameComponent that calculates and displays the framerate of a game.Friend Analyzer: A Facebook friend parser that applies k-Means in order to determine relevant user categories and the most important person in said group.Give Me Menu: Project of TEPHeloWorld: Simple HelloWorld project. I missed a 'l' in the world HelloWorld and I got in.The HelloWorld project must have existed, I think.LprConfigurer: the config tool for kise lpr projectLTI Samples: This project is a collection of LTI sample projects.MCDA4ArcMap: Multi criteria decision analysis for ArcMap.My Diary - ??: My Diary - ?? Style Windows 8 Metronone111: noneOMR.Crawler: This project is experimental crawling on web and desktop contents. Simple implementation is bellow on console project.Plasmid OS: Plasmid is a free, open source operating system developed in C# on top of COSMOS. It is designed for speed and stability, and is planned to comply with POSIXproj_2_forum: forumowiskoRSLight: RSLightSLRTC#: Done for an IT competition by CS students from Romania.Speech Recognition: An application that uses speech commands to perform tasksStoragePeriod: StoragePeriod

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  • State Design Pattern .NET Code Sample

    using System;using System.Collections.Generic;using System.Linq;using System.Text;class Program{ static void Main(string[] args) { Person p1 = new Person("P1"); Person p2 = new Person("P2"); p1.EatFood(); p2.EatFood(); p1.Vomit(); p2.Vomit(); }}interface StomachState{ void Eat(Person p); void Vomit(Person p);}class StomachFull : StomachState{ public void Eat(Person p) { Console.WriteLine("Can't eat more."); } public void Vomit(Person p) { Console.WriteLine("I've just Vomited."); p.StomachState = new StomachEmpty(); }}class StomachEmpty : StomachState{ public void Eat(Person p) { Console.WriteLine("I've just had food."); p.StomachState = new StomachFull(); } public void Vomit(Person p) { Console.WriteLine("Nothing to Vomit."); }}class Person{ private StomachState stomachState; private String personName; public Person(String personName) { this.personName = personName; StomachState = new StomachEmpty(); } public StomachState StomachState { get { return stomachState; } set { stomachState = value; Console.WriteLine(personName + " Stomach State Changed to " + StomachState.GetType().Name); Console.WriteLine("***********************************************\n"); } } public Person(StomachState StomachState) { this.StomachState = StomachState; } public void EatFood() { StomachState.Eat(this); } public void Vomit() { StomachState.Vomit(this); }} span.fullpost {display:none;}

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  • wordpress is truncating and replacing category name and description in version 2.7.1 [migrated]

    - by Jayapal Chandran
    version: WordPress 2.7.1 I recently created a new category in a blog by wordpress. I created a long category name like win32 api programming and the description as windows api programming and win23api programming. But after saving it the name and the description changes to name: win32 api instead of win32 api programming and desc: Win32 api snippets I don't want to upgrade my wordpress because i dont like some new features in the new releases. what should i do to get my actual strings(names) intact?

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  • Does ILOM on recent Sun rackmount servers fully support Linux?

    - by orange80
    Do the recent Sun rackmount servers with ILOM fully support installation of Linux (Ubuntu or Fedora maybe) via the ILOM (connected by ssh) without having to hook up a display, kbd, and mouse? I have an old Sun v20z right now that will install Solaris no problem over the Service Processor but when trying to install Ubuntu 9 64-bit server I get one line on the console then it goes blank. I'd be interested in know which if any of the recent x64 models would allow me to install and run linux while completely avoiding any need for external display, keyboard, or mouse. Thanks!

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  • Why are there two types of Adobe Flash Player download / update?

    - by w3d
    Adobe Flash Player checks for updates at startup. If updates are required the Adobe dialog pops up with a [Download] button. Usually when I hit the [Download] button it downloads it straight away with a progress bar that zips across the dialog. I then get the option to install it. All good. However, sometimes when I hit the [Download] button it takes me to the website: https://get3.adobe.com/flashplayer/update/plugin/ Which presents me with an [Update now] button (and to install McAfee!). What is this for? Why didn't it download and install in the "usual" way? So, why are there apparently two different update methods for what appears to be the same thing? One is nice and swish and integrated into the updater, the other more long winded. In fact, I don't [Update now] when it takes me to the website, because I'm like "Hey, what's this?!"

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  • What are "build-essential" & "build-dep"?

    - by Adam Siddhi
    I am researching how to install Ruby 1.9.1 in Xubuntu 10.04 and I came across the command build-essential and build-dep multiple times. Sometimes it is followed by packages and sometimes it is both preceded and post-ceded by packages. The 2 examples I am looking at are: sudo apt-get install build-essential zlib1g zlib1g-dev zlibc libruby1.9 libxml2 libxml2-dev libxslt-dev sudo apt-get build-dep ruby1.9 and sudo apt-get install ruby irb ri rdoc ruby1.8-dev libzlib-ruby libyaml-ruby libreadline-ruby libncurses-ruby libcurses-ruby libruby libruby-extras libfcgi-ruby1.8 build-essential libopenssl-ruby libdbm-ruby libdbi-ruby libdbd-sqlite3-ruby sqlite3 libsqlite3-dev libsqlite3-ruby libxml-ruby libxml2-dev

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  • vihostupdate, many patches at once

    - by skomak
    Hi, i have ESXi 4.0 installed so i want to install all patch bundles available using vihostupdate.pl script from vm perl sdk. I can install it by typing: vihostupdate.pl -server 192.168.1.177 -b "C:\Documents and Settings\dawids\Pulpit\patche\ESXi-4.0.0-update01.zip" -i then patch 2,3 etc. But I would like to install them all at once, is there such possibility? Maybe there is possible to use vihostupdate patch1 then vihostupdate patch2... and after all patching reboot instead rebooting after 1 patch bundle. How is it working?

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  • Can I upgrade a Windows 2000 domain to 2008 and demote the 2000 server without clients attached?

    - by techie007
    Hi all, We're planning to replace a Windows 2000 domain controller with a new 2008 DC (new hardware). We've elected to take the route of getting the 2000 domain schema up-to-snuff, join the 2008 server, upgrade it to a DC, and after replication demote the 2000 server (eventually to be taken off-line). The goal being to not have to visit all the workstations, and limited domain down-time. :) We want bring the old server here and do all the backups, Domain prep, migration and role transfers here, and then (hopefully) just plop the new 2008 back in place after it's done, and join the 2000 server back as a member server (so we can then do folder migrations, etc.). Can this server work be done off-site, without the workstations attached? If we do this will anything need to be done to the clients, once the new DC is physically in place, so they contact the new 2008 DC; or will they just 'know' and continue on using the existing domain settings/user profiles, etc.? Thanks in advance! :)

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  • The Internet Key Wave MW833UP is not recognized in Ubuntu

    - by gio900
    I can't use my Onda MW833UP... :( Any advice? Here is something that someone else may understand: ~$: lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 11.10 Release: 11.10 Codename: oneiric ~$: lsusb Bus 001 Device 005: ID 1ee8:0012 ~$: dmesg [ 22.709475] cdc_acm 1-1:1.0: ttyACM0: USB ACM device [ 22.714856] usbcore: registered new interface driver cdc_acm [ 22.714866] cdc_acm: USB Abstract Control Model driver for USB modems and ISDN adapters [ 23.520490] ieee80211 phy0: wl_ops_bss_info_changed: arp filtering: enabled true, count 1 (implement) [ 24.244530] usbcore: registered new interface driver usbserial [ 24.244575] USB Serial support registered for generic [ 24.244673] usbcore: registered new interface driver usbserial_generic [ 24.244681] usbserial: USB Serial Driver core [ 24.265879] USB Serial support registered for GSM modem (1-port) [ 24.285680] usbcore: registered new interface driver option [ 24.285691] option: v0.7.2:USB Driver for GSM modems [ 24.425878] EXT4-fs (sda9): re-mounted. Opts: errors=remount-ro,commit=600 [ 24.736540] EXT4-fs (sda8): re-mounted. Opts: commit=600 [ 35.705796] Easy slow down manager: checking for SABI support. [ 35.706002] Easy slow down manager: SABI is supported (f5189) [ 36.060099] usbcore: deregistering interface driver uvcvideo [ 139.508061] CE: hpet increased min_delta_ns to 20113 nsec [ 6798.378917] usb 1-1: USB disconnect, device number 5 [ 6809.108232] usb 1-1: new high speed USB device number 6 using ehci_hcd [ 6809.242692] scsi5 : usb-storage 1-1:1.0 [ 6810.241257] scsi 5:0:0:0: CD-ROM Onda Datacard CD-ROM 0001 PQ: 0 ANSI: 0 [ 6810.241841] scsi 5:0:0:1: Direct-Access Onda Storage 0001 PQ: 0 ANSI: 0 [ 6810.271410] sr0: scsi3-mmc drive: 0x/0x caddy [ 6810.272099] sr 5:0:0:0: Attached scsi CD-ROM sr0 [ 6810.272852] sr 5:0:0:0: Attached scsi generic sg1 type 5 [ 6810.279954] sd 5:0:0:1: [sdb] Attached SCSI removable disk [ 6810.281210] sd 5:0:0:1: Attached scsi generic sg2 type 0 [ 6810.380591] sr0: CDROM (ioctl) error, command: Xpwrite, Read disk info 51 00 00 00 00 00 00 00 02 00 [ 6810.380617] sr: Sense Key : Hardware Error [current] [ 6810.380625] sr: Add. Sense: No additional sense information [ 6810.613937] sr0: CDROM (ioctl) error, command: Xpwrite, Read disk info 51 00 00 00 00 00 00 00 02 00 [ 6810.613972] sr: Sense Key : Hardware Error [current] [ 6810.613984] sr: Add. Sense: No additional sense information [ 6810.673716] usb 1-1: USB disconnect, device number 6 [ 6815.572142] usb 1-1: new high speed USB device number 7 using ehci_hcd [ 6815.706828] cdc_acm 1-1:1.0: ttyACM0: USB ACM device The last 3 lines are where I inserted the Internet key, then reconnected it. usb-device T: Bus=01 Lev=01 Prnt=01 Port=00 Cnt=01 Dev#= 7 Spd=480 MxCh= 0 D: Ver= 2.00 Cls=ef(misc ) Sub=02 Prot=01 MxPS=64 #Cfgs= 1 P: Vendor=1ee8 ProdID=0012 Rev=00.01 S: Manufacturer=Onda S: Product=MW833UP S: SerialNumber=9230B35D870F9CB7AE684EACC5C12BE5EC33B26E C: #Ifs= 2 Cfg#= 1 Atr=a0 MxPwr=500mA I: If#= 0 Alt= 0 #EPs= 1 Cls=02(commc) Sub=02 Prot=01 Driver=cdc_acm I: If#= 1 Alt= 0 #EPs= 2 Cls=0a(data ) Sub=00 Prot=00 Driver=cdc_acm Then there is /dev/ttyACM0. When the key is connected to the USB port, everything that will meant...

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  • Abstract Factory Method and Polymorphism

    - by Scotty C.
    Being a PHP programmer for the last couple of years, I'm just starting to get into advanced programming styles and using polymorphic patterns. I was watching a video on polymorphism the other day, and the guy giving the lecture said that if at all possible, you should get rid of if statements in your code, and that a switch is almost always a sign that polymorphism is needed. At this point I was quite inspired and immediately went off to try out these new concepts, so I decided to make a small caching module using a factory method. Of course the very first thing I have to do is create a switch to decide what file encoding to choose. DANG! class Main { public static function methodA($parameter='') { switch ($parameter) { case 'a': $object = new \name\space\object1(); break; case 'b': $object = new \name\space\object2(); break; case 'c': $object = new \name\space\object3(); break; default: $object = new \name\space\object1(); } return (sekretInterface $object); } } At this point I'm not really sure what to do. As far as I can tell, I either have to use a different pattern and have separate methods for each object instance, or accept that a switch is necessary to "switch" between them. What do you guys think?

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  • hp XW8000 work station power supply

    - by user281745
    My power supply went up in the XW8000 and I bought a new corsair cx500. I installed it but when I hook it up and I turn the computer on I get a beeping noise from the computer. I looked at the old power supply and the new power supply. The only difference is that the new power supply has 500 watts and the old one is 450 watts and the old PSU has a brown wire and the new power supply has 2 orange wires at the end. I found out that it is a sense wire that is in a different location so I was wondering how do I fix this problem.

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  • Dont Throw Duplicate Exceptions

    In your code, youll sometimes have write code that validates input using a variety of checks.  Assuming you havent embraced AOP and done everything with attributes, its likely that your defensive coding is going to look something like this: public void Foo(SomeClass someArgument) { if(someArgument == null) { throw new InvalidArgumentException("someArgument"); } if(!someArgument.IsValid()) { throw new InvalidArgumentException("someArgument"); }   // Do Real Work } Do you see a problem here?  Heres the deal Exceptions should be meaningful.  They have value at a number of levels: In the code, throwing an exception lets the develop know that there is an unsupported condition here In calling code, different types of exceptions may be handled differently At runtime, logging of exceptions provides a valuable diagnostic tool Its this last reason I want to focus on.  If you find yourself literally throwing the exact exception in more than one location within a given method, stop.  The stack trace for such an exception is likely going to be identical regardless of which path of execution led to the exception being thrown.  When that happens, you or whomever is debugging the problem will have to guess which exception was thrown.  Guessing is a great way to introduce additional problems and/or greatly increase the amount of time require to properly diagnose and correct any bugs related to this behavior. Dont Guess Be Specific When throwing an exception from multiple code paths within the code, be specific.  Virtually ever exception allows a custom message use it and ensure each case is unique.  If the exception might be handled differently by the caller, than consider implementing a new custom exception type.  Also, dont automatically think that you can improve the code by collapsing the if-then logic into a single call with short-circuiting (e.g. if(x == null || !x.IsValid()) ) that will guarantee that you cant easily throw different information into the message as easily as constructing the exception separately in each case. The code above might be refactored like so:   public void Foo(SomeClass someArgument) { if(someArgument == null) { throw new ArgumentNullException("someArgument"); } if(!someArgument.IsValid()) { throw new InvalidArgumentException("someArgument"); }   // Do Real Work } In this case its taking advantage of the fact that there is already an ArgumentNullException in the framework, but if you didnt have an IsValid() method and were doing validation on your own, it might look like this: public void Foo(SomeClass someArgument) { if(someArgument.Quantity < 0) { throw new InvalidArgumentException("someArgument", "Quantity cannot be less than 0. Quantity: " + someArgument.Quantity); } if(someArgument.Quantity > 100) { throw new InvalidArgumentException("someArgument", "SomeArgument.Quantity cannot exceed 100. Quantity: " + someArgument.Quantity); }   // Do Real Work }   Note that in this last example, Im throwing the same exception type in each case, but with different Message values.  Im also making sure to include the value that resulted in the exception, as this can be extremely useful for debugging.  (How many times have you wished NullReferenceException would tell you the name of the variable it was trying to reference?) Dont add work to those who will follow after you to maintain your application (especially since its likely to be you).  Be specific with your exception messages follow DRY when throwing exceptions within a given method by throwing unique exceptions for each interesting case of invalid state. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Processing Kinect v2 Color Streams in Parallel

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2014/08/20/processing-kinect-v2-color-streams-in-parallel.aspxProcessing Kinect v2 Color Streams in Parallel I've really been enjoying being a part of the Kinect for Windows Developer's Preview. The new hardware has some really impressive capabilities. However, with great power comes great system specs. Unfortunately, my little laptop that could is not 100% up to the task; I've had to get a little creative. The most disappointing thing I've run into is that I can't always cleanly display the color camera stream in managed code. I managed to strip the code down to what I believe is the bear minimum: using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   BitmapToDisplay.Lock(); _ColorFrame.CopyConvertedFrameDataToIntPtr( BitmapToDisplay.BackBuffer, Convert.ToUInt32( BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight ), ColorImageFormat.Bgra ); BitmapToDisplay.AddDirtyRect( new Int32Rect( 0, 0, _ColorFrame.FrameDescription.Width, _ColorFrame.FrameDescription.Height ) ); BitmapToDisplay.Unlock(); } With this snippet, I'm placing the converted Bgra32 color stream directly on the BackBuffer of the WriteableBitmap. This gives me pretty smooth playback, but I still get the occasional freeze for half a second. After a bit of profiling, I discovered there were a few problems. The first problem is the size of the buffer along with the conversion on the buffer. At this time, the raw image format of the data from the Kinect is Yuy2. This is great for direct video processing. It would be ideal if I had a WriteableVideo object in WPF. However, this is not the case. Further digging led me to the real problem. It appears that the SDK is converting the input serially. Let's think about this for a second. The color camera is a 1080p camera. As we should all know, this give us a native resolution of 1920 x 1080. This produces 2,073,600 pixels. Yuy2 uses 4 bytes per 2 pixel, for a buffer size of 4,147,200 bytes. Bgra32 uses 4 bytes per pixel, for a buffer size of 8,294,400 bytes. The SDK appears to be doing this on one thread. I started wondering if I chould do this better myself. I mean, I have 8 cores in my system. Why can't I use them all? The first problem is converting a Yuy2 frame into a Bgra32 frame. It is NOT trivial. I spent a day of research of just how to do this. In the end, I didn't even produce the best algorithm possible, but it did work. After I managed to get that to work, I knew my next step was the get the conversion operation off the UI Thread. This was a simple process of throwing the work into a Task. Of course, this meant I had to marshal the final write to the WriteableBitmap back to the UI thread. Finally, I needed to vectorize the operation so I could run it safely in parallel. This was, mercifully, not quite as hard as I thought it would be. I had my loop return an index to a pair of pixels. From there, I had to tell the loop to do everything for this pair of pixels. If you're wondering why I did it for pairs of pixels, look back above at the specification for the Yuy2 format. I won't go into full detail on why each 4 bytes contains 2 pixels of information, but rest assured that there is a reason why the format is described in that way. The first working attempt at this algorithm successfully turned my poor laptop into a space heater. I very quickly brought and maintained all 8 cores up to about 97% usage. That's when I remembered that obscure option in the Task Parallel Library where you could limit the amount of parallelism used. After a little trial and error, I discovered 4 parallel tasks was enough for most cases. This yielded the follow code: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   private void ColorFrameArrived( object sender, ColorFrameArrivedEventArgs e ) { if( null == e.FrameReference ) return;   // If you do not dispose of the frame, you never get another one... using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   Task.Factory.StartNew( () => { ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   Application.Current.Dispatcher.Invoke( () => { BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } ); } ); } } This seemed to yield a results I wanted, but there was still the occasional stutter. This lead to what I realized was the second problem. There is a race condition between the UI Thread and me locking the WriteableBitmap so I can write the next frame. Again, I'm writing approximately 8MB to the back buffer. Then, I started thinking I could cheat. The Kinect is running at 30 frames per second. The WPF UI Thread runs at 60 frames per second. This made me not feel bad about exploiting the Composition Thread. I moved the bulk of the code from the FrameArrived handler into CompositionTarget.Rendering. Once I was in there, I polled from a frame, and rendered it if it existed. Since, in theory, I'm only killing the Composition Thread every other hit, I decided I was ok with this for cases where silky smooth video performance REALLY mattered. This ode looked like this: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   void CompositionTarget_Rendering( object sender, EventArgs e ) { using( ColorFrame _ColorFrame = FrameReader.AcquireLatestFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } }

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  • Installing maven on Ubuntu by manual download

    - by WebDevHobo
    To install Maven, I downloaded the latest version from the website and then followed these steps: http://maven.apache.org/download.html#Installation The last step, the version control, does not work. It says that 'mvn' is currently not installed and that I should type sudo apt-get install maven2 If I go directly to the mvn file itself, it does work: root@ubuntu:~# /usr/local/apache-maven/apache-maven-2.2.1/bin/mvn --version Apache Maven 2.2.1 (r801777; 2009-08-06 12:16:01-0700) Java version: 1.6.0_21 Java home: /usr/java/jdk1.6.0_21/jre Default locale: en_US, platform encoding: UTF-8 OS name: "linux" version: "2.6.32-25-generic" arch: "i386" Family: "unix" So, what am I doing wrong here? Or what would and apt-get install do extra that I might have forgotten?

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  • How to keep a data structure synchronized over a network?

    - by David Gouveia
    Context In the game I'm working on (a sort of a point and click graphic adventure), pretty much everything that happens in the game world is controlled by an action manager that is structured a bit like: So for instance if the result of examining an object should make the character say hello, walk a bit and then sit down, I simply spawn the following code: var actionGroup = actionManager.CreateGroup(); actionGroup.Add(new TalkAction("Guybrush", "Hello there!"); actionGroup.Add(new WalkAction("Guybrush", new Vector2(300, 300)); actionGroup.Add(new SetAnimationAction("Guybrush", "Sit")); This creates a new action group (an entire line in the image above) and adds it to the manager. All of the groups are executed in parallel, but actions within each group are chained together so that the second one only starts after the first one finishes. When the last action in a group finishes, the group is destroyed. Problem Now I need to replicate this information across a network, so that in a multiplayer session, all players see the same thing. Serializing the individual actions is not the problem. But I'm an absolute beginner when it comes to networking and I have a few questions. I think for the sake of simplicity in this discussion we can abstract the action manager component to being simply: var actionManager = new List<List<string>>(); How should I proceed to keep the contents of the above data structure syncronized between all players? Besides the core question, I'm also having a few other concerns related to it (i.e. all possible implications of the same problem above): If I use a server/client architecture (with one of the players acting as both a server and a client), and one of the clients has spawned a group of actions, should he add them directly to the manager, or only send a request to the server, which in turn will order every client to add that group? What about packet losses and the like? The game is deterministic, but I'm thinking that any discrepancy in the sequence of actions executed in a client could lead to inconsistent states of the world. How do I safeguard against that sort of problem? What if I add too many actions at once, won't that cause problems for the connection? Any way to alleviate that?

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  • Installing CentOS on remote machine.

    - by vijay.shad
    Hi, Can I do a fresh install of centos linux distribution on a remote machine? I have got a machine with windows NT system in a remote location. Now i want to use that system as my deployment machine. To proceed on my plan i need to install a linux os(have chosen CentOS). The guy with machine there is not very much aware of the installation process of any OS. So i thought of the remotely install. Please give me some insight how can i achieve this?

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  • Replacing a Windows File Server

    - by Keltari
    We have a Windows file server that needs to be replaced. Unfortunately, there are to many custom build applications, shares, and random things that rely on the existence of that file server to just stand up a new one, so we need to make the transition as seamless as possible. We decided to copy the contents of the old server to the new and then rename the new one with the same name. I have made a list of everything I need to do. Am I missing anything? The new file server is up and running I copied the directories of the old file server to the new one I set up all the shares/permissions for those directories in advance Copy the contents from oldserver to newserver robocopy \vash\d$\nasshare\ \vash2\l$\originalvash\nasshare\ /E /ZB /copyall /dcopy:T /FP /x /v /fp /np /mt:8 /eta /log:robocopy.log /tee Rename and reIP oldserver to something else (need it available if something is missing) Rename and reIP newserver to oldserver Obviously, I need to test if shares are working properly. Are there any steps im missing?

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  • ORAchk version 2.2.5 is now available for download

    - by Gerry Haskins
    Those awfully nice ORAchk folks have asked me to let you know about their latest release... ORAchk version 2.2.5 is now available for download, new features in 2.2.5: Running checks for multiple databases in parallel Ability to schedule multiple automated runs via ORAchk daemon New "scratch area" for ORAchk temporary files moved from /tmp to a configurable $HOME directory location System health score calculation now ignores skipped checks Checks the health of pluggable databases using OS authentication New report section to report top 10 time consuming checks to be used for optimizing runtime in the future More readable report output for clusterwide checks Includes over 50 new Health Checks for the Oracle Stack Provides a single dashboard to view collections across your entire enterprise using the Collection Manager, now pre-bundled Expands coverage of pre and post upgrade checks to include standalone databases, with new profile options to run only these checks Expands to additional product areas in E-Business Suite of Workflow & Oracle Purchasing and in Enterprise Manager Cloud Control ORAchk has replaced the popular RACcheck tool, extending the coverage based on prioritization of top issues reported by users, to proactively scan for known problems within the area of: Oracle Database Standalone Database Grid Infrastructure & RAC Maximum Availability Architecture (MAA) Validation Upgrade Readiness Validation Golden Gate Enterprise Manager Cloud Control Repository E-Business Suite Oracle Payables (R12 only) Oracle Workflow Oracle Purchasing (R12 only) Oracle Sun Systems Oracle Solaris ORAchk features: Proactively scans for the most impactful problems across the various layers of your stack Streamlines how to investigate and analyze which known issues present a risk to you Executes lightweight checks in your environment, providing immediate results with no configuration data sent to Oracle Local reporting capability showing specific problems and their resolutions Ability to configure email notifications when problems are detected Provides a single dashboard to view collections across your entire enterprise using the Collection Manager ORAchk will expand in the future with high impact checks in existing and additional product areas. If you have particular checks or product areas you would like to see covered, please post suggestions in the ORAchk subspace in My Oracle Support Community. For more details about ORAchk see Document 1268927.2

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  • Unable to find good parameters for behavior of a puck in Farseer

    - by Krumelur
    EDIT: I have tried all kinds of variations now. The last one was to adjust the linear velocity in each step: newVel = oldVel * 0.9f - all of this including your proposals kind of work, however in the end if the velocity is little enough, the puck sticks to the wall and slides either vertically or horizontally. I can't get rid of this behavior. I want it to bounce, no matter how slow it is. Retitution is 1 for all objects, Friction is 0 for all. There is no gravity. What am I possibly doing wrong? In my battle to learn and understand Farseer I'm trying to setup a simple Air Hockey like table with a puck on it. The table's border body is made up from: Vertices aBorders = new Vertices( 4 ); aBorders.Add( new Vector2( -fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, -fHalfHeight ) ); aBorders.Add( new Vector2( -fHalfWidth, -fHalfHeight ) ); FixtureFactory.AttachLoopShape( aBorders, this ); this.CollisionCategories = Category.All; this.CollidesWith = Category.All; this.Position = Vector2.Zero; this.Restitution = 1f; this.Friction = 0f; The puck body is defined with: FixtureFactory.AttachCircle( DIAMETER_PHYSIC_UNITS / 2f, 0.5f, this ); this.Restitution = 0.1f; this.Friction = 0.5f; this.BodyType = FarseerPhysics.Dynamics.BodyType.Dynamic; this.LinearDamping = 0.5f; this.Mass = 0.2f; I'm applying a linear force to the puck: this.oPuck.ApplyLinearImpulse( new Vector2( 1f, 1f ) ); The problem is that the puck and the walls appear to be sticky. This means that the puck's velocity drops to zero to quickly below a certain velocity. The puck gets reflected by the walls a couple of times and then just sticks to the left wall and continues sliding downwards the left wall. This looks very unrealistic. What I'm really looking for is that a puck-wall-collision does slow down the puck only a tiny little bit. After tweaking all values left and right I was wondering if I'm doing something wrong. Maybe some expert can comment on the parameters?

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  • Really impossible to have Gimp 2.8 on Ubuntu 11.10?

    - by ubuntico
    For days, I have been trying to find a solution and repositories to install Gimp 2.8 on Ubuntu 11.10. Each time I get this error: Tried to update pango via sudo apt-get install pango-graphite [sudo] password for xxx: Reading package lists... Done Building dependency tree Reading state information... Done pango-graphite is already the newest version. Then also tried sudo apt-get install libgdk-pixbuf2* Reading package lists... Done Building dependency tree Reading state information... Done Note, selecting 'libgdk-pixbuf2.0-0' for regex 'libgdk-pixbuf2*' Note, selecting 'libgdk-pixbuf2.0-dev' for regex 'libgdk-pixbuf2*' Note, selecting 'libgdk-pixbuf2.0-doc' for regex 'libgdk-pixbuf2*' Note, selecting 'libgdk-pixbuf2-ruby' for regex 'libgdk-pixbuf2*' Note, selecting 'libgdk-pixbuf2-ruby1.8' for regex 'libgdk-pixbuf2*' Note, selecting 'libgdk-pixbuf2-ruby1.8-dbg' for regex 'libgdk-pixbuf2*' Note, selecting 'libgdk-pixbuf2.0-common' for regex 'libgdk-pixbuf2*' libgdk-pixbuf2-ruby is already the newest version. libgdk-pixbuf2-ruby1.8 is already the newest version. libgdk-pixbuf2-ruby1.8-dbg is already the newest version. libgdk-pixbuf2.0-doc is already the newest version. libgdk-pixbuf2.0-0 is already the newest version. libgdk-pixbuf2.0-dev is already the newest version. libgdk-pixbuf2.0-common is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 31 not upgraded. And still error :(. Please help as I do not want to upgrade to Ubuntu 12.04 just to have Gimp. Really a mission impossible????

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  • Unable to free space in /boot

    - by wadesworld
    Running: Linux ips-svf-1 3.0.0-22-server #36-Ubuntu SMP Tue Jun 12 17:56:20 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux I'm trying to free space in /boot with apt-get -y purge, but every time I run the command I get an error about unmet dependencies: sudo apt-get -y purge linux-headers-3.0.0-12 Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: linux-headers-3.0.0-12-server : Depends: linux-headers-3.0.0-12 but it is not going to be installed linux-image-server : Depends: linux-image-3.0.0-26-server but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). However, I can't run apt-get -f install since /boot is full. I also tried running dpkg --purge and dpkg --remove manually, but both give the same unmet dependency error. Any suggestions on how I can successfully free space in /boot? Is there anything I can delete with rm?

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  • The danger of changing the domain of your portfolio

    - by Mervin
    So I have a online portfolio that is available at mervin-ux-portfolio.com but I am planning to change hosts since the current host I am hosting it with is hitting me with a very high yearly renewal rate. When I was inquiring about domain transfers ,,they told me that since I had not initiated the domain transfer within 14 days of the expiry of the domain ,they cannot do it immediately and it would take about two weeks to to release the domain name. Since I dont like the idea of my site being down for like 2 weeks ,I was wondering if I should start afresh with a new domain on a new host and what were the potential dangers of that ( I have the entire site backup,so creating a replica of the site on the new host wont be hard) I also wont be losing any business or work since I work full time currently but I was just wondering about the challenges in terms of getting my domain name back to the top of search results and basically getting it out there assuming I go the new domain name approach. I know this is strictly not an UX question but I was hoping people could give some suggestions on what I should do

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  • Oracle Unveils AutoVue Release 20.1

    - by prasenjit.niyogi(at)oracle.com
    We are extremely pleased to announce the availability of Oracle's AutoVue Release 20.1. AutoVue 20.1 is the latest major release of the family of Enterprise Visualization solutions from Oracle. Highlights of the release include: Unparalleled new format support and enhancements for 3D CAD, 2D, CAD, ECAD and PDF documents New capabilities that support end-to-end design to manufacture processes in the Electronics & High Tech space, that allow manufacturing engineers to perform accurate manufacturability reviews through better support for variants, overlays and polarity Significant printing enhancements, such as printing of markup notes; support for Excel file print settings; and print in grayscale; which serve to optimize paper-based business processes Powerful integration enablement capabilities to extend visualization into existing enterprise architectures and systems; including AutoVue Hotspots that enable visual navigation and action by linking visual data to structured enterprise data, and new AutoVue Document Print Services (DPS) to enrich enterprise applications with format and platform agnostic printing of any document type Improvements for cost-effective AutoVue deployment and administration, including support for virtualization Release 20.1 Webcast - Attend the webcast on April 13th at 12:00 pm EST to discover what is new and exciting in the latest release. Encourage your customers, prospects, and partners to attend. Title: Oracle Unveils AutoVue Release 20.1 Channel: Oracle AutoVue Channel Register Here: http://www.brighttalk.com/webcast/26282 To discover more about the latest release, and to find out what the customers and partners are saying about the value of this offering, check out the: What's New is AutoVue 20.1 Datasheet You can also learn all about the latest format support here AutoVue 20.1 Format Support Sheet We look forward to seeing you at the webcast. If you have any questions feel free to ask, and we will answer it in this forum. Enjoy AutoVue 20.1!

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  • Trying to compile from source newest apache with newest openssl

    - by AlexMA
    I need to install apache 2.4.10 using openssl 1.0.1i. I compiled openssl from source with: $ ./config \ --prefix=/opt/openssl-1.0.1i \ --openssldir=/opt/openssl-1.0.1i $ make $ sudo make install and Apache with: ./configure --prefix=/etc/apache2 \ --enable-access_compat=shared \ --enable-actions=shared \ --enable-alias=shared \ --enable-allowmethods=shared \ --enable-auth_basic=shared \ --enable-authn_core=shared \ --enable-authn_file=shared \ --enable-authz_core=shared \ --enable-authz_groupfile=shared \ --enable-authz_host=shared \ --enable-authz_user=shared \ --enable-autoindex=shared \ --enable-dir=shared \ --enable-env=shared \ --enable-headers=shared \ --enable-include=shared \ --enable-log_config=shared \ --enable-mime=shared \ --enable-negotiation=shared \ --enable-proxy=shared \ --enable-proxy_http=shared \ --enable-rewrite=shared \ --enable-setenvif=shared \ --enable-ssl=shared \ --enable-unixd=shared \ --enable-ssl \ --with-ssl=/opt/openssl-1.0.1i \ --enable-ssl-staticlib-deps \ --enable-mods-static=ssl make (would run sudo make install next but I get an error) I'm essentially following the guide here except with newer slightly newer versions. My problem is I get a linker error when I run make for apache: Making all in support make[1]: Entering directory `/home/developer/downloads/httpd-2.4.10/support' make[2]: Entering directory `/home/developer/downloads/httpd-2.4.10/support' /usr/share/apr-1.0/build/libtool --silent --mode=link x86_64-linux-gnu-gcc -std=gnu99 -pthread -L/opt/openssl-1.0.1i/lib -lssl -lcrypto \ -o ab ab.lo /usr/lib/x86_64-linux-gnu/libaprutil-1.la /usr/lib/x86_64-linux-gnu/libapr-1.la -lm /usr/bin/ld: /opt/openssl-1.0.1i/lib/libcrypto.a(dso_dlfcn.o): undefined reference to symbol 'dlclose@@GLIBC_2.2.5' I tried the answer here, but no luck. I would prefer to just use aptitude, but unfortunately the versions I need aren't available yet. If anyone knows how to fix the linker problem (or what I think is a linker problem), or knows of a better way to tell apache to use a newer openssl, it would be greatly appreciated; I've got apache 1.0.1i working otherwise.

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