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  • How to Avoid Maven builds stall on ssh host authenticity problem?

    - by Peter Kahn
    What's the right way to keep ssh host authenticity from being a problem for maven and hudsno builds? I have hudson building my maven project on a VM. When the ESX server with my VMs on it is taxed some of my jobs will stall out stuck in a loop of ssh host authenticity problems. The hosts were in the known hosts file, but during these times the clocks on the slave VMs have drifted far from those of my maven repo. [INFO] Retrieving previous build number from snapshots The authenticity of host 'maven.mycorp.com' can't be established. DSA key fingerprint is 6d:....83. Are you sure you want to continue connecting? (yes/no): The authenticity of host 'maven.mycorp.com' can't be established. Is there something other than disabling host checking (CheckHostIP no)?

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  • Cloning a private Github repo

    - by Solomon
    Hi, I have a private repository on Github for a project I'm working on. Until now I had only worked on my home desktop, but I just bought a laptop, and am trying to set it up so that I can work on the project from either computer, and push / pull changes. I added a new SSH key to my Github account for the laptop, and was successful in cloning and making changes to a public test repo that I set up. However, I couldn't clone the private repo. Is there anything special I need to do in the command line in order to clone a private repo? Do I need to set up a new GitHub account for my laptop and set myself up as a collaborator? Thanks for the help!

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  • How to control order of assignment for new identity column in mssql ?

    - by alpav
    I have a table with CreateDate datetime field default(getdate()) that does not have any identity column. I would like to add identity(1,1) field that would reflect same order of existing records as CreateDate field (order by would give same results). How can I do that ? I guess if I create clustered key on CreateDate field and then add identity column it will work (not sure if it's guaranteed), is there a good/better way ? I am interested in sql 2005, but I guess the answer will be the same for sql 2008, sql 2000.

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  • ASP.net Text Box Enter button pressed hell

    - by Morgeh
    Basically I have an asp.net website with login and search pages. Currently, I have no idea why, when ever a user hits enter in either of the login text boxes (user name/password) or in the Seach text box, the website is redirected to the default page. I have no idea why this is happening, I've tried setting defaultButton on both the panel containing the search and the login panel but that doesnt seem to work. I've also tried catching the key press event with javascript which isnt working either. I have no idea what event is being fired and why, or why it seems to override everything I try to do. Anyone seen anything like this before?

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  • Is there any way to create a dynamic list of strings (based on language) in XAML?

    - by Xin
    Just wondering if it is possible to dynamically create a list of strings in XAML based on language/culture? Say if user logs in as an English user it shows Client Name, Order Number... and if user logs in as a Polish user it shows Nazwa klienta, Numer zamówienia instead? I only know the hardcoded one like below: <System_Collections_Generic:List`1 x:Key="columnNameList"> <System:String>Client Name</System:String> <System:String>Order Number</System:String> <System:String>Date</System:String> </System_Collections_Generic:List`1>

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  • Is it possible to partition more than one way at a time in SQL Server?

    - by meeting_overload
    I'm considering various ways to partition my data in SQL Server. One approach I'm looking at is to partition a particular huge table into 8 partitions, then within each of these partitions to partition on a different partition column. Is this even possible in SQL Server, or am I limited to definining one parition column+function+scheme per table? I'm interested in the more general answer, but this strategy is one I'm considering for Distributed Partitioned View, where I'd partition the data under the first scheme using DPV to distribute the huge amount of data over 8 machines, and then on each machine partition that portion of the full table on another parition key in order to be able to drop (for example) sub-paritions as required.

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  • Implement keyboard control in JavaScript Grid

    - by Vanco
    I finished building a JavaScript grid control, end everything works fine. Paging, button navigation, column sorting, etc. The cells in the grid are DIVs which are generated using Mootools 1.2.4 (which is heavily used throughout the control). I want to implement keyboard control for the grid, both for paging (page up/page down) and for moving with arrow keys inside the rows/cells of the grid. I think that I have to attach an event handler on each cell of the grid and detect what key is being pressed in order to take an appropriate action. But, I can't set the focus on the cells. What am I missing? How do I do this? Any help is appreciated.

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  • (N)Hibernate: deleting orphaned ternary association rows when either associated row is deleted.

    - by anthony
    I have a ternary association table created using the following mapping: <map name="Associations" table="FooToBar"> <key column="Foo_id"/> <index-many-to-many class="Bar" column="Bar_id"/> <element column="AssociationValue" /> </map> I have 3 tables, Foo, Bar, and FooToBar. When I delete a row from the Foo table, the associated row (or rows) in FooToBar is automatically deleted. This is good. When I delete a row from the Bar table, the associated row (or rows) in FooToBar remain, with a stale reference to a Bar id that no longer exists. This is bad. How can I modify my hbm.xml to remove stale FooToBar rows when deleting from the Bar table?

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  • Hos to group the complex list objects by using Linq

    - by Daoming Yang
    I want to select and group the products, and rank them by the number of times they occur. For example, I have an OrderList each of order object has a OrderProductVariantList(OrderLineList), and each of OrderProductVariant object has ProductVariant, and then the ProductVariant object will have a Product object which contains product information. A friend helped me with the following code. It could be compiled, but it did not return any value/result. I used the watch window for the query and it gave me "The name 'query' does not exist in the current context". Can anyone help me? Many thanks. var query = orderList.SelectMany( o => o.OrderLineList ) // results in IEnumerable<OrderProductVariant> .Select( opv => opv.ProductVariant ) .Select( pv => p.Product ) .GroupBy( p => p ) .Select( g => new { Product = g.Key, Count = g.Count() });

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  • Django Comments and Users integration

    - by Patrick
    Hi folks, I am new to django. I am trying to use django.contrib.comments, I saw the table in the database like this, but how can I integrate it with user_id, user_photos, user_name, user_email....and those things with the django commenting system? I also tried to use thread-comments, but I can't configure it properly, is the django threadedcomments table similar to following ? Please let me know if any of you have done this before....all I need is a user login, and post comments, and then show list of comments with users' profile photos and username, as well as there comments. I think shouldn't be that hard. Thank you very much again. +-----------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +-----------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | content_type_id | int(11) | NO | MUL | NULL | | | object_pk | longtext | NO | | NULL | | | site_id | int(11) | NO | MUL | NULL | | | user_id | int(11) | YES | MUL | NULL | | | user_name | varchar(50) | NO | | NULL | | | user_email | varchar(75) | NO | | NULL | | | user_url | varchar(200) | NO | | NULL | | | comment | longtext | NO | | NULL | | | submit_date | datetime | NO | | NULL | | | ip_address | char(15) | YES | | NULL | | | is_public | tinyint(1) | NO | | NULL | | | is_removed | tinyint(1) | NO | | NULL | | +-----------------+--------------+------+-----+---------+----------------+

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  • JSON Search and remove in php?

    - by moogeek
    Hello! I have a session variable $_SESSION["animals"] containing a deep json object with values: $_SESSION["animals"]='{ "0":{"kind":"mammal","name":"Pussy the Cat","weight":"12kg","age":"5"}, "1":{"kind":"mammal","name":"Roxy the Dog","weight":"25kg","age":"8"}, "2":{"kind":"fish","name":"Piranha the Fish","weight":"1kg","age":"1"}, "3":{"kind":"bird","name":"Einstein the Parrot","weight":"0.5kg","age":"4"}, }'; For example, I want to find the line with "Piranha the Fish" and then remove it (and json_encode it again as it was). How to do this? I guess i need to search in json_decode($_SESSION["animals"],true) resulting array and find the parent key to remove but i'm stucked anyways.

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  • PHP Moving mySQL Tree Node

    - by TK
    I am having trouble trying to move sub nodes or parent nodes up or down... not that good at math. CREATE TABLE IF NOT EXISTS `pages` ( page-id mediumint(8) unsigned NOT NULL AUTO_INCREMENT, page-left mediumint(8) unsigned NOT NULL, page-right smallint(8) unsigned NOT NULL, page-title text NOT NULL, page-content text NOT NULL, page-time int(11) unsigned NOT NULL, page-slug text NOT NULL, page-template text NOT NULL, page-parent mediumint(8) unsigned NOT NULL, page-type text NOT NULL, PRIMARY KEY (page-id) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 ; INSERT INTO pages (page-id, page-left, page-right, page-title, page-content, page-time, page-slug, page-template, page-parent, page-type) VALUES (17, 1, 6, '1', '', 0, 'PARENT', '', 0, ''), (18, 2, 5, '2', '', 0, 'SUB', '', 17, ''), (19, 3, 4, '3', '', 0, 'SUB-SUB', '', 18, ''), (20, 7, 8, '5', '', 0, 'TEST', '', 0, ''); As example how would I move TEST up above PARENT and say move SUB down below SUB-SUB by playing with the page-left/page-right IDs? Code is not required just help with the SQL concept or math for it, would help me understand how to move it better...

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  • Whats the best way/event to use when testing if the textbox text has finished a change of text

    - by Spooky2010
    using winforms, c#, vs 2008 So i have textbox1, textbox2 and textbox3 on a winforms. Textbox3.text = textbox1.text + textbox2.text. I need textbox3 to be updated whenever the contents of textbox1 and textbox2 have been changed either manually or programmatic. The problem is if i use textbox textchanged event it keeps firing as one types in the textbox. I need a way to call my method to fill textbox3 after either tb1 or tb2 have been FINISHED changing programmaticly or via key entry, and not fire everytime a letter of text is entered. How can I have TextBox3 update only when tb1 or tb2 have finished changing?

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  • Active Record/ORM vs Normal Forms?

    - by Arsenal
    Hello, I've been playing around with Active Record a bit, and I have noticed that A.C./ORM always uses the following database model when creating a one-to-one relationship Person id | country_id | name | ... Country id | tld | name | ... No I wondered, isn't this a violiation of the third Normal Form? This clearly states "Every non-prime attribute is non-transitively dependent on every key of the table". Well this country_id isn't dependent of personid is it? So is this wrong or am I just not getting the point?

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  • Do i need to insert one fake row in database ?

    - by Ankit Rathod
    Hello, I have few tables like example. Users Books UsersBookPurchase UID BookId UserId UName Name BookId Password Price Email This is fine. I am having my own login system but i am also using some 3rd party to validate like OpenID or facebook Authetication. My question is if the user is able to log in successfully using OpenID or facebook Authentication, what steps do i need to do i.e do i have to insert one fake row in Users table because if i do not insert how will integrity be maintained. I mean what user id should i insert in UsersBookPurchase when the person who has logged in using Facebook Authentication has made a purchase because the UserId is reference key from Users table. Please give me a high level overview of what i need to do because this is fairly common scenario. Thanks in advance :)

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  • What Are Basic Tools For A New Project?

    - by Morgan Cheng
    For a long time, I thought that to start a new project we only need 3 basic tools. 1) A Build System (e.g. Maven & CruiseControl) 2) A Version Control System (e.g. CVS & SVN & GIT) 3) A Bug Tracking System (e.g. Bugzilla) Yesterday, a senior guy told me that we need at least one thing more. That is KPI(Key Performance Index). Without KPI, it is impossible to measure whether the project is progressing well or not. KPI is kind of SOFT tool compared to Maven/SVN/Bugzilla. I believe since I missed SOFT tools, there must be some other kind of tools I missed. So, anybody get some ideas what other basic tools necessary for a new project?

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  • How to make SOAP WSDL request in Objective-C ?

    - by Biranchi
    Hi all, I have a WSDL script which has the following format <definitions name="ProcessData" targetNamespace="urn:ProcessData"> <message name="CreateAccount"> <part name="firstName" type="xsd:string"/> <part name="lastName" type="xsd:string"/> <part name="password" type="xsd:string"/> <part name="emailAddress" type="xsd:string"/> <part name="sendEmail" type="xsd:string"/> <part name="key" type="xsd:string"/> </message> <message name="CreateAccountResponse"> <part name="result" type="xsd:string"/> </message> <definitions> How to make SOAP WSDL request in Objective-C and get the resonse ? Thanks

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  • How does ImageView just redraw part of its content when invalidate(Rect) is called?

    - by imax366
    Hi, guys I am new to Android development, just reading docs and trying the APIs. I am quit confused how ImageView managed to draw just a part of its content after an invalidate(Rect) invocation. I've checked ImageView.java, found no other drawing method except onDraw(Canvas), but onDraw(Canvas) only cut the drawable only if it is beyound the view's visible boundary. I also read the implementation of View.invalidate(Rect), I think the key of this function is calling to mParent.invalidateChild(this, r); However, I think the parent view doesn't know how to draw the child in the given Rect, it finally has to call some method of it child to paint out. Has anybody investigated this part of codes? Would you please give me some guide?

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  • VS2010's "Public Property <PropertyName> As <DataType> vs. Public var

    - by Velika2
    In VS2008, I used to type Public Property <PropName> As <dataType> and hit the Enter key and the IDE editor would automatically expand it out to a full blown property block. Now, from what I understand, a new feature of 2010 is that the compiler automatically "expands" the short syntax above into the same IL code that you would get with the full property GET AND SET sub methods that were are accustomed to seeing before in the editor. But functionality, how the heck is this any different than just having a Public class level variable? If the only diff is what it compiles to and if otehrwise there is no functional difference, isn't the new way less efficient than the old since it involves more code than just having a class level memory variable? Public as I thought that if you weren't going to have code behind your properties that they were essentially the same. I guess the diffrenece is that they just added the keyword "Property" but functionality, their is no diff, eh?

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  • STL map--> sort by value?

    - by Charlie Epps
    Hi I wonder how can I implement the STL map sorting by value. For example, I have a map m map<int, int>; m[1] = 10; m[2] = 5; m[4] = 6; m[6] = 1; and then.. I'd like to sort that with the m's value. So, if I print the map, I'd like to get the result like m[6] = 1 m[2] = 5 m[4] = 6 m[1] = 10 this. How can I sort like this way? Is there any way that I can deal with the key and value with sorted values?

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  • Does correcting a value in an validation method mark the object as dirty?

    - by dontWatchMyProfile
    From the docs: If you change the input value in a validate:error: method, you must ensure that you only change the value if it is invalid or uncoerced. The reason is that, since the object and context are now dirtied, Core Data may validate that key again later. If you keep performing a coercion in a validation method, this can therefore produce an infinite loop. So when I modify a value in a validation method, the context gets dirtied? And the next time I save, the validation happens again - and when I change the value even if the validation is OK, then the context is again dirtied, and revalidated again - and I change the value, and Core Data validates, again, because the context is dirtied. And so on...for ever... is that right? Or did they try to say something different?

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  • Test if element already has jQuery datepicker

    - by macca1
    I have a form with many input elements. Some are date fields with a jQuery UI datepicker alraedy attached: $("#someElement").mask("9?9/99/9999").datepicker({showOn: 'button', buttonText:'Click here to show calendar', duration: 'fast', buttonImageOnly: true, buttonImage: /images/calicon.gif' }); Then I have a key command bound to this function: function openCalendar() { var selection = document.activeElement; // { Need to test here if datepicker has already been initialized $(selection).datepicker("show"); // } } This works great for elements which already have the datepicker on them. However any other fields will throw a javascript error. I'm wondering the best way to test to see if datepicker has already been initialized on that field.

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  • How to verify a signature using M2Crypto 0.16

    - by Daniel Mccain
    After some goggling I found some usual answers for this question, like: http://stackoverflow.com/questions/595114/how-to-load-an-rsa-key-from-a-pem-file-and-use-it-in-python-crypto some code: x509 = X509.load_cert_string(certificate) pubkey = x509.get_pubkey() pubkey.reset_context(md=sha1) pubkey.verify_init() pubkey.verify_update(content) decoded_signature = signature.decode('base64') if pubkey.verify_final(decoded_signature)==0: print 'error' sys.exit(1) and the code presented above works fine in M2Crypto 0.20. But I need to do exactly the same think using the M2Crypto 0.16 (the official package in RHEL5), and I have problems using the pubkey.verify_final method because in this particular version the signature parameter doesn't exist. So how can I do it? using the M2Crypto 0.16 Thanks.

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  • Overwrite Content in PHP fwrite()

    - by Shahmir Javaid
    Is there any way you can overwrite a line in PHP. let me be a little more clearer using examples. My array array{ [DEVICE] => eth0, [IPADDR] => 192.168.0.2, [NETMASK] => 255.255.255.0, [NETWORK] => 192.168.0.0, [BROADCAST] => 255.255.255.255, [GATEWAY] => 192.168.0.1, [ONBOOT] => no } File im overwriting DEVICE=eth0 IPADDR=192.168.200.2 NETMASK=255.255.255.0 NETWORK=192.168.200.0 BROADCAST=255.255.255.255 GATEWAY=192.168.200.1 ONBOOT=no DNS1=195.100.10.1 Result of the File that is rewritten DEVICE=eth0 IPADDR=192.168.0.2 NETMASK=255.255.255.0 NETWORK=192.168.0.0 BROADCAST=255.255.255.255 GATEWAY=192.168.0.1 ONBOOT=no DNS1=195.100.10.1 Note that DNS1=195.100.10.1 Stays in the file becuase it dosent have a key with the value of DNS in our array. Thanks

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  • Camera doesn't move

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but I couldn't make it move. #define PI_OVER_180 0.0174532925f #define GL_CLAMP_TO_EDGE 0x812F #include "metinalifeyyaz.h" #include <GL/glu.h> #include <GL/glut.h> #include <QTimer> #include <cmath> #include <QKeyEvent> #include <QWidget> #include <QDebug> metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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