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  • Durandal Google Maps not showing properly

    - by user1891037
    Trying to show Google Maps using the Durandal. I'm now simply working with Durandal HTML Starter Kit so the other modules and all engine works properly. The thing is when I added the Google Map it doesn't fit the div size (the big part of div is just grey). As I understand, the problem is causing because Google Maps added before page is completely loaded. But I can't figure out how can I hook on page load event. Here is the module code: define(['knockout', 'gmaps'], function (ko, gmaps) { return { displayName: 'Google Maps', myMap: ko.observable({ lat: ko.observable(32), lng: ko.observable(10)}), activate: function () { console.log('activate'); ko.bindingHandlers.map = { init: function (element, valueAccessor, allBindingsAccessor, viewModel) { console.log('init'); var mapObj = ko.utils.unwrapObservable(valueAccessor()); var latLng = new gmaps.LatLng( ko.utils.unwrapObservable(mapObj.lat), ko.utils.unwrapObservable(mapObj.lng)); var mapOptions = { center: latLng, zoom: 5, mapTypeId: gmaps.MapTypeId.ROADMAP}; mapObj.googleMap = new gmaps.Map(element, mapOptions); } } }, attached: function() { console.log('attached'); }, compositionComplete: function() { console.log('compositionComplete'); } }; }); And a very simple HTML code: <section> <div id="gmap-canvas" data-bind="map:myMap"></div> </section> I'm loading Google Maps with async plug-in in my shell.js. It works fine. Screenshot with trouble here - http://clip2net.com/s/ibswAa P.S. div size is defined in .CSS file. P.S. I tried to use getElementById approach provided here and it's work great if placed in compositionComplete block. But when I tried to move my bindings to this block nothing happens at all. Thanks!

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  • JQuery Bind click event to appended element with an argument

    - by Gabor Szauer
    Hi guys, I'm trying to populate a ul list with some li elements and give each li element a link that calls the same function with a different argument. However it doesn't seem to work, i've attached the code below, CheckForNewMail is called on document load. Can anyone please help me out? function CheckForNewMail() { ////////////////////////////////////////////////////////////////// // This will be dynamic MailInInbox[0] = new Array("0", "Mail One"); MailInInbox[1] = new Array("12", "Mail Two"); MailInInbox[2] = new Array("32", "Mail Three"); MailInInbox[3] = new Array("5", "Mail Four"); ////////////////////////////////////////////////////////////////////// $('#mail-in-inbox').children().remove(); size = 4; element = $('#mail-in-inbox'); for(i = 0; i < size; ++i) { var link = $('<a href="#" class="inbox-link">'+ MailInInbox[i][1] +'</a>'); link.live('click', function() { LoadMailById(i); }); li = $('<li></li>'); li.append(link); element.append(li); } } function LoadMailById(id) { alert("Button "+ id +" clicked!"); }

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  • Java - Removing duplicates in an ArrayList

    - by Will
    I'm working on a program that uses an ArrayList to store Strings. The program prompts the user with a menu and allows the user to choose an operation to perform. Such operations are adding Strings to the List, printing the entries etc. What I want to be able to do is create a method called removeDuplicates().This method will search the ArrayList and remove any duplicated values. I want to leave one instance of the duplicated value(s) within the list. I also want this method to return the total number of duplicates removed. I've been trying to use nested loops to accomplish this but I've been running into trouble because when entries get deleted, the indexing of the ArrayList gets altered and things don't work as they should. I know conceptually what I need to do but I'm having trouble implementing this idea in code. Here is some pseudo code: start with first entry; check each subsequent entry in the list and see if it matches the first entry; remove each subsequent entry in the list that matches the first entry; after all entries have been examined, move on to the second entry; check each entry in the list and see if it matches the second entry; remove each entry in the list that matches the second entry; repeat for entry in the list Here's the code I have so far: public int removeDuplicates() { int duplicates = 0; for ( int i = 0; i < strings.size(); i++ ) { for ( int j = 0; j < strings.size(); j++ ) { if ( i == j ) { // i & j refer to same entry so do nothing } else if ( strings.get( j ).equals( strings.get( i ) ) ) { strings.remove( j ); duplicates++; } } } return duplicates; }

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  • once again..."$ is not defined" - trying to implement sIFR

    - by supervision
    Hey Guys, my file beginning looks like this: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>My title</title> <link rel="stylesheet" type="text/css" href="css/style.css" /> <script src="js/update.js" type="text/javascript"></script> <!-- sifr --> <link href="sifr207/sIFR-screen.css" rel="stylesheet" type="text/css" media="screen" /> <script src="sifr207/sifr.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { if(typeof sIFR == "function") { sIFR.replaceElement("sifr", named({sFlashSrc: "sIFR-2.0.7/corporateacon-reg.swf", sColor: "#FF0000" , sWmode: "transparent"})); }; }); </script> <!-- --> </head> I really do not understand why the '$(document).ready(function()' is not found, because I implement sifr.js BEFORE that call. Any suggestions? I would appriciate it, really! shoutz, supervision

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  • Best way to unit test Collection?

    - by limc
    I'm just wondering how folks unit test and assert that the "expected" collection is the same/similar as the "actual" collection (order is not important). To perform this assertion, I wrote my simple assert API:- public void assertCollection(Collection<?> expectedCollection, Collection<?> actualCollection) { assertNotNull(expectedCollection); assertNotNull(actualCollection); assertEquals(expectedCollection.size(), actualCollection.size()); assertTrue(expectedCollection.containsAll(actualCollection)); assertTrue(actualCollection.containsAll(expectedCollection)); } Well, it works. It's pretty simple if I'm asserting just bunch of Integers or Strings. It can also be pretty painful if I'm trying to assert a collection of Hibernate domains, say for example. The collection.containsAll(..) relies on the equals(..) to perform the check, but I always override the equals(..) in my Hibernate domains to check only the business keys (which is the best practice stated in the Hibernate website) and not all the fields of that domain. Sure, it makes sense to check just against the business keys, but there are times I really want to make sure all the fields are correct, not just the business keys (for example, new data entry record). So, in this case, I can't mess around with the domain.equals(..) and it almost seems like I need to implement some comparators for just unit testing purposes instead of relying on collection.containsAll(..). Are there some testing libraries I could leverage here? How do you test your collection? Thanks.

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  • ScaleTransform transforms non-linearly

    - by Chris
    I am using scale transform to allow a user to resize a control. What happens though is that when you start to move the mouse the control jumps to a new size, and then scales oddly. The further you move your mouse from the starting location the larger the increase in size becomes. I expect its the way I calculate the scale to be applied. Here is the code: private void ResizeGrip_MouseDown(object sender, MouseButtonEventArgs e) { ResizeHandle.CaptureMouse(); //Get the initial coordinate cursor location on the window initBtmX = e.GetPosition(this).X; bottomResize = true; } private void ResizeGrip_MouseUp(object sender, MouseButtonEventArgs e) { bottomResize = false; ResizeHandle.ReleaseMouseCapture(); } private void ResizeGrip_MouseMove(object sender, MouseEventArgs e) { if( bottomResize == true) { //Get the new Y coordinate cursor location double newBtmX = e.GetPosition(this).X; //Get the smallest change between the initial and new cursor location double diffX = initBtmX - newBtmX; // Let our rectangle capture the mouse ResizeHandle.CaptureMouse(); double newWidth = e.GetPosition(this).X - diffX; double scaler = newWidth / ResizeContainer.ActualWidth; Console.WriteLine("newWidth: {0}, scalar: {1}", newWidth, scaler); if (scaler < 0.75 || scaler > 3) return; ScaleTransform scale = new ScaleTransform(scaler, scaler); ResizeContainer.LayoutTransform = scale; } }

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  • Am I encrypting my passwords correctly in ASP.NET

    - by Nick
    I have a security class: public class security { private static string createSalt(int size) { //Generate a random cryptographic number RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider(); byte[] b = new byte[size]; rng.GetBytes(b); //Convert to Base64 return Convert.ToBase64String(b); } /// <summary> /// Generate a hashed password for comparison or create a new one /// </summary> /// <param name="pwd">Users password</param> /// <returns></returns> public static string createPasswordHash(string pwd) { string salt = "(removed)"; string saltAndPwd = string.Concat(pwd, salt); string hashedPwd = FormsAuthentication.HashPasswordForStoringInConfigFile( saltAndPwd, "sha1"); return hashedPwd; } } This works fine, but I am wondering if it is sufficient enough. Also, is this next block of code better? Overkill? static byte[] encrInitVector = new byte[] { 0x12, 0x34, 0x56, 0x78, 0x90, 0xAB, 0xCD, 0xEF }; static string encrKey = "(removed)"; public static string EncryptString(string s) { byte[] key; try { key = Encoding.UTF8.GetBytes(encrKey.Substring(0, 8)); DESCryptoServiceProvider des = new DESCryptoServiceProvider(); byte[] inputByteArray = Encoding.UTF8.GetBytes(s); MemoryStream ms = new MemoryStream(); CryptoStream cs = new CryptoStream(ms, des.CreateEncryptor(key, encrInitVector), CryptoStreamMode.Write); cs.Write(inputByteArray, 0, inputByteArray.Length); cs.FlushFinalBlock(); return Convert.ToBase64String(ms.ToArray()); } catch (Exception e) { throw e; }

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  • Android - Where to store generated bitmaps?

    - by Josh
    I've got an app which dynamically generates anywhere from 6 to 100 small bitmaps for the user to move around the screen in a given session. I currently generate them in onCreate and store them to the sd card, so that after an orientation change I can grab them out of external storage and display them again. However, this takes time (the loading) and I'd like to keep the bitmap references around between lifecyle changes for quicker access. My question is, is there a better place to store my generated bitmaps? I was thinking about creating a static storage library in my base activity, something that would only need to be reloaded when the app is completely removed from memory (shutdown, other apps need resources, 30 minute restart, etc). Ideally, I'd like the user to be able to back out to the title screen, click a "Resume" button, and in onCreate I just have access to those resident bitmap references instead of having to load them from storage again. For this reason I don't think Activity.onRetainNonConfigurationInstance is what I need. Alternatively, is there a better way to handle multiple generated bitmaps than what I'm doing or the plan I described?

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  • Animation management in COCOS2D iphone.

    - by shreya
    Hi All, I have near about 255 image frames for background animation, 99 frames of enemy sprite and 125 frames of player sprite. All animations are running simultaneously on the screen. That is background animation is running and 4-5 enemies are on the screen are present at a time, also player is there at the same time. Take a look at the code below, CCAnimation *_enemyAnimation = [CCAnimation animationWithName:@"Enemy" delay:0.1f]; for (int i = 1; i<99; i++) { [_enemyAnimation addFrameWithFilename:[NSString stringWithFormat:@"enemy %02d.jpg",i]]; } id action1 = [CCAnimate actionWithAnimation: _enemyAnimation]; [_enemySprite runAction:[CCRepeatForever actionWithAction: action1]]; [self schedule:@selector(BackToGameLogic:) interval:5.0]; This makes my game too slower and consumes memory about 65MB in the allocations. How should I manage my animations so there will be improvement in speed and memory consumption will be reduced?. Please suggest me the way. Thanks.

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  • how to keep the height of the div equal to the union of the height of elements inside it

    - by Idlecool
    I have been making a wordpress template. i got stuck at some place... the problem is, how to maintain the size of a div = the size of p tags and img tags... i have seen that the div only able to contain the p tag but the img tag over flows... i have my code in this following order: <div> <p> some contents <img src="an_image"/> some morecontent</p> <div> what i basically want is: div height = <p> height U(union) <img> height but, what actually i am getting is: div height = <p> height; while <img> over flows i have already checked for similar questions on Stack Overflow but was not able to find one which solves a similar problem.. please give me some idea..

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  • When I Add <DIV> Bottom Scroll Bar Appears, Even Though It Is Not Greater Than The Page Width

    - by Clay Dempsey
    I have searched for this with no answer. My page loads up perfectly when I load the header, navigation and then center image...all 3 different divs. However I have more I need to add and the div tags change the size of the page even though the css I'm using isn't larger than the page. I have no idea what is happening. Here's the code page where everything is fine: http://www.thehdmgroup.com/midwaymissionary/test.php When I add the below div tag with the below css I get a bottom scrollbar on the page and I don't know why. Can someone please explain it to me? #middleTextBox1 { position: absolute; top:507px; left:172px; width:180px; height:180px; background-color:#411b42; border: 1px solid #434343; padding:10px; color: #FFFFFF; font-size: 10px; font-family: Arial, Helvetica, sans-serif; } <div id="middleTextBox1"> <h3 align="center">Mission:</h3> Words </div> I really have no idea why this is happening, could someone please help me out? Thanks for your time.

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  • Difference in behaviour (GCC and Visual C++)

    - by Prasoon Saurav
    Consider the following code. #include <stdio.h> #include <vector> #include <iostream> struct XYZ { int X,Y,Z; }; std::vector<XYZ> A; int rec(int idx) { int i = A.size(); A.push_back(XYZ()); if (idx >= 5) return i; A[i].X = rec(idx+1); return i; } int main(){ A.clear(); rec(0); puts("FINISH!"); } I couldn't figure out the reason why the code gives a segmentation fault on Linux (IDE used: Code::Blocks) whereas on Windows (IDE used: Visual C++) it doesn't. When I used Valgrind just to check what actually the problem was, I got this output. I got Invalid write of size 4 at four different places. Then why didn't the code crash when I used Visual C++? Am I missing something?

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  • How to link different Servlet together?

    - by Harry Pham
    First of all, I did not use Spring MVC. :) :) Just want to get it out first. Now what I have is different JSP pages that making calls to different Servlets. All the pieces work great individually but I kind of need to link them together. If all of jsp pages make GET request then it would be easy, since I would just pass a type via the web address, and on my servlet side, I would just enumerated through all the parameter, determine which type is it, and delegate to the right servlet. But not all jsp pages make GET request, some make POST request via form. Let see example A.jsp $.getJSON('GenericServlet?type=A', ... GenericServlet.java String type = request.getParameter("type"); if(type.equals("A")){ //Somehow delegate to Servlet A (Not sure how to do that yet :)) } but in B.jsp I would have something like this B.jsp <form action="GenericServlet" method="post"> <table border=0 cellspacing=10 cellpadding=0> <tr> <td>User Name:</td> <td><input type="text" name="username" size=22/></td> </tr> <tr> <td>Password:</td> <td><input type="password" name="password" size=22/></td> </tr> </table> <input type="submit" value="Create User" /> </form> It kind of hard for me to determine in GenericServlet.java that this need to go to servletB

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  • Focus CSS tag in Internet Explorer 8

    - by Sam
    This is driving me nuts. http://www.cssdrive.com/index.php/examples/exampleitem/focus_pseudo_class This is an example of using the hover pseudo-class. Works fine in Chrome and IE. When I save locally it works fine in Chrome but won't work in IE. What am I doing wrong!? <link rel="Stylesheet" href="style.css" /> <form> <p>1) Name:<br /> <input type="text" size="40"></p> <p>2) Email address:<br /> <input type="text" size="40"></p> <p>3) Comments:<br /> <textarea rows="5" name="comments" cols="45" wrap="virtual"></textarea></p> <p><input id="actualsubmit" type="submit" value="Submit"></p> </form> style.css: input:focus, textarea:focus{ background-color: lightyellow; }

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  • libarchive reads too many chars when extracting a file

    - by ojreadmore
    I've written a C program to extract files from a tar archive using libarchive. I'd like to extract a file from this archive and print it to standard output. But I get extra characters. It's garbage, but it's from another file (possibly adjacent to it in the archive.) I expect output to end at </html>. Here is the code that reads this tar file. libarchive 2.8.3 compiled on mac os X 10.6.3. gcc 4.2 x86_64 ls -l vendar-definition.html gives me 1921 for the file size. And so shows tar tfv 0000.tar | grep vendar-definition.html. So reports the C output that states the file size. To me this seems correct. Two possibilities I can see for why my output is not as expected: 1. I've made a beginner's mistake or 2. multibyte characters in the archive files has something to do with it.

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  • firefox render order problem with div tag

    - by flavour404
    I have a div tag which I populate dynamically. The problem is that in Firefox when i do a test for size(height) I seem to need to run it twice in order to get the correct size. This is the code: alert("h = " + h + " height:" + document.getElementById("thumbDiv").clientHeight); Ignore 'h' for the time being, what I am curious to know is what is the correct way to get the div tags height in firefox. In ie I use offsetHeight which works for my purposes perfectly. The other thing is the render order in firefox. I populate the div and then query the height with .clientHeight and I get 102, which is I am assuming the empty height of the tag as I have set no height via style, if I press the button again I then get the height of the div with the enlcosed html page which I am pushing into the div. Its odd, and slightly annoying. I am trying to determine if there is enough room in the browser to display the div contents in their entireity, if not then I am disabling certain features otherwise I get into an infinite scroll problem... Thanks, R. Thanks R.

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  • How to change CSS style of nested list items?

    - by Yasir
    I have a style for styling <a> elements in list items in a #navigation container. This is working fine. #navigation li a { text-decoration:none; background:#bfe5ff; color:#045e9f; width:125px; height:35px; padding-top:11px; display:block; float:left; margin-left:2px; text-align:center; font-size:18px; font-weight:bold; } Now in some <li>s I am inserting <div>s. In these I am again using a list again, but it should be different in style or have no style. When I put in <li>s, their style matches the outer <li> elements, but it should not. I am trying to use this: #newnavigation li a { font-size:12px; margin-left:20px; } but it's not working - it applies the "outer" styles. This is my markup: <ul id="navigation"> <li><a href="index.html">Home</a></li> <li><a href="about.html">About</a></li> <li><a href="contact.html">Contact</a></li> <li class="browse"> <a href="#">Browse</a> <div id="browsecontainer"> <h3>Browse By Category</h3> <li><a href="#"></a></li> </div> </li> </ul>

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  • Creating many polygons with OpenGL is slow?

    - by user146780
    I want to draw many polygons to the screen but i'm quickly noticing that it slows down quickly. As a test I did this: for(int i = 0; i < 50; ++i) { glBegin( GL_POLYGON); glColor3f( 0.0f, 1, 0.0f ); glVertex2f( 500.0 + frameGL.GetCameraX(), 0.0f + frameGL.GetCameraY()); glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 900.0 + frameGL.GetCameraX(), 0.0f + frameGL.GetCameraY()); glColor3f( 0.0f, 0.0f, 0.5 ); glVertex2f(900.0 + frameGL.GetCameraX(), 500.0f + frameGL.GetCameraY() + (150)); glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 500 + frameGL.GetCameraX(), 500.0f + frameGL.GetCameraY()); glColor3f( 1.0f, 1.0f, 0.0f ); glVertex2f( 300 + frameGL.GetCameraX(), 200.0f + frameGL.GetCameraY()); glEnd(); } This is only 50 polygons and already it's gtting slow. I can't upload them directly to the card because my program will allow the user to reshape the verticies. My question is, how can I speed this up. I'm not using depth. I also know it's not my GetCamera() functions because if I create 500,000 polygons spread apart t's fine, it just has trouble showing them in the view. If a graphics card can support 500,000,000 on screen polygons per second, this should be easy right? Thanks

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  • Difference in behaviour( gcc and MSVC++ )

    - by Prasoon Saurav
    Consider the following code. #include <stdio.h> #include <vector> #include <iostream> struct XYZ { int X,Y,Z; }; std::vector<XYZ> A; int rec(int idx) { int i = A.size(); A.push_back(XYZ()); if (idx >= 5) return i; A[i].X = rec(idx+1); return i; } int main(){ A.clear(); rec(0); puts("FINISH!"); } I couldn't figure out the reason why the code gives segmentation fault on Linux(IDE used: Code::Blocks) whereas on Windows(IDE used : MSVC++) it doesn't. When I used valgrind just to check what actually the problem was, I got this output. I got Invalid write of size 4 at four different places. Then why didn't the code crash when I used MSVC++? Am I missing something?

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  • HOw to make image stay inside the div box on scrolling

    - by Mirage
    I have the image position fixed inside div and code is gven below #content{ margin-top:100px; width:900px; color:#009; border:1px solid red; overflow:hidden; display:block; } img { float:left; position:fixed; top:140px; padding:50px; } #text{ display:block; border:1px solid green; width:500px; height:1200px; float:right; overflow:scroll; } #footer{ clear:both; width:600px; height:300px; border:2x solid blue; color:#939; } HTML is <div id="content" > <img src="bar.jpg" width="46" height="639" /> <div id="text"> ggggggggggggggggggfgdfgdfgdgdfgdgdfgdf </div> </div> <div id="footer"> Footer text </div> </body> Now when i scroll down then image comes out of the content div box. IS there any way so that even if i scroll the image bar should stay inside the div box. The screen shot shows my problem First Screen is ok without scrolling But when i scroll the text full then it covers my footer as well

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  • gwt seperate modules with no code sharing

    - by Code freak
    Hi, I have to make a web application using GWT. The project has a core module that'll expose a set of apis to be used by other apps; each of these app are unrelated. Each shall be loaded in a separate iframe. My idea was to compile core into core.js and each app shall have its own app1.js app2.js and so on... App1 script type="text/javascript" src="core.js" ></script> script type="text/javascript" src="app1.js" ></script> with this design, due to browser caching, each app laod only the app.js which should be smaller ~20kb in size. Making a core module is straightforward but the apps are problematic. The reason being after compilation, each app contains the entire GWT library - this substantially increases the download size of the complete webapp. Can anyone suggest a way to get aroung this problem ? I've checked similar questions on SO, but failed to find a simple working answer fr the problem. Thanks for any help.

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  • how to create class alert using lcdui package in blackberry

    - by Baby
    Advance Thanks.i am new to blackberry developement.i try the following code for creating alert using lcdui package.but nothing will coming when i am running Plz help me. package alertpack; import javax.microedition.lcdui.Alert; import javax.microedition.lcdui.AlertType; import javax.microedition.lcdui.Command; import javax.microedition.lcdui.CommandListener; import javax.microedition.lcdui.Display; import javax.microedition.lcdui.Displayable; import javax.microedition.lcdui.Form; import javax.microedition.lcdui.Screen; import javax.microedition.midlet.MIDlet; import javax.microedition.midlet.MIDletStateChangeException; import net.rim.device.api.ui.Color; import net.rim.device.api.ui.Graphics; public class alertclass extends MIDlet implements CommandListener { private Display display; private Alert alert; private Form form = new Form("Throw Exception"); private Command exit = new Command("Exit", Command.SCREEN, 1); //public static void main(String[] args) //{ //} private boolean exitFlag = false; public alertclass(){ display = Display.getDisplay(this); form.addCommand(exit); form.setCommandListener(this); } protected void destroyApp(boolean unconditional) throws MIDletStateChangeException { // TODO Auto-generated method stub if (unconditional == false) { throw new MIDletStateChangeException(); } } protected void pauseApp() { // TODO Auto-generated method stub } protected void startApp() throws MIDletStateChangeException { // TODO Auto-generated method stub display.setCurrent(form); } public void commandAction(Command c, Displayable d) { // TODO Auto-generated method stub if (c == exit) { try { if (exitFlag == false) { alert = new Alert("Busy", "Please try again.", null, AlertType.WARNING); alert.setTimeout(Alert.FOREVER); display.setCurrent(alert, form); destroyApp(false); } else { destroyApp(true); notifyDestroyed(); } } catch (Exception exception) { exitFlag = true; } } } }

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  • iPhone shooter game bullet physics!

    - by user298261
    Hello, Making a new shooter game here in the vein of "Galaga" (my fav shooter game growing up). Here's the code I have for bullet physics: -(IBAction)shootBullet:(id)sender{ imgBullet.hidden = NO; timer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(fireBullet) userInfo:Nil repeats:YES]; } -(void)fireBullet{ imgBullet.center = CGPointMake(imgBullet.center.x + bulletVelocity.x , imgBullet.center.y + bulletVelocity.y); if(imgBullet.center.y <= 0){ imgBullet.hidden = YES; imgBullet.center = self.view.center; [timer invalidate]; } } Anyway, the obvious issue is that once the bullet leaves the screen, its center is being reset, so I'm reusing the same bullet for each press of the "fire" button. Ideally, I would like the user to be able to spam the "fire" button without causing the program to crash. How would I tinker this existing code so that a bullet object would spawn on the button press each time, and then despawn after it exits the screen, or collides with an enemy? Thank you for any assistance you can offer!

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  • Is it possible to create an Android Service that listens for hardware key presses?

    - by VoteBrian
    I'd like to run an Android background service that will act as a keylistener from the home screen or when the phone is asleep. Is this possible? From semi-related examples online, I put together the following service, but get the error, "onKeyDown is undefined for the type Service". Does this mean it can't be done without rewriting Launcher, or is there something obvious I'm missing? public class ServiceName extends Service { @Override public void onCreate() { //Stuff } public IBinder onBind(Intent intent) { //Stuff return null; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if(event.getAction() == KeyEvent.ACTION_DOWN) { switch(keyCode) { case KeyEvent.KEYCODE_A: //Stuff return true; case KeyEvent.KEYCODE_B: //Stuff return true; //etc. } } return super.onKeyDown(keyCode, event); } } I realize Android defaults to the search bar when you type from the home screen, but this really is just for a very particular use. I don't really expect anyone but me to want this. I just think it'd be nice, for example, to use the camera button to wake the phone.

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  • Cant display button on specific rows of UITableView properly for iPhone

    - by varunwg
    Hi, I am trying to have a button for selected rows of my table. Here is the example code I am using: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *ControlRowIdentifier = @"ControlRowIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:ControlRowIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:ControlRowIdentifier] autorelease]; } if ([indexPath row] > 5) { UIImage *buttonUpImage = [UIImage imageNamed:@"button_up.png"]; UIImage *buttonDownImage = [UIImage imageNamed:@"button_down.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0.0, 0.0, buttonUpImage.size.width, buttonUpImage.size.height); [button setBackgroundImage:buttonUpImage forState:UIControlStateNormal]; [button setBackgroundImage:buttonDownImage forState:UIControlStateHighlighted]; [button setTitle:@"Tap" forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside]; cell.accessoryView = button; } NSUInteger row = [indexPath row]; NSString *rowTitle = [list objectAtIndex:row]; cell.textLabel.text = rowTitle; return cell; } This code works absolutely fine when loaded for 1st time. So, as per the logic it shows 'Tap' button for all rows greater than 5. Problem occurs when I scroll up and down. Once I do that it just starts putting that button at any random row. I dont understand why it does that and it'll be really helpful if someone can give some tips on this. Thanks.

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