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  • Hashtable with int array as key in java

    - by Niels Hansen
    Hey! I'm trying to make a hashtable in java where the keys are int[], but it dosen't work. I have made a little test program to show my problem: public class test{ public static void main(String[] args){ int[] test0 = {1,1}; int[] test1 = {1,1}; Hashtable<int[], String> ht = new Hashtable<int[], String>(); String s0 = "foo"; ht.put(test0, s0); System.out.println("the result from ht.get(test1)"); System.out.println(ht.get(test1)); System.out.println("the result from ht.get(test0)"); System.out.println(ht.get(test0)); } } My intention is that both ht.get calles should return the same result, since the two arrays are equal, but they dont. Here is the result from running the code: the result from ht.get(test1) null the result from ht.get(test0) foo Am I missing something here or is it just impossible to use int[] as keys in a hastable?

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  • How to handle alpha in a manual "Overlay" blend operation?

    - by quixoto
    I'm playing with some manual (walk-the-pixels) image processing, and I'm recreating the standard "overlay" blend. I'm looking at the "Photoshop math" macros here: http://www.nathanm.com/photoshop-blending-math/ (See also here for more readable version of Overlay) Both source images are in fairly standard RGBA (8 bits each) format, as is the destination. When both images are fully opaque (alpha is 1.0), the result is blended correctly as expected: But if my "blend" layer (the top image) has transparency in it, I'm a little flummoxed as to how to factor that alpha into the blending equation correctly. I expect it to work such that transparent pixels in the blend layer have no effect on the result, opaque pixels in the blend layer do the overlay blend as normal, and semitransparent blend layer pixels have some scaled effect on the result. Can someone explain to me the blend equations or the concept behind doing this? Bonus points if you can help me do it such that the resulting image has correctly premultiplied alpha (which only comes into play for pixels that are not opaque in both layers, I think.) Thanks! // factor in blendLayerA, (1-blendLayerA) somehow? resultR = ChannelBlend_Overlay(baseLayerR, blendLayerR); resultG = ChannelBlend_Overlay(baseLayerG, blendLayerG); resultB = ChannelBlend_Overlay(baseLayerB, blendLayerB); resultA = 1.0; // also, what should this be??

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  • javascript plugin - singleton pattern?

    - by Adam Kiss
    intro Hello, I'm trying to develop some plugin or/*and* object in javascript, which will control some properties over some object. It will also use jQuery, to ease development. idea This is in pseudocode to give you an idea, since I can't really describe it in english with the right words, it's impossible to go and use google to find out what I want to use (and learn). I will have plugin (maybe object?) with some variables and methods: plugin hideshow(startupconfig){ var c, //collection add: function(what){ c += what; }, do: function(){ c.show().hide().stop(); //example code } } and I will use it this way (or sort-of): var p = new Plugin(); p .add($('p#simple')) .add($('p#simple2')) .do(); note I'm not really looking for jQuery plugin tutorials - it's more like usage of singleton pattern in document in javascript, jQuery is mentione only because it will be used to modify dom and simplify selectors, jQuery plugin maybe just for that one little function add. I'm looking for something, that will sit on top of my document and call functions from itselft based on timer, or user actions, or whatever. problems I don't really know where to start with construction of this object/plugin I'm not really sure how to maintain one variable, which is collection of jQuery objects (something like $('#simple, #simple2');) I would maybe like to extedn jQuery with $.fn.addToPlugin to use chaining of objects, but that should be simple (really just each( p.add($(this)); )) I hope I make any sense, ideas, links or advices appreciated.

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  • Managing aesthetic code changes in git

    - by Ollie Saunders
    I find that I make a lot of small changes to my source code, often things that have almost no functional effect. For example: Refining or correcting comments. Moving function definitions within a class for a more natural reading order. Spacing and lining up some declarations for readability. Collapsing something using multiple lines on to one. Removing an old piece of commented-out code. Correcting some inconsistent whitespace. I guess I have a formidable attention to detail in my code. But the problem is I don't know what to do about these changes and they make it difficult to switch between branches etc. in git. I find myself not knowing whether to commit the minor changes, stash them, or put them in a separate branch of little tweaks and merge that in later. None those options seems ideal. The main problem is that these sort of changes are unpredictable. If I was to commit these there would be so many commits with the message "Minor code aesthetic change.", because, the second I make such a commit I notice another similar issue. What should I do when I make a minor change, a significant change, and then another minor change? I'd like to merge the three minor changes into one commit. It's also annoying seeing files as modified in git status when the change barely warrants my attention. I know about git commit --amend but I also know that's bad practice as it makes my repo inconsistent with remotes.

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  • How can I implement a volume meter for a song currently playing? (iPhone OS 3.1.3)

    - by Adam
    Hi i'm very new to core audio and I just would like some help in coding up a little volume meter for whatever's being outputted through headphones or built-in speaker. Like a dB meter. I have the following code, and have been trying to go through the apple source project "SpeakHere", but it's a nightmare trying to go through all that, without knowing how it works first... Could anyone shed some light? Here's the code I have so far... (void)displayWaveForm { while (musicIsPlaying == YES { NSLog(@"%f",sizeof(AudioQueueLevelMeterState)); } } (IBAction)playMusic { if (musicIsPlaying == NO) { NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/track7.wav",[[NSBundle mainBundle] resourcePath]]]; NSError *error; music = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; music.numberOfLoops = -1; music.volume = 0.5; [music play]; musicIsPlaying = YES; [self displayWaveForm]; } else { [music pause]; musicIsPlaying = NO; } }

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  • Making a jQuery plugin to feed Tumblr to site

    - by tylorreimer
    I have some experience with PHP and a little with JS but I'm far from anything proficient. I'm trying to make a jQuery plugin for my site that I can call in my HTML via something like this: $('.new').tumble({username: "tylor", count: 9}); Which would basically put the Tumblr list the code should make into the DIV with class 'new' in this case. Here is my code so far; the problem seems to be how to get it to pick up class/id from the original call (in the HTML) and use that in the jQuery. Here's the code so far: (function($) { $.fn.tumble = function(options){ var settings = $.extend({ username: null, // [string or array] required to get url for tumblr account count: 3, // [integer] how many posts to display? }, options); //url construction var url = "http://" + settings.username + ".tumblr.com"; var jsonurl = url + "/api/read/json?num=" + settings.count + "&callback=?"; $.getJSON(jsonurl, function(data) { var items = []; $.each(data.posts, function(id, url) { // Goes over each post in the JSON document retrieved from data URL var url = this.url; // Just assigns a variable to the url to avoid constantly writing "this.whatever" var photourl = this['photo-url-250']; // photo-url-xxx needs to be called this way due to integers in the name items.push('<li><a href="' + url + '">' + photourl + '</a></li>'); }); $('<ul/>', { // Creates an empty list html: items.join('') // Takes the values in the item array and puts 'em together }).appendTo('.new'); // I don't want this to have the class set in the jQuery itself }); //end json }; })( jQuery ); Any help you can lend would be wonderful. Thank you

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  • Embed ActionScript (AS) into flash

    - by David ???
    Hey SO, I've never dealt with Flash/ActionScript, so please bear with me. Mostly, I'm a bit confused. I've done many work with Java/C as well as HTML/Javascript. I am working with a designer who provides me with flash files (.swf). From my point of view, it's a simple "mock" to which I need to embed a single object. This object is a TextBox, with which the user interacts. I need to be able to Insert such a TextBox to a Flash file Retrieve text upon key event process it, and return it to the TextBox As I understood from other posts, I'll be working with AS, right? How do I embed such an object to an existing Flash file? Being that the graphical part is over once I have the TextBox, would I need any fancy IDE for that? What IDE is that (I usually work with Eclipse)? One last note: I am working with that designer, so I have access to all her creation process. She does not know code, nor do I think she'll get it. I would much prefer to give her as little headache as possible (e.g. just instruct her how to export the files to me from her Adobe Flash CS5 studio). Many thanks, David

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  • Upload using python script takes very long on one laptop as compared to another

    - by Engr Am
    I have a python 2.7 code which uses STORBINARY function for uploading files to an ftp server and RETRBINARY for downloading from this server. However, the issue is the upload is taking a very long time on three laptops from different brands as compared to a Dell laptop. The strange part is when I manually upload any file, it takes the same time on all the systems. The manual upload rate and upload rate with the python script is the same on the Dell Laptop. However, on every other brand of laptop (I have tried with IBM, Toshiba, Fujitsu-Siemens) the python script has a very low upload rate than the manual attempt. Also, on all these other laptops, the upload rate using the python script is the same (1Mbit/s) while the manual upload rate is approx. 8 Mbit/s. I have tried to vary the filesize for the upload to no avail. TCP Optimizer improved the download rate on all the systems but had no effect on the upload rate. Download rate using this script on all the systems is fine and same as the manual download rate. I have checked the server and it has more than 90% free space. The network connection is the same for all the laptops, and I try uploading only with one laptop at a time. All the laptops have almost the same system configurations, same operating system and approximately the same free drive space. If anything the Dell laptop is a little less in terms of processing power and RAM than 2 of the others, but I suppose this has no effect as I have checked many times to see how much was the CPU usage and network usage during these uploads and downloads, and I am sure that no other virus or program has been eating up my bandwidth. Here is the code ('ftp' and 'file_path' are inputs to the function): path,filename=os.path.split(file_path) filesize=os.path.getsize(file_path) deffilesize=(filesize/1024)/1024 f = open(file_path, "rb") upstart = time.clock() print ftp.storbinary("STOR "+filename, f) upende = time.clock()-upstart outname="Upload " f.close() return upende, deffilesize, outname

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  • What is a faster way of merging the values of this Python structure into a single dictionary?

    - by jcoon
    I've refactored how the merged-dictionary (all_classes) below is created, but I'm wondering if it can be more efficient. I have a dictionary of dictionaries, like this: groups_and_classes = {'group_1': {'class_A': [1, 2, 3], 'class_B': [1, 3, 5, 7], 'class_c': [1, 2], # ...many more items like this }, 'group_2': {'class_A': [11, 12, 13], 'class_C': [5, 6, 7, 8, 9] }, # ...and many more items like this } A function creates a new object from groups_and_classes like this (the function to create this is called often): all_classes = {'class_A': [1, 2, 3, 11, 12, 13], 'class_B': [1, 3, 5, 7, 9], 'class_C': [1, 2, 5, 6, 7, 8, 9] } Right now, there is a loop that does this: all_classes = {} for group in groups_and_classes.values(): for c, vals in group.iteritems(): for v in vals: if all_classes.has_key(c): if v not in all_classes[c]: all_classes[c].append(v) else: all_classes[c] = [v] So far, I changed the code to use a set instead of a list since the order of the list doesn't matter and the values need to be unique: all_classes = {} for group in groups_and_classes.values(): for c, vals in group.iteritems(): try: all_classes[c].update(set(vals)) except KeyError: all_classes[c] = set(vals) This is a little nicer, and I didn't have to convert the sets to lists because of how all_classes is used in the code. Question: Is there a more efficient way of creating all_classes (aside from building it at the same time groups_and_classes is built, and changing everywhere this function is called)?

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  • backbone.js removing template from DOM upon success

    - by timpone
    I'm writing a simple message board app to learn backbone. It's going ok (a lot of the use of this isn't making sense) but am a little stuck in terms of how I would remove a form / html from the dom. I have included most of the code but you can see about 4 lines up from the bottom, the part that isn't working. How would I remove this from the DOM? thx in advance var MbForm=Backbone.View.extend({ events: { 'click button.add-new-post': 'savePost' }, el: $('#detail'), template:_.template($('#post-add-edit-tmpl').html()), render: function(){ var compiled_template = this.template(); this.$el.html(compiled_template); return this; }, savePost: function(e){ //var self=this; //console.log("I want you to say Hello!"); data={ header: $('#post_header').val(), detail: $('#post_detail').val(), forum_id: $('#forum_id').val(), post_id: $('#post_id').val(), parent_id: $('#parent_id').val() }; this.model.save(data, { success: function(){ alert('this saved'); //$(this.el).html('this is what i want'); this.$el.remove();// <- this is the part that isn't working /* none of these worked - error Uncaught TypeError: Cannot call method 'unbind' of undefined this.$el.unbind(); this.$el.empty(); this.el.unbind(); this.el.empty(); */ //this.unbind(); //self.append('this is appended'); } });

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  • Using data binding on value which is a FrameworkElement

    - by JaredPar
    One of my data sources produces a collection of values which are typed to the following interface public interface IData { string Name { get; } FrameworkElement VisualElement { get; } } I'd like to use data binding in WPF to display a collection of IData instances in a TabControl where the Name value becomes the header of the tab and the VisualElement value is displayed as the content of the corresponding tab. Binding the header is straight forward. I'm stuck though on how to define a template which allows me to display the VisualElement value. I've tried a number of solutions with little success. My best attempt is as follows. <TabControl ItemsSource="{Binding}"> <TabControl.ItemTemplate> <DataTemplate> <Label Content="{Binding Name}"/> </DataTemplate> </TabControl.ItemTemplate> <TabControl.ContentTemplate> <DataTemplate> How do I display VisualElement here? </DataTemplate> </TabControl.ContentTemplate> </TabControl> I'm still very new to WPF so I could be missing the obvious here.

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  • How to embed XBase expressions in an Xtext DSL

    - by Marcus Mathioudakis
    I am writing a simple little DSL for specifying constraints on messages, and Have been trying without success for a while to embed XBase expressions into the language. The Grammar looks like this: grammar org.xtext.businessrules.BusinessRules with org.eclipse.xtext.xbase.Xbase //import "http://www.eclipse.org/xtext/xbase/Xbase" as xbase import "http://www.eclipse.org/xtext/common/JavaVMTypes" as jvmTypes generate businessRules "http://www.xtext.org/businessrules/BusinessRules" Start: rules+=Constraint*; Constraint: {Constraint} 'FOR' 'PAYLOAD' payload=PAYLOAD 'ELEMENT' element=ID 'CONSTRAINED BY' constraint=XExpression; PAYLOAD: "SimulationSessionEvents" |"stacons" |"any" ; Range: 'above' min=INT ('below' max=INT)? |'below' max=INT ('above' min=INT)? ; When trying to parse a file such as: FOR PAYLOAD SimulationSessionEvents ELEMENT matrix CONSTRAINED BY ... I can't get it to work for ... = any kind of Arithmetic expression, although it works for ...= loop or if expression, or even just a number. As soon as I do something like '-5' or '4-5' it says Couldn't resolve reference to JvmIdentifiableElement '-', even though the Xbase.xtext Grammar looks like it allows these expressions. I don't think I'm missing any Jars, as it doesn't complain when I run the mwe workflow, but only when trying to parse the input file. Any help would be much appreciated.

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  • Need guidelines for optimizing WebGL performance by minimizing shader changes

    - by brainjam
    I'm trying to get an idea of the practicality of WebGL for rendering large architectural interior scenes, consisting of 100K's of triangles. These triangles are distributed over many objects, and there are many materials in the scene. On the other hand, there are no moving parts. And the materials tend to be fairly simple, mostly based on texture maps. There is a lot of texture map sharing .. for example all the chairs in scene will share a common map. There is also some multitexturing - up to three textures overlaid in a material. I've been doing a little experimentation and reading, and gather that frequently switching materials during a rendering pass will slow things down. For example, a scene with 200K triangles will have significant performance differences, depending on whether there are 10 or 1000 objects, assuming that each time an object is displayed a new material is set up. So it seems that if performance is important the scene should be sorted by materials so as to minimize material switching. What I'm looking for is guidelines on how to think of the overhead of various state changes, and where do I get the biggest bang for the buck. For example, what are the relative performance costs of, say, gl.useProgram(), gl.uniformMatrix4fv(), gl.drawElements() should I try to write ubershaders to minimize shader switching? should I try to aggregate geometry to minimize the number of gl.drawElements() calls I realize that mileage may vary depending on browser, OS, and graphics hardware. And I'm also not looking for heroic measures. Just some guidelines from people who have already had some experience in making scenes fast. I'll add that while I've had some experience with fixed-pipeline OpenGL programming in the past, I'm rather new to the WebGL/OpenGL ES 2.0 way of doing things.

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  • Trying to write up a C daemon, but don't know enough C to continue

    - by JamesM-SiteGen
    Okay, so I want this daemon to run in the background with little to no interaction. I plan to have it work with Apache, lighttpd, etc to send the session & request information to allow C to generate a website from an object DB, saving will have to be an option so, you can start the daemon with an existing DB but will not save to it unless you login to the admin area and enable, and restart the daemon. Summary of the daemon: Load a database from file. Have a function to restart the daemon. Allow Apache, lighttpd, etc to get necessary data about the request and session. A varible to allow the database to be saved to the file, otherwise it will only be stored in ram. If it is set to save back to the file, then only have neccessary data in ram. Use sql-light for the database file. Build a webpage from some template files. $(myVar) for getting variables. Get templates from a directory. ./templates/01-test/{index.html,template.css,template.js} Live version of the code and more information: http://typewith.me/YbGB1h1g1p Also I am working on a website CMS in php, but I am tring to switch to C as it is faster than php. ( php is quite fast, but the fact that making a few mySQL requests for every webpage is quite unefficent and I'm sure that it can be far better, so an object that we can recall data from in C would have to be faster ) P.S I am using Arch-Linux not MS-Windows, with the package group base-devel for the common developer tools such as make and makepgk. Edit: Oupps, forgot the question ;) Okay, so the question is, how can I turn this basic C daemon into a base to what I am attempting to do here?

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  • Potential g++ template bug?

    - by Evan Teran
    I've encountered some code which I think should compile, but doesn't. So I'm hoping some of the local standards experts here at SO can help :-). I basically have some code which resembles this: #include <iostream> template <class T = int> class A { public: class U { }; public: U f() const { return U(); } }; // test either the work around or the code I want... #ifndef USE_FIX template <class T> bool operator==(const typename A<T>::U &x, int y) { return true; } #else typedef A<int> AI; bool operator==(const AI::U &x, int y) { return true; } #endif int main() { A<int> a; std::cout << (a.f() == 1) << std::endl; } So, to describe what is going on here. I have a class template (A) which has an internal class (U) and at least one member function which can return an instance of that internal class (f()). Then I am attempting to create an operator== function which compares this internal type to some other type (in this case an int, but it doesn't seem to matter). When USE_FIX is not defined I get the following error: test.cc: In function 'int main()': test.cc:27:25: error: no match for 'operator==' in 'a.A<T>::f [with T = int]() == 1' Which seems odd, because I am clearly (I think) defining a templated operator== which should cover this, in fact if I just do a little of the work for the compiler (enable USE_FIX), then I no longer get an error. Unfortunately, the "fix" doesn't work generically, only for a specific instantiation of the template. Is this supposed to work as I expected? Or is this simply not allowed? BTW: if it matters I am using gcc 4.5.2.

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  • Ideas for jumping in 2D with Actionscript 3 [included attempt]

    - by befall
    So, I'm working on the basics of Actionscript 3; making games and such. I designed a little space where everything is based on location of boundaries, using pixel-by-pixel movement, etc. So far, my guy can push a box around, and stops when running into the border, or when try to the push the box when it's against the border. So, next, I wanted to make it so when I bumped into the other box, it shot forward; a small jump sideways. I attempted to use this (foolishly) at first: // When right and left borders collide. if( (box1.x + box1.width/2) == (box2.x - box2.width/2) ) { // Nine times through for (var a:int = 1; a < 10; a++) { // Adds 1, 2, 3, 4, 5, 4, 3, 2, 1. if (a <= 5) { box2.x += a; } else { box2.x += a - (a - 5)*2 } } } Though, using this in the function I had for the movement (constantly checking for keys up, etc) does this all at once. Where should I start going about a frame-by-frame movement like that? Further more, it's not actually frames in the scene, just in the movement. This is a massive pile of garbage, I apologize, but any help would be appreciated.

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  • Win32 DLL importing issues (DllMain)

    - by brady
    I have a native DLL that is a plug-in to a different application (one that I have essentially zero control of). Everything works just great until I link with an additional .lib file (links my DLL to another DLL named ABQSMABasCoreUtils.dll). This file contains some additional API from the parent application that I would like to utilize. I haven't even written any code to use any of the functions exported but just linking in this new DLL is causing problems. Specifically I get the following error when I attempt to run the program: The application failed to initialize properly (0xc0000025). Clock on OK to terminate the application. I believe I have read somewhere that this is typically due to a DllMain function returning FALSE. Also, the following message is written to the standard output: ERROR: Memory allocation attempted before component initialization I am almost 100% sure this error message is coming from the application and is not some type of Windows error. Looking into this a little more (aka flailing around and flipping every switch I know of) I linked with /MAP turned on and found this in the resulting .map file: 0001:000af220 ??3@YAXPEAX@Z 00000001800b0220 f ABQSMABasCoreUtils_import:ABQSMABasCoreUtils.dll 0001:000af226 ??2@YAPEAX_K@Z 00000001800b0226 f ABQSMABasCoreUtils_import:ABQSMABasCoreUtils.dll 0001:000af22c ??_U@YAPEAX_K@Z 00000001800b022c f ABQSMABasCoreUtils_import:ABQSMABasCoreUtils.dll 0001:000af232 ??_V@YAXPEAX@Z 00000001800b0232 f ABQSMABasCoreUtils_import:ABQSMABasCoreUtils.dll If I undecorate those names using "undname" they give the following (same order): void __cdecl operator delete(void * __ptr64) void * __ptr64 __cdecl operator new(unsigned __int64) void * __ptr64 __cdecl operator new[](unsigned __int64) void __cdecl operator delete[](void * __ptr64) I am not sure I understand how anything from ABQSMABasCoreUtils.dll can exist within this .map file or why my DLL is even attempting to load ABQSMABasCoreUtils.dll if I don't have any code that references this DLL. Can anyone help me put this information together and find out why this isn't working? For what it's worth I have confirmed via "dumpbin" that the parent application imports the same DLL (ABQSMABasCoreUtils.dll), so it is being loaded no matter what. I have also tried delay loading this DLL in my DLL but that did not change the results.

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  • Is it bad practice to make a setter return "this"?

    - by Ken Liu
    Is it a good or bad idea to make setters in java return "this"? public Employee setName(String name){ this.name = name; return this; } This pattern can be useful because then you can chain setters like this: list.add(new Employee().setName("Jack Sparrow").setId(1).setFoo("bacon!")); instead of this: Employee e = new Employee(); e.setName("Jack Sparrow"); ...and so on... list.add(e); ...but it sort of goes against standard convention. I suppose it might be worthwhile just because it can make that setter do something else useful. I've seen this pattern used some places (e.g. JMock, JPA), but it seems uncommon, and only generally used for very well defined APIs where this pattern is used everywhere. Update: What I've described is obviously valid, but what I am really looking for is some thoughts on whether this is generally acceptable, and if there are any pitfalls or related best practices. I know about the Builder pattern but it is a little more involved then what I am describing - as Josh Bloch describes it there is an associated static Builder class for object creation.

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  • Installing Sphinx on App Engine - possible?

    - by Pekka
    Following up on my last year's question on documentation, I now want to get started and try out Python-based Sphinx for putting together the developer documentation for a PHP CMS I've been working on. Instead of setting up Python locally on my workstation, I would like to run it on a publicly accessible web server from the start. All the web hosting packages I have access to run on the LAMP stack, and I'm reluctant to buy Python-based hosting. I am very interested in the Google App Engine, the free quotas they provide will do for me a hundred times over, and even if not, their pricing looks very reasonable. Now I have zero knowledge of Python - getting Sphinx to work would be my first contact with it - and very little time. As far as I understand, the platform and python libraries the App Engine provides are very compatible to a standard Python library but not identical. So my question is: Can Sphinx run on App Engine at all? Is installing Sphinx on the App Engine as straightforward as if I would install it on top of a normal Python installation? Or will the App Engine's environment require tweaking of the source code that I can't perform in reasonable time with my current level of Python? Should I be installing Sphinx on a local server and a "normal" Python stack instead first? Does anybody know any helpful How-to's, tutorials or other resources for this?

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  • Can't get focus on a TextBox inside a ListBox using Silverlight

    - by Steve Temple
    I'm having a little trouble in silverlight with a listBox containing databound textBox elements. The items display correctly in the list and the textBox is populated correctly but I can't get focus on the text box in the list. If I hover over the edges of the textBox it highlights but it won't let me click into it to edit the text. Any ideas? My XAML looks like this: <ListBox x:Name="listImages"> <ListBox.ItemTemplate> <DataTemplate> <Grid x:Name="LayoutRoot" Background="White"> <Image Height="102" HorizontalAlignment="Left" Name="imgThumb" Stretch="UniformToFill" VerticalAlignment="Top" Width="155" Source="{Binding ImageFilename, Converter={StaticResource ImageConverter}}" /> <TextBox Height="23" HorizontalAlignment="Left" Margin="154,25,0,0" Name="txtAltText" VerticalAlignment="Top" Width="239" Text="{Binding Alt}" /> <dataInput:Label Height="19" HorizontalAlignment="Left" Margin="154,6,0,0" Name="lblAltText" VerticalAlignment="Top" Width="239" Content="Alt Text" /> </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox>

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  • oracle query with inconsistent results

    - by Spencer Stejskal
    Im having a very strange problem, i have a complicated view that returns incorrect data when i query on a particular column. heres an example: select empname, has_garnishment from timecard_v2 where empname = 'Testerson, Testy'; this returns the single result 'Testerson, Testy', 'N' however, if i use the query: select empname, has_garnishment from timecard_v2 where empname = 'Testerson, Testy' and has_garnishment = 'Y'; this returns the single result 'Testerson, Testy', 'Y' The second query should return a subset of the first query, but it returns a different answer. I have dissected the view and determined that this section of the view definition is where the problem arises(Note, I removed all of the select clause except the parts of interests for clarity, in the full query all joined tables are required): SELECT e.fullname empname , NVL2(ded.has_garn, 'Y', 'N') has_garnishment FROM timecard tc , orderdetail od , orderassign oa , employee e , employee3 e3 , customer10 c10 , order_misc om, (SELECT COUNT(*) has_garn, v_ssn FROM deductions WHERE yymmdd_stop = 0 OR (LENGTH(yymmdd_stop) = 7 AND to_date(SUBSTR(yymmdd_stop, 2), 'YYMMDD') sysdate) GROUP BY v_ssn ) ded WHERE oa.lrn(+) = tc.lrn_order AND om.lrn(+) = od.lrn AND od.orderno = oa.orderno AND e.ssn = tc.ssn AND c10.custno = tc.custno AND e.lrn = e3.lrn AND e.ssn = ded.v_ssn(+) One thing of note about the definition of the 'ded' subquery. The v_ssn field is a virtual field on the deductions table. I am not a DBA im a software developer but we recently lost our DBA and the new one is still getting up to speed so im trying to debug this issue. That being said, please explain things a little more thoroughly then you would for a fellow oracle expert. thanks

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  • Java generic Comparable where subclasses can't compare to eachother

    - by dege
    public abstract class MyAbs implements Comparable<MyAbs> This would work but then I would be able to compare class A and B with each other if they both extend MyAbs. What I want to accomplish however is the exact opposite. So does anyone know a way to get the generic type to be the own class? Seemed like such a simple thing at first... Edit: To explain it a little further with an example. Say you have an abstract class animals, then you extend it with Dogs and ants. I wouldn't want to compare ants with Dogs but I however would want to compare one dog with another. The dog might have a variable saying what color it is and that is what I want to use in the compareTo method. However when it comes to ants I would rather want to compare ant's size than their color. Hope that clears it up. Could possibly be a design flaw however.

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  • Reducing moire when downsampling halftone comic images.

    - by drawnonward
    How can I reduce moire effects when downsampling halftone comic book images during live zoom on an iPhone or iPad? I am writing a comic book viewer. It would be nice to provide higher resolution images and allow the user to zoom in while reading the comic book. However, my client is averse to moire effects and will not allow this feature if there are noticeable moire artifacts while zooming, which of course there are. Modifying the images to be less susceptible to moire would only work if the modifications were not perceptible. Blur was specifically prohibited, as is anything that removes the beloved halftone dots. The images are black and white halftone and line art. The originals are 600 dpi but what we ship with the application will be half that at best, so probably 2500 pixels or less tall. So what are my options? If I write a custom downsampling algorithm would it be fast enough for real time on these devices? Are there other tricks I can do? Would it work to just avoid the size ratios that have the most visual moire effects? As you zoom in an out, there are definitely peaks where the moire effects are worst. Is there a way to calculate what those points are and just zoom to a nearby scale that is not as bad? Any suggestions are welcome. I have very little experience with image and signal processing, but am enjoying the opportunity to learn. I know nothing of wavelets and acutance and other jargon, so please be verbose.

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  • Opening a Unicode file with Perl

    - by Jaco Pretorius
    I'm using osql to run several sql scripts against a database and then I need to look at the results file to check if any errors occurred. The problem is that perl doesn't seem to like the fact that the results files are unicode. I wrote a little test script to test it and the output comes out all warbled. $file = shift; open OUTPUT, $file or die "Can't open $file: $!\n"; while (<OUTPUT>) { print $_; if (/Invalid|invalid|Cannot|cannot/) { push(@invalids, $file); print "invalid file - $inputfile - schedule for retry\n"; last; } } Any ideas? I've tried decoding using decode_utf8 but it makes no difference. I've also tried to set the encoding when opening the file. I think the problem might be that osql puts the result file in UTF-16 format, but I'm not sure. When I open the file in textpad it just tells me 'Unicode'. Edit: Using perl v5.8.8

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  • Mixing c++ standard strings and windows API

    - by JB
    Many windows APIs take a pointer to a buffer and a size element but the result needs to go into a c++ string. (I'm using windows unicode here so they are wstrings) Here is an example :- #include <iostream> #include <string> #include <vector> #include <windows.h> using namespace std; // This is the method I'm interested in improving ... wstring getComputerName() { vector<wchar_t> buffer; buffer.resize(MAX_COMPUTERNAME_LENGTH+1); DWORD size = MAX_COMPUTERNAME_LENGTH; GetComputerNameW(&buffer[0], &size); return wstring(&buffer[0], size); } int main() { wcout << getComputerName() << "\n"; } My question really is, is this the best way to write the getComputerName function so that it fits into C++ better, or is there a better way? I don't see any way to use a string directly without going via a vector unless I missed something? It works fine, but somehow seems a little ugly. The question isn't about that particular API, it's just a convenient example.

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