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  • Is nesting types considered bad practice?

    - by Rob Z
    As noted by the title, is nesting types (e.g. enumerated types or structures in a class) considered bad practice or not? When you run Code Analysis in Visual Studio it returns the following message which implies it is: Warning 34 CA1034 : Microsoft.Design : Do not nest type 'ClassName.StructueName'. Alternatively, change its accessibility so that it is not externally visible. However, when I follow the recommendation of the Code Analysis I find that there tend to be a lot of structures and enumerated types floating around in the application that might only apply to a single class or would only be used with that class. As such, would it be appropriate to nest the type sin that case, or is there a better way of doing it?

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  • Quick Tip - Speed a Slow Restore from the Transaction Log

    - by KKline
    Here's a quick tip for you: During some restore operations on Microsoft SQL Server, the transaction log redo step might be taking an unusually long time. Depending somewhat on the version and edition of SQL Server you've installed, you may be able to increase performance by tinkering with the readahead performance for the redo operations. To do this, you should use the MAXTRANSFERSIZE parameter of the RESTORE statement. For example, if you set MAXTRANSFERSIZE=1048576, it'll use 1MB buffers. If you...(read more)

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  • C: What is a good source to teach standard/basic code conventions to someone newly learning the language ?

    - by shan23
    I'm tutoring someone who can be described as a rank newcomer in C. Understandably, she does not know much about coding conventions generally practiced, and hence all her programs tend to use single letter vars, mismatched spacing/indentation and the like, making it very difficult to read/debug her endeavors. My question is, is there a link/set of guidelines and examples which she can use for adopting basic code conventions ? It should not be too arcane as to scare her off, yet inclusive enough to have the basics covered (so that no one woulc wince looking at the code). Any suggestions ?

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  • Data Transformation Pipeline

    - by davenewza
    I have create some kind of data pipeline to transform coordinate data into more useful information. Here is the shell of pipeline: public class PositionPipeline { protected List<IPipelineComponent> components; public PositionPipeline() { components = new List<IPipelineComponent>(); } public PositionPipelineEntity Process(Position position) { foreach (var component in components) { position = component.Execute(position); } return position; } public PositionPipeline RegisterComponent(IPipelineComponent component) { components.Add(component); return this; } } Every IPipelineComponent accepts and returns the same type - a PositionPipelineEntity. Code: public interface IPipelineComponent { PositionPipelineEntity Execute(PositionPipelineEntity position); } The PositionPipelineEntity needs to have many properties, many which are unused in certain components and required in others. Some properties will also have become redundant at the end of the pipeline. For example, these components could be executed: TransformCoordinatesComponent: Parse the raw coordinate data into a Coordinate type. DetermineCountryComponent: Determine and stores country code. DetermineOnRoadComponent: Determine and store whether coordinate is on a road. Code: pipeline .RegisterComponent(new TransformCoordinatesComponent()) .RegisterComponent(new DetermineCountryComponent()) .RegisterComponent(new DetermineOnRoadComponent()); pipeline.Process(positionPipelineEntity); The PositionPipelineEntity type: public class PositionPipelineEntity { // Only relevant to the TransformCoordinatesComponent public decimal RawCoordinateLatitude { get; set; } // Only relevant to the TransformCoordinatesComponent public decimal RawCoordinateLongitude { get; set; } // Required by all components after TransformCoordinatesComponent public Coordinate CoordinateLatitude { get; set; } // Required by all components after TransformCoordinatesComponent public Coordinate CoordinateLongitude { get; set; } // Set in DetermineCountryComponent, not required anywhere. // Requires CoordinateLatitude and CoordinateLongitude (TransformCoordinatesComponent) public string CountryCode { get; set; } // Set in DetermineOnRoadComponent, not required anywhere. // Requires CoordinateLatitude and CoordinateLongitude (TransformCoordinatesComponent) public bool OnRoad { get; set; } } Problems: I'm very concerned about the dependency that a component has on properties. The way to solve this would be to create specific types for each component. The problem then is that I cannot chain them together like this. The other problem is the order of components in the pipeline matters. There is some dependency. The current structure does not provide any static or runtime checking for such a thing. Any feedback would be appreciated.

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  • Are first-class functions a substitute for the Strategy pattern?

    - by Prog
    The Strategy design pattern is often regarded as a substitute for first-class functions in languages that lack them. So for example say you wanted to pass functionality into an object. In Java you'd have to pass in the object another object which encapsulates the desired behavior. In a language such as Ruby, you'd just pass the functionality itself in the form of an annonymous function. However I was thinking about it and decided that maybe Strategy offers more than a plain annonymous function does. This is because an object can hold state that exists independently of the period when it's method runs. However an annonymous function by itself can only hold state that ceases to exist the moment the function finishes execution. So my question is: when using a language that features first-class functions, would you ever use the Strategy pattern (i.e. encapsulate the functionality you want to pass around in an explicit object), or would you always use an annonymous function? When would you decide to use Strategy when you can use a first-class function?

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  • What are other ideologies to establish relationships between distinct users besides followers/following and friends?

    - by user784637
    Websites like myspace and facebook establish relationships between distinct users using the "friending" ideology, where one user sends a request to be accepted by another user in order for them to have the mutual permission to do stuff like post messages on each others walls. Less restrictive than the "friending" ideology, Twitter and instagram use the followers/following ideology where you can subscribe to the tweets or posts of another user without their permission. Less restrictive than the "followers/following" ideology, email and calling someone on the phone allows you to directly contact anyone. Are there other ideologies that have been successfully implemented either in social networking sites or other real world constructs to establish relations between users?

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  • How to deal with tautology in comments?

    - by Tamás Szelei
    Sometimes I find myself in situations when the part of code that I am writing is (or seems to be) so self-evident that its name would be basically repeated as a comment: class Example { /// <summary> /// The location of the update. /// </summary> public Uri UpdateLocation { get; set; }; } (C# example, but please refer to the question as language-agnostic). A comment like that is useless; what am I doing wrong? Is it the choice of the name that is wrong? How could I comment parts like this better? Should I just skip the comment for things like this?

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  • Which is a better practice - helper methods as instance or static?

    - by Ilian Pinzon
    This question is subjective but I was just curious how most programmers approach this. The sample below is in pseudo-C# but this should apply to Java, C++, and other OOP languages as well. Anyway, when writing helper methods in my classes, I tend to declare them as static and just pass the fields if the helper method needs them. For example, given the code below, I prefer to use Method Call #2. class Foo { Bar _bar; public void DoSomethingWithBar() { // Method Call #1. DoSomethingWithBarImpl(); // Method Call #2. DoSomethingWithBarImpl(_bar); } private void DoSomethingWithBarImpl() { _bar.DoSomething(); } private static void DoSomethingWithBarImpl(Bar bar) { bar.DoSomething(); } } My reason for doing this is that it makes it clear (to my eyes at least) that the helper method has a possible side-effect on other objects - even without reading its implementation. I find that I can quickly grok methods that use this practice and thus help me in debugging things. Which do you prefer to do in your own code and what are your reasons for doing so?

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  • Decorator not calling the decorated instance - alternative design needed

    - by Daniel Hilgarth
    Assume I have a simple interface for translating text (sample code in C#): public interface ITranslationService { string GetTranslation(string key, CultureInfo targetLanguage); // some other methods... } A first simple implementation of this interface already exists and simply goes to the database for every method call. Assuming a UI that is being translated at start up this results in one database call per control. To improve this, I want to add the following behavior: As soon as a request for one language comes in, fetch all translations from this language and cache them. All translation requests are served from the cache. I thought about implementing this new behavior as a decorator, because all other methods of that interface implemented by the decorater would simple delegate to the decorated instance. However, the implementation of GetTranslation wouldn't use GetTranslation of the decorated instance at all to get all translations of a certain language. It would fire its own query against the database. This breaks the decorator pattern, because every functionality provided by the decorated instance is simply skipped. This becomes a real problem if there are other decorators involved. My understanding is that a Decorator should be additive. In this case however, the decorator is replacing the behavior of the decorated instance. I can't really think of a nice solution for this - how would you solve it? Everything is allowed, even a complete re-design of ITranslationService itself.

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  • How often is seq used in Haskell production code?

    - by Giorgio
    I have some experience writing small tools in Haskell and I find it very intuitive to use, especially for writing filters (using interact) that process their standard input and pipe it to standard output. Recently I tried to use one such filter on a file that was about 10 times larger than usual and I got a Stack space overflow error. After doing some reading (e.g. here and here) I have identified two guidelines to save stack space (experienced Haskellers, please correct me if I write something that is not correct): Avoid recursive function calls that are not tail-recursive (this is valid for all functional languages that support tail-call optimization). Introduce seq to force early evaluation of sub-expressions so that expressions do not grow to large before they are reduced (this is specific to Haskell, or at least to languages using lazy evaluation). After introducing five or six seq calls in my code my tool runs smoothly again (also on the larger data). However, I find the original code was a bit more readable. Since I am not an experienced Haskell programmer I wanted to ask if introducing seq in this way is a common practice, and how often one will normally see seq in Haskell production code. Or are there any techniques that allow to avoid using seq too often and still use little stack space?

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  • How to write efficient code in spite of heavy deadlines

    - by gladysbixly
    Hi all, I am working in an environment wherein we have many projects with strict deadlines on deliverables. We even talk directly to the clients so getting the jobs done and fast is a must. My issue is that i'd always write code for the first solution that comes to my mind, which of course I thought as best at that moment. It always ends up ugly though and i'd later realize that there are better ways to do it but can't afford to change due to time restrictions. Are there any tips by which I could make my code efficient yet deliver on time?

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  • Could someone break this nasty habit of mine please?

    - by MimiEAM
    I recently graduated in cs and was mostly unsatisfied since I realized that I received only a basic theoretical approach in a wide range of subjects (which is what college is supposed to do but still...) . Anyway I took the habit of spending a lot of time looking for implementations of concepts and upon finding those I will used them as guides to writing my own implementation of those concepts just for fun. But now I feel like the only way I can fully understand a new concept is by trying to implement from scratch no matter how unoptimized the result may be. Anyway this behavior lead me to choose by default the hard way, that is time consuming instead of using a nicely written library until I hit my head again a huge wall and then try to find a library that works for my purpose.... Does anyone else do that and why? It seems so weird why would anyone (including me) do that ? Is it a bad practice ? and if so how can i stop doing that ?

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  • How to become a good team player?

    - by Nick
    I've been programming (obsessively) since I was 12. I am fairly knowledgeable across the spectrum of languages out there, from assembly, to C++, to Javascript, to Haskell, Lisp, and Qi. But all of my projects have been by myself. I got my degree in chemical engineering, not CS or computer engineering, but for the first time this fall I'll be working on a large programming project with other people, and I have no clue how to prepare. I've been using Windows all of my life, but this project is going to be very unix-y, so I purchased a Mac recently in the hopes of familiarizing myself with the environment. I was fortunate to participate in a hackathon with some friends this past year -- both CS majors -- and excitingly enough, we won. But I realized as I worked with them that their workflow was very different from mine. They used Git for version control. I had never used it at the time, but I've since learned all that I can about it. They also used a lot of frameworks and libraries. I had to learn what Rails was pretty much overnight for the hackathon (on the other hand, they didn't know what lexical scoping or closures were). All of our code worked well, but they didn't understand mine, and I didn't understand theirs. I hear references to things that real programmers do on a daily basis -- unit testing, code reviews, but I only have the vaguest sense of what these are. I normally don't have many bugs in my little projects, so I have never needed a bug tracking system or tests for them. And the last thing is that it takes me a long time to understand other people's code. Variable naming conventions (that vary with each new language) are difficult (__mzkwpSomRidicAbbrev), and I find the loose coupling difficult. That's not to say I don't loosely couple things -- I think I'm quite good at it for my own work, but when I download something like the Linux kernel or the Chromium source code to look at it, I spend hours trying to figure out how all of these oddly named directories and files connect. It's a programming sin to reinvent the wheel, but I often find it's just quicker to write up the functionality myself than to spend hours dissecting some library. Obviously, people who do this for a living don't have these problems, and I'll need to get to that point myself. Question: What are some steps that I can take to begin "integrating" with everyone else? Thanks!

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  • Adding complexity by generalising: how far should you go?

    - by marcog
    Reference question: http://stackoverflow.com/questions/4303813/help-with-interview-question The above question asked to solve a problem for an NxN matrix. While there was an easy solution, I gave a more general solution to solve the more general problem for an NxM matrix. A handful of people commented that this generalisation was bad because it made the solution more complex. One such comment is voted +8. Putting aside the hard-to-explain voting effects on SO, there are two types of complexity to be considered here: Runtime complexity, i.e. how fast does the code run Code complexity, i.e. how difficult is the code to read and understand The question of runtime complexity is something that requires a better understanding of the input data today and what it might look like in the future, taking the various growth factors into account where necessary. The question of code complexity is the one I'm interested in here. By generalising the solution, we avoid having to rewrite it in the event that the constraints change. However, at the same time it can often result in complicating the code. In the reference question, the code for NxN is easy to understand for any competent programmer, but the NxM case (unless documented well) could easily confuse someone coming across the code for the first time. So, my question is this: Where should you draw the line between generalising and keeping the code easy to understand?

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  • C# WebForms and Ninject

    - by ipohfly
    I'm re-working on the design of an existing application which is build using WebForms. Currently the plan is to work it into a MVP pattern application while using Ninject as the IoC container. The reason for Ninject to be there is that the boss had wanted a certain flexibility within the system so that we can build in different flavor of business logic in the model and let the programmer to choose which to use based on the client request, either via XML configuration or database setting. I know that Ninject have no need for XML configuration, however I'm confused on how it can help to dynamically inject the dependency into the system? Imagine I have a interface IMember and I need to bind this interface to the class decided by a xml or database configuration at the launch of the application, how can I achieve that?

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  • Why to say, my function is of IFly type rather than saying it's Airplane type

    - by Vishwas Gagrani
    Say, I have two classes: Airplane and Bird, both of them fly. Both implement the interface IFly. IFly declares a function StartFlying(). Thus both Airplane and Bird have to define the function, and use it as per their requirement. Now when I make a manual for class reference, what should I write for the function StartFlying? 1) StartFlying is a function of type IFly . 2) StartFlying is a function of type Airplane 3) StartFlying is a function of type Bird. My opinion is 2 and 3 are more informative. But what i see is that class references use the 1st one. They say what interface the function is declared in. Problem is, I really don't get any usable information from knowing StartFlying is IFly type. However, knowing that StartFlying is a function inside Airplane and Bird, is more informative, as I can decide which instance (Airplane or Bird ) to use. Any lights on this: how saying StartFlying is a function of type IFly, can help a programmer understanding how to use the function?

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  • What are some reasonable stylistic limits on type inference?

    - by Jon Purdy
    C++0x adds pretty darn comprehensive type inference support. I'm sorely tempted to use it everywhere possible to avoid undue repetition, but I'm wondering if removing explicit type information all over the place is such a good idea. Consider this rather contrived example: Foo.h: #include <set> class Foo { private: static std::set<Foo*> instances; public: Foo(); ~Foo(); // What does it return? Who cares! Just forward it! static decltype(instances.begin()) begin() { return instances.begin(); } static decltype(instances.end()) end() { return instances.end(); } }; Foo.cpp: #include <Foo.h> #include <Bar.h> // The type need only be specified in one location! // But I do have to open the header to find out what it actually is. decltype(Foo::instances) Foo::instances; Foo() { // What is the type of x? auto x = Bar::get_something(); // What does do_something() return? auto y = x.do_something(*this); // Well, it's convertible to bool somehow... if (!y) throw "a constant, old school"; instances.insert(this); } ~Foo() { instances.erase(this); } Would you say this is reasonable, or is it completely ridiculous? After all, especially if you're used to developing in a dynamic language, you don't really need to care all that much about the types of things, and can trust that the compiler will catch any egregious abuses of the type system. But for those of you that rely on editor support for method signatures, you're out of luck, so using this style in a library interface is probably really bad practice. I find that writing things with all possible types implicit actually makes my code a lot easier for me to follow, because it removes nearly all of the usual clutter of C++. Your mileage may, of course, vary, and that's what I'm interested in hearing about. What are the specific advantages and disadvantages to radical use of type inference?

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  • Why do we keep using CSV?

    - by Stephen
    Why do we keep using CSV? I recently made a shift to working the health domain and despite the wonderful work in data transfer standards, all data transfer is in CSV, both for reporting to external organisations, and for data migrations when implementing new systems. Unfortunately the use of CSV is the cause of the endless repetition of the same stupid errors, with the same waste of developer time. (bad escaping, failing to handle null fields etc.) I know we can do better, and anything between JSON and XML (depending on the instance) would be fine. (Most of the time this is data going from one MS SQLserver 2005 to another!) I feel as if each time I see this happening I am literally watching one developer waste anothers time. So why do we keep shafting each other? When will we stop?

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  • Pattern for performing game actions

    - by Arkiliknam
    Is there a generally accepted pattern for performing various actions within a game? A way a player can perform actions and also that an AI might perform actions, such as move, attack, self-destruct, etc. I currently have an abstract BaseAction which uses .NET generics to specify the different objects that get returned by the various actions. This is all implemented in a pattern similar to the Command, where each action is responsible for itself and does all that it needs. My reasoning for being abstract is so that I may have a single ActionHandler, and AI can just queue up different action implementing the baseAction. And the reason it is generic is so that the different actions can return result information relevant to the action (as different actions can have totally different outcomes in the game), along with some common beforeAction and afterAction implementations. So... is there a more accepted way of doing this, or does this sound alright?

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  • Getting solutions off the internet. Bad or Good? [closed]

    - by Prometheus87
    I was looking on the internet for common interview questions. I came upon one that was about finding the occurrences of certain characters in an array. The solution written right below it was in my opinion very elegant. But then another thought came to my mind that, this solution is way better than what came to my mind. So even though I know the solution (that most probably someone with a better IQ had provided) my IQ was still the same. So that means that even though i may know the answer, it still wasn't mine. hence if that question was asked and i was hired upon my answer to that question i couldn't reproduce that same elegance in my other ventures within the organization My question is what do you guys think about such "borrowed intelligence"? Is it good? Do you feel that if solutions are found off the internet, it makes you think in that same more elegant way?

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  • What is the proper name for this design pattern in Python?

    - by James
    In Python, is the proper name for the PersonXXX class below PersonProxy, PersonInterface, etc? import rest class PersonXXX(object): def __init__(self,db_url): self.resource = rest.Resource(db_url) def create(self,person): self.resource.post(person.data()) def get(self): pass def update(self): pass def delete(self): pass class Person(object): def __init__(self,name, age): self.name = name self.age = age def data(self): return dict(name=self.name,age=self.age)

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  • What are DRY, KISS, SOLID, etc. classified as?

    - by Morgan Herlocker
    Is something like DRY a design pattern, a methodology, or something in between? They do not have specific implementations that could neccessarily be demonstrated(even if you can easily demonstrate a case NOT using something like KISS... see The Daily WTF for a plethora of examples), nor do they fully explain a development process like a methodology generally would. Where does that leave these types of "rule of thumb"'s?

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  • Programming Interview Question [duplicate]

    - by user136494
    This question already has an answer here: How to prepare yourself for programming interview questions? [duplicate] 6 answers I have an upcoming interview in a couple of days and had a question for you guys. I've heard that programming interviews have whiteboard problems where you solve a simple problem on a whiteboard. My question to you is? How many whiteboard problems do you have to solve? Is there more than 1? What are examples of whiteboard problems? Is FizzBuzz one of them? Where can I find practice problems for them? Anyone know of any good web sites?

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  • Confused about implementing Single Responsibility Principle

    - by HichemSeeSharp
    Please bear with me if the question looks not well structured. To put you in the context of my issue: I am building an application that invoices vehicles stay duration in a parking. In addition to the stay service there are some other services. Each service has its own calculation logic. Here is an illustration (please correct me if the design is wrong): public abstract class Service { public int Id { get; set; } public bool IsActivated { get; set; } public string Name { get; set } public decimal Price { get; set; } } public class VehicleService : Service { //MTM : many to many public virtual ICollection<MTMVehicleService> Vehicles { get; set; } } public class StayService : VehicleService { } public class Vehicle { public int Id { get; set; } public string ChassisNumber { get; set; } public DateTime? EntryDate { get; set; } public DateTime? DeliveryDate { get; set; } //... public virtual ICollection<MTMVehicleService> Services{ get; set; } } Now, I am focusing on the stay service as an example: I would like to know at invoicing time which class(es) would be responsible for generating the invoice item for the service and for each vehicle? This should calculate the duration cost knowing that the duration could be invoiced partially so the like is as follows: not yet invoiced stay days * stay price per day. At this moment I have InvoiceItemsGenerator do everything but I am aware that there is a better design.

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  • Who should control navigation in an MVVM application?

    - by SonOfPirate
    Example #1: I have a view displayed in my MVVM application (let's use Silverlight for the purposes of the discussion) and I click on a button that should take me to a new page. Example #2: That same view has another button that, when clicked, should open up a details view in a child window (dialog). We know that there will be Command objects exposed by our ViewModel bound to the buttons with methods that respond to the user's click. But, what then? How do we complete the action? Even if we use a so-called NavigationService, what are we telling it? To be more specific, in a traditional View-first model (like URL-based navigation schemes such as on the web or the SL built-in navigation framework) the Command objects would have to know what View to display next. That seems to cross the line when it comes to the separation of concerns promoted by the pattern. On the other hand, if the button wasn't wired to a Command object and behaved like a hyperlink, the navigation rules could be defined in the markup. But do we want the Views to control application flow and isn't navigation just another type of business logic? (I can say yes in some cases and no in others.) To me, the utopian implementation of the MVVM pattern (and I've heard others profess this) would be to have the ViewModel wired in such a way that the application can run headless (i.e. no Views). This provides the most surface area for code-based testing and makes the Views a true skin on the application. And my ViewModel shouldn't care if it displayed in the main window, a floating panel or a child window, should it? According to this apprach, it is up to some other mechanism at runtime to 'bind' what View should be displayed for each ViewModel. But what if we want to share a View with multiple ViewModels or vice versa? So given the need to manage the View-ViewModel relationship so we know what to display when along with the need to navigate between views, including displaying child windows / dialogs, how do we truly accomplish this in the MVVM pattern?

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