Search Results

Search found 19701 results on 789 pages for 'disk images'.

Page 572/789 | < Previous Page | 568 569 570 571 572 573 574 575 576 577 578 579  | Next Page >

  • SDL side-scroller scrolls inconsistantly

    - by SDLFunTimes
    So I'm working on an upgrade from my previous project (that I posted here for code review) this time implementing a repeating background (like what is used on cartoons) so that SDL doesn't have to load really big images for a level. There's a strange inconsistency in the program, however: the first time the user scrolls all the way to the right 2 less panels are shown than is specified. Going backwards (left) the correct number of panels is shown (that is the panels repeat the number of times specified in the code). After that it appears that going right again (once all the way at the left) the correct number of panels is shown and same going backwards. Here's some selected code and here's a .zip of all my code constructor: Game::Game(SDL_Event* event, SDL_Surface* scr, int level_w, int w, int h, int bpp) { this->event = event; this->bpp = bpp; level_width = level_w; screen = scr; w_width = w; w_height = h; //load images and set rects background = format_surface("background.jpg"); person = format_surface("person.png"); background_rect_left = background->clip_rect; background_rect_right = background->clip_rect; current_background_piece = 1; //we are displaying the first clip rect_in_view = &background_rect_right; other_rect = &background_rect_left; person_rect = person->clip_rect; background_rect_left.x = 0; background_rect_left.y = 0; background_rect_right.x = background->w; background_rect_right.y = 0; person_rect.y = background_rect_left.h - person_rect.h; person_rect.x = 0; } and here's the move method which is probably causing all the trouble: void Game::move(SDLKey direction) { if(direction == SDLK_RIGHT) { if(move_screen(direction)) { if(!background_reached_right()) { //move background right background_rect_left.x += movement_increment; background_rect_right.x += movement_increment; if(rect_in_view->x >= 0) { //move the other rect in to fill the empty space SDL_Rect* temp; other_rect->x = -w_width + rect_in_view->x; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece++; std::cout << current_background_piece << std::endl; } if(background_overshoots_right()) { //sees if this next blit is past the surface //this is used only for re-aligning the rects when //the end of the screen is reached background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x += movement_increment; if(get_person_right_side() > w_width) { //person went too far right person_rect.x = w_width - person_rect.w; } } } else if(direction == SDLK_LEFT) { if(move_screen(direction)) { if(!background_reached_left()) { //moves background left background_rect_left.x -= movement_increment; background_rect_right.x -= movement_increment; if(rect_in_view->x <= -w_width) { //swap the rect in view SDL_Rect* temp; rect_in_view->x = w_width; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece--; std::cout << current_background_piece << std::endl; } if(background_overshoots_left()) { background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x -= movement_increment; if(person_rect.x < 0) { //person went too far left person_rect.x = 0; } } } } without the rest of the code this doesn't make too much sense. Since there is too much of it I'll upload it here for testing. Anyway does anyone know how I could fix this inconsistency?

    Read the article

  • Both tab & hover triggered popups problem

    - by carpenter
    I am trying to display divs when hovering over thumb-nails and/or both when tabbing onto them. If I stick to my mouse, the popups seem to work OK - if I start with a tab press I can show the popops also (foward only - no shift + tab yet). Any help getting them to play well together? <script type="text/javascript"> // Note: the below is being run from an onmouseover on a asp:HyperLink at the moment function onhovering_and_tabbingon2() { var active_hover = 0; var num_of_thumb; // set the default focus onto the first thumb-nail and make its popup display document.getElementById('link_no' + active_hover).focus(); // set focus on the first thumb $('#pop' + active_hover).toggleClass('popup'); // show its popup as it is hidden // for when hovering over the thumbs $(".box img").hover( // so as to effect only images/thumb-nails within divs of class=box when hovering over them function () { // test for if the image is a thumb-entry and not a popup image - of class=thumbs2 thumb = $(this).attr('class'); if (thumb != "thumbs2") { // I need to add/toggle the class here to a "div" and not to the image being hovered on, a div with text that corrosponds to the hovered on image though // so grab the number of the thumb_entry - to use to id the div. num_of_thumb = $(this).attr('id').replace('thumb_entry_No', ''); // find the div with id 'pop' + num_of_thumb, and toggleClass on it $('#pop' + num_of_thumb).toggleClass('popup'); // shows the hovered on pic's popup // move the focus to the hovered on pic's a tag ?????? document.getElementById('link_no' + num_of_thumb).focus(); // if the previous popup that was showing was in box2.. if (active_hover == 1 || active_hover% 2 == 1) { $('#pop' + active_hover).toggleClass('popup4_line2'); } else { // remove/toggle the previous active popup's visibility $('#pop' + active_hover).toggleClass('popup'); } // set the new active_hover to num_of_thumb active_hover = num_of_thumb; } }, function () { } ); // same thing again - but for my second row/line of entries/thumb-nails... $(".box2 img").hover( // so as to effect only images/thumbs within divs of class=box2 function () { // test if the image is a thumb-entry and not a popup image thumb = $(this).attr('class'); if (thumb != "thumbs2") { // I need to add the class here to a "div" and not to the image being hovered on, a div that corrosponds to the hovered on image though // so grab the number of the thumb_entry being hovered on, so as to id the div. num_of_thumb = $(this).attr('id').replace('thumb_entry_No', ''); // find the div with id='pop' + num_of_thumb, and toggleClass on it $('#pop' + num_of_thumb).toggleClass('popup4_line2'); // move the focus to the hovered on pic's a tag ?? document.getElementById('link_no' + num_of_thumb).focus(); // if the previous popup that was showing was in box.. // or if the active_hover is even (modulus) if (active_hover == 0 || active_hover % 2 == 0) { $('#pop' + active_hover).toggleClass('popup'); } else { // remove the previous active visible popup $('#pop' + active_hover).toggleClass('popup4_line2'); } // set the new active_hover to num_of_thumb active_hover = num_of_thumb; } }, function () { } ); // todo: I would like to try to show the popups when tabbing through the thumb-nails also // but am lost... document.onkeyup = keypress; // ???? function keypress() { // alert("The key pressed was: " + window.event.keyCode); if (window.event.keyCode == "9") { //alert("The tab key was pressed!"); active_hover = active_hover + 1; // for tabbing into box 2 (odd numbers) if (active_hover == 1 || active_hover % 2 == 1) { // toggle visibility of previous popup $('#pop' + (active_hover - 1)).toggleClass('popup'); // toggle visibility of current popup $('#pop' + active_hover).toggleClass('popup4_line2'); // } else { // for tabbing into box from box2 // toggle visibility of previous popup $('#pop' + (active_hover - 1)).toggleClass('popup4_line2'); // toggle visibility of current popup $('#pop' + active_hover).toggleClass('popup'); // } // ?????? // // if (window.event.keyCode == "shift&9") { } } } } </script>

    Read the article

  • jScrollPane jEditable DOM problems

    - by Kyle Lafkoff
    Hello world, I am having a funky problem. See (this link won't disappear): www.skitzo.org/~el/bugjeditable.png for the firebug output screenshot. Here's my code. I run getJSON() to fetch the info from the PHP which pulls from DB and I fill a div with the result. I have jScrollPane and jEditable so a user can scroll down and click to edit any of the content. It works sometimes and then it doesn't work which makes me wonder if the browser is not interpreting the code properly or if I am misunderstanding fundamental DOM concepts here.... Here is a live current version of the code: http://www.musedates.com/testing.php $().ready(function() { $('#pane1').jScrollPane(); $('#tab_journal').tabs(); $('#tab2').load("/journal_new.php"); var i=0; var row = ''; var k, v, dt; $.getJSON("/ajax.php?j=22", function(data) { row = '<p>'; while(i<data.length) { $.each(data[i], function(k, v) { if (k == 'subject') { row += '<div style="font-size:1.5em; color:#000000;"><div class="editable" style="width:705px;" id="title-'+data[i].id+'">'+v+'</div></div>posted: '+dt+'<br />'; } else if (k == 'dt') { dt = v; } else if (k == 'msg') { row += '<div class="editableMsg" style="width:705px; height:40px;" id="msg-'+data[i].id+'">'+v+'</div></p>'; } }); i++; } $('#pane1').append(row).jScrollPane({scrollbarWidth:10, scrollbarMargin:10, showArrows:true}); }); $('.editable').livequery(function () { $('.editable').editable("/savejournal.php", { submitdata : function() { }, tooltip : 'Click to edit', indicator : '<img src="/UI/images/indicator.gif">', cancel : 'Cancel', submit : 'OK' }); $('.editableMsg').editable("/savejournal.php", { submitdata : function() { }, tooltip: 'Click to edit', indicator : '<img src="/UI/images/indicator.gif">', cancel : 'Cancel', submit : 'OK', type : 'textarea' }); $(".editable,.editableMsg").mouseover(function() { $(this).css('background-color', '#FDD017'); }); $(".editable,.editableMsg").mouseout(function() { $(this).css('background-color', '#fff'); }); }); }); And then the HTML: <div id="tab_container" style="margin:0px 0px 2px 8px;"> <ul id="tab_journal"> <li><a href="#tab1"><span>View / Edit</span></a></li> <li><a href="#tab2"><span>New Entry</span></a></li> </ul> </div> <div id="tab1" style="margin:0px 0px 0px 8px;"> <div id="pane1" class="scroll-pane super-wide"></div> </div> <div id="tab2" style="margin:0px 0px 0px 8px; width:700px;"></div> Thanks world.

    Read the article

  • Wordpress add_meta_box() weirdness

    - by Scott B
    The code below is working nearly flawlessly, however my value for page title on one of my pages keeps coming up empty after a few page refreshes... It sticks for awhile, then it appears to reset to empty. I'm thinking I must have a conflict in the code below, but I can't quite figure it. I'm allowing the user to set a custom page title for posts as well as pages via a custom "post/page title input field). Can anyone see an obvious issue here that might be resetting the page title to blank? // =================== // = POST OPTION BOX = // =================== add_action('admin_menu', 'my_post_options_box'); function my_post_options_box() { if ( function_exists('add_meta_box') ) { //add_meta_box( $id, $title, $callback, $page, $context, $priority ); add_meta_box('post_header', 'Custom Post Header Code (optional)', 'custom_post_images', 'post', 'normal', 'low'); add_meta_box('post_title', 'Custom Post Title', 'custom_post_title', 'post', 'normal', 'high'); add_meta_box('post_title_page', 'Custom Post Title', 'custom_post_title', 'page', 'normal', 'high'); add_meta_box('postexcerpt', __('Excerpt'), 'post_excerpt_meta_box', 'page', 'normal', 'core'); add_meta_box('categorydiv', __('Page Options'), 'post_categories_meta_box', 'page', 'side', 'core'); } } //Adds the custom images box function custom_post_images() { global $post; ?> <div class="inside"> <textarea style="height:70px; width:100%;margin-left:-5px;" name="customHeader" id="customHeader"><?php echo get_post_meta($post->ID, 'customHeader', true); ?></textarea> <p>Enter your custom html code here for the post page header/image area. Whatever you enter here will override the default post header or image listing <b>for this post only</b>. You can enter image references like so &lt;img src='wp-content/uploads/product1.jpg' /&gt;. To show default images, just leave this field empty</p> </div> <?php } //Adds the custom post title box function custom_post_title() { global $post; ?> <div class="inside"> <p><input style="height:25px;width:100%;margin-left:-10px;" type="text" name="customTitle" id="customTitle" value="<?php echo get_post_meta($post->ID, 'customTitle', true); ?>"></p> <p>Enter your custom post/page title here and it will be used for the html &lt;title&gt; for this post page and the Google link text used for this page.</p> </div> <?php } add_action('save_post', 'custom_add_save'); function custom_add_save($postID){ // called after a post or page is saved if($parent_id = wp_is_post_revision($postID)) { $postID = $parent_id; } if ($_POST['customHeader']) { update_custom_meta($postID, $_POST['customHeader'], 'customHeader'); } else { update_custom_meta($postID, '', 'customHeader'); } if ($_POST['customTitle']) { update_custom_meta($postID, $_POST['customTitle'], 'customTitle'); } else { update_custom_meta($postID, '', 'customTitle'); } } function update_custom_meta($postID, $newvalue, $field_name) { // To create new meta if(!get_post_meta($postID, $field_name)){ add_post_meta($postID, $field_name, $newvalue); }else{ // or to update existing meta update_post_meta($postID, $field_name, $newvalue); } } ?>

    Read the article

  • Need suggestions on how to extract data from .docx/.doc file then into mssql

    - by DarkPP
    I'm suppose to develop an automated application for my project, it will load past-year examination/exercises paper (word file), detect the sections accordingly, extract the questions and images in that section, and then store the questions and images into the database. (Preview of the question paper is at the bottom of this post) So I need some suggestions on how to extract data from a word file, then inserting them into a database. Currently I have a few methods to do so, however I have no idea how I could implement them when the file contains textboxes with background image. The question has to link with the image. Method One (Make use of ms office interop) Load the word file - Extract image, save into a folder - Extract text, save as .txt - Extract text from .txt then store in db Question: How i detect the section and question. How I link the image to the question. Extract text from word file (Working): private object missing = Type.Missing; private object sFilename = @"C:\temp\questionpaper.docx"; private object sFilename2 = @"C:\temp\temp.txt"; private object readOnly = true; object fileFormat = Word.WdSaveFormat.wdFormatText; private void button1_Click(object sender, EventArgs e) { Word.Application wWordApp = new Word.Application(); wWordApp.DisplayAlerts = Word.WdAlertLevel.wdAlertsNone; Word.Document dFile = wWordApp.Documents.Open(ref sFilename, ref missing, ref readOnly, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing); dFile.SaveAs(ref sFilename2, ref fileFormat, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing,ref missing, ref missing,ref missing,ref missing,ref missing,ref missing, ref missing,ref missing); dFile.Close(ref missing, ref missing, ref missing); } Extract image from word file (Doesn't work on image inside textbox): private Word.Application wWordApp; private int m_i; private object missing = Type.Missing; private object filename = @"C:\temp\questionpaper.docx"; private object readOnly = true; private void CopyFromClipbordInlineShape(String imageIndex) { Word.InlineShape inlineShape = wWordApp.ActiveDocument.InlineShapes[m_i]; inlineShape.Select(); wWordApp.Selection.Copy(); Computer computer = new Computer(); if (computer.Clipboard.GetDataObject() != null) { System.Windows.Forms.IDataObject data = computer.Clipboard.GetDataObject(); if (data.GetDataPresent(System.Windows.Forms.DataFormats.Bitmap)) { Image image = (Image)data.GetData(System.Windows.Forms.DataFormats.Bitmap, true); image.Save("C:\\temp\\DoCremoveImage" + imageIndex + ".png", System.Drawing.Imaging.ImageFormat.Png); } } } private void button1_Click(object sender, EventArgs e) { wWordApp = new Word.Application(); wWordApp.Documents.Open(ref filename, ref missing, ref readOnly, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing); try { for (int i = 1; i <= wWordApp.ActiveDocument.InlineShapes.Count; i++) { m_i = i; CopyFromClipbordInlineShape(Convert.ToString(i)); } } finally { object save = false; wWordApp.Quit(ref save, ref missing, ref missing); wWordApp = null; } } Method Two Unzip the word file (.docx) - Copy the media(image) folder, store somewhere - Parse the XML file - Store the text in db Any suggestion/help would be greatly appreciated :D Preview of the word file: (backup link: http://i.stack.imgur.com/YF1Ap.png)

    Read the article

  • [UIView didCreateWorkout:Type:Distance:Time:Message:]: unrecognized selector sent to instance.

    - by Stephen
    Hello, I'm getting the above error and have been looking at it all day, I'm getting no where fast. Anyone any ideas ? I'm new to IPhone Development. Code Below: #import "WorkoutViewController.h" #import "Workout.h" @implementation WorkoutViewController @synthesize workoutDelegate; //@synthesize Speed; //@synthesize Calories; @synthesize route; @synthesize type; @synthesize distance; @synthesize time; @synthesize message; @synthesize DBContents; @synthesize workoutArray; @synthesize managedObjectContext; //@synthesize saveWorkout; //@synthesize cancelWorkout; -(IBAction)hideKeyboard { } -(IBAction)saveWorkout { [workoutDelegate didCreateWorkout: route.text Type: type.text Distance: distance.text Time: time.text Message: message.text]; } -(IBAction)cancelWorkout { [self.workoutDelegate didCancelWorkout]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. -(void)viewDidLoad { //Set images for Save & Cancel buttons. UIImage *normalImage = [[UIImage imageNamed:@"whiteButton.png"] stretchableImageWithLeftCapWidth:12.0 topCapHeight:0.0]; [saveWorkout setBackgroundImage:normalImage forState:UIControlStateNormal]; [cancelWorkout setBackgroundImage:normalImage forState:UIControlStateNormal]; UIImage *pressedImage = [[UIImage imageNamed:@"blueButton.png"] stretchableImageWithLeftCapWidth:12.0 topCapHeight:0.0]; [saveWorkout setBackgroundImage:pressedImage forState:UIControlStateHighlighted]; [cancelWorkout setBackgroundImage:pressedImage forState:UIControlStateHighlighted]; //Fetch details from the database. NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Workout" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; NSError *error; self.workoutArray = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; [request release]; //self.workoutArray = [[NSMutableArray alloc] init]; //self.DBContents.text = [self.workoutArray objectAtIndex:0]; [super viewDidLoad]; } -(void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } -(void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } -(void) didCreateWorkout:(NSString *)thisRoute Type:(NSString *)thisType Distance:(NSString *)thisDistance Time:(NSString *)thisTime Message:(NSString *)thisMessage { // Add the new workout. Workout *newWorkout = [NSEntityDescription insertNewObjectForEntityForName:@"Workout" inManagedObjectContext:self.managedObjectContext]; newWorkout.route = thisRoute; newWorkout.type = thisType; newWorkout.distance = thisDistance; newWorkout.time = thisTime; newWorkout.message = thisMessage; [self.workoutArray addObject:newWorkout]; //[self dismissModalViewControllerAnimated:YES]; } -(void)didCancelWorkout { [self dismissModalViewControllerAnimated:YES]; } -(void)dealloc { // [Speed release]; // [Calories release]; [route release]; [type release]; [distance release]; [time release]; [message release]; // [saveWorkout release]; // [cancelWorkout release]; [workoutArray release]; [managedObjectContext release]; [super dealloc]; } @end I'm trying to save details that I key on the screen (WorkoutViewController.xib) and I click the save button and get the above error. Thanks Stephen

    Read the article

  • Order of parts in SMTP multipart messages

    - by Chris
    Hi, I'd like to know how to build an SMTP multipart message in the correct order so that it will render correctly on the iPhone mail client (rendering correctly in GMail). I'm using Javamail to build up an email containing the following parts: A body part with content type "text/html; UTF-8" An embedded image attachment. A file attachment I am sending the mail via GMail SMTP (via SSL) and the mail is sent and rendered correctly using a GMail account, however, the mail does not render correctly on the iPhone mail client. On the iPhone mail client, the image is rendered before the "Before Image" text when it should be rendered afterwards. After the "Before Image" text there is an icon with a question mark (I assume it means it couldn't find the referenced CID). I'm not sure if this is a limitation of the iPhone mail client or a bug in my mail sending code (I strongly assume the latter). I think that perhaps the headers on my parts might by incorrect or perhaps I am providing the multiparts in the wrong order. I include the text of the received mail as output by gmail (which renders the file correc Message-ID: <[email protected]> Subject: =?UTF-8?Q?Test_from_=E3=82=AF=E3=83=AA=E3=82=B9?= MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="----=_Part_0_20870565.1274154021755" ------=_Part_0_20870565.1274154021755 Content-Type: application/octet-stream Content-Transfer-Encoding: base64 Content-ID: <20100518124021763_368238_0> iVBORw0K ----- TRIMMED FOR CONCISENESS 6p1VVy4alAAAAABJRU5ErkJggg== ------=_Part_0_20870565.1274154021755 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: 7bit <html><head><title>Employees Favourite Foods</title> <style> body { font: normal 8pt arial; } th { font: bold 8pt arial; white-space: nowrap; } td { font: normal 8pt arial; white-space: nowrap; } </style></head><body> Before Image<br><img src="cid:20100518124021763_368238_0"> After Image<br><table border="0"> <tr> <th colspan="4">Employees Favourite Foods</th> </tr> <tr> <th align="left">Name</th><th align="left">Age</th><th align="left">Tel.No</th><th align="left">Fav.Food</th> </tr> <tr style="background-color:#e0e0e0"> <td>Chris</td><td>34</td><td>555-123-4567</td><td>Pancakes</td> </tr> </table></body></html> ------=_Part_0_20870565.1274154021755 Content-Type: text/plain; charset=us-ascii; name=textfile.txt Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename=textfile.txt This is a textfile with numbers counting from one to ten beneath this line: one two three four five six seven eight nine ten(no trailing carriage return) ------=_Part_0_20870565.1274154021755-- Even if you can't assist me with this, I would appreciate it if any members of the forum could forward me a (non-personal) mail that includes inline images (not external hyperlinked images though). I just need to find a working sample then I can move past this. Thanks, Chris.

    Read the article

  • Someone please help google create instuctions that windows users understand. googles "instructions"

    - by nathan
    Below are the only instructions i managed to find from google on how to install the android NDK, it is written as if we all run Linux and presumes we all understand what these obscure tools are. My comments and questions appear in Italics if somone who knows unix and windows would translate for google that would be great! Android NDK Installation Introduction: Please read docs/OVERVIEW.TXT to understand what the Android NDK is and is not. This file gives instructions on how to properly setup your NDK. I. Requirements: The Android NDK currently requires a Linux, OS X or Windows host operating system. Windows users will need to install Cygwin (http://www.cygwin.com) to use it. Note that running the NDK under MSys is not supported. You will need to have the Android SDK and its dependencies installed. The NDK cannot generate final application packages (.apk files), only the shared library files that can go into them. IMPORTANT: The Android NDK can only be used to target system images using the Cupcake (1.5) or later releases of the platform. This is due to subtle toolchain and ABI related changed that make it incompatible with 1.0 and 1.1 system images. The NDK requires GNU Make 3.81 or later being available on your development system. Earlier versions of GNU Make might work but have not been tested. You can check this by running 'make -v' from the command-line. The output should look like: GNU Make 3.81 Copyright (C) 2006 Free Software Foundation, Inc. ... On certain systems, GNU Make might be available through a different command like 'gmake' or 'gnumake'. For these systems, replace 'make' by the appropriate command when invoking the NDK build system as described in the documentation. Great some strange thing called gnu make.. if your not going to tell me what it does maybe you then at least you could give me a URL to it? The NDK also requires a Nawk or GNU Awk executable being available on your development system. Note that the original 'awk' program doesn't implement the 'match' and 'substr' functions used by the NDK build system. Ok another tool, with 1 of 2 possible names, but not the third... and again where should i download this?? On Windows, you will need to install a recent release of Cygwin to use the NDK. See http://www.cygwin.com for instructions. Woohoo a URL! download took about a day because these install instructions do not specify what parts to download. II. Preparing your installation prebuilt cross-toolchain binaries: After installing and unarchiving the NDK, you will need to run the following command from the root folder: build/host-setup.sh hello? windows dont run nothing but .exe .com or .dll, just tell me how you want me to run it.. This will test your setup and make sure the NDK can work properly. Nothing is said about where any of these things need to be installed to (what directory)

    Read the article

  • UIImage rounded corners

    - by catlan
    I try to get rounded corners on a UIImage, what I read so far, the easiest way is to use a mask images. For this I used code from TheElements iPhone Example and some image resize code I found. My problem is that resizedImage is always nil and I don't find the error... - (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize { CGSize imageSize = [self size]; float width = imageSize.width; float height = imageSize.height; // scaleFactor will be the fraction that we'll // use to adjust the size. For example, if we shrink // an image by half, scaleFactor will be 0.5. the // scaledWidth and scaledHeight will be the original, // multiplied by the scaleFactor. // // IMPORTANT: the "targetHeight" is the size of the space // we're drawing into. The "scaledHeight" is the height that // the image actually is drawn at, once we take into // account the ideal of maintaining proportions float scaleFactor = 0.0; float scaledWidth = targetSize.width; float scaledHeight = targetSize.height; CGPoint thumbnailPoint = CGPointMake(0,0); // since not all images are square, we want to scale // proportionately. To do this, we find the longest // edge and use that as a guide. if ( CGSizeEqualToSize(imageSize, targetSize) == NO ) { // use the longeset edge as a guide. if the // image is wider than tall, we'll figure out // the scale factor by dividing it by the // intended width. Otherwise, we'll use the // height. float widthFactor = targetSize.width / width; float heightFactor = targetSize.height / height; if ( widthFactor < heightFactor ) scaleFactor = widthFactor; else scaleFactor = heightFactor; // ex: 500 * 0.5 = 250 (newWidth) scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the thumbnail in the frame. if // wider than tall, we need to adjust the // vertical drawing point (y axis) if ( widthFactor < heightFactor ) thumbnailPoint.y = (targetSize.height - scaledHeight) * 0.5; else if ( widthFactor > heightFactor ) thumbnailPoint.x = (targetSize.width - scaledWidth) * 0.5; } CGContextRef mainViewContentContext; CGColorSpaceRef colorSpace; colorSpace = CGColorSpaceCreateDeviceRGB(); // create a bitmap graphics context the size of the image mainViewContentContext = CGBitmapContextCreate (NULL, targetSize.width, targetSize.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); // free the rgb colorspace CGColorSpaceRelease(colorSpace); if (mainViewContentContext==NULL) return NULL; //CGContextSetFillColorWithColor(mainViewContentContext, [[UIColor whiteColor] CGColor]); //CGContextFillRect(mainViewContentContext, CGRectMake(0, 0, targetSize.width, targetSize.height)); CGContextDrawImage(mainViewContentContext, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), self.CGImage); // Create CGImageRef of the main view bitmap content, and then // release that bitmap context CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); CGImageRef maskImage = [[UIImage imageNamed:@"Mask.png"] CGImage]; CGImageRef resizedImage = CGImageCreateWithMask(mainViewContentBitmapContext, maskImage); CGImageRelease(mainViewContentBitmapContext); // convert the finished resized image to a UIImage UIImage *theImage = [UIImage imageWithCGImage:resizedImage]; // image is retained by the property setting above, so we can // release the original CGImageRelease(resizedImage); // return the image return theImage; }

    Read the article

  • QGraphicsView and custom Cursors

    - by Etienne de Martel
    I am trying to make use of a mix of custom cursors and preset cursors for my QGraphicsView. In my implementation we have created a notion of "modes" for the view. Meaning that depending on what "mode" the user is in, different things will happen on the left-click, or left-click drag. Anyway, none of that is the problem, just the context. The problem arises when I try to change the cursor for each mode. For instance, for mode 1 we want to show the regular Arrow cursor, but for mode 2, we want to use a custom pixmap. Seemingly simple we call graphicsview->viewport()->setCursor(Qt::QArrowCursor)  when we are switching to mode 1, and graphicsview->viewport()->setCursor(our custom cursor) for mode 2. Except it doesn't work at all. Firstly, the cursor does not change to the custom cursor. That is the first problem. However, if through another operation the drag mode of the graphics view gets set to ScrollHandDrag, the cursor will switch to the custom cursor once the drag operation is complete. Weird. But the plot thickens... Once we switch to the custom cursor, it can never be changed back to the ArrorCursor no matter how many times we call setCursor(Qt::QArrowCursor). it also doesn't seem to matter whether I call setCursor on the viewport or the graphics view itself. So, just for fun, I added a call to graphicsview->unsetCursor() just before we want to change the cursor, and that at least rectifies the second problem. The cursor changes just fine so long as we do a little HandDragging in between. Better, but certainly not optimal. However it should be noted, that doing the unsetCursor on the viewport doesn't work. it must absolutely be done on the graphicsview - regardless of the fact that we are setting the cursor on the viewport. To completely patch over the problem I have added these two lines after I set the cursor: graphicsview->setDragMode(QGraphicsView::ScrollHandDrag); graphicsview->setDragMode(QGraphicsView::NoDrag); Which works, but ye gads!! So something magical is happening inside these two methods that fixes the problem, but glancing at the code I don't see what. Something to do with the fact that the drag mode is changing the cursor I imagine. Just for completeness, I should also mention that the thing that triggers the mode change, is a QPushButton that has been added to the scene using QGraphicsScene->addWidget(). I don't know if that has anything to do with it, but you never know. I am hoping that either someone could clarify why I need to make these seemingly random calls. I don't think I am doing anything wrong anywhere. Thanks in advance for any help. EDIT: Here is an actual code example with the cursor patches as described above. You can look at and/or download them from the link below. It was a little long to paste here. I included the framework around which the cursors are changed, because I have a funny feeling that that is important somehow. https://gist.github.com/712654 The code where the problem lies is in MyGraphicsView.cpp starting at line 104. This is where the cursor is set in the graphics view. It is exactly as described above. Keep in mind, with the very ugly patches in place the cursors do work - more or less. Without those lines you will see very clearly the problems listed in the post above. Also included in the link, is all the code for a mainWindow that uses the view, etc... the only thing missing are the images I am using. But the images themselves don't matter, any 16x16 pngs will do.

    Read the article

  • How to drill down with jQuery?

    - by Timothy Reed
    I'm new to jQuery so sorry if this sounds stupid but I'm having truble drilling down to other elemnts. Paticularly I want to fade in the .menu li a:hover class with jquery. .menu { padding:0; margin:0; list-style:none; } .menu li { float:left; margin-left:1px; } .menu li a { display:block; height:44px; line-height:40px; padding:0 5px; float:right; color:#fff; text-decoration:none; font-family:"Palatino Linotype", "Book Antiqua", Palatino, serif; font-size:12px; font-weight:bold; } .menu li a b { text-transform:uppercase; } .menu li a:hover { color:#E4FFC5; background: url(../images/arrow.png) no-repeat center bottom; } .current { background: url(../images/arrow.png) no-repeat center bottom; font-size:16px; font-weight:bold; } .spacer p { display:block; height:44px; line-height:40px; padding:0 5px; float:right; color:#fff; text-decoration:none; font-family:"Palatino Linotype", "Book Antiqua", Palatino, serif; font-size:12px; font-weight:bold; } <ul class="menu"> <li class="current"><a href="index.html">Home</a></li> <li class="spacer"> <p>|</p> </li> <li><a href="#">Mission &amp; Values </a></li> <li class="spacer"> <p>|</p> </li> <li><a href="#">Caregivers</a></li> <li class="spacer"> <p>|</p> </li> <li><a href="#">Special Programs </a></li> <li class="spacer"> <p>|</p> </li> <li><a href="#">Enployment</a></li> <li class="spacer"> <p>|</p> </li> <li><a href="#">Contact</a></li> </ul> <script type="text/javascript"> $(function() { $('a').mouseover(function() { $('.logo').animate ({opacity:'0.6'}, 'normal'); }); $('a').mouseout (function() { $('.logo').animate ({opacity:'1'}, 'normal'); $('.menu li a:hover').fadeIn ('slow'); }); </script>

    Read the article

  • Help needed with drawRect:

    - by Andrew Coad
    Hi, I'm having a fundamental issue with use of drawRect: Any advice would be greatly appreciated. The application needs to draw a variety of .png images at different times, sometimes with animation, sometimes without. A design goal that I was hoping to adhere to is to have the code inside drawRect: very simple and "dumb" - i.e. just do drawing and no other application logic. To draw the image I am using the drawAtPoint: method of UIImage. Since this method does not take a CGContext as a parameter, it can only be called within the drawRect: method. So I have: - (void)drawRect:(CGRect)rect { [firstImage drawAtPoint:CGPointMake(firstOffsetX, firstOffsetY)]; } All fine and dandy for one image. To draw multiple images (over time) the approach I have taken is to maintain an array of dictionaries with each dictionary containing an image, the point location to draw at and a flag to enable/suppress drawing for that image. I add dictionaries to the array over time and trigger drawing via the setNeedsDisplay: method of UIView. Use of an array of dictionaries allows me to completely reconstruct the entire display at any time. drawRect: now becomes: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } } Still OK. The code is simple and compact. Animating this is where I run into problems. The first problem is where do I put the animation code? Do I put it in UIView or UIViewController? If in UIView, do I put it in drawRect: or elsewhere? Because the actual animation depends on the overall state of the application, I would need nested switch statements which, if put in drawRect:, would look something like this: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { switch ([self currentState]) { case STATE_1: switch ([[imageDict objectForKey:@"animationID"] intValue]) { case ANIMATE_FADE_IN: [self setAlpha:0.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:2]; [self setAlpha:1.0]; break; case ANIMATE_FADE_OUT: [self setAlpha:1.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationDuration:2]; [self setAlpha:0.0]; break; case ANIMATE_OTHER: // similar code here break; default: break; } break; case STATE_2: // similar code here break; default: break; } [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } [UIView commitAnimations]; } In addition, to make multiple sequential animations work correctly, there would need to be an outer controlling mechanism involving the animation delegate animationDidStop: callback that would set the needsDisplay entries in the dictionaries to allow/suppress drawing (and animation). The point that we are at now is that it all starts to look very ugly. More specifically: drawRect: starts to bloat quickly and contain code that is not "just drawing" code the UIView needs implicit awareness of the application state the overall process of drawing is now spread across three methods at a minimum And on to the point of this post: how can I do this better? What would the experts out there recommend in terms of overall structure? How can I keep application state information out of the view? Am I looking at this problem from the wrong direction. Is there some completely different approach that I should consider?

    Read the article

  • Random Complete System Unresponsiveness Running Mathematical Functions

    - by Computer Guru
    I have a program that loads a file (anywhere from 10MB to 5GB) a chunk at a time (ReadFile), and for each chunk performs a set of mathematical operations (basically calculates the hash). After calculating the hash, it stores info about the chunk in an STL map (basically <chunkID, hash>) and then writes the chunk itself to another file (WriteFile). That's all it does. This program will cause certain PCs to choke and die. The mouse begins to stutter, the task manager takes 2 min to show, ctrl+alt+del is unresponsive, running programs are slow.... the works. I've done literally everything I can think of to optimize the program, and have triple-checked all objects. What I've done: Tried different (less intensive) hashing algorithms. Switched all allocations to nedmalloc instead of the default new operator Switched from stl::map to unordered_set, found the performance to still be abysmal, so I switched again to Google's dense_hash_map. Converted all objects to store pointers to objects instead of the objects themselves. Caching all Read and Write operations. Instead of reading a 16k chunk of the file and performing the math on it, I read 4MB into a buffer and read 16k chunks from there instead. Same for all write operations - they are coalesced into 4MB blocks before being written to disk. Run extensive profiling with Visual Studio 2010, AMD Code Analyst, and perfmon. Set the thread priority to THREAD_MODE_BACKGROUND_BEGIN Set the thread priority to THREAD_PRIORITY_IDLE Added a Sleep(100) call after every loop. Even after all this, the application still results in a system-wide hang on certain machines under certain circumstances. Perfmon and Process Explorer show minimal CPU usage (with the sleep), no constant reads/writes from disk, few hard pagefaults (and only ~30k pagefaults in the lifetime of the application on a 5GB input file), little virtual memory (never more than 150MB), no leaked handles, no memory leaks. The machines I've tested it on run Windows XP - Windows 7, x86 and x64 versions included. None have less than 2GB RAM, though the problem is always exacerbated under lower memory conditions. I'm at a loss as to what to do next. I don't know what's causing it - I'm torn between CPU or Memory as the culprit. CPU because without the sleep and under different thread priorities the system performances changes noticeably. Memory because there's a huge difference in how often the issue occurs when using unordered_set vs Google's dense_hash_map. What's really weird? Obviously, the NT kernel design is supposed to prevent this sort of behavior from ever occurring (a user-mode application driving the system to this sort of extreme poor performance!?)..... but when I compile the code and run it on OS X or Linux (it's fairly standard C++ throughout) it performs excellently even on poor machines with little RAM and weaker CPUs. What am I supposed to do next? How do I know what the hell it is that Windows is doing behind the scenes that's killing system performance, when all the indicators are that the application itself isn't doing anything extreme? Any advice would be most welcome.

    Read the article

  • Editing a Gridview row with drop-down lists gets too wide - how can I use popup panels instead?

    - by David
    I have a series of GridViews in a Tab Panel - databound to a generic List of Business Objects. The columns in the Gridview are all similar to the following: <asp:TemplateField HeaderText="Company" SortExpression="Company.ShortName"> <ItemTemplate> <asp:Label ID="lblCompany" runat="server" Text='<%# Bind("Company.ShortName") %>'></asp:Label> </ItemTemplate> <EditItemTemplate> <asp:DropDownList ID="ddlCompany" runat="server"></asp:DropDownList> </EditItemTemplate> </asp:TemplateField> The GridView generates the "Edit" link at the beginning of the row, all the events fire ok. The problem is that the data is getting long. When in 'display mode', it's fine because the GridView control is smart enough to break some text into multiple lines (in particular Project, Title and Worker names can get pretty long). The problem come in editing mode. Drop-down lists DON'T break entries into multiple lines (for obvious reasons). Going into Edit ode on a row in the Gridview can make the Griview expand horizontally to twice the screen size (blowing through the width limits in the Master page and CSS but that's only a related problem). What I need is something like the ModalPopup - but trying to tie it to an ID in an EditItemTemplate gives me errors when the page renders (because the 'ddlXXXX' doesn't exist at the time). In addition I don't know how to dynamically populate the panel so that I can get a response from it (like the ID of the Company they selected). I'm also trying to avoid javascript and would like this to be a 'pure' aspx/code-behind solution (for simplicity's sake among others). All the examples I find are of Modal Popups with the panels pre-defined. Even if it (the popup panel) were something like a list of checkboxes, it could be databound to the SortedList I have ready to go and an OK/Cancel button combination to accept or ignore things. I'm just not sure of what goes where. I'm open to suggestions. Thanks in advance. EDIT: Final solution looks as follows: <asp:TemplateField HeaderText="Company" SortExpression="Company.ShortName"> <ItemTemplate> <asp:Label ID="lblCompany" runat="server" Text='<%# Bind("Company.ShortName") %>'></asp:Label> </ItemTemplate> <EditItemTemplate> <asp:LinkButton ID="lnkCompany" runat="server" Text='<%# Bind("Company.ShortName") %>'></asp:LinkButton> <asp:Panel ID="pnlCompany" runat="server" style="display:none"> <div> <asp:DropDownList ID="ddlCompany" runat="server" ></asp:DropDownList> <br/> <asp:ImageButton ID="btnOKCo" runat="server" ImageUrl="~/Images/greencheck.gif" OnCommand="PopupButton_Command" CommandName="SelectCO" /> <asp:ImageButton ID="btnCxlCo" runat="server" ImageUrl="~/Images/RedX.gif" /> </div> </asp:Panel> <cc1:ModalPopupExtender ID="mpeCompany" runat="server" TargetControlID="lnkCompany" PopupControlID="pnlCompany" BackgroundCssClass="modalBackground" CancelControlID="btnCxlCo" DropShadow="true" PopupDragHandleControlID="pnlCompany" /> </EditItemTemplate> </asp:TemplateField> And in the code-behind, lstIDLabor is the generic List of data lines (of which Company is one of the properties that is also a business object) that is bound to the GridView: Sub PopupButton_Command(ByVal sender As Object, ByVal e As CommandEventArgs) Dim intRow As Integer Dim intVal As Integer RestoreFromSessionVariables() Select Case e.CommandName Case "SelectCO" intRow = grdIDCostLabor.EditIndex Dim ddlCo As DropDownList = CType(grdIDCost.Rows(intRow).FindControl("ddlCompany"), DropDownList) intVal = ddlCo.SelectedValue lstIDLabor(intRow).CompanyID = intVal lstIDLabor(intRow).Company = Company.Read(intVal) Case Else ' End Select MakeSessionVariables() BindGrids() End Sub

    Read the article

  • How do I get jqGrid to work using ASP.NET + JSON on the backend?

    - by briandus
    Hi friends, ok, I'm back. I totally simplified my problem to just three simple fields and I'm still stuck on the same line using the addJSONData method. I've been stuck on this for days and no matter how I rework the ajax call, the json string, blah blah blah...I can NOT get this to work! I can't even get it to work as a function when adding one row of data manually. Can anyone PLEASE post a working sample of jqGrid that works with ASP.NET and JSON? Would you please include 2-3 fields (string, integer and date preferably?) I would be happy to see a working sample of jqGrid and just the manual addition of a JSON object using the addJSONData method. Thanks SO MUCH!! If I ever get this working, I will post a full code sample for all the other posting for help from ASP.NET, JSON users stuck on this as well. Again. THANKS!! tbl.addJSONData(objGridData); //err: tbl.addJSONData is not a function!! Here is what Firebug is showing when I receive this message: • objGridData Object total=1 page=1 records=5 rows=[5] ? Page "1" Records "5" Total "1" Rows [Object ID=1 PartnerID=BCN, Object ID=2 PartnerID=BCN, Object ID=3 PartnerID=BCN, 2 more... 0=Object 1=Object 2=Object 3=Object 4=Object] (index) 0 (prop) ID (value) 1 (prop) PartnerID (value) "BCN" (prop) DateTimeInserted (value) Thu May 29 2008 12:08:45 GMT-0700 (Pacific Daylight Time) * There are three more rows Here is the value of the variable tbl (value) 'Table.scroll' <TABLE cellspacing="0" cellpadding="0" border="0" style="width: 245px;" class="scroll grid_htable"><THEAD><TR><TH class="grid_sort grid_resize" style="width: 55px;"><SPAN> </SPAN><DIV id="jqgh_ID" style="cursor: pointer;">ID <IMG src="http://localhost/DNN5/js/jQuery/jqGrid-3.4.3/themes/sand/images/sort_desc.gif"/></DIV></TH><TH class="grid_resize" style="width: 90px;"><SPAN> </SPAN><DIV id="jqgh_PartnerID" style="cursor: pointer;">PartnerID </DIV></TH><TH class="grid_resize" style="width: 100px;"><SPAN> </SPAN><DIV id="jqgh_DateTimeInserted" style="cursor: pointer;">DateTimeInserted </DIV></TH></TR></THEAD></TABLE> Here is the complete function: $('table.scroll').jqGrid({ datatype: function(postdata) { mtype: "POST", $.ajax({ url: 'EDI.asmx/GetTestJSONString', type: "POST", contentType: "application/json; charset=utf-8", data: "{}", dataType: "text", //not json . let me try to parse success: function(msg, st) { if (st == "success") { var gridData; //strip of "d:" notation var result = JSON.parse(msg); for (var property in result) { gridData = result[property]; break; } var objGridData = eval("(" + gridData + ")"); //creates an object with visible data and structure var tbl = jQuery('table.scroll')[0]; alert(objGridData.rows[0].PartnerID); //displays the correct data //tbl.addJSONData(objGridData); //error received: addJSONData not a function //error received: addJSONData not a function (This uses eval as shown in the documentation) //tbl.addJSONData(eval("(" + objGridData + ")")); //the line below evaluates fine, creating an object and visible data and structure //var objGridData = eval("(" + gridData + ")"); //BUT, the same thing will not work here //tbl.addJSONData(eval("(" + gridData + ")")); //FIREBUG SHOWS THIS AS THE VALUE OF gridData: // "{"total":"1","page":"1","records":"5","rows":[{"ID":1,"PartnerID":"BCN","DateTimeInserted":new Date(1214412777787)},{"ID":2,"PartnerID":"BCN","DateTimeInserted":new Date(1212088125000)},{"ID":3,"PartnerID":"BCN","DateTimeInserted":new Date(1212088125547)},{"ID":4,"PartnerID":"EHG","DateTimeInserted":new Date(1235603192033)},{"ID":5,"PartnerID":"EMDEON","DateTimeInserted":new Date(1235603192000)}]}" } } }); }, jsonReader: { root: "rows", //arry containing actual data page: "page", //current page total: "total", //total pages for the query records: "records", //total number of records repeatitems: false, id: "ID" //index of the column with the PK in it }, colNames: [ 'ID', 'PartnerID', 'DateTimeInserted' ], colModel: [ { name: 'ID', index: 'ID', width: 55 }, { name: 'PartnerID', index: 'PartnerID', width: 90 }, { name: 'DateTimeInserted', index: 'DateTimeInserted', width: 100}], rowNum: 10, rowList: [10, 20, 30], imgpath: 'http://localhost/DNN5/js/jQuery/jqGrid-3.4.3/themes/sand/images', pager: jQuery('#pager'), sortname: 'ID', viewrecords: true, sortorder: "desc", caption: "TEST Example")};

    Read the article

  • AsyncPostBackTrigger Just flashing/flicking the UpdatePanel but not updating it

    - by Pankaj
    I am trying UpdatePanel & AsyncPostBackTrigger on master pages through find control method but problem is when I click on button (UpdateButton) It just flash/flick (No Postback) the UpdatePanle but still it don't update or refresh the gridview (images) inside the updatePanel. I have placed script Manger on the master page & an AJAX Update panel in a ContentPlaceHolder in the child page. Also, in another ContentPlaceholder there is an asp button (outside of the UpdatePanel). I want to refresh/reload the AJAX UpdatePanel with this asp button. Thanks for suggestions. Child Page Code :- protected void Page_Load(object sender, EventArgs e) { ScriptManager ScriptManager1 = (ScriptManager)Master.FindControl("ScriptManager1"); ContentPlaceHolder cph = (ContentPlaceHolder)Master.FindControl("cp_Button"); Button btnRefresh = (Button)cph.FindControl("btnRefresh"); ScriptManager1.RegisterAsyncPostBackControl(btnRefresh); } protected void btnRefresh_Click(object sender, EventArgs e) { UpdatePanel1.Update(); } <%@ Page Title="" Language="C#" MasterPageFile="~/InnerMaster.master" AutoEventWireup="true" CodeFile="A.aspx.cs" Inherits="A" Async="true" %> <asp:Content ID="Content3" ContentPlaceHolderID="MainContent" Runat="Server"> <asp:UpdatePanel ID="UpdatePanel1" UpdateMode="Conditional" runat="server"> <ContentTemplate> <asp:GridView ID="GridView1" runat="server" AutoGenerateColumns="False" DataKeyNames="id" DataSourceID="SqlDataSource1"> <Columns> <asp:TemplateField> <ItemTemplate> <asp:Image ID="img12" runat="server" Width="650px" Height="600" ToolTip="A" ImageUrl='<%# Page.ResolveUrl(string.Format("~/Cli/{0}", Eval("image"))) %>' /> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> </ContentTemplate> </asp:UpdatePanel> </asp:Content> <asp:Content ID="Content4" ContentPlaceHolderID="cp_Button" Runat="Server"> <asp:Button ID ="btnRefresh" runat="server" onclick="btnRefresh_Click" Height="34" Width="110" Text="More Images" /> </asp:Content> Hi updated code :- Now on click event whole pages is refreshed. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; namespace EProxy { public class EventProxy : Control, IPostBackEventHandler { public EventProxy() { } public void RaisePostBackEvent(string eventArgument) { } public event EventHandler<EventArgs> EventProxied; protected virtual void OnEventProxy(EventArgs e) { if (this.EventProxied != null) { this.EventProxied(this, e); } } public void ProxyEvent(EventArgs e) { OnEventProxy(e); } } } On Master Page Code (btn click):- protected void btnRefresh_Click(object sender, EventArgs e) { ContentPlaceHolder cph = (ContentPlaceHolder)this.FindControl("MainContent"); EventProxy eventProxy = (EventProxy)cph.FindControl("ProxyControl") as EventProxy; eventProxy.ProxyEvent(e); } Web Config :- <pages maintainScrollPositionOnPostBack="true" enableViewStateMac="true"> <controls> <add tagPrefix="it" namespace="EProxy" assembly="App_Code"/> </controls> </pages>

    Read the article

  • surfaceDestroyed called out of turn

    - by Avasulthiris
    I'm currently developing on minimum sdk version 3 (Android 1.5 - cupcake) and I'm having a strange unexplained issue that I have not been able to solve on my own. It is now becoming a rather urgent issue as I've already missed 1 deadline... I'm writing a high-level library to make long term android development easier and quicker. The one specific module has to capture images for a application... I've gotten everything right so far over the last couple months, except this one little thing and I don't know what to do any more: When I use the Camera object and implement a SurfaceHolder.Callback, the methods surfaceCreated() and surfaceChanged() are called one after the other. Then when the activity finishes, surfaceDestroyed() is called. This is how it should be, but when I stick the exact same code in my library (plain Java library that references the Android API - not in an activity), surfaceDestroyed() is called directly after created and changed. As a result - the camera object is closed before I can use it and the application force closes. What a pain. I can't do anything! This method call is controlled by the device.. Why does the surface close for no reason? Even when I post it to run on the activity thread through my own invokeAndWait(Runnable) method, like I do for many other things. I have 5 different working examples of different ways and implementations of capturing images in android but I still get the same issue when I plug it into my library. I don't understand what the difference is. The code is pretty much the same - and I post all the related code to the UI thread so its not a thread handling issue or anything like that. I've rewritten it about 20 times in different ways - same issue every time.. The only other way to approach it that I know of is creating a new Camera and setting it to the VideoView. The android source (c++ native code) however provides no Camera constructor, only an open() method which automatically forwards the camera's state to 'prepared' but I can only set the camera to the VideoView from the 'initialized' state. Pretty silly, I know, but there is no way around it unless I modify the Android library source code haha. not an option! The API does not allow for this method - you are expected to use it like my first example. So essentially - i just need to understand exactly why surfaceDestroyed() is called out of turn and if there is anything I can do to avoid it closing? If i can just understand the exact logic behind it and how it works! The documentation isn't much help! Secondly, if someone knows of any alternative ways to do it, as my second example, but hopefully one which the API actually allows for? haha Thanks guys. I would post code, but its fairly complicated, a couple thousand lines for this specific class and it would probably take a couple days to explain with all the threading and event listeners and what not. I just need help with this 1 single thing. Please let me know if you have any questions.

    Read the article

  • How can I tell the size of my app during development?

    - by Newbyman
    My programming decissions are directly related to how much room I have left, or worse perhaps how much I need to shave off in order to get up the 10mb limit. I have read that Apple has quietly increased the 3G & Edge download limit from 10mb up to 20mb in preparation for the iPad in April. Either way, my real question is how can I gauge a rough estimate of how large my app will end while I'm still in the development phase? Is the file size of my development folder roughly 1 to 1 ratio? Is the compressed file size of my development a better approximation? My .xcodeproj file is only a couple hundred kB, but the size of my folder is 11.8 MB. I have a .sqlite database, less than 20 small png images and a Settings.Bundle. The rest are unknown Xcode files related to build, build for iphoneOS, simulator etc.... My source code is rather large with around 1000 lines in most of the major controllers, all in all around 48 .h&.m files. But my classes folder inside my development folder is less than 800kb. Digging around inside my Build file, there is lots of iphone simulator files and debugging files which I don't think will contribute to the final product. The Application file states that it is around 2.3 MB. However, this is such a large difference from the 11.8 MB, I have to wonder if this is just another piece of the equation. I have the app on the my device, I'm in the testing phase. Therefore, I though that I would try to see how large the working version was on the device by checking in iTunes, however my development app is visible on the right-hand the application's iphone screen, but no information about the app most importantly its size. I also checked in Organizer, I used the lower portion of the screen-(Applications), found my application and selected the drop down arrow which gave my "Application Data" and a download arrow button to the right to save a file on my desktop, named with the unique AppleID. Inside the folder it had three folders-(documents, library, tmp) the documents had a copy of my .sqlite database, the library a few more files but not anything obvious or of size, and the tmp was empty. All in all the entire folder was only 164kb-which tells me that this is not the right place to find the size either. I understand that the size is considered to be the size of my binary plus all the additional files and images that I have add. Does anyone have a effective way of guaging how large the binary is or the relating the development folder size to what the final App Store application size will end up. I know that questions have been posted with similar aspects, but I could not find any answered post that really described...what files, or how to determine size specifically. I know that this question looks like a book, but I just wanted to be specific in conveying exactly what I'm looking for and the attempts thus far. *Note all files are unzipped and still in regular working Xcode order of a single app with no brought-in builds or referenced projects. I'm sure that this is straight forward, I just don't know where to look?

    Read the article

  • File Upload drops with no reason

    - by sufoid
    Hallo I want to make an file upload. The script should take the image, resize it and upload it. But it seems that there is any unknown to me error in the upload. Here the code define ("MAX_SIZE","2000"); // maximum size for uploaded images define ("WIDTH","107"); // width of thumbnail define ("HEIGHT","107"); // alternative height of thumbnail (portrait 107x80) define ("WIDTH2","600"); // width of (compressed) photo define ("HEIGHT2","600"); // alternative height of (compressed) photo (portrait 600x450) if (isset($_POST['Submit'])) { // iterate thorugh all upload fields foreach ($_FILES as $key => $value) { //read name of user-file $image = $_FILES[$key]['name']; // if it is not empty if ($image) { $filename = stripslashes($_FILES[$key]['name']); // get original name of file from clients machine $extension = getExtension($filename); // get extension of file in lower case format $extension = strtolower($extension); // if extension not known, output error // otherwise continue if (($extension != "jpg") && ($extension != "jpeg") && ($extension != "png") && ($extension != "gif")) { echo '<div class="failure">Fehler bei Datei '. $_FILES[$key]['name'] .': Unbekannter Dateityp: Es können nur Dateien vom Typ .gif, .jpg oder .png hochgeladen werden.</div>'; } else { // get size of image in bytes // $_FILES[\'image\'][\'tmp_name\'] >> temporary filename of file in which the uploaded file was stored on server $size = getimagesize($_FILES[$key]['tmp_name']); $sizekb = filesize($_FILES[$key]['tmp_name']); // if image size exceeds defined maximum size, output error // otherwise continue if ($sizekb > MAX_SIZE*1024) { echo '<div class="failure">Fehler bei Datei '. $_FILES[$key]['name'] .': Die Datei konnte nicht hochgeladen werden: die Dateigröße überschreitet das Limit von 2MB.</div>'; } else { $rand = md5(rand() * time()); // create random file name $image_name = $rand.'.'.$extension; // unique name (random number) // new name contains full path of storage location (images folder) $consname = "photos/".$image_name; // path to big image $consname2 = "photos/thumbs/".$image_name; // path to thumbnail $copied = copy($_FILES[$key]['tmp_name'], $consname); $copied = copy($_FILES[$key]['tmp_name'], $consname2); $sql="INSERT INTO photos (galery_id, photo, thumb) VALUES (". $id .", '$consname', '$consname2')" or die(mysql_error()); $query = mysql_query($sql) or die(mysql_error()); // if image hasnt been uploaded successfully, output error // otherwise continue if (!$copied) { echo '<div class="failure">Fehler bei Datei '. $_FILES[$key]['name'] .': Die Datei konnte nicht hochgeladen werden.</div>'; } else { $thumb_name = $consname2; // path for thumbnail for creation & storage // call to function: create thumbnail // parameters: image name, thumbnail name, specified width and height $thumb = make_thumb($consname,$thumb_name,WIDTH,HEIGHT); $thumb = make_thumb($consname,$consname,WIDTH2,HEIGHT2); } } } } } // current image could be uploaded successfully echo '<div class="success">'. $success .' Foto(s) erfolgreich hochgeladen!</div>'; showForm(); // call to function: create upload form }

    Read the article

  • ASP.Net/C# File Upload Progress Display

    - by Ioxp
    I am having a hard time figuring out how to do a "Please wait while file is uploading" message when the user submits the following form. So far the application works to specification with regards to checking files and uploading to the server. You will see some java script below, this is there to allow me to fake out the style of the file up load buttons so that it matches the rest of the site. I have tried to use the ASP.Net Ajax controls to do this however the updateprogress panel would not show up. In further reading it was explained that this has something to do with the Asynchronous transfer that the file upload control uses when you issue a PostedFile.SaveAs("filename") command. I also found a site that refereed to using an iframe to do the job. I'm not really sure if that's the best way to go about doing this or not so I'm asking you the professionals of stackoverflow for help to try and resolve this issue. I will be more than happy to post any spinets you need from my code to help me expedite a solution for this. <table border="0"> <tr> <td>File 1:&nbsp;</td> <td><div class="fileinputs"><input type="file" class="file" size="37" id="f1" runat="server" /></div></td> </tr> <tr> <td>File 2:&nbsp;</td> <td><div class="fileinputs"><input type="file" class="file" size="37" id="f2" runat="server" /></div></td> </tr> <tr> <td colspan="2" style="text-align:right;"><asp:ImageButton ID="ImageButton1" runat="server" ImageUrl="~/Images/Buttons/Upload_Files.gif" OnClick="Submit_Form" /></td> </tr> </table> <asp:Label ID="lblError" runat="server" Text=""></asp:Label> <script type="text/javascript"> var fakeFileUpload = document.createElement('div'); fakeFileUpload.className = 'fakefile'; var fakeInput = document.createElement('input'); fakeInput.style.width = '200px'; fakeFileUpload.appendChild(fakeInput); var image = document.createElement('img'); image.src='../Images/Buttons/Browse.gif'; fakeFileUpload.appendChild(image); var x = document.getElementsByTagName('input'); for (var i=0;i<x.length;i++) { if (x[i].type != 'file') continue; if (x[i].parentNode.className != 'fileinputs') continue; x[i].className = 'file hidden'; var clone = fakeFileUpload.cloneNode(true); x[i].parentNode.appendChild(clone); x[i].relatedElement = clone.getElementsByTagName('input')[0]; x[i].onchange = x[i].onmouseout = function () { this.relatedElement.value = this.value; } } </script>

    Read the article

  • Magento Onepage Success Conversion Tracking Design Pattern

    - by user1734954
    My intent is to track conversions through multiple channels by inserting third party javascript (for example google analytics, optimizely, pricegrabber etc.) into the footer of onepage success . I've accomplished this by adding a block to the footer reference inside of the checkout success node within local.xml and everything works appropriately. My questions are more about efficiency and extensibility. It occurred to me that it would be better to combine all of the blocks into a single block reference and then use a various methods acting on a single call to the various related models to provide the data needed for insertion into the javascript for each of the conversion tracking scripts. Some examples of the common data that conversion tracking may rely on(pseudo): Order ID , Order Total, Order.LineItem.Name(foreach) and so on Currently for each of the scripts I've made a call to the appropriate model passing the customers last order id as the load value and the calling a get() assigning the return value to a variable and then iterating through the data to match the values with the expectations of the given third party service. All of the data should be pulled once when checkout is complete each third party services may expect different data in different formats Here is an example of one of the conversion tracking template files which loads at the footer of checkout success. $order = Mage::getModel('sales/order')->loadByIncrementId(Mage::getSingleton('checkout/session')->getLastRealOrderId()); $amount = number_format($order->getGrandTotal(),2); $customer = Mage::helper('customer')->getCustomer()->getData(); ?> <script type="text/javascript"> popup_email = '<?php echo($customer['email']);?>'; popup_order_number = '<?php echo $this->getOrderId() ?>'; </script> <!-- PriceGrabber Merchant Evaluation Code --> <script type="text/javascript" charset="UTF-8" src="https://www.pricegrabber.com/rating_merchrevpopjs.php?retid=<something>"></script> <noscript><a href="http://www.pricegrabber.com/rating_merchrev.php?retid=<something>" target=_blank> <img src="https://images.pricegrabber.com/images/mr_noprize.jpg" border="0" width="272" height="238" alt="Merchant Evaluation"></a></noscript> <!-- End PriceGrabber Code --> Having just a single piece of code like this is not that big of a deal, but we are doing similar things with a number of different third party services. Pricegrabber is one of the simpler examples. A more sophisticated tracking service expects a comma separated list of all of the product names, ids, prices, categories , order id etc. I would like to make it all more manageable so my idea to do the following: combine all of the template files into a single file Develop a helper class or library to deliver the data to the conversion template Goals Include Extensibility Minimal Model Calls Minimal Method Calls The Questions 1. Is a Mage helper the best route to take? 2. Is there any design pattern you may recommend for the "helper" class? 3. Why would this the design pattern you've chosen be best for this instance?

    Read the article

  • Windows DD-esque implementation in Qt 5

    - by user1777667
    I'm trying to get into Qt and as a project I want to try and pull a binary image from a hard drive in Windows. This is what I have: QFile dsk("//./PhysicalDrive1"); dsk.open(QIODevice::ReadOnly); QByteArray readBytes = dsk.read(512); dsk.close(); QFile img("C:/out.bin"); img.open(QIODevice::WriteOnly); img.write(readBytes); img.close(); When I run it, it creates the file, but when I view it in a hex editor, it says: ëR.NTFS ..........ø..?.ÿ.€.......€.€.ÿç......UT..............ö.......ì§á.Íá.`....ú3ÀŽÐ¼.|ûhÀ...hf.ˈ...f.>..NTFSu.´A»ªUÍ.r..ûUªu.÷Á..u.éÝ..ƒì.h..´HŠ...‹ô..Í.ŸƒÄ.žX.rá;...uÛ£..Á.....Z3Û¹. +Èfÿ.......ŽÂÿ...èK.+Èwï¸.»Í.f#Àu-f.ûTCPAu$.ù..r..h.».hp..h..fSfSfU...h¸.fa..Í.3À¿(.¹Ø.üóªé_...f`..f¡..f.....fh....fP.Sh..h..´BŠ.....‹ôÍ.fY[ZfYfY..‚..fÿ.......ŽÂÿ...u¼..faàø.è.. û.è..ôëý´.‹ð¬<.t.´.»..Í.ëòÃ..A disk read error occurred...BOOTMGR is missing...BOOTMGR is compressed...Press Ctrl+Alt+Del to restart...Œ©¾Ö..Uª Is there a better way of doing this? I tried running it as admin, but still no dice. Any help would be much appreciated. Update: I changed the code a bit. Now if I specify a dd images as the input it writes the image perfectly, but when I try to use a disk as the input it only writes 0x00. QTextStream(stdout) << "Start\n"; QFile dsk("//./d:"); //QFile dsk("//./PhysicalDrive1"); //QFile dsk("//?/Device/Harddisk1/Partition0"); //QFile dsk("//./Volume{e988ffc3-3512-11e3-99d8-806e6f6e6963}"); //QFile dsk("//./Volume{04bbc7e2-a450-11e3-a9d9-902b34d5484f}"); //QFile dsk("C:/out_2.bin"); if (!dsk.open(QIODevice::ReadOnly)) qDebug() << "Failed to open:" << dsk.errorString(); qDebug() << "Size:" << dsk.size() << "\n"; // Blank out image file QFile img(dst); img.open(QIODevice::WriteOnly); img.write(0); img.close(); // Read and write operations while (!dsk.atEnd()) { QByteArray readBytes = dsk.readLine(); qDebug() << "Reading: " << readBytes.size() << "\n"; QFile img(dst); if (!img.open(QIODevice::Append)) qDebug() << "Failed to open:" << img.errorString(); img.write(readBytes); } QTextStream(stdout) << "End\n"; I guess the real problem I'm having is how to open a volume with QFile in Windows. I tried a few variants, but to no avail.

    Read the article

  • data not reloading into tableview from core data on minor update

    - by Martin KS
    I've got a basic photo album application, on the first view a list of albums is displayed with a subtitle showing how many images are in each album. I've got everything working to add albums, and add images to albums. The problem is that the image count lines are accurate whenever the app loads, but I can't get them to update during execution. The following viewdidload correctly populates all lines of the tableview when the app loads: - (void)viewDidLoad { [super viewDidLoad]; // Set the title. self.title = @"Photo albums"; // Configure the add and edit buttons. self.navigationItem.leftBarButtonItem = self.editButtonItem; addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addAlbum)]; addButton.enabled = YES; self.navigationItem.rightBarButtonItem = addButton; /* Fetch existing albums. Create a fetch request; find the Album entity and assign it to the request; add a sort descriptor; then execute the fetch. */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // Order the albums by name. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"albumName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } LocationsAppDelegate *mainDelegate = (LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; // Set master albums array to the mutable array, then clean up. [mainDelegate setAlbumsArray:mutableFetchResults]; [mutableFetchResults release]; [request release]; } But when I run similar code inside viewdidappear, nothing happens: { /* Fetch existing albums. Create a fetch request; find the Album entity and assign it to the request; add a sort descriptor; then execute the fetch. */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // Order the albums by creation date, most recent first. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"albumName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } LocationsAppDelegate *mainDelegate = (LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; // Set master albums array to the mutable array, then clean up. [mainDelegate setAlbumsArray:mutableFetchResults]; [self.tableView reloadData]; [mutableFetchResults release]; [request release]; } Apologies if I've missed the answer to this question elsewhere, but what am I missing?

    Read the article

  • Memory management in iphone cocos2d

    - by muthu
    i am iphone developer very new to this field....i am developing a ebook app in iphone using cocos2d...i use more than 150 images(i guess) the problem while turning from one page to another images get hanged randomly...... i tried this also [[TextureMgr sharedTextureMgr] removeAllTextures]; but went in vain...i guess the the problem is with the memory.....this my coding for all the pages -(id)init { if( (self=[super init] )) { self.isTouchEnabled = YES; [SimpleAudioEngine sharedEngine]; NSLog(@"b4 cover"); Sprite *bg1 = [Sprite spriteWithFile:@"a.jpg"]; bg1.anchorPoint = CGPointZero; [self addChild:bg1 z:-1]; once = TRUE; soundId = [[SimpleAudioEngine sharedEngine] playEffect:@".mp3"]; } return self; } -(void) transitionfront:(id) sender { [[SimpleAudioEngine sharedEngine] stopEffect:soundId]; soundId1 = [[SimpleAudioEngine sharedEngine] playEffect:@"page_turn.mp3"]; flip = [[Sprite spriteWithFile:@"a.jpg"] retain]; [self addChild: flip z:1]; [flip setPosition:ccp(160,240)]; Animation* animation1 = [Animation animationWithName:@"Page1" delay:0.09]; for( int i=1;i<4;i++) [animation1 addFrameWithFilename: [NSString stringWithFormat:@".jpg", i]]; id action = [Animate actionWithAnimation: animation1]; //id action = [RepeatForever actionWithAction:[Animate actionWithAnimation: animation1]]; [flip runAction:action]; [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(moveforward) userInfo:nil repeats:NO]; } -(void) moveforward { [[SimpleAudioEngine sharedEngine] stopEffect:soundId1]; [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [nextpage node] z:0] ]; } -(void) transitionback:(id) sender { [[SimpleAudioEngine sharedEngine] stopEffect:soundId]; soundId1 = [[SimpleAudioEngine sharedEngine] playEffect:@".mp3"]; flip = [[Sprite spriteWithFile:@".jpg"] retain]; [self addChild: flip z:1]; [flip setPosition:ccp(160,240)]; Animation* animation1 = [Animation animationWithName:@"Page1" delay:0.09]; for( int i=3;i>0;i--) [animation1 addFrameWithFilename: [NSString stringWithFormat:@".jpg", i]]; id action = [Animate actionWithAnimation: animation1]; //id action = [RepeatForever actionWithAction:[Animate actionWithAnimation: animation1]]; [flip runAction:action]; [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(movebackward) userInfo:nil repeats:NO]; } -(void) movebackward{ //[[SimpleAudioEngine sharedEngine]stopEffect:@".mp3"]; [[Director sharedDirector]replaceScene:[[Scene node]addChild:[b4page node] z:0]]; } -(void) glossary :(id) sender { [[SimpleAudioEngine sharedEngine]stopEffect:soundId]; [[Director sharedDirector]replaceScene:[[Scene node]addChild:[ node] z:0]]; } -(BOOL)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint cocosTouchPoint = [touch locationInView: [touch view]]; CGPoint point = [[Director sharedDirector] convertToGL:cocosTouchPoint]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); // Was a tab touched, if so, which one... if (CGRectContainsPoint(CGRectMake(220, 0, 100, 70), point)) { if(once) { NSLog(@"enterred page1"); [self transitionfront:nil]; once = FALSE; } } if (CGRectContainsPoint(CGRectMake(0,0,60,60), point)) { if(once) { NSLog(@"enterred cover"); [self transitionback:nil]; once = FALSE; } } if (CGRectContainsPoint(CGRectMake(100, 15, 30, 30), point)) { if(once){ [self glossary :nil]; once = FALSE; } } return kEventHandled; } -(void)playEffect:(NSString*)sound{ if(effectPlayer!=nil){ [effectPlayer release]; } NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:sound ofType:@"mp3"]]; effectPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:nil]; [effectPlayer setDelegate:self]; [effectPlayer play]; } -(void)stopEffect { [effectPlayer stop]; } -(void) dealloc{ [super dealloc]; } do pls help me........ do give me a exact coding this is the err..... *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFDictionary setObject:forKey:]: attempt to insert nil value (key: aesop.mp3)' 2010-05-27 10:43:09.834 abc[276:20b] Stack: ( 11674715, 2476006971, 11758651, 11758490, 5126917, 660698, 660881, 661061, 131577, 448857, 120432, 153433, 630890, 23694899, 23603228, 23630005, 47120081, 11459456, 11455560, 47114125, 47114322, 23633923, 9928, 9814 )

    Read the article

  • jQuery pop up problems

    - by user327137
    Hi all, I am creating a site from a template i purchased from TM for a beauty salon! I want to create an online booking form with the validations of name number service type but i'm having trouble getting a link to open that will pop up also using jquery NOT html how do i fix this... what is the code i have to insert so that when you click "BOOK NOW" a jquery pop up appears in the centre of the page and it has a booking form on it.... i have googled and googled but it is all new to me as in a NOOB at jquery.... here is a live demo of the template (template link for demo http://osc4.template-help.com/wt_31562/index.html#) and here is the code for where i am trying to place a pop up jquery <dt class="dt3"><a href="#"></a><img src="images/shadow.png" alt="" class="shadow"></dt> <dd id="page3"> <div class="inner"> <div class="content"> <section class="col-1"> <h2>our services</h2> <p>Vintage Beauty</p> <p class="dark">We offer Free Consultation for Botox, Fillers, Medical Skin Peels, Cosmetic Surgery <br> & also specialise n body and skin care. </p> <img src="images/page2-img1.png" alt="" class="p2"> <a href="#" class="more">view more</a> </section> <section class="col-2"> <h2>services</h2> <ul class="list p2"> <li><a href="#">Fish Pedicures</a></li> <li><a href="#">Manicures</a></li> <li><a href="#">Pedicures</a></li> <li><a href="#">Waxing</a></li> <li><a href="#">Threading</a></li> <li><a href="#">Tanning</a></li> <li><a href="#">Body Massage</a></li> <li><a href="#">Nail/Eye Extensions</a></li> <li><a href="#">Eye Lash/Brow Tinting</a></li> <li><a href="#">Twinkle Toes</a></li> <li><a href="#">Teeth Whitening Kits</a></li> <li><a href="#">Hot Wax Specialists</a></li> </ul> **<a href="#" class="more">BOOK ONLINE NOW</a> </section>** </div> </div> </dd>

    Read the article

< Previous Page | 568 569 570 571 572 573 574 575 576 577 578 579  | Next Page >