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  • Has anyone else read "Programming video games for the Evil Genius"

    - by Martin
    I bought this book called "Programming Video Games for the Evil Genius" by Ian Cinnamon. If there is anyone who has read or is familiar with this book I am wondering if they think it is worth reading. I am interested in making video games. I have already taken intro courses in C++, Java and Python and got through okay. I've been going through this book for about a month now(SLOWLY). All I have to do is type the code exactly in the book, BUT a lot of the code is not clearly explained. I do some research online but I usually still have some trouble answering my questions. Then I found stack overflow. It's been a ton of help. Right now I am trying to make a racing game right out of this book and I got to a point where the author left a bunch of errors in his code. One of the members of this website fixed it up for me, but added some stuff that I'm having trouble understanding. I spend more time trying to figure out the authors errors and fix them or get someone to help me fix them than I actually do learning code. I REALLY want to learn how to do this and I am ready and willing to put in the time, but I'm not sure if my time would be better spent learning from a different source. Are there any veterans out there that are familiar with this book and think it's worth it/not worth it? Should I try to move onto another book? Any advice for a fresh start for someone who wants to learn some video game programming?

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  • Setup routing and iptables for new VPN connection to redirect **only** ports 80 and 443

    - by Steve
    I have a new VPN connection (using openvpn) to allow me to route around some ISP restrictions. Whilst it is working fine, it is taking all the traffic over the vpn. This is causing me issues for downloading (my internet connection is a lot faster than the vpn allows), and for remote access. I run an ssh server, and have a daemon running that allows me to schdule downloads via my phone. I have my existing ethernet connection on eth0, and the new VPN connection on tun0. I believe I need to setup the default route to use my existing eth0 connection on the 192.168.0.0/24 network, and set the default gateway to 192.168.0.1 (my knowledge is shaky as I haven't done this for a number of years). If that is correct, then I'm not exactly sure how to do it!. My current routing table is: Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface MSS Window irtt 0.0.0.0 10.51.0.169 0.0.0.0 UG 0 0 0 tun0 0 0 0 10.51.0.1 10.51.0.169 255.255.255.255 UGH 0 0 0 tun0 0 0 0 10.51.0.169 0.0.0.0 255.255.255.255 UH 0 0 0 tun0 0 0 0 85.25.147.49 192.168.0.1 255.255.255.255 UGH 0 0 0 eth0 0 0 0 169.254.0.0 0.0.0.0 255.255.0.0 U 1000 0 0 eth0 0 0 0 192.168.0.0 0.0.0.0 255.255.255.0 U 1 0 0 eth0 0 0 0 After fixing the routing, I believe I need to use iptables to configure prerouting or masquerading to force everything for destination port 80 or 443 over tun0. Again, I'm not exactly sure how to do this! Everything I've found on the internet is trying to do something far more complicated, and trying to sort the wood from the trees is proving difficult. Any help would be much appreciated. UPDATE So far, from the various sources, I've cobbled together the following: #!/bin/sh DEV1=eth0 IP1=`ifconfig|perl -nE'/dr:(\S+)/&&say$1'|grep 192.` GW1=192.168.0.1 TABLE1=internet TABLE2=vpn DEV2=tun0 IP2=`ifconfig|perl -nE'/dr:(\S+)/&&say$1'|grep 10.` GW2=`route -n | grep 'UG[ \t]' | awk '{print $2}'` ip route flush table $TABLE1 ip route flush table $TABLE2 ip route show table main | grep -Ev ^default | while read ROUTE ; do ip route add table $TABLE1 $ROUTE ip route add table $TABLE2 $ROUTE done ip route add table $TABLE1 $GW1 dev $DEV1 src $IP1 ip route add table $TABLE2 $GW2 dev $DEV2 src $IP2 ip route add table $TABLE1 default via $GW1 ip route add table $TABLE2 default via $GW2 echo "1" > /proc/sys/net/ipv4/ip_forward echo "1" > /proc/sys/net/ipv4/ip_dynaddr ip rule add from $IP1 lookup $TABLE1 ip rule add from $IP2 lookup $TABLE2 ip rule add fwmark 1 lookup $TABLE1 ip rule add fwmark 2 lookup $TABLE2 iptables -t nat -A POSTROUTING -o $DEV1 -j SNAT --to-source $IP1 iptables -t nat -A POSTROUTING -o $DEV2 -j SNAT --to-source $IP2 iptables -t nat -A PREROUTING -m state --state ESTABLISHED,RELATED -j CONNMARK --restore-mark iptables -A OUTPUT -m state --state ESTABLISHED,RELATED -j CONNMARK --restore-mark iptables -t nat -A PREROUTING -i $DEV1 -m state --state NEW -j CONNMARK --set-mark 1 iptables -t nat -A PREROUTING -i $DEV2 -m state --state NEW -j CONNMARK --set-mark 2 iptables -t nat -A PREROUTING -m connmark --mark 1 -j MARK --set-mark 1 iptables -t nat -A PREROUTING -m connmark --mark 2 -j MARK --set-mark 2 iptables -t nat -A PREROUTING -m state --state NEW -m connmark ! --mark 0 -j CONNMARK --save-mark iptables -t mangle -A PREROUTING -i $DEV2 -m state --state NEW -p tcp --dport 80 -j CONNMARK --set-mark 2 iptables -t mangle -A PREROUTING -i $DEV2 -m state --state NEW -p tcp --dport 443 -j CONNMARK --set-mark 2 route del default route add default gw 192.168.0.1 eth0 Now this seems to be working. Except it isn't! Connections to the blocked websites are going through, connections not on ports 80 and 443 are using the non-VPN connection. However port 80 and 443 connections that aren't to the blocked websites are using the non-VPN connection too! As the general goal has been reached, I'm relatively happy, but it would be nice to know why it isn't working exactly right. Any ideas? For reference, I now have 3 routing tables, main, internet, and vpn. The listing of them is as follows... Main: default via 192.168.0.1 dev eth0 10.38.0.1 via 10.38.0.205 dev tun0 10.38.0.205 dev tun0 proto kernel scope link src 10.38.0.206 85.removed via 192.168.0.1 dev eth0 169.254.0.0/16 dev eth0 scope link metric 1000 192.168.0.0/24 dev eth0 proto kernel scope link src 192.168.0.73 metric 1 Internet: default via 192.168.0.1 dev eth0 10.38.0.1 via 10.38.0.205 dev tun0 10.38.0.205 dev tun0 proto kernel scope link src 10.38.0.206 85.removed via 192.168.0.1 dev eth0 169.254.0.0/16 dev eth0 scope link metric 1000 192.168.0.0/24 dev eth0 proto kernel scope link src 192.168.0.73 metric 1 192.168.0.1 dev eth0 scope link src 192.168.0.73 VPN: default via 10.38.0.205 dev tun0 10.38.0.1 via 10.38.0.205 dev tun0 10.38.0.205 dev tun0 proto kernel scope link src 10.38.0.206 85.removed via 192.168.0.1 dev eth0 169.254.0.0/16 dev eth0 scope link metric 1000 192.168.0.0/24 dev eth0 proto kernel scope link src 192.168.0.73 metric 1

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  • Announcing IIS Community Newsletter

    - by steve schofield
    I'm excited to announce a newsletter for the IIS community is available.  Here is the link to signup.  The goal is to cover all happenings in the IIS community.  The goal is to have a monthly newsletter.  Sign-up for IIS Community Newsletterhttp://www.iislogs.com/newsletter/ A little history.  l previously was involved with Brett Hill and authoring the IIS Answers newsletter for about 1 year.  The newsletter literally reached thousands of IIS administrators providing up-to-date Microsoft and community related information.  It was an excellent source of information.  That is my goal with the IIS Community Newsletter. With everything, there is always some "geeking" that goes into it.  I'm using www.StarDeveloper.com newsletter application.   For a modest $10.00 fee, the application provides a simple, yet powerful way to manage newsletters.  I added a CAPTCHA feature to sign-up.  The CAPTCHA module I used was provided free by MONDOR software.  I personally never used one on a application and it was easy to implement.  Thanks for sharing!  Cheers, Steve SchofieldMicrosoft MVP - IIS

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  • Upgrade 10.04LTS to 10.10 problem

    - by Gopal
    Checking for a new ubuntu release Done Upgrade tool signature Done Upgrade tools Done downloading extracting 'maverick.tar.gz' authenticate 'maverick.tar.gz' against 'maverick.tar.gz.gpg' tar: Removing leading `/' from member names Reading cache Checking package manager Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done Updating repository information WARNING: Failed to read mirror file A fatal error occurred Please report this as a bug and include the files /var/log/dist-upgrade/main.log and /var/log/dist-upgrade/apt.log in your report. The upgrade has aborted. Your original sources.list was saved in /etc/apt/sources.list.distUpgrade. Traceback (most recent call last): File "/tmp/tmpe_xVWd/maverick", line 7, in <module> sys.exit(main()) File "/tmp/tmpe_xVWd/DistUpgradeMain.py", line 158, in main if app.run(): File "/tmp/tmpe_xVWd/DistUpgradeController.py", line 1616, in run return self.fullUpgrade() File "/tmp/tmpe_xVWd/DistUpgradeController.py", line 1534, in fullUpgrade if not self.updateSourcesList(): File "/tmp/tmpe_xVWd/DistUpgradeController.py", line 664, in updateSourcesList if not self.rewriteSourcesList(mirror_check=True): File "/tmp/tmpe_xVWd/DistUpgradeController.py", line 486, in rewriteSourcesList distro.get_sources(self.sources) File "/tmp/tmpe_xVWd/distro.py", line 103, in get_sources source.template.official == True and AttributeError: 'Template' object has no attribute 'official' This is what i got when i tried to upgrade the desktop edition:sudo do-release-upgrade. One more info: I have kde installed.

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  • Are there opportunities working as full-time paid programmer for Non-profit organizations

    - by Rick
    Some recent events in my life have made me want to contribute more to causes I believe in rather than just working for a profit-driven company. I have been thinking that if I could find a non-profit organization that I like and believe in then I might feel more fulfilled working for them. I have a decent amount of web development experience and currently work as a Java / Spring web developer. I realize the compensation wouldn't have the same "ceiling" potential as for-profit but am wondering if its possible to get at least something close to a market rate for work as I am planning to start a family sometime soon and still need a legitimate income. If anyone has any knowledge or experience about this sort of thing would be happy to hear from you. EDIT: Without getting in to too much personal detail, I have a relative who recently passed away who suffered from a mental illness so while it doesn't have to be an organization specifically dedicated to this, I am hoping to work for something along these lines at least where there is more of a social cause rather than just working on an open-source project whose only cause is the advancement of technology.

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  • Clustering in GlassFish with DCOM on Windows 7

    - by ByronNevins
    I've discovered that Windows 7 makes it very difficult to use DCOM and, mainly, the GlassFish clustering commands that rely on DCOM.  I spent a few days trying to solve the problems.  I don't yet have a cookbook for making DCOM work on Windows 7.  But here are a few tips and advice I've found. run asadmin setup-local-dcom -- It now comes automatically with the open source GlassFish 4.  It will write some critical registry entries for you.  run asadmin validate-dcom to test dcom 3.   When I ran validate-dcom on my Windows 7 network I saw the problem below: Successfully resolved host name to: gloin/10.28.51.10 Successfully connected to DCOM Port at port 135 on host gloin. Successfully connected to NetBIOS Session Service at port 139 on host gloin.Successfully connected to Windows Shares at port 445 on host gloin.Can not access the remote file system.  Is UAC on? : Access is denied. I discovered the actual problem is that Windows 7 no longer has the "C$" Administrative file share available by default. If "C$" isn't available then nothing will work. Here is how to expose the "C$" share: Registry Change -- this change allows “C$” to be accessed.  As soon as I set it -- the file copying started working!  [1] regkey: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Policies\System create this key, 32 bit word, with value == 1 LocalAccountTokenFilterPolicy 4.  Turn on the Remote Registry Service -- This is critical and it's easy to do. Windows 7 has it turned off by default. MyComputer-right click, manage, services, then turn on Remote Registry Service and set it to start automatically in the fture. 5. Turn off UAC: %systemroot%\system32\UserAccountControlSettings.exe 6. This is where I discovered that McAfee virus scanner blocks all the NetBios shares!  It has to be disabled.  

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  • Autocomplete in Silverlight with Visual Studio 2010

    - by Sayre Collado
    Last week I keep searching on how to use the autocomplete in silverligth with visual studio 2010 but most of the examples that I find they are using a textbox or combobox for the autocomplete. I tried to study those examples and apply to the single autocomplete from tools on my silverlight project. And now this is the result. I will use a database again from my previous post (Silverlight Simple DataBinding in DataGrid) to show how the autocomplete works with database. This is the output: First, this is the setup for my autocomplete: //The tags for autocompletebox on XAML Second, my simple snippets: //Event for the autocomplete to send a text string to my function private void autoCompleteBox1_KeyUp(object sender, KeyEventArgs e) { autoCompleteBox1.Populating += (s, args) => { args.Cancel = true; var c = new Service1Client(); c.GetListByNameCompleted +=new EventHandler(c_GetListByNameCompleted); c.GetListByNameAsync(autoCompleteBox1.Text); }; } //Getting result from database void c_GetListByNameCompleted(object sender, GetListByNameCompletedEventArgs e) { autoCompleteBox1.ItemsSource = e.Result; autoCompleteBox1.PopulateComplete(); } The snippets above will show on how to use the autocompleteBox using the data from database that bind in DataGrid. But what if we want to show the result on DataGrid while the autocomplete changing the items source? Ok just add one line to c_GetListByNameCompleted void c_GetListByNameCompleted(object sender, GetListByNameCompletedEventArgs e) { autoCompleteBox1.ItemsSource = e.Result; autoCompleteBox1.PopulateComplete(); dataGrid1.ItemsSource = e.Result; }

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  • Configuring NAT and static IP on Cisco 877W

    - by David M Williams
    Hi all, I'm having trouble setting up a static IP reservation on a network. What I want to do is assign IP 192.168.1.105 to MAC address 00:21:5d:2f:58:04 and then port forward 35394 to it. If it helps, output from show ver says Cisco IOS software, C870 software (C870-ADVSECURITYK9-M), version 12.4(4)T7, release software (fc1) ROM: System bootstrap, version 12.3(8r)YI4, release software I have done this - service dhcp ip routing ip dhcp excluded-address 192.168.1.1 192.168.1.99 ip dhcp excluded-address 192.168.1.200 192.168.1.255 ip dhcp pool ClientDHCP network 192.168.1.0 255.255.255.0 default-router 192.168.1.1 dns-server 192.168.1.1 lease 7 ip dhcp pool NEO host 192.168.1.105 255.255.255.0 hardware-address 0021.5D2F.5804 ip nat inside source static tcp 192.168.1.105 35394 <PUBLIC_IP> 35394 extendable However, the machine is getting assigned IP address 192.168.1.101 not .105 ... any suggestions? Thanks !

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  • How do I Series: Connecting an Expression Blend Project to Team Foundation Server

    - by Enrique Lima
    I have heard of people wanting and needing to add projects created in Expression Blend to Team Foundation Server. Here is the recipe: 1) Create your project in Expression Blend … click OK 2) Select the option to open your recently created project in Visual Studio. Once that option is selected, your solution will open up in Visual Studio, close Expression Blend at this point. Now, I want to add this project to Source Control … Next, I connect to my TFS environment, and pick the location to save my project Once the project is added, I will get a status window of pending changes for my project, all that we are left to do is to check in those changes. Since we have checked in our project, we can now close Visual Studio, and we will proceed to open Expression Blend again. And select our project we will! We notice some differences from before, just by opening it What differences you say?!? Notice the lock to the right of the item name … And we also get this when we right click … And there we have it, it is a combination of tools to achieve this, but it is well worth it.

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  • Unavailable packages repository

    - by bitmask
    I'm running ubuntu 11.10 (oneiric) on this machine, and suddenly, apt is unable to update properly. If I ask it to update its package information, by running apt-get update (or alternatively telling the update manager to "check"), it succeeds for about 120 packages (more precisely, I get about 120 Ign/Hit notes) and then says it cannot find universe Sources and restricted amd64: Hit http://de.archive.ubuntu.com oneiric-backports/multiverse Translation-en Hit http://de.archive.ubuntu.com oneiric-backports/restricted Translation-en Hit http://de.archive.ubuntu.com oneiric-backports/universe Translation-en Err http://de.archive.ubuntu.com oneiric/universe Sources 404 Not Found [IP: 141.30.13.20 80] Err http://de.archive.ubuntu.com oneiric/restricted amd64 Packages 404 Not Found [IP: 141.30.13.20 80] W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric/universe/source/Sources 404 Not Found [IP: 141.30.13.20 80] W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric/restricted/binary-amd64/Packages 404 Not Found [IP: 141.30.13.20 80] E: Some index files failed to download. They have been ignored, or old ones used instead. I manually checked the de server and cannot find anything wrong with the stuff it's complaining about. Also it looks pretty much like, say, the us mirror. But oddly enough, the IP it lists, seems to point to a debian package server, which obviously does not contain ubuntu packages. So, is this a local problem that I can fix somehow (and if so, how?) or is there actually some server down right now?

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  • Seeking an C/C++ OBJ geometry read/write that does not modify the representation

    - by Blake Senftner
    I am seeking a means to read and write OBJ geometry files with logic that does not modify the geometry representation. i.e. read geometry, immediately write it, and a diff of the source OBJ and the one just written will be identical. Every OBJ writing utility I've been able to find online fails this test. I am writing small command line tools to modify my OBJ geometries, and I need to write my results, not just read the geometry for rendering purposes. Simply needing to write the geometry knocks out 95% of the OBJ libraries on the web. Also, many of the popular libraries modify the geometry representation. For example, Nat Robbin's GLUT library includes the GLM library, which both converts quads to triangles, as well as reverses the topology (face ordering) of the geometry. It's still the same geometry, but if your tool chain expects a given topology, such as for rigging or morph targets, then GLM is useless. I'm not rendering in these tools, so dependencies like OpenGL or GLUT make no sense. And god forbid, do not "optimize" the geometry! Redundant vertices are on purpose for maintaining oneself on cache with our weird little low memory mobile devices.

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  • Cisco login on-failure using syslog doesn't show username on failure?

    - by Jim
    interesting issue I am running into. I am trying to get syslog rmeote logging working with a Cisco switch. i have it working and logging for both on-success and on-failure. However when it is a failed login attempt it does not show the user name that tried to log in in the logs? Here is what the log looks like after a failed login: %SEC_LOGIN-4-LOGIN_FAILED: Login failed [user: ] [Source: 10.0. 0.6] [localport: 23] [Reason: Login Authentication Failed] Here is what I ahve in the sh run: login block-for 60 attempts 3 within 60 login delay 1 login on-failure log login on-success log archive log config logging enable notify syslog contenttype plaintext logging trap notifications logging facility local4 logging 10.0.0.8 aaa new-model aaa authentication login default local group tacacs+ aaa authorization config-commands aaa authorization exec default local group tacacs+

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  • How do you stay productive when dealing with extremely badly written code?

    - by gaearon
    I don't have much experience in working in software industry, being self-taught and having participated in open source before deciding to take a job. Now that I work for money, I also have to deal with some unpleasant stuff, which is normal of course. Recently I was assigned to add logging to a large SharePoint project which is written by some programmer who obviously was learning to code on the job. After 2 years of collaboration, the client switched to our company, but the damage was done, and now somehow I need to maintain this code. Not that the code was too hard to read. Despite problems - each project has one class with several copy-pasted methods, enormous if nestings, Systems Hungarian, undisposed connections — it's still readable. However, I found myself absolutely unproductive despite working on something as simple as adding logging. Basically, I just need to go through the code step by step and add some trace calls. However, the idiocy of the code is so annoying that I get tired within 10 minutes of starting. In the beginning, I used to add using constructs, reduce nesting by reversing if's, rename the variables to readable names—but the project is large, and eventually I gave up. I know this is not the task I should be doing, but at least reducing the mess gave me some kind of psychological reward so I could keep going. Now the trick stopped working, and I still have 60% of my work to do. I started having headaches after work, and I no longer get the feeling of satisfaction I used to get - which would usually allow me to code for 10 hours straight and still feel fresh. This is not just one big rant, for I really do have an actual question: Is there a way to stay productive and not to fight the windmills? Is there some kind of psychological trick to stay focused on the task, instead of thinking “How stupid is that?” each time I see another clever trick by the previous programmer? The problem with adding logging is that I actually have to understand what the code does, and doing so hurts my brain in an unpleasant fashion.

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  • How to install software packages on a shared Red Hat Linux host account without root access or rpm?

    - by jeff
    I have a shared RHEL 4 host account where I do not have root privileges. I would like to install Git and Bash Complete in a way that they can be upgraded easily. To date, I've just been installing from source providing $HOME as a prefix to autoconf. Obviously this isn't ideal as I need to hunt down the files associated with the version I'm upgrading away from and delete them. I've tried using rpm but I just get -bash: rpm: command not found back so it's not available. I also looked into checkinstall but it looks like that requires rpm, dpkg, or Slackware's package manager to be available. Is there anything out there that can be used like a package manager without requiring root access or an existing package manager?

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Mirror/Backup from SSH/SFTP to Windows

    - by Andrew Russell
    What I am trying to do is mirror a directory (recursively) from a server I can SSH/SFTP to, to a Windows machine. I want to do this as part of a script, so it can be automated. I only want to copy new or modified files. I don't want to have to download all the files every time the script runs. In other words, I'm trying to get the equivalent of RoboCopy /MIR that will work using SFTP as a source. What would you recommend?

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  • Resize Ubuntu Linux system to smaller disk inside VMware ESXi

    - by mlambie
    I have several Ubuntu Linux virtual machines running on VMware ESXi hosts that have all been allocated disks much larger than their required capacity. As space is now becoming an issue on our SAN, I'd like to investigate downsizing the allocated disk space on these machines. All systems will be completely backed up imaged before I begin making changes, and I will always retain a pristine backup in case the partition resizing does not work. Is there an easier way than the following procedure, or is their a better solution entirely? Shutdown and assign a second disk to the virtual machine Boot using the SystemRescueCD Use GParted to resize the original (source) partition, making it smaller Clone the new, smaller partition to the second disk Shutdown and remove initial disk from the virtual machine Reboot and force fsck to check the filesystem

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  • Drupal - Site Building, Menus

    - by Nicholas O'Neil
    Hi, I'm working with Drupal for the first time and trying to figure out how to change the Menu item names through the Administer Site Building configuration menus. I have logged into the Drupal admin site and navigated to Administer/ Site Building/ Menus, select the menu item and click Edit, change the Title from , 'About' to 'About Us' however when loading the site page it still says 'About' Please pardon my lack of understanding on drupal, i am somewhat familiar with joomla another CMS however I just need some pointers in the right direction as to how to edit the links and rename them within drupal. the links are not images as far as i can tell while viewing the source and properties on the links. Thank you!

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  • Apache 2.2 Windows XP Uninstall Doesn't Remove All Files

    - by AJ
    Hello, I am trying to uninstall Apache 2.2 on Windows XP. The original installation was from the binary msi distribution. The uninstall function of the msi ran successfully, but it failed to remove a couple of folders: C:\Apache2.2\conf C:\Apache2.2\logs I am unable to remove these folders manually because they contain files for which I do not have ownership. And this is the source of my confusion: why if I installed the program do I not have permission to remove it? To be clear, I do not have local admin rights (nor can I request them), yet the files in these two remaining folders are owned by Administrator. How is it that Administrator created these files (and how can I possibly remove them)? Thanks, -aj

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  • First steps with Oracle ADF Mobile for iOS and Android

    - by Bruno.Borges
    Oracle announced recently its new Mobile development platform, called Oracle ADF Mobile. With it, you can build truly Java applications, deploy and run real Java code on both Android and iOS with its self-contained Java runtime. It also comes with PhoneGap. which allows you to use any feature your phone offers, like sensors and camera. It's probably the most complete solution for mobile development out there, simply because with Oracle ADF Mobile, you can write Native, Hybrid or Web applications for your smartphone and tablet. Do you want to take a quick look on what can be done with it? Check out this video!  Now, to start with Oracle ADF Mobile, here are the first steps you will have to go through. Download Oracle JDeveloperGo to this link and download the install file for your environment (Windows, Linux-32bit or Generic) Install JDeveloper (of course)If you need help on this, look at the documentation (if you've downloaded 11gR2, click here) Download Oracle ADF Mobile BundleThis is the download page for Oracle ADF Mobile. Accept the license as usual at the top, and follow with the Download button. It will take you to another page, where you will see a table containing a download link. Click on it and it will start downloading a ZIP file. Start JDeveloperStart Oracle JDev. It may self update. Restart the IDE if you are asked to. Go to Help > Check for updates Click Next and make sure you are at the "Source" tab Select "Install From Local File" Select the Oracle ADF Mobile ZIP you downloaded on step 3 Finish the process   Now you have JDeveloper with Oracle ADF Mobile sucessfully installed! There are two great tutorials to start coding with ADF Mobile. Just choose your platform! Android Tutorial iOS Tutorial And have fun! :-) 

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  • Work Item Keyboard Shortcuts, Resolving Mercurial Work Items, WikiPlex 2.0

    [Do you tweet? Follow us on Twitter @matthawley and @adacole_msft] We deployed the latest version of the CodePlex software yesterday. Keyboard Shortcuts With this release, we have added a set of keyboard shortcuts for common tasks in the Issue Tracker.  This feature is a popular request in the CodePlex Issue Tracker.  The CodePlex team visits the issue tracker frequently when researching and considering new features.  If you haven’t visited it recently, please take a few moments to log an idea or vote for the features you would most like to see implemented on CodePlex.   To view the available shortcuts, type ? from any page within the issue tracker to see this help dialog: You can see what each shortcut invokes below: Please give us feedback on this feature and let us know what additional shortcuts would be useful. Resolve Work Items When Pushing Mercurial Changes Another feature we added is the ability to resolve work items when push changes to your Mercurial repository, which has been available to our TFS / SVN users for quite some time. The required format is identical to the SVN format listed here. When committing your changes locally, add "Work Items: Id, AnotherId" to your commit message. When you push, CodePlex will detect this comment, add a commit message, and resolve the work item. WikiPlex Goes 2.0! CodePlex continues to improve WikiPlex, our open source wiki engine.  Wikiplex hit another major milestone today with the release of version 2.0!  We have added several new features, including:  interleaving ordered and unordered lists, specifying the height and width for images, a multi-line indentation macro, and a restructuring of some of the API. Visit Matt's announcement for more information on the release or grab the binaries via NuGet or CodePlex.

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  • Free Video Editing Software for windows with storyboard mode

    - by The Journeyman geek
    My dad's currently using windows movie maker to try to make a video out of a series of JPEG images and some MP3s. He's not very happy with it, since Windows movie maker seems to downsample the source images he's used, and not very efficently - despite them being the same resolution as the output WMM is supposed to make, and the replaygain based audio level normalisation on the tracks don't work. So, i'd want a free programme that has storyboard mode (else i'd use visualdub) that'll not try to change the resolution of images used to make a video (assuming all images are the same resolution), and preferably accept the normalised mp3 files we're using. WMM isn't a option, since Its what i'm trying to find a replacement for.

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  • What can go wrong with a GLIBC upgrade?

    - by Sevenless
    I recently installed a piece of software that my group needs for a research project starting next September. Turns out the software has a known crash bug when used with glibc 2.12.1. My boss asked if we can upgrade glibc on the server that's supposed to run it. Cue my skeptical silence.... At some point, I got it into my brain that messing with glibc was about as good an idea as messing with a hungry puma; however, I've been unable to determine the source of this belief. So, if I go ahead with this: Am I doing something flagrantly stupid (e.g. I won't fix my problem, I will brick my server, or I will initiate a zombie apocalypse)? What can go wrong? What is likely to go wrong? How do I avoid the answers to 2 and 3?

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  • Questioning the motivation for dependency injection: Why is creating an object graph hard?

    - by oberlies
    Dependency injection frameworks like Google Guice give the following motivation for their usage (source): To construct an object, you first build its dependencies. But to build each dependency, you need its dependencies, and so on. So when you build an object, you really need to build an object graph. Building object graphs by hand is labour intensive (...) and makes testing difficult. But I don't buy this argument: Even without dependency injection, I can write classes which are both easy to instantiate and convenient to test. E.g. the example from the Guice motivation page could be rewritten in the following way: class BillingService { private final CreditCardProcessor processor; private final TransactionLog transactionLog; // constructor for tests, taking all collaborators as parameters BillingService(CreditCardProcessor processor, TransactionLog transactionLog) { this.processor = processor; this.transactionLog = transactionLog; } // constructor for production, calling the (productive) constructors of the collaborators public BillingService() { this(new PaypalCreditCardProcessor(), new DatabaseTransactionLog()); } public Receipt chargeOrder(PizzaOrder order, CreditCard creditCard) { ... } } So dependency injection may really be an advantage in advanced use cases, but I don't need it for easy construction and testability, do I?

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  • Fail to upgrade from 10.10 to 11.04

    - by Ana Solís
    I was using Natty for a while, but while updating to the new release there was a blackout and it wasn't able to finish and Ubuntu failed to load after that. I thought, no worries I got my files backed up and I still got my 10.10 CD I used to put Ubuntu in my computer in the first place. So I installed it again, with the plan of using the update manager to get myself with the current release... Except I get this error: W:Failed to fetch http://extras.ubuntu.com/ubuntu/dists/natty/main/source/Sources.gz 404 Not Found , W:Failed to fetch http://extras.ubuntu.com/ubuntu/dists/natty/main/binary-amd64/Packages.gz 404 Not Found , E:Some index files failed to download, they have been ignored, or old ones used instead. My internet connection is just fine, seeing as I'm able to post this, but I don't know what else to do. Tried to download Quantal in another computer and putting it on a DVD (since it won't fit in a CD...) and the stupid thing fails to load it, it skips it over and goes right back to Maverick... (not a faulty disk, it installed Ubuntu just fine in a friends computer...)

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