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  • Matrix Multiplication with C++ AMP

    - by Daniel Moth
    As part of our API tour of C++ AMP, we looked recently at parallel_for_each. I ended that post by saying we would revisit parallel_for_each after introducing array and array_view. Now is the time, so this is part 2 of parallel_for_each, and also a post that brings together everything we've seen until now. The code for serial and accelerated Consider a naïve (or brute force) serial implementation of matrix multiplication  0: void MatrixMultiplySerial(std::vector<float>& vC, const std::vector<float>& vA, const std::vector<float>& vB, int M, int N, int W) 1: { 2: for (int row = 0; row < M; row++) 3: { 4: for (int col = 0; col < N; col++) 5: { 6: float sum = 0.0f; 7: for(int i = 0; i < W; i++) 8: sum += vA[row * W + i] * vB[i * N + col]; 9: vC[row * N + col] = sum; 10: } 11: } 12: } We notice that each loop iteration is independent from each other and so can be parallelized. If in addition we have really large amounts of data, then this is a good candidate to offload to an accelerator. First, I'll just show you an example of what that code may look like with C++ AMP, and then we'll analyze it. It is assumed that you included at the top of your file #include <amp.h> 13: void MatrixMultiplySimple(std::vector<float>& vC, const std::vector<float>& vA, const std::vector<float>& vB, int M, int N, int W) 14: { 15: concurrency::array_view<const float,2> a(M, W, vA); 16: concurrency::array_view<const float,2> b(W, N, vB); 17: concurrency::array_view<concurrency::writeonly<float>,2> c(M, N, vC); 18: concurrency::parallel_for_each(c.grid, 19: [=](concurrency::index<2> idx) restrict(direct3d) { 20: int row = idx[0]; int col = idx[1]; 21: float sum = 0.0f; 22: for(int i = 0; i < W; i++) 23: sum += a(row, i) * b(i, col); 24: c[idx] = sum; 25: }); 26: } First a visual comparison, just for fun: The beginning and end is the same, i.e. lines 0,1,12 are identical to lines 13,14,26. The double nested loop (lines 2,3,4,5 and 10,11) has been transformed into a parallel_for_each call (18,19,20 and 25). The core algorithm (lines 6,7,8,9) is essentially the same (lines 21,22,23,24). We have extra lines in the C++ AMP version (15,16,17). Now let's dig in deeper. Using array_view and extent When we decided to convert this function to run on an accelerator, we knew we couldn't use the std::vector objects in the restrict(direct3d) function. So we had a choice of copying the data to the the concurrency::array<T,N> object, or wrapping the vector container (and hence its data) with a concurrency::array_view<T,N> object from amp.h – here we used the latter (lines 15,16,17). Now we can access the same data through the array_view objects (a and b) instead of the vector objects (vA and vB), and the added benefit is that we can capture the array_view objects in the lambda (lines 19-25) that we pass to the parallel_for_each call (line 18) and the data will get copied on demand for us to the accelerator. Note that line 15 (and ditto for 16 and 17) could have been written as two lines instead of one: extent<2> e(M, W); array_view<const float, 2> a(e, vA); In other words, we could have explicitly created the extent object instead of letting the array_view create it for us under the covers through the constructor overload we chose. The benefit of the extent object in this instance is that we can express that the data is indeed two dimensional, i.e a matrix. When we were using a vector object we could not do that, and instead we had to track via additional unrelated variables the dimensions of the matrix (i.e. with the integers M and W) – aren't you loving C++ AMP already? Note that the const before the float when creating a and b, will result in the underling data only being copied to the accelerator and not be copied back – a nice optimization. A similar thing is happening on line 17 when creating array_view c, where we have indicated that we do not need to copy the data to the accelerator, only copy it back. The kernel dispatch On line 18 we make the call to the C++ AMP entry point (parallel_for_each) to invoke our parallel loop or, as some may say, dispatch our kernel. The first argument we need to pass describes how many threads we want for this computation. For this algorithm we decided that we want exactly the same number of threads as the number of elements in the output matrix, i.e. in array_view c which will eventually update the vector vC. So each thread will compute exactly one result. Since the elements in c are organized in a 2-dimensional manner we can organize our threads in a two-dimensional manner too. We don't have to think too much about how to create the first argument (a grid) since the array_view object helpfully exposes that as a property. Note that instead of c.grid we could have written grid<2>(c.extent) or grid<2>(extent<2>(M, N)) – the result is the same in that we have specified M*N threads to execute our lambda. The second argument is a restrict(direct3d) lambda that accepts an index object. Since we elected to use a two-dimensional extent as the first argument of parallel_for_each, the index will also be two-dimensional and as covered in the previous posts it represents the thread ID, which in our case maps perfectly to the index of each element in the resulting array_view. The kernel itself The lambda body (lines 20-24), or as some may say, the kernel, is the code that will actually execute on the accelerator. It will be called by M*N threads and we can use those threads to index into the two input array_views (a,b) and write results into the output array_view ( c ). The four lines (21-24) are essentially identical to the four lines of the serial algorithm (6-9). The only difference is how we index into a,b,c versus how we index into vA,vB,vC. The code we wrote with C++ AMP is much nicer in its indexing, because the dimensionality is a first class concept, so you don't have to do funny arithmetic calculating the index of where the next row starts, which you have to do when working with vectors directly (since they store all the data in a flat manner). I skipped over describing line 20. Note that we didn't really need to read the two components of the index into temporary local variables. This mostly reflects my personal choice, in some algorithms to break down the index into local variables with names that make sense for the algorithm, i.e. in this case row and col. In other cases it may i,j,k or x,y,z, or M,N or whatever. Also note that we could have written line 24 as: c(idx[0], idx[1])=sum  or  c(row, col)=sum instead of the simpler c[idx]=sum Targeting a specific accelerator Imagine that we had more than one hardware accelerator on a system and we wanted to pick a specific one to execute this parallel loop on. So there would be some code like this anywhere before line 18: vector<accelerator> accs = MyFunctionThatChoosesSuitableAccelerators(); accelerator acc = accs[0]; …and then we would modify line 18 so we would be calling another overload of parallel_for_each that accepts an accelerator_view as the first argument, so it would become: concurrency::parallel_for_each(acc.default_view, c.grid, ...and the rest of your code remains the same… how simple is that? Comments about this post by Daniel Moth welcome at the original blog.

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  • Oracle Solaris Zones Physical to virtual (P2V)

    - by user939057
    IntroductionThis document describes the process of creating and installing a Solaris 10 image build from physical system and migrate it into a virtualized operating system environment using the Oracle Solaris 10 Zones Physical-to-Virtual (P2V) capability.Using an example and various scenarios, this paper describes how to take advantage of theOracle Solaris 10 Zones Physical-to-Virtual (P2V) capability with other Oracle Solaris features to optimize performance using the Solaris 10 resource management advanced storage management using Solaris ZFS plus improving operating system visibility with Solaris DTrace. The most common use for this tool is when performing consolidation of existing systems onto virtualization enabled platforms, in addition to that we can use the Physical-to-Virtual (P2V) capability  for other tasks for example backup your physical system and move them into virtualized operating system environment hosted on the Disaster Recovery (DR) site another option can be building an Oracle Solaris 10 image repository with various configuration and a different software packages in order to reduce provisioning time.Oracle Solaris ZonesOracle Solaris Zones is a virtualization and partitioning technology supported on Oracle Sun servers powered by SPARC and Intel processors.This technology provides an isolated and secure environment for running applications. A zone is a virtualized operating system environment created within a single instance of the Solaris 10 Operating System.Each virtual system is called a zone and runs a unique and distinct copy of the Solaris 10 operating system.Oracle Solaris Zones Physical-to-Virtual (P2V)A new feature for Solaris 10 9/10.This feature provides the ability to build a Solaris 10 images from physical system and migrate it into a virtualized operating system environmentThere are three main steps using this tool1. Image creation on the source system, this image includes the operating system and optionally the software in which we want to include within the image. 2. Preparing the target system by configuring a new zone that will host the new image.3. Image installation on the target system using the image we created on step 1. The host, where the image is built, is referred to as the source system and the host, where theimage is installed, is referred to as the target system. Benefits of Oracle Solaris Zones Physical-to-Virtual (P2V)Here are some benefits of this new feature:  Simple- easy build process using Oracle Solaris 10 built-in commands.  Robust- based on Oracle Solaris Zones a robust and well known virtualization technology.  Flexible- support migration between V series servers into T or -M-series systems.For the latest server information, refer to the Sun Servers web page. PrerequisitesThe target Oracle Solaris system should be running the latest version of the patching patch cluster. and the minimum Solaris version on the target system should be Solaris 10 9/10.Refer to the latest Administration Guide for Oracle Solaris for a complete procedure on how todownload and install Oracle Solaris. NOTE: If the source system that used to build the image is an older version then the targetsystem, then during the process, the operating system will be upgraded to Solaris 10 9/10(update on attach).Creating the Image Used to distribute the software.We will create an image on the source machine. We can create the image on the local file system and then transfer it to the target machine, or build it into a NFS shared storage andmount the NFS file system from the target machine.Optional  before creating the image we need to complete the software installation that we want to include with the Solaris 10 image.An image is created by using the flarcreate command:Source # flarcreate -S -n s10-system -L cpio /var/tmp/solaris_10_up9.flarThe command does the following:  -S specifies that we skip the disk space check and do not write archive size data to the archive (faster).  -n specifies the image name.  -L specifies the archive format (i.e cpio). Optionally, we can add descriptions to the archive identification section, which can help to identify the archive later.Source # flarcreate -S -n s10-system -e "Oracle Solaris with Oracle DB10.2.0.4" -a "oracle" -L cpio /var/tmp/solaris_10_up9.flarYou can see example of the archive identification section in Appendix A: archive identification section.We can compress the flar image using the gzip command or adding the -c option to the flarcreate commandSource # gzip /var/tmp/solaris_10_up9.flarAn md5 checksum can be created for the image in order to ensure no data tamperingSource # digest -v -a md5 /var/tmp/solaris_10_up9.flar Moving the image into the target system.If we created the image on the local file system, we need to transfer the flar archive from the source machine to the target machine.Source # scp /var/tmp/solaris_10_up9.flar target:/var/tmpConfiguring the Zone on the target systemAfter copying the software to the target machine, we need to configure a new zone in order to host the new image on that zone.To install the new zone on the target machine, first we need to configure the zone (for the full zone creation options see the following link: http://docs.oracle.com/cd/E18752_01/html/817-1592/index.html  )ZFS integrationA flash archive can be created on a system that is running a UFS or a ZFS root file system.NOTE: If you create a Solaris Flash archive of a Solaris 10 system that has a ZFS root, then bydefault, the flar will actually be a ZFS send stream, which can be used to recreate the root pool.This image cannot be used to install a zone. You must create the flar with an explicit cpio or paxarchive when the system has a ZFS root.Use the flarcreate command with the -L archiver option, specifying cpio or pax as themethod to archive the files. (For example, see Step 1 in the previous section).Optionally, on the target system you can create the zone root folder on a ZFS file system inorder to benefit from the ZFS features (clones, snapshots, etc...).Target # zpool create zones c2t2d0 Create the zone root folder:Target # chmod 700 /zones Target # zonecfg -z solaris10-up9-zonesolaris10-up9-zone: No such zone configuredUse 'create' to begin configuring a new zone.zonecfg:solaris10-up9-zone> createzonecfg:solaris10-up9-zone> set zonepath=/zoneszonecfg:solaris10-up9-zone> set autoboot=truezonecfg:solaris10-up9-zone> add netzonecfg:solaris10-up9-zone:net> set address=192.168.0.1zonecfg:solaris10-up9-zone:net> set physical=nxge0zonecfg:solaris10-up9-zone:net> endzonecfg:solaris10-up9-zone> verifyzonecfg:solaris10-up9-zone> commitzonecfg:solaris10-up9-zone> exit Installing the Zone on the target system using the imageInstall the configured zone solaris10-up9-zone by using the zoneadm command with the install -a option and the path to the archive.The following example shows how to create an Image and sys-unconfig the zone.Target # zoneadm -z solaris10-up9-zone install -u -a/var/tmp/solaris_10_up9.flarLog File: /var/tmp/solaris10-up9-zone.install_log.AJaGveInstalling: This may take several minutes...The following example shows how we can preserve system identity.Target # zoneadm -z solaris10-up9-zone install -p -a /var/tmp/solaris_10_up9.flar Resource management Some applications are sensitive to the number of CPUs on the target Zone. You need tomatch the number of CPUs on the Zone using the zonecfg command:zonecfg:solaris10-up9-zone>add dedicated-cpuzonecfg:solaris10-up9-zone> set ncpus=16DTrace integrationSome applications might need to be analyzing using DTrace on the target zone, you canadd DTrace support on the zone using the zonecfg command:zonecfg:solaris10-up9-zone>setlimitpriv="default,dtrace_proc,dtrace_user" Exclusive IP stack An Oracle Solaris Container running in Oracle Solaris 10 can have a shared IP stack with the global zone, or it can have an exclusive IP stack (which was released in Oracle Solaris 10 8/07). An exclusive IP stack provides a complete, tunable, manageable and independent networking stack to each zone. A zone with an exclusive IP stack can configure Scalable TCP (STCP), IP routing, IP multipathing, or IPsec. For an example of how to configure an Oracle Solaris zone with an exclusive IP stack, see the following example zonecfg:solaris10-up9-zone set ip-type=exclusivezonecfg:solaris10-up9-zone> add netzonecfg:solaris10-up9-zone> set physical=nxge0 When the installation completes, use the zoneadm list -i -v options to list the installedzones and verify the status.Target # zoneadm list -i -vSee that the new Zone status is installedID NAME STATUS PATH BRAND IP0 global running / native shared- solaris10-up9-zone installed /zones native sharedNow boot the ZoneTarget # zoneadm -z solaris10-up9-zone bootWe need to login into the Zone order to complete the zone set up or insert a sysidcfg file beforebooting the zone for the first time see example for sysidcfg file in Appendix B: sysidcfg filesectionTarget # zlogin -C solaris10-up9-zoneTroubleshootingIf an installation fails, review the log file. On success, the log file is in /var/log inside the zone. Onfailure, the log file is in /var/tmp in the global zone.If a zone installation is interrupted or fails, the zone is left in the incomplete state. Use uninstall -F to reset the zone to the configured state.Target # zoneadm -z solaris10-up9-zone uninstall -FTarget # zonecfg -z solaris10-up9-zone delete -FConclusionOracle Solaris Zones P2V tool provides the flexibility to build pre-configuredimages with different software configuration for faster deployment and server consolidation.In this document, I demonstrated how to build and install images and to integrate the images with other Oracle Solaris features like ZFS and DTrace.Appendix A: archive identification sectionWe can use the head -n 20 /var/tmp/solaris_10_up9.flar command in order to access theidentification section that contains the detailed description.Target # head -n 20 /var/tmp/solaris_10_up9.flarFlAsH-aRcHiVe-2.0section_begin=identificationarchive_id=e4469ee97c3f30699d608b20a36011befiles_archived_method=cpiocreation_date=20100901160827creation_master=mdet5140-1content_name=s10-systemcreation_node=mdet5140-1creation_hardware_class=sun4vcreation_platform=SUNW,T5140creation_processor=sparccreation_release=5.10creation_os_name=SunOScreation_os_version=Generic_142909-16files_compressed_method=nonecontent_architectures=sun4vtype=FULLsection_end=identificationsection_begin=predeploymentbegin 755 predeployment.cpio.ZAppendix B: sysidcfg file sectionTarget # cat sysidcfgsystem_locale=Ctimezone=US/Pacificterminal=xtermssecurity_policy=NONEroot_password=HsABA7Dt/0sXXtimeserver=localhostname_service=NONEnetwork_interface=primary {hostname= solaris10-up9-zonenetmask=255.255.255.0protocol_ipv6=nodefault_route=192.168.0.1}name_service=NONEnfs4_domain=dynamicWe need to copy this file before booting the zoneTarget # cp sysidcfg /zones/solaris10-up9-zone/root/etc/

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  • Got that Friday feeling?

    - by Rebecca Amos
    Saturday is just around the corner, and we’re all starting to wrap up for the weekend. If you’re the DBA that ‘Friday feeling’ might be as much about checking and preparing your SQL Servers for the next two days, as about looking forward to spending time with friends and family. Whether you’re double-checking your disaster recovery strategy, or know that it’s your turn to be on-call this weekend, it’s likely you’re preparing for the worst, just in case. The fact that you’re making these checks, and caring about both your servers and your users, means that you might be an exceptional DBA. You’re already putting in that extra effort to make other people’s lives easier. So why not take some time for your professional development and enter the Exceptional DBA Awards? If you’re looking for some inspiration for your entry, download our Judges’ Top Tips poster for advice on what the judges are looking for from this year’s entrants. Not only will you be boosting your professional development, but you could win full conference registration for the 2011 PASS Summit in Seattle (where the awards ceremony will take place), four nights' hotel accommodation, and a copy of Red Gate’s SQL DBA Bundle. So take some time out for yourself this weekend and get started on your entry: www.exceptionaldba.com

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  • Vector vs Scalar velocity?

    - by Serguei Fedorov
    I am revamping an engine I have been working on and off on for the last few weeks to use a directional vector to dictate direction; this way I can dictate the displacement based on a direction. However, the issue I am trying to overcome is the following problem; the speed towards X and speed towards Y are unrelated to one another. If gravity pulls the object down by an increasing velocity my velocity towards the X should not change. This is very easy to implement if my speed is broken into a Vector datatype, Vector.X dictates one direction Vector.Y dictates the other (assuming we are not concerned about the Z axis). However, this defeats the purpose of the directional vector because: SpeedX = 10 SpeedY = 15 [1, 1] normalized = ~[0.7, 0.7] [0.7, 0.7] * [10, 15] = [7, 10.5] As you can see my direction is now "scaled" to my speed which is no longer the direction that I want to be moving in. I am very new to vector math and this is a learning project for me. I looked around a little bit on the internet but I still want to figure out things on my own (not just look at an example and copy off it). Is there way around this? Using a directional vector is extremely useful but I am a little bit stumped at this problem. I am sorry if my mathematical understanding maybe completely wrong.

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  • Fresh install on SSD with Ubuntu and Windows Vista, using whole disk encryption for Ubuntu

    - by nategator
    I would like to do a fresh install on a OCZ Vertex Plus R2 SSD 60GB drive I purchased on the cheap. Since the AES-encryption looks like it may not work optimally for this drive, I would like to set up a dual-boot to Windows Vista (the only Windows copy I have for clean install purposes) and Ubuntu 12.04 with the best encryption scheme possible. My plan is to have Windows around just in case I need to use a program that won't work with Wine and Ubuntu as my daily OS with all of my information secured in case the laptop is ever stolen or sold. Although this setup will not provide a lot of space, I think I can squeeze both OSes and have enough for second-computer office tasks. So, my questions are: Which OS should I install first, Ubuntu or Vista? Any special considerations when partitioning the drive? How should I install Ubuntu to ensure full disk encryption for the Linux partition(s) and or my daily computing? Is there a significant performance upgrade with doing a solo install of Ubuntu instead of a dual boot setup? Will TRIM, for example, work correctly? Are there any significant security concerns with going the route of a dual-boot, other than the fact that any activity on Windows may be fully recoverable if the drive is stolen or sold? Thanks in advance!

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  • Top 25 security issues for developers of web sites

    - by BizTalk Visionary
    Sourced from: CWE This is a brief listing of the Top 25 items, using the general ranking. NOTE: 16 other weaknesses were considered for inclusion in the Top 25, but their general scores were not high enough. They are listed in the On the Cusp focus profile. Rank Score ID Name [1] 346 CWE-79 Failure to Preserve Web Page Structure ('Cross-site Scripting') [2] 330 CWE-89 Improper Sanitization of Special Elements used in an SQL Command ('SQL Injection') [3] 273 CWE-120 Buffer Copy without Checking Size of Input ('Classic Buffer Overflow') [4] 261 CWE-352 Cross-Site Request Forgery (CSRF) [5] 219 CWE-285 Improper Access Control (Authorization) [6] 202 CWE-807 Reliance on Untrusted Inputs in a Security Decision [7] 197 CWE-22 Improper Limitation of a Pathname to a Restricted Directory ('Path Traversal') [8] 194 CWE-434 Unrestricted Upload of File with Dangerous Type [9] 188 CWE-78 Improper Sanitization of Special Elements used in an OS Command ('OS Command Injection') [10] 188 CWE-311 Missing Encryption of Sensitive Data [11] 176 CWE-798 Use of Hard-coded Credentials [12] 158 CWE-805 Buffer Access with Incorrect Length Value [13] 157 CWE-98 Improper Control of Filename for Include/Require Statement in PHP Program ('PHP File Inclusion') [14] 156 CWE-129 Improper Validation of Array Index [15] 155 CWE-754 Improper Check for Unusual or Exceptional Conditions [16] 154 CWE-209 Information Exposure Through an Error Message [17] 154 CWE-190 Integer Overflow or Wraparound [18] 153 CWE-131 Incorrect Calculation of Buffer Size [19] 147 CWE-306 Missing Authentication for Critical Function [20] 146 CWE-494 Download of Code Without Integrity Check [21] 145 CWE-732 Incorrect Permission Assignment for Critical Resource [22] 145 CWE-770 Allocation of Resources Without Limits or Throttling [23] 142 CWE-601 URL Redirection to Untrusted Site ('Open Redirect') [24] 141 CWE-327 Use of a Broken or Risky Cryptographic Algorithm [25] 138 CWE-362 Race Condition Cross-site scripting and SQL injection are the 1-2 punch of security weaknesses in 2010. Even when a software package doesn't primarily run on the web, there's a good chance that it has a web-based management interface or HTML-based output formats that allow cross-site scripting. For data-rich software applications, SQL injection is the means to steal the keys to the kingdom. The classic buffer overflow comes in third, while more complex buffer overflow variants are sprinkled in the rest of the Top 25.

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  • CodePlex Daily Summary for Sunday, July 21, 2013

    CodePlex Daily Summary for Sunday, July 21, 2013Popular ReleasesMagick.NET: Magick.NET 6.8.6.601: Magick.NET linked with ImageMagick 6.8.6.6.MISAO: Ver. 5.33: Latest app and add-insC# Intellisense for Notepad++: Initial release: Members auto-complete Integration with native Notepad++ Auto-Completion Auto "open bracket" for methods Right-arrow to accept suggestions51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.19.4: One Click Install from NuGet This release introduces the 51Degrees.mobi IIS Vary Header Fix. When Compression and Caching is used in IIS, the Vary header is overwritten, making intelligent caching with dynamic content impossible. Find out more about installing the Vary Header fix. Changes to Version 2.1.19.4Handlers now have a ‘Count’ property. This is an integer value that shows how many devices in the dataset that use that handler. Provider.cs -> GetDeviceInfoByID to address a problem w...SalarDbCodeGenerator: SalarDbCodeGenerator v2.1.2013.0719: Version 2.1.2013.0719 2013/7/19 Pattern Changes: * DapperContext pattern is added. * All patterns are updated to work with one-to-one relations. Changes: * One-to-one relation is supported. * Minor bug fixes.Player Framework by Microsoft: Player Framework for Windows and WP (v1.3 beta 2): Includes all changes in v1.3 beta 1 Additional support for Windows 8.1 Preview New API (JS): addTextTrack New API (JS): msKeys New API (JS): msPlayToPreferredSourceUri New API (JS): msSetMediaKeys New API (JS): onmsneedkey New API (Xaml): SetMediaStreamSource method New API (Xaml): Stretch property New API (Xaml): StretchChanged event New API (Xaml): AreTransportControlsEnabled property New API (Xaml): IsFullWindow property New API (Xaml): PlayToPreferredSourceUri proper...Outlook 2013 Add-In: Multiple Calendars: As per popular request, this new version includes: - Support for multiple calendars. This can be enabled in the configuration by choosing which ones to show/hide appointments from. In some cases (public folders) it may time out and crash, and so far it only supports "My Calendars", so not shared ones yet. Also they're currently shown in the same font/color so there are no confusions with color categories, but please drop me a line on any suggestions you'd like to see implemented. - Added fri...Circuit Diagram: Circuit Diagram 2.0 Beta 2: New in this release: Show grid in editor Cut/copy/paste support Bug fixesDaRenamer: Renamer 2.1.0.5: Version 2.1.0.5 -fixed minor bugInstall Verify Tool: Install Verify Tool V 1.0: Win Service Web Service Win Service Client Web Service ClientOrchard Project: Orchard 1.7 RC: Planning releasedTerminals: Version 3.1 - Release: Changes since version 3.0:15992 Unified usage of icons in user interface Added context menu in Organize favorites grid Fixed:34219 34210 34223 33981 34209 Install notes:No changes in database (use database from release 3.0) No upgrade of configuration, passwords, credentials or favorites See also upgrade notes for release 3.0PMU Connection Tester: PMU Connection Tester v4.4.0: This is the current release build of the PMU Connection Tester, version 4.4.0 This version of the connection tester was released with openPDC 1.5 SP1 and openPDC 2.0 BETA. This application requires that .NET 4.0 already be installed on your system. Note this is the last release of the PMU Connection Tester that will built on .NET 4.0 using the TVA Code Library and the Time-series Framework. Future releases of the PMU Connection Tester will be built on .NET 4.5 (or later) using the Grid Sol...HiUpdateTools - easy publish and update your app: HiUpdateTools Add-in 1.0.0.5: - Generate ClientConfig.xml and adding to the project - Set ClientConfig.xml option "CopyToOutputDirectory"= Copy if newer - Fix client path not ending the backslash - Add Client assembly to VSX package - On first use, the tool is added to the reference to the client assembly - Fix client application - Multi-instance application - Run single instance of update applicationopen gaze and mouse analyzer: Ogama 4.4 BETA: This beta was published on 16.07.2013 and includes fixes and improvements since last 4.3 release, mainly in the recording section which solves problems with tobii and mirametrix devices, see the source code tab for details. Please test it, if you have one of this devices and give me feedback using the issue tracker or discussion tabs. Don´t forget to install .Net 4 framework and SQL Express before installing Ogama. When using Tobii tracking devices, you have to install apple bonjour also. On...SpaceFlight: SpaceFlight_v1.1: Added VCRedist.exe , run this first if you get the "MSVCP100.dll is missing" issueAdvanced Resource Tab for Blend: Advanced Resource Tab 2.0: Added filtering of (sub)-resource items and collapsing / expanding of all resource dictionaries.Media Companion: Media Companion MC3.573b: XBMC Link - Let MC update your XBMC Library Fixes in place, Enjoy the XBMC Link function Well, Phil's been busy in the background, and come up with a Great new feature for Media Companion. Currently only implemented for movies. Once we're happy that's working with no issues, we'll extend the functionality to include TV shows. All the help for this is build into the application. Go to General Preferences - XBMC Link for details. Help us make it better* Currently only tested on local and ...Wsus Package Publisher: Release v1.2.1307.15: Fix a bug where WPP crash if 'ShowPendingUpdates' is start with wrong credentials. Fix a bug where WPP crash if ArrivalDateAfter and ArrivalDateBefore is equal in the ComputerView. Add a filter in the ComputerView. (Thanks to NorbertFe for this feature request) Add an option, when right-clicking on a computer, you can ask for display the current logon user of the remote computer. Add an option in settings to choose if WPP ping remote computers using IPv4, IPv6 or IPv6 and, if fail, IP...Lab Of Things: vBeta1: Initial release of LoTNew ProjectsBlindspot: This project aims to create a fully-functional windowless desktop application allowing blind/visually impaired music fans the chance to access Spotify.HelloReading: ???????MonteMediaCC: The Monte Media Library is a Java library for processing media data. Supported media formats include still images, video, audio and meta-data. NETDeob: Deobfuscator and Unpacker for .NET Files.NthCatalanNumber: Write a program to calculate the Nth Catalan number by given N. http://en.wikipedia.org/wiki/Catalan_numberPokemon Battle Online 0791: ???????project site: the-west minimapPSeG Server FIles: PSeG Server FilesSample VariableSizedWrapGrid: This is an example of the use of particular VariableSizedWrapGrid GridView control. Where we can set the size of each item as needed It can make an appearance oServices Monitoring Management Pack: La supervision des services automatiques est un élément qui est déficient dans Operations Manager. Ce « Management Pack » sert à surveiller les services automatSinaIsTestingHisNewProject: this project is only for testing this site and any copying without my permission will be sewed by me and will be tracked by CIA and FBI and will be HeadShotSum of a sequence: Write a program that, for a given two integer numbers N and X, calculates the sum S = 1 + 1!/X + 2!/X2 + … + N!/XN Synchrophasor Analytics: Synchrophasor Analytics is a front end data processing and conditioning for downstream phasor based applications and an extension for development and analysis.tcp-bridge: a tcp bridge service to redirect incoming connections to another machine by using another incoming or outgoing connectionTypeScript Class Library: The TypeScript Class Library WPDialog: Library for developing app dialogs for Windows phone similar to Monotouch.DialogWPF File Renamer: Simple file renaming application made to brush up on my WPF data binding and MVVM skills.

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  • How can I change the color of the pane separator for my Ambiance theme modification?

    - by WarriorIng64
    I am currently messing around with Ambiance, trying to give Nautilus a dark sidebar (because I think it looks much better that way, especially with the current look having the dark-colored breadcrumbs clashing horribly with the light-colored sidebar). I have zero experience and knowledge of how to create GTK+ themes, and I couldn't find any documentation online, so I just made a copy of the folder for Ambiance under /usr/share/themes, renamed it "Ambiance Dark Sidebar" and just started messing with color values. As shown below, I found the value in nautilus.css needed to be tweaked to create the dark sidebar, but there is still one part that stubbornly stays light gray. This is the pane separator, and I want to change it so it matches the rest better (marked in red). Does anyone know what I need to do to change the color of this part so it matches the rest of the sidebar better? I already know from seeing themes like Adwaita Dark that this should be possible, but even after poking around in that I didn't find anything that seemed to help. Here are the contents of the files I modified in the theme folder Ambiance Dark Sidebar, stored alongside Ambiance in /usr/share/themes: index.theme gtk-3.0/apps/nautilus.css

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  • starting up with VPS or cloud hosting? [closed]

    - by FlyOn
    Possible Duplicate: How to find web hosting that meets my requirements? Summary: I want to start hosting my product. I'd like to register domains (at some point). I'm a linux beginner. Thinking about scalability and price, I'm thinking am I better off on a VPN to get started or would some form of cloud hosting be better (not being familiar with either). Full question: I'm creating a product where people can create their own 3D representations of whatever data / info they have, and (re)organise that data. The product is coming along beautifully on my local environment, but it's about time I start getting some form of hosting ready, and I could really use some advice where / how to get started: I'd like people to be able to move/register their own domains on my server. I could start without this just to demo the product, but it would be the very first on the todo list. I'd like to automatically copy some files / install databases etc for each domain. I probably want to see if I can let users manage their own subdomains at some points, but for now: I'd like start as simple as possible. I've always on a windows machine, so my linux experience is quite basic. I really don't mind getting into it, but I'm thinking it's better to get my product out first of all and see where to go from there. Although... I'd like things to be scalable. If I set up some reseller VPN now which only scales to 100 domains or so, which means I have to set up something else / move again when I pass that level, or which means that I'm in trouble if I suddenly get lots of new customers... hmm. Finally, I need to start cheap. I'm putting all I have into starting this company, and live on very little. So before I have any customers, 50 dollars a month is a fair bit and 100 dollars a month may be too much. If anyone has some tips to help get me started I'd be really grateful.

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  • Can non-IT people handle a wiki?

    - by Andrew Heath
    (I'm hoping that some of you will have encountered this issue before and can offer some insights...) My company is looking to improve their market research data management. Current data management style: "Hey Jimbo, where's that picture of our WhatZit 2.0? "yeah I remember that email about that company from that guy, gimme a few minutes to search my Outlook" "who has the newest copy of the Important Competitor's product catalogue? Mine is from '09." ... "Colleen does, and she's on maternity leave. You'll have to call her to get her workstation password..." Desired data management style: data organized neatly by topic (legal, economic, industrial, competitor) for each topic, multiple media types stored together (company product images, press releases, contact info) but still neatly sorted by type data editing histories communal access (no data silos) I was thinking about setting up a department wiki for all users to access. It seems to satisfy the four criteria above, but I'm a little concerned about how user-friendly (read: decipherable to non-technical people) it is for the more advanced features like image galleries, article formatting, and the like. Has anyone here setup a wiki for non-IT people and had it not catch on fire//become a ghost town//look like Geocities? Bonus question: can you see any obvious drawbacks to my choice of MediaWiki (or any other wiki) for solving this problem? Thank you.

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  • DualLayout OpenSourceFood demo site installation instructions

    - by svdoever
    We released DualLayout which enables advanced web design with the power of SharePoint. DualLayout and a demo site can be downloaded from the DualLayout product page. This blogpost contains detailed instructions on installing the demo site. The demo site is based on the site http://opensourcefood.com. The demo site requires internet access because it still links to pages and resources of the real site. Execute the following steps to install the demo site: Copy the OpenSourceFoodDemo.zip file to your SharePoint Server 2010 Make sure that the zip file in “unblocked”, otherwise files are assumed from other computer (right-click on zip file, press “Unblock” button if available) Unzip the OpenSourceFoodDemo.zip to a folder of your choice (c:\OpenSourceFoodDemo) Open the SharePoint  Start->Microsoft SharePoint 2010 Products->SharePoint 2010 Management Shell Change directory to the unzip folder (cd c:\OpenSourceFoodDemo) Start install script: .\InstallDemoSite.ps1 Answer the questions, default values in most cases ok. A little guidance: Question: Give credentials for the account that will be used for the application pool Answer: use for example same account as used for the application pool of your SharePoint site (lookup in IIS Manager) Question: Give credentials for the account that will be used for the application pool Answer: Use same account you are currently logged in with The demo site is made available through a backup and restore. The SharePoint Server 2010 installation must be patched to a level equal or higher to the update level on the SharePoint Server used to create the backup. If you get errors with respect to restore check http://technet.microsoft.com/en-us/sharepoint/ff800847.aspx for downloading the latest cumulative update.

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  • Detecting walls or floors in pygame

    - by Serial
    I am trying to make bullets bounce of walls, but I can't figure out how to correctly do the collision detection. What I am currently doing is iterating through all the solid blocks and if the bullet hits the bottom, top or sides, its vector is adjusted accordingly. However, sometimes when I shoot, the bullet doesn't bounce, I think it's when I shoot at a border between two blocks. Here is the update method for my Bullet class: def update(self, dt): if self.can_bounce: #if the bullet hasnt bounced find its vector using the mousclick pos and player pos speed = -10. range = 200 distance = [self.mouse_x - self.player[0], self.mouse_y - self.player[1]] norm = math.sqrt(distance[0] ** 2 + distance[1] ** 2) direction = [distance[0] / norm, distance[1 ] / norm] bullet_vector = [direction[0] * speed, direction[1] * speed] self.dx = bullet_vector[0] self.dy = bullet_vector[1] #check each block for collision for block in self.game.solid_blocks: last = self.rect.copy() if self.rect.colliderect(block): topcheck = self.rect.top < block.rect.bottom and self.rect.top > block.rect.top bottomcheck = self.rect.bottom > block.rect.top and self.rect.bottom < block.rect.bottom rightcheck = self.rect.right > block.rect.left and self.rect.right < block.rect.right leftcheck = self.rect.left < block.rect.right and self.rect.left > block.rect.left each test tests if it hit the top bottom left or right side of the block its colliding with if self.can_bounce: if topcheck: self.rect = last self.dy *= -1 self.can_bounce = False print "top" if bottomcheck: self.rect = last self.dy *= -1 #Bottom check self.can_bounce = False print "bottom" if rightcheck: self.rect = last self.dx *= -1 #right check self.can_bounce = False print "right" if leftcheck: self.rect = last self.dx *= -1 #left check self.can_bounce = False print "left" else: # if it has already bounced and colliding again kill it self.kill() for enemy in self.game.enemies_list: if self.rect.colliderect(enemy): self.kill() #update position self.rect.x -= self.dx self.rect.y -= self.dy This definitely isn't the best way to do it but I can't think of another way. If anyone has done this or can help that would be awesome!

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  • CodePlex Daily Summary for Saturday, March 24, 2012

    CodePlex Daily Summary for Saturday, March 24, 2012Popular Releasesmenu4web: menu4web 0.0.3: menu4web 0.0.3Craig's Utility Library: Craig's Utility Library 3.1: This update adds about 60 new extension methods, a couple of new classes, and a number of fixes including: Additions Added DateSpan class Added GenericDelimited class Random additions Added static thread friendly version of Random.Next called ThreadSafeNext. AOP Manager additions Added Destroy function to AOPManager (clears out all data so system can be recreated. Really only useful for testing...) ORM additions Added PagedCommand and PageCount functions to ObjectBaseClass (same as M...SQL Monitor - managing sql server performance: SQLMon 4.2 alpha 14: 1. improved accuracy of logic fault checking in analysisMapWindow 6 Desktop GIS: MapWindow 6.1.1: MapWindow 6 Desktop GIS is an open source desktop GIS for Microsoft Windows that is built upon the DotSpatial Library. This release requires .Net 4 (Client Profile). Are you a software developer?Instead of downloading MapWindow for development purposes, get started with with the DotSpatial templateDotSpatial: DotSpatial 1.1: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components are available as NuGet pa...Indiefreaks Game Framework: 0.9.2.0: Feature: Added SunBurn engine v2.0.18.7 support (doesn't support versions below). Feature: Added GammaCorrection Post processor to allow developers or even players to tweak the Gamma of the game depending on their screen (courtesy of bamyazi) Feature: Added Windows, Xbox 360 & WP7 enabled StorageManager (based on Nick Gravelyn's EasyStorage) to read/write files for player or game data. Feature: Added VirtualGamePad feature for WP7 allowing developers to define Touch areas on screen and mapped...Code for Rapid C# Windows Development eBook + LINQPad and Data Tools: LLBLGen LINQPad Data Context Driver Version 2.1: Sixth release of a LLBLGen Pro Typed Data Context Driver for LINQPad. For LLBLGen Pro versions 3.1 and 3.5(coming). New features:When you switch the query language to SQL, LINQPad updates the Schema Explorer to show SQL column names rather than CLR property names Connection dialog unloads assemblies when it has closed down so they are no longer locked - this allows them to be rebuilt while LINQPad is still open Connection dialog includes a button to quickly add assemblies needed for the...People's Note: People's Note 0.40: Version 0.40 adds an option to compact the database from the profile screen. Compacting a database can make it smaller and faster by removing empty spaces left over by editing, moving, and deleting notes. To install: copy the appropriate CAB file onto your WM device and run it.Microsoft All-In-One Code Framework - a centralized code sample library: C++, .NET Coding Guideline: Microsoft All-In-One Code Framework Coding Guideline This document describes the coding style guideline for native C++ and .NET (C# and VB.NET) programming used by the Microsoft All-In-One Code Framework project team.WebDAV for WHS: Version 1.0.67: - Added: Check whether the Remote Web Access is turned on or not; - Added: Check for Add-In updates;Image 3D Viewer: Image 3D Viewer: WPF .Net 3.5 .Net 4 .Net 4.5Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (March 2012) for .NET 4.0: March release of Phalanger 3.0 significantly enhances performance, adds new features and fixes many issues. See following for the list of main improvements: New features: Phalanger Tools installable for Visual Studio 2011 Beta "filter" extension with several most used filters implemented DomDocument HTML parser, loadHTML() method mail() PHP compatible function PHP 5.4 T_CALLABLE token PHP 5.4 "callable" type hint PCRE: UTF32 characters in range support configuration supports <c...Nearforums - ASP.NET MVC forum engine: Nearforums v8.0: Version 8.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: Internationalization Custom authentication provider Access control list for forums and threads Webdeploy package checksum: abc62990189cf0d488ef915d4a55e4b14169bc01 Visit Roadmap for more details.BIDS Helper: BIDS Helper 1.6: This beta release is the first to support SQL Server 2012 (in addition to SQL Server 2005, 2008, and 2008 R2). Since it is marked as a beta release, we are looking for bug reports in the next few months as you use BIDS Helper on real projects. In addition to getting all existing BIDS Helper functionality working appropriately in SQL Server 2012 (SSDT), the following features are new... Analysis Services Tabular Smart Diff Tabular Actions Editor Tabular HideMemberIf Tabular Pre-Build ...Json.NET: Json.NET 4.5 Release 1: New feature - Windows 8 Metro build New feature - JsonTextReader automatically reads ISO strings as dates New feature - Added DateFormatHandling to control whether dates are written in the MS format or ISO format, with ISO as the default New feature - Added DateTimeZoneHandling to control reading and writing DateTime time zone details New feature - Added async serialize/deserialize methods to JsonConvert New feature - Added Path to JsonReader/JsonWriter/ErrorContext and exceptions w...SCCM Client Actions Tool: SCCM Client Actions Tool v1.11: SCCM Client Actions Tool v1.11 is the latest version. It comes with following changes since last version: Fixed a bug when ping and cmd.exe kept running in endless loop after action progress was finished. Fixed update checking from Codeplex RSS feed. The tool is downloadable as a ZIP file that contains four files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA...WebSocket4Net: WebSocket4Net 0.5: Changes in this release fixed the wss's default port bug improved JsonWebSocket supported set client access policy protocol for silverlight fixed a handshake issue in Silverlight fixed a bug that "Host" field in handshake hadn't contained port if the port is not default supported passing in Origin parameter for handshaking supported reacting pings from server side fixed a bug in data sending fixed the bug sending a closing handshake with no message which would cause an excepti...SuperWebSocket, a .NET WebSocket Server: SuperWebSocket 0.5: Changes included in this release: supported closing handshake queue checking improved JSON subprotocol supported sending ping from server to client fixed a bug about sending a closing handshake with no message refactored the code to improve protocol compatibility fixed a bug about sub protocol configuration loading in Mono improved BasicSubProtocol added JsonWebSocketSessionSurvey™ - web survey & form engine: Survey™ 2.0: The new stable Survey™ Project 2.0.0.1 version contains many new features like: Technical changes: - Use of Jquery, ASTreeview, Tabs, Tooltips and new menuprovider Features & Bugfixes: Survey list and search function Folder structure for surveys New Menustructure Library list New Library fields User list and search functions Layout options for a survey with CSS, page header and footer New IP filter security feature Enhanced Token Management New Question fields as ID, Alias...Speed up Printer migration using PrintBrm and it's configuration files: BRMC.EXE: Run the tool from the extracted directory of the printbrm backup. You can use the following command to extract a backup file to a directory - PRINTBRM.EXE -R -D C:\TEMP\EXPAND -F C:\TEMP\PRINTERBACKUP.PRINTEREXPORTNew ProjectsAsp.NET Url Router: 1.Url rewritting. 2.Provider regex matcher 3.Support custom url validate handler.BC-Web: ch projectCape: Dynamically generates Capistrano recipes for Rake tasks.cstgamebgs: Project for wp7GCalculator: GCalculator for performing basic arithmetic operations. Windows Sidebar Gadget invacc: Invacc- for inventory and Account Onlineirgsh-node: Worker nodes of BlankOn Package Factory - http://irgsh.blankonlinux.or.id/irgsh-repo: Repository manager node of BlankOn Package Factory - http://irgsh.blankonlinux.or.id/irgsh-web: Web interface and task manager of BlankOn Package Factory - http://irgsh.blankonlinux.or.id/Kinect Explorer For SharePoint 2010: Kinect Explorer for SharePoint is a tool which provide Natural User Interface to browse through SharePoint sites. Use body gestures to browse, read, move, copy documents. Use Speech services to read-out the files.MCU: mcu devMVC3ShellCode: MVC3ShellCode MVC3ShellCode MVC3ShellCode MVC3ShellCode MVC3ShellCode MVC3ShellCode NetWatch: NetWatch - network watchdog Small application primary designed for network connectivity monitoring. You can configure set of network tests (ping, http, ...) and time plan for this tests. Application is running in windows notification area and notife you each problem. NMortgage: The goal of this project will be to give a prospective home buyer or an existing home owner the insight they need to explore effects of different repayment strategies or different mortgage structures. Nucleo.NET MVP: The Nucleo MVP framework provides a Model-View-Presenter approach that isn't obtrusive, can be utilized in multiple environments, and is versatile. Providing a lot of features you see in other frameworks, the Nucleo MVP framework provides many extensibility points, pretty much allowing you to rewrite most of the framework. It features dynamic injection support, presenter and view initializers (like what you see in ASP.NET MVC), model property injection, attribute- and convention-based vie...P2PShare: This project is to build a new and moden System for p2p file shearing supporting downloads from HTTP, HTTPS, FTP support for P2Pshare client list servers so files can point to a server or a host only file so no servers are used and only p2p is usedPipeLayer: proyecto de sistemas inteligentespython-irgsh: Python library for BlankOn Package Factory - http://irgsh.blankonlinux.or.id/RamGec XNA Controls - Window Elements Library for XNA Solutions: Lightweight, ultra-high performance and flexible library for displaying and managing Window Controls for XNA system. Features its own Window Designer for creating custom windows and controls.RPG Character Generators and Tools: Various tools for pen and paper style role playing games.Screen scraper: A program that can be used to download public domain MP3 and other media such as pdf documents.SharePoint Bdc request library: The given set of classes simplifies an access to the external data, which can be reached through BDC. The library allows to make simple requests for values from external data source, using a BDC Entity Instance Identifier(s) or a value of a certain BDC Entity field. Developed to interact with Business Data Connectivity of SharePoint 2010.testtom03232012git01: testtom03232012git01testtom03232012git02: testtom03232012git02the north star uc: University projectTyphon: Typhon is a role playing simulation management application, much like Nova, but written in MVC/C#.VRE LabTrove-SharePoint connector: The VRE LabTrove-SharePoint Connector provides a means of integrating the ability to view, post to, and edit posts stored in a LabTrove electronic laboratory notebook from within the familiar environment of Microsoft SharePoint. Once installed and configured, these Web Parts give SharePoint users a straightforward way to interact with any LabTrove installation that they wish to use. They also facilitate users to attach data that is stored in a SharePoint Document Library to the LabTrove posts...

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • Observable Adapter

    - by Roman Schindlauer
    .NET 4.0 introduced a pair of interfaces, IObservable<T> and IObserver<T>, supporting subscriptions to and notifications for push-based sequences. In combination with Reactive Extensions (Rx), these interfaces provide a convenient and uniform way of describing event sources and sinks in .NET. The StreamInsight CTP refresh in November 2009 included an Observable adapter supporting “reactive” event inputs and outputs.   While we continue to believe it enables an important programming model, the Observable adapter was not included in the final (RTM) release of Microsoft StreamInsight 1.0. The release takes a dependency on .NET 3.5 but for timing reasons could not take a dependency on .NET 4.0. Shipping a separate copy of the observable interfaces in StreamInsight – as we did in the CTP refresh – was not a viable option in the RTM release.   Within the next months, we will be shipping another preview of the Observable adapter that targets .NET 4.0. We look forward to gathering your feedback on the new adapter design! We plan to include the Observable adapter implementation into the product in a future release of Microsoft StreamInsight. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Per-vertex animation with VBOs: Stream each frame or use index offset per frame?

    - by charstar
    Scenario Meshes are animated using either skeletons (skinned animation) or some form of morph targets (i.e. per-vertex key frames). However, in either case, the animations are known in full at load-time, that is, there is no physics, IK solving, or any other form of in-game pose solving. The number of character actions (animations) will be limited but rich (hand-animated). There may be multiple characters using a each mesh and its animations simultaneously in-game (they will be at different poses/keyframes at the same time). Assume color and texture coordinate buffers are static. Goal To leverage the richness of well vetted animation tools such as Blender to do the heavy lifting for a small but rich set of animations. I am aware of additive pose blending like that from Naughty Dog and similar techniques but I would prefer to expend a little RAM/VRAM to avoid implementing a thesis-ready pose solver. I would also like to avoid implementing a key-frame + interpolation curve solver (reinventing Blender vertex groups and IPOs). Current Considerations Much like a non-shader-powered pose solver, create a VBO for each character and copy vertex and normal data to each VBO on each frame (VBO in STREAMING). Create one VBO for each animation where each frame (interleaved vertex and normal data) is concatenated onto the VBO. Then each character simply has a buffer pointer offset based on its current animation frame (e.g. pointer offset = (numVertices+numNormals)*frameNumber). (VBO in STATIC) Known Trade-Offs In 1 above: Each VBO would be small but there would be many VBOs and therefore lots of buffer binding and vertex copying each frame. Both client and pipeline intensive. In 2 above: There would be few VBOs therefore insignificant buffer binding and no vertex data getting jammed down the pipe each frame, but each VBO would be quite large. Are there any pitfalls to number 2 (aside from finite memory)? Are there other methods that I am missing?

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  • What is the the maximum time for a user to return to Google for the visit to be flagged up as a bounce in GA?

    - by Anonymous
    I know that Google measures bounce rates by how fast a user returns to the results page after clicking-through to a website. Roughly what is the maximum duration of the visit for the user to then return for it to be considered a bounce? i.e. <5 seconds, <30 seconds? I'm mainly interested as it appears a lot of users clicking through my PPC adverts (Adwords) are bouncing, despite my ads having a high quality score and the page's being entirely related to the adverts copy and at as best tied to what I think user's may be searching for from the key phrases I've selected so the high bounce rate (100% on some keywords) seems a bit strange. If a bounce isn't determined by time, but simply whether a user returns to the SERP after visiting my site or not after any amount of time that would make more sense but the average duration of visit for my keywords with a 100% bounce rate in GA is 00:00:00, which suggests a user immediately returned to the SERPs, which again, is odd. Is my GA data being skewed by https or anything like that? Scratching my head here.

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  • HTC Android device mounted as USB drive is read-only unless I'm root

    - by Ian Dickinson
    When I connect my HTC Incredible S to my Ubuntu 10.10 system as a USB drive, the device seems to mount OK, but is read-only unless I access it as root. For example, if I run nautilus, I can't drag and drop files to the SD-card in the phone, but if I run sudo nautilus I can. I have USB debug support set on the phone (Applications > Development > USB debugging) and I have added a rule for the device in /etc/udev/rules.d/51-android.rules on my Ubuntu system. Any suggestions as to how I can mount the drive so that I can copy content to the SD card without needing to sudo? Update Following advice from waltinator, I added the following line to my /etc/fstab: UUID=3537-3834 /media/usb1 vfat rw,user,noexec,nodev,nosuid,noauto However, the Android device is still being auto-mounted on /media/usb1 with uid and gid root. Update 2 syslog output: Nov 21 23:38:40 rowan-15 usbmount[4352]: executing command: mount -tvfat -osync,noexec,nodev,noatime,nodiratime /dev/sdd1 /media/usb1 Nov 21 23:38:40 rowan-15 usbmount[4352]: executing command: run-parts /etc/usbmount/mount.d

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  • Learning OpenGL GLSL - VAO buffer problems?

    - by Bleary
    I've just started digging through OpenGL and GLSL, and now stumbled on something I can't get my head around this one!? I've stepped back to loading a simple cube and using a simple shader on it, but the result is triangles drawn incorrectly and/or missing. The code I had working perfectly on meshes, but was attempting to move to using VAOs so none of the code for storing the vertices and indices has changed. http://i.stack.imgur.com/RxxZ5.jpg http://i.stack.imgur.com/zSU50.jpg What I have for creating the VAO and buffers is this //Create the Vertex array object glGenVertexArrays(1, &vaoID); // Finally create our vertex buffer objects glGenBuffers(VBO_COUNT, mVBONames); glBindVertexArray(vaoID); // Save vertex attributes into GPU glBindBuffer(GL_ARRAY_BUFFER, mVBONames[VERTEX_VBO]); // Copy data into the buffer object glBufferData(GL_ARRAY_BUFFER, lPolygonVertexCount*VERTEX_STRIDE*sizeof(GLfloat), lVertices, GL_STATIC_DRAW); glEnableVertexAttribArray(pos); glVertexAttribPointer(pos, 3, GL_FLOAT, GL_FALSE, VERTEX_STRIDE*sizeof(GLfloat),0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mVBONames[INDEX_VBO]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, lPolygonCount*sizeof(unsigned int), lIndices, GL_STATIC_DRAW); glBindVertexArray(0); And the code for drawing the mesh. glBindVertexArray(vaoID); glUseProgram(shader->programID); GLsizei lOffset = mSubMeshes[pMaterialIndex]->IndexOffset*sizeof(unsigned int); const GLsizei lElementCount = mSubMeshes[pMaterialIndex]->TriangleCount*TRIAGNLE_VERTEX_COUNT; glDrawElements(GL_TRIANGLES, lElementCount, GL_UNSIGNED_SHORT, reinterpret_cast<const GLvoid*>(lOffset)); // All the points are indeed in the correct place!? //glPointSize(10.0f); //glDrawElements(GL_POINTS, lElementCount, GL_UNSIGNED_SHORT, 0); glUseProgram(0); glBindVertexArray(0); Eyes have become bleary looking at this today so any thoughts or a fresh set of eyes would be greatly appreciated.

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  • ArchBeat Link-o-Rama for October 17, 2013

    - by OTN ArchBeat
    Oracle Author Podcast: Danny Coward on "Java WebSocket Programming" In this Oracle Author Podcast Roger Brinkley talks with Java architect Danny Coward about his new book, Java WebSocket Programming, now available from Oracle Press. Webcast: Why Choose Oracle Linux for your Oracle Database 12c Deployments Sumanta Chatterjee, VP Database Engineering for Oracle discusses advantages of choosing Oracle Linux for Oracle Database, including key optimizations and features, and talks about tools to simplify and speed deployment of Oracle Database on Linux, including Oracle VM Templates, Oracle Validated Configurations, and pre-install RPM. Oracle BI Apps 11.1.1.7.1 – GoldenGate Integration - Part 1: Introduction | Michael Rainey Michael Rainey launches a series of posts that guide you through "the architecture and setup for using GoldenGate with OBIA 11.1.1.7.1." Should your team use a framework? | Sten Vesterli "Some developers have an aversion to frameworks, feeling that it will be faster to just write everything themselves," observes Oracle ACE Director Sten Vesterli. He explains why that's a very bad idea in this short post. Free Poster: Adaptive Case Management in Practice Thanks to Masons of SOA member Danilo Schmiedel for providing a hi-res copy of the Adaptive Case Management poster, now available for download from the OTN ArchBeat Blog. Oracle Internal Testing Overview: Understanding How Rigorous Oracle Testing Saves Time and Effort During Deployment Want to understand Oracle Engineering's internal product testing methodology? This white paper takes you behind the curtain. Thought for the Day "If I see an ending, I can work backward." — Arthur Miller, American playwright (October 17, 1915 – February 10, 2005) Source: brainyquote.com

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  • CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

    - by ETC
    If you’re one of the less fortunate (namely those forgotten by their carrier when it comes to phone OS upgrade time) you’ve got a friend in Cyanogen. They’ve rolled out a new Release Candidate update that includes Android 2.3 and a host of performance tweaks. First thing to note is that this is an RC and if you upgrade from CyanogenMod 6 to CyanogenMod 7 RC you’ll be trading a little bit of stability and a few features that haven’t made the jump from 6 to 7 in return for the newest features of Android 2.3. If you’re not comfortable with that wait for CyanogenMod 7 to update to a final release. For the intrepid, hit up the link below to read more and grab a copy. CyanogenMod-7 Release Candidates! [Cyanogen via Download Squad] Latest Features How-To Geek ETC Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents

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  • Collision planes confusion

    - by Jeffrey
    I'm following this tutorial by thecplusplusguy and in the linked video he explain that for example for the world basement and walls we need to create the actual rendered (shown to the player) walls and then duplicate them, place them in the same coordinates as the rendered walls and call them collision (by defining their material to collision). Then it defines in the Object loader function that those objects with material == collision are collision planes and should not be rendered but just used to check collision. Now I'm pretty confused. Why would we add this kind of complexity to a problem that can easily be solved by a simple loadObject(string plane_object, bool check_collision);: Creating only the walls object (by loading .obj file in plane_object) Define them also as collision planes whenever the check_collision is set to true In this case we have lowered the complexity of his method and make it more flexible and faster to develop (faster because we don't always have to make a copy for each plane and flexible because we don't hardcode the Object loader). The only case in which this method could not work is when we need hidden collision planes, and for that we could modify the loadObject() function like this: loadObject(string plane_object, bool check_collision = true, bool hide_object = false); Creating only the walls object (by loading .obj file in plane_object) Define them also as collision planes whenever the check_collision is set to true And add the ability to actually show the object or hide it based on hide_object. The final question is: am I right? What would the possible problem encountered with my solution versus his?

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  • E: Sub-process /usr/bin/dpkg returned an error code (1)

    - by kss
    sudo apt-get install acroread, i got the following output Reading package lists... Done Building dependency tree Reading state information... Done Suggested packages: libldap2 libgnome-speech7 The following NEW packages will be installed: acroread 0 upgraded, 1 newly installed, 0 to remove and 6 not upgraded. 1 not fully installed or removed. Need to get 0 B/60.1 MB of archives. After this operation, 142 MB of additional disk space will be used. (Reading database ... 237901 files and directories currently installed.) Unpacking acroread (from .../acroread_9.5.1-1precise1_i386.deb) ... dpkg: error processing /var/cache/apt/archives/acroread_9.5.1-1precise1_i386.deb (--unpack): failed in write on buffer copy for backend dpkg-deb during `./opt/Adobe/Reader9/Browser/intellinux/nppdf.so': No space left on device No apport report written because MaxReports is reached already dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for man-db ... /usr/bin/mandb: can't write to /var/cache/man/1645: No space left on device Errors were encountered while processing: /var/cache/apt/archives/acroread_9.5.1-1precise1_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Submitting software to a competition, it becomes their property?

    - by myrkos
    So I'm about to submit a game to a competition, but as I looked through the rules a chunk grabbed my attention: All Entries become the sole and exclusive property of Sponsor and will not be acknowledged or returned. Sponsor shall own all right, title and interest in and to each Entry, including without limitation all results and proceeds thereof and all elements or constituent parts of Entry (including without limitation the Mobile App, the Design Documents, the Video Trailer, the Playable and all illustrations, logos, mechanicals, renderings, characters, graphics, designs, layouts or other material therein) and all copyrights and renewals and extensions of copyrights therein and thereto. Without limitation of the foregoing, each Eligible Entrant shall and hereby does absolutely and irrevocably assign and transfer all of his or her right, title and interest in his or her Entry to Sponsor, and Sponsor shall have the right and may authorize others to use, copy, sublicense, transmit, modify, manipulate, publish, delete, reproduce, perform, distribute, display and otherwise exploit the Entry (and to create and exploit derivative works thereof) in any manner, including without limitation to embody the Entry, in whole or in part, in apps and other works of any kind or nature created, developed, published or distributed by Sponsor and to and register as a trademark in any country in Sponsor’s name any component of the Entry, without such Eligible Entrant reserving any rights or claims with respect thereto. Sponsor shall have the exclusive right, in perpetuity, throughout the Territory to change, adapt, modify, use, combine with other material and otherwise exploit the Entry in all media now known or hereafter devised and in any manner, in its sole and absolute discretion, without the need for any payment or credit to Entrant. So the game will become the sponsor's property; however, they don't ask for source code. So will I still own the rights to the source code, whatever that means? And if it doesn't win said competition, will I be able to publish it myself without their trademarks? I am very new to software legality stuff, so I would appreciate any clarification. Since there's a possibility I won't even own the source, is it possible to make the game core engine open source software with a not-very-restrictive license and include that in the project, so I at least still own the game engine? Or does it not work that way?

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  • Microsoft Public License Question

    - by ryanzec
    Let preface this by saying that I understand that any advice I may receive is not to be taken as 100% correct, I am just looking for what people's understand of what this license is. I have been looking for a library that allow be to deal with archived compressed files (like zip files) and so far the best one I have found is DotNetZip. The only concern I have is that I am not familiar with the Microsoft Public License. While I plan to release a portion of my project (a web application platform) freely (MIT/BSD style) there are a few things. One is that I don't plan on actually releasing the source code, just the compiled project. Another thing is that I don't plan on releasing everything freely, only a subset of the application. Those are reason why I stay away form (L)GPL code. Is this something allowed while using 3rd party libraries that are licensed under the Microsoft Public License? EDIT The part about the Microsoft license that concerns me is Section 3 (D) which says (full license here): If you distribute any portion of the software in source code form, you may do so only under this license by including a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object code form, you may only do so under a license that complies with this license. I don't know what is meant by 'software'. My assumption would be that 'software' only refers to the library included under the license (being DotNetZip) and that is doesn't extends over to my code which includes the DotNetZip library. If that is the case then everything is fine as I have no issues keeping the license for DotNetZip when release this project in compiled form while having my code under its own license. If 'software' also include my code that include the DotNetZip library then that would be an issue (as it would basically act like GPL with the copyleft sense).

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