Search Results

Search found 18084 results on 724 pages for 'graphics programming'.

Page 578/724 | < Previous Page | 574 575 576 577 578 579 580 581 582 583 584 585  | Next Page >

  • php html flash website design tools for beginner

    - by LikeToCode
    I have 5 years of C#, Perl and SQL programming experience but I've just found a web designer and developer job. I dont know anything about it but need to design a website using PHP, flash and HTML, whatever it is. Can you give me pointers on where to start to learn it all ASAP and start designing the website? I downloaded WAMP and learned to configure it. Other then that I dont know what to do next. They gave me a few pictures to incorporate, but I dont know how :)

    Read the article

  • Are you as productive in Javascript as you are in .Net or Java?

    - by bglenn
    I code primarily in javascript and in vb.net. I've found that if I can achieve the same thing in both javascript and vb.net that I feel far more productive and expressive using javascript for the task. I often find myself researching server-side javascript implementations to see if anything has gone mainstream so that I can code my back-end business logic and data access in javascript. Given all the advanced tooling and language features in .Net this preference seems somewhat paradoxical to me. I'm not suggesting one is better than the other (I've been a vb programmer since I started programming), I'm just wondering if my preference is entirely subjective or if anyone else shares it. So, does anyone else enjoy coding in javascript to the point where you prefer it to the .Net and Java environment, and if, so why?

    Read the article

  • Android: Saving custom button and spinner on orientation change

    - by Jacob Huggart
    Hello All, I am new to Android programming and was handed a fairly large program that is almost complete, but needed support for switching between portrait and landscape view. I added android:configChanges="keyboardHidden|orientation" to the manifest and used onConfigurationChanged to save the view data and that works. However, there is a button that displays the date selected (when pressed a calendar to select the date comes up) and a spinner that displays the current view and is used to select a new view. Those two items are being cleared/reset and do not work at all after the screen flip. I have been attempting to use onSaveInstanceState and onRestoreInstanceState to fix that, but I cannot figure out how to get it to work. Any advice? FYI, This is how my spinner is set up: Spinner s = (Spinner) findViewById(R.id.siteSelector); ArrayAdapter<?> adapter = ArrayAdapter.createFromResource( this, R.array.sites, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); s.setAdapter(adapter);

    Read the article

  • a question on using Microsoft Excel to do data analysis

    - by Gemma
    Hello everyone there, Me and my mates have been given an Excel spreasheet,which contains the data of the Census report. The column here corresponds to "Year" (from 2000-2010),the row means "City/Town",the cell is simply the population of a town at a particular year. We are up to doing some analysis like “what town had its first population gain in 10 years?” etc.My question is just about can we do this in Excel,or do we need to export the data to other database(SQL) then do the programming? Thanks in advance.

    Read the article

  • Which coding style is more common?

    - by Babiker
    In no way shape or form am i advertising/promoting my programming style, but as far as 'multiple variable declarations' are concerned, which case is more acceptable professionally and commonly: case 1: private $databaseURL = "localhost" ; private $databaseUName = "root" ; private $databasePWord = "" ; private $databaseName = "AirAlliance"; case 2: private $databaseURL = "localhost"; private $databaseUName = "root"; private $databasePWord = ""; private $databaseName = "AirAlliance"; The reason i like case 1 is because i can skim though it and see that all is correct way faster than case 2. Also i can visually get familiar with variable names witch makes it faster to work with them l latter on the program.

    Read the article

  • Best way to learn iphone audio queue services, step by step tutorial

    - by optician
    Hi Everyone, I'm trying to learn how to handle audio at a fairly low level with audio queue services. I have been progrmaing in memory managed languages for quite a while, and have just completed the c programing tutorial by vtc (2007). This has left me comfortable with the understanding of pointers and memory allocation, but the apple documention still leaves me wanting for a simpler implenation and explaination. Maybe I need to learn objective c and cocoa better. I have heard that this book is good. Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Could someone suggest a learning path that is going to help me get an better understanding of working with audio and an iphone. I want to be able to play mp3 files back and also alter the pitch of them as they are playing. I am prepared that I may have to temporarily convert the mp3 files into pcm files to do things like that to them. Thanks everyone.

    Read the article

  • Al Zimmermann's Son of Darts

    - by polygenelubricants
    There's about 2 months left in Al Zimmermann's Son of Darts programming contest, and I'd like to improve my standing (currently in the 60s) to something more respectable. I'd like to get some ideas from the great community of stackoverflow on how best to approach this problem. The contest problem is known as the Global Postage Stamp Problem in literatures. I don't have much experience with optimization algorithms (I know of hillclimbing and simulated annealing in concept only from college), and in fact the program that I have right now is basically sheer brute force, which of course isn't feasible for the larger search spaces. Here are some papers on the subject: A Postage Stamp Problem (Alter & Barnett, 1980) Algorithms for Computing the h-Range of the Postage Stamp Problem (Mossige, 1981) A Postage Stamp Problem (Lunnon, 1986) Two New Techniques for Computing Extremal h-bases Ak (Challis, 1992) Any hints and suggestions are welcome. Also, feel free to direct me to the proper site if stackoverflow isn't it.

    Read the article

  • Game cross-compiling and packaging

    - by Helltone
    Hi, Some friends and I wanted to develop a game. Any language will do. I've been programming in C for years, but never wrote a game before. One of us knows SDL a little bit. It would also be a nice excuse to learn Python+pygame. We wish our game to be 'standalone'. By standalone, I mean most users (at least Linux, Mac and Windows) will not have to manually download and install anything else apart from a package. It is ok if the installation automatically handles missing dependencies. If the packages contain binaries, we wish to be able to generate them using cross-compilation from Linux. How should we package and structure the project, and what language is best suited?

    Read the article

  • Dashcode development for iPhone resources

    - by gonso
    I've been developing web applications and iPhone applications for years. Now I want to create a web application oriented to the iPhone browser. I willing to use Dashcode, since it seams to have tons of cool features that make my web app look like an native iPhone app. The problem I face is twofold: On one side I don't know it Dashcode development will allow me to do all I want (session control, runtime datasources, etc); on the other side I'm having a hard time finding good documentation, tutorials and books on Dashcode programing for the iPhone. Looks like 90% of the links out there are for Dashcode widgets. Can you advise me on the best resources to learn Dashcode (for mobile Safari) programming? Thanks Gonso

    Read the article

  • Finding the shortest path between two points on a grid, using Haskell.

    - by esperantist
    This is a problem that I can easily enough solve in a non-functional manner. But solving it in Haskell is giving me big problems. Me being inexperienced when it comes to functional programming is surely a reason. The problem: I have a 2D field divided into rectangles of equal size. A simple grid. Some rectangles are empty space (and can be passed through) while others are impassable. Given a starting rectangle A and a destination rectangle B, how would I calculate the shortest path between the two? Movement is possible only vertically and horizontally, in steps a single rectangle large. How would I go about accomplishing this in Haskell? Code snippets certainly welcome, but also certainly not neccessary. And links to further resources also very welcome! Thanks!

    Read the article

  • Difference between coder and programmer in common examples, rules

    - by MInner
    Real definition is a kind of definition based on out-of-subjects axioms, rules. (Subjective, I know.) It's easy to speak about 'difference ..' with person, who's in programming. But usually it's quite hard to show difference to the person who have never used to write program. How do you think - which examples, analogies, logical chains are best for showing this kind of difference. The only example, which comes to mind is - economist (coder) and mathematician (programmer). How do you feel about it?

    Read the article

  • append a numpy array to a numpy array

    - by Fraz
    I just started programming in python and am very new to numpy packages.. so still trying to get a hang of it. I have a an numpy_array so something like [ a b c] And then I want to append it into anotehr numpyarray (Just like we create a list of lists) How do we create an array of numpy arrays containing numpy arrays I tried to do the following without any luck >>> M = np.array([]) >>> M array([], dtype=float64) >>> M.append(a,axis=0) Traceback (most recent call last): File "<stdin>", line 1, in <module> AttributeError: 'numpy.ndarray' object has no attribute 'append' >>> a array([1, 2, 3])

    Read the article

  • How to implement Comet server side with Python?

    - by Morgan Cheng
    I once tried to implement Comet in PHP. Soon, I found that PHP is not suitable for Comet, since each HTTP request will occupy one process/thread. As a result, it doesn't scale well. I just installed mod_python in my XAMPP. I thought it would be easy to implement Comet with Python asynchronous programming. But still cannot get a clue how to implement it. Is there any idea how to implement Comet in mod_python?

    Read the article

  • How do I create sub-applications in Django?

    - by jamida
    I'm a Django newbie, but fairly experienced at programming. I have a set of related applications that I'd like to group into a sub-application but can not figure out how to get manage.py to do this for me. Ideally I'll end up with a structure like: project/ app/ subapp1/ subapp2/ I've tried: manage.py startapp app.subapp1 manage.py startapp app/subapp1 but this tells me that / and . are invalid characters for app names I've tried changing into the app directory and running ../manage.py subapp1 but that makes supapp1 at the top level. NOTE, I'm not trying to directly make a stand-alone application. I'm trying to do all this from within a project.

    Read the article

  • Brute force characters into a textbox in c#

    - by Fred Dunly
    Hey everyone, I am VERY new to programming and the only language I know is C# So I will have to stick with that... I want to make a program that "test passwords" to see how long they would take to break with a basic brute force attack. So what I did was make 2 text boxes. (textbox1 and textbox2) and wrote the program so if the text boxes had the input, a "correct password" label would appear, but i want to write the program so that textbox2 will run a brute force algorithm in it, and when it comes across the correct password, it will stop. I REALLY need help, and if you could just post my attached code with the correct additives in it that would be great. The program so far is extremely simple, but I am very new to this, so. Thanks in advance. private void textBox2_TextChanged(object sender, EventArgs e) { } private void button1_Click(object sender, EventArgs e) { if (textBox2.Text == textBox1.Text) { label1.Text = "Password Correct"; } else { label1.Text = "Password Wrong"; } } private void label1_Click(object sender, EventArgs e) { } } } `

    Read the article

  • actionscript3: reflect-class applied on rotationY

    - by algro
    Hi, I'm using a class which applies a visual reflection-effect to defined movieclips. I use a reflection-class from here: link to source. It works like a charm except when I apply a rotation to the movieclip. In my case the reflection is still visible but only a part of it. What am I doing wrong? How could I pass/include the rotation to the Reflection-Class ? Thanks in advance! This is how you apply the Reflection Class to your movieclip: var ref_mc:MovieClip = new MoviClip(); addChild(ref_mc); var r1:Reflect = new Reflect({mc:ref_mc, alpha:50, ratio:50,distance:0, updateTime:0,reflectionDropoff:1}); Now I apply a rotation to my movieclip: ref_mc.rotationY = 30; And Here the Reflect-Class: package com.pixelfumes.reflect{ import flash.display.MovieClip; import flash.display.DisplayObject; import flash.display.BitmapData; import flash.display.Bitmap; import flash.geom.Matrix; import flash.display.GradientType; import flash.display.SpreadMethod; import flash.utils.setInterval; import flash.utils.clearInterval; public class Reflect extends MovieClip{ //Created By Ben Pritchard of Pixelfumes 2007 //Thanks to Mim, Jasper, Jason Merrill and all the others who //have contributed to the improvement of this class //static var for the version of this class private static var VERSION:String = "4.0"; //reference to the movie clip we are reflecting private var mc:MovieClip; //the BitmapData object that will hold a visual copy of the mc private var mcBMP:BitmapData; //the BitmapData object that will hold the reflected image private var reflectionBMP:Bitmap; //the clip that will act as out gradient mask private var gradientMask_mc:MovieClip; //how often the reflection should update (if it is video or animated) private var updateInt:Number; //the size the reflection is allowed to reflect within private var bounds:Object; //the distance the reflection is vertically from the mc private var distance:Number = 0; function Reflect(args:Object){ /*the args object passes in the following variables /we set the values of our internal vars to math the args*/ //the clip being reflected mc = args.mc; //the alpha level of the reflection clip var alpha:Number = args.alpha/100; //the ratio opaque color used in the gradient mask var ratio:Number = args.ratio; //update time interval var updateTime:Number = args.updateTime; //the distance at which the reflection visually drops off at var reflectionDropoff:Number = args.reflectionDropoff; //the distance the reflection starts from the bottom of the mc var distance:Number = args.distance; //store width and height of the clip var mcHeight = mc.height; var mcWidth = mc.width; //store the bounds of the reflection bounds = new Object(); bounds.width = mcWidth; bounds.height = mcHeight; //create the BitmapData that will hold a snapshot of the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); //create the BitmapData the will hold the reflection reflectionBMP = new Bitmap(mcBMP); //flip the reflection upside down reflectionBMP.scaleY = -1; //move the reflection to the bottom of the movie clip reflectionBMP.y = (bounds.height*2) + distance; //add the reflection to the movie clip's Display Stack var reflectionBMPRef:DisplayObject = mc.addChild(reflectionBMP); reflectionBMPRef.name = "reflectionBMP"; //add a blank movie clip to hold our gradient mask var gradientMaskRef:DisplayObject = mc.addChild(new MovieClip()); gradientMaskRef.name = "gradientMask_mc"; //get a reference to the movie clip - cast the DisplayObject that is returned as a MovieClip gradientMask_mc = mc.getChildByName("gradientMask_mc") as MovieClip; //set the values for the gradient fill var fillType:String = GradientType.LINEAR; var colors:Array = [0xFFFFFF, 0xFFFFFF]; var alphas:Array = [alpha, 0]; var ratios:Array = [0, ratio]; var spreadMethod:String = SpreadMethod.PAD; //create the Matrix and create the gradient box var matr:Matrix = new Matrix(); //set the height of the Matrix used for the gradient mask var matrixHeight:Number; if (reflectionDropoff<=0) { matrixHeight = bounds.height; } else { matrixHeight = bounds.height/reflectionDropoff; } matr.createGradientBox(bounds.width, matrixHeight, (90/180)*Math.PI, 0, 0); //create the gradient fill gradientMask_mc.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod); gradientMask_mc.graphics.drawRect(0,0,bounds.width,bounds.height); //position the mask over the reflection clip gradientMask_mc.y = mc.getChildByName("reflectionBMP").y - mc.getChildByName("reflectionBMP").height; //cache clip as a bitmap so that the gradient mask will function gradientMask_mc.cacheAsBitmap = true; mc.getChildByName("reflectionBMP").cacheAsBitmap = true; //set the mask for the reflection as the gradient mask mc.getChildByName("reflectionBMP").mask = gradientMask_mc; //if we are updating the reflection for a video or animation do so here if(updateTime > -1){ updateInt = setInterval(update, updateTime, mc); } } public function setBounds(w:Number,h:Number):void{ //allows the user to set the area that the reflection is allowed //this is useful for clips that move within themselves bounds.width = w; bounds.height = h; gradientMask_mc.width = bounds.width; redrawBMP(mc); } public function redrawBMP(mc:MovieClip):void { // redraws the bitmap reflection - Mim Gamiet [2006] mcBMP.dispose(); mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); } private function update(mc):void { //updates the reflection to visually match the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); reflectionBMP.bitmapData = mcBMP; } public function destroy():void{ //provides a method to remove the reflection mc.removeChild(mc.getChildByName("reflectionBMP")); reflectionBMP = null; mcBMP.dispose(); clearInterval(updateInt); mc.removeChild(mc.getChildByName("gradientMask_mc")); } } }

    Read the article

  • IM (Instant Messaging) increase or decrease developer's productivity?

    - by GRGodoi
    In my team I have some developers that always have two or three IM windows open. The majority of these windows are not related with the project where they are nor with asking or offering programming help. I also use IM and, off course, some of my "talks" are not related with the job. But I feel that when I am using IM my productivity drops. I mean, there is more "mental" work to change the scope between the task I am doing and the conversation every time a new message arrive. Do you face the same situation? Is there some good practices to avoid this (excluding, off course, stopping using IM)?

    Read the article

  • Asynchronous operations performance

    - by LicenseQ
    One of the features of asynchronous programming in .NET is saving threads during long running operation execution. The FileStream class can be setup to allow asynchronous operations, that allows running (e.g.) a copy operation without virtually using any threads. To my surprise, I found that running asynchronous stream copy performs not only slower, but also uses more processing power than synchronous stream copy equivalent. Is there any benchmark tests were done to compare a synchronous vs asynchronous operation execution (file, network, etc.)? Does it really make sense to perform an asynchronous operation instead of spanning separate thread and perform synchronous operation in server environment if the asynchronous operation is times slower than the synchronous one?

    Read the article

  • rename file names from lower case to upper case

    - by Adnan
    Hello, I have about 2k of file that are currently in lower case like: file_one.cfr file_two.cfr .... I am searching for a fast way to rename them to upper case so they would be like; FILE_ONE.cfr FILE_TWO.cfr .... If I use from my shell; for i in *; do mv $i `echo $i | tr [:lower:] [:upper:]`; done I can get all file and the file extensions to upper case. But the extension should remain in lowercase, so my approach does not work. Any programming language is welcome.

    Read the article

  • Trying to parse links in an HTML directory listing using Java regex

    - by DiskCrasher
    Ok I know everyone is going to tell me not to use RegEx for parsing HTML, but I'm programming on Android and don't have ready access to an HTML parser (that I'm aware of). Besides, this is server generated HTML which should be more consistent than user-generated HTML. The regex looks like this: Pattern patternMP3 = Pattern.compile( "<A HREF=\"[^\"]+.+\\.mp3</A>", Pattern.CASE_INSENSITIVE | Pattern.UNICODE_CASE); Matcher matcherMP3 = patternMP3.matcher(HTML); while (matcherMP3.find()) { ... } The input HTML is all on one line, which is causing the problem. When the HTML is on separate lines this pattern works. Any suggestions?

    Read the article

  • Code editor skins?

    - by Khalspi
    This is a kind of unorthodox question. Frankly, I won't lie to you. I am new to programming and am planning to improve myself. I enjoy coding but I need something to keep me going during the down times, so my question is: Is there such a thing as a code editor skin? A compiler skin? For example, you have the Command Prompt, it has a black background with white writing, it seems geeky, exactly what I want. I want a compiler that looks like command prompt...black with white writing (or green) or still has color coding (some compilers change color of text based on command). Yes, this is mainly for boasting, but I don't want to show someone something that basically looks like a text editor, I just want something that looks a little cooler. P.S (This question may seem a little unnecessary, it is because it is my first question, I'd like to warm up to this community before I start asking some real questions about code.)

    Read the article

  • Resources for UnrealScript

    - by Blaenk
    Now that the Unreal Development Kit is out and free to use by anyone, I am pretty excited to try it out. My understanding is that the programming is done through scripting in UnrealScript, I am wondering if any of you guys know of any good articles, tutorials, books, and references for Unreal Script or the Unreal Development Kit. Documentation UnrealScript Reference for Unreal Engine 3 UnrealScript at UnrealWiki Tools nFringe - Visual Studio Extension for UnrealScript Setting up an nFringe UDK project Tutorials Chimeric - Coding tutorials Video Tutorials 3D Buzz Video Tutorials Sorry if I screwed up on this. It's my first community wiki post, let me know if I did something wrong :)

    Read the article

  • What's wrong with the analogy between software and building construction?

    - by kuosan
    Many people like to think of building software as constructing a building so we have terms like building blocks and architecture. However, lately I've been to a couple of talks and most people say this analogy is wrong especially around the idea of having a non-coding software architect in a project. In my experience, good software architects are those who also write code so they won't design things that only looks good on paper. I've worked with several Architecture Astronauts, who have either limited or outdated experience in programming. These architecture astronauts quite often missed out critical details in their design and cause more harm than good in a project. This makes me wonder what are the differences between constructing a software and a building? How come in the building industry they can have architects who probably never build a house in their life and purely handles design work but not in the software development field?

    Read the article

  • How to use Ninject with XNA?

    - by Rosarch
    I'm having difficulty integrating Ninject with XNA. static class Program { /** * The main entry point for the application. */ static void Main(string[] args) { IKernel kernel = new StandardKernel(NinjectModuleManager.GetModules()); CachedContentLoader content = kernel.Get<CachedContentLoader>(); // stack overflow here MasterEngine game = kernel.Get<MasterEngine>(); game.Run(); } } // constructor for the game public MasterEngine(IKernel kernel) : base(kernel) { this.inputReader = kernel.Get<IInputReader>(); graphicsDeviceManager = kernel.Get<GraphicsDeviceManager>(); Components.Add(kernel.Get<GamerServicesComponent>()); // Tell the loader to look for all files relative to the "Content" directory. Assets = kernel.Get<CachedContentLoader>(); //Sets dimensions of the game window graphicsDeviceManager.PreferredBackBufferWidth = 800; graphicsDeviceManager.PreferredBackBufferHeight = 600; graphicsDeviceManager.ApplyChanges(); IsMouseVisible = false; } Ninject.cs: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ninject.Modules; using HWAlphaRelease.Controller; using Microsoft.Xna.Framework; using Nuclex.DependencyInjection.Demo.Scaffolding; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace HWAlphaRelease { public static class NinjectModuleManager { public static NinjectModule[] GetModules() { return new NinjectModule[1] { new GameModule() }; } /// <summary>Dependency injection rules for the main game instance</summary> public class GameModule : NinjectModule { #region class ServiceProviderAdapter /// <summary>Delegates to the game's built-in service provider</summary> /// <remarks> /// <para> /// When a class' constructor requires an IServiceProvider, the dependency /// injector cannot just construct a new one and wouldn't know that it has /// to create an instance of the Game class (or take it from the existing /// Game instance). /// </para> /// <para> /// The solution, then, is this small adapter that takes a Game instance /// and acts as if it was a freely constructable IServiceProvider implementation /// while in reality, it delegates all lookups to the Game's service container. /// </para> /// </remarks> private class ServiceProviderAdapter : IServiceProvider { /// <summary>Initializes a new service provider adapter for the game</summary> /// <param name="game">Game the service provider will be taken from</param> public ServiceProviderAdapter(Game game) { this.gameServices = game.Services; } /// <summary>Retrieves a service from the game service container</summary> /// <param name="serviceType">Type of the service that will be retrieved</param> /// <returns>The service that has been requested</returns> public object GetService(Type serviceType) { return this.gameServices; } /// <summary>Game services container of the Game instance</summary> private GameServiceContainer gameServices; } #endregion // class ServiceProviderAdapter #region class ContentManagerAdapter /// <summary>Delegates to the game's built-in ContentManager</summary> /// <remarks> /// This provides shared access to the game's ContentManager. A dependency /// injected class only needs to require the ISharedContentService in its /// constructor and the dependency injector will automatically resolve it /// to this adapter, which delegates to the Game's built-in content manager. /// </remarks> private class ContentManagerAdapter : ISharedContentService { /// <summary>Initializes a new shared content manager adapter</summary> /// <param name="game">Game the content manager will be taken from</param> public ContentManagerAdapter(Game game) { this.contentManager = game.Content; } /// <summary>Loads or accesses shared game content</summary> /// <typeparam name="AssetType">Type of the asset to be loaded or accessed</typeparam> /// <param name="assetName">Path and name of the requested asset</param> /// <returns>The requested asset from the the shared game content store</returns> public AssetType Load<AssetType>(string assetName) { return this.contentManager.Load<AssetType>(assetName); } /// <summary>The content manager this instance delegates to</summary> private ContentManager contentManager; } #endregion // class ContentManagerAdapter /// <summary>Initializes the dependency configuration</summary> public override void Load() { // Allows access to the game class for any components with a dependency // on the 'Game' or 'DependencyInjectionGame' classes. Bind<MasterEngine>().ToSelf().InSingletonScope(); Bind<NinjectGame>().To<MasterEngine>().InSingletonScope(); Bind<Game>().To<MasterEngine>().InSingletonScope(); // Let the dependency injector construct a graphics device manager for // all components depending on the IGraphicsDeviceService and // IGraphicsDeviceManager interfaces Bind<GraphicsDeviceManager>().ToSelf().InSingletonScope(); Bind<IGraphicsDeviceService>().To<GraphicsDeviceManager>().InSingletonScope(); Bind<IGraphicsDeviceManager>().To<GraphicsDeviceManager>().InSingletonScope(); // Some clever adapters that hand out the Game's IServiceProvider and allow // access to its built-in ContentManager Bind<IServiceProvider>().To<ServiceProviderAdapter>().InSingletonScope(); Bind<ISharedContentService>().To<ContentManagerAdapter>().InSingletonScope(); Bind<IInputReader>().To<UserInputReader>().InSingletonScope().WithConstructorArgument("keyMapping", Constants.DEFAULT_KEY_MAPPING); Bind<CachedContentLoader>().ToSelf().InSingletonScope().WithConstructorArgument("rootDir", "Content"); } } } } NinjectGame.cs /// <summary>Base class for Games making use of Ninject</summary> public class NinjectGame : Game { /// <summary>Initializes a new Ninject game instance</summary> /// <param name="kernel">Kernel the game has been created by</param> public NinjectGame(IKernel kernel) { Type ownType = this.GetType(); if(ownType != typeof(Game)) { kernel.Bind<NinjectGame>().To<MasterEngine>().InSingletonScope(); } kernel.Bind<Game>().To<NinjectGame>().InSingletonScope(); } } } // namespace Nuclex.DependencyInjection.Demo.Scaffolding When I try to get the CachedContentLoader, I get a stack overflow exception. I'm basing this off of this tutorial, but I really have no idea what I'm doing. Help?

    Read the article

  • Etiquette for refactoring other people's sourcecode?

    - by Prutswonder
    Our team of software developers consists of a bunch of experienced programmers with a variety of programming styles and preferences. We do not have standards for everything, just the bare necessities to prevent total chaos. Recently, I bumped into some refactoring done by a colleague. My code looked somewhat like this: public Person CreateNewPerson(string firstName, string lastName) { var person = new Person() { FirstName = firstName, LastName = lastName }; return person; } Which was refactored to this: public Person CreateNewPerson (string firstName, string lastName) { Person person = new Person (); person.FirstName = firstName; person.LastName = lastName; return person; } Just because my colleague needed to update some other method in one of the classes I wrote, he also "refactored" the method above. For the record, he's one of those developers that despises syntactic sugar and uses a different bracket placement/identation scheme than the rest of us. My question is: What is the (C#) programmer's etiquette for refactoring other people's sourcecode (both semantic and syntactic)?

    Read the article

< Previous Page | 574 575 576 577 578 579 580 581 582 583 584 585  | Next Page >