Get the lua command when a c function is called
- by gamernb
Supposed I register many different function names in Lua to the same function in C. Now, everytime my C function is called, is there a way to determine which function name was invoked?
for example:
int runCommand(lua_State *lua)
{
const char *name = // getFunctionName(lua) ? how would I do this part
for(int i = 0; i < functions.size; i++)
…