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  • Steve Jobs signe une longue lettre ouverte sur Flash, et sur les raisons qui le poussent à s'opposer

    Mise à jour du 29/04/10 NB : Les commentaires sur cette mise à jour commencent ici dans le topic Lettre ouverte de Steve Jobs sur Flash Apple a publié sur son site une lettre signée par Steve Jobs lui-même, et par lui seul, où il s'exprime à propos de la technologie Flash d'Adobe. Après avoir parlé dans son introduction des relations entre Apple et Adobe, Il aborde ainsi 6 points : C'est ouvert L'accès à l'entiereté du Web La sécurité et la performance La dur...

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  • Senior Developers vs. Junior

    - by huwyss
    I like the following quote which I found on codinghorror:[As Steve points out this is one key difference between junior and senior developers:] In the old days, seeing too much code at once quite frankly exceeded my complexity threshold, and when I had to work with it I'd typically try to rewrite it or at least comment it heavily. Today, however, I just slog through it without complaining (much). When I have a specific goal in mind and a complicated piece of code to write, I spend my time making it happen rather than telling myself stories about it [in comments].

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  • Do I need to create my own or use a commercial server for the features and matchmaking options I want my game to support?

    - by baptzmoffire
    So I'm developing an indie turn-based game for iOS and, in coding up a Game Center matchmaking class, I'm starting to question whether Game Center is even the best choice for what I want this game to do. I need to figure out whether I need to create my own server, invest in a preexisting client or server service, or if I even need to use a server at all. If I do need to use a ready-made service other than Game Center, which server would accomodate my game's needs best? I have limited resources and funds. Here is the list of features I want my game to support, ideally: Turn-based gameplay (a la "with Friends" and "with Buddies" games) Smart matchmaking (matching users up with other players of comparable skill/achievements) Random matchmaking Facebook matchmaking Specific username matchmaking Contact list matchmaking A way to select what "type" of match you want to challenge an opponent to. (In random, smart, and Facebook matchmaking, there will be different "wagers" the player can make. [e.g. "I wanna play a random opponent for 1000 points. Now, I wanna play my Facebook buddy for 1,000,000 points."] There will be a predetermined range of amounts you can play for. It won't be customizable.) Buddies list capability (Game-buddies, as opposed to contacts and Facebook) A higher concurrent game cap than Game Center offers (which I still can't really find a straight answer on) Scalability (it should support 2 or 20,000,000 players) Objective-C compatibility Flexibility (for all the stuff I haven't thought of yet) Am I dreaming, here? Is there even a service that can handle all of these features? Do I need to invest months in learning a networking language to build my own? If so, how much would I need to spend on hardware? I've been looking around all morning and, so far, the only seemingly viable option is SmartFox. Under "Everything and the kitchen sink" section here, it says they support "virtual world with Zones, Rooms and RoomGroups, create complex game challenges, send invitations, manage buddy lists, create custom permission profiles, oversee the security aspects and tons more." http://www.smartfoxserver.com/overview/platform Is there an option that Im just overlooking? Thanks for any help anyone can provide. Sorry for the long poast. One last question: Does anyone know which server Dice with Buddies uses? I was experimenting with how many concurrent games I could get going and my ADHD kicked in at about 80 games. 80 concurrent games would be great for my game, but again, I need the other features I mentioned too. Thanks again.

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  • I cant install ubuntu 12.04 on my dell latitude d510

    - by Jose de Jesus
    I download the iso from Ubuntu.com and burned into a CD-R with the program in the page. The disc work right in my desktop but when i run it in my laptop appears another menu with the options prove ubuntu, install ubuntu, check the memory, check for errors, and run windows.When i try the option install appears in the screen "Ubuntu" in the center and littles points down (loading) and after 5 minutes the computer freeze. What can i do?

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  • why are my players drawn to the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • Friday Fun: Destroy the Web

    - by Mysticgeek
    Another Friday has arrived and it’s time to screw off on company time. Today we take a look at a unique game Add-on for Firefox called Destroy the Web. Destroy the Web Once you install the Add-on and restart Firefox, you’ll see the Destroy the Web icon on the toolbar. Click on it to destroy whatever webpage you’re on.   The game starts up and gives you a 3 second countdown… Now move the target over different elements of the page to destroy them. You have 30 seconds to destroy the site contents. If you are angry at a particular company or the one you work for, this can give you some fun stress relief by destroying it’s website. After you’ve destroyed as much of the page as possible, you’re given a score. You get different amounts of points for destroying certain elements on the page. Basically destroy as much as possible to get the most points. You can submit your score and check out some of the scoreboard leaders as well.  There are some cool sound effects and arcade sounding background music, so make sure to turn the volume down while playing. Or you can go into the Add-on options and disable it. If you want a unique way to let off some steam before the weekend starts, this is a fun way of doing it. Install Destroy the Web for Firefox Similar Articles Productive Geek Tips Friday Fun: Destroy Everything with Indestructo TankWeekend Fun: Easter Egg in Spybot Search & DestroyFriday Fun: BoombotSecure Computing: Create Scheduled Scans With Spybot Search & DestroyFriday Fun: Castle Game Collection TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Dual Boot Ubuntu and Windows 7 What is HTML5? Default Programs Editor – One great tool for Setting Defaults Convert BMP, TIFF, PCX to Vector files with RasterVect Free Identify Fonts using WhatFontis.com Windows 7’s WordPad is Actually Good

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  • 2-d lighting day/night cycle

    - by Richard
    Off the back of this post in which I asked two questions and received one answer, which I accepted as a valid answer. I have decided to re-ask the outstanding question. I have implemented light points with shadow casting as shown here but I would like an overall map light with no point/light source. The map setup is a top-down 2-d 50X50 pixel grid. How would I go about implementing a day/night cycle lighting across a map?

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  • Toshiba C55D Touchscreen..

    - by user177189
    Getting a new Toshiba C55D Touchscreen Laptop next week and want to run strictly Ubuntu and Firefox. Want to rip every scrap of Microsoft off of it (it comes pre-loaded). I'm a neophyte to Ubuntu and the finer points of setting up a laptop. Do I first install the latest Ubuntu release, plus Adobe, gmail, etc., then go about tearing the MS junk out?If anyone knows the ansswer, I certainly would appreciate some info on this. Toivo42.

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  • Oracle Forms and Java JRE Auto-Update Problems

    - by Grant Ronald
    There have been a few threads regarding problems with the auto update of the JRE and Oracle Forms applications.  See this entry from Steve Chan and this entry on the error FRM-92095: Oracle Jnitiator version too low - please install version 1.1.8.2 or higher.  There are a few points to be aware of so Support have written up a note to hopefully make things clearer.  Log onto your Oracle support account and search for Note: 1470123.1.

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  • Creating Corporate Windows Phone Applications

    - by Tim Murphy
    Most developers write Windows Phone applications for their own gratification and their own wallets.  While most of the time I would put myself in the same camp, I am also a consultant.  This means that I have corporate clients who want corporate solutions.  I recently got a request for a system rebuild that includes a Windows Phone component.  This brought up the questions of what are the important aspects to consider when building for this situation. Let’s break it down in to the points that are important to a company using a mobile application.  The company want to make sure that their proprietary software is safe from use by unauthorized users.  They also want to make sure that the data is secure on the device. The first point is a challenge.  There is no such thing as true private distribution in the Windows Phone ecosystem at this time.  What is available is the ability to specify you application for targeted distribution.  Even with targeted distribution you can’t ensure that only individuals within your organization will be able to load you application.  Because of this I am taking two additional steps.  The first is to register the phone’s DeviceUniqueId within your system.  Add a system sign-in and that should cover access to your application. The second half of the problem is securing the data on the phone.  This is where the ProtectedData API within the System.Security.Cryptography namespace comes in.  It allows you to encrypt your data before pushing it to isolated storage on the device. With the announcement of Windows Phone 8 coming this fall, many of these points will have different solutions.  Private signing and distribution of applications will be available.  We will also have native access to BitLocker.  When you combine these capabilities enterprise application development for Windows Phone will be much simpler.  Until then work with the above suggestions to develop your enterprise solutions. del.icio.us Tags: Windows Phone 7,Windows Phone,Corporate Deployment,Software Design,Mango,Targeted Applications,ProtectedData API,Windows Phone 8

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  • SharePoint Planning/Design Worksheet Links

    - by Mike Huguet
    I ran across a blog entry with a consolidated list of links to the SharePoint 2007 planning worksheets.  These are good starting points for your discovery, analysis, and design and are provided by Microsoft.  I would suggest tweaking them to meet your organizational needs.  http://itfootprint.wordpress.com/2007/10/05/sharepoint-planning-worksheets-in-one-place/ TechNet provides a consolidated list of planning worksheets for SharePoint 2010.  http://technet.microsoft.com/en-us/library/cc262451.aspx  Technorati Tags: SharePoint,planning,design

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  • What are the names for various forms of camel-case style naming?

    - by Robert Dailey
    For the purposes of communicating coding styles to my co-workers, what would I formally call the following variants of camel case? camelCase and CamelCase Notice that the former version starts with a lower-case alphabetic character, and the latter version starts with an upper-case alphabetic character. I assume these have some sort of "official name". Also if there are any other forms I have not listed here, bonus points to those that mention them as well as well as their names.

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  • A little on speaking and evaluations...

    - by AaronBertrand
    Buck Woody ( blog | twitter ) just published a great post on session evaluations , and a lot of his points hit home for me. The premise is that the evaluations are not really meant for the attendee or the event organizers, but so that the speaker can get better and make the next session better. In light of this, at least in my opinion, the existing evaluation forms (and the way attendees tend to fill them out) do not achieve this at all. It may be a little more work for events to generate a more...(read more)

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  • Mount drive on remote machine

    - by NikolaiDante
    My current set up is: I have my main machine (Darkseid) upstairs which has a drive with all my films on it, which I don't keep mounted. Downstairs, next to the tv, I have a htpc (Archangel) which has xbmc installed on it, which points to a samba share on the main machine. Everything works fine when the drive is mounted, but is there a script I can write to send a command to the upstairs machine from the downstairs machine to mount the drive to save the walk upstairs? #lazy Both machines are Ubuntu 12.04

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  • APress Deal of the Day - 19/June/2011

    - by TATWORTH
    Today's $10 Apress Deal of the Day from Apress at http://www.apress.com/ is Visual C# 2010 Recipes - A Problem-Solution Approach "When you are facing a Visual C# 2010 problem, this book likely contains a recipe providing the solution—or at least points you in the right direction. Even if you are simply looking to broaden your knowledge of the .NET Framework class library, Visual C# 2010 Recipes is the perfect resource to assist you."

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  • Customizing ASP.NET MVC 2 - Metadata and Validation

    In this article, you will learn about two major extensibility points of ASP.NET MVC 2, the ModelMetadataProvider and the ModelValidatorProvider. These two APIs control how templates are rendered, as well as server-side & client side validation of your model objects.

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • The Great PST Migration

    Having recently been on the front lines of a massive PST import operation, Sean Duffy offers advice and points out pitfalls. More than anything, he wishes he had a simple tool with which to banish PST hell, and finishes with some hard-won guidelines.

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  • Use Google Apps mail with website on a separate web host

    - by Oxwivi
    We've bought a domain through the free Google Apps service and use the Gmail account provided. I'm thinking of hosting our own site on a separate web host, but emails sent to our domain might be directed to our web host. Is there a way to continue using Gmail while the domain points to the web host? I've never dealt with domain names and web hosts before, nor am I experienced with web development (will use a CMS).

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  • JavaOne Community Keynote Videos

    - by Tori Wieldt
    If you weren't able to attend JavaOne 2012 in San Francisco, one of the high points was the Community Keynote on the last day. It was by the community and for the community. It included a visit from James Goling, demos, and community members describing what they've been up to. You can watch highlights: or watch the full keynote: The continued innovation of Java requires the full engagement, participation, and collaboration of the Java community. Well done!

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