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  • trying to backup mysql database using php

    - by user225269
    I got this code from this site: http://www.php-mysql-tutorial.com/wikis/mysql-tutorials/using-php-to-backup-mysql-databases.aspx But I'm just a beginner so I don't know what the config.php and opendb.php suppose to mean. Do I have to create those 2 files in order for this code to work? If yes, then how do I create it, it isn't included in the site how to create it. <?php include 'config.php'; include 'opendb.php'; $tableName = 'mypet'; $backupFile = 'backup/mypet.sql'; $query = "SELECT * INTO OUTFILE '$backupFile' FROM $tableName"; $result = mysql_query($query); include 'closedb.php'; ?> can I just include these lines on the top code so that I will not be putting the include 'opendb.php' anymore: $con = mysql_connect("localhost","root",""); if (!$con) { die('Could not connect: ' . mysql_error()); } mysql_select_db("Hospital", $con);

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  • Filling a region draws it off canvas

    - by Xanyx
    Hi Using the following code in Delphi 2007: procedure TfrmTest.PaintBox1Paint(Sender: TObject); const Rect_Size = 10; begin PaintBox1.Canvas.Brush.Color := clYellow; PaintBox1.Canvas.FillRect(Rect(0, 0, PaintBox1.width, PaintBox1.height)); PaintBox1.Canvas.Brush.Color := clRed; DrawARect(PaintBox1.Canvas, 0, 0, Rect_Size, Rect_Size); end; procedure TfrmTest.DrawARect(ACanvas: TCanvas; iLeft, iTop, iWidth, iHeight: Integer); var rgnMain: HRGN; begin rgnMain := CreateRectRgn(iLeft, iTop, iLeft + iWidth, iTop + iHeight); try SelectClipRgn(ACanvas.handle, rgnMain); ACanvas.FillRect(ACanvas.ClipRect); SelectClipRgn(ACanvas.handle, 0); finally DeleteObject(rgnMain); end; end; I get this: (Yellow area shows boundaries of PaintBox1). HMMM, NOT ALLOWED TO POST IMAGE Please go to: http://www.freeimagehosting.net/uploads/62cf687d29.jpg (Linked image shows a form with a yellow box [PaintBox1] in the center. However my red rectange [rgnMain] has been drawn at pos 0,0 on the form) My expectation was that the red rectangle would be at the top left of the PaintBox1 canvas, not the form's canvas. Why is it not? Can regions only be used with controls that have a Windows handle? Thanks

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  • Complicated .NET factory design

    - by Tom W
    Hello SO; I'm planning to ask a fairly elaborate question that is also something of a musing here, so bear with me... I'm trying to design a factory implementation for a simulation application. The simulation will consist of different sorts of entities i.e. it is not a homogenous simulation in any respect. As a result, there will be numerous very different concrete implementations and only the very general properties will be abstracted at the top level. What I'd like to be able to do is create new simulation entities by calling a method on the model with a series of named arguments representing the parameters of the entity, and have the model infer what type of object is being described by the inbound parameters (from the names of the parameters and potentially the sequence they occur in) and call a factory method on the appropriate derived class. For example, if I pass the model a pair of parameters (Param1=5000, Param2="Bacon") I would like it to infer that the names Param1 and Param2 'belong' to the class "Blob1" and call a shared function "getBlob1" with named parameters Param1:=5000, Param2:="Bacon" whereas if I pass the model (Param1=5000, Param3=50) it would call a similar factory method for Blob2; because Param1 and Param3 in that order 'belong' to Blob2. I foresee several issues to resolve: Whether or not I can reflect on the available types with string parameter names and how to do this if it's possible Whether or not there's a neat way of doing the appropriate constructor inference from the combinatoric properties of the argument list or whether I'm going to have to bodge something to do it 'by hand'. If possible I'd like the model class to be able to accept parameters as parameters rather than as some collection of keys and values, which would require the model to expose a large number of parametrised methods at runtime without me having to code them explicitly - presumably one for every factory method available in the relevant namespace. What I'm really asking is how you'd go about implementing such a system, rather than whether or not it's fundamentally possible. I don't have the foresight or experience with .NET reflection to be able to figure out a way by myself. Hopefully this will prove an informative discussion.

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Error 1009 after gotoAndStop - stage instance never gets added

    - by ELambda
    I've been through the forums for hours (days?) searching on 1009 errors, but I remain stumped on this. It seems very mysterious and I would LOVE some help if you have any ideas. I have a single .swf that is 7 frames long - each frame represents a different "page" and you can switch pages through a menu widget in the top right corner. The menu widget calls gotoAndPlay( "frame" ). Everything works fine except when I switch from one particular frame to another. Then, during initialization of the new frame (setting some visible properties on various items, in actionscript), I get the dreaded 1009 error on a specific stage instance, a dynamic text instance i_word. Here's what I've tried so far: made sure the actionscript for the new frame starts with a stop() statement before starting initialization - no dice tried changing i_word into a movie_clip instead of dynamic text, made sure it was exported for actionscript - no difference. (I also have 2 other dynamic text instances on the same page that don't seem to cause a problem) added an ENTER_FRAME listener when the new frame is loaded, in case the problem was a timing issue. Put in a big if statement checking if i_word and other instances are not null before proceeding to initialization. It never enters the if, because i_word NEVER gets added. I added trace statements for all instances that are null, and it is the only one. If I remove all references to i_word in my actionscript, everything else is not null, and things go forward. The text for i_word even shows up on the screen in that case. tried renaming i_word - no dice tried deleting the layer i_word was on and adding a new layer - no dice It feels like there is a serious Gremlin in my flash file somewhere. Or maybe I'm missing something obvious. Let me know if you have any ideas...I'd be so grateful. Thank you! Elambda

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  • Why is only the first shown window focusable

    - by Miha Markic
    Imagine the code below. Only the first window appears on the top, all of subsequent windows won't nor can they be programatically focused for some reason (they appear in the background). Any idea how to workaround this? BTW, static methods/properties are not allowed nor is any global property. [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Thread t1 = new Thread(CreateForm); t1.SetApartmentState(ApartmentState.STA); t1.Start(); t1.Join(); t1 = new Thread(CreateForm); t1.SetApartmentState(ApartmentState.STA); t1.Start(); t1.Join(); } private static void CreateForm() { using (Form f = new Form()) { System.Windows.Forms.Timer t = new System.Windows.Forms.Timer { Enabled = true, Interval = 2000 }; t.Tick += (s, e) => { f.Close(); t.Enabled = false; }; f.TopMost = true; Application.Run(f); } }

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  • Redeploying an ASP.NET site in IIS7 without files in use interfering

    - by fyjham
    Hey, We've got a process currently which causes ASP.NET websites to be redeployed. The code is itself an ASP.NET application. The current method, which has worked for quite a while, is simply to loop over all the files in one folder and copy them over the top of the files in the webroot. The problem that's arisen is that occasionally files end up being in use and hence can't be copied over. This has in the past been intermittent to the point it didn't matter but on some of our higher traffic sites it happens the majority of the time now. I'm wondering if anyone has a workaround or alternative approach to this that I haven't thought of. Currently my ideas are: Simply retry each file until it works. That's going to cause errors for a short time though which isn't really that good. Deploy to a new folder and update IIS's webroot to the new folder. I'm not sure how to do this short of running the application as an administrator and running batch files, which is very untidy. Does anyone know what the best way to do this is, or if it's possible to do #2 without running the publishing application as a user who has admin access (Willing to grant it special privileges, but I'd prefer to stop short of administrator)?

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  • Is there a proper and wrong way to format CSS?

    - by DavidR
    When I first started writing CSS, I was writing it in an expanded form div.class { margin: 10px 5px 3px; border: 1px solid #333; font-weight: bold; } .class .subclass { text-align:right; } but now I find myself writing css like this: (Example from code I'm actually writing now) .object1 {} .scrollButton{width:44px;height:135px;} .scrollButton img {padding:51px 0 0 23px;} .object2 {width:165px;height:94px;margin:15px 0 0 23px;padding:15px 0 0 10px;background:#fff;} .featuredObject .symbol{line-height:30px; padding-top:6px;} .featuredObject .value {width:90px;} .featuredObject .valueChange {padding:5px 0 0 0;} .featuredObject img {position:absolute;margin:32px 0 0 107px;} and I'm beginning to worry because a lot of the time I see the first form done in examples online, while I find the second form a lot easier for me to work with. It has a lower vertical height, so I can see all the classes at a glance with less scrolling, the tabulation of the hierarchy seems more apparent, and it looks more like code I'd write with javascript or html. Is this a valid way of doing code, or to keep with standards when putting it online should I use the vertical form instead?

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  • CSS - Why is this invisible margin being applied to my <a> tag css-button?

    - by Kenny Bones
    I was having trouble with two types of buttons. It was a form button and a css button basically. And I was advised that the css button whould use display:inline-block; This made the whole a href tag actually look like a button. But this invisible margin seems to be screwing up something. I tried separating them into separate css classes, but oddly, applying a real margin to the css button gives an additional margin as well. What's causing this? You can easily see it here (low graphics): www.matkalenderen.no Basically, code looks like this: <input type="submit" value="Logg inn" class="button_blue" alt="ready to login"> <a class="button_css_red" href="access.php">Glemt passord</a> CSS .button_red, .button_blue, .button_css_red, .button_css_blue { background-image:url("../img/sprite_buttons.png"); background-repeat:no-repeat; border: none; color:#FFFFFF; display:inline-block; display:inline-block; font-size:12px; height:27px; width:98px; } .button_css_red, .button_css_blue { margin-top:20px; }

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  • nextgen gallery order issue

    - by mro
    Hi, wonder if anyone can help. I think what I'm after won't be solved by any exsiting code in nextgen plugin (in wordpress) due to the custom way I'm using it hence I come to stackoverflow for some opnions. Bascially - I am only really using the admin of nextgen to work with the gallerys etc. The actual meat of the functionality I'm querying the nextgen DB's direct from my code, I would have loved to use the inbuilt gallerys in nextgen, but my spec specifics were so custom I couldn't. My issue is, I need to pull the images from the DB's in the order it is in the admin (ie if a user pulls the sort order around in the drag and drop area). I have noticed however this doesn't affect the image id order in the DB, and wouldn't expect it to - that would be some complex shifting around just to reorder everytime surely. So obviously when I query the DB the order it's looking at is when it was created, by image id, with my filtering on top. I'm wondering though if there is a way I can query that sort order that's determined in the admin somehow, then at least I could sort the array somehow in the code ? does next gen store it's user custom sort order somewhere ? Hope this makes sense :) any thoughts appreciated. Thanks

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  • change php variable on click event

    - by Claudiu
    I want to change php variable ($start and $end called by var b1 and var b2) if the user clicks on button. Now I know that php is server side, but how can I do it? I read something about using $get but I don't know how to implement it: <?php if ( is_user_logged_in() ) { ?> <input type="submit" value="Start Chat" id="start_chat" style="position: absolute; top: 30px; left: 10px;" /> <?php } ?> <script> jQuery('#start_chat').click(function(){ $(this).data('clicked', true); }); var b1 = '<?php echo $start; ?>'; var b2 = '<?php echo $end; ?>'; if(jQuery('#start_chat').data('clicked')) { // change var b1 and b2 } else { // do not change anything } </script> <div id="eu_la"> <?php $start = strtotime('9:30'); $end = strtotime('12:30'); $timenow = date('U'); if((date('w') == 4) && ($timenow >= $start && $timenow <= $end)) { // day 2 = Tuesday include('facut_mine.php'); } else { do_shortcode('[upzslider usingphp=true]'); } ?>

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  • SetWindowPos has not effect on tooltip

    - by YoungPony
    Hello, I am trying to give my ComboBox an in place tooltip for long strings. However when I call SetWindowPos on the tooltip, the position is never changed. Called when TTN_SHOW is received: ::SetWindowPos(textTooltip, NULL, TipRect.left, TipRect.top, 0, 0, SWP_NOSIZE | SWP_NOACTIVATE | SWP_NOZORDER); If I remove the SWP_NOSIZE flag and pop in some values into the width/height, then the combo box changes size to these values but the position remains the same. SetWindowPos always returns TRUE. The tip is initialised like so: textTooltip = CreateWindowEx(WS_EX_TRANSPARENT, TOOLTIPS_CLASS, NULL, TTS_NOPREFIX, 0, 0, 0, 0, this->GetSafeHwnd(), NULL, NULL, NULL); if(!textTooltip) return; ZeroMemory(&ToolInfo, sizeof(TOOLINFO)); ToolInfo.cbSize = sizeof(TOOLINFO); ToolInfo.uFlags = TTF_TRANSPARENT | TTF_SUBCLASS; ToolInfo.hwnd = this->GetSafeHwnd(); ToolInfo.lpszText = "place holder"; //set in OnSelectChangeOk ToolInfo.uId = 0; ToolInfo.rect = TipRect; //rect is re-set in OnSelectChangeOk ::SendMessage(textTooltip, TTM_ADDTOOL, 0, (LPARAM)&ToolInfo); Am I missing something?

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  • R Tree 50,000 foot overview?

    - by roufamatic
    I'm working on a school project that involves taking a lat/long point and finding the top five closest points in a known list of places. The list is to be stored in memory, with the caveat that we must choose an "appropriate data structure" -- that is, we cannot simply store all the places in an array and compare distances one-by-one in a linear fashion. The teacher suggested grouping the place data by US State to prevent calculating the distance for places that are obviously too far away. I think I can do better. From my research online it seems like an R-Tree or one of its variants might be a neat solution. Unfortunately, that sentence is as far as I've gotten with understanding the actual technique, as the literature is simply too dense for my non-academic head. Can somebody give me a really high overview of what the process is for populating an R-Tree with lat/long data, and then traversing the tree to find those 5 nearest neighbors of a given point? Additionally the project is in C, and I don't have to reinvent the wheel on this, so if you've used an existing open source C implementation of an R Tree I'd be interested in your experiences.

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  • expand floating object when floating object within expands

    - by Scarface
    Hey guys, quick question, I have a link when clicked drops down a list. This list is floated to the right to position it properly. This list is in another box that has been floated. My problem is that when the list expands, the box does not and the list comes out of the container box, unless the list is not floated. However floating it seems like the only way to get it to the position I want. If anyone has any ideas on how to solve this problem I would appreciate it. .container-box { margin-top:0px; float:left; padding-left:5px; position:relative; } #box-within { float:right; font-weight:bold; max-height:250px; display: none; background-color:#fff; overflow: auto; width:325px; padding:5px; position:relative; }

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  • Linq. Help me tune this!

    - by dtrick
    I have a linq query that is causing some timeout issues. Basically, I have a query that is returning the top 100 results from a table that has approximately 500,000 records. Here is the query: using (var dc = CreateContext()) { var accounts = string.IsNullOrEmpty(searchText) ? dc.Genealogy_Accounts .Where(a => a.Genealogy_AccountClass.Searchable) .OrderByDescending(a => a.ID) .Take(100) : dc.Genealogy_Accounts .Where(a => (a.Code.StartsWith(searchText) || a.Name.StartsWith(searchText)) && a.Genealogy_AccountClass.Searchable) .OrderBy(a => a.Code) .Take(100); return accounts.Select(a => } } Oddly enough it is the first linq query that is causing the timeout. I thought that by doing a 'Take' we wouldn't need to scan all 500k of records. However, that must be what is happening. I'm guessing that the join to find what is 'searchable' is causing the issue. I'm not able to denormalize the tables... so I'm wondering if there is a way to rewrite the linq query to get it to return quicker... or if I should just write this query as a Stored Procedure (and if so, what might it look like). Thanks.

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  • I need to sort the facets that come back from SOLR by relevancy

    - by Pinguthepenguin
    I have within my SOLR index song objects which belong to a higher level album object. An example is shown below: <song> <album title>Blood Sugar Sex Magic</album title> <song title>Under the Bridge</song title> <description>A sad song about junkies</description> </song> What I can do at the moment is create a facet on the album title so that a search on songs will also show me what albums contain hits for that keyword. The default behaviour for SOLR is that the facets are shown in the order of most hits to least. However what I want to achieve is the facet list to be sorted according to the relevancy of the top hit for that album. For example a search on the word "sad" may show a facet with one hit for "Blood Sugar Sex Magic" and there may also be an album called "Sad Clown songs" where there are 10 hits. "Sad clown songs" will show as the first facet even though it may be that "Under the bridge" comes up as the most relevant song. My question is how can I get all the facets back but then have them ordered by the relevancy of the songs within them? If I would need to change or extend some underlying SOLR code what would that be? Thanks in advance.

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  • If Statements Skipping or Evaluating Strangely, JavaScript and jquery

    - by tlm2021
    So in jQuery, I have a global variable "currentSubNav" that stores a current visible element. The following code executes on "mouseenter". I need it to get store element's ID, check to see if there was one. If there wasn't, set the new visible element to the default. $('#mainMenu a').mouseenter(function() { var newName = $(this).attr("id"); if(newName == ''){ var newName = "default"; } Then it checks to see if the new element matches the current one. If so, it returns. If not, it performs the animations to bring in the new one. if(newName == currentSubNav){ return; }else{ $("div[name=" + currentSubNav + "]").animate({"left": "+=600px", "opacity": "toggle"}, "slow"); $("div[name=" + newName + "]").css({"margin-top": "0"}); $("div[name=" + newName + "]").fadeIn(2000); $("div[name=" + currentSubNav + "]").animate({"left": "-=600px"}, 0); currentSubNav = newName; return; } }); I'm using Chrome at the moment, and according to the dev tools that isn't what happens. Problem #1 "$(this).attr("id");" isn't returning undefined as the documentation claims. It seems to be returning "". BUT, when I have the if statement as I do above, it skips over the statement entirely. I set a breakpoint, but it never pauses execuation, so the statement is never evaluated. Problem #2 After the animations occur, instead of using the return at the end of the statements it goes back and uses the return for the "newName == currentSubNav" if statement. I guess that not a big deal, but it's not the intended behavior. I'm fairly new to JavaScript, and it appears I'm missing something about how JavaScript works. But I can't find what anywhere. Any help? Blockquote

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  • writing output to a dropdown list

    - by sushant
    <% dim req_id req_id=Request.Form("Req_id") Set conn=server.CreateObject("adodb.connection") conn.Open session("Psrconnect") Set rs=CreateObject("Adodb.Recordset") rs.Open "select * from releases where project like '%"&req_id&"%'", conn %> <SELECT style="LEFT: 454px; WIDTH: 500px; TOP: 413px" name="txtrelease1" id="txtrelease1"> <% if rs.EOF=true then %> <OPTION value="NO Request to Edit">No Request to Edit</OPTION> <% else do while rs.EOF<>true p=InStrRev(rs.Fields(0),"\") q=Len(rs.Fields(0)) r=(Right(rs.Fields(0),(q-p))) %> <OPTION value=<%=rs.Fields(0)%>> r </OPTION> <% rs.movenext loop end if %> </SELECT> i want to right the value of r in the dropdown list. i dont know the syntax. as of now the drop down list shows "r" , not the value inside it. how to do it?

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  • Representing versions of objects with CakePHP

    - by user636901
    Hi people, Have just started to get into CakePHP since a couple of weeks back. I have some experience with MVC-frameworks, but this problem holds me back a bit. I am currently working on a model foo, containing a primary id and some attributes. Since a complete history of the changes of foo is necessary, the content of foo is saved in the table foo_content. The two tables are connected through foo_content.foo_id = foo.id, in Cake with a foo hasMany foo_content-relationship. To track the versions of foo, foo_content also contains the column version, and foo itself the field currentVersion. The version is an number incremented by one everytime the user updates foo. This is an older native PHP-app btw, to be rewritten on top of Cake. 9 times out of 10 in the app, the most recent version (foo.currentVersion) is the db-entry that need to be represented in the frontend. My question is simply: is there someway of representing this directly in the model? Or does this kind of logic simply need to be defined in the controller? Most grateful for your help!

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  • Passing contextual info to Views in ASP.NET MVC

    - by Andrey
    I wonder - what is the best way to supply contextual (i.e. not related to any particular view, but to all views at the same time) info to a view (or to master page)? Consider the following scenario. Suppose we have an app that supports multiple UI languages. User can switch them via UI's widgets (something like tabs at the top of the page). Each language is rendered as a separate tab. Tab for the current language should not be rendered. To address these requirements I'm planning to have a javascript piece that will hide current's language tab on the client. To do this, I need current's language tab Id on the client. So, I need some way of passing the Id to master page (for it to be 'fused' into the js script). The best thing I can think of is that all my ViewModels should inherit some ViewModeBase that has a field to hold current language tab Id. Then, whatever View I'm rendering, this Id will always be available for the master page's hiding script. However, I'm concerned that this ViewModelBase can potentially grow in an uncontrolled fashion as number of such pieces of contextual info (like current language) will grow.. Any ideas?

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  • Parallelizing L2S Entity Retrieval

    - by MarkB
    Assuming a typical domain entity approach with SQL Server and a dbml/L2S DAL with a logic layer on top of that: In situations where lazy loading is not an option, I have settled on a convention where getting a list of entities does not also get each item's child entities (no loading), but getting a single entity does (eager loading). Since getting a single entity also gets children, it causes a cascading effect in which each child then gets its children too. This sounds bad, but as long as the model is not too deep, I usually don't see performance problems that outweigh the benefits of the ease of use. So if I want to get a list in which each of the items is fully hydrated with children, I combine the GetList and GetItem methods. So I'll get a list and then loop through it getting each item with the full cascade. Even this is generally acceptable in many of the projects I've worked on - but I have recently encountered situations with larger models and/or more data in which it needs to be more efficient. I've found that partitioning the loop and executing it on multiple threads yields excellent results. In my first experiment with a list of 50 items from one particular project, I did 5 threads of 10 items each and got a 3X improvement in time. Of course, the mileage will vary depending on the project but all else being equal this is clearly a big opportunity. However, before I go further, I was wondering what others have done that have already been through this. What are some good approaches to parallelizing this type of thing?

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  • Variable won't store in session

    - by Mittens
    So I'm trying to store the "rank" of a user when they log in to a control panel which displays different options depending on the given rank. I used the same method as I did for storing and displaying the username, which is displayed on the top of each page and works just fine. I can't for the life of me figure out why it won't work for the rank value, but I do know that it is not saving it in the session. Here is the bit that's not working; $username = ($_POST['username']); $password = hash('sha512', $_POST['password']); $dbhost = 'mysql:host=¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦;dbname=¦¦¦¦¦¦¦¦¦¦¦'; $dbuser = '¦¦¦¦¦¦¦¦¦¦¦'; $dbpassword = '¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦'; try { $db = new PDO($dbhost, $dbuser, $dbpassword); $statement = $db->prepare("select password from users where email = :name"); $statement->execute(array(':name' => $username)); $result = $statement->fetch(); $pass = $result[password]; $rank = $result[rank];} catch(PDOException $e) {echo $e->getMessage();} if ($password == $pass) { session_start(); $_SESSION['username'] = $username; $_SESSION['rank'] = $rank; header('Location: http://¦¦¦¦¦¦¦¦¦.ca/manage.php'); } else{ include'../../includes/head.inc'; echo '<h1>Incorrect username or password.</h1>'; include'../../includes/footer.inc'; } I'm also new to the whole PDO thing, hence why my method of authenticating the password is pretty sketchy.

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  • Running a process at the Windows 7 Welcome Screen

    - by peelman
    So here's the scoop: I wrote a tiny C# app a while back that displays the hostname, ip address, imaged date, thaw status (we use DeepFreeze), current domain, and the current date/time, to display on the welcome screen of our Windows 7 lab machines. This was to replace our previous information block, which was set statically at startup and actually embedded text into the background, with something a little more dynamic and functional. The app uses a Timer to update the ip address, deepfreeze status, and clock every second, and it checks to see if a user has logged in and kills itself when it detects such a condition. If we just run it, via our startup script (set via group policy), it holds the script open and the machine never makes it to the login prompt. If we use something like the start or cmd commands to start it off under a separate shell/process, it runs until the startup script finishes, at which point Windows seems to clean up any and all child processes of the script. We're currently able to bypass that using psexec -s -d -i -x to fire it off, which lets it persist after the startup script is completed, but can be incredibly slow, adding anywhere between 5 seconds and over a minute to our startup time. We have experimented with using another C# app to start the process, via the Process class, using WMI Calls (Win32_Process and Win32_ProcessStartup) with various startup flags, etc, but all end with the same result of the script finishing and the info block process getting killed. I tinkered with rewriting the app as a service, but services were never designed to interact with the desktop, let alone the login window, and getting things operating in the right context never really seemed to work out. So for the question: Does anybody have a good way to accomplish this? Launch a task so that it would be independent of the startup script and run on top of the welcome screen?

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  • How do I refer to a client_deploy.wsdd file that's in WEB-INF?

    - by Paul
    A basic question, but I can't seem to find the answer. I have an Axis-generated web service that also calls another web service (for which the stubs are also generated with Axis). It's deployed in weblogic 9.2 That called web service requires authentication. I've googled for the code to set up authentication. It requires that I set up a client_deploy.wsdd file which I've done, and added it to WEB-INF. I need to specify this flle to Axis. There seem to be several ways of doing this, including System.setProperty("axis.ClientConfigFile", "client_deploy.wsdd") or EngineConfiguration config = new FileProvider("client_deploy.wsdd"); but these aren't working for me. Is the issue the path for the client_deploy.wsdd file? How do I refer to a file that's at the top level of the WEB-INF directory? Googling tells me how to access it as a stream, but I don't want that, I need to pass a file name to these functions... Please point out the obvious that I have missed

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  • Synthetic click doesn't switch application's menu bar (Mac OS X)

    - by Rok
    Hi. I'm developing some sort of air mouse application for iPhone platform. This applications connects to one computer service which generates mouse events on Mac OS X. I'm generating this events with CGEventCreateMouseEvent() and CGEventPost(). But I've encountered one problem. Let's say you are using Safari and then you click on free desktop space. If you do this with regular mouse it will hide Safari's top menu bar and show Finder menu bar. But on these synthetic events it doesn't act like that. Do I have to post some other event or set some additional properties? Here is my code for mouse up, mouse down: - (void)mouseUp:(int)button { int type = (button == LEFT_BUTTON) ? kCGEventLeftMouseUp : kCGEventRightMouseUp; int mouseButton = (button == LEFT_BUTTON) ? kCGMouseButtonLeft : kCGMouseButtonRight; leftMouseDown = (button == LEFT_BUTTON) ? NO : leftMouseDown; rightMouseDown = (button == RIGHT_BUTTON) ? NO : rightMouseDown; CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventRef event = CGEventCreateMouseEvent (source, type, CGSCurrentInputPointerPosition(), mouseButton); CGEventSetType(event, type); CGEventPost(kCGHIDEventTap, event); CFRelease(event); } - (void)mouseDown:(int)button { int type = (button == LEFT_BUTTON) ? kCGEventLeftMouseDown : kCGEventRightMouseDown; int mouseButton = (button == LEFT_BUTTON) ? kCGMouseButtonLeft : kCGMouseButtonRight; leftMouseDown = (button == LEFT_BUTTON) ? YES : leftMouseDown; rightMouseDown = (button == RIGHT_BUTTON) ? YES : rightMouseDown; CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventRef event = CGEventCreateMouseEvent (source, type, CGSCurrentInputPointerPosition(), mouseButton); CGEventSetType(event, type); CGEventPost(kCGHIDEventTap, event); CFRelease(event); }

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