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  • Column Header for a WPF TreeView

    - by nareshbhatia
    I am using the WPF TreeView to display some hierarchical information. Each item in the TreeView consists of several attributes, so I am using a Grid within my HierarchicalDataTemplate to display these attributes: <HierarchicalDataTemplate x:Key="ArtistTemplate" ItemsSource="{Binding XPath=Title}" ItemTemplate="{StaticResource TitleTemplate}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition SharedSizeGroup="NameColumn" /> <ColumnDefinition SharedSizeGroup="GenreColumn" /> <ColumnDefinition SharedSizeGroup="BornColumn" /> <ColumnDefinition SharedSizeGroup="DiedColumn" /> </Grid.ColumnDefinitions> <TextBlock Grid.Column="0" Text="{Binding XPath=@Name}" /> <TextBlock Grid.Column="1" Text="{Binding XPath=@Genre}" /> <TextBlock Grid.Column="2" Text="{Binding XPath=@Born}" /> <TextBlock Grid.Column="3" Text="{Binding XPath=@Died}" /> </Grid> </HierarchicalDataTemplate> This displays as a nice TreeView with 4 columns - so far so good! The only additional thing I need is a header above the TreeView that displays column names. The header column widths should be synchronized with TreeViewItems and also the header styles should be customizable. What's the easiest way to do this? P.S. I found two solutions that came close: 1) A TreeListView here, but this requires me to implement a custom interface (ITreeModel) to my model. Also the approach in this solution is to start with a ListView and to implement a RowExpander manually. In my case, the TreeView is sufficiently close to what I need, so I am hoping that putting a header on it should be very simple. 2) A TreeListView here. This one indeed starts with a TreeView, but I can't figure out how to customize the header. I suspect that I have to customize the GridViewHeaderRowPresenter in the generic.xaml, but this element does not seem to have its own ControlTemplate.

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  • [C#] RSACryptoServiceProvider Using the Public Key to decrypt Private Key encrypted Data ?

    - by prixone
    Hello, i went thru lots and lots of searchs and results and pages considering this matter but havent found the solution yet. Like i described in the title i want to decrypt data using my Public Key which is something i am able to do with my PHP code, my certificate is generated from my PHP page. Here is a sample of what i am trying: public string Decrypt(string data) { X509Certificate2 cert = new X509Certificate2(); cert.Import(Encoding.ASCII.GetBytes(webApi["PublicDefaultKey"])); RSACryptoServiceProvider rsa = (RSACryptoServiceProvider)cert.PublicKey.Key; byte[] ciphertextBytes = Convert.FromBase64String(data); byte[] plaintextBytes = rsa.Decrypt(ciphertextBytes, false); return System.Text.Encoding.UTF8.GetString(plaintextBytes); } MessageBox.Show(Decrypt("pgcl93TpVfyHubuRlL72/PZN0nA4Q+HHx8Y15qGvUyTNpI6y7J13YG07ZVEyB7Dbgx63FSw9vEw1D1Z3bvNbI0gqalVfKTfHv5tKVc7Y6nQwQYwoODpUhVpa/K9OP1lqx4esnxqwJx95G0rqgJTdS+Yo773s5UcJrHzzbsX2z+w=")); here is the public key i am using for tests: -----BEGIN CERTIFICATE----- MIIDxDCCAy2gAwIBAgIBADANBgkqhkiG9w0BAQUFADCBozELMAkGA1UEBhMCVUsx EDAOBgNVBAgTB0VuZ2xhbmQxDzANBgNVBAcTBkxvbmRvbjESMBAGA1UEChMJTU1P Q2xldmVyMSMwIQYDVQQLExpNTU9DbGV2ZXIgRGV2ZWxvcGVyJ3MgVGVhbTESMBAG A1UEAxMJTU1PQ2xldmVyMSQwIgYJKoZIhvcNAQkBFhVzdXBwb3J0QG1tb2NsZXZl ci5jb20wHhcNMTAwNTE2MTkxNDQ4WhcNMTEwNTE2MTkxNDQ4WjCBozELMAkGA1UE BhMCVUsxEDAOBgNVBAgTB0VuZ2xhbmQxDzANBgNVBAcTBkxvbmRvbjESMBAGA1UE ChMJTU1PQ2xldmVyMSMwIQYDVQQLExpNTU9DbGV2ZXIgRGV2ZWxvcGVyJ3MgVGVh bTESMBAGA1UEAxMJTU1PQ2xldmVyMSQwIgYJKoZIhvcNAQkBFhVzdXBwb3J0QG1t b2NsZXZlci5jb20wgZ8wDQYJKoZIhvcNAQEBBQADgY0AMIGJAoGBAMozHr17PL+N seZyadobUmpIV+RKqmRUGX0USIdj0i0yvwvltu3AIKAyRhGz16053jZV2WeglCEj qfiewF9sYTAAoIVGtdd/sZvO4uUcng9crSzDo0CrEPs/Tn5SunmlmyFlZfdlqpAM XXLno/HMo9cza0CrcMnRokaTiu8szBeBAgMBAAGjggEEMIIBADAdBgNVHQ4EFgQU zip+3/hBIpjvdcSoWQ2rW+xDEWAwgdAGA1UdIwSByDCBxYAUzip+3/hBIpjvdcSo WQ2rW+xDEWChgamkgaYwgaMxCzAJBgNVBAYTAlVLMRAwDgYDVQQIEwdFbmdsYW5k MQ8wDQYDVQQHEwZMb25kb24xEjAQBgNVBAoTCU1NT0NsZXZlcjEjMCEGA1UECxMa TU1PQ2xldmVyIERldmVsb3BlcidzIFRlYW0xEjAQBgNVBAMTCU1NT0NsZXZlcjEk MCIGCSqGSIb3DQEJARYVc3VwcG9ydEBtbW9jbGV2ZXIuY29tggEAMAwGA1UdEwQF MAMBAf8wDQYJKoZIhvcNAQEFBQADgYEAyU6RLifBXSyQUkBFnTcI6h5ryujh+6o6 eQ1wuPOPmRdYJZuWx/5mjMpIF13sYlNorcOv5WaEnp8/Jfuwc9h/jXlcujser0UE WoaaFwK81O801Xkv2zEm2UUWiOabrGTIT4FVy3gCUXJYjaCnvfSdmkfLJOQxNHVt 4NTMp7IeF60= -----END CERTIFICATE----- by default, the PHP generates the key in PKCS as far as i know, from my C# code i can encrypt using my publick key with out any problems and decrypt it on my php page but so far i was not able to decrypt data sent from my php page encrypted with the private key which is something i can do on my php... i did like some help to understand what i am doing wrong... the error when i run the functions is "bad data" at rsa.Decrypt(ciphertextBytes, false); which i couldnt found anymore information at it... Thanks for any and all the help :)

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  • Avoid richfaces to send back javascript libraries in the ajax responses

    - by pakore
    I'm using JSF 1.2 with Richfaces, and for every ajax request, the server is sending back the response, whichi is good, but it also contains all the links to the javascript files. I want to improve the performance so I just want the <body> to be returned, because all the javascript files are already loaded in the browser when the user logs in (my app is not restful). How can i do that? Thanks This is an example of a response to reRender an image when clicking a button. <?xml version="1.0"?> <html lang="nl_NL" xmlns="http://www.w3.org/1999/xhtml"><head><title></title><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalorg/richfaces/renderkit/html/css/basic_both.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalorg/richfaces/renderkit/html/css/extended_both.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" media="rich-extended-skinning" rel="stylesheet" type="text/css" /><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/page.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalorg.ajax4jsf.javascript.PrototypeScript.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg.ajax4jsf.javascript.AjaxScript.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg.ajax4jsf.javascript.ImageCacheScript.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/browser_info.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/ajax4jsf/javascript/scripts/form.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/tabPanel.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/tabPanel.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/jquery/jquery.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/jquery.utils.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/json/json-mini.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg.ajax4jsf.javascript.DnDScript.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/utils.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/json/json-dom.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/dnd/dnd-common.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/dnd/dnd-draggable.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/dnd/dnd-dropzone.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/form.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/script/controlUtils.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/common-scrollable-data-table.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/extended-data-table.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/drag-indicator.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/ext-dt-drag-indicator.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/ext-dt-simple-draggable.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/ext-dt-simple-dropzone.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalorg/richfaces/renderkit/html/css/dragIndicator.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/extendedDataTable.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/menu.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/context-menu.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/available.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/menu.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/menucomponents.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/tooltip.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalorg/richfaces/renderkit/html/css/tooltip.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/datascroller.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/datascroller.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/modalPanel.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/modalPanelBorders.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalorg/richfaces/renderkit/html/css/modalPanel.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/tiny_mce/tiny_mce_src.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/editor.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/editor.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/events.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/scriptaculous/effects.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/JQuerySpinBtn.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/calendar.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalorg/richfaces/renderkit/html/css/calendar.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/panelbar.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/panelbar.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/comboboxUtils.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/utils.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/inplaceinputstyles.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/inplaceinput.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/inplaceinput.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/skinning.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finaljquery.js.xhtml" type="text/javascript"> </script></head> <body> <img id="j_id305:supportImage" src="/eyeprevent/image/os-ir-central.jpg" width="50%" /> <meta name="Ajax-Update-Ids" content="j_id305:supportImage" /> <span id="ajax-view-state"><input type="hidden" name="javax.faces.ViewState" id="javax.faces.ViewState" value="j_id24" autocomplete="off" /> </span><meta id="Ajax-Response" name="Ajax-Response" content="true" /> <meta name="Ajax-Update-Ids" content="j_id305:supportImage" /> <span id="ajax-view-state"><input type="hidden" name="javax.faces.ViewState" id="javax.faces.ViewState" value="j_id24" autocomplete="off" /> </span><meta id="Ajax-Response" name="Ajax-Response" content="true" /> </body> </html> And this is the code that generated it: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:ui="http://java.sun.com/jsf/facelets" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core" xmlns:a4j="http://richfaces.org/a4j" xmlns:rich="http://richfaces.org/rich"> <ui:composition> <h:form> <h:panelGrid columns="1"> <a4j:region> <h:graphicImage id="supportImage" value="#{user.support.imagePath}" rendered="#{user.support.imageLoaded}" width="50%" /> </a4j:region> <h:panelGroup> <a4j:commandButton action="#{user.support.acceptImage}" value="YES" reRender="supportImage"/> <a4j:commandButton action="#{user.support.rejectImage}" value="NO" reRender="supportImage"/> </h:panelGroup> </h:panelGrid> </h:form> </ui:composition> </html>

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  • In WPF: Children.Remove or Children.Clear doesn't free objects

    - by Bart Roozendaal
    I create some UIElements from code behind and was anticipating the garbage collection to clear up stuff. However, the objects are not free-ed at the time I expected it. I was expecting them to be freeed at RemoveAt(0), but they are only freed at the end of the program. How can I make the objects be freed when removed from the Children collection of the Canvas? <Window x:Class="WpfApplication1.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" MouseDown="Window_MouseDown"> <Grid> <Canvas x:Name="main" /> </Grid> </Window> The code behind is: public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } private void Window_MouseDown(object sender, MouseButtonEventArgs e) { if (main.Children.Count == 0) main.Children.Add(new MyControl() { Background = Brushes.Yellow, Width = 100, Height = 50 }); else main.Children.RemoveAt(0); } } public class MyControl : UserControl { ~MyControl() { Debug.WriteLine("Goodbye"); } }

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  • MVC2 DataAnnotations on ViewModel - ModelState.isValid Always Returns true

    - by ScottSEA
    I have an MVC2 Application that uses MVVM pattern. I am trying use Data Annotations to validate form input. In my ThingsController I have two methods: [HttpGet] public ActionResult Index() { return View(); } public ActionResult Details(ThingsViewModel tvm) { if (!ModelState.IsValid) return View(tvm); try { Query q = new Query(tvm.Query); ThingRepository repository = new ThingRepository(q); tvm.Airplanes = repository.All(); return View(tvm); } catch (Exception) { return View(); } } My Details.aspx view is strongly typed to the ThingsViewModel: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<Config.Web.Models.ThingsViewModel>" %> The ViewModel is a class consisting of a IList of returned Thing objects and the Query string (which is submitted on the form) and has the Required data annotation: public class ThingsViewModel { public IList<Thing> Things{ get; set; } [Required(ErrorMessage="You must enter a query")] public string Query { get; set; } } When I run this, and click the submit button on the form without entering a value I get a YSOD with the following error: The model item passed into the dictionary is of type 'Config.Web.Models.ThingsViewModel', but this dictionary requires a model item of type System.Collections.Generic.IEnumerable`1[Config.Domain.Entities.Thing]'. How can I get Data Annotations to work with a ViewModel? I cannot see what I'm missing or where I'm going wrong - the VM was working just fine before I started mucking around with validation.

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  • jQuery FullCalendar - trying to add event and display on calendar failed

    - by Michael Mao
    Hi all: I am trying to work out how to use Adam Shaw's brilliant jQuery plugin - FullCalendar to add an event on our project : online balloon ordering page under development Basically, if you click on "step1" and choose "pickup in shop" , the page will bring you to the calendar view, where you could click on the upper-right corner at the "week" button to alter the view to a weekly basis. What I am trying to achieve is when client clicks on an empty slot in a day, she can create her event on that spot. Here is my code in custom.js: dayClick: function() { var n = parseInt(this.className.match(/fc\-slot(\d+)/)[1]); alert('a day has been clicked on slot ' + n); //trying to add an event using the renderEvent() method. $('#' + type + 'Calendar').fullCalendar('renderEvent', { title : 'my pickup slot', start : new Date(y,m,d, 12, 30), end : new Date(y,m,d, 13, 00), }); } It tries to use the FullCalendar's API method renderEvent so to create such an event. However, although my code runs without error and I can see the prompt saying which slot has been clicked, It wouldn't render such an new event on calendar. Is there another way to do this or my code does something wrong? Any suggestion would be much appreciated, thanks a lot in advance.

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  • Binding Image.Source to String in WPF ?

    - by Mohammad
    I have below XAML code : <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" DataContext="{Binding RelativeSource={RelativeSource Self}}" WindowStartupLocation="CenterScreen" Title="Window1" Height="300" Width="300"> <Grid> <Image x:Name="TestImage" Source="{Binding Path=ImageSource}" /> </Grid> </Window> Also, there is a method that makes an Image from a Base64 string : Image Base64StringToImage(string base64ImageString) { try { byte[] b; b = Convert.FromBase64String(base64ImageString); MemoryStream ms = new System.IO.MemoryStream(b); System.Drawing.Image img = System.Drawing.Image.FromStream(ms); ////////////////////////////////////////////// //convert System.Drawing.Image to WPF image System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(img); IntPtr hBitmap = bmp.GetHbitmap(); System.Windows.Media.ImageSource imageSource = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(hBitmap, IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions()); Image wpfImage = new Image(); wpfImage.Source = imageSource; wpfImage.Width = wpfImage.Height = 16; ////////////////////////////////////////////// return wpfImage; } catch { Image img1 = new Image(); img1.Source = new BitmapImage(new Uri(@"/passwordManager;component/images/TreeView/empty-bookmark.png", UriKind.Relative)); img1.Width = img1.Height = 16; return img1; } } Now, I'm gonna bind TestImage to the output of Base64StringToImage method. I've used the following way : public string ImageSource { get; set; } ImageSource = Base64StringToImage("iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAMAAAAoLQ9TAAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAABjUExURXK45////6fT8PX6/bTZ8onE643F7Pf7/pDH7PP5/dns+b7e9MPh9Xq86NHo947G7Hm76NTp+PL4/bHY8ojD67rc85bK7b3e9MTh9dLo97vd8/D3/Hy96Xe76Nfr+H+/6f///1bvXooAAAAhdFJOU///////////////////////////////////////////AJ/B0CEAAACHSURBVHjaXI/ZFoMgEEMzLCqg1q37Yv//KxvAlh7zMuQeyAS8d8I2z8PT/AMDShWQfCYJHL0FmlcXSQTGi7NNLSMwR2BQaXE1IfAguPFx5UQmeqwEHSfviz7w0BIMyU86khBDZ8DLfWHOGPJahe66MKe/fIupXKst1VXxW/VgT/3utz99BBgA4P0So6hyl+QAAAAASUVORK5CYIII").Source.ToString(); but nothing happen. How can I fix it ? BTW, I'm dead sure that the base64 string is correct

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • BinaryWrite exception "OutputStream is not available when a custom TextWriter is used" in MVC 2 ASP.

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    Hi, I have a view rendering a stream using the response BinaryWrite method. This all worked fine under ASP.NET 4 using the Beta 2 but throws this exception in the RC release: "HttpException" , "OutputStream is not available when a custom TextWriter is used." <%@ Page Title="" Language="C#" Inherits="System.Web.Mvc.ViewPage" %> <%@ Import Namespace="System.IO" %> <script runat="server"> protected void Page_Load(object sender, EventArgs e) { if (ViewData["Error"] == null) { Response.Buffer = true; Response.Clear(); Response.ContentType = ViewData["DocType"] as string; Response.AddHeader("content-disposition", ViewData["Disposition"] as string); Response.CacheControl = "No-cache"; MemoryStream stream = ViewData["DocAsStream"] as MemoryStream; Response.BinaryWrite(stream.ToArray()); Response.Flush(); Response.Close(); } } </script> </script> The view is generated from a client side redirect (jquery replace location call in the previous page using Url.Action helper to render the link of course). This is all in an iframe. Anyone have an idea why this occurs?

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  • python unhashable type - posting xml data

    - by eterry28
    First, I'm not a python programmer. I'm an old C dog that's learned new Java and PHP tricks, but python looks like a pretty cool language. I'm getting an error that I can't quite follow. The error follows the code below. import httplib, urllib url = "pdb-services-beta.nipr.com" xml = '<?xml version="1.0"?><!DOCTYPE SCB_Request SYSTEM "http://www.nipr.com/html/SCB_XML_Request.dtd"><SCB_Request Request_Type="Create_Report"><SCB_Login_Data CustomerID="someuser" Passwd="somepass" /><SCB_Create_Report_Request Title=""><Producer_List><NIPR_Num_List_XML><NIPR_Num NIPR_Num="8980608" /><NIPR_Num NIPR_Num="7597855" /><NIPR_Num NIPR_Num="10166016" /></NIPR_Num_List_XML></Producer_List></SCB_Create_Report_Request></SCB_Request>' params = {} params['xmldata'] = xml headers = {} headers['Content-type'] = 'text/xml' headers['Accept'] = '*/*' headers['Content-Length'] = "%d" % len(xml) connection = httplib.HTTPSConnection(url) connection.set_debuglevel(1) connection.request("POST", "/pdb-xml-reports/scb_xmlclient.cgi", params, headers) response = connection.getresponse() print response.status, response.reason data = response.read() print data connection.close Here's the error: Traceback (most recent call last): File "C:\Python27\tutorial.py", line 14, in connection.request("POST", "/pdb-xml-reports/scb_xmlclient.cgi", params, headers) File "C:\Python27\lib\httplib.py", line 958, in request self._send_request(method, url, body, headers) File "C:\Python27\lib\httplib.py", line 992, in _send_request self.endheaders(body) File "C:\Python27\lib\httplib.py", line 954, in endheaders self._send_output(message_body) File "C:\Python27\lib\httplib.py", line 818, in _send_output self.send(message_body) File "C:\Python27\lib\httplib.py", line 790, in send self.sock.sendall(data) File "C:\Python27\lib\ssl.py", line 229, in sendall v = self.send(data[count:]) TypeError: unhashable type My log file says that the xmldata parameter is empty. Any ideas?

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  • Undefined control sequence

    - by Jelle Fresen
    Hi, I am making my Master's Thesis with LaTeX, but I can't get the provided style to work. Specifically, I get the error 'Undefined control sequence' when using the function makeformaltitlepages, which is defined in mscthesis.sty. On the internet, the only answer I could find is the straightforward 'you probably made a typo', or 'you probably forgot to include the package', but I have reason to believe neither of those apply to me. I am quite sure that the function exists, for when I add a little verification, using the @ifundefined command, the logfile shows that the function actually does exist. And, as can be seen in the following piece of code, I also include the package: \usepackage{mscthesis} % setup information like author, company, title, etc. \begin{document} \formatmatter \thispagestyle{empty} \maketitle \makeatletter \@ifundefined{makeformaltitlepages}{\message{Function is not defined.}}{\message{Function is defined.}} \makeatother \makeformaltitlepages{\input{abstract}} % add chapters, sections, etc. and end the document Now, the output shows the line "Function is defined." just before the output of maketitle (which I think is rather strange on its own, but that might be a flushing issue), followed by the following infinitely repeated error (well, cut off after 100 times by LaTeX): Function is defined. // some gibberish about font info ! Undefined control sequence. \GenericError ... #4 \errhelp \@err@ ... l.112 \makeformaltitlepages{} The control sequence at the end of the top line of your error message was never \def'ed. If you have misspelled it (e.g., `\hobx'), type `I' and the correct spelling (e.g., `I\hbox'). Otherwise just continue, and I'll forget about whatever was undefined. While the error keeps repeating, the line that starts with '#4' cycles between the following four lines: #4 \errhelp \@err@ ... \let \@err@ ... \@empty \def \MessageBreak... \endgroup Ok, so, do any of you have a suggestion of how I might continue to hunt this bug? Or what blatantly obvious mistake did I make?

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  • Listview of items from a object selected in another listview

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    In order to provide UI for user to add new items to my table view, I would like to add a new row in my table at a specified location (last row for example) when the view is in edit mode (I have a edit button on the view's navigation bar right side). This new row will have a add button indicator on the left side and disclosure accessory arrow on the right. When the view is not in edit mode, this add row should not be displayed. I am not sure if I should overwrite: - (void)setEditing:(BOOL)editing animated:(BOOL)animated{...} where I call the UITableView's method: insertRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation: (UITableViewRowAnimation)animation to insert a new row? My understanding is that this call may add a new row into the table view. The table view's data source is from CoreData storage. Not sure this may cause inconsistent numbers of data in the data store and table view? If it is OK and I have to manage rows in the table view, how can I add left add indicator and left disclosure arrow to the new row? Another question is that if I can do it to insert a new row as Add row, should I remove it when the table view not in edit mode? Just want to know if I am on the right track.

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  • Changing or accessing a control in a Silverlight Data Form Edit Template

    - by Aim Kai
    I came across an interesting issue today when playing around with the Silverlight Data Form control. I wanted to change the visibility of a particular control inside the bound edit template.. see xaml below. <df:DataForm x:Name="NoteFormEdit" ItemsSource="{Binding Mode=OneWay}" AutoGenerateFields="True" AutoEdit="True" AutoCommit="False" CommitButtonContent="Save" CancelButtonContent="Cancel" CommandButtonsVisibility="Commit" LabelPosition="Top" ScrollViewer.VerticalScrollBarVisibility="Disabled" EditEnded="NoteForm_EditEnded"> <df:DataForm.EditTemplate> <DataTemplate> <StackPanel> <df:DataField> <TextBox Text="{Binding Title, Mode=TwoWay}"/> </df:DataField> <df:DataField> <TextBox Text="{Binding Description, Mode=TwoWay}" AcceptsReturn="True" HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto" Height="" TextWrapping="Wrap" SizeChanged="TextBox_SizeChanged"/> </df:DataField> <df:DataField> <TextBlock Text="{Binding Username}" x:Name="tbUsername"/> </df:DataField> <df:DataField> <TextBlock Text="{Binding DateCreated, Converter={StaticResource DateConverter}}" x:Name="tbDateCreated"/> </df:DataField> </StackPanel> </DataTemplate> </df:DataForm.EditTemplate> </df:DataForm> I wanted to depending on how the container of this data form was accessed to disable or hide the last two data fields. I did a work around which had two data forms but this is a bit excessive! Does anyone know how to access these controls inside the edit template?

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  • Windows Sharepoint Services - FullTextSqlQuery Document library Unable to find items created by SYST

    - by Ashok
    We have created an ASP.NET web app that upload files to WSS Doc Libary. The files get added under 'SYSTEM ACCOUNT' in the library. The FullTextSqlQuery class is used to search the document libary items. But it only searches files that has been uploaded by a windows user account like 'Administrator' and ignores the ones uploaded by 'SYSTEM ACCOUNT'. As a result the search results are empty even though we have the necessary data in the document library. What could be the reason for this? The code is given below: public static List GetListItemsFromFTSQuery(string searchText) { string docLibUrl = "http://localhost:6666/Articles%20Library/Forms/AllItems.aspx"; List items = new List(); DataTable retResults = new DataTable(); SPSecurity.RunWithElevatedPrivileges(delegate { using (SPSite site = new SPSite(docLibUrl)) { SPWeb CRsite = site.OpenWeb(); SPList ContRep = CRsite.GetListFromUrl(docLibUrl); FullTextSqlQuery fts = new FullTextSqlQuery(site); fts.QueryText = "SELECT Title,ContentType,Path FROM portal..scope() WHERE freetext('" + searchText + "') AND (CONTAINS(Path,'\"" + ContRep.RootFolder.ServerRelativeUrl + "\"'))"; fts.ResultTypes = ResultType.RelevantResults; fts.RowLimit = 300; if (SPSecurity.AuthenticationMode != System.Web.Configuration.AuthenticationMode.Windows) fts.AuthenticationType = QueryAuthenticationType.PluggableAuthenticatedQuery; else fts.AuthenticationType = QueryAuthenticationType.NtAuthenticatedQuery; ResultTableCollection rtc = fts.Execute(); if (rtc.Count > 0) { using ( ResultTable relevantResults = rtc[ResultType.RelevantResults]) retResults.Load(relevantResults, LoadOption.OverwriteChanges); foreach (DataRow row in retResults.Rows) { if (!row["Path"].ToString().EndsWith(".aspx")) //if (row["ContentType"].ToString() == "Item") { using ( SPSite lookupSite = new SPSite(row["Path"].ToString())) { using (SPWeb web = lookupSite.OpenWeb()) { SPFile file = web.GetFile(row["Path"].ToString()); items.Add(file.Item); } } } } } } //using ends here }); return items; }

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  • TF203015 The Item $/path/file has an incompatible pending change. While trying to unshelve.

    - by drachenstern
    I'm using Visual Studio 2010 Pro against Team Server 2010 and I had my project opened (apparently) as a solution from the repo, but I should've opened it as "web site". I found this out during compile, so I went to shelve my new changes and deleted the project from my local disk, then opened the project again from source (this time as web site) and now I can't unshelve my files. Is there any way to work around this? Did I blow something up? Do I need to do maintenance at the server? I found this question on SO #2332685 but I don't know what cache files he's talking about (I'm on XP :\ ) EDIT: Found this link after posting the question, sorry for the delay in researching, still didn't fix my problem Of course I can't find an error code for TF203015 anywhere, so no resolution either (hence my inclusion of the number in the title, yeah?) EDIT: I should probably mention that these files were never checked in in the first place. Does that matter? Can you shelve an unchecked item? Is that what I did wrong? EDIT: WHAP - FOUND IT!!! Use "Undo" on the items that don't exist because they show up in pending changes as checkins.

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  • ASP.NET MVC - Refresh PartialView when DropDownList changed

    - by Bryan Roth
    I have a search form that is an Ajax form. Within the form is a DropDownList that, when changed, should refresh a PartialView within the Ajax form (via a GET request). However, I'm not sure what to do in order to refresh the PartialView after I get back my results via the GET request. Search.aspx <%@ Page Title="" Language="VB" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Search </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <script type="text/javascript"> $(document).ready(function () { $("#Sections").change(function () { var section = $("#Sections").val(); var township = $("#Townships").val(); var range = $("#Ranges").val(); $.ajax({ type: "GET", url: "Search/Search?section=" + section + "&township=" + township + "&range=" + range, contentType: "application/json; charset=utf-8", dataType: "html", success: function (result) { // What should I do here to refresh PartialView? } }); }); }); </script> <h2>Search</h2> <%--The line below is a workaround for a VB / ASPX designer bug--%> <%=""%> <% Using Ajax.BeginForm("Search", New AjaxOptions With {.UpdateTargetId = "searchResults", .LoadingElementId = "loader"})%> Township <%= Html.DropDownList("Townships")%> Range <%= Html.DropDownList("Ranges")%> Section <%= Html.DropDownList("Sections")%> <% Html.RenderPartial("Corners")%> <input type="submit" value="Search" /> <span id="loader">Searching...</span> <% End Using%> <div id="searchResults"></div> </asp:Content>

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  • Most useful free .NET libraries?

    - by Binoj Antony
    I have used a lot of free .NET libraries, some from Microsoft itself! Which ones have you found the most useful? Dependency Injection/Inversion of Control Unity Framework - Microsoft StructureMap - Jeremy Miller Castle Windsor NInject Spring Framework Autofac Managed Extensibility Framework Logging Logging Application Block - Microsoft Log4Net - Apache Error Logging Modules and Handlers(ELMAH) NLog Compression SharpZipLib DotNetZip YUI Compressor (CSS and JS compression/minification) AjaxMinifier (in other downloads) (JS compression. Also includes MSBuild task) Ajax Ajax Control Toolkit - Microsoft AJAXNet Pro Data Mapper XmlDataMapper AutoMapper ORM NHibernate Castle ActiveRecord Subsonic XmlDataMapper Charting/Graphics Microsoft Chart Controls for ASP.NET 3.5 SP1 Microsoft Chart Controls for Winforms ZedGraph Charting NPlot - Charting for ASP.NET and WinForms PDF Creators/Generators PDFsharp iTextSharp Unit Testing/Mocking NUnit Rhino Mocks Moq TypeMock.Net xUnit.net mbUnit Machine.Specifications Automated Web Testing Selenium Watin URL Rewriting url rewriter UrlRewriting.Net Url Rewriter and Reverse Proxy - Managed Fusion Controls Krypton - Free winform controls Source Grid - A Grid control Devexpress - free controls Unclassified CSLA Framework - Business Objects Framework AForge.net - AI, computer vision, genetic algorithms, machine learning Enterprise Library 4.1 - Logging, Exception Management, Validation, Policy Injection File helpers library C5 Collections - Collections for .NET Quartz.NET - Enterprise Job Scheduler for .NET Platform MiscUtil - Utilities by Jon Skeet Lucene.net - Text indexing and searching Json.NET - Linq over JSON Flee - expression evaluator PostSharp - AOP IKVM - brings the extensive world of Java libraries to .NET. Title of the question taken from here. [EDIT] Please provide links to these free libraries as well. Once we have a huge list of this, it can be arranged in categories! Please do not mention .NET Applications/EXEs here.

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  • skipped when looking for precompiled header

    - by numerical25
    So some reason, my .cpp file is missing it's header file. But I am not including the header file anywhere else. I just started so I checked all the files I made enginuity.h #ifndef _ENGINE_ #define _ENGINE_ class Enginuity { public: void InitWindow(); }; enginuity.cpp #include "Enginuity.h" void Enginuity::InitWindow() { } main.cpp #include "stdafx.h" #include "GameProject1.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { code..... #endif dont know what's going on. The error I get is 1>c:\users\numerical25\desktop\intro todirectx\gameproject\gameproject1\gameproject1\enginuity.cpp(1) : warning C4627: '#include "Enginuity.h"': skipped when looking for precompiled header use 1> Add directive to 'stdafx.h' or rebuild precompiled header 1>c:\users\numerical25\desktop\intro todirectx\gameproject\gameproject1\gameproject1\enginuity.cpp(8) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?

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  • WPF 4.0 Custom panel won't show dynamically added controls in VS 2010 Designer

    - by Matt Ruwe
    I have a custom panel control that I'm trying to dynamically add controls within. When I run the application the static and dynamically added controls show up perfectly, but the dynamic controls do not appear within the visual studio designer. Only the controls placed declaratively in the XAML appear. I'm currently adding the dynamic control in the CreateUIElementCollection override, but I've also tried this in the constructor without success. Public Class CustomPanel1 Inherits Panel Public Sub New() End Sub Protected Overrides Function MeasureOverride(ByVal availableSize As System.Windows.Size) As System.Windows.Size Dim returnValue As New Size(0, 0) For Each child As UIElement In Children child.Measure(availableSize) returnValue.Width = Math.Max(returnValue.Width, child.DesiredSize.Width) returnValue.Height = Math.Max(returnValue.Height, child.DesiredSize.Height) Next returnValue.Width = If(Double.IsPositiveInfinity(availableSize.Width), returnValue.Width, availableSize.Width) returnValue.Height = If(Double.IsPositiveInfinity(availableSize.Height), returnValue.Height, availableSize.Height) Return returnValue End Function Protected Overrides Function ArrangeOverride(ByVal finalSize As System.Windows.Size) As System.Windows.Size Dim currentHeight As Integer For Each child As UIElement In Children child.Arrange(New Rect(0, currentHeight, child.DesiredSize.Width, child.DesiredSize.Height)) currentHeight += child.DesiredSize.Height Next Return finalSize End Function Protected Overrides Function CreateUIElementCollection(ByVal logicalParent As System.Windows.FrameworkElement) As System.Windows.Controls.UIElementCollection Dim returnValue As UIElementCollection = MyBase.CreateUIElementCollection(logicalParent) returnValue.Add(New TextBlock With {.Text = "Hello, World!"}) Return returnValue End Function Protected Overrides Sub OnPropertyChanged(ByVal e As System.Windows.DependencyPropertyChangedEventArgs) MyBase.OnPropertyChanged(e) End Sub End Class And my usage of this custom panel <Window x:Class="MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:CustomPanel" Title="MainWindow" Height="364" Width="434"> <local:CustomPanel1> <CheckBox /> <RadioButton /> </local:CustomPanel1> </Window>

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  • Using LibraryStacks in a ScatterView on Surface

    - by HappyCodeMonkey
    We're trying to figure out how to drag an item from a LibraryStack container onto a ScatterView, like how the photo viewer sample applications work. Currently, the item just flies back into the LibraryStack after we drag it out. We can drag and drop items into other LibraryStacks or LibraryBars. Here's a sample of what we're trying: <s:SurfaceWindow x:Class="Idia_seminar.SurfaceWindow1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="http://schemas.microsoft.com/surface/2008" Title="Idia_seminar" > <s:SurfaceWindow.Resources> <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/> </s:SurfaceWindow.Resources> <Grid Background="{StaticResource WindowBackground}" > <s:ScatterView Name="scatterView1" AllowDrop="True"> <s:SurfaceButton Name="surfaceButton1">Button</s:SurfaceButton> <s:LibraryStack AllowDrop="True"> <s:LibraryStackItem Content="hello"></s:LibraryStackItem> </s:LibraryStack> </s:ScatterView> </Grid> </s:SurfaceWindow> Thanks!

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  • Asp.Net MVC2 RenderAction changes page mime type?

    - by Gabe Moothart
    It appears that calling Html.RenderAction in Asp.Net MVC2 apps can alter the mime type of the page if the child action's type is different than the parent action's. The code below (testing in MVC2 RTM), which seems sensible to me, will return a result of type application/json when calling Home/Index. Instead of dispylaying the page, the browser will barf and ask you if you want to download it. My question: Am I missing something? Is this a bug? If so, what's the best workaround? controller: public class HomeController : Controller { public ActionResult Index() { ViewData[ "Message" ] = "Welcome to ASP.NET MVC!"; return View(); } [ChildActionOnly] public JsonResult States() { string[] states = new[] { "AK", "AL", "AR", "AZ", }; return Json(states, JsonRequestBehavior.AllowGet); } } view: <h2><%= Html.Encode(ViewData["Message"]) %></h2> <p> To learn more about ASP.NET MVC visit <a href="http://asp.net/mvc" title="ASP.NET MVC Website">http://asp.net/mvc</a>. </p> <script> var states = <% Html.RenderAction("States"); %>; </script>

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  • Date formatting using data annotations for a dataform in Silverlight

    - by Aim Kai
    This is probably got a simple answer to it, but I am having problems just formatting the date for a dataform field.. <df:DataForm x:Name="Form1" ItemsSource="{Binding Mode=OneWay}" AutoGenerateFields="True" AutoEdit="True" AutoCommit="False" CommitButtonContent="Save" CancelButtonContent="Cancel" CommandButtonsVisibility="Commit" LabelPosition="Top" ScrollViewer.VerticalScrollBarVisibility="Disabled" EditEnded="NoteForm_EditEnded"> <df:DataForm.EditTemplate> <DataTemplate> <StackPanel> <df:DataField> <TextBox Text="{Binding Title, Mode=TwoWay}"/> </df:DataField> <df:DataField> <TextBox Text="{Binding Description, Mode=TwoWay}" AcceptsReturn="True" HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto" Height="" TextWrapping="Wrap" SizeChanged="TextBox_SizeChanged"/> </df:DataField> <df:DataField> <TextBlock Text="{Binding Username}"/> </df:DataField> <df:DataField> <TextBlock Text="{Binding DateCreated}"/> </df:DataField> </StackPanel> </DataTemplate> </df:DataForm.EditTemplate> </df:DataForm> I have bound this to a note class which has the annotation for field DateCreated: /// <summary> /// Gets or sets the date created of the noteannotation /// </summary> [Display(Name="Date Created")] [Editable(false)] [DisplayFormat(DataFormatString = "{0:u}", ApplyFormatInEditMode = true)] public DateTime DateCreated { get; set; } Whatever I set the dataformatstring it comes back as: eg 4/6/2010 10:02:15 AM I want this formatted as yyyy-MM-dd HH:mm:ss I have tried the custom format above {0:yyyy-MM-dd hh:mm:ss} but it remains the same output. The same happens for {0:u} or {0:s}. Any help would be gratefully received. :)

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  • ExtJS: remove a grid from a tabpanel when its underlying store is empty

    - by Antonio
    Hi, I have TabPanel which contains, among other things, a Grid connected to a Store. Several events may remove elements from the store. I would like the Grid to be removed from the TabPanel when the store is empty and, possibly, to have a single place in my code to check for this event. I thought about using store listeners, but unfortunately this causes exceptions in Ext code. My assumption is that this happens because rendering is performed on the grid after this is removed from the tabpanel. Any idea on how to accomplish such a task without messing up Ext is much appreciated. Thanks :) By the way, this is a code excerpt: var myStore = new Ext.data.Store({ reader: new Ext.data.JsonReader({fields: MyRecord}), listeners:{ 'clear': function(store, recs) { myTabPanel.remove(myGrid); }, 'remove': function(store, rec, idx) { if (store.getCount() == 0) { myTabPanel.remove(myGrid); } } } }); var myGrid = new Ext.grid.GridPanel({ id: "myGrid", title: "A Grid", store: myStore, frame:false, border:false, columns: [ { header: 'Remove', align:'center', width: 45, sortable: false, renderer: function(value, metaData, record, rowIndex, colIndex, store) { return '<img src="images/remove.png" width="34" height="18"/>'; } },{ header: 'Some Data', dataIndex: 'data', sortable: true } ], listeners:{ 'cellclick':function(grid, rowIndex, colIndex, e){ var rec = myStore.getAt(rowIndex); if(colIndex == 0){ myStore.remove(rec); } } } }); var myTabPanel= new Ext.TabPanel({ activeTab: 0, items: [ fooPanel, barPanel, myGrid] });

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  • OutofMemoryError: bitmap size exceeds VM budget (Android)

    - by Chrispix
    Getting an Exception in the BitmapFactory. Not sure what is the issue. (Well I can guess the issue, but not sure why its happening) ERROR/AndroidRuntime(7906): java.lang.OutOfMemoryError: bitmap size exceeds VM budget ERROR/AndroidRuntime(7906): at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:295) My code is pretty straight forward. I defined an XML layout w/ a default image. I try to load a bm on the SDCard (if present - it is). If not it shows the default image. Anyway.. Here is code : public class showpicture extends Activity { public void onCreate(Bundle savedInstanceState) { /** Remove menu/status bar **/ requestWindowFeature(Window.FEATURE_NO_TITLE); final Window win = getWindow(); win.setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); Bitmap bm; super.onCreate(savedInstanceState); setContentView(R.layout.showpicture); try { ImageView mImageButton = (ImageView)findViewById(R.id.displayPicture); bm = Bitmap.createScaledBitmap(BitmapFactory.decodeFile("/sdcard/dcim/Camera/20091018203339743.jpg"),100, 100, true); parkImageButton.setImageBitmap(bm); } catch (IllegalArgumentException ex) { Log.d("MYAPP",ex.getMessage()); } catch (IllegalStateException ex) { It fails on the bm=Bitmap.createScaledBitmap any thoughts? I did some research on the forums, and it pointed to this post I just don't know why it is not working. Any help would be great! Thanks, Chris.

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