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  • Is there a best practice / standard approach to a free trial for a web app

    - by wobbily_col
    I have an idea for a web app, and would be interested in implementing it, and offering a free trial of say 5 uses before asking people to sign up. I can think of numerous ways of doing this (using cookies , logging IP adresses off the top of my head, limiting functionality). Is there a standard approach to this? Are there best practices? Are there any good tutorials on this? (I would prefer not to go the liited functionality route, as it will not show what the app is capable of).

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  • Where can I change the webpage showed by apache?

    - by Blankman
    I have ubuntu 10.10 installed, and when I hit my IP I see: It works! This is the default web page for this server. The web server software is running but no content has been added, yet. Where should I look to see where this is being served from? The strange thing is, I just installed nginx and setup a static page that is served on port 80 also (should be conflicting with the default apache that is serving the 'it works page'), when I restart nginx I don't get bind error sayign port 80 is already taken. I dont' use apache, and don't want it but the default install seems to have it. I ahve no idea where it is, I don't see it in /opt or etc/apache . thanks!

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  • Availability Best Practices on Oracle VM Server for SPARC

    - by jsavit
    This is the first of a series of blog posts on configuring Oracle VM Server for SPARC (also called Logical Domains) for availability. This series will show how to how to plan for availability, improve serviceability, avoid single points of failure, and provide resiliency against hardware and software failures. Availability is a broad topic that has filled entire books, so these posts will focus on aspects specifically related to Oracle VM Server for SPARC. The goal is to improve Reliability, Availability and Serviceability (RAS): An article defining RAS can be found here. Oracle VM Server for SPARC Principles for Availability Let's state some guiding principles for availability that apply to Oracle VM Server for SPARC: Avoid Single Points Of Failure (SPOFs). Systems should be configured so a component failure does not result in a loss of application service. The general method to avoid SPOFs is to provide redundancy so service can continue without interruption if a component fails. For a critical application there may be multiple levels of redundancy so multiple failures can be tolerated. Oracle VM Server for SPARC makes it possible to configure systems that avoid SPOFs. Configure for availability at a level of resource and effort consistent with business needs. Effort and resource should be consistent with business requirements. Production has different availability requirements than test/development, so it's worth expending resources to provide higher availability. Even within the category of production there may be different levels of criticality, outage tolerances, recovery and repair time requirements. Keep in mind that a simple design may be more understandable and effective than a complex design that attempts to "do everything". Design for availability at the appropriate tier or level of the platform stack. Availability can be provided in the application, in the database, or in the virtualization, hardware and network layers they depend on - or using a combination of all of them. It may not be necessary to engineer resilient virtualization for stateless web applications applications where availability is provided by a network load balancer, or for enterprise applications like Oracle Real Application Clusters (RAC) and WebLogic that provide their own resiliency. It's (often) the same architecture whether virtual or not: For example, providing resiliency against a lost device path or failing disk media is done for the same reasons and may use the same design whether in a domain or not. It's (often) the same technique whether using domains or not: Many configuration steps are the same. For example, configuring IPMP or creating a redundant ZFS pool is pretty much the same within the guest whether you're in a guest domain or not. There are configuration steps and choices for provisioning the guest with the virtual network and disk devices, which we will discuss. Sometimes it is different using domains: There are new resources to configure. Most notable is the use of alternate service domains, which provides resiliency in case of a domain failure, and also permits improved serviceability via "rolling upgrades". This is an important differentiator between Oracle VM Server for SPARC and traditional virtual machine environments where all virtual I/O is provided by a monolithic infrastructure that itself is a SPOF. Alternate service domains are widely used to provide resiliency in production logical domains environments. Some things are done via logical domains commands, and some are done in the guest: For example, with Oracle VM Server for SPARC we provide multiple network connections to the guest, and then configure network resiliency in the guest via IP Multi Pathing (IPMP) - essentially the same as for non-virtual systems. On the other hand, we configure virtual disk availability in the virtualization layer, and the guest sees an already-resilient disk without being aware of the details. These blogs will discuss configuration details like this. Live migration is not "high availability" in the sense of "continuous availability": If the server is down, then you don't live migrate from it! (A cluster or VM restart elsewhere would be used). However, live migration can be part of the RAS (Reliability, Availability, Serviceability) picture by improving Serviceability - you can move running domains off of a box before planned service or maintenance. The blog Best Practices - Live Migration on Oracle VM Server for SPARC discusses this. Topics Here are some of the topics that will be covered: Network availability using IP Multipathing and aggregates Disk path availability using virtual disks defined with multipath groups ("mpgroup") Disk media resiliency configuring for redundant disks that can tolerate media loss Multiple service domains - this is probably the most significant item and the one most specific to Oracle VM Server for SPARC. It is very widely deployed in production environments as the means to provide network and disk availability, but it can be confusing. Subsequent articles will describe why and how to configure multiple service domains. Note, for the sake of precision: an I/O domain is any domain that has a physical I/O resource (such as a PCIe bus root complex). A service domain is a domain providing virtual device services to other domains; it is almost always an I/O domain too (so it can have something to serve). Resources Here are some important links; we'll be drawing on their content in the next several articles: Oracle VM Server for SPARC Documentation Maximizing Application Reliability and Availability with SPARC T5 Servers whitepaper by Gary Combs Maximizing Application Reliability and Availability with the SPARC M5-32 Server whitepaper by Gary Combs Summary Oracle VM Server for SPARC offers features that can be used to provide highly-available environments. This and the following blog entries will describe how to plan and deploy them.

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • Log incoming requests

    - by Maxim Eliseev
    We have Tomcat running on Ubuntu server. It runs a web service, open to the internet. Sometimes it has sudden spike of traffic and goes down. There is nothing unusual in Tomcat access logs. I guess because some of the requests are so 'heavy' that they never finish and hence are not recorded to Tomcat access logs. Is there a way to configure Ubuntu to log incoming requests in the following format (below)? Date, Time, URL (with query string params), IP address (of client) There should be one line per request. Each request should be logged before it is executed. Only incoming requests to ports 80 and 443 should be logged.

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  • Iptables on ubuntu Ubuntu 10.04.1 not working

    - by Kevin
    I am trying to block an IP address from accessing my server by using iptables, but didn't succeed. Here are the commands that I used. (after these commands, I still keep seeing 50.18.12.86 sending request to my Apache server). sudo iptables -F sudo iptables -I OUTPUT -s 50.18.12.86 -j REJECT sudo iptables -I INPUT -s 50.18.12.86 -j REJECT sudo iptables -L -n Chain INPUT (policy ACCEPT) target prot opt source destination REJECT all -- 50.18.12.86 0.0.0.0/0 reject-with icmp-port-unreachable Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination REJECT all -- 50.18.12.86 0.0.0.0/0 reject-with icmp-port-unreachable I have tried DROP instead of REJECT, but doesn't help.

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  • Is there any reason to allow Yahoo! Slurp to crawl my site?

    - by James Skemp
    I thought a year or more ago Yahoo! would be using another search engine for results, and no longer using their own Slurp bot. However, a couple of the sites I manage Yahoo! Slurp continues to crawl pages, and seems to ignore the Gone status code when returned (as it keeps coming back). Is there any reason why I wouldn't want to block Yahoo! Slurp via robots.txt or by IP (since it tends to ignore robots.txt in some cases anyways)? I've confirmed that when the bot does hit it is from Yahoo! IPs, so I believe this is a legit instance of the bot. Is Yahoo Search the same as Bing Search now? is a related question, but I don't think it completely answers whether one should add a new block of the bot.

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  • Sony steps back from Linux?

    - by EmbeddedInsider
    In Cnet today I saw something interesting: According to Sony, it plans to release PlayStation 3 firmware version 3.21 on Thursday to achieve one goal: eliminate the "Other OS" option currently available in all pre-Slim models of the video game console. The feature allowed PS3 owners to install an operating system--in almost every case, Linux--onto the PlayStation 3. No surprise. l  Sony is a company heavily invested with legacy IP (games, all that music and Blueray).  They know that content can be nowhere near the GPL. http://news.cnet.com/8301-13506_3-10471356-17.html?tag=rtcol;pop

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  • How to Setup Network Link aggregation (802.3ad) on Ubuntu

    - by Sysadmin Geek
    Do you need to pump large amounts of data to a multitude of clients simultaneously, while only using a single IP address? By using “link aggregation” we can join several separate network cards on the system into one humongous NIC. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • SSL setup with GoDaddy subdomains and EC2 servers

    - by Kevin
    We have two EC2 instances that are used to host various scripts. Our main page 'companyname.com' is hosted with GoDaddy but is unrelated to those EC2 instances. I need to setup SSL connections for the two EC2 microinstances, one running Linux AMI and the other running Windows Server. I purchased two single-domain Comodo certificates and am at the part to generate CSR's on the instances. I'm not sure what to put as "Server Name" on EC2. I would like each server to be accessible through a subdomain which I have forwarded on GoDaddy to the elastic IPs on EC2. For server name, do I use the elastic ip, the EC2 public dns, or the subdomain that I want? And which of these do I then place in my VirtualHosts file on Apache? The Windows instance is running IIS7 but the Apache box is priority.

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  • Sequence for authentication on a decoupled client?

    - by A T
    Using a sequence diagram and example code could you explain to me how authentication works when the client is completely separated from the server? I.e.: you haven't generated any of the client using a server-side template engine, rather you are communicating using REST (SOAP xor HTTP) xor RPC (XML xor JSON) with javascript on the client-side. Specifically I would like to know the sequence of: Authenticating using basic auth (user+pass) with "my" server Authenticating using OAuth2, e.g.: with Facebook, with facebook's server then whatever extra steps are needed for "my" server And how it could be implemented. (feel free to use psuedo-code [like below] or [preferably] prototyped simply using BackboneJS, AngularJS, EmberJS, BatmanJS, AgilityJS, SammyJS xor ActiveJS. if cookie.status in [Expired, Tampered, Wrong IP, Invalid, Not Found]: try auth(user,pass): if user is in my db: try authenticate(user,pass) if successful: login user # give session-cookie here? else: present user with "auth failed" msg else if user not in db: redirect to "edit-profile" page PS: I have written an example (editable) auth sequence diagram; based on facebooks' documentation.

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  • Timeout Considerations for Solicit Response

    - by Michael Stephenson
    Background One of the clients I work with had been experiencing some issues for a while surrounding web service timeouts.  It's been a little challenging to work through the problems due to limitations in the diagnostic information available from one of the applications, but I learned some interesting things while troubleshooting the problem which don't seem to have been discussed much in the community so I thought I'd share my findings. In the scenario we have BizTalk trying to make calls to a .net web service which was exposed as a WSE 2 endpoint.  In the process BizTalk will try to make a large number of concurrent web service calls to the application, and the backend application has more than enough infrastructure and capability to handle the load. We have configured the <ConnectionManagement> section of the BizTalk configuration file to support up to 100 concurrent connections from each of our 2 BizTalk send servers to the web servers of the application. The problem we were facing was that the BizTalk side was reporting a significant number of timeouts when calling the web service.   One of the biggest issues was the challenge of being able to correlate a message from BizTalk to the IIS log in the .net application and the custom logs in the application especially when there was a fairly large number of servers hosting the web services.  However the key moment came when we were able to identify a specific call which had taken 40 seconds to execute on the server (yes a long time I know but that's a different story!).  Anyway we were able to identify that this had timed out on the BizTalk side.  Based on the normal 2 minute timeout we knew something unexpected was going on. From here I decided to do some experimentation and I wanted to start outside of BizTalk because my hunch was this was not a BizTalk behaviour but something which was being highlighted by BizTalk because of our large load.     Server-side - Sample Web Service To begin with I created a sample web service.  Nothing special just a vanilla asmx web service hosted in IIS6 on Windows 2003 Standard Edition.  The web service is just a hello world style web service as shown in the below picture.  The only key feature is that the server side web method has a 30 second sleep in it and will trace out some information before and after the thread is set to sleep.      In the configuration for this web service there again is nothing special it's pretty much the most plain simple web service you could build. Client-Side To begin looking at what was happening with our example I created a number of different ways to consume the web service. SoapHttpClientProtocol Example I created a small application which would use a normal proxy generated to call the web service.  It would iterate around a loop and make calls using the begin/end methods so I can do this asynchronously.  I would do a loop of 20 calls with the ConnectionManager configuration section supporting only 5 concurrent connections to the server.     <connectionManagement> <remove address="*"/> <add address = "*" maxconnection = "12" /> <add address = "http://<ServerName>" maxconnection = "5" />                         </connectionManagement> </system.net>     The below picture shows an example of the service calling code, key points are: I have configured the timeout of 40 seconds for the proxy I am using the asynchronous methods on the proxy to call the web service         The Test I would run the client and execute 21 calls to the web service.   The Results  Below is the client side trace showing what's happening on the client. In the below diagram is the web service side trace showing what's happening on the server Some observations on the results are: All of the calls were successful from the clients perspective You could see the next call starting on the server as soon as the previous one had completed Calls took significantly longer than 40 seconds from the start of our call to the return. In fact call 20 took 2 minutes and 30 seconds from the perspective of my code to execute even though I had set the timeout to 40 seconds     WSE 2 Sample In the second example I used the exact same code to call the web service again with a single exception that I modified the web service proxy to derive from WebServiceClient protocol which is part of WSE 2 (using SP3).  The below picture shows the basic code and the key points are: I have configured the timeout of 40 seconds for the proxy I am using the asynchronous methods on the proxy to call the web service        The Test This test would execute 21 calls from the client to the web service.   The Results  The below trace is from the client side: The below trace is from the server side:   Some observations on the trace results for this scenario are: With call 4 if you look at the server side trace it did not start executing on the server for a number of seconds after the other 4 initial calls which were accepted by the server. I re-ran the test and this happened a couple of times and not on most others so at this point I'm just putting this down to something unexpected happening on the development machine and we will leave this observation out of scope of this article. You can see that the client side trace statement executed almost immediately in all cases All calls after the initial few calls would timeout On the client side the calls that did timeout; timed out in a longer duration than the 40 seconds we set as the timeout You can see that as calls were completing on the server the next calls were starting to come through The calls that timed out on the client did actually connect to the server and their server side execution completed successfully     Elaboration on the findings Based on the above observations I have drawn the below sequence diagram to illustrate conceptually what is happening.  Everything except the final web service object is on the client side of the call. In the diagram below I've put two notes on the Web Service Proxy to show the two different places where the different base classes seem to start their timeout counters. From the earlier samples we can work out that the timeout counter for the WSE web service proxy starts before the one for the SoapHttpClientProtocol proxy and the WSE one includes the time to get a connection from the pool; whereas the Soap proxy timeout just covers the method execution. One interesting observation is if we rerun the above sample and increase the number of calls from 21 to 100,000 then for the WSE sample we will see a similar pattern where everything after the first few calls will timeout on the client as soon as it makes a connection to the server whereas the soap proxy will happily plug away and process all of the calls without a single timeout. I have actually set the sample running overnight and this did happen. At this point you are probably thinking the same thoughts I was at the time about the differences in behaviour and which is right and why are they different? I'm not sure there is a definitive answer to this in the documentation, or at least not that I could find! I think you just have to consider that they are different and they could have different effects depending on your messaging solution. In lots of situations this is just not an issue as your concurrent requests doesn't get to the situation where you end up throttling the web service calls on the client side, however this is definitely more common with an integration broker such as BizTalk where you often have high throughput requirements.  Some of the considerations you should make Based on this behaviour you should be aware of the following: In a .net application if you are making lots of concurrent web service calls from an application in an asynchronous manner your user may thing they are experiencing poor performance but you think your web service is working well. The problem could be that the client will have a default of 2 connections to remote servers so you should bear this in mind When you are developing a BizTalk solution or a .net solution with the WSE 2 stack you may experience timeouts under load and throttling the number of connections using the max connections element in the configuration file will not help you For an application using WSE2 or SoapHttpClientProtocol an expired timeout will not throw an error until after a connection to the server has been made so you should consider this in your transaction and durability patterns     Our Work Around In the short term for our specific scenario we know that we can handle this by just increasing our timeout value.  There is only a specific small window when we get lots of concurrent traffic that causes this scenario so we should be able to increase the timeout to take into consideration the additional client side wait, and on the odd occasion where we do get a timeout the BizTalk send port retry will handle this. What was causing our original problem was that for that short window we were getting a lot of retries which significantly increased the load on our send servers and highlighted the issue.  Longer Term Solution As a longer term solution this really gives us more ammunition to argue a migration to WCF. The application we are calling has some factors which limit the protocols we can use but with WCF we would have more control on the various timeout options because in WCF you can configure specific parts of the timeout. Summary I've had this blog post on my to do list for ages but hopefully it will be useful to some people to just understand this behaviour and to possibly help you with some performance issues you may have. I do not believe there is too much in the way of documentation particularly around WSE2 and ASMX in this area so again another bit of ammunition for migrating to WCF. I'll try to do a follow up post with the sample for WCF to show how this changes things.

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  • DNS configuration to force root domain to www

    - by kolosy
    we have an app running on heroku. the dns setup is like this: A record for domain.com - heroku front end ip addresses CNAME for www.domain.com - specific host name for our app provided by heroku we also have an SSL cert for www.domain.com. the issue is that if someone goes to https://domain.com/secure_stuff, they will get heroku's SSL cert, instead of ours, causing lots of fear. We can do things on our end to make sure that all of our URLs point to https://www.domain.com, but it still won't solve this specific issue. is there a way to configure the DNS record to redirect all root domain traffic to the www subdomain?

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  • Unable to set default gateway

    - by GrandMasterFlush
    I'm running Ubuntu server via Hyper-V and have successfully installed it but seem unable to ping the server or ping any other machines on the network from the server. After doing a bit of reading I've noticed that the default gateway isn't set but when I try and set it I keep getting error messages which I can't understand. From this article I've tried ip route add default via 10.0.10.200 Which reports: RTNETLINK answers: Operation not permitted If I try running it prefixed with sudo but it reports: `RNETLINK answers: No such process I've editted /etc/network/interfaces but when I start the machine and type netstat -nr there is nothing listed. Can anyone tell me where I'm going wrong please? EDIT : /etc/network/interfaces contains: auto lo iface lo inet loopback auto eth0 iface eth0 inet dhcp

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  • DNS slows down on development environment

    - by Sequenzia
    I have a local development environment setup on my Mac. I am running an Ubuntu Web Server inside of a Virtual Box VM. I setup a host file on my Mac that points my dev site to the IP of the Ubuntu Virtual Server. Everything works good other than the fact a lot (not all) of the time it takes more than 5 seconds to load a page. I used firebug to track down where the problem is and when it's slow the DNS part of my request is taking over 5 seconds. Like I said it's not all the time. Sometimes it resolves and loads the page within milliseconds. The same page one click will be super fast and then the next time it takes over 5 seconds. It's really slowing me down and I am not sure what is causing it.

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  • Is SimplePHPBlog a secure blogging engine?

    - by authentictech
    Has anyone used the blog engine SimplePHPBlog? It is a simple blog engine that uses only text files (no database). My problem with it is that the content directory where the texts files are stored appears to require being world writeable/readable (i.e. permission 777) for it to work. This means anyone can access the text files with a browser! These text files include the blog/comment poster's IP and email address! This is not secure or good practice, right?

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  • SSH'ing to my machine attaches an existing screen session and detaching it ends my SSH session

    - by jsplaine
    ssh'ing to my Ubuntu machine automatically attaches an existing screen session and detaching ends my ssh session What I want is to be able to ssh to my Ubuntu machine without automatically attaching to the screen session on that machine. Or at least, I should be able to to detach from that screen session w/o ending my ssh session .. right? Doesn't seem to work. This so that I can attempt to run firefox --display <whichever one is being forwarded to my ssh session>, so that I can debug a website that the remote Ubuntu machine is running (via localhost). Best case scenario is that I could just remote-desktop to my Ubuntu machine. But it's not set up to allow remote-desktop, and I see no way to set it up remotely via shell/ssh. Also, it sounds like you need a static IP in order to remote desktop to an Ubuntu machine (so I keep reading).

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  • Other Ideas to troubleshoot Cisco IPSec VPN on OSX?

    - by Tawm
    We have one user running OSX Snow Leopard who is having issues staying connected to our VPN running off of an ASA5510. His connection can die even as he's actively pushing traffic across it or if he's been idle for a period of time. Other users on Snow Leopard, Lion, XP, Vista, 7 and various linux flavors are able to stay connected for 24hrs+ without issue We've deleted and remade the connection in System Preferences Networking, ran killall racoon (kills any lingering connections) Below are the logs from the user's system.log from a connect/disconnect cycle: Oct 10 21:22:25 username racoon[8192]: Connecting. Oct 10 21:22:25 username racoon[8192]: IKE Packet: transmit success. (Initiator, Aggressive-Mode message 1). Oct 10 21:22:25 username racoon[8192]: IKEv1 Phase1 AUTH: success. (Initiator, Aggressive-Mode Message 2). Oct 10 21:22:25 username racoon[8192]: IKE Packet: receive success. (Initiator, Aggressive-Mode message 2). Oct 10 21:22:25 username racoon[8192]: IKEv1 Phase1 Initiator: success. (Initiator, Aggressive-Mode). Oct 10 21:22:25 username racoon[8192]: IKE Packet: transmit success. (Initiator, Aggressive-Mode message 3). Oct 10 21:22:29 username racoon[8192]: IKE Packet: transmit success. (Mode-Config message). Oct 10 21:22:29 username racoon[8192]: IKEv1 XAUTH: success. (XAUTH Status is OK). Oct 10 21:22:29 username racoon[8192]: IKE Packet: transmit success. (Mode-Config message). Oct 10 21:22:29 username racoon[8192]: IKEv1 Config: retransmited. (Mode-Config retransmit). Oct 10 21:22:29 username racoon[8192]: IKE Packet: receive success. (MODE-Config). Oct 10 21:22:29 username configd[14]: event_callback: Address added. previous interface setting (name: en1, address: 192.168.0.100), current interface setting (name: utun0, family: 1001, address: 10.215.8.53, subnet: 255.0.0.0, destination: 10.215.8.53). Oct 10 21:22:29 username racoon[8192]: IKE Packet: transmit success. (Initiator, Quick-Mode message 1). Oct 10 21:22:29 username configd[14]: network configuration changed. Oct 10 21:22:29 username racoon[8192]: IKE Packet: receive success. (Initiator, Quick-Mode message 2). Oct 10 21:22:29 username racoon[8192]: IKE Packet: transmit success. (Initiator, Quick-Mode message 3). Oct 10 21:22:29 username racoon[8192]: IKEv1 Phase2 Initiator: success. (Initiator, Quick-Mode). Oct 10 21:22:29 username racoon[8192]: Connected. Oct 10 21:22:29 username configd[14]: SCNCController: Connected. Oct 10 21:22:29 username racoon[8192]: IKE Packet: transmit success. (Initiator, Quick-Mode message 1). Oct 10 21:22:29 username racoon[8192]: IKE Packet: receive success. (Initiator, Quick-Mode message 2). Oct 10 21:22:29 username racoon[8192]: IKE Packet: transmit success. (Initiator, Quick-Mode message 3). Oct 10 21:22:29 username racoon[8192]: IKEv1 Phase2 Initiator: success. (Initiator, Quick-Mode). Oct 10 21:22:47 username login[8200]: USER_PROCESS: 8200 ttys003 Oct 10 21:22:48 username GrowlHelperApp[160]: Periodic CFURLCache Insert stats (iters: 17240) - Tx time:0.001749, # of Inserts: 1, # of bytes written: 304, Did shrink: NO, Size of cache-file: 26624, Num of Failures: 0 Oct 10 21:25:24 username login[7367]: DEAD_PROCESS: 7367 ttys002 Oct 10 21:25:31 username login[7907]: DEAD_PROCESS: 7907 ttys001 Oct 10 21:27:32 username configd[14]: SCNCController: Disconnecting. (Connection was up for, 303 seconds). Oct 10 21:27:32 username racoon[8192]: IKE Packet: transmit success. (Information message). Oct 10 21:27:32 username racoon[8192]: IKEv1 Information-Notice: transmit success. (Delete IPSEC-SA). Oct 10 21:27:32 username racoon[8192]: IKE Packet: transmit success. (Information message). Oct 10 21:27:32 username racoon[8192]: IKEv1 Information-Notice: transmit success. (Delete IPSEC-SA). Oct 10 21:27:32 username racoon[8192]: IKE Packet: transmit success. (Information message). Oct 10 21:27:32 username racoon[8192]: IKEv1 Information-Notice: transmit success. (Delete ISAKMP-SA). Oct 10 21:27:32 username racoon[8192]: Disconnecting. (Connection was up for, 302.766105 seconds). Oct 10 21:27:32 username configd[14]: network configuration changed. Oct 10 21:27:34 username login[8200]: DEAD_PROCESS: 8200 ttys003

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  • Oracle VM RAC template - what it took

    - by wcoekaer
    In my previous posting I introduced the latest Oracle Real Application Cluster / Oracle VM template. I mentioned how easy it is to deploy a complete Oracle RAC cluster with Oracle VM. In fact, you don't need any prior knowledge at all to get a complete production-ready setup going. Here is an example... I built a 4 node RAC cluster, completely configured in just over 40 minutes - starting from import template into Oracle VM, create VMs to fully up and running Oracle RAC. And what was needed? 1 textfile with some hostnames and ip addresses and deploycluster.py. The setup is a 4 node cluster where each VM has 8GB of RAM and 4 vCPUs. The shared ASM storage in this case is 100GB, 5 x 20GB volumes. The VM names are racovm.0-racovm.3. The deploycluster script starts the VMs, verifies the configuration and sends the database cluster configuration info through Oracle VM Manager to the 4 node VMs. Once the VMs are up and running, the first VM starts the actual Oracle RAC setup inside and talks to the 3 other VMs. I did not log into any VM until after everything was completed. In fact, I connected to the database remotely before logging in at all. # ./deploycluster.py -u admin -H localhost --vms racovm.0,racovm.1,racovm.2,racovm.3 --netconfig ./netconfig.ini Oracle RAC OneCommand (v1.1.0) for Oracle VM - deploy cluster - (c) 2011-2012 Oracle Corporation (com: 26700:v1.1.0, lib: 126247:v1.1.0, var: 1100:v1.1.0) - v2.4.3 - wopr8.wimmekes.net (x86_64) Invoked as root at Sat Jun 2 17:31:29 2012 (size: 37500, mtime: Wed May 16 00:13:19 2012) Using: ./deploycluster.py -u admin -H localhost --vms racovm.0,racovm.1,racovm.2,racovm.3 --netconfig ./netconfig.ini INFO: Login password to Oracle VM Manager not supplied on command line or environment (DEPLOYCLUSTER_MGR_PASSWORD), prompting... Password: INFO: Attempting to connect to Oracle VM Manager... INFO: Oracle VM Client (3.1.1.305) protocol (1.8) CONNECTED (tcp) to Oracle VM Manager (3.1.1.336) protocol (1.8) IP (192.168.1.40) UUID (0004fb0000010000cbce8a3181569a3e) INFO: Inspecting /root/rac/deploycluster/netconfig.ini for number of nodes defined... INFO: Detected 4 nodes in: /root/rac/deploycluster/netconfig.ini INFO: Located a total of (4) VMs; 4 VMs with a simple name of: ['racovm.0', 'racovm.1', 'racovm.2', 'racovm.3'] INFO: Verifying all (4) VMs are in Running state INFO: VM with a simple name of "racovm.0" is in a Stopped state, attempting to start it...OK. INFO: VM with a simple name of "racovm.1" is in a Stopped state, attempting to start it...OK. INFO: VM with a simple name of "racovm.2" is in a Stopped state, attempting to start it...OK. INFO: VM with a simple name of "racovm.3" is in a Stopped state, attempting to start it...OK. INFO: Detected that all (4) VMs specified on command have (5) common shared disks between them (ASM_MIN_DISKS=5) INFO: The (4) VMs passed basic sanity checks and in Running state, sending cluster details as follows: netconfig.ini (Network setup): /root/rac/deploycluster/netconfig.ini buildcluster: yes INFO: Starting to send cluster details to all (4) VM(s)....... INFO: Sending to VM with a simple name of "racovm.0".... INFO: Sending to VM with a simple name of "racovm.1"..... INFO: Sending to VM with a simple name of "racovm.2"..... INFO: Sending to VM with a simple name of "racovm.3"...... INFO: Cluster details sent to (4) VMs... Check log (default location /u01/racovm/buildcluster.log) on build VM (racovm.0)... INFO: deploycluster.py completed successfully at 17:32:02 in 33.2 seconds (00m:33s) Logfile at: /root/rac/deploycluster/deploycluster2.log my netconfig.ini # Node specific information NODE1=db11rac1 NODE1VIP=db11rac1-vip NODE1PRIV=db11rac1-priv NODE1IP=192.168.1.56 NODE1VIPIP=192.168.1.65 NODE1PRIVIP=192.168.2.2 NODE2=db11rac2 NODE2VIP=db11rac2-vip NODE2PRIV=db11rac2-priv NODE2IP=192.168.1.58 NODE2VIPIP=192.168.1.66 NODE2PRIVIP=192.168.2.3 NODE3=db11rac3 NODE3VIP=db11rac3-vip NODE3PRIV=db11rac3-priv NODE3IP=192.168.1.173 NODE3VIPIP=192.168.1.174 NODE3PRIVIP=192.168.2.4 NODE4=db11rac4 NODE4VIP=db11rac4-vip NODE4PRIV=db11rac4-priv NODE4IP=192.168.1.175 NODE4VIPIP=192.168.1.176 NODE4PRIVIP=192.168.2.5 # Common data PUBADAP=eth0 PUBMASK=255.255.255.0 PUBGW=192.168.1.1 PRIVADAP=eth1 PRIVMASK=255.255.255.0 RACCLUSTERNAME=raccluster DOMAINNAME=wimmekes.net DNSIP= # Device used to transfer network information to second node # in interview mode NETCONFIG_DEV=/dev/xvdc # 11gR2 specific data SCANNAME=db11vip SCANIP=192.168.1.57 last few lines of the in-VM log file : 2012-06-02 14:01:40:[clusterstate:Time :db11rac1] Completed successfully in 2 seconds (0h:00m:02s) 2012-06-02 14:01:40:[buildcluster:Done :db11rac1] Build 11gR2 RAC Cluster 2012-06-02 14:01:40:[buildcluster:Time :db11rac1] Completed successfully in 1779 seconds (0h:29m:39s) From start_vm to completely configured : 29m:39s. The other 10m was the import template and create 4 VMs from template along with the shared storage configuration. This consists of a complete Oracle 11gR2 RAC database with ASM, CRS and the RDBMS up and running on all 4 nodes. Simply connect and use. Production ready. Oracle on Oracle.

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  • How to improve wireless network speed?

    - by Toby
    I am running 10.04 LTS on a desktop PC with a Belkin G-Plus MIMO Wireless network card. Ever since running Ubuntu on the machine I have noticed fairly slow network speeds (about half the speed I get when running the same card through Windows) I did some research I found out that by and large wireless network cards aren't that well supported on most Linux distros. I was wondering though if there is anything I could be tweaking on the system that could help squeeze a little more out of the card? Here is some more information *-network:1 description: Wireless interface physical id: 2 logical name: wlan0 serial: 00:1c:df:24:5e:54 capabilities: ethernet physical wireless configuration: broadcast=yes ip=192.168.1.5 multicast=yes wireless=IEEE 802.11bg

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  • SEO indexing with dynamic titles, keywords and description

    - by Andrea Turri
    I'm working on a worldwide website (all in one single domain) so I'm wondering to create dynamic titles, descriptions, keywords and headings for each location. What I'm doing is to get information from the IP of the user and show for example a dynamic title: var userCity = codeToGetCityFromIP; <title>Welcome to userCity</title> // and same for description, keywords and headings... Obviously the code is different... I'd like to know if it is a good solution to create multiple SEO indexing based on cities? I'm also using GeoLocation and I do same using the returned values from it. I'm doing right or there are more effective ways to indexing in different countries and cities without create multiple website for each city of the world? Thanks.

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  • Mount TMPFS instead of ro /dev

    - by schiggn
    I am working on a ARM-Based embedded system with a custom Debian Linux based on kernel 2.6.31. In the final system, the Root file system is stored as squashfs on flash. Now, the folder /dev is created by udev, but since there is no hot plugging functionality needed and booting time is critical, I wanted to delete udev and "hard code" the /dev folder (read here, page 5). because i still need to change parameters of the devices (with ioctl /sysfs) this does not work for me in this case. so i thought of mounting a tmpfs on /dev and change the parameters there. is this possible? and how to do best? my approach would be: delete /dev from RFS create tar containing basic devices mount tmpfs /dev untar tar-file into /dev change parameters Could this work? Do you see any problems? I found out, that you can mount on top of already mounted mount point, is it somehow possible just to take data with while mounting the new file system? if so that would be very convenient! Thanks Update: I just tried that out, but I'm stuck at a certain point. I packed all my devices into devices.tar, packed it into /usr of my squashfs and added the following lines to mountkernfs.sh, which is executed right after INIT. #mount /dev on tmpfs echo -n "Mounting /dev on tmpfs..." mount -o size=5M,mode=0755 -t tmpfs tmpfs /dev mknod -m 600 /dev/console c 5 1 mknod -m 600 /dev/null c 1 3 echo "done." echo -n "Populating /dev..." tar -xf /usr/devices.tar -C /dev echo "done." This works fine on the version over NFS, if I place printf's in the code, I can see it executing, if I comment out the extracting part, its complaining about missing devices. Booting OK mmc0: new high speed SDHC card at address 0007 mmcblk0: mmc0:0007 SD04G 3.67 GiB mmcblk0: p1 IP-Config: Unable to set interface netmask (-22). Looking up port of RPC 100003/2 on 192.168.1.234 Looking up port of RPC 100005/1 on 192.168.1.234 VFS: Mounted root (nfs filesystem) on device 0:14. Freeing init memory: 136K INIT: version 2.86 booting Mounting /dev on tmpfs...done. Populating /dev...done. Initializing /var...done. Setting the system clock. System Clock set to: Thu Sep 13 11:26:23 UTC 2012. INIT: Entering runlevel: 2 UBI: attaching mtd8 to ubi0 Commenting out the extraction of the tar mmc0: new high speed SDHC card at address 0007 mmcblk0: mmc0:0007 SD04G 3.67 GiB mmcblk0: p1 IP-Config: Unable to set interface netmask (-22). Looking up port of RPC 100003/2 on 192.168.1.234 Looking up port of RPC 100005/1 on 192.168.1.234 VFS: Mounted root (nfs filesystem) on device 0:14. Freeing init memory: 136K INIT: version 2.86 booting Mounting /dev on tmpfs...done. Populating /dev...done. Initializing /var...done. Setting the system clock. Cannot access the Hardware Clock via any known method. Use the --debug option to see the details of our search for an access method. Unable to set System Clock to: Thu Sep 13 12:24:00 UTC 2012 ... (warning). INIT: Entering runlevel: 2 libubi: error!: cannot open "/dev/ubi_ctrl" So far so good. But if I pack the whole story into a squashfs and boot from there, it is acting strange. It's telling me while booting that it is unable to open an initial console and its throwing errors on mounting the UBIFS devices, but finally provides a login anyway. Over that my echo's are not executed. If I then log in, /dev is mounted as TMPFS as desired and all the devices reside inside. When I redo the "mount" command to mount the UBIFS partitions it is executed whitout problem and useable. From squashfs VFS: Mounted root (squashfs filesystem) readonly on device 31:15. Freeing init memory: 136K Warning: unable to open an initial console. mmc0: new high speed SDHC card at address 0007 mmcblk0: mmc0:0007 SD04G 3.67 GiB mmcblk0: p1 UBIFS error (pid 484): ubifs_get_sb: cannot open "ubi1_0", error -19 Additionally, a part of the rest of the bootscripts is still exexuted, but not all of them. Does anyone has a clue why? Other question, is 5MB enough/too much for /dev?

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  • Nodes can't connect to server after bootstrap

    - by user84471
    I installed maas and I was able to add nodes and they became in ready state. I executed: juju bootstrap And then one of my nodes is waking up and I receive this message on server (after juju status): And this message is shown on node after it wakes up: I am doing this several times and each time I receive the same result. I think something is wrong with my network. It look like this: internet <-> router <-> switch <-> nodes | |<----->server Router is used as a DHCP Server. It's ip is 192.168.0.1 - it's my default gateway. When I was installing maas server I installed dnsmasq and I have used as a range 192.168.0.5-192.158.0.200 and for gateway I used 192.168.0.1 and for domain I used nothing. I was able to add nodes without problems. What maybe the problem not letting nodes to connect to maas server?

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  • Log oddities: 404s for client-garbled image URLs

    - by Chris Adams
    I've noticed some odd 404s which appear to be broken URL rewriting code: Our deep zoom view generates images URLs like this: /media/204/service/dzi/1/1_files/7/0_0.jpg I see some - well under <1% - requests for slightly altered URLs: /media/204/s/rvice/d/i/1/1_files/7/0_0.jpg These requests come from IP addresses all over the world (US, Canada, China, Russia, India, Israel, etc.), desktop and mobile users with multiple user-agents (Chrome, IE, Firefox, Mobile Safari, etc.), and there is plenty of normal activity in the same session so I'm assuming this is either widespread malware or some broken proxy service. I have not seen them from anything other than images, which suggests that this may be some sort of content filter. Has anyone else seen this? My CDN logs show the first request on June 8th ramping up from several dozen to several hundred per day.

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  • Are there keylogger viruses that affect Ubuntu?

    - by Ryan McClure
    I just within the last few hours had my Amazon and Gmail accounts hijacked. Purchases were made through my Amazon account that I didn't authorize...in fact, I wasn't even in my room. According to Gmail, the IP address of when I got hijacked was where I live. Enough rambling, here's my question: are there keylogger viruses on Ubuntu? I am not sure if either i accidentally let my password out there somewhere, or maybe I have a keylogger. I'm currently installing ClamAV to scan for viruses. Any help would be absolutely appreciated.

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