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  • Eris Update to 2.1 &ndash; No Problems

    - by Bunch
    I updated my Eris to Android’s 2.1 OS last night and everything went pretty well. I had wanted to update the phone mainly for two reasons. The first was to have the Navigation feature of the Google Maps application and to make YouTube work again. YouTube used to work on the phone and then stopped a few weeks ago. But before I started I looked around various forums and blogs to see what doom and gloom folks were talking about the update. Based on what I read and some common sense I used the following steps: Made sure there was a good charge on the phone. Connected to our WiFi (the download is about 77 megs, not very 3G friendly). Checked that the contacts were synced with the GMail account. As a precaution I copied off any music and pictures from the SD card to my laptop. Started the update process and waited for the download and installation to complete. It took maybe 30 minutes to do everything. After the update I re-synced the contacts and tested out the phone (it does make calls after all). I did need to download the text to speech application to get the Maps Navigation to work but that was easy enough since the application prompted me to download it. And now the YouTube application works again. Technorati Tags: Android

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  • Social Media APIs and Their C# Counterparts

    Whether it's talking about current events or sharing photos of a family vacation, the world is now addicted to social networks. Businesses recognize this, and these days every business wants social media addressed in their applications. Facebook, Twitter, and other sites provide powerful APIs you can use to harness the power of social networking in your own applications. However, most of these APIs tend to return data formatted in any number of syndication formats that can be quite painful to work with. Luckily, there are many free .NET based libraries that make interacting with these APIs a breeze. Over the next several weeks, I'll be posting some information and examples specific to some of these libraries. Here are a few of them now for your consumption... TweetSharp Twitter exposes its API in the form of three different APIs, two REST APIs and one Streaming API. These APIs can be queried by making HTTP GET/POST requests to a specific URL with some required parameters. Unfortunately, ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • People != Resources

    - by eddraper
    Ken Tabor’s blog post “They Are not Resources – We Are People” struck a chord with me.  I distinctly remember hearing the term “resources” within the context of “people” for the first time back in the late 90’s.  I was in a meeting at Compaq and a manager had been faced with some new scope for an IT project he was managing.  His response was that he needed more “resources” in order to get the job done.  As I knew the timeline for the project was fixed and the process for acquiring additional funding would almost certainly extend beyond his expected delivery date, I wondered what he meant.  After the meeting, I asked him what he meant… his response was that he needed some more “bodies” to get the job done.  For a minute, my mind whirred… why is it so difficult to simply say “people?”  This particular manager was neither a bad person nor a bad manager… quite the contrary.  I respected him quite a bit and still do.  Over time, I began to notice that he was what could be termed an “early adopter” of many “Business speak” terms – such as “sooner rather than later,” “thrown a curve,” “boil the ocean” etcetera.  Over time, I’ve discovered that much of this lexicon can actually be useful, though cliché and overused.  For example, “Boil the ocean” does serve a useful purpose in distilling a lot of verbiage and meaning into three simple words that paint a clear mental picture.  The term “resources” would serve a similar purpose if it were applied to the concept of time, funding, or people.  The problem is that this never happened.  “Resources”, “bodies”, “ICs” (individual contributors)… this is what “people” have become in the IT business world.  Why?  We’re talking about simple word choices here.  Why have human beings been deliberately dehumanized and abstracted in this manner? What useful purpose does it serve other than to demean and denigrate?

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  • How does this circle collision detection math work?

    - by Griffin
    I'm going through the wildbunny blog to learn about collision detection. I'm confused about how the vectors he's talking about come into play. Here's the part that confuses me: p = ||A-B|| – (r1+r2) The two spheres are penetrating by distance p. We would also like the penetration vector so that we can correct the penetration once we discover it. This is the vector that moves both circles to the point where they just touch, correcting the penetration. Importantly it is not only just a vector that does this, it is the only vector which corrects the penetration by moving the minimum amount. This is important because we only want to correct the error, not introduce more by moving too much when we correct, or too little. N = (A-B) / ||A-B|| P = N*p Here we have calculated the normalised vector N between the two centres and the penetration vector P by multiplying our unit direction by the penetration distance. I understand that p is the distance by which the circles penetrate, but I don't get what exactly N and P are. It seems to me N is just the coordinates of the 3rd point of the right trianlge formed by point A and B (A-B) then being divided by the hypotenuse of that triangle or distance between A and B (||A-B||). What's the significance of this? Also, what is the penetration vector used for? It seems to me like a movement that one of the circles would perform to get un-penetrated.

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  • SharePoint Development: Making that application pool recycle less annoying

    - by Sahil Malik
    SharePoint 2010 Training: more information If you’re like me, you’re easily distracted. What was I talking about again? Oh yes! See, whenever I am writing a farm solution that requires an application pool recycle, I hit CTRL_SHIFT_B to deploy (how to remap CTRL_SHIFT_B to deploy?).Now, I have what, a good 15-20 seconds to goof off and check my gmail/facebook/twitter/IM conversations, right? Sure .. 30 minutes later .. my application pool has died and recycled 3 times on it’s own. Hmm. Clearly, this was becoming a serious issue. So what am I supposed to do here? Well, worry not! Here is what you need to do, Right click\Properties on your SharePoint project, and look for the “SharePoint” tab. Look for post-deployment command line, and add the following post-deployment command line. (Be careful, copy paste exactly as is).   Read full article ....

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  • How do I (quickly) let people know that software I am providing for free is not abandon-ware?

    - by blueberryfields
    As an independent, individual programmer: How do I let people very quickly know that I have not abandoned the software I've written and given away for free? That I am putting in the effort required to maintain and support my software to a professional level? When software written by one or two developers is available for free, or marked as open-source, usually the default assumption is that it's abandon-ware. This is usually a safe assumption - check out the answers to this question if you doubt it: Why do programmers write applications and then make them free?. There are lots of programmers who provide free and/or open-source tools which are not abandon-ware, though. If we're talking about large companies, ie Google, there's no real problem telling the difference between supported, live tools and software, and those which are abandoned or discontinued. A lively git repository isn't quick - users will have to be savvy enough to understand the repository and know where to look for it. Consistent marketing and community management take more time and effort than I can put in on my own. Also, if my software becomes popular/successful, I assume those will grow on their own, and be supported by power users in the community.

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  • What do I need to Mod a Unreal Engine 3 game?

    - by RoadSideWarrior
    what I am looking for is some advise making a mod for a certain game and how I would go about making it. The game I am talking about is Blacklight: Retribution and what I wan't to know is; Is it possible? And if so, what programs will I need? It is an online only game so I was unsure how plausible a mod would be for it. Plus I have never made a video game before, but I do like the game and I wanted to do some things with it. Additionally, this will be my first time making anything video game related so I would appreciate any advise. To expand a bit, I plan to add something simple at first. A mod that would let you spectate another player in the first person. Then I plan do something a bit more complex where I want to make so the game optionally always records you playing (in short intervals most likely or you would run quickly out of memory). After all that is done I would add items, armor, weapons, and maybe make a map or not I am not sure but this in a shell what I hope to do. I don't know much about these things but I am reading anything I can get my hands on. So if this is overly ambitious or just plain out not a possibility any advise on what I should look to instead will be welcomed warmly. Thank you.

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  • Synchronizing 3 servers over IP

    - by user93078
    I'm setting up a medical server for a hospital that has doctors located in 3 different locations, meaning there would be 3 servers (1 in each location). All 3 servers would just have the following software: Ubuntu Server 12.04 minimal MySQL, PHP 5, Apache The medical software which would read/write to the MySQL database Remote admin apps like Nagios & Webmin Rsync for backup (rsync-over-ssh) as a cron job and the doctors at each location would access patient & billing data from their respective servers. What I'd like is, that each of these servers all have synchronized info (especially the mySQL database's) - let's say on an hourly basis each of these servers synchronize data to a common remote server and the data is then brought down to each of the servers. I know an easier way would be to have the medical app running on a remote web server, but since this is medical that we're talking about and knowing how common it is in our area for the net to go gown, I wouldn't like a web based scenatio. Is such a setup possible? Would this be the right way to do things or is there a better way to this? Would really appreciate views and comments (or how to set this up) on this.

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  • How to customize the initrd embedded in or coming with the kernel image

    - by STATUS_ACCESS_DENIED
    I would like to add some tools and not just kernel modules into the initrd (initramfs-based). Now I'm aware of how to unpack and how to pack the initrd with cpio and have even written a hook for /etc/initramfs-tools/hooks in the past to integrate a third-party kernel module. However, while the available script libraries seem to be geared towards the integration of modules, none of them seems to be for integration of other entities (in particular programs and their dependencies). What options do I have to automate the integration of some useful tools for recovery into the initrd? I'm talking about the "rescue" system that the system drops into if it is unable to mount the root drive given to it by the boot loader. Please note that I don't want the SquashFS approach as is used for Live-CDs because for the issue at hand it will be by far sufficient to include some relatively small tools that aid in recovery of the system (when it gets stuck in initrd and can't boot further). Also, the machines when they run into the issue that we have had in the past tend to boot into the rescue system, but there a few tools are missing to kick the system back on trail ...

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  • Should we encourage coding styles in favor of developer's autonomy, or discourage it in favor of consistency?

    - by Saeed Neamati
    A developer writes if/else blocks with one-line code statements like: if (condition) // Do this one-line code else // Do this one-line code Another uses curly braces for all of them: if (condition) { // Do this one-line code } else { // Do this one-line code } A developer first instantiates an object, then uses it: HelperClass helper = new HelperClass(); helper.DoSomething(); Another developer instantiates and uses the object in one line: new HelperClass().DoSomething(); A developer is more easy with arrays, and for loops: string[] ordinals = new string[] {'First', 'Second', 'Third'}; for (i = 0; i < ordinals.Length; i++) { // Do something } Another writes: List<string> ordinals = new List<string>() {'First', 'Second', 'Third'}; foreach (string ordinal in ordinals) { // Do something } I'm sure that you know what I'm talking about. I call it coding style (cause I don't know what it's called). But whatever we call it, is it good or bad? Does encouraging it have an effect of higher productivity of developers? Should we ask developers to try to write code the way we tell them, so to make the whole system become style-consistent?

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  • Is it better to specialize in a single field I like, or expand into other fields to broaden my horizons?

    - by Oak
    This is a dilemma about which I have been thinking for quite a while. I'm a graduate student and my topics of interest are programming language design, code analysis, compilation, etc. So far, this field has been very interesting and rewarding for me, so I was thinking about finding a job in that field and continuing to specialize in it. I feel like it's a relatively solid field which won't "get out of style" anytime soon. I've always thought that in such complex fields it's better to be a real expert than just another guy who superficially understand what the experts are talking about. On the other hand, I feel that by specializing this way I really limit my future option. I have always been a strong believer in multidisciplinary approaches to problems. Maybe I should go search for a general programming job in which I could gain experience in other fields, as well as occasionally apply my favorite field for solving problems. Specializing in only one or two fields can prevent me from thinking outside the box and cause stagnation. I would really like to hear more opinions about this choice. The truth is I'm already leaning towards one of the choices, so basic psychology says nothing will change my mind, but I would still love to hear some feedback.

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  • How can I deal with a difficult developer that is holding back the project? [migrated]

    - by ILovePaperTowels
    Our entire project is being held up because of one piece which is being handled by a single developer. When we did finally got the latest version of his code and started reviewing it, we found the code was horrendous! Its a relatively simply workflow, however the code is so complex that it's very difficult to step through and review/debug. The developer responsible has a hard time accepting any kind of criticism, and feels he is more knowledgeable than others members of the team. It's difficult to even talk to him about his development work because it turns into "I know what I'm talking about and you're just wrong!" type of conversation. A request has already been put in to replace this developer but management is not doing anything. This is probably because devs are in short supply where we are, and this is a corporation has a lot of office drama. I'm just one of the developers, not the project manager, however I really want to see this project succeed. What can I do in this sort of situation to try and keep the project on track?

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  • Start a new project. Where is the inspiration ?

    - by Kakawait
    The question may seem strange at first glance ... And I may be alone in this situation. But currently I want to improve my skill through learning new framework. however, do a simple "HelloWorld" application does not satisfy me. I think a practical project is required to apprehend the basics of a framework. I know there is many scholar-like project like design a library manager or CMS. But I have recently planned to learn ~3 differents frameworks and I can't find any motivations through "unexciting" project. In the end I have not started any framework ... I'm aware of I do not develop the project of the year ... I'm just looking for something a bit exciting. I do not expect any project subject, anyway stimulation provided by a project is something subjective. But I want to know your inspiration ! (or method to learn framework ^^) I'm talking about web-dev framework but I'm open to any kind information ! Kind regards.

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  • Run Grunt task in Visual Studio Release Build with a bat file

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2014/08/19/run-grunt-task-in-visual-studio-release-build-with-a.aspx 1. Add a BeforeBuild in your csproj file. Edit the xml with a text editor. <Target Name="BeforeBuild"> <Exec Condition="'$(Configuration)' == 'Release'" Command="script-optimize.bat" /> </Target> 2. Create the script-optimize.batREM "%~dp0" maps to the directory where this file exists cd %~dp0\..\YourProjectFolder call npm uninstall grunt call npm uninstall grunt call npm install --cache-min 604800 -g grunt-cli call npm install --cache-min 604800 grunt typescript requirejs copy less:compile less:mincompileThis grunt command will compile typescript, run the requireJs optimizer, complie and minimize less.3. Make it use the minified code when the Web.config compilation debug is set to false <!-- These CustomCollectFiles actions are used so that the Scripts-Release folder/files are included        when publishing even though they are not project references -->  <Target Name="CustomCollectFiles">    <ItemGroup>      <_CustomFiles Include="Scripts-Release\**\*" />  </ItemGroup>  </Target> That should be all you need to get a Grunt task to minify and combine JS (plus other tasks) in Visual Studio Release build with debug = false. This is a great video of Steve Sanderson talking about SPAs, npm, Knockout, Grunt, Gulp, ect. I highly recommend it.

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  • Information about rendering, batches, the graphical card, performance etc. + XNA?

    - by Aidiakapi
    I know the title is a bit vague but it's hard to describe what I'm really looking for, but here goes. When it comes to CPU rendering, performance is mostly easy to estimate and straightforward, but when it comes to the GPU due to my lack of technical background information, I'm clueless. I'm using XNA so it'd be nice if theory could be related to that. So what I actually wanna know is, what happens when and where (CPU/GPU) when you do specific draw actions? What is a batch? What influence do effects, projections etc have? Is data persisted on the graphics card or is it transferred over every step? When there's talk about bandwidth, are you talking about a graphics card internal bandwidth, or the pipeline from CPU to GPU? Note: I'm not actually looking for information on how the drawing process happens, that's the GPU's business, I'm interested on all the overhead that precedes that. I'd like to understand what's going on when I do action X, to adapt my architectures and practices to that. Any articles (possibly with code examples), information, links, tutorials that give more insight in how to write better games are very much appreciated. Thanks :)

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  • What should you do when presented with a horrible design?

    - by plua
    Our firm makes websites. We also design websites. But sometimes our client brings his/her own design. This is often made by an in-house designer, or it is the same design they used for something else. However, sometimes these designs look awful. And I am talking really unprofessional, unbalanced, uncool. But the client really wants this design. I really do not like working with a design that is so awful. It takes away all pleasure in coding. You code. You check the demo. Works great. Looks awful. It's just not fun. And ultimately the client might be happy, but 1) I do not feel proud of the final product and 2) the community sees you 'develop' ugly websites, which is bad for your image. Anybody experiencing this kind of stuff? What do you recommend? I've been thinking: Blocking these clients. If somebody has an 'own' design, ask to see it first. Then somehow politely decline. Drawback: you lose a client. Create a new design. Have our in-house designers work one something really cool. Drawbacks: client would need to pay for this (without asking for it), or it will be declined and the company loses time = money. And it might come as an insult if you propose a new design out of the blue. THEIR designer won't like it for sure. Put a clear disclaimer at the bottom of the site: Website design by XXXXX, Website development by US. Helps for the community-impact (if people pay attention), but not for the uneasy feeling.

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  • Are you ready to take a walk in the clouds?

    - by Steve Loethen
    Cloud computing is here, whether we want it or not.  When I say "a walk in the clouds” I am not talking about a pleasant romantic comedy, but a real alternative to hosting applications on-premise.  For years we have had the power to host our web sites on remote systems.  Sure, challenges existed.  Mostly web sites.  I could, with a few clicks, create a account at a myriad of web host sites, put my site in the hands of a remote hosting company, and boom, I was a site on the internet.  But choices, power, and management was limited. Now, we have a set of services to let us approach and power and control we love, but with scalability of the data center.  My personal web site is hosted on a laptop running hyperV in my basement.  I have to manage the machine, patch it, make sure it is powered up.  This is fine for the “hello, this is my dog skippy site” that I maintain. If the football pool I run has an issue, one of the 10 users I have calls or emails me and I go check it out.  All is well. But this falls well below the needs of even the simplest of enterprises.  A business needs a stronger datacenter, a better pipe to the world.  Do I really want to base my business on a dynamic dns and a dsl line from the local phone company? Cloud computing gives us most of what I value (control, a db of my own, updating my site from Visual Studio). Come learn how this technology can transform your business.  If you are a Microsoft shop, or are interested in Microsoft in the cloud, on April 8 and 9, a 2 day free Azure training class is being conducted in Kansas City.  http://www.azurebootcamp.com/city/kansascity Hope to see you there.  If you come, make sure you look me up.

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  • How do I install the Firestorm viewer for Second Life?

    - by Cordenne
    I am new to Ubuntu and trying to set everything up. I am VERY bad at doing that at the moment. In fact, I asked another question here only a few hours ago. Anyways, I am trying to get the Firestorm Viewer for Second Life. I followed instruction given here: http://michaelferrie.blogspot.com/2012_04_01_archive.html and came up with these end results: cordenne@ubuntu:~$ sudo apt-get install ia32-libs [sudo] password for cordenne: Reading package lists... Done Building dependency tree Reading state information... Done ia32-libs is already the newest version. The following packages were automatically installed and are no longer required: libnspr4-0d:i386 libgconf2-4:i386 libnss3-1d:i386 Use 'apt-get autoremove' to remove them. 0 upgraded, 0 newly installed, 0 to remove and 7 not upgraded. cordenne@ubuntu:~$ '/home/cordenne/install.sh' You are not running as a privileged user, so you will only be able to install the Firestorm Viewer in your home directory. If you would like to install the Firestorm Viewer system-wide, please run this script as the root user, or with the 'sudo' command. Proceed with the installation? [Y/N]: Y - Installing to /home/cordenne/firestorm cp: cannot copy a directory, `/home/cordenne/firestorm', into itself, `/home/cordenne/firestorm/firestorm' Failed cordenne@ubuntu:~$ cordenne@ubuntu:~$ So, still no Firestorm. Can anyone help. PS: When it said - Installing to /home/cordenne/firestorm I felt it was talking to long to... I guess do anything so I pressed 'Enter'. I don't know if that made a difference but if it does, now you know!

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  • At the Java DEMOgrounds - Java EE 7 WebSocket Early Access

    - by Janice J. Heiss
    At the packed and happening Java DEMOgrounds, I wandered over to check out Java EE Web Profile and Platform Technologies. Martin Matula, a Senior Development Manager at Oracle on the JavaEE/GlassFish team, responsible for the area of web services (including JAX-WS and JAX-RS), was demonstrating Java EE Web Profile and Platform Technologies.Matula was previewing some Java EE 7 WebSocket early access features via a group drawing application that showcases the upcoming JSR 356, “Java API for WebSocket”, which is the API for building RESTful web services and Server-Sent Events, an HTML5 feature. He emphasized that this is supported in Jersey, the reference implementation for JAX-RS, as well.“In this demo,” Matula explained, “I have a simple JavaScript front-end talking to the back-end deployed on GlassFish. It uses RESTful web services to get the list of drawings we have. I can create new drawings and the list is updated immediately using the Server-Sent Events, so the message is coming from the server to the client. Everything is getting updated live using WebSocket, which is the bi-directional communication new protocol in HTML5. This is using Project Jersey and Project Tyrus. Tyrus is the implementation of WebSocket protocol for Java. Jersey implements the RESTful APIs as well as the Server-Sent Events protocol.”

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  • Finding the best practice for a game simulating tool

    - by Tougheart
    I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game play, I'm just trying to create a tool that can compare different champions to each other based on their own abilities and items bought inside the game. The game basics are: Every player has a champion in a team of 5 players playing against another team. Each champion has a different set of abilities (usually 4) that s/he uses to do damage to opposing champions. Each champion gets stronger by buying different items, increasing the attack it deals or decreasing the damage received. What I want to do is to create a tool to be used outside the game enabling players to try out different builds for their champions and compare the figures against other champions they usually fight against. The goal is to enable players get a deeper understanding of the different item combinations (builds) that can be used during the games, instead of trying them out in real games which can be somehow very time consuming. What I'm stuck at is the best practice I should follow to make this possible using Java, I can't figure out which classes should inherit from which, should I make champions and items specs in the code or extracted from other files, specially that I'm talking about hundreds of items and champions to use in that tool. I'm self studying Java, and I don't have much practice at it, so I would really appreciate any broad guidelines regarding this, and sorry if my question doesn't fit here, I tried to follow the rules. English isn't my native language, so I'm really sorry if I wasn't clear enough, I would be more than happy to explain anything that's not understood.

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  • How to stay creative when going through tough emotional times (divorce, family death, etc)? [closed]

    - by gaearon
    Hi everyone. I believe this is not a duplicate of motivation question because I want to especially emphasize the emotional breakdown. You may conquer lack of motivation by working harder and getting through the dip, however this was not the case when I was separating with my girlfriend. I actually liked the project, it was (and it still is!) my first programming job at an amazing workplace and I wasn't being pressured in any way but I found myself absolutely unable to code, blankly staring at the screen, my thoughts disorganized, the feeling of emptiness all in my chest. I could perform some straightforward coding but anything that involves creative thinking, designing abstractions, solving new problems and, worst of all, fixing bugs in legacy code, completely wiped out my brain to the point I started avoiding work, which I never have done before. Coffee only used to make it worse. Eventually I got over that, and I remember the happy day I solved a problem elegantly and thought—hell, first time in a month! Thankfully the project wasn't top priority and I had the time to catch up. I wonder now, was there any other way to boost my productivity back then? I bet people would say I should've taken a break—and I think I really should have—but what if I needed the money? Didn't want to lose my job? Are there any ways to trick your brain into being creative despite emotional losses? From your experience, would it be worth talking to my boss, collegues?

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  • Modular building technique with angles? (A roof)

    - by Mungoid
    Ive been spending a bit of time lately studying the modular buildings of many games and reading/viewing several tutorials about it as well, but almost every example I see uses a plain square building that does not have any angled roof or similar. In all my applications (CS6, Blender/Max, UDK) I adhere to the same grid spacing and I get pretty good results, but trying to make modular angled pieces is confusing me as I'm not sure the best way to approach it. Below is some shots of my template sheet and workflow I have been doing. Should I do the roof separately or is it possible for me to keep it in the same texture sheet? The main issue is below. I have made a couple modular roof pieces but when i try to use them, i end up needing to model multiple other parts to fill gaps based on what roof shape i want. I then model those 'filler' pieces and now i have that much less space left in my texture sheet and those pieces are usually not that reusable for anything else. This is where im not sure how to proceed. If anyone has any links to documents or papers talking about this or advice, I would greatly appreciate it! =-) My main roof pieces with the gaps My power of 2 texture sheet, with 16x16 grid squares. The texture sheet loaded into blender on a 16x16 plane and starting to separate and extrude.

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  • Persisting high score table in flash game without a network. (Featuring: HttpListenerException)

    - by bearcdp
    Hi everyone, this question is very programming-centric, but it's for a game so I figured I might as well post it here. I'm doing polishing work on a GGJ '11 game because it will be shown at an indie arcade tomorrow afternoon, and they're expecting our final build in the morning. We'd like to have a high score table that displays during attract mode, but since it's Flash (Flixel) it would require some networking, Mochi, or something to keep a record of these scores. Only problem is the machine we'd be running on probably won't have network access. As a quick solution, I thought I'd just write up a dinky little high score server in C#/.NET that could take basic GET requests for submitting scores and getting the score list. We're talking REAL basic, like blocking while waiting for an incoming request, run & forget console app, etc. There's no guarantee that our .swf won't get reloaded, and we'd like the scores to persist, so this server would pretty much exists to keep a safe copy of the scores that the game can add to and request, and occasionally the server will write the scores to a flat text file. But, HttpListener is giving me Error Code 87 'The parameter is incorrect.' Have any idea what I'm doing wrong? Or better yet, am I barking up the wrong tree and missing an obviously simpler solution? This is all I've got so far in my Main(): HttpListener listener = new HttpListener(); listener.Prefixes.Add("http://localhost:66666/"); listener.Start(); The exception happens at listener.Start(); and the stack trace is: at System.Net.HttpListener.AddAllPrefixes() at System.Net.HttpListener.Start() at WOSEBCE_ScoreServer.Program.Main(String[] args) in C:\Users\Michael\Documents\Visual Studio 2010\VS2010 Projects\WOSEBCE_ScoreServer\WOSEBCE_ScoreServer\Program.cs:line 24 at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

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  • Question on methods in Object Oriented Programming

    - by mal
    I’m learning Java at the minute (first language), and as a project I’m looking at developing a simple puzzle game. My question relates to the methods within a class. I have my Block type class; it has its many attributes, set methods, get methods and just plain methods. There are quite a few. Then I have my main board class. At the moment it does most of the logic, positioning of sprites collision detection and then draws the sprites etc... As I am learning to program as much as I’m learning to program games I’m curious to know how much code is typically acceptable within a given method. Is there such thing as having too many methods? All my draw functionality happens in one method, should I break this into a few ‘sub’ methods? My thinking is if I find at a later stage that the for loop I’m using to cycle through the array of sprites searching for collisions in the spriteCollision() method is inefficient I code a new method and just replace the old method calls with the new one, leaving the old code intact. Is it bad practice to have a method that contains one if statement, and place the call for that method in the for loop? I’m very much in the early stages of coding/designing and I need all the help I can get! I find it a little intimidating when people are talking about throwing together a prototype in a day too! Can’t wait until I’m that good!

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  • Being stupid to get better productivity?

    - by loki2302
    I've spent a lot of time reading different books about "good design", "design patterns", etc. I'm a big fan of the SOLID approach and every time I need to write a simple piece of code, I think about the future. So, if implementing a new feature or a bug fix requires just adding three lines of code like this: if(xxx) { doSomething(); } It doesn't mean I'll do it this way. If I feel like this piece of code is likely to become larger in the nearest future, I'll think of adding abstractions, moving this functionality somewhere else and so on. The goal I'm pursuing is keeping average complexity the same as it was before my changes. I believe, that from the code standpoint, it's quite a good idea - my code is never long enough, and it's quite easy to understand the meanings for different entities, like classes, methods, and relations between classes and objects. The problem is, it takes too much time, and I often feel like it would be better if I just implemented that feature "as is". It's just about "three lines of code" vs. "new interface + two classes to implement that interface". From a product standpoint (when we're talking about the result), the things I do are quite senseless. I know that if we're going to work on the next version, having good code is really great. But on the other side, the time you've spent to make your code "good" may have been spent for implementing a couple of useful features. I often feel very unsatisfied with my results - good code that only can do A is worse than bad code that can do A, B, C, and D. Are there any books, articles, blogs, or your ideas that may help with developing one's "being stupid" approach?

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