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  • SQL language drawbacks, The Third Manifesto

    - by David Portabella
    Sometime ago I read about SQL language drawbacks (the basic language specification, not vendor specific), and one of the drawbacks was that the language does not allow to create a set of tuples that don't come from a table. For instance, SELECT firstName, lastName from people; this creates a set of tuples coming from the table people. Now, if I don't have this table people, and I want to return a constant, I'd need something like this to return a set of two tuples (this would not require to have a table): SELECT VALUES('james', 'dean'), ('tom', 'cruisse'); Why I would need that? Because of the same reasons that we can define constants (not only basic types, but objects and arrays also) in any advanced programming language. Workarounds, Yes, I could create a temporal table, fill the data, and SELECT from that table. This is a hack, to overcome the drawbacks of the poor SQL language. I think that I read about this somewhere in "The Third Manifesto", but I don't find the paragraph/example talking about this concrete drawback anymore. Do you know a reference about it?

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  • Are you ready to take a walk in the clouds?

    - by Steve Loethen
    Cloud computing is here, whether we want it or not.  When I say "a walk in the clouds” I am not talking about a pleasant romantic comedy, but a real alternative to hosting applications on-premise.  For years we have had the power to host our web sites on remote systems.  Sure, challenges existed.  Mostly web sites.  I could, with a few clicks, create a account at a myriad of web host sites, put my site in the hands of a remote hosting company, and boom, I was a site on the internet.  But choices, power, and management was limited. Now, we have a set of services to let us approach and power and control we love, but with scalability of the data center.  My personal web site is hosted on a laptop running hyperV in my basement.  I have to manage the machine, patch it, make sure it is powered up.  This is fine for the “hello, this is my dog skippy site” that I maintain. If the football pool I run has an issue, one of the 10 users I have calls or emails me and I go check it out.  All is well. But this falls well below the needs of even the simplest of enterprises.  A business needs a stronger datacenter, a better pipe to the world.  Do I really want to base my business on a dynamic dns and a dsl line from the local phone company? Cloud computing gives us most of what I value (control, a db of my own, updating my site from Visual Studio). Come learn how this technology can transform your business.  If you are a Microsoft shop, or are interested in Microsoft in the cloud, on April 8 and 9, a 2 day free Azure training class is being conducted in Kansas City.  http://www.azurebootcamp.com/city/kansascity Hope to see you there.  If you come, make sure you look me up.

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  • emacs keybindings

    - by Max
    I read a lot about vim and emacs and how they make you much more productive, but I didn't know which one to pick. Finally when I decided to teach myself common lisp, the decision was straight forward: everybody says that there's no better editor for common lisp, than emacs + slime. So I started with emacs tutorial and immediately I ran into something that seems very unproductive to me. I'm talking about key bindings for cursor keys: forward/backward: Ctrl+f, Ctrl+b up/down: Ctrl+p, Ctrl+n I find these bindings very strange. I assume that fingers should be on their home rows (am I wrong here?), so to move cursor forward or backward I should use my left index finger and for up and down right pinky and right index fingers. When working with any of Windows IDEs and text editors to navigate text I usually place my right hand in a position so that my thumb is on the right ctrl and my index, ring and middle fingers are on the cursor keys. From this position it is very easy and comfortable to move cursor: I can do one-character moves with my 3 right fingers, or I can press ctrl with my right thumb and do word-moves instead. Also I can press shift with my left pinky and do single-character or word selections. Also it is a very comfortable position to reach PgUp, PgDn, Home, End, Delete and Backspace keys with my right hand. So I have even more navigation and selection possibilities. I understand that the decision not to use cursor keys is to allow one to use emacs to connect to remote terminal sessions, where these keys are not supported, but I still find the choice of cursor keys very unfortunate. Why not to use j, k, i, l instead? This way I could use my right hand without much finger stretching. So how is emacs more productive? What am I doing wrong?

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  • How to stay creative when going through tough emotional times (divorce, family death, etc)? [closed]

    - by gaearon
    Hi everyone. I believe this is not a duplicate of motivation question because I want to especially emphasize the emotional breakdown. You may conquer lack of motivation by working harder and getting through the dip, however this was not the case when I was separating with my girlfriend. I actually liked the project, it was (and it still is!) my first programming job at an amazing workplace and I wasn't being pressured in any way but I found myself absolutely unable to code, blankly staring at the screen, my thoughts disorganized, the feeling of emptiness all in my chest. I could perform some straightforward coding but anything that involves creative thinking, designing abstractions, solving new problems and, worst of all, fixing bugs in legacy code, completely wiped out my brain to the point I started avoiding work, which I never have done before. Coffee only used to make it worse. Eventually I got over that, and I remember the happy day I solved a problem elegantly and thought—hell, first time in a month! Thankfully the project wasn't top priority and I had the time to catch up. I wonder now, was there any other way to boost my productivity back then? I bet people would say I should've taken a break—and I think I really should have—but what if I needed the money? Didn't want to lose my job? Are there any ways to trick your brain into being creative despite emotional losses? From your experience, would it be worth talking to my boss, collegues?

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  • Should we encourage coding styles in favor of developer's autonomy, or discourage it in favor of consistency?

    - by Saeed Neamati
    A developer writes if/else blocks with one-line code statements like: if (condition) // Do this one-line code else // Do this one-line code Another uses curly braces for all of them: if (condition) { // Do this one-line code } else { // Do this one-line code } A developer first instantiates an object, then uses it: HelperClass helper = new HelperClass(); helper.DoSomething(); Another developer instantiates and uses the object in one line: new HelperClass().DoSomething(); A developer is more easy with arrays, and for loops: string[] ordinals = new string[] {'First', 'Second', 'Third'}; for (i = 0; i < ordinals.Length; i++) { // Do something } Another writes: List<string> ordinals = new List<string>() {'First', 'Second', 'Third'}; foreach (string ordinal in ordinals) { // Do something } I'm sure that you know what I'm talking about. I call it coding style (cause I don't know what it's called). But whatever we call it, is it good or bad? Does encouraging it have an effect of higher productivity of developers? Should we ask developers to try to write code the way we tell them, so to make the whole system become style-consistent?

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  • Is it better to specialize in a single field I like, or expand into other fields to broaden my horizons?

    - by Oak
    This is a dilemma about which I have been thinking for quite a while. I'm a graduate student and my topics of interest are programming language design, code analysis, compilation, etc. So far, this field has been very interesting and rewarding for me, so I was thinking about finding a job in that field and continuing to specialize in it. I feel like it's a relatively solid field which won't "get out of style" anytime soon. I've always thought that in such complex fields it's better to be a real expert than just another guy who superficially understand what the experts are talking about. On the other hand, I feel that by specializing this way I really limit my future option. I have always been a strong believer in multidisciplinary approaches to problems. Maybe I should go search for a general programming job in which I could gain experience in other fields, as well as occasionally apply my favorite field for solving problems. Specializing in only one or two fields can prevent me from thinking outside the box and cause stagnation. I would really like to hear more opinions about this choice. The truth is I'm already leaning towards one of the choices, so basic psychology says nothing will change my mind, but I would still love to hear some feedback.

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  • Is ZeroMQ a good choice to make a Python app and a C# managed assembly work together?

    - by Alex Bausk
    I have a task that involves talking to a .NET-based API (namely AutoCAD) to retrieve data, send commands, and react to events. I want to separate the API operations and the proper program logic (largely already implemented in Python) by using natural tools for both: a C# DLL for the former and a Python app for the latter. To connect these two pieces, I began exchanging JSON in ZeroMQ messages. I'm at early development stages but having recently discovered that ZeroMQ does not guarantee message delivery/order, I have reservations about whether this is a feasible way to go. Right now my app is a very basic REQ/REP pair and I plan to handle reacting to events and executing different commands by adding some sort of 'recipient-function' field to my message format. The reason that I want to use ZMQ is that I might be able to scale the software into a larger, multi-user, distributed solution sometime. I am a lay programmer so I would ask for your advice about this architecture. Should I just go ahead with it and plan to deal with message reliability/ordering when problems appear? Should I consider developing some kind of a REST wrapper around ZMQ?

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  • techniques for displaying vehicle damage

    - by norca
    I wonder how I can displaying vehicle damage. I am talking about an good way to show damage on screen. Witch kind of model are common in games and what are the benefits of them. What is state of the art? One way i can imagine is to save a set of textures (normal/color/lightmaps, etc) to a state of the car (normal, damage, burnt out) and switch or blending them. But is this really good without changing the model? Another way i was thinking about is preparing animations for different locations on my car, something like damage on the front, on the leftside/rightside or on the back. And start blending the specific animation. But is this working with good textures? Whats about physik engines? Is it usefull to use it for deforming vertexdata? i think losing parts of my car (doors, sirens, weapons) can looks really nice. my game is a kind of rts in a top down view. vehicles are not the really most importend units (its no racing game), but i have quite a lot in. thx for help

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  • What should you do when presented with a horrible design?

    - by plua
    Our firm makes websites. We also design websites. But sometimes our client brings his/her own design. This is often made by an in-house designer, or it is the same design they used for something else. However, sometimes these designs look awful. And I am talking really unprofessional, unbalanced, uncool. But the client really wants this design. I really do not like working with a design that is so awful. It takes away all pleasure in coding. You code. You check the demo. Works great. Looks awful. It's just not fun. And ultimately the client might be happy, but 1) I do not feel proud of the final product and 2) the community sees you 'develop' ugly websites, which is bad for your image. Anybody experiencing this kind of stuff? What do you recommend? I've been thinking: Blocking these clients. If somebody has an 'own' design, ask to see it first. Then somehow politely decline. Drawback: you lose a client. Create a new design. Have our in-house designers work one something really cool. Drawbacks: client would need to pay for this (without asking for it), or it will be declined and the company loses time = money. And it might come as an insult if you propose a new design out of the blue. THEIR designer won't like it for sure. Put a clear disclaimer at the bottom of the site: Website design by XXXXX, Website development by US. Helps for the community-impact (if people pay attention), but not for the uneasy feeling.

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  • Start a new project. Where is the inspiration ?

    - by Kakawait
    The question may seem strange at first glance ... And I may be alone in this situation. But currently I want to improve my skill through learning new framework. however, do a simple "HelloWorld" application does not satisfy me. I think a practical project is required to apprehend the basics of a framework. I know there is many scholar-like project like design a library manager or CMS. But I have recently planned to learn ~3 differents frameworks and I can't find any motivations through "unexciting" project. In the end I have not started any framework ... I'm aware of I do not develop the project of the year ... I'm just looking for something a bit exciting. I do not expect any project subject, anyway stimulation provided by a project is something subjective. But I want to know your inspiration ! (or method to learn framework ^^) I'm talking about web-dev framework but I'm open to any kind information ! Kind regards.

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  • How to visualize code?

    - by gablin
    I've mostly only had to read my own code. As such, I've had no need to visualize the code as I already know how each and every class and module communicate with one another. But the few times I've had to read someone else's code - let us now assume we are talking about at least one larger module which contains several internal classes - I've almost always found myself wishing "This would have been so much easier to understand if I could just visualize it!" So what are the common methods or tools for enabling this? Which do you use, and why do you prefer them over the others? I've heard stuff like UML, module and class diagrams, but I imagine there are more. Furthermore, any of these is most likely better than anything I can devise on my own. EDIT: For those who answer with "Use pen and paper and just draw it": This isn't very helpful unless you explain this further. What exactly am I supposed to draw? A box for each class? Should I include the public methods? What about its fields? How should I draw connections that explain how one class uses another? What about modules? What if the language isn't object-oriented but functional or logical, or even just imperative (C, for instance)? What about global variables and functions? Is there an already-standardized way of drawing this, or do I need to think up of a method of my own? You get the drift.

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  • Being stupid to get better productivity?

    - by loki2302
    I've spent a lot of time reading different books about "good design", "design patterns", etc. I'm a big fan of the SOLID approach and every time I need to write a simple piece of code, I think about the future. So, if implementing a new feature or a bug fix requires just adding three lines of code like this: if(xxx) { doSomething(); } It doesn't mean I'll do it this way. If I feel like this piece of code is likely to become larger in the nearest future, I'll think of adding abstractions, moving this functionality somewhere else and so on. The goal I'm pursuing is keeping average complexity the same as it was before my changes. I believe, that from the code standpoint, it's quite a good idea - my code is never long enough, and it's quite easy to understand the meanings for different entities, like classes, methods, and relations between classes and objects. The problem is, it takes too much time, and I often feel like it would be better if I just implemented that feature "as is". It's just about "three lines of code" vs. "new interface + two classes to implement that interface". From a product standpoint (when we're talking about the result), the things I do are quite senseless. I know that if we're going to work on the next version, having good code is really great. But on the other side, the time you've spent to make your code "good" may have been spent for implementing a couple of useful features. I often feel very unsatisfied with my results - good code that only can do A is worse than bad code that can do A, B, C, and D. Are there any books, articles, blogs, or your ideas that may help with developing one's "being stupid" approach?

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  • How does this circle collision detection math work?

    - by Griffin
    I'm going through the wildbunny blog to learn about collision detection. I'm confused about how the vectors he's talking about come into play. Here's the part that confuses me: p = ||A-B|| – (r1+r2) The two spheres are penetrating by distance p. We would also like the penetration vector so that we can correct the penetration once we discover it. This is the vector that moves both circles to the point where they just touch, correcting the penetration. Importantly it is not only just a vector that does this, it is the only vector which corrects the penetration by moving the minimum amount. This is important because we only want to correct the error, not introduce more by moving too much when we correct, or too little. N = (A-B) / ||A-B|| P = N*p Here we have calculated the normalised vector N between the two centres and the penetration vector P by multiplying our unit direction by the penetration distance. I understand that p is the distance by which the circles penetrate, but I don't get what exactly N and P are. It seems to me N is just the coordinates of the 3rd point of the right trianlge formed by point A and B (A-B) then being divided by the hypotenuse of that triangle or distance between A and B (||A-B||). What's the significance of this? Also, what is the penetration vector used for? It seems to me like a movement that one of the circles would perform to get un-penetrated.

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  • How to customize the initrd embedded in or coming with the kernel image

    - by STATUS_ACCESS_DENIED
    I would like to add some tools and not just kernel modules into the initrd (initramfs-based). Now I'm aware of how to unpack and how to pack the initrd with cpio and have even written a hook for /etc/initramfs-tools/hooks in the past to integrate a third-party kernel module. However, while the available script libraries seem to be geared towards the integration of modules, none of them seems to be for integration of other entities (in particular programs and their dependencies). What options do I have to automate the integration of some useful tools for recovery into the initrd? I'm talking about the "rescue" system that the system drops into if it is unable to mount the root drive given to it by the boot loader. Please note that I don't want the SquashFS approach as is used for Live-CDs because for the issue at hand it will be by far sufficient to include some relatively small tools that aid in recovery of the system (when it gets stuck in initrd and can't boot further). Also, the machines when they run into the issue that we have had in the past tend to boot into the rescue system, but there a few tools are missing to kick the system back on trail ...

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  • What do I need to Mod a Unreal Engine 3 game?

    - by RoadSideWarrior
    what I am looking for is some advise making a mod for a certain game and how I would go about making it. The game I am talking about is Blacklight: Retribution and what I wan't to know is; Is it possible? And if so, what programs will I need? It is an online only game so I was unsure how plausible a mod would be for it. Plus I have never made a video game before, but I do like the game and I wanted to do some things with it. Additionally, this will be my first time making anything video game related so I would appreciate any advise. To expand a bit, I plan to add something simple at first. A mod that would let you spectate another player in the first person. Then I plan do something a bit more complex where I want to make so the game optionally always records you playing (in short intervals most likely or you would run quickly out of memory). After all that is done I would add items, armor, weapons, and maybe make a map or not I am not sure but this in a shell what I hope to do. I don't know much about these things but I am reading anything I can get my hands on. So if this is overly ambitious or just plain out not a possibility any advise on what I should look to instead will be welcomed warmly. Thank you.

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  • Question on methods in Object Oriented Programming

    - by mal
    I’m learning Java at the minute (first language), and as a project I’m looking at developing a simple puzzle game. My question relates to the methods within a class. I have my Block type class; it has its many attributes, set methods, get methods and just plain methods. There are quite a few. Then I have my main board class. At the moment it does most of the logic, positioning of sprites collision detection and then draws the sprites etc... As I am learning to program as much as I’m learning to program games I’m curious to know how much code is typically acceptable within a given method. Is there such thing as having too many methods? All my draw functionality happens in one method, should I break this into a few ‘sub’ methods? My thinking is if I find at a later stage that the for loop I’m using to cycle through the array of sprites searching for collisions in the spriteCollision() method is inefficient I code a new method and just replace the old method calls with the new one, leaving the old code intact. Is it bad practice to have a method that contains one if statement, and place the call for that method in the for loop? I’m very much in the early stages of coding/designing and I need all the help I can get! I find it a little intimidating when people are talking about throwing together a prototype in a day too! Can’t wait until I’m that good!

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  • How can I deal with a difficult developer that is holding back the project? [migrated]

    - by ILovePaperTowels
    Our entire project is being held up because of one piece which is being handled by a single developer. When we did finally got the latest version of his code and started reviewing it, we found the code was horrendous! Its a relatively simply workflow, however the code is so complex that it's very difficult to step through and review/debug. The developer responsible has a hard time accepting any kind of criticism, and feels he is more knowledgeable than others members of the team. It's difficult to even talk to him about his development work because it turns into "I know what I'm talking about and you're just wrong!" type of conversation. A request has already been put in to replace this developer but management is not doing anything. This is probably because devs are in short supply where we are, and this is a corporation has a lot of office drama. I'm just one of the developers, not the project manager, however I really want to see this project succeed. What can I do in this sort of situation to try and keep the project on track?

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  • Adventures in Lab Management Configuration: CMMI Edition Part 1 of 3

    - by Enrique Lima
    I remember at one point someone telling me how close Migrate was to Migraine. This was a process that included an environment from TFS 2008 to TFS 2010, needed to be migrated too as far as the process template goes.  Here we are talking about CMMI v4.2 to CMMI v5.0.  Now, the process to migrate the TFS Infrastructure is one thing, migrating the Process Template is a different deal, not hard … just involved. Followed a combination of steps that came from a blog post as the main guidance and then MSDN (as suggested on the guidance post) to complement some tasks and steps. Again, the focus I have here is CMMI. The high level steps taken to enable the TFS 2008 CMMI v4.2 migrated to TFS 2010 Process Template are: 1)  Backup the Collection, Configuration and Warehouse Databases. 2)  Downloaded the Process Template using Visual Studio 2010. 3) Exported, modified and imported Bug Type Definition 4) Exported, modified and imported Scenario or Requirement Type Definition. 5) Created and imported bug field mappings. Now, we can attempt to connect using Test Manager, and you should be able to get this going. After that was done, it was time to enroll VMs that already existed in the environment.  This was a bit more challenging, but in the end it was a matter of just analyzing the changes that had been made to had a temporary work around from the time we migrated to the time we converted the Work Items and such and added fields to enable communication between the project and the Test and Lab Manager component. There are 2 more parts to this post, the second will describe the detailed steps taken to complete the Process Template update and the third will talk about the gotchas and fixes for the Lab Management portion.

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  • Finding the best practice for a game simulating tool

    - by Tougheart
    I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game play, I'm just trying to create a tool that can compare different champions to each other based on their own abilities and items bought inside the game. The game basics are: Every player has a champion in a team of 5 players playing against another team. Each champion has a different set of abilities (usually 4) that s/he uses to do damage to opposing champions. Each champion gets stronger by buying different items, increasing the attack it deals or decreasing the damage received. What I want to do is to create a tool to be used outside the game enabling players to try out different builds for their champions and compare the figures against other champions they usually fight against. The goal is to enable players get a deeper understanding of the different item combinations (builds) that can be used during the games, instead of trying them out in real games which can be somehow very time consuming. What I'm stuck at is the best practice I should follow to make this possible using Java, I can't figure out which classes should inherit from which, should I make champions and items specs in the code or extracted from other files, specially that I'm talking about hundreds of items and champions to use in that tool. I'm self studying Java, and I don't have much practice at it, so I would really appreciate any broad guidelines regarding this, and sorry if my question doesn't fit here, I tried to follow the rules. English isn't my native language, so I'm really sorry if I wasn't clear enough, I would be more than happy to explain anything that's not understood.

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  • Run Grunt task in Visual Studio Release Build with a bat file

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2014/08/19/run-grunt-task-in-visual-studio-release-build-with-a.aspx 1. Add a BeforeBuild in your csproj file. Edit the xml with a text editor. <Target Name="BeforeBuild"> <Exec Condition="'$(Configuration)' == 'Release'" Command="script-optimize.bat" /> </Target> 2. Create the script-optimize.batREM "%~dp0" maps to the directory where this file exists cd %~dp0\..\YourProjectFolder call npm uninstall grunt call npm uninstall grunt call npm install --cache-min 604800 -g grunt-cli call npm install --cache-min 604800 grunt typescript requirejs copy less:compile less:mincompileThis grunt command will compile typescript, run the requireJs optimizer, complie and minimize less.3. Make it use the minified code when the Web.config compilation debug is set to false <!-- These CustomCollectFiles actions are used so that the Scripts-Release folder/files are included        when publishing even though they are not project references -->  <Target Name="CustomCollectFiles">    <ItemGroup>      <_CustomFiles Include="Scripts-Release\**\*" />  </ItemGroup>  </Target> That should be all you need to get a Grunt task to minify and combine JS (plus other tasks) in Visual Studio Release build with debug = false. This is a great video of Steve Sanderson talking about SPAs, npm, Knockout, Grunt, Gulp, ect. I highly recommend it.

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  • At the Java DEMOgrounds - Java EE 7 WebSocket Early Access

    - by Janice J. Heiss
    At the packed and happening Java DEMOgrounds, I wandered over to check out Java EE Web Profile and Platform Technologies. Martin Matula, a Senior Development Manager at Oracle on the JavaEE/GlassFish team, responsible for the area of web services (including JAX-WS and JAX-RS), was demonstrating Java EE Web Profile and Platform Technologies.Matula was previewing some Java EE 7 WebSocket early access features via a group drawing application that showcases the upcoming JSR 356, “Java API for WebSocket”, which is the API for building RESTful web services and Server-Sent Events, an HTML5 feature. He emphasized that this is supported in Jersey, the reference implementation for JAX-RS, as well.“In this demo,” Matula explained, “I have a simple JavaScript front-end talking to the back-end deployed on GlassFish. It uses RESTful web services to get the list of drawings we have. I can create new drawings and the list is updated immediately using the Server-Sent Events, so the message is coming from the server to the client. Everything is getting updated live using WebSocket, which is the bi-directional communication new protocol in HTML5. This is using Project Jersey and Project Tyrus. Tyrus is the implementation of WebSocket protocol for Java. Jersey implements the RESTful APIs as well as the Server-Sent Events protocol.”

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  • Software for a online collaborative bi/tri lingual dictionary [closed]

    - by user537488
    I am looking for a software which I can host in popular and general shared web hosting services(online softwares like wordpress, meidawiki, drupal etc.) which can do the following- allow users to create account allow users or anons to add words to the dictionary (there will be English as base language and other languages) easier way to import all the words from English dictionary users should be able to write the that language equivalent of the English word Every word should have it's own address and page like www.namesomething.com/word/en/software will contain the word software and the other language word for it search should be faster and should find nearer results it's should be able to list related words like if the user is looking at "software" then other words from s like "softcopy" etc should appear alphabetically in that page Any one should be able to comment on the word which is not seen in the main page but other page similar to the talk page in the wiki any one should be able to contribute clean interface unlike wiki (media wiki and all other) just for words only I tried media wiki and other wiki software but it overloaded and unclean. I am looking for interface similar to oed.com but clean, minimal as we are not going to have such more information. Just words in English and it's other language equivalent. Here we are talking about a language which has not yet been in the Internet. It's should be collaborative.

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  • Synchronizing 3 servers over IP

    - by user93078
    I'm setting up a medical server for a hospital that has doctors located in 3 different locations, meaning there would be 3 servers (1 in each location). All 3 servers would just have the following software: Ubuntu Server 12.04 minimal MySQL, PHP 5, Apache The medical software which would read/write to the MySQL database Remote admin apps like Nagios & Webmin Rsync for backup (rsync-over-ssh) as a cron job and the doctors at each location would access patient & billing data from their respective servers. What I'd like is, that each of these servers all have synchronized info (especially the mySQL database's) - let's say on an hourly basis each of these servers synchronize data to a common remote server and the data is then brought down to each of the servers. I know an easier way would be to have the medical app running on a remote web server, but since this is medical that we're talking about and knowing how common it is in our area for the net to go gown, I wouldn't like a web based scenatio. Is such a setup possible? Would this be the right way to do things or is there a better way to this? Would really appreciate views and comments (or how to set this up) on this.

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  • Ubuntu 12.04 Very slow especially with Android Studio

    - by Dew
    I have an old laptop with the following specification: Memory: 485 MiB, Processor: Genuine intel CPU T2300 @ 1.66 GHz ×2, OS Type: 32 bit, Disk: 78.1 GB, I installed on it Ubuntu 12.04 LTS and I noticed that the overall system is very slow in responding. I tried to search about that in the internet and I found some articles talking about how to make Ubuntu 12.04 LTS run fast I applied all what they said including download LXDE desktop environment and then nothing different in the system response time. Then I need to develop some android applications so, I download Android Studio (Beta) 0.8.6. The problem became worse than before whenever I tried to open the Android Studio the screen is frozen for some minutes then it took time to download the projects and initialize the work space also, when I tried to move the cursor he is move very slowly. When I tried to run my first application on the AVD it took three hours and still not run yet. I delete the Android Studio and install it again several times, I was trying to solve the problem but still nothing change. Please if you have any suggestions that may help me make my laptop and Android Studio work faster I will appreciate it for you. Thank you in advance.

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  • Depending on fixed version of a library and ignore its updates

    - by Moataz Elmasry
    I was talking to a technical boss yesterday. Its about a project in C++ that depends on opencv and he wanted to include a specific opencv version into the svn and keep using this version ignoring any updates which I disagreed with.We had a heated discussion about that. His arguments: Everything has to be delivered into one package and we can't ask the client to install external libraries. We depend on a fixed version so that new updates of opencv won't screw our code. We can't guarantee that within a version update, ex from 3.2.buildx to 3.2.buildy. Buildy the function signatures won't change. My arguments: True everything has to be delivered to the client as one package,but that's what build scripts are for. They download the external libraries and create a bundle. Within updates of the same version 3.2.buildx to 3.2.buildy its impossible that a signature change, unless it is a really crappy framework, which isn't the case with opencv. We deprive ourselves from new updates and features of that library. If there's a bug in the version we took, and even if there's a bug fix later, we won't be able to get that fix. Its simply ineffiecient and anti design to depend on a certain version/build of an external library as it makes our project difficult in the future to adopt to new changes. So I'd like to know what you guys think. Does it really make sense to include a specific version of external library in our svn and keep using it ignoring all updates?

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