Search Results

Search found 20978 results on 840 pages for 'input stream'.

Page 590/840 | < Previous Page | 586 587 588 589 590 591 592 593 594 595 596 597  | Next Page >

  • Build associative array based on values of another associative array

    - by macek
    I'm looking for an elegant way to turn this array: Array ( [foo] => 1 [bar] => 1 [zim] => 3 [dib] => 6 [gir] => 1 [gaz] => 3 ) Into this array: Array ( [1] => Array ( foo, bar, gir ), [3] => Array ( zim, gaz ), [6] => Array ( dib ) ) Note:, there is no relationship between the keys or values. They are completely arbitrary and used as examples only. The resulting array should be an associative array grouped by the values of the input array. Thanks!

    Read the article

  • Simplex Noise Help

    - by Alex Larsen
    Im Making A Minecraft Like Gae In XNA C# And I Need To Generate Land With Caves This Is The Code For Simplex I Have /// <summary> /// 1D simplex noise /// </summary> /// <param name="x"></param> /// <returns></returns> public static float Generate(float x) { int i0 = FastFloor(x); int i1 = i0 + 1; float x0 = x - i0; float x1 = x0 - 1.0f; float n0, n1; float t0 = 1.0f - x0 * x0; t0 *= t0; n0 = t0 * t0 * grad(perm[i0 & 0xff], x0); float t1 = 1.0f - x1 * x1; t1 *= t1; n1 = t1 * t1 * grad(perm[i1 & 0xff], x1); // The maximum value of this noise is 8*(3/4)^4 = 2.53125 // A factor of 0.395 scales to fit exactly within [-1,1] return 0.395f * (n0 + n1); } /// <summary> /// 2D simplex noise /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float Generate(float x, float y) { const float F2 = 0.366025403f; // F2 = 0.5*(sqrt(3.0)-1.0) const float G2 = 0.211324865f; // G2 = (3.0-Math.sqrt(3.0))/6.0 float n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in float s = (x + y) * F2; // Hairy factor for 2D float xs = x + s; float ys = y + s; int i = FastFloor(xs); int j = FastFloor(ys); float t = (float)(i + j) * G2; float X0 = i - t; // Unskew the cell origin back to (x,y) space float Y0 = j - t; float x0 = x - X0; // The x,y distances from the cell origin float y0 = y - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 float x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords float y1 = y0 - j1 + G2; float x2 = x0 - 1.0f + 2.0f * G2; // Offsets for last corner in (x,y) unskewed coords float y2 = y0 - 1.0f + 2.0f * G2; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; // Calculate the contribution from the three corners float t0 = 0.5f - x0 * x0 - y0 * y0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0); } float t1 = 0.5f - x1 * x1 - y1 * y1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1); } float t2 = 0.5f - x2 * x2 - y2 * y2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 40.0f * (n0 + n1 + n2); // TODO: The scale factor is preliminary! } public static float Generate(float x, float y, float z) { // Simple skewing factors for the 3D case const float F3 = 0.333333333f; const float G3 = 0.166666667f; float n0, n1, n2, n3; // Noise contributions from the four corners // Skew the input space to determine which simplex cell we're in float s = (x + y + z) * F3; // Very nice and simple skew factor for 3D float xs = x + s; float ys = y + s; float zs = z + s; int i = FastFloor(xs); int j = FastFloor(ys); int k = FastFloor(zs); float t = (float)(i + j + k) * G3; float X0 = i - t; // Unskew the cell origin back to (x,y,z) space float Y0 = j - t; float Z0 = k - t; float x0 = x - X0; // The x,y,z distances from the cell origin float y0 = y - Y0; float z0 = z - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron. // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords /* This code would benefit from a backport from the GLSL version! */ if (x0 >= y0) { if (y0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // X Y Z order else if (x0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } // Z X Y order } else { // x0<y0 if (y0 < z0) { i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; } // Z Y X order else if (x0 < z0) { i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where // c = 1/6. float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords float y1 = y0 - j1 + G3; float z1 = z0 - k1 + G3; float x2 = x0 - i2 + 2.0f * G3; // Offsets for third corner in (x,y,z) coords float y2 = y0 - j2 + 2.0f * G3; float z2 = z0 - k2 + 2.0f * G3; float x3 = x0 - 1.0f + 3.0f * G3; // Offsets for last corner in (x,y,z) coords float y3 = y0 - 1.0f + 3.0f * G3; float z3 = z0 - 1.0f + 3.0f * G3; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; int kk = k % 256; // Calculate the contribution from the four corners float t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); } float t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, y1, z1); } float t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, y2, z2); } float t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0.0f) n3 = 0.0f; else { t3 *= t3; n3 = t3 * t3 * grad(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary! } private static byte[] perm = new byte[512] { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; private static int FastFloor(float x) { return (x > 0) ? ((int)x) : (((int)x) - 1); } private static float grad(int hash, float x) { int h = hash & 15; float grad = 1.0f + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 if ((h & 8) != 0) grad = -grad; // Set a random sign for the gradient return (grad * x); // Multiply the gradient with the distance } private static float grad(int hash, float x, float y) { int h = hash & 7; // Convert low 3 bits of hash code float u = h < 4 ? x : y; // into 8 simple gradient directions, float v = h < 4 ? y : x; // and compute the dot product with (x,y). return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v); } private static float grad(int hash, float x, float y, float z) { int h = hash & 15; // Convert low 4 bits of hash code into 12 simple float u = h < 8 ? x : y; // gradient directions, and compute dot product. float v = h < 4 ? y : h == 12 || h == 14 ? x : z; // Fix repeats at h = 12 to 15 return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v); } private static float grad(int hash, float x, float y, float z, float t) { int h = hash & 31; // Convert low 5 bits of hash code into 32 simple float u = h < 24 ? x : y; // gradient directions, and compute dot product. float v = h < 16 ? y : z; float w = h < 8 ? z : t; return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w); } This Is My World Generation Code Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } And This Is A Example Of How I Set Blocks Block b = new Block(); b.BlockType = = Block.BlockTypes.Air; This Is A Example Of How I Set Models foreach (Block b in MyWorld) { switch(b.BlockType) { case Block.BlockTypes.Dirt: b.Model = DirtModel; break; ect. } } How Would I Use These To Generate To World (The Block Array) And If Possible Thread It More? btw It's 1024 Wide And 256 Tall

    Read the article

  • Compile-time lookup array creation for ANSI-C?

    - by multiproximus
    A previous programmer preferred to generate large lookup tables (arrays of constants) to save runtime CPU cycles rather than calculating values on the fly. He did this by creating custom Visual C++ projects that were unique for each individual lookup table... which generate array files that are then #included into a completely separate ANSI-C micro-controller (Renesas) project. This approach is fine for his original calculation assumptions, but has become tedious when the input parameters need to be modified, requiring me to recompile all of the Visual C++ projects and re-import those files into the ANSI-C project. What I would like to do is port the Visual C++ source directly into the ANSI-C microcontroller project and let the compiler create the array tables. So, my question is: Can ANSI-C compilers compute and generate lookup arrays during compile time? And if so, how should I go about it? Thanks in advance for your help!

    Read the article

  • Validation plugin hijacks click function?

    - by timkl
    Absolute newbie question, any help is highly appreciated :) I am using curvycorners (http://www.curvycorners.net/) in combination with the jQuery validation plugin (http://bassistance.de/jquery-plugins/jquery-plugin-validation/), and I'm having problems getting the div to redraw the rounded corners when I do like this: $("input[type='submit']").click(function(e) { curvyCorners.redraw(); }); When I click the submit-button the first time the form validates, the validation error-message pops up and expands the div, causing the layout to go ugly. However when I click on it the second time the rounded corners redraw nicely. Could it be that my validation plugin hijacks my initial click? How do I go about this? Any hint is very much appreciated.

    Read the article

  • Call stored procedure using Spring SimpleJdbcCall with callback

    - by MFIhsan
    I have an Oracle Stored procedure that takes CLOB input and REFCURSOR output. I invoke the SP via Spring SimpleJdbcCall passing in a RowMapper to map the results. However, since the result set is large, I need to provide callback feature to the client. I can't quite figure out how to add callback for an SP call using Spring - both with and without SimpleJdbcCall. One thought I have is to pass-in a RowCallbackHandler. Will this work or is there a better way to solve this problem? Any help here is appreciated. private Map<String, Object> arguments = ...; SimpleJdbcCall jdbcCall = new SimpleJdbcCall(this.jdbcTemplate) .withCatalogName(this.packageName) .withProcedureName(this.storedProcName) .withoutProcedureColumnMetaDataAccess() .declareParameters(this.outputParameters.toArray(new SqlOutParameter[]{})); if(!isEmpty(inputParameters)) { jdbcCall.declareParameters(inputParameters.toArray(new SqlParameter[]{})); } this.outputParameters.add(new SqlOutParameter(outputParamName, VARCHAR, rowMapper)); jdbcCall.execute(arguments);

    Read the article

  • Is it fair for us to conclude XOR string encryption is less secure than well known encryption (Say Blowfish)

    - by Yan Cheng CHEOK
    I was wondering, is it fair to conclude, XOR string encryption is less secure than other encryption method, say Blowfish This is because for both methods, their input are Unencrypted string A secret key string XOR(string value,string key) { string retval(value); short unsigned int klen=key.length(); short unsigned int vlen=value.length(); short unsigned int k=0; short unsigned int v=0; for(v;v<vlen;v++) { retval[v]=value[v]^key[k]; k=(++k<klen?k:0); } return retval; } Is there any proof that XOR encryption method is more easy to be "broken" than Blowfish if the same key is being chosen?

    Read the article

  • StreamReader.ReadToEnd() returning an empty string

    - by axk
    I have a method private static String DecompressAndDecode(byte[] data) { GZipStream decompressor = new GZipStream(new MemoryStream(data), CompressionMode.Decompress); StreamReader decompressed = new StreamReader(decompressor, Encoding.UTF8); String result = decompressed.ReadToEnd(); return result; } I have some GZipped text as input and the result is supposed to be a String representation of this text. The problem is that the method returns an empty string. What is puzzling me is that when I step trough the method in debug mode and reach the return statement the result variable is an empty string but if I create a watch for the decompressed.ReadToEnd() expression it returns me the text. What I would expect at this point is the result variable to contain the text and the decompressed.ReadToEnd() expression evaluating to an empty string. (Reevaluating the decompressed.ReadToEnd() expression returns an empty string as expected). There must be something obvious I'm missing here.

    Read the article

  • ASP.NET MVC 2: How do I make the Ajax.Form to fire the Client Side Validation with Data Annotation?

    - by Methee
    Here is the code I have so far: <% Html.EnableClientValidation(); %> <% using (Ajax.BeginForm("Address", "Accounts", FormMethod.Post, new AjaxOptions(){}, new { id="dialog-form"} )){ %> <div> <label for="address">Address Name:</label> </div> <div> <%= Html.TextBoxFor(m => m.Name)%> <div> <%= Html.ValidationMessageFor(m => m.Name)%> </div> </div> <input type="submit" value="OK" /> <% } %> When I click submit, It does the validation on the server side, I kinda like it to validate on the Client instead of taking a trip to the server right away.

    Read the article

  • regex to filter all but whitelisted characters from a multi-language string

    - by jeroen
    I am trying to cleanup a string coming from a search box on a multi-language site. Normally I would use a regex like: $allowed = "-+?!,.;:\w\s"; $txt_search = preg_replace("/[^" . $allowed . "]?(.*?)[^" . $allowed . "]?/iu", "$1", $_GET['txt_search']); and that works fine for English texts. However, now I need to do the same when the texts entered can be in any language (Russian now, Chinese in the future). How can I clean up the string while preserving "normal texts" in the original language? I though about switching to a blacklist (although I´d rather not...) but at this moment the regex just completely destroys all original input.

    Read the article

  • Html Attribute for Html.Dropdown

    - by kapil
    I am using a dropdown list as follows. <%=Html.DropDownList("ddl", ViewData["Available"] as SelectList, new { CssClass = "input-config", onchange = "this.form.submit();" })%> On its selection change I am invoking post action. After the post the same page is shown on which this drop down is present. I want to know about the HTML attribute for the drop down which will let me preserve the list selection change. But as of now the list shows its first element after the post. e.g. The dropdoen contains elements like 1,2,3,etc. By default 1 is selected. If I select 2, the post is invoked and the same page is shown again but my selection 2 goes and 1 is selected again. How can preserve the selection? Thanks, Kapil

    Read the article

  • How can I make a jQuery UI 'draggable()' div draggable for touchscreen?

    - by artlung
    I have a jQuery UI draggable() that works in Firefox and Chrome. The user interface concept is basically click to create a "post-it" type item. Basically, I click or tap on div#everything (100% high and wide) that listens for clicks, and an input textarea displays. You add text, and then when you're done it saves it. You can drag this element around. That is working on normal browsers, but on an iPad I can test with I can't drag the items around. If I touch to select (it then dims slightly), I can't then drag it. It won't drag left or right at all. I can drag up or down, but I'm not dragging the individual div, I'm dragging the whole webpage. So here's the code I use to capture clicks: $('#everything').bind('click', function(e){ var elem = document.createElement('DIV'); STATE.top = e.pageY; STATE.left = e.pageX; var e = $(elem).css({ top: STATE.top, left: STATE.left }).html('<textarea></textarea>') .addClass('instance') .bind('click', function(event){ return false; }); $(this).append(e); }); And here's the code I use to "save" the note and turn the input div into just a display div: $('textarea').live('mouseleave', function(){ var val = jQuery.trim($(this).val()); STATE.content = val; if (val == '') { $(this).parent().remove(); } else { var div = $(this).parent(); div.text(val).css({ height: '30px' }); STATE.height = 30; if ( div.width() !== div[0].clientWidth || div.height () !== div[0].clientHeight ) { while (div.width() !== div[0].clientWidth || div.height () !== div[0].clientHeight) { var h = div.height() + 10; STATE.height = h; div.css({ height: (h) + 'px' }); // element just got scrollbars } } STATE.guid = uniqueID() div.addClass('savedNote').attr('id', STATE.guid).draggable({ stop: function() { var offset = $(this).offset(); STATE.guid = $(this).attr('id'); STATE.top = offset.top; STATE.left = offset.left; STATE.content = $(this).text(); STATE.height = $(this).height(); STATE.save(); } }); STATE.save(); $(this).remove(); } }); And I have this code when I load the page for saved notes: $('.savedNote').draggable({ stop: function() { STATE.guid = $(this).attr('id'); var offset = $(this).offset(); STATE.top = offset.top; STATE.left = offset.left; STATE.content = $(this).text(); STATE.height = $(this).height(); STATE.save(); } }); My STATE object handles saving the notes. Onload, this is the whole html body: <body> <div id="everything"></div> <div class="instance savedNote" id="iddd1b0969-c634-8876-75a9-b274ff87186b" style="top:134px;left:715px;height:30px;">Whatever dude</div> <div class="instance savedNote" id="id8a129f06-7d0c-3cb3-9212-0f38a8445700" style="top:131px;left:347px;height:30px;">Appointment 11:45am</div> <div class="instance savedNote" id="ide92e3d13-afe8-79d7-bc03-818d4c7a471f" style="top:144px;left:65px;height:80px;">What do you think of a board where you can add writing as much as possible?</div> <div class="instance savedNote" id="idef7fe420-4c19-cfec-36b6-272f1e9b5df5" style="top:301px;left:534px;height:30px;">This was submitted</div> <div class="instance savedNote" id="id93b3b56f-5e23-1bd1-ddc1-9be41f1efb44" style="top:390px;left:217px;height:30px;">Hello world from iPad.</div> </body> So, my question is really: how can I make this work better on iPad? I'm not set on jQuery UI, I'm wondering if this is something I'm doing wrong with jQuery UI, or jQuery, or whether there may be better frameworks for doing cross-platform/backward compatible draggable() elements that will work for touchscreen UIs. More general comments about how to write UI components like this would be welcome as well. Thanks!

    Read the article

  • ASP.NET MVC How do i close fancybox on form post

    - by Azhar Rana
    I have a fancybox popup with a form inside it. When the form is posted it all works fine BUT after it is posted it redirects to the view and shows it on a full page. What i want is for the popup for to be posted and the fancy box to be closed. Here is my code Main Page This opens the popup fine <%: Html.ActionLink("Add Person Box", "AddTest", Nothing, New With {.class = "fbox"})%> <script type="text/javascript"> $(document).ready(function () { $(".fbox").fancybox(); }); </script> Popup page <% Using Html.BeginForm() %> <input type="submit" value="Save Person" /> <% End Using %> Again this submits fine but redirects to itself in full screen mode. i just want the form to be posted and the fancy box to be closed.

    Read the article

  • C command line password

    - by Jack Jacobsen
    So I'm trying to create a C program where you must input the password on the command line, like ./login password1 And if the password is password1, it'll say something. If not, it prints another message. This is the code I have now: #include <stdio.h> #include <stdlib.h> int main(int argc, char *argv[]) { if (argc < 2) { printf("usage: %s <password>\n", argv[0]); } char pass = "password"; if (argc == pass) { printf("Right\n"); } else { printf("Wrong\n"); } } But it wont work.

    Read the article

  • JQuery UI Dialog - Ajax Update on success $(this).dialog('close');

    - by Dan
    Having issues referencing $(this) from within a the nested ajax 'success' function... I know this is a scope issue, but can't seem to find a clean way to close the dialog on a successful update. Thanks for any help. $("#dialog_support_option_form").dialog({ width: 400, height: 180, bgiframe: true, autoOpen: false, modal: true, buttons: { 'Save Support Option': function(){ $.ajax({ type: 'POST', url: "support_options/create_support_option.php", data: $(this).find('form').serialize(), success: function(data){ $("#list_support_options").html(data); $(this).dialog('close'); } }); }, 'Cancel': function(){ $(this).dialog('close'); } }, close: function(){ $(this).find('input').val(''); } });

    Read the article

  • Can Castle Monorail and ASP.NET MVC coexist in the same project?

    - by Matthew
    I have a large Monorail project that we have decided we are going to move over to ASP.NET MVC. Most of the underlying system will likely be reusable, but the Controllers will of course have to be rewritten, and proabably at least some of the views. It strikes me that a low risk avenue for this is gradually convert well defined sections of the system to MVC, and perhaps as MVCContrib Portable Areas. Does anyone know if there are any non-obvious gotchas that I am likely to run into with this approach? Thanks for your input, Matthew

    Read the article

  • PHP / SimpleXML - Why does Simplexml_load_string() fail to parse Google Weather API xml in Chinese (

    - by John Himmelman
    I'm trying to load parse a Google Weather API response (chinese response). Here is the API call.. http://www.google.com/ig/api?weather=11791&hl=zh-CN // This code fails with the following error $xml = simplexml_load_file('http://www.google.com/ig/api?weather=11791&hl=zh-CN'); ( ! ) Warning: simplexml_load_string() [function.simplexml-load-string]: Entity: line 1: parser error : Input is not proper UTF-8, indicate encoding ! Bytes: 0xB6 0xE0 0xD4 0xC6 in C:\htdocs\weather.php on line 11 Why does loading this response fail? How do I encode/decode the response so that simplexml loads it properly?

    Read the article

  • two byte character or one byte character

    - by RBrattas
    Hi, How can I see if the input string is a two byte character or one byte character; and from which encoding system the character is coming from? I am using C# and SilverLight; I assume I could find the encoding the computer is running and then the character? Any code snippet? Thank you, Rune // Get a UTF-32 encoding by codepage.Encoding Encoding_12000_instance = Encoding.GetEncoding(12000); // Get a UTF-32 encoding by name.Encoding Encoding_UTF32_instance = Encoding.GetEncoding("utf-32");

    Read the article

  • how to see my managed objects on the stack?

    - by smwikipedia
    I use SOS.dll in VisualStudio to debug my C# program. The program is as below. The debug command is !DumpStackObjects. class Program { static void Main() { Int32 result = f(1); } static Int32 f(Int32 i) { Int32 j = i + 1; return j; <===========BreakPoint is here } } After I input the "!dso" command in the immediate window of Visual Studio, the result is as below: OS Thread Id: 0xf6c (3948) ESP/REG Object Name Why there's nothing? I thought there should be the args i and local variable j. Thanks for my answering my naive questions...

    Read the article

  • How does UIImage work in low-memory situations?

    - by kubi
    According to the UIImage documentation: In low-memory situations, image data may be purged from a UIImage object to free up memory on the system. Does anyone know how this works? It appears that this process is completely transparent and will occur in the background with no input from me, but I can't find any definitive documentation one way or the other. Second, will this data-purge occur when the image is not loaded by me? (I'm getting the image from UIImagePicker). Here's the situation: I'm taking a picture with the UIImagePickerController and and immediately taking that image and sending it to a new UIViewController for display. Sending the raw image to the new controller crashes my app with memory warnings about 30% of the time. Resizing the image takes a few moments, time that I'd rather not spend if there's a 3rd option available to me.

    Read the article

  • Inserting Parameters, C#, T-Sql

    - by jpavlov
    I am trying to insert a parameter through an aspx page via text box. I set my parameters up, but evertime I executenonquery, the @Username shows up in the database instead of the actual value. Below is my code. Can anyone shed a little insight? SqlParameter @UserName = new SqlParameter("@UserName", System.Data.SqlDbType.VarChar); @UserName.Direction = ParameterDirection.Input; @UserName.Value = txtUserName.Text; cmd.Parameters.Add(@UserName);

    Read the article

  • How to Force a Method Call on a Property or Method of an Object in PHP?

    - by Noah Goodrich
    In my View (using Zend_View so the the view is an object), I make calls to object properties and methods to populate the template like so: <?= $this->user->name ?> // Outputs John Doe <br/> <?= $this->user->getCompany()->name ?> // Outputs Acme <br/> <?= $this->method() ?> // Outputs foobar If I make it so that all property requests (like for 'user') go through __get() is there any way that I can catch the subsequent calls so that I can force a method call on the final outputted value? For example so that I could do automatic escaping of output. As I see it right now, I either have to escape the input as it goes into the database or use compiled templates like Smarty does, or switch to assigning every variable to the View object so that it has direct control to force escaping before outputting the data.

    Read the article

  • ASP.NET MVC 2 Post AJAX from from JavaScript

    - by ANDyW
    Hi, I got control with strongly typed View, with Ajax.BeginForm(). Now I would like to change submit method from <input type="submit" id="testClick" value="Submit" /> To some javascript method DoSubmit(). What I tried is : Invoke click on that submit button Invoke submit on form ('form1').submit(), document.forms['form1'].submit() jQuery forms with ('form1').AjaxSubmit(); Create jQuery AJAX $.ajax({ type: "POST", url: $("#form1").attr("action"), data: $("#form1").serialize(), success: function() { alert("epic win!!!1!1!") }, error: function(XMLHttpRequest, textStatus, errorThrown) { alert("epic fail!") } }); All those method created normal request (not AJAX), or they didn't work. So anyone know how I can do AJAX submit "Form", from JavaScript and strongly typed mechanism (public AcrionResult MyFormAction(FormModel model); ) will work?

    Read the article

  • EMBED vs. OBJECT

    - by JayhawksFan93
    Which is the right/best tag to use in my HTML file when I want to display the Adobe PDF viewer? Right now I'm using the code below, but there are weird side effects (e.g. it seems to steal the starting focus that I've set to another INPUT text box; it doesn't seem to play real well with the jQueryUI Resizeable class; etc.) <embed src="abc.pdf" type="application/pdf" /> Could I even do the same thing with the OBJECT tag? Are there advantages/disadvantages to using one tag vs. the other?

    Read the article

  • How to increment variable names/Is this a bad idea

    - by tom
    In Python, if I were to have a user input the number X, and then the program enters a for loop in which the user inputs X values, is there a way/is it a bad idea to have variable names automatically increment? ie: user inputs '6' value_1 = ... value_2 = ... value_3 = ... value_4 = ... value_5 = ... value_6 = ... Can I make variable names increment like that so that I can have the number of variables that the user inputs? Or should I be using a completely different method such as appending all the new values onto a list?

    Read the article

  • Javascript upload in spite of same origin policy

    - by Brian M. Hunt
    Can one upload files to a domain other than the domain a script originates from? For example, suppose you're hosting files on www.example.com, and you want to upload files to uploads.example.com, would the following script violate the same origin policy (using uploadify): <!-- from http://www.example.com/upload.html --> <input id="fileInput" name="fileInput" type="file" /> <script type="text/javascript">// <![CDATA[ $(document).ready(function() { $('#fileInput').uploadify({ 'uploader' : 'uploadify.swf', 'script' : 'http://upload.example.com/uploadify.php', 'cancelImg' : 'cancel.png', 'auto' : true, 'folder' : '/uploads' }); }); // ]]></script> I haven't seen a clear reference on the same origin policy that would indicate one-way or the other whether the this would be an issue with any browsers.

    Read the article

< Previous Page | 586 587 588 589 590 591 592 593 594 595 596 597  | Next Page >