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  • Naming your website longname.com vs shortcatchy.net vs shortcatchy.info

    - by jskye
    I'm designing a website that will basically be a social network for sharing information. I have the domain $$$$d.net and the same domain $$$$d.info where $$$$ is a word (that runs into the d) pertaining to the purpose of the site . The .com of this domain was already taken, but they've got nothing showing. They only have a not reached google error showing ie. dont seem to be trying to sell it either. I also have the long name of the site $$$$------&&&&&&&&&.com where the words $$$$ and &&&&&&&&& would contribute relevant seo to the site. In fact the word $$$$------ would also if a one letter spelling mistake is recognised at all by google, which i doubt but am unsure about. But as a brandname the $$$$------ word still works relevantly. Which do you think is a better choice to use? The short catchy name with the .info for relevance to information The .net which is more familiar than .info but slightly less relevant maybe. (But i think net as in network still works cos as i said it will be a social networking site). The long, .com domain which has more SEO plus a pun albeit on a spelling mistake. I know its kind of a subjective question and also hard to answer without knowing the name (which I've obfuscated because I'm only in initial design stage) but nevertheless im interested in what some of you guys think.

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  • How is software used in critical life-or-death systems tested?

    - by waiwai933
    An airplane, as opposed to, for example, a website, is a system where any failure in certain systems is completely unacceptable, since errors in e.g. flight monitoring can cause the autopilot to malfunction and do a dive. Obviously, this doesn't happen since the brilliant engineers at Boeing and Airbus have checks in the autopilot to make sure it doesn't suddenly decide a dive is a perfectly acceptable and safe maneuver. Or perhaps the computer crashes, and the pilots in the newer fly-by-wire aircraft can no longer actually fly the plane. Of course, there are various safety procedures and redundancies built into these systems to prevent a crash (of both the software and the aircraft). However, on the other hand, it's quite obvious that software isn't perfect—both open source and closed source software do crash regularly, and only the simplest "Hello World" program doesn't fail. How can the engineers who design the software systems in the aeronautic, medical, and other life-or-death industries manage to test their software so that it doesn't fail (and if it does fail, at least fail gracefully)? I'm desperately hoping that you're not all going to go: "Oh, I work for Boeing/Airbus/(some other company) and it's not! Have fun on your next flight/hospital visit."

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  • TDD: Write a separate test for object initialization or relying on other tests exercising it

    - by DXM
    This seems to be the common pattern that's emerging in some of the tests I've worked on lately. We have a class, and quite often this is legacy code whose design can't be easily altered, which has a bunch of member variables. There's some kind of "Initialize" or "Load" function which would put an object into a valid state. Only after it is initialized/loaded, are the members in the proper state so that other methods can be exercised. So when we start writing tests, first test is "TestLoad" and all we put in there is exercising initialization logic. Then we might add one (or few) TestLoadFailureXXX tests and those are definitely valuable. Then we start writing tests to verify other behaviors but all of them require the object to be loaded. So they all start by running exactly the same code as "TestLoad". So my question: Is TestLoad even necessary? Do you take it and let other tests simply exercise the loading? Or leave it so things are more explicit? I know that each unit test function should have no (or as little as possible) overlap with other test functions, but it seems like in cases of loading, this is unavoidable. And whether we like it or not, if something in the loading code breaks, we will end up with a whole test suite of failures. Is there another approach that I might be missing here? Thank you for the responses. It definitely makes sense that you want to see "InitializationTest" and if that fails you know where to start looking. In case it matters, this question is mostly about C++ and we use CppUnit framework. And now, thanks to sleske, I'll be constantly wishing that CppUnit supported test dependencies. Might have to hack something in one of these days :)

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  • VS2012 Coded UI Test closes browser by default

    - by Tarun Arora
    *** Thanks to Steve St. Jean for asking this question and Shubhra Maji for answering this question on the ALM champs list *** 01 – Introduction The default behaviour of coded UI tests running in an Internet Explorer browser has changed between MTM 2010 and MTM 2012. When running a Coded UI test recorded in MTM 2012 or VS 2012 at the end of the test execution the instance of the browser is closed by default. 02 – Description Let’s take an example. As you can see the CloseDinnerNowWeb() method is commented out.  In VS 2010, upon running this test the browser would be left open after the test execution completes. In VS 2012 RTM the behaviour has changed. At the end of the test run, the IE window is closed even though there is no command from the test to do so. In the example below when the test runs, it opens 2 IE windows to the website. When the test run completes both the windows are closed, even though there is no command in the test to close the window. 03 – How to change the CUIT behaviour not to close the IE window after test execution? This change to this functionality in VS 2012 is by design. It is however possible to rollback the behaviour to how it originally was in VS 2010 i.e. the IE window will not close after the test execution unless otherwise commanded by the test to do so. To go back to the original functionality, set BrowserWindow.CloseOnPlaybackCleanup = false More details on the CloseOnPlaybackCleanup property can be found here http://msdn.microsoft.com/en-us/library/microsoft.visualstudio.testtools.uitesting.applicationundertest.closeonplaybackcleanup.aspx  HTH

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  • good literature for teaching object oriented thinking in C [closed]

    - by Dipan Mehta
    Quite often C is the primary platform for the development. And when things are large scale, I have seen partitioning of the system as different objects is quite a natural thing. Some or many of the object orientated analysis and design principles are used here very well. This is not a debate question about whether or not C is a good candidate for object oriented programming or not. This is also NOT a question how to do OO in C. You can refer to this question and there are probably many such citations. As far as I am concerned, I have learned some of this things while working with many open source and commercial projects. (libjpeg, ffmpeg, Gstreamer which is based on GObject). I can probably extend a few references that explains some of these concepts such as - 1. Event Helix article, 2. Linux Mag article 3. one of my answers which links Schreiner's reference. Unfortunately, when we induct younger folks, it seems too hard to make them learn all of it the hard way. Usually, when we say it's C, a general reaction is to throw away all of the "Object thinking". Looking for help extending above references from those who have been in the similar areas of work. Are there any good formal literature that explains how Object thinking can be made to use while you are working in C? I have seen tons of book on general "object oriented paradigms" but they all focus on advanced languages mostly not in C. You see most C books - but most focus only on the syntax and the obfuscated corners of C and that's it. There are hardly ANY good reference, specially books or any systematic (I mean formal) literature on how to apply OO in C. This is very surprising given that so many large scale open source projects use C which are truly using this very well; but we hardly see any good formal literature on this subject.

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  • Which Bliki (Blog+Wiki) solution can you recommend?

    - by asmaier
    I'm searching for a good Bliki solution, meaning a combination of blog and wiki that I can install on my own web space. I would like to be able to write articles in the wiki style much like with media wiki. So I want to use a wiki markup language, have a revision history, comments, internal links to other pages (maybe in other languages) and be able to collaboratively edit the articles. On the other side I would like to have a blog-like view on my articles, showing new articles (and changes to existing articles) in a time ordered fashion. It would be nice if it would be possible to search through the articles and also tag the articles, so one could generate a tag cloud for the articles. A nice feature would also be to be able to order the articles according to views or even a voting system for the articles. Good would also be a permission system to keep certain articles private, showing them only to people logged in to the platform. Apart from these nice to have features an absolute must have feature for the Bliki platform I'm searching is the possibility to handle math equations (written in LaTeX syntax) and display them either as pictures like media wiki or even better using Mathjax. At the moment I'm using a web service called wikiDot which offers some of the mentioned features, however the free version shows to much advertisements, the blog feature is not mature, the design is quite ugly and loading of the page is often slow. So I want to install a Bliki solution on my own webspace. Can you recommend any solution for that?

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  • How to Assure an Effective Data Model

    As a general rule in my opinion the effectiveness of a data model can be directly related to the accuracy and complexity of a project’s requirements. For example there is no need to work on very detailed data models when the details surrounding a specific data model have not been defined or even clarified. Developing data models when the clarity of project requirements is limited tends to introduce designed issues because the proper details to create an effective data model are not even known. One way to avoid this issue is to create data models that correspond to the complexity of the existing project requirements so that when requirements are updated then new data models can be created based any new discoveries regarding requirements on a fine grain level.  This allows for data models to be composed of general entities to be created initially when a project’s requirements are very vague and then the entities are refined as new and more substantial requirements are defined or redefined. This promotes communication amongst all stakeholders within a project as they go through the process of defining and finalizing project requirements.In addition, here are some general tips that can be applied to projects in regards to data modeling.Initially model all data generally and slowly reactor the data model as new requirements and business constraints are applied to a project.Ensure that data modelers have the proper tools and training they need to design a data model accurately.Create a common location for all project documents so that everyone will be able to review a project’s data models along with any other project documentation.All data models should follow a clear naming schema that tells readers the intended purpose for the data and how it is going to be applied within a project.

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  • ArchBeat Link-o-Rama for November 13, 2012

    - by Bob Rhubart
    This week on the OTN Solution Architect Homepage Make time to check out this week's features on the OTN Solution Architect Homepage, including: SOA Practitioner Guide: Identifying and Discovering Services Setting Up, Configuring, and Using an Oracle WebLogic Server Cluster OTN ArchBeat Podcast: Are You Future Proof (Conclusion) Keynote: New Paradigms for Application Architecture: From Applications to IT Services I this keynote address from the SOA, Cloud, and Service Technology Symposium, Anne Thomas Manes highlights the importance of adapting to the current trend marked by the convergence of mobile, social and cloud, moving away from app-centric design to service-based solutions. New Solaris Cluster! | Jeff Victor "Oracle Solaris Cluster 4.1 offers both High Availability (HA) and also Scalable Services capabilities," explains Jeff Victor. "HA delivers automatic restart of software on the same cluster node and/or automatic failover from a failed node to a working cluster node. Software and support is available for both x86 and SPARC systems." You'll find download links and other resources in Jeff's short post. ADF BC View Accessor To Centralize Business Logic Processing | Andrejus Baranovskis Oracle ACE Director Andrejus Baranovskis illustrates one way to implement a use case that requires a comparison between the current row status and the data returned by another query (no master-detail relationship). Thought for the Day "The danger from computers is not that they will eventually get as smart as men, but that we will meanwhile agree to meet them halfway." — Bernard Avishai Source: SoftwareQuotes.com

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  • Is there such thing as a "theory of system integration"?

    - by Jeff
    There is a plethora of different programs, servers, and in general technologies in use in organizations today. We, programmers, have lots of different tools at our disposal to help solve various different data, and communication challenges in an organization. Does anyone know if anyone has done an serious thinking about how systems are integrated? Let me give an example: Hypothetically, let's say I own a company that makes specialized suits a'la Iron Man. In the area of production, I have CAD tools, machining tools, payroll, project management, and asset management tools to name a few. I also have nice design space, where designers show off their designs on big displays, some touch, some traditional. Oh, and I also have one of these new fangled LEED Platinum buildings and it has number of different computer controlled systems, like smart window shutters that close when people are in the room, a HVAC system that adjusts depending on the number of people in the building, etc. What I want to know is if anyone has done any scientific work on trying to figure out how to hook all these pieces together, so that say my access control system is hooked to my payroll system, and my phone system allowing my never to swipe a time card, and to have my phone follow me throughout the building. This problem is also more than a technology challenge. Every technology implementation enables certain human behaviours, so the human must also be considered as a part of the system. Has anyone done any work in how effectively weave these components together? FYI: I am not trying to build a system. I want to know if anyone has thoroughly studied the process of doing a large integration project, how they develop their requirements, how they studied the human behaviors, etc.

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  • Why do I need a framework?

    - by lvictorino
    First of all I know my question may sounds idiot but I am no "beginner". In fact I work as game developer for several years now and I know some things about code :) But as this is no related to game development I am a bit lost. I am writing a big script (something about GIS) in Python, using a lot of data stored in a database. I made a first version of my script, and now, I'd like to re-design the whole thing. I read some advice about using a framework (like Django) for database queries. But as my script only "SELECT" informations I was wondering about the real benefits to use a framework. It seems that it adds a lot of complexity and useless embedded features (useless for my specific script) for the benefits that it will bring. Am I wrong? EDIT: few spec of this "script". Its purpose is to get GIS data on an enormous database (if you ever worked with openstreetmap you know what I mean ~= 200Go) and to manipulate this data in order to produce nice map images. Queries are not numerous (select streets, select avenues, select waterways, select forests... and so on for a specific area) but query results may be more than 10.000 rows. I'd like to sell this script as a service, so yes it's meant to stay.

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  • How to refactor a myriad of similar classes

    - by TobiMcNamobi
    I'm faced with similar classes A1, A2, ..., A100. Believe it or not but yeah, there are roughly hundred classes that almost look the same. None of these classes are unit tested (of course ;-) ). Each of theses classes is about 50 lines of code which is not too much by itself. Still this is way too much duplicated code. I consider the following options: Writing tests for A1, ..., A100. Then refactor by creating an abstract base class AA. Pro: I'm (near to totally) safe by the tests that nothing goes wrong. Con: Much effort. Duplication of test code. Writing tests for A1, A2. Abstracting the duplicated test code and using the abstraction to create the rest of the tests. Then create AA as in 1. Pro: Less effort than in 1 but maintaining a similar degree of safety. Con: I find generalized test code weird; it often seems ... incoherent (is this the right word?). Normally I prefer specialized test code for specialized classes. But that requires a good design which is my goal of this whole refactoring. Writing AA first, testing it with mock classes. Then inheriting A1, ..., A100 successively. Pro: Fastest way to eliminate duplicates. Con: Most Ax classes look very much the same. But if not, there is the danger of changing the code by inheriting from AA. Other options ... At first I went for 3. because the Ax classes are really very similar to each other. But now I'm a bit unsure if this is the right way (from a unit testing enthusiast's perspective).

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  • What are the most necessary non-language specific things a programmer needs to know?

    - by Josh
    I've been thinking about this a lot lately. Right now I work at a little web company, am almost done with school, and have written an iPhone app, but I'm not sure what else I need to focus my learning energies on. I've decided I want to do software programming, so I've been actively reading everything I can get my hands on that deals with Objective-C / C++ (Cocoa, OpenGL, etc). But those are not the things I'm talking about. I know I need to "master" a language or two. What I'm talking about are the other "things". Things such as learning and using source control, design patterns, etc. What thing (or things, just one per response), would you say I should concurrently be focusing on? You can consider in your answer that I'm wanting to do the aforementioned career path, but you don't have to. I just want a nice list of things to research, and actually use in my career. Also, can someone help me with tagging this? I'm not sure what exactly would be a good tag for such a question.

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  • What's new at Oracle in Gamification?

    - by erikanollwebb
    It's been a crazy few weeks in Apps UX.  We are actively working on some gamification designs in now 4 different application product areas, as well as supporting some teams in other areas of Oracle.  Since that gets to be a pretty diverse group with a lot of resources and ideas, we've started a group in the Oracle Social Network on Gamification at Oracle.  That's limited to internal users at Oracle, but if you are interested in joining,  ping me directly for more information at [email protected]. We're planning another design jam like we did here at Oracle in May and at the Enterprise Gamification Forum in San Diego in September.  This time, we're taking the show to the UK, and hosting it with a group of customers on the Oracle Usability Advisory Board.  It should be a great event!   We're also actively designing some gamified flows which we'll be testing with users at the UKOUG to see what our customers think about some of our gamification ideas. We're looking at more feedback opportunities.  Internally, we surveyed 444 folks within Oracle about gamification and we'll be posting some of our findings on that here soon.  I'll be posting a blog on gamification for our customers at useableapps.oracle.com  in the next few weeks and I'll cross-post to here when it comes out.  So even though it's been quiet on this blog, we are busy and I'm hoping to push out more content in the next few weeks!  Would love to know what's most interesting to the folks reading so if there's something you especially want to see, feel free to comment or email me about it.

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  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

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  • What should a developer know before building a public web site?

    - by Joel Coehoorn
    What things should a programmer implementing the technical details of a web site address before making the site public? If Jeff Atwood can forget about HttpOnly cookies, sitemaps, and cross-site request forgeries all in the same site, what important thing could I be forgetting as well? I'm thinking about this from a web developer's perspective, such that someone else is creating the actual design and content for the site. So while usability and content may be more important than the platform, you the programmer have little say in that. What you do need to worry about is that your implementation of the platform is stable, performs well, is secure, and meets any other business goals (like not cost too much, take too long to build, and rank as well with Google as the content supports). Think of this from the perspective of a developer who's done some work for intranet-type applications in a fairly trusted environment, and is about to have his first shot and putting out a potentially popular site for the entire big bad world wide web. Also: I'm looking for something more specific than just a vague "web standards" response. I mean, HTML, JavaScript, and CSS over HTTP are pretty much a given, especially when I've already specified that you're a professional web developer. So going beyond that, Which standards? In what circumstances, and why? Provide a link to the standard's specification. This question is community wiki, so please feel free to edit that answer to add links to good articles that will help explain or teach each particular point. To search in only the answers from this question, use the inquestion:this option.

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • Site/Project to convert in Java web pages as it is now with complete functionality, look and feel.

    - by pirzada
    I have completed a web site Surfrainbow using ASP.NET and working fine. Completely dynamic with back-end management and Ajax support. This site has to be 100% same as in Java considering look and feel. Conversion is for learning purpose. I am new to Java and learning it fast. I don't want to know how to learn Java. Just want to know what is needed for this project to work in Java related technologies. Want to know How would you handle this project. My questions are 1 - What technologies I will be needing to make this project like Servlets, JSP, JSF etc? 2 - What is needed for Ajax support. Is JQuery supported :)? 3 - What should be used for MVC? 4 - ASP.NET has master pages to simplify design. Anything like this in Java? 5 - Which IDE is best for Java development. JDeveloper/NetBeans? Anything else you can share. Thanks

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  • How the OS Makes the Database Scream

    - by rickramsey
    source Few things are as satisfying as a screaming burnout. When Oracle Database engineers team up with Solaris engineers, they do a lot of them. Here are a few of the reasons why. Article: How the OS Makes the Database Fast - Oracle Solaris For applications that rely on Oracle Database, a high-performance operating system translates into faster transactions, better scalability to support more users, and the ability to support larger capacity databases. When deployed in virtualized environments, multiple Oracle Database servers can be consolidated on the same physical server. Ginny Henningsen describes what Oracle Solaris does to make the Oracle database run faster. Interview: Why Is The OS Still Relevant? In a world of increasing virtualization and growing interest in cloud services, why is the OS still relevant? Michael Palmeter, senior director of Oracle Solaris, explains why it's not only relevant, but essential for data centers that care about performance. Interview: An Engineer's Perspective: Why the OS Is Still Relevant Sysadmins are handling hundreds or perhaps thousands of VM's. What is it about Solaris that makes it such a good platform for managing those VM's? Liane Praza, senior engineer in the Solaris core engineering group provides an engineer's perspective. Interview in the Lab: How to Get the Performance Promised by Oracle's T5 SPARC Chips If you want your applications to run on the new SPARC T5/M5 chips, how do you make sure they use all that new performance? Don Kretsch, Senior Director of Engineering, explains. Interview: Why Oracle Database Engineering Uses Oracle Solaris Studio The design priorities for Oracle Solaris Studio are performance, observability, and productivity. Why this is good for ISV's and developers, and why it's so important to the Oracle database engineering team. Taped in Oct 2012. - Rick Follow me on: Blog | Facebook | Twitter | YouTube | The Great Peruvian Novel

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  • Oracle Identity Manager ADF Customization

    - by Arda Eralp
    This blog entry includes an example about customization Oracle Identity Manager (OIM) Self Service screen. Before customization all users that can be logged in OIM Self Service can see "Administration" tab on left menu. On this example we create "Managers" role and only users that have managers role can see "Administration" tab. Step 1: Create "Manager" role  Step 2: Create Sandbox  Step 3: Customize ADF Select "Customize" on the top menu Select "Source" instead of "Design" on top  Select "Administration" tab with blue rectangle and edit component Edit "visible" with expression builder #{oimcontext.currentUser.roles['Manager'] != null} Apply Step 4: Apply to All and Publish sandbox Notes:  This table objects can use for expression. Objects Description #{oimcontext.currentUser['ATTRIBUTE_NAME']} #{oimcontext.currentUser['UDF_NAME']} #{oimcontext.currentUser.roles} #{oimcontext.currentUser.roles['SYSTEM ADMINISTRATORS'] != null} Boolean #{oimcontext.currentUser.adminRoles['OrclOIMSystemAdministrator'] != null} Boolean

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  • How to divide work to a network of computers?

    - by Morpork
    Imagine a scenario as follows: Lets say you have a central computer which generates a lot of data. This data must go through some processing, which unfortunately takes longer than to generate. In order for the processing to catch up with real time, we plug in more slave computers. Further, we must take into account the possibility of slaves dropping out of the network mid-job as well as additional slaves being added. The central computer should ensure that all jobs are finished to its satisfaction, and that jobs dropped by a slave are retasked to another. The main question is: What approach should I use to achieve this? But perhaps the following would help me arrive at an answer: Is there a name or design pattern to what I am trying to do? What domain of knowledge do I need to achieve the goal of getting these computers to talk to each other? (eg. will a database, which I have some knowledge of, be enough or will this involve sockets, which I have yet to have knowledge of?) Are there any examples of such a system? The main question is a bit general so it would be good to have a starting point/reference point. Note I am assuming constraints of c++ and windows so solutions pointing in that direction would be appreciated.

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  • Oracle Unveils AutoVue Release 20.1

    - by prasenjit.niyogi(at)oracle.com
    We are extremely pleased to announce the availability of Oracle's AutoVue Release 20.1. AutoVue 20.1 is the latest major release of the family of Enterprise Visualization solutions from Oracle. Highlights of the release include: Unparalleled new format support and enhancements for 3D CAD, 2D, CAD, ECAD and PDF documents New capabilities that support end-to-end design to manufacture processes in the Electronics & High Tech space, that allow manufacturing engineers to perform accurate manufacturability reviews through better support for variants, overlays and polarity Significant printing enhancements, such as printing of markup notes; support for Excel file print settings; and print in grayscale; which serve to optimize paper-based business processes Powerful integration enablement capabilities to extend visualization into existing enterprise architectures and systems; including AutoVue Hotspots that enable visual navigation and action by linking visual data to structured enterprise data, and new AutoVue Document Print Services (DPS) to enrich enterprise applications with format and platform agnostic printing of any document type Improvements for cost-effective AutoVue deployment and administration, including support for virtualization Release 20.1 Webcast - Attend the webcast on April 13th at 12:00 pm EST to discover what is new and exciting in the latest release. Encourage your customers, prospects, and partners to attend. Title: Oracle Unveils AutoVue Release 20.1 Channel: Oracle AutoVue Channel Register Here: http://www.brighttalk.com/webcast/26282 To discover more about the latest release, and to find out what the customers and partners are saying about the value of this offering, check out the: What's New is AutoVue 20.1 Datasheet You can also learn all about the latest format support here AutoVue 20.1 Format Support Sheet We look forward to seeing you at the webcast. If you have any questions feel free to ask, and we will answer it in this forum. Enjoy AutoVue 20.1!

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  • Code &amp; Slides &ndash; SDE &ndash; What&rsquo;s new in Silverlight 4

    - by Timmy Kokke
    Last Tuesday the Software Developers Network – SDN organized another SDE. I’ve had the opportunity to present a session about Silverlight 4. I talked about lots of new features in Silverlight 4 and Expression Blend 4, focused on the Out-Of-Browser features.     The slides of my presentation can be downloaded here.   In my presentation I demonstrated a couple of features from my new pet project “SilverAmp”. This project is based on the legendary WinAmp, but made entirely in Silverlight. I use it to try out many new Silverlight 4 features. It’s not finished yet, but useful already. It runs outside the browser with elevated trust. It reads your local MyMusic folder and uses the TagLib library to read the ID3 tags of the mp3s it finds. SilverAmp is using MEF for extensibility. It uses a custom Window Chrome, designed in Expression Design. And it shows a notification window when a new song starts to play.   In the future it is going to get song information from Last.FM, will be able to show YouTube videos inside itself and it will tweet about what you are playing. The project will be fully documented to function as a reference implementation for the new Silverlight 4 features.   You can download the source on  http://SilverAmp.codeplex.com   Below are two screenshot of SilverAmp.                     If you have any questions, comments,  issues or feature requests let me know.

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  • Entity system in Lua, communication with C++ and level editor. Need advice.

    - by Notbad
    Hi!, I know this is a really difficult subject. I have been reading a lot this days about Entity systems, etc... And now I'm ready to ask some questions (if you don't mind answering them) because I'm really messed. First of all, I have a 2D basic editor written in Qt, and I'm in the process of adding entitiy edition. I want the editor to be able to receive RTTI information from entities to change properties, create some logic being able to link published events to published actions (Ex:A level activate event throws a door open action), etc... Because all of this I guess my entity system should be written in scripting, in my case Lua. In the other hand I want to use a component based design for my entities, and here starts my questions: 1) Should I define my componentes en C++? If I do this en C++ won't I loose all the RTTI information I want for my editor?. In the other hand, I use box2d for physics, if I define all my components in script won't it be a lot of work to expose third party libs to lua? 2) Where should I place the messa system for my game engine? Lua? C++?. I'm tempted to just have C++ object to behave as servers, offering services to lua business logic. Things like physics system, rendering system, input system, World class, etc... And for all the other things, lua. Creation/Composition of entities based on components, game logic, etc... Could anyone give any insight on how to accomplish this? And what aproach is better?. Thanks in advance, HexDump.

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  • Why does my player stop when stepping onto a new tile?

    - by user220631
    Me and my friend are creating a game from scratch. He is in charge of art design and I am in charge of coding. I have done well so far with the code, but I have a collision detection problem when the character moves right: Once the player moves right, whenever a new block is encountered, the player stops. I don't know if this is a problem with collision or the player but I can't work around it. Here is the collision code: this.IsColliding = function(obj) { if(this.X > obj.X + obj.Width) return false; else if(this.X + this.Width < obj.X) return false; else if(this.Y > obj.Y + obj.Height) return false; else if(this.Y + this.Height < obj.Y) return false; else return true; } I also wanted to see if there as a way to make the player collide with the bottom of the block and the right side of the block instead of running through it.

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  • Tech Article: Tired of Null Pointer Exceptions? Use Java SE 8's Optional!

    - by Tori Wieldt
    A wise man once said you are not a real Java programmer until you've dealt with a null pointer exception. The null reference is the source of many problems because it is often used to denote the absence of a value. Java SE 8 introduces a new class called java.util.Optional that can alleviate some of these problems. In the tech article "Tired of Null Pointer Exceptions? Use Java SE 8's Optional!" Java expert Raoul-Gabriel Urma shows you how to make your code more readable and protect it against null pointer exceptions. Urma explains "The purpose of Optional is not to replace every single null reference in your codebase but rather to help design better APIs in which—just by reading the signature of a method—users can tell whether to expect an optional value. In addition, Optional forces you to actively unwrap an Optional to deal with the absence of a value; as a result, you protect your code against unintended null pointer exceptions." Learn how to go from writing painful nested null checks to writing declarative code that is composable, readable, and better protected from null pointer exceptions. Read "Tired of Null Pointer Exceptions? Use Java SE 8's Optional!"

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