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  • Using same Debug settings for Start External Program across 32 bit and 64 bit debug environments

    - by Michael Prewecki
    We use a mixture of 32-bit and 64-bit development environments. Some of our class libraries are debugged using a 32-bit application so we have debug settings for "Start External Program" and "Working Directory". The problem is that the settings need to be different since the 32-bit application is installed to C:\Program Files\xxx (on the 32-bit dev enviroment) or C:\Program Files (x86)\xxx (on the 64-bit dev environment) Is there a way to use some sort of tag like %PROGRAMFILES% or $(ProgramFiles) so that Visual Studio 2008 will know where to look for the external program? This wouldn't be a major issue except the solution file (where the debug information is saved) is checked into source control...so getting the latest version of the solution from our source repository keeps yoyo'ing the debug settings between the two program files locations.

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  • rewrite image URLs

    - by Don
    Hi, I'm writing a Maven plugin that merges CSS files together. So all the CSS files that match /foo/bar/*.css might get merged to /foo/merged.css. A concern is that in a file such as /foo/bar/baz.css there might be a property such as: background: url("images/pic.jpg") So when the file is merged into /foo/merged.css this will need to be changed to background: url("bar/images/pic.jpg") The recalculated URL obviously depends on 3 factors: original URL original CSS file location merged CSS file location Assuming that the original and merged CSS files are both on the same filesystem, is there a general formula (or Java library) that can be used to calculate the new url given these 3 inputs? Thanks, Don

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  • Live Mesh deleted my folder! Is there anyway to recover it?

    - by will
    I'm using Live Mesh to sync files. I have two machines, one has my work and the second was offline. When I booted the second Live Mesh deleted all the content of a folder from my live desktop. I can see the entry in the news section of my live desktop (delete 74 folders...). Anyone know if there's a way to undeleted or recover these files? Thanks!

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  • HttpHandler with Flash file upload question

    - by Projapati
    I have a flash file uploader that allows uploading multiple files in one shot. Now on one click how many times will the hanlder is supposed to be called? I am seeing that the ProcessRequest() of the HttpHandler is getting called for each of the files I upload. If I upload 5 files, then the Process request gets called 5 times. This seems odd. I would expect the handler to be called just once where I will loop the Can anyone confirm this behavior or I am missing something?

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  • Automatic backup software?

    - by Mehrdad
    Every backup software I've seen (even the ones that claim "continuous" protection) only backs up files periodically -- say, every 5 minutes. What I'm looking for is true continuous backup software, i.e. software that can transparently back up files immediately before they are written to, so that I can be certain I have all the versions of a file that ever existed. Is there any software that does this?

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  • Ways not to write function headers twice?

    - by mee
    Hi, I've got a C/C++ question, can I reuse functions across different object files or projects without writing the function headers twice? (one for defining the function and one for declaring it) I don't know much about C/C++, Delphi and D. I assume that in Delphi or D, you would just write once what arguments a function takes and then you can use the function across diferent projects. And in C you need the function declaration in header files *again??, right?. Is there a good tool that will create header files from C sources? I've got one, but it's not preprocessor-aware and not very strict. And I've had some macro technique that worked rather bad. I'm looking for ways to program in C/C++ like described here http://www.digitalmars.com/d/1.0/pretod.html

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  • How do I recover JPEGs with zero bytes?

    - by Jill
    I downloaded some wedding photos into my external drive about a month ago. A total of 3 cards were downloaded into 3 different files. The first file lists all of the photos, about 600 images, but they have zero bytes. The other 2 files are fine. I can't recover the compact flash card because I have used it too many times since then. Is there any way to recover the images on my drive?

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  • What are the advantages of the Windows registry?

    - by jay
    The Windows Registry is one of the biggest targets for criticism from practically everywhere. It's not too hard to find disadvantages for it's use, but MS has still kept it since Windows 95. What is the philosophy behind having a centralised database for all settings instead of lots of readable INI files? What actual advantages does the registry have over folders and sub-folders of settings files?

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  • Is it a good idea to keep documentation in the VCS?

    - by Jj
    At work we just moved to Mercurial for our VCS from SVN. In SVN we used to have a "docs" folder next to "trunk", in "docs" we would keep all our file documentation, client files, diagrams, mockups, etc. (we use a wiki(Redmine) for internal documentation). Now in a DVCS enviroment we don't need a "trunk" folder, so we drop the code at the root of the repo, and now having a "docs" folder inside the repo feels weird being at the same level that the code. This has taken me to reconsider if it is a good idea to keep those files in the VCS, we have a "documents" section in Redmine, but I have never used it because it is a pain to have to download a file each time I want to open it and I can't access the file when I'm offline. What best practices have you guys found to manage these kind of non-code files?

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  • NFS host is not exporting the "share"

    - by user1345260
    I have a NFS Server: usanfsd01 And a remote machine: usafssd01 I tried mounting a directory from usafssd01 onto usanfsd01 by adding the following line to /etc/fstab as root usanfsdo1:/home/dblogs /home/data/dblogs nfs rw 0 0 And when I run the following command to see if NFS is exporting the share, it's not shown showmount -e usanfsdo1 Can someone please help? Also, a point of interest would be there is another mount that works on the same servers and thats defined as below in the /etc/fstab usanfsdo1:/home/files /home/data/files nfs rw 0 0 /etc/exports /nfs/home/dblogs 'IPADDRESS'(rw,no_root_squash)

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  • How to find text file in android emulator?

    - by dragon
    Hi I am new to Android. I push files to Android device emulator. Image files are in Gallery and audio files are in Music. How can I view the text file in the android device emulator.( I heard android doesn’t come with Text Editor form stack overflow). I don’t want to open Text file I need to find if the text file is in the device or not. My file explore application list the available file in the sdcard. It lists the text file name also but in the device emulator how can I find the text file?????

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  • probelem with NSTimer

    - by zp26
    Hi I have a problem with a NSTimer I recived a "SIGABRT" error and "[NSCFTimer intValue]: unrecognized selector sent to instance " These is my code: -(void)detectionMove:(NSNumber*)arrayIndex{ static BOOL notFind = FALSE; static int countVariable = 0; static int countRilevamenti = 0; notFind = FALSE; for(int i = countVariable+1; i<[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]; i++){ if(!notFind){ if((actualAccelerometerX+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueX] && (actualAccelerometerX-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueX] && (actualAccelerometerY+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueY] && (actualAccelerometerY-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueY] && (actualAccelerometerZ+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueZ] && (actualAccelerometerZ-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueZ]) { countVariable = i; notFind = TRUE; countRilevamenti++; } } } if(!notFind) return; else if(countVariable+1 == [[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]){ if(countRilevamenti + tollerance >= [[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]) movementDetected = [arrayIndex intValue]; else NSLog(@"troppo veloce"); countVariable = 0; notFind = FALSE; countRilevamenti = 0; return; } [NSTimer scheduledTimerWithTimeInterval:timeToCatch target:self selector:@selector(detectionMove:) userInfo:(NSNumber*)arrayIndex repeats:NO]; }

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  • Alternative to Dropbox (on my server)?

    - by jweede
    I love using Dropbox to sync files between all my machines, and I've heard it uses rsync internally to keep files synced. Sometimes I need to sync very large things, and I don't necessarily want to pay for storage space on someone else's server when I have my own. So does anyone know of any nice cross-platform (pref. open source) automatic file-sync applications out there for this?

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  • Program freezing when syncing a ldap database (100+ entries added)

    - by djerry
    Hey guys, I'm updating a ldap database. I need to add a list of users to the db. I've written a simple foreach loop. There are about 180 users i need to add, but at the 128th user, the program freezes. I know ldap is really used for querying (fast), and that adding and modifying entries will not go as smooth as a search query, but is it normal that the program freezes while doing this? I'll post some code just in case. public static void SyncLDAPWithMySql(Novell.Directory.Ldap.LdapConnection _conn) { List<User> users = GetUsers(); int iteller = 0; foreach (User user in users) { if (!UserAlreadyInLdap(user, _conn)) { TelUser teluser = new TelUser(); teluser.Telephone = user.E164; teluser.Uid = user.E164; teluser.Company = "/"; teluser.Dn = ""; teluser.Name = "/"; teluser.DisplayName = "/"; teluser.FirstName = "/"; TelephoneDA.InsertUser(_conn, teluser ); } Console.WriteLine(iteller + " : " + user.E164); iteller++; } } private static bool UserAlreadyInLdap(User user, Novell.Directory.Ldap.LdapConnection _conn) { List<TelUser> users = TelephoneDA.GetAllEntries(_conn); foreach (TelUser teluser in users) { if (teluser.Telephone.Equals(user.E164)) return true; } return false; } public static int InsertUser(LdapConnection conn, TelUser user) { int iResponse = IsTelNumberUnique(conn, user.Dn, user.Telephone); if (iResponse == 0) { LdapAttributeSet attrSet = MakeAttSet(user); string dnForPhonebook = configurationManager.AppSettings.Get("phonebookDn"); LdapEntry ent = new LdapEntry("uid=" + user.Uid + "," + dnforPhonebook, attrSet); try { conn.Add(ent); } catch (Exception ex) { Console.WriteLine(ex.Message); } } return iResponse; } Am i adding too many entries at a time??? Thanks in advance.

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  • Determine Configured Location of MySQL's data directory OR all loaded *.cfn Locations

    - by alanstorm
    I'm not a sys-admin, but sometimes I play one at work. I've inherited a virtual server that had MySQL installed from source. I'm gathering as much information about the install as I can (original people who installed it are, of course, not a resource). How can I find The default/current location of the MySQL binary files (often stored in a directory named data?) Any default or custom loaded cnf files? Looking for solutions that are a bit more sophisticated than a find / -iname '*.cnf' :)

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  • C# Multiple constraints

    - by John
    I have an application with lots of generics and IoC. I have an interface like this: public interface IRepository<TType, TKeyType> : IRepo Then I have a bunch of tests for my different implementations of IRepository. Many of the objects have dependencies on other objects so for the purpose of testing I want to just grab one that is valid. I can define a separate method for each of them: public static EmailType GetEmailType() { return ContainerManager.Container.Resolve<IEmailTypeRepository>().GetList().FirstOrDefault(); } But I want to make this generic so it can by used to get any object from the repository it works with. I defined this: public static R GetItem<T, R>() where T : IRepository<R, int> { return ContainerManager.Container.Resolve<T>().GetList().FirstOrDefault(); } This works fine for the implementations that use an integer for the key. But I also have repositories that use string. So, I do this now: public static R GetItem<T, R, W>() where T : IRepository<R, W> This works fine. But I'd like to restrict 'W' to either int or string. Is there a way to do that? The shortest question is, can I constrain a generic parameter to one of multiple types?

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  • What's the correct SELinux type for a directory?

    - by unthar
    If I create a new filesystem/directory off of / and I set the Linux permissions to 770 I expect the group to be able to read and write files in that directory. SELinux was preventing me from doing this until I changed the SELinux type on that directory to public_content_rw_t. If this is just a directory in which users in that group will share files is this an acceptable SELinux type or should I be using another one? Writing a custom policy seems like overkill for these purposes. Thanks

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  • How to log nginx vhost bandwidth?

    - by bwizzy
    I'm looking for a way to be able to track the bandwidth of multiple vhosts on an nginx web server. I'm guessing there is a way that I can set up the log files to output this information and then I can write a script to parse through the log files and add up the file sizes. If that is the case does anyone know the correct log format, and if there is already a script out there that does this?

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • Git - will the file moves be detected?

    - by Ben Aston
    I performed some modifications on a branch (A). I then decided to create a brand new branch (B) based on the state of my existing working copy and commit and push to that. There were a number of files that had been moved during my earlier refactoring, and hence were now not included in version control having been moved directly in the filesystem. By accident I did not add these files to git before committing and pushing to the new branch (B). If I now add these files and commit and push, will Git be able to detect the file move operations?

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  • ASP.NET how can access public properties of MasterPage from external Class ?

    - by eugeneK
    Why i can't access MasterPage's public property (MessagePlaceholder) from other Class (Errors) ? my master page code behind using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class MyMasterPage : System.Web.UI.MasterPage { public string MessagePlaceholder { get { return messagePlaceholder.InnerHtml; } set { messagePlaceholder.InnerHtml = value; } } protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { messagePlaceholder.InnerHtml = Errors.getMessage(); } } } my Errors Class public static string getMessage() { HttpContext c = HttpContext.Current; string messageType = ""; if (c.Session["errorMessage"] != null) { messageType = "errorMessage"; } else if (c.Session["successMessage"] != null) { messageType = "successMessage"; } if (!string.IsNullOrEmpty(messageType)) { StringBuilder userMessageSb = new StringBuilder(); userMessageSb.Append(string.Format("<div id=\"{0}\" title=\"{1}\">{2}</div>", messageType, messageType.Replace("Message",string.Empty), c.Session[messageType])); // fix so message will not re-appear c.Session.Remove(messageType); messageType = userMessageSb.ToString(); } return messageType; } public static void setSuccess(string successMessage, bool isRedirect) { HttpContext.Current.Session["successMessage"] = successMessage; } public static void setError(string errorMessage, bool isRedirect) { HttpContext.Current.Session["errorMessage"] = errorMessage; if (!isRedirect) { ((HttpContext.Current.CurrentHandler as System.Web.UI.Page).Master as MyMasterPage).MessagePlaceholder = getMessage(); } } this is how i set error if (true) { Errors.setError("this is an error demo", false); return; } or with redirect after error if (true) { Errors.setError("yet another error", true); Response.Redirect("~/error.aspx"); }

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