Search Results

Search found 51125 results on 2045 pages for 'access point'.

Page 592/2045 | < Previous Page | 588 589 590 591 592 593 594 595 596 597 598 599  | Next Page >

  • How does a custom accessor method implementation in Core Data look like?

    - by dontWatchMyProfile
    The documentation is pretty confusing on this one: The implementation of accessor methods you write for subclasses of NSManagedObject is typically different from those you write for other classes. If you do not provide custom instance variables, you retrieve property values from and save values into the internal store using primitive accessor methods. You must ensure that you invoke the relevant access and change notification methods (willAccessValueForKey:, didAccessValueForKey:, willChangeValueForKey:, didChangeValueForKey:, willChangeValueForKey:withSetMutation:usingObjects:, and didChangeValueForKey:withSetMutation:usingObjects:). NSManagedObject disables automatic key-value observing (KVO, see Key-Value Observing Programming Guide) change notifications, and the primitive accessor methods do not invoke the access and change notification methods. In accessor methods for properties that are not defined in the entity model, you can either enable automatic change notifications or invoke the appropriate change notification methods. Are there any examples that show how these look like?

    Read the article

  • How to connect to a SQLite database in iphone

    - by Lee
    I am attempting converting an application from VB6 to an iphone app. In the VB version, the database is in Access. But, I have read that I need to convert it to SQLite. How I amend the following code to switch from Access to SQLite? cnList = new ADODB.Connection(); rsList = new ADODB.Recordset(); cnList.Provider = "Microsoft.Jet.OLEDB.4.0;"; cnList.ConnectionString = "Persist Security Info=False;"+CString("Data Source=cbe.mdb"); cnList.Open();

    Read the article

  • accing a fortran 'module' in a 'function defined in some other file

    - by cppb
    hello, I am using fortran 90 I have defined a fortran module in fileA.f as: module getArr double precision a(100) end module getArr The same fileA.f contains a subroutine that uses this module subroutine my_sub use getArr implicit none getArr%a(1) = 10.5 end subroutine In fileB.f, I have a fortrtan function. I am trying to access the value of getArr%a(1) as: double precision function my_func(R) use getArr double precision x x = getArr%a(1) return end But I am getting errors at the compile time. It says it is unable to access the module getArr. How should I declare it?? Thanks

    Read the article

  • Adobe flex dateField

    - by JonoB
    I have some code as follows: private function onComboChange(evt:Event):void { var temp:Date = df_date.selectedDate; temp.date += 5; df_dateDue.selectedDate = new Date(temp); } In essence, I am trying to add 5 days onto the selected date in df_date, and put that date into df_dateDue. This fires off via an EventListener on a combobox. Both df_date and df_dateDue are dateFields. OK, so the first time that I run this, it works fine; df_date stays the same and df_dateDue is set to 5 days past df_date. However, the next time that I run it, df_dateDue increments by 10 days from df_date, the next time by 15, and so on. So, stepping through the code shows that somehow df_date has become linked to the temp var, and that the temp var is not resetting itself each time the function is called. Example: df_date = 01 Jan, df_dateDue = 01 Jan. Fire off the event, df_date = 01 Jan, df_dateDue = 06 Jan Fire off the event again. At this point, var temp = 06 Jan (even though df_date still shows 01 Jan), and df_dateDue is then set to 11 Jan Fire off the event again. At this point var temp = 11 Jan (even though df_date = 01 Jan), and df_dateDue is then set to 16 Jan What am I missing here?

    Read the article

  • MySQL - Structure for Permissions to Objects

    - by Kerry
    What would be an ideal structure for users permissions of objects. I've seen many related posts for general permissions, or what sections a user can access, which consists of a users, userGroups and userGroupRelations or something of that nature. In my system there are many different objects that can get created, and each one has to be able to be turned on or off. For instance, take a password manager that has groups and sub groups. Group 1 Group 2 Group 3 Group 4 Group 5 Group 6 Group 7 Group 8 Group 9 Group 10 Each group can contain a set of passwords. A user can be given read, write, edit and delete permissions to any group. More groups can get created at any point in time. If someone has permission to a group, I should be able to make him have permissions to all sub groups OR restrict it to just that group. My current thought is to have a users table, and then a permissions table with columns like: permission_id (int) PRIMARY_KEY user_id (int) INDEX object_id (int) INDEX type (varchar) INDEX read (bool) write (bool) edit (bool) delete (bool) This has worked in the past, but the new system I'm building needs to be able to scale rapidly, and I am unsure if this is the best structure. It also makes the idea of having someone with all subgroup permissions of a group more difficult. So, as a question, should I use the above structure? Or can someone point me in the direction of a better one?

    Read the article

  • Accessing form's resources (resx file) from code

    - by kzen
    If I have a form Frm1.cs that is using some icons, images or other resources, these resources get stored in the form's resx file (Frm1.resx). My simple question is how do I access these resources from code? As a workaround I can store these resources in the Project resource file and they will be available via Properties.Resources.resourcename. However, similar syntax does not work for the resources stored in the form's resource file. While searching for a solution I have come across several references to ResourceManager class but was not able to find a way to use that to access the form's resources...

    Read the article

  • iPhone StoreKit development: Can't create a test user?

    - by Cruinh
    I'm trying to get up to speed on how to develop an in-app store using the new 3.0 SDK... but I'm a bit stuck in that I don't seem to be able to create a test account. The iTunes Connect FAQ states "To create test users for your sandbox environment, go to the Manage Users section of iTunes Connect and select In App Purchase Test User. Your test users will not have iTunes Connect access. They will just have access to the sandbox environment." ...but when I go to that Manage Users section, there's no mention of any sort of "In App Purschase Test User" or how to make one. Did I miss doing something to enable that? There is another section of that same FAQ that seems to suggest I need to have a paid app in the store first? Is that the reason I can't even use the test environment?

    Read the article

  • Solr security question

    - by Camran
    I have a linux server, and I am about to upload a classifieds website to it. The website is php based. That means php code adds/removes classifieds, with the help of the users offcourse. The php-code then adds/removes a classified to a database index called Solr (like MySql). Problem is that anybody can currently access the database, but I only want the website to access the database (solr). Solr is on port 8983 as standard btw. My Q is, if I add a rule in my firewall (iptables), to only allow connections coming from the servers IP to the Solr port nr, would this solve my issue? Thanks

    Read the article

  • How to roll my own index in c#?

    - by bill seacham
    I need a faster way to create an index file. The application generates pairs of items to be indexed. I currently add each pair as it is generated to a sorted dictionary and then write it out to a disk file. This works well until the number of items added exceeds one million, at which time it slows to the point that is unacceptable. There can be as many as three million data items to be indexed. I prefer to avoid a database because I do not want to significantly increase the size of the deployment package, which is now less than one-half of one megabyte. I tried Access but it is even slower than the sorted dictionary -if it had an efficient bulk load utility then that might work, but I do not find such a tool for Access. Is there a better way to roll my own index?

    Read the article

  • In Corona SDK the background image always cover other images

    - by user1446126
    I'm currently making a tower defense game with Corona SDK. However, while I'm making the gaming scene, The background scene always cover the monster spawn, I've tried background:toBack() ,however it's doesn't work.Here is my code: module(..., package.seeall) function new() local localGroup = display.newGroup(); local level=require(data.levelSelected); local currentDes = 1; monsters_list = display.newGroup() --The background local bg = display.newImage ("image/levels/1/bg.png"); bg.x = _W/2;bg.y = _H/2; bg:toBack(); --generate the monsters function spawn_monster(kind) local monster=require("monsters."..kind); newMonster=monster.new() --read the spawn(starting point) in level, and spawn the monster there newMonster.x=level.route[1][1];newMonster.y=level.route[1][2]; monsters_list:insert(newMonster); localGroup:insert(monsters_list); return monsters_list; end function move(monster,x,y) -- Using pythagoras to calauate the moving distace, Hence calauate the time consumed according to speed transition.to(monster,{time=math.sqrt(math.abs(monster.x-x)^2+math.abs(monster.y-y)^2)/(monster.speed/30),x=x, y=y, onComplete=newDes}) end function newDes() currentDes=currentDes+1; end --moake monster move according to the route function move_monster() for i=1,monsters_list.numChildren do move(monsters_list[i],200,200); print (currentDes); end end function agent() spawn_monster("basic"); end --Excute function above. timer2 = timer.performWithDelay(1000,agent,10); timer.performWithDelay(100,move_monster,-1); timer.performWithDelay(10,update,-1); move_monster(); return localGroup; end and the monster just stuck at the spawn point and stay there. but, When i comment these 3 lines of code: --local bg = display.newImage ("image/levels/1/bg.png"); --bg.x = _W/2;bg.y = _H/2; --bg:toBack(); The problem disappear Any ideas??Thanks for helping

    Read the article

  • (Cpp) Linker, Libraries & Directories Information

    - by m00st
    I've finished both my C++ 1/2 classes and we did not cover anything on Linking to libraries or adding additional libraries to C++ code. I've been having a hay-day trying to figure this out; I've been unable to find basic information linking to objects. Initially I thought the problem was the IDE (Netbeans; and Code::Blocks). However I've been unable to get wxWidgets and GTKMM setup. Can someone point me in the right direction on the terminology and basic information about #including files and linking files in a Cpp application? Basically I want/need to know everything in regards to this process. The difference between .dll, .lib, .o, .lib.a, .dll.a. The difference between a .h and a "library" (.dll, .lib correct?) I understand I need to read the compiler documentation I am using; however all compilers (that I know of) use linker and headers; I need to learn this information. Please point me in the right direction! :] Thanks

    Read the article

  • Does my Dictionary must use locking mechanism?

    - by theateist
    Many threads have access to summary. Each thread will have an unique key for accessing the dictionary; Dictionary<string, List<Result>> summary; Do I need locking for following operations? summary[key] = new List<Result>() summary[key].Add(new Result()); It seems that I don't need locking because each thread will access dictionary with different key, but won't the (1) be problematic because of adding concurrently new record to dictionary with other treads?

    Read the article

  • Sharepoint wss 3.0 authentication

    - by Kushal
    Hello all, I have developed one site in sharepoint wss3.0 when i type in the url i.e. http://testserver/default.aspx i am first asked username and password On successful login(I have created user from sharepoint central admin site) i am redirected to my site's login page. then i have do login to access my site. Now what i want to do is combine both logins i.e. when i login to my server using sharepoint user's username and password i want to be redirected to my site's home page. I should not be redirected to my site's login page What should i do? Do i need to code in sharepoint's default login page present in _layouts directory? If yes how can i access login.aspx.cs ?? Plz help

    Read the article

  • Java - is this an idiom or pattern, behavior classes with no state

    - by Berlin Brown
    I am trying to incorporate more functional programming idioms into my java development. One pattern that I like the most and avoids side effects is building classes that have behavior but they don't necessarily have any state. The behavior is locked into the methods but they only act on the parameters passed in. The code below is code I am trying to avoid: public class BadObject { private Map<String, String> data = new HashMap<String, String>(); public BadObject() { data.put("data", "data"); } /** * Act on the data class. But this is bad because we can't * rely on the integrity of the object's state. */ public void execute() { data.get("data").toString(); } } The code below is nothing special but I am acting on the parameters and state is contained within that class. We still may run into issues with this class but that is an issue with the method and the state of the data, we can address issues in the routine as opposed to not trusting the entire object. Is this some form of idiom? Is this similar to any pattern that you use? public class SemiStatefulOOP { /** * Private class implies that I can access the members of the <code>Data</code> class * within the <code>SemiStatefulOOP</code> class and I can also access * the getData method from some other class. * * @see Test1 * */ class Data { protected int counter = 0; public int getData() { return counter; } public String toString() { return Integer.toString(counter); } } /** * Act on the data class. */ public void execute(final Data data) { data.counter++; } /** * Act on the data class. */ public void updateStateWithCallToService(final Data data) { data.counter++; } /** * Similar to CLOS (Common Lisp Object System) make instance. */ public Data makeInstance() { return new Data(); } } // End of Class // Issues with the code above: I wanted to declare the Data class private, but then I can't really reference it outside of the class: I can't override the SemiStateful class and access the private members. Usage: final SemiStatefulOOP someObject = new SemiStatefulOOP(); final SemiStatefulOOP.Data data = someObject.makeInstance(); someObject.execute(data); someObject.updateStateWithCallToService(data);

    Read the article

  • Programmatically Binding to a Property

    - by M312V
    I know it's a generic title, but my question is specific. I think it will boil down to a question of practice. So, I have the following code: public class Component : UIElement { public Component() { this.InputBindings.Add(new MouseBinding(SomeCommandProperty, new MouseGesture(MouseAction.LeftClick))); } } I could easily aggregate the ViewModel that owns SomeCommandProperty into the Component class, but I'm currently waiving that option assuming there is another way. Component is a child of ComponentCollection which is child of a Grid which DataContext is the ViewModel. ComponentCollection as the name suggests contains a collection of Components. <Grid Name="myGrid"> <someNamespace:ComponentCollection x:Name="componentCollection"/> </Grid> It's the same scenario as the XAML below, but with TextBlock. I guess I'm trying to replicate what's being done in the XAML below programatically. Again, Component's top most ancestor's DataContext is set to ViewModel. <Grid Name="myGrid"> <TextBlock Text="SomeText"> <TextBlock.InputBindings> <MouseBinding Command="{Binding SomeCommandProperty}" MouseAction="LeftClick" /> </TextBlock.InputBindings> </TextBlock> </Grid> Update 1 Sorry, I'm unable to comment because I lack the reputation points. Basically, I have a custom control which inherit from a Panel which children are a collection of Component. It's not a hack, like I've mentioned, I could directly have access to SomeCommandProperty If I aggregate the ViewModel into Component. Doing so, however, feels icky. That is, having direct access to ViewModel from a Model. I guess the question I'm asking is. Given the situation that Component's parent UIElement's DataContext is set to ViewModel, is it possible to access SomeCommandProperty without Component owning a reference to the ViewModel that owns SomeCommandProperty? Programatically, that is. Using ItemsControl doesn't change the fact that I still need to bind SomeCommandProperty to each Items.

    Read the article

  • Incorrect emacs indentation in a C++ class with DLL export specification

    - by Michael Daum
    I often write classes with a DLL export/import specification, but this seems to confuse emacs' syntax parser. I end up with something like: class myDllSpec Foo { public: Foo( void ); }; Notice that the "public:" access spec is indented incorrectly, as well as everything that follows it. When I ask emacs to describe the syntax at the beginning of the line containing public, I get a return of: ((label 352)) If I remove the myDllSpec, the indentation is correct, and emacs tells me that the syntax there is: ((inclass 352) (access-label 352)) Which seems correct and reasonable. So I conclude that the syntax parser is not able to handle the DLL export spec, and that this is what's causing my indentation trouble. Unfortunately, I don't know how to teach the parser about my labels. Seems that this is pretty common practice, so I'm hoping there's a way around it.

    Read the article

  • Reading and writing to SysV shared memory without synchronization (use of semaphores, C/C++, Linux)

    - by user363778
    Hi, I use SysV shared memory to let two processes communicate with each other. I do not want the code to become to complex so I wondered if I really had to use semaphores to synchronize the access to the shared memory. In my C/C++ program the parent process reads from the shared memory and the child process writes to the shared memory. I wrote two test applications to see if I could produce some kind of error like a segmentation fault, but I couldn't (Ubuntu 10.04 64bit). Even two processes writing non stop in a while loop to the same shared memory did not produce any error. I hope someone has experience concerning this matter and can tell me if I really must use semaphores to synchronize the access or if I am OK without synchronization. Thanks

    Read the article

  • Problem with testing a Windows service

    - by prateeksaluja20
    I want to make a Windows service that will access my database. My database is SQL Server 2005. Actually I am working on a website and my database is inside our server. I need to access my database every second and update the records. For that purpose I need to make a Windows service that will install into our server and perform the task. I have been accessing the database from my local machine and then running the service, but problem is I'm not sure how I can test this service. I tried to install into my local machine. It installed and then I ran the service but it did not perform the task and I think service is not able to connect with the database. There is no problem in the service nor its installer. The only issue is how to test my Windows service.

    Read the article

  • How to inject dependencies into a CustomUserNamePasswordValidator in WCF?

    - by Dannerbo
    I'm using a UserNamePasswordValidator in WCF along with Unity for my dependency injection, but since WCF creates the instance of the UserNamePasswordValidator, I cannot inject my container into the class. So how would one go about this? The simplest solution I can think of is to create a static proxy/wrapper class around a static instance of a UnityContainer, which exposes all the same methods... This way, any class can access the container, and I don't need to inject it everywhere. So I could just do UnityContainerWrapper.Resolve() anywhere in code. So basically this solution solves 2 problems for me, I can use it in classes that I'm not creating an instance of, and I can use it anywhere without having to inject the container into a bunch of classes. The only downside I can think of is that I'm now potentially exposing my container to a bunch of classes that wouldn't of had access to the container before. Not really sure if this is even a problem though?

    Read the article

  • How to generate unique number of 12 digits?

    - by DanSogaard
    I'm working on an app that sends raw data to zebra printer and print out barcodes. And since every item has its own unique barcode, I need to define a variable that automatically generates unique number of 12 digits long. see example: printBar prnt = new printBar("123456789012"); Is there anyway to define a double variable and pass it to a function that return uniqely 12 digits number and pass it over again to the printBar class?. But how to make sure everytime you access it returns a unique value?. I also thought of another way, since am using MS Access db, I can create a column of AutoNumber datatype and assign it to Random, but you don't get the exact 12 digits required, sometimes it generates a value of 10 digits sometimes more or less.

    Read the article

  • Potential problem with C standard malloc'ing chars.

    - by paxdiablo
    When answering a comment to another answer of mine here, I found what I think may be a hole in the C standard (c1x, I haven't checked the earlier ones and yes, I know it's incredibly unlikely that I alone among all the planet's inhabitants have found a bug in the standard). Information follows: Section 6.5.3.4 ("The sizeof operator") para 2 states "The sizeof operator yields the size (in bytes) of its operand". Para 3 of that section states: "When applied to an operand that has type char, unsigned char, or signed char, (or a qualified version thereof) the result is 1". Section 7.20.3.3 describes void *malloc(size_t sz) but all it says is "The malloc function allocates space for an object whose size is specified by size and whose value is indeterminate". It makes no mention at all what units are used for the argument. Annex E startes the 8 is the minimum value for CHAR_BIT so chars can be more than one byte in length. My question is simply this: In an environment where a char is 16 bits wide, will malloc(10 * sizeof(char)) allocate 10 chars (20 bytes) or 10 bytes? Point 1 above seems to indicate the former, point 2 indicates the latter. Anyone with more C-standard-fu than me have an answer for this?

    Read the article

  • Generator speed in python 3

    - by Will
    Hello all, I am going through a link about generators that someone posted. In the beginning he compares the two functions below. On his setup he showed a speed increase of 5% with the generator. I'm running windows XP, python 3.1.1, and cannot seem to duplicate the results. I keep showing the "old way"(logs1) as being slightly faster when tested with the provided logs and up to 1GB of duplicated data. Can someone help me understand whats happening differently? Thanks! def logs1(): wwwlog = open("big-access-log") total = 0 for line in wwwlog: bytestr = line.rsplit(None,1)[1] if bytestr != '-': total += int(bytestr) return total def logs2(): wwwlog = open("big-access-log") bytecolumn = (line.rsplit(None,1)[1] for line in wwwlog) getbytes = (int(x) for x in bytecolumn if x != '-') return sum(getbytes)

    Read the article

  • Glitch when moving camera in OpenGL

    - by CG
    I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything correctly when stationary. However whilst the player is moving, the tiles of the surface the player is walking on glitch as shown: Compared to the stationary (correct): Does anyone have any idea why this could be? Thanks for the responses so far. Floating point error was my first thought also and I tried slightly increasing the size of the tiles but this did not help. Changing glClearColor to red still leaves black gaps so maybe it isn't floating point error. Since the tiles in general will use different textures, I don't know if vertex arrays can be used (I always thought that the same texture had to be applied to everything in the array, correct me if I'm wrong), and I don't think VBO is available in OpenGL ES. Setting the filtering to nearest neighbour improved things but the glitch still happens every ten frames or so, and the pixelly result means that this solution is not viable anyway. The main difference between what I'm doing now and what I've done in the past is that this time I am moving the camera rather than the stationary objects in the world (i.e. the tiles, the player is still being moved). The code I'm using to move the camera is: void Camera::CentreAtPoint( GLfloat x, GLfloat y ) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(x - size.x / 2.0f, x + size.x / 2.0f, y + size.y / 2.0f, y - size.y / 2.0f, 0.01f, 5.0f); glMatrixMode(GL_MODELVIEW); } Is there a problem with doing things this way and if so is there a solution?

    Read the article

  • Providing custom database functionality to custom asp.net membership provider

    - by IrfanRaza
    Hello friends, I am creating custom membership provider for my asp.net application. I have also created a separate class "DBConnect" that provides database functionality such as Executing SQL statement, Executing SPs, Executing SPs or Query and returning SqlDataReader and so on... I have created instance of DBConnect class within Session_Start of Global.asax and stored to a session. Later using a static class I am providing the database functionality throughout the application using the same single session. In short I am providing a single point for all database operations from any asp.net page. I know that i can write my own code to connect/disconnect database and execute SPs within from the methods i need to override. Please look at the code below - public class SGI_MembershipProvider : MembershipProvider { ...... public override bool ChangePassword(string username, string oldPassword, string newPassword) { if (!ValidateUser(username, oldPassword)) return false; ValidatePasswordEventArgs args = new ValidatePasswordEventArgs(username, newPassword, true); OnValidatingPassword(args); if (args.Cancel) { if (args.FailureInformation != null) { throw args.FailureInformation; } else { throw new Exception("Change password canceled due to new password validation failure."); } } ..... //Database connectivity and code execution to change password. } .... } MY PROBLEM - Now what i need is to execute the database part within all these overriden methods from the same database point as described on the top. That is i have to pass the instance of DBConnect existing in the session to this class, so that i can access the methods. Could anyone provide solution on this. There might be some better techniques i am not aware of that. The approach i am using might be wrong. Your suggessions are always welcome. Thanks for sharing your valuable time.

    Read the article

< Previous Page | 588 589 590 591 592 593 594 595 596 597 598 599  | Next Page >