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  • Django, Redirecting staff from login to the admin site.

    - by Francisco Gomez
    So my site basically has 2 kinds of ways to login, one of them is for the common users, who get the regular screen that asks them for username and password, the other way its for staff. The staff login should redirect them to the admin site after logging in, but for some reason the redirect doesnt happen, it stays on the same login page. I use this condition on the login view. if user is not None and user.is_active and user.is_staff: auth.login(request,user) return HttpResponseRedirect("/admin/") The admin site its up and running in my url configuration and everything, but i dont know if this is the correct way to redirect to the admin site already on session. Thanks, any help would be appreciated.

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  • Recieving server broadcast on mobile in real time

    - by Manjoor
    I have to write a simple mobile application that is able to recieve broadcast from a server, connected using GPRS, over a secure SSL connection. The amount of data mobile need to recieve is very small (about 100 character string for a single broadcast and maximum 10 broadcast per minute) I need to display it on screen and generate a alert sound (and vibrate the device). Client need not to send anything back to server. (ofcourse at the time of intialization the client app need to send some data for authorization) The target mobile plateform is symbion S60 and Blackberry. How can i do this? What tools, SDK and Third party framework (if needed) i should use? I am familier with java and network programming but not for mobile device.

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  • ASP.NET MVC Populating a DropDownList with a value from the view

    - by lomaxx
    In my controller I have this: ViewData["maskList"] = new SelectList(equipmentRepository.GetMasks(), "Id", "DisplayName"); and then I bind it to my view using <div each="var nfa in mfa.NasalFittingAssessment"> ${Html.DropDownList("NasalMaskTypeId", ViewData["maskList"] as IEnumerable<System.Web.Mvc.SelectListItem>, new { class = "ddl" })} </div> Note that I'm using the spark view engine so this DropDownList is getting rendered to the page via a loop. This means that the selected value of the dropdown list will change on each iteration of the loop. What I can't work out is how to pass in the value I want to set the DropDownList to based on the value that is currently being rendered to the screen.

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  • JQUERY Dialog Box

    - by David Bonnici
    Hi Guys, Im trying to do a dialog box with jquery. In this dialog box Im going to have terms and conditions. The problem is that the dialog box is only displayed for the FIRST TIME. This is the code JAVASCRIPT CODE: function showTOC() { $("#TOC").dialog({ modal: true, overlay: { opacity: 0.7, background: "black" } }) } HTML Code (A HREF) class="TOClink" href="javascript:showTOC();">View Terms & Conditions</> <div>id="example" title="Terms & Conditions">1..2.. </div> The problem I think is that when you close the dialog box the DIV is destroyed from the html code therfore it can never be displayed again on screen. Can you please help! Thanks

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  • Problem trying to move a CCSprite circle in Cocos2d

    - by thyrgle
    Hi, So I am trying to move a CCSprite (which has the picture of a circle and is 32 by 32 pixels) with ccTouchesBegan. I have tried the following: -(void) ccTouchesBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint location = [touch locationInView:touch.view]; if ((location.x <= L1Circle1.position.x + 32 && location.x >= L1Circle2.position.x - 32) && (location.y <= L1Circle1.position.y + 32 || location.y >= L1Circle2.position.y - 32)) { L1Circle1.position = ccp(location.x, location.y); } } But, when I touch the screen in the simulator nothing happens... What am I doing wrong?

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  • Do I need to auto-login after account activation?

    - by Art
    This is the standard scenario: User registers on the site User receives an account activation email, clicks link to activate Web site notifies the user that account is activated Now there are at least two pathways: User is taken to the login screen and asked to enter login details User is automatically logged in and taken to a welcome/profile/etc page While there are obvious benefits in (1) as far as the user's experience is concerned, there could be drawbacks as well. Option (2) offers improved security at cost of UX. Which of the scenarios is preferable and why? Any serious flaws in any of them?

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  • Optimizing Smart Client Performance

    - by Burt
    I have a smart client (WPF) that makes calls to the server va services (WCF). The screen I am working on holds a list of objects that it loads when the constructor is called. I am able to add, edit and delete records in the list. Typically what I am doing is after every add or delete I am reloading the entire model from the service again, there are a number off reasons for this including the fact that the data may have changed on the server between calls. This approach has proved to be a big hit on perfomance because I am loading everything sending the list up and down the wire on Add and Edit. What other options are open to me, should I only be send the required information to the server and how would I go about not reloading all the data again ever time an add or delete is performed?

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  • .NET CF on Windows CE - problem with filtering system messages

    - by mack369
    Hello, I'm trying to get every windows message that tells that the user has touched the screen. It works everywhere, except the button, when it is disabled. It seems that the application doesn't get any message when clicked on disabled control. I'm using OpenNetCF Application2 class for filtering messages: Application2.AddMessageFilter(Device.PowerManager); Application2.Run(new MainForm()); PowerManager class contains a following method (as required by IMessageFilter interface): public bool PreFilterMessage(ref Microsoft.WindowsCE.Forms.Message m) { log.DebugFormat("windows message {0} - 0x{0:X}", m.Msg); if (m.Msg == 0x0201 || m.Msg == 0x8001 || m.Msg == 0x0005) { return this.ResetPowerManager(); } return false; } in the log file there is no indication of a windows message when clicking on disabled button. I'm wondering how is it possible and how can I get this message.

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  • Scroll UITableViewCell above keyboard for small tableview

    - by JK
    I have a tableview which is added to a UIViewController as the tableview only fills the bottom 3/4 of the screen.The rows contain editable UITextFields. When a field is tapped, the keyboard appears but the table does not scroll upwards as would normally be the case. Consequently, the keyboard obscures the field being edited. I have tried calling [tableView scrollToRowAtIndexPath:(NSIndexPath *)indexPath atScrollPosition:(UITableViewScrollPosition)scrollPosition animated:(BOOL)animated] but this has no effect if the table contains only a few rows. How can I get the table to scroll a specific cell above the keyboard? Thank you

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  • c# resize window over display resolution

    - by Sebastian
    I am total newbie in .Net programming so be patient, please ;-). I have problem with resizing window. I want to resize from my app other app's window and take screenshot of it. I do resizing based on this example: http://blogs.geekdojo.net/richard/archive/2003/09/24/181.aspx. But I have a problem. I work on a laptop with 1024x640 pixels screen resolution but I want to resize my window to 1200x1600 px. I can't do that couse display limitations. Is there any tricky solution to resize window for this resolution and take a screenshot of whole window? I've alos tried Sdesk program witch is suggested here: http://stackoverflow.com/questions/445893/create-window-larger-than-desktop-display-resolution. Any help?

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  • willAnimateSecondHalfOfRotationFromInterfaceOrientation not called in root view controller

    - by pJosh
    I have created the one rootviewcontroller , and then make that geosensitive by writing - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } In rootviewcontroller willAnimateSecondHalfOfRotationFromInterfaceOrientation method is called and images are resizing. I also have some views on it, but when I rotate the screen the view will be rotate but the images are not resizing though I have used the same -(void)willAnimateSecondHalfOfRotationFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation duration:(NSTimeInterval)duration { UIInterfaceOrientation toOrientation = self.interfaceOrientation; } method but it cannot called. So, what can I do? Please help me.

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  • ASP.NET SetAuthCookie weird behaviour

    - by rlb.usa
    Hello SO, I'm trying to do user impersonation for a web application we have. The user selects the user they'd like to emulate/impersonate and then clicks the button which fires this: protected void uxImpersonate_Click(object sender, EventArgs e) { ... FormsAuthentication.SetAuthCookie(uxUserToEmulate.SelectedValue, false); Response.Redirect("Impersonation.aspx"); //reload page manually } We have a dev - test - production server environment and on two servers this works just fine, but on another one, in all browsers, it kicks me to the login screen. What's going on and how can I fix it? We're on ASP.NET 2.0

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  • call method in a subclass of UIView

    - by rdesign
    Hey, I've got a UIViewController and an own class, a subclass of UIView. In my ViewController I make a instance of the uiview. If I tap the uiview a function gets called within it and an overlay appears. TO get rid of that overlay later the user has to tap somewhere on the screen(besides the instance of my class) How do I tell my class to dismiss the overlay? I already thought of delegate. So my thoughts were to make a MyUIViewControllerdelegate. If my viewcontroller receives a tap the delegate should be called. THe only problem is how do I tell my subclass that it should receive that delegate? I Have no instance of my viewcontroller in my subclass so I can not set the delegate. Any Ideas? Hope my problem is clear :) Thanks a lot

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  • How to reschedule Alarm Manager on Preference Change

    - by Priyank
    Hi, I have an Android Service. When a phone boots up, a broadcast receiver receives a notification and it schedules the service to run repeatedly at a gap of X minutes. Henceforth After every X minutes another broadcast receiver gets those notifications and kicks the service off, which does it's job and quits. So far so good. Now I want those X minutes to be configurable. I have a perf.xml similar to what is given at the link below. This XML captures all my preferences along with that of service timer. http://android-journey.blogspot.com/2010/01/for-almost-any-application-we-need-to.html Now when user changes preferences; how can I reschedule the alarm? Is there a way I can set a listener on preferences change? I have used only XML files to speficy preferences screen. Any ideas will be welcome. Cheers

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  • how to add multiple widgets in one app?!!

    - by BarcaDroid
    Hello, I've just finished my Android widget. Now I need to have different sizes of this wiget for the user to choose from. for example I need a medium, small and large size widget. so when the user install the app and hold the the home screen then choose widget, in the widget menu I want him to see three widget with the same app name but with the size. something like this: helloSmall helloMedium helloLarge I have the medium one ready but how can I make the small and the large in the same app? knowing that all three sizes contain the same exact data and actions just the size and the background are different. Thanks.

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  • Combobox drops up in IE 8 and it works correctly in IE 6

    - by ravi2082
    Hi, I have a simple select/combo box with 100 options in the middle of a HTML page. When I open it in IE 6 it appears fine dropping down with a few elements displayed and a vertical scroll bar. In IE 8, it opens upward. Looks like it drops down till it reaches edge of browser screen when it has few options and then opens upward for new options added with a vertical scroll bar. Is there a way the select box can be adjusted to appear in IE 8 similar to IE 6? Thanks Ravi

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  • C# : Direct3D in a control, AND fullscreen on a secondary monitor - what's the best way ?

    - by Led
    I'm working on a C# application that needs to use Direct3D in a control in a windows form, AND (at the same time) fullscreen on a secondary monitor. Basically, I want a Windows Forms application on one screen with a user-interface to control the graphics, and I'd like to show preview-graphics in a small control, and full-blown superduper megafancy graphics fullscreen on a secondary monitor. What's the best way to approach this? (For example, I know XNA can render in a Windows Forms control, but is it possible to then add a fullscreen window on another monitor as well?)

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  • Jquery Widget Performance

    - by jamie-wilson
    I am working on an interface which involves ALOT of javascript. There is a calendar and blocks drawn on the calendar. The calendar is a jQuery widget, which works beautifully. The blocks drawn on top are also jQuery widgets. While it works - I am wondering, every time I create another block, is the widget fully duplicating, or is it referencing the widget? If I end up with 200 blocks on the screen, do I have 200 copies of the widget? Because if so i'm sure this will impact the performance quite heavily. Also it would determine whether I have functions inside the widget, or have them external to the widget looking in if that makes sense. Just putting some feelers out there for thoughts. I couldn't find anything by searching online.

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  • Android - Enter button with finger detection?

    - by Normano
    Hello, I'm working on a soundboard, however I've got a problem when it come to drag the finger over the screen to play the sounds for the buttons I drag the finger over. Button Button3 = (Button)findViewById(R.id.button03); Button3.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { if(event.getAction() == MotionEvent.ACTION_DOWN){ mp.playSound(3); } return false; } }); Do anyone know how I can detect when a finger enter a button and not click the button? THanks :)

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  • How to add texture to fill colors in ggplot2?

    - by rhh
    I'm currently using scale_brewer for fill and these look beautiful in color (on screen and via color printer) but print relatively uniformly as greys when using a black and white printer. I searched the online ggplot2 documentation but didn't see anything about adding textures to fill colors. Is there an official ggplot2 way to do this or does anyone have a hack that they use? By textures I mean things like diagonal bars, reverse diagonal bars, dot patterns, etc that would differentiate fill colors when printed in black and white. Thanks for thoughts! Robert

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  • Conditional XAML

    - by Nicholas
    For easy of development I'm using a ViewBox to wrap all content inside a Window. This is because my development machine has a smaller screen than the deployment machine so using a ViewBox allows for better realisation of proportion. Obviously there is no reason for it to be there on Release versions of the code. Is there an easy method to conditionally include/exclude that 'wrapping' ViewBox in XAML? E.g. <Window> <Viewbox> <UserControl /*Content*/> </Viewbox> </Window>

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  • GDI fast scroll

    - by genesys
    Hi! I use GDI to create some custom textwidget. I draw directly to the screen, unbuffered. now i'd like to implement some fast scrolling, that simply pixelshifts the respective part of the framebuffer (and only redraws the newly visible lines). I noticed that for example the rich text controls does it like this. If i use some GDI drawing functions to directly draw to the framebuffer, over a rich text control, and then scroll the rich text, it will also scroll my drawing along with the text. so i assume the rich text simply pixelshifts it's part of the framebuffer. I'd like to do the same, but don't know how to do so. Can someone help? (independant of programming language)) thanks!

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  • Interface Builder "Simulate Interface" not working

    - by bpapa
    I am using Interface Builder to play around with some ideas. I never noticed that there is a "Simulate Interface" feature which apparently will render the nib in the iPhone simulator. So, I created a view, put one component in there (a Segmented Control), saved it, selected "Simulate Interface", the simulator launched but... nothing rendered in the simulator. Just a black screen. I thought maybe my nib wasn't complete enough, so I've tried it with all of my old nibs and I'm having the same problem with all of them. None of them render in the simulator at all. Is there some trick that I'm missing?

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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  • I have some questions about building an AIR app for use with a connected projector.

    - by knuckfubuck
    For an app I'm working on, I'd like to have a control panel window and a video output window to use for projecting video with an attached projector. I have built many Flash applications but this will be my first time using AIR so I have some questions. Is it possible to have two seperate windows as part of one AIR application? Can one of the windows (the video output) be in full-screen mode while the other window stays normal? How does AIR do with playing local video? Will there be crashes or choppy playback? Is there a better language option for what I'm trying to accomplish?

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