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  • Vectors of Pointers, inheritance

    - by user308553
    Hi I am a C++ beginner just encountered a problem I don't know how to fix I have two class, this is the header file: class A { public: int i; A(int a); }; class B: public A { public: string str; B(int a, string b); }; then I want to create a vector in main which store either class A or class B vector<A*> vec; A objectOne(1); B objectTwo(2, "hi"); vec.push_back(&objectOne); vec.push_back(&objectTwo); cout << vec.at(1)->i; //this is fine cout << vec.at(1)->str; //ERROR here I am really confused, I checked sites and stuff but I just don't know how to fix it, please help thanks in advance

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  • django: How to make one form from multiple models containing foreignkeys

    - by Tim
    I am trying to make a form on one page that uses multiple models. The models reference each other. I am having trouble getting the form to validate because I cant figure out how to get the id of two of the models used in the form into the form to validate it. I used a hidden key in the template but I cant figure out how to make it work in the views My code is below: views: def the_view(request, a_id,): if request.method == 'POST': b_form= BForm(request.POST) c_form =CForm(request.POST) print "post" if b_form.is_valid() and c_form.is_valid(): print "valid" b_form.save() c_form.save() return HttpResponseRedirect(reverse('myproj.pro.views.this_page')) else: b_form= BForm() c_form = CForm() b_ide = B.objects.get(pk=request.b_id) id_of_a = A.objects.get(pk=a_id) return render_to_response('myproj/a/c.html', {'b_form':b_form, 'c_form':c_form, 'id_of_a':id_of_a, 'b_id':b_ide }) models class A(models.Model): name = models.CharField(max_length=256, null=True, blank=True) classe = models.CharField(max_length=256, null=True, blank=True) def __str__(self): return self.name class B(models.Model): aid = models.ForeignKey(A, null=True, blank=True) number = models.IntegerField(max_length=1000) other_number = models.IntegerField(max_length=1000) class C(models.Model): bid = models.ForeignKey(B, null=False, blank=False) field_name = models.CharField(max_length=15) field_value = models.CharField(max_length=256, null=True, blank=True) forms from mappamundi.mappa.models import A, B, C class BForm(forms.ModelForm): class Meta: model = B exclude = ('aid',) class CForm(forms.ModelForm): class Meta: model = C exclude = ('bid',) B has a foreign key reference to A, C has a foreign key reference to B. Since the models are related, I want to have the forms for them on one page, 1 submit button. Since I need to fill out fields for the forms for B and C & I dont want to select the id of B from a drop down list, I need to somehow get the id of the B form into the form so it will validate. I have a hidden field in the template, I just need to figure how to do it in the views

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  • Nginx Reverse Proxy Node.js and Wordpress + Static Files Issue

    - by joemccann
    I have had quite a time trying to get nginx to serve static assets from my wordpress blog. Have a look at the config and let me know if you can help. ( https://gist.github.com/1130332 - to see the entire thing) server { listen 80; server_name subprint.com; access_log /var/www/subprint/logs/access.log; error_log /var/www/subprint/logs/error.log; root /var/www/subprint/server/public; # express serves static resources for subprint.com out of here location / { proxy_pass http://127.0.0.1:8124; root /var/www/subprint/server; access_log on; } #serve static assets location ~* ^(?!\/).+\.(jpg|jpeg|gif|png|ico|css|zip|tgz|gz|rar|bz2|pdf|txt|tar|wav|bmp|rtf|js|flv|swf|html|htm)$ { expires max; access_log off; } # the route for the wordpress blog # unfortunately the static assets (css, img, etc.) are not being pathed/served properly location /blog { root /var/www/localhost/public; index index.php; access_log /var/www/localhost/logs/access.log; error_log /var/www/localhost/logs/error.log; if (!-e $request_filename) { rewrite ^/(.*)$ /index.php?q=$1 last; break; } if (!-f $request_filename) { rewrite /blog$ /blog/index.php last; break; } } # actually serves the wordpress and subsequently phpmyadmin location ~* (?!\/blog).+\.php$ { fastcgi_pass localhost:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /var/www/localhost/public$fastcgi_script_name; fastcgi_param PATH_INFO $fastcgi_script_name; include /usr/local/nginx/conf/fastcgi_params; } # This works fine, but ONLY with a symlink inside the /var/www/localhost/public directory pointing to /usr/share/phpmyadmin location /phpmyadmin { index index.php; access_log /var/www/phpmyadmin/logs/access.log; error_log /var/www/phpmyadmin/logs/error.log; alias /usr/share/phpmyadmin/; if (!-f $request_filename) { rewrite /phpmyadmin$ /phpmyadmin/index.php permanent; break; } } # opt-in to the future add_header "X-UA-Compatible" "IE=Edge,chrome=1"; }

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  • In Prism (CAL), how can I RegisterPresenterWithRegion instead of RegisterViewWithRegion

    - by Edward Tanguay
    I have a module in a Prism application and in its initialize method I want to register a presenter instead of a view with a region, i.e. I want to do this: PSEUDO-CODE: regionManager.RegisterPresenterWithRegion( "MainRegion", typeof(Presenters.EditCustomerPresenter)); instead of loading a view like this: regionManager.RegisterViewWithRegion( "MainRegion", typeof(Views.EditCustomerView)); The presenter would of course bring along its own view and ultimately register this view in the region, but it would allow me to bind the presenter to the view in the presenter's constructor instead of binding the two together in XAML (which is more of a decoupled MVVM pattern which I want to avoid here). How can I add a Presenter to a Region instead of a view? namespace Client.Modules.CustomerModule { [Module(ModuleName = "CustomerModule")] public class CustomerModule : IModule { private readonly IRegionManager regionManager; public CustomerModule(IRegionManager regionManager) { this.regionManager = regionManager; } public void Initialize() { regionManager.RegisterViewWithRegion("MainRegion", typeof(Views.EditCustomerView)); } } }

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  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

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  • StructureMap: Wiring (generic) implementations to an implementation of another type

    - by Jeremy Frey
    If I have an interface: public interface IRepository<T> And an abstract class: public abstract class LinqToSqlRepository<T, TContext> : IRepository<T> where T : class where TContext : DataContext And a whole bunch of implementations of IRepository / LinqToSqlRepository (e.g. AccountRepository, ContactRepository, etc.), what's the best way to to use StructureMap (2.5.3) to generically wire them all up? e.g., I want this code to pass: [Test] public void ShouldWireUpAccountRepositories { var accountRepo = ObjectFactory.GetInstance<IRepository<Account>>(); Assert.IsInstanceOf<AccountRepository>(accountRepo); } Without explicitly writing this: ObjectFactory.Configure(x => x.ForRequestedType<IRepository<Account>>() .TheDefaultIsConcreteType<AccountRepository>()); In the past, we've always created a specific interface on each repository that inherited from the generic one, and used the default scanner to automatically wire all of those instances, but I'd like to be able to ask specifically for an IRepository<Account> without cluttering up the project with additional interfaces / configurations.

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  • Can a CWinApp be placed in a DLL?

    - by jmucchiello
    I'm updating some legacy apps to Visual Studio 10 and am in linker hell. All of these DLLs derive classes from CWinApp and use AfxGetApp() to get access to the object. When I link the DLLs I get unresolved externals that look like global static objects that would get pulled in by a normal app's main(): Shell.lib(SHELL.obj) : error LNK2001: unresolved external symbol "public: static struct CRuntimeClass const CException::classCException" (?classCException@CException@@2UCRuntimeClass@@B) Shell.lib(SHELL.obj) : error LNK2001: unresolved external symbol "public: static struct CRuntimeClass const CFrameWnd::classCFrameWnd" (?classCFrameWnd@CFrameWnd@@2UCRuntimeClass@@B) Shell.lib(SHELL.obj) : error LNK2001: unresolved external symbol "public: static class CRect const CFrameWnd::rectDefault" (?rectDefault@CFrameWnd@@2VCRect@@B) My current combination of ignore default libraries and additional libraries (the method you can easily google to find the answer to linker hell) is: msvcprtd.lib,mfc100d.lib,mfcs100d.lib,libcmtd.lib When I add nafxcwd.lib (the mfc library), these three external symbols resolve but I end up with a bunch of other duplicate symbols (requiring the use of /FORCE:MULTIPLE) and in end __argc and __argv become unresolved. So the basic question is: Can you link a DLL containing a CWinApp in VS10? How do you setup the linker to do it?

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  • Can't reach the new zend controller/view

    - by Zakaria
    Hi, I've installed Zend Studio 7.1.1 that contains 1.9 framework. For the server side, I use easyphp (very similar to wamp) When I create the project, I obviously obtain this architecture: MyProject |-- application | |-- Bootstrap.php | |-- configs | | `-- application.ini | |-- controllers | | |-- ErrorController.php | | `-- IndexController.php | |-- models | `-- views | |-- helpers | `-- scripts | |-- error | | `-- error.phtml | `-- index | `-- index.phtml |-- library |-- public | |-- .htaccess | `-- index.php `-- tests |-- application | `-- bootstrap.php |-- library | `-- bootstrap.php `-- phpunit.xml To launch the project, I enter: http://127.0.0.1/MonProjet/public/index.php But when I create a new controller (TestController.php) and the associated view (application.views/test/index.phtml) and when I enter: http://127.0.0.1/MonProjet/public/test the browser returns the error : object not found (404). although I activated the mod_rewrite LoadModule rewrite_module modules/mod_rewrite.so So, how can I set the routing mechanism to reach the new controllers and their views? Thank you very much, regards.

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  • Adding two different Objects by overloading operator+ C++

    - by lampshade
    Hello, I've been trying to figure out how to add a private member from Object A, to a private member from Object B. Both Cat and Dog Class's inheriate from the base class Animal. I have a thrid class 'MyClass', that I want to inheriate the private members of the Cat and Dog class. So in MyClass, I have a friend function to overload the + operator. THe friend function is defined as follows: MyClass operator+(const Dog &dObj, const Cat &cObj); I want to access dObj.age and cObj.age within the above function, invoke by this statement in main: mObj = dObj + cObj; Here is the entire source for a complete reference into the class objects: #include <iostream> #include <vld.h> using namespace std; class Animal { public : Animal() {}; virtual void eat() = 0 {}; virtual void walk() = 0 {}; }; class Dog : public Animal { public : Dog(const char * name, const char * gender, int age); Dog() : name(NULL), gender(NULL), age(0) {}; virtual ~Dog(); void eat(); void bark(); void walk(); private : char * name; char * gender; int age; }; class Cat : public Animal { public : Cat(const char * name, const char * gender, int age); Cat() : name(NULL), gender(NULL), age(0) {}; virtual ~Cat(); void eat(); void meow(); void walk(); private : char * name; char * gender; int age; }; class MyClass : private Cat, private Dog { public : MyClass() : action(NULL) {}; void setInstance(Animal &newInstance); void doSomething(); friend MyClass operator+(const Dog &dObj, const Cat &cObj); private : Animal * action; }; Cat::Cat(const char * name, const char * gender, int age) : name(new char[strlen(name)+1]), gender(new char[strlen(gender)+1]), age(age) { if (name) { size_t length = strlen(name) +1; strcpy_s(this->name, length, name); } else name = NULL; if (gender) { size_t length = strlen(gender) +1; strcpy_s(this->gender, length, gender); } else gender = NULL; if (age) { this->age = age; } } Cat::~Cat() { delete name; delete gender; age = 0; } void Cat::walk() { cout << name << " is walking now.. " << endl; } void Cat::eat() { cout << name << " is eating now.. " << endl; } void Cat::meow() { cout << name << " says meow.. " << endl; } Dog::Dog(const char * name, const char * gender, int age) : name(new char[strlen(name)+1]), gender(new char[strlen(gender)+1]), age(age) { if (name) { size_t length = strlen(name) +1; strcpy_s(this->name, length, name); } else name = NULL; if (gender) { size_t length = strlen(gender) +1; strcpy_s(this->gender, length, gender); } else gender = NULL; if (age) { this->age = age; } } Dog::~Dog() { delete name; delete gender; age = 0; } void Dog::eat() { cout << name << " is eating now.. " << endl; } void Dog::bark() { cout << name << " says woof.. " << endl; } void Dog::walk() { cout << name << " is walking now.." << endl; } void MyClass::setInstance(Animal &newInstance) { action = &newInstance; } void MyClass::doSomething() { action->walk(); action->eat(); } MyClass operator+(const Dog &dObj, const Cat &cObj) { MyClass A; //dObj.age; //cObj.age; return A; } int main() { MyClass mObj; Dog dObj("B", "Male", 4); Cat cObj("C", "Female", 5); mObj.setInstance(dObj); // set the instance specific to the object. mObj.doSomething(); // something happens based on which object is passed in dObj.bark(); mObj.setInstance(cObj); mObj.doSomething(); cObj.meow(); mObj = dObj + cObj; return 0; }

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  • Writing an image to ResponseBase.OutputStream does not work anymore with ASP.NET MVC2 RC2

    - by labilbe
    The following code worked nice on ASP.NET MVC1 public class ImageResult : ActionResult { public Image Image { get; set; } public override void ExecuteResult(ControllerContext context) { if (Image == null) { return; } HttpResponseBase response = context.HttpContext.Response; response.ContentType = "image/png"; Image.Save(response.OutputStream, ImageFormat.Png); } } I spent some time searching answers but I didn't find anyone. The error thrown is OutputStream is not available when a custom TextWriter is used.

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  • C# myths about best practices?

    - by TheMachineCharmer
    My colleague keeps telling me of the things listed in comments. I am confused. Can somebody please demystify these things for me? class Bar { private int _a; public int A { get { return _a; } set { _a = value; } } private Foo _objfoo; public Foo OFoo { get { return _objfoo; } set { _objfoo = value; } } public Bar(int a, Foo foo) { // this is a bad idea A = a; OFoo = foo; } // MYTHS private void Method() { this.A //1 - this._a //2 - use this when inside the class e.g. if(this._a == 2) A //3 - use this outside the class e.g. barObj.A _a //4 - // Not using this.xxx creates threading issues. } } class Foo { // implementation }

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  • How to persist non-trivial fields in Play Framework

    - by AlexR
    I am trying to persist complex objects using Ebeans in Play Framework (2.03). In particular, I've created a class that contains a field of type weka.classifier.Classifier (Weka is a popular machine learning library - see http://weka.sourceforge.net/doc/weka/classifiers/Classifier.html). Classifier implements Serializeable so I hoped that I can get away with something like @Entity @Table(name = "classifiers") public class ClassifierData extends Model { @Id public Long id; public Classifier classifier; } However, the Evolutions script suggests the following database structure: create table classifiers ( id bigint auto_increment not null, constraint pk_classifiers primary key (id)) ) In other words, it ignores the field of type Classifier. (The database is MySQL if it makes any difference) What should I do to store complex serializeable objects using Ebean/Evolutions/PlayFramework?

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • strategy for observer pattern?

    - by fayer
    I want to use observer pattern for a logging system. We have got logObservers and logObservables. The class that will have to log something will implement iLogObservable and include these methods: private $logObservers = array(); public function addLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function removeLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function write($type, $message) { foreach($this->logObservers as $logObserver) { $logObserver->log($level, $message); ; } } Then I noticed, that a lot of classes that will use logging will have these methods and I have to copy paste. So isn't it better to have these methods in a class I call LogObservable or just Log and then use strategy (instantiate this class inside all classes that will have to log). When I change the methods in Log, all logObservables will be affected. However, I have not seen anyone use observer pattern with strategy pattern yet, but it seems to be very efficient and remove the duplications. What do you think?

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  • c# Generics problem

    - by UpTheCreek
    Can anyone tell me why this does not work? I would have thought the constraint would make it valid. public class ClassA<T> where T : ICommon { public ClassA() { ClassB b = new b(); IEnumerable<T> alist = new IList<T>; b.items = alist; //Error: cannot convert from IEnumerable<T> to IEnumerable<ICommon>' } } public class ClassB { IEnumerable<ICommon> items { get; set;} .... }

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  • When i close window cookies are destroying in flex

    - by praveen
    Hi, I am using external interface to store cookies in client side of application. Like I have created a cookie in html and i am using those methods in flex using External Interface. I am saving a username in cookie when I re use cookie is displaying, I have deployed in server and i ran like http://localhost/[Path]/index.html.in this html I am embedded swf file and I have saved cookie in html JavaScript, now if I open this url cookie is saving if I open a new window what ever the cookies are a raised and it is loading from start. for cookies saving i am using this code in flex:`package Name{ import flash.external.ExternalInterface; /** * The Cookie class provides a simple way to create or access * cookies in the embedding HTML document of the application. * */ public class Cookies { /** * Flag if the class was properly initialized. */ private static var _initialized:Boolean = false; /** * Name of the cookie. */ private var _name:String; /** * Contents of the cookie. */ private var _value:String; /** * Flag indicating if a cookie was just created. It is <code>true</code> * when the cookie did not exist before and <code>false</code> otherwise. */ private var _isNew:Boolean; /** * Name of the external javascript function used for getting * cookie information. */ private static const GET_COOKIE:String = "cookieGetCookie"; /** * Name of the external javascript function used for setting * cookie information. */ private static const SET_COOKIE:String = "cookieSetCookie"; /** * Javascript code to define the GET_COOKIE function. */ private static var FUNCTION_GET_COOKIE:String = "function () { " + "if (document." + GET_COOKIE + " == null) {" + GET_COOKIE + " = function (name) { " + "if (document.cookie) {" + "cookies = document.cookie.split('; ');" + "for (i = 0; i < cookies.length; i++) {" + "param = cookies[i].split('=', 2);" + "if (decodeURIComponent(param[0]) == name) {" + "value = decodeURIComponent(param[1]);" + "return value;" + "}" + "}" + "}" + "return null;" + "};" + "}" + "}"; /** * Javascript code to define the SET_COOKIE function. */ private static var FUNCTION_SET_COOKIE:String = "function () { " + "if (document." + SET_COOKIE + " == null) {" + SET_COOKIE + " = function (name, value) { " + "document.cookie = name + '=' + value;" + "};" + "}" + "}"; /** * Initializes the class by injecting javascript code into * the embedding document. If the class was already initialized * before, this method does nothing. */ private static function initialize():void { if (Cookies._initialized) { return; } if (!ExternalInterface.available) { throw new Error("ExternalInterface is not available in this container. Internet Explorer ActiveX, Firefox, Mozilla 1.7.5 and greater, or other browsers that support NPRuntime are required."); } // Add functions to DOM if they aren't already there ExternalInterface.call(FUNCTION_GET_COOKIE); ExternalInterface.call(FUNCTION_SET_COOKIE); Cookies._initialized = true; } /** * Creates a new Cookie object. If a cookie with the specified * name already exists, the existing value is used. Otherwise * a new cookie is created as soon as a value is assigned to it. * * @param name The name of the cookie */ public function Cookies(name:String) { Cookies.initialize(); this._name = name; this._value = ExternalInterface.call(GET_COOKIE, name) as String; this._isNew = this._value == null; } /** * The name of the cookie. */ public function get name():String { return this._name; } /** * The value of the cookie. If it is a new cookie, it is not * made persistent until a value is assigned to it. */ public function get value():String { return this._value; } /** * @private */ public function set value(value:String):void { this._value = value; ExternalInterface.call(SET_COOKIE, this._name, this._value); } /** * The <code>isNew</code> property indicates if the cookie * already exists or not. */ public function get isNew():Boolean { return this._isNew; } } } I am using cookie like thisvar anotherCookie:Cookies = new Cookies("username"); anotherCookie.value=[Textinput].text;`.is there any code i need to use save cookie in new window also? Please help me Thanks in Advance.

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  • How can I run code in a C# class definition each time any instance of the class is deserialized?

    - by Ben
    I am trying to derive a class from ObservableCollection and I need to run just a single line of code each and every time any instance of this class is deserialized. My thought was to do this: [Serializable] public class ObservableCollection2<T> : ObservableCollection<T>, ISerializable { public ObservableCollection2() : base() { } public ObservableCollection2(SerializationInfo info, StreamingContext context) : base(info, context) { // Put additional code here. } void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context) { base.GetObjectData(info, context); } } But I don't have access to those base methods related to serialization. Am I forced to re-write all of the serialization manually?

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  • username/password for ftp

    - by wowrt
    Hi, I tried to download the rpm for vim from ftp://public.dhe.ibm.com/aix/freeSoftware/aixtoolbox/RPMS/ppc/vim/vim-minimal-6.3-1.aix5.1.ppc.rpm . I am using "ftp" command in AIX. when I use, open public.dhe.ibm.com It's prompting for username/password. But no information regarding this is given on the linked page. How do I download the rpm using "ftp" command?. Thanks.

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  • Class Destructor Problem

    - by user279691
    I am making a simple class that contains a StreamWrite class Logger { private StreamWriter sw; private DateTime LastTime; public Logger(string filename) { LastTime = DateTime.Now; sw = new StreamWriter(filename); } public void Write(string s) { sw.WriteLine((DateTime.Now-LastTime).Ticks/10000+":"+ s); LastTime = DateTime.Now; } public void Flush() { sw.Flush(); } ~Logger() { sw.Close();//Raises Exception! } } But when I close this StreamWriter in the destructor, it raises an exception that the StreamWriter was already deleted? Why? And how to make it work such that when the Logger class is deleted, the StreamWriter is closed before deletion? Thanks!

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  • Inheritance or identifier

    - by Lina
    Hi! Does anyone here have opinions about when to user inheritance and when to use an identifier instead? Inheritance example: class Animal { public int Name { get; set; } } class Dog : Animal {} class Cat : Animal {} Identifier example: class Animal { public int Name { get; set; } public AnimalType { get; set; } } In what situations should i prefer which solution and what are the pros and cons for them? /Lina

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  • How to compare 2 lists and merge them in Python/MySQL?

    - by NJTechGuy
    I want to merge data. Following are my MySQL tables. I want to use Python to traverse though a list of both Lists (one with dupe = 'x' and other with null dupes). For instance : a b c d e f key dupe -------------------- 1 d c f k l 1 x 2 g h j 1 3 i h u u 2 4 u r t 2 x From the above sample table, the desired output is : a b c d e f key dupe -------------------- 2 g c h k j 1 3 i r h u u 2 What I have so far : import string, os, sys import MySQLdb from EncryptedFile import EncryptedFile enc = EncryptedFile( os.getenv("HOME") + '/.py-encrypted-file') user = enc.getValue("user") pw = enc.getValue("pw") db = MySQLdb.connect(host="127.0.0.1", user=user, passwd=pw,db=user) cursor = db.cursor() cursor2 = db.cursor() cursor.execute("select * from delThisTable where dupe is null") cursor2.execute("select * from delThisTable where dupe is not null") result = cursor.fetchall() result2 = cursor2.fetchall() for cursorFieldname in cursor.description: for cursorFieldname2 in cursor2.description: if cursorFieldname[0] == cursorFieldname2[0]: ### How do I compare the record with same key value and update the original row null field value with the non-null value from the duplicate? Please fill this void... cursor.close() cursor2.close() db.close() Thanks guys!

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  • Windows Azure access POST data

    - by Mohamed Nuur
    Ok, so I can't seem to find decent Windows Azure examples. I have a simple hello world application that's based on this tutorial. I want to have custom output instead of JSON or XML. So I created my interface like: [ServiceContract] public interface IService { [OperationContract] [WebInvoke(UriTemplate = "session/create", Method = "POST")] string createSession(); } public class MyService : IService { public string createSession() { // get access to POST data here: user, pass string sessionid = Session.Create(user, pass); return "sessionid=" + sessionid; } } For the life of me, I can't seem to figure out how to access the POST data. Please help. Thanks!

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  • Third party multipart request in playframework

    - by Brian
    I'm making an application to post photos to yfrog and twitpic and I am having a little trouble figuring out how to set the parameters. Here is my code: public static Result index() { HttpClient httpclient = new DefaultHttpClient(); WSRequestHolder holder = WS.url("http://api.twitpic.com/2/upload.json"); holder.setHeader("Authorization", ""); return async(holder.post("").map(new Function<WS.Response, Result>() { public Result apply(WS.Response response) { return ok(response.getBody()); } })); } Now, I don't expect this to actually get an ok response from the server, as I am just testing the responses that I get back from the server, and that is one that says I need to provide the api key. I figured as much, but I'm not sure of the syntax for providing that parameter, as I need to also give the name of the file and the file. I tried setting holder.post("key=somekey"), with the hope that I would get a different error message (like the key you provided is invalid) but I just get the same error. I'm assuming that I probably need to send it in the for of a multipart request, but I am not very experienced with this kind of request and can't find any play documentation on how to create a multipart request, other than in an html form. Any suggestions and help will be much appreciated. And fyi, I do know that there are yfrog and twitpic java classes to handle this kind of stuff, but I want to do it myself, more so for learning how to do this kind of stuff. Thanks in advance!

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  • How do you convert a parent-child (adjacency) table to a nested set using PHP and MySQL?

    - by mrbinky3000
    I've spent the last few hours trying to find the solution to this question online. I've found plenty of examples on how to convert from nested set to adjacency... but few that go the other way around. The examples I have found either don't work or use MySQL procedures. Unfortunately, I can't use procedures for this project. I need a pure PHP solution. I have a table that uses the adjacency model below: id parent_id category 1 0 ROOT_NODE 2 1 Books 3 1 CD's 4 1 Magazines 5 2 Books/Hardcover 6 2 Books/Large Format 7 4 Magazines/Vintage And I would like to convert it to a Nested Set table below: id left right category 1 1 14 Root Node 2 2 7 Books 3 3 4 Books/Hardcover 4 5 6 Books/Large Format 5 8 9 CD's 6 10 13 Magazines 7 11 12 Magazines/Vintage Here is an image of what I need: I have a function, based on the pseudo code from this forum post (http://www.sitepoint.com/forums/showthread.php?t=320444) but it doesn't work. I get multiple rows that have the same value for left. This should not happen. <?php /** -- -- Table structure for table `adjacent_table` -- CREATE TABLE IF NOT EXISTS `adjacent_table` ( `id` int(11) NOT NULL AUTO_INCREMENT, `father_id` int(11) DEFAULT NULL, `category` varchar(128) DEFAULT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=8 ; -- -- Dumping data for table `adjacent_table` -- INSERT INTO `adjacent_table` (`id`, `father_id`, `category`) VALUES (1, 0, 'ROOT'), (2, 1, 'Books'), (3, 1, 'CD''s'), (4, 1, 'Magazines'), (5, 2, 'Hard Cover'), (6, 2, 'Large Format'), (7, 4, 'Vintage'); -- -- Table structure for table `nested_table` -- CREATE TABLE IF NOT EXISTS `nested_table` ( `id` int(11) NOT NULL AUTO_INCREMENT, `lft` int(11) DEFAULT NULL, `rgt` int(11) DEFAULT NULL, `category` varchar(128) DEFAULT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; */ mysql_connect('localhost','USER','PASSWORD') or die(mysql_error()); mysql_select_db('DATABASE') or die(mysql_error()); adjacent_to_nested(0); /** * adjacent_to_nested * * Reads a "adjacent model" table and converts it to a "Nested Set" table. * @param integer $i_id Should be the id of the "root node" in the adjacent table; * @param integer $i_left Should only be used on recursive calls. Holds the current value for lft */ function adjacent_to_nested($i_id, $i_left = 0) { // the right value of this node is the left value + 1 $i_right = $i_left + 1; // get all children of this node $a_children = get_source_children($i_id); foreach ($a_children as $a) { // recursive execution of this function for each child of this node // $i_right is the current right value, which is incremented by the // import_from_dc_link_category method $i_right = adjacent_to_nested($a['id'], $i_right); // insert stuff into the our new "Nested Sets" table $s_query = " INSERT INTO `nested_table` (`id`, `lft`, `rgt`, `category`) VALUES( NULL, '".$i_left."', '".$i_right."', '".mysql_real_escape_string($a['category'])."' ) "; if (!mysql_query($s_query)) { echo "<pre>$s_query</pre>\n"; throw new Exception(mysql_error()); } echo "<p>$s_query</p>\n"; // get the newly created row id $i_new_nested_id = mysql_insert_id(); } return $i_right + 1; } /** * get_source_children * * Examines the "adjacent" table and finds all the immediate children of a node * @param integer $i_id The unique id for a node in the adjacent_table table * @return array Returns an array of results or an empty array if no results. */ function get_source_children($i_id) { $a_return = array(); $s_query = "SELECT * FROM `adjacent_table` WHERE `father_id` = '".$i_id."'"; if (!$i_result = mysql_query($s_query)) { echo "<pre>$s_query</pre>\n"; throw new Exception(mysql_error()); } if (mysql_num_rows($i_result) > 0) { while($a = mysql_fetch_assoc($i_result)) { $a_return[] = $a; } } return $a_return; } ?> This is the output of the above script. INSERT INTO nested_table (id, lft, rgt, category) VALUES( NULL, '2', '5', 'Hard Cover' ) INSERT INTO nested_table (id, lft, rgt, category) VALUES( NULL, '2', '7', 'Large Format' ) INSERT INTO nested_table (id, lft, rgt, category) VALUES( NULL, '1', '8', 'Books' ) INSERT INTO nested_table (id, lft, rgt, category) VALUES( NULL, '1', '10', 'CD\'s' ) INSERT INTO nested_table (id, lft, rgt, category) VALUES( NULL, '10', '13', 'Vintage' ) INSERT INTO nested_table (id, lft, rgt, category) VALUES( NULL, '1', '14', 'Magazines' ) INSERT INTO nested_table (id, lft, rgt, category) VALUES( NULL, '0', '15', 'ROOT' ) As you can see, there are multiple rows sharing the lft value of "1" same goes for "2" In a nested-set, the values for left and right must be unique. Here is an example of how to manually number the left and right ID's in a nested set: UPDATE - PROBLEM SOLVED First off, I had mistakenly believed that the source table (the one in adjacent-lists format) needed to be altered to include a source node. This is not the case. Secondly, I found a cached page on BING (of all places) with a class that does the trick. I've altered it for PHP5 and converted the original author's mysql related bits to basic PHP. He was using some DB class. You can convert them to your own database abstraction class later if you want. Obviously, if your "source table" has other columns that you want to move to the nested set table, you will have to adjust the write method in the class below. Hopefully this will save someone else from the same problems in the future. <?php /** -- -- Table structure for table `adjacent_table` -- DROP TABLE IF EXISTS `adjacent_table`; CREATE TABLE IF NOT EXISTS `adjacent_table` ( `id` int(11) NOT NULL AUTO_INCREMENT, `father_id` int(11) DEFAULT NULL, `category` varchar(128) DEFAULT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=8 ; -- -- Dumping data for table `adjacent_table` -- INSERT INTO `adjacent_table` (`id`, `father_id`, `category`) VALUES (1, 0, 'Books'), (2, 0, 'CD''s'), (3, 0, 'Magazines'), (4, 1, 'Hard Cover'), (5, 1, 'Large Format'), (6, 3, 'Vintage'); -- -- Table structure for table `nested_table` -- DROP TABLE IF EXISTS `nested_table`; CREATE TABLE IF NOT EXISTS `nested_table` ( `lft` int(11) NOT NULL DEFAULT '0', `rgt` int(11) DEFAULT NULL, `id` int(11) DEFAULT NULL, `category` varchar(128) DEFAULT NULL, PRIMARY KEY (`lft`), UNIQUE KEY `id` (`id`), UNIQUE KEY `rgt` (`rgt`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; */ /** * @class tree_transformer * @author Paul Houle, Matthew Toledo * @created 2008-11-04 * @url http://gen5.info/q/2008/11/04/nested-sets-php-verb-objects-and-noun-objects/ */ class tree_transformer { private $i_count; private $a_link; public function __construct($a_link) { if(!is_array($a_link)) throw new Exception("First parameter should be an array. Instead, it was type '".gettype($a_link)."'"); $this->i_count = 1; $this->a_link= $a_link; } public function traverse($i_id) { $i_lft = $this->i_count; $this->i_count++; $a_kid = $this->get_children($i_id); if ($a_kid) { foreach($a_kid as $a_child) { $this->traverse($a_child); } } $i_rgt=$this->i_count; $this->i_count++; $this->write($i_lft,$i_rgt,$i_id); } private function get_children($i_id) { return $this->a_link[$i_id]; } private function write($i_lft,$i_rgt,$i_id) { // fetch the source column $s_query = "SELECT * FROM `adjacent_table` WHERE `id` = '".$i_id."'"; if (!$i_result = mysql_query($s_query)) { echo "<pre>$s_query</pre>\n"; throw new Exception(mysql_error()); } $a_source = array(); if (mysql_num_rows($i_result)) { $a_source = mysql_fetch_assoc($i_result); } // root node? label it unless already labeled in source table if (1 == $i_lft && empty($a_source['category'])) { $a_source['category'] = 'ROOT'; } // insert into the new nested tree table // use mysql_real_escape_string because one value "CD's" has a single ' $s_query = " INSERT INTO `nested_table` (`id`,`lft`,`rgt`,`category`) VALUES ( '".$i_id."', '".$i_lft."', '".$i_rgt."', '".mysql_real_escape_string($a_source['category'])."' ) "; if (!$i_result = mysql_query($s_query)) { echo "<pre>$s_query</pre>\n"; throw new Exception(mysql_error()); } else { // success: provide feedback echo "<p>$s_query</p>\n"; } } } mysql_connect('localhost','USER','PASSWORD') or die(mysql_error()); mysql_select_db('DATABASE') or die(mysql_error()); // build a complete copy of the adjacency table in ram $s_query = "SELECT `id`,`father_id` FROM `adjacent_table`"; $i_result = mysql_query($s_query); $a_rows = array(); while ($a_rows[] = mysql_fetch_assoc($i_result)); $a_link = array(); foreach($a_rows as $a_row) { $i_father_id = $a_row['father_id']; $i_child_id = $a_row['id']; if (!array_key_exists($i_father_id,$a_link)) { $a_link[$i_father_id]=array(); } $a_link[$i_father_id][]=$i_child_id; } $o_tree_transformer = new tree_transformer($a_link); $o_tree_transformer->traverse(0); ?>

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  • Problem saving file on Motorola Droid, Android 2.1?

    - by Rob Kent
    Two of my users have reported a problem with my Android application, OftSeen Gestures. Both of them are using a Motorola Droid. The app saves a text file which is just a list of gesture names and phone numbers, both strings. It saves the file to the private data area. I don't know that it is this code that is failing but they report the assigned numbers disappearing after the phone comes out of screen sleep. Since the file is reread in OnCreate each time, I'm assuming the file doesn't exist on return. As soon as I can get my hands on a Droid I will debug it but in the meantime can you see a reason why this save operation would fail on Droid (no other users have reported this)? OutputStreamWriter out = new OutputStreamWriter(AppGlobal.getContext().openFileOutput(MAPPINGS_FILE_NAME, 0)); for (String key : mMap.keySet()) { String number = mMap.get(key).number; out.write(String.format("%s,%s\n", key, number == null ? "" : number)); } out.close(); AppGlobal.getContext returns the application context and the MAPPINGS_FILE_NAME resolves to "gesture_mappings.txt". Like I say, I don't know that this is the problem. It could be something else to do with state management inside the app. If anyone has a Droid, maybe they could download the app from Market and test it for me? Note this is a genuine request for help - not an attempt to increase my downloads.

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