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  • floating div problem in IE7

    - by Onur
    I'm trying to use a second background image with a floated div but it doesn't work in IE6 & 7 I'm aware that the floating div's is a pain in * in IE7 and lower versions but I really need to make it work. here is the code I'm using <body style="background-color:#FFFFFF; margin-top:0px; margin-right:0px;" topmargin="0" rightmargin="0" leftmargin="0"> <div id="bg2" style="float:right; top:0px; width:450px; height:151px; margin-right:0px; padding-right:0px; font-size:1px; overflow:visible; background-image:url(images/back2.jpg);"></div> <center> <div style="position:relative; top:0px; width:1050px; margin:0px; padding:0px; vertical-align:top; text-align:left;"> ....(huge div container)... I also tried to remove width attribute from the div which contains 2nd background image, then get the windows size and add the difference to the container div as left attribute with Jquery. It worked fine in all IE versions but this time not on Chrome here is a print screen any ideas please?

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  • "No keyboard for id 0"?

    - by Mellon
    I am new in Android app. development, now I have encountered a strange problem with the Menu button. Here is the thing: I have two activities, "ActivityOne" and "ActivityTwo", where "ActivityTwo" is the child Activity of "ActivityOne". In both activity, I have defined the menu button options like following: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuItem insertMenuItem = menu.add(0, INSERT_ID, 0, R.string.menu_insert); insertMenuItem.setIcon(R.drawable.ic_menu_add); MenuItem settingMenuItem = menu.add(0, SETTING_ID, 0, R.string.menu_setting); settingMenuItem.setIcon(R.drawable.ic_menu_settings); MenuItem aboutMenuItem = menu.add(0, ABOUT_ID, 0, R.string.menu_about); aboutMenuItem.setIcon(R.drawable.ic_menu_about); logPrinter.println("creating menu options..."); return true; } @Override public boolean onMenuItemSelected(int featureId, MenuItem item) { switch(item.getItemId()) { case INSERT_ID: doInsert(); return true; case SETTING_ID: return true; case ABOUT_ID: showAbout(); return true; } return super.onMenuItemSelected(featureId, item); } In "ActivityOne", when I click the physical Menu button, there is no menu options pop up from screen bottom, when I checked the LogCat console, there are two warning messages, which are "No keyboard for id 0" and "Using default keyMap:/system/usr/keychars/qwerty.kcm.bin" . BUT, in "ActivityTwo", the menu button works fine, it shows me those menu options I defined. Why the menu button does not work in "ActivityOne" ?? What does the warning msg mean???

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  • Box2D in Flash runs quicker when drawing debug data than not

    - by bowdengm
    I've created a small game with Box2d for AS3 - I have sprites attached to the stage that take their position from the underlying Box2d world. These sprites are mostly PNGs. When the game runs with DrawDebugData() bening called every update, it runs nice and smoothly. However when I comment this out, it runs choppily. In both cases all my sprites are being rendered. So it seems that it's running faster when it's drawing the debug data additionaly (i.e. my sprites are on the screen in both cases!) What's going on? Does drawing the debug data flick some sort of 'render quick' switch? If so, what's the switch!? I can't see it in the Box2D code. function Update(e){ m_world.Step(m_timeStep, m_velocityIterations, m_positionIterations); // draw debug? m_world.DrawDebugData(); // with the above line in, I get 27fps, without it, I get 19fps. // that's the only change that's causing such a huge difference. doStuff(); } Interestingly, If i set the debug draw scale to something different to my world scale, it slows down to 19fps. So there's something happening when it draws the boxes under my sprites causing it to run quicker.. Cheers, Guy

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  • Texture2D.Bounds.Intersect, but the Bounds never move? - XNA, .Net 4.0

    - by Gineer
    Hi all, I am still shiny new to XNA, so please forgive any stupid question and statements in this post (The added issue is that I am using Visual Studio 2010 with .Net 4.0 which also means very few examples exist out on the web - well, none that I could find easily): I have two 2D objects in a "game" that I am using to learn more about XNA. I need to figure out when these two objects intersect. I noticed that the Texture2D objects has a property named "Bounds" which in turn has a method named "Intersects" which takes a Rectangle (the other Texture2D.Bounds) as an argument. However when you run the code, the objects always intersect even if they are on separate sides of the screen. When I step into the code, I noticed that for the Texture2D Bounds I get 4 parameters back when you mouse over the Bounds and the X, and Y coordinates always read "X = 0, Y = 0" for both objects (hence they always intersect). The thing that confuses me is the fact that the Bounds property is on the Texture rather than on the Position (or Vector2) of the objects. I eventually created a little helper method that takes in the objects and there positions and then calculate whether they intersect, but I'm sure there must be a better way. any suggestions, pointers would be much appreciated. Gineer

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  • Problems with LWUIT in J2ME on Nokia E72

    - by Andre Mariano
    Well, I'm developing a app in my cellphone that is going to connect to my PC, the problem is that everytime that I return a URLRequest to the cellphone, it shows the previous Form on the screen and not de actual one, for example this is what goes in my actionListener: public void actionPerformed(ActionEvent ae) { if (ae.getCommand() == guiaUtil.cSelecionar()) { LoginRemote loginRemote = new LoginRemote(); try { //This is the request, returns true or false, does not affect the form loginRemote.login(tLogin.getText(), tPassword.getText()); } catch (Exception e) { GuiaUtil.error(e); return; } guiaUtil.mainApp().startMenu(); } } Then in the "guiaUtil.mainApp().startMenu()" I have this public void startMenu() { if (itemsMenu == null) { itemsMenu = new List(); itemsMenu.setWidth(320); itemsMenu.addItem("Sincronize Spots"); itemsMenu.addItem("Find Spots"); itemsMenu.addItem("Work"); itemsMenu.setFocus(true); this.addComponent(itemsMenu); this.addCommandListener(this); this.addCommand(guiaUtil.cSelect()); Form form = new Form(); form.addComponent(itemsMenu); } form.show(); } Anyway, after the request returns, it shows my Login form again, instead of showing the Menu List

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  • As3 printing problem, blanks swf after print or cancel

    - by Carlos Barbosa
    Hey all! ok back at another issues in as3 printing Code: //Function to print entire screen function printFunction(event:MouseEvent):void { var myPrintJob:PrintJob = new PrintJob(); var oldScaleX:Number = root.scaleX; var oldScaleY:Number = root.scaleY; //Start the print job myPrintJob.start(); //Figure out the new scale var newScaleX:Number = myPrintJob.paperWidth/root.width; var newScaleY:Number = myPrintJob.paperHeight/root.height; //Shrink in both the X and Y directions by the same amount (keep the same ratio) if(newScaleX < newScaleY) newScaleY = newScaleX; else newScaleX = newScaleY; root.scaleX = newScaleX; root.scaleY = newScaleY; //Print the page myPrintJob.addPage(Sprite(root)); myPrintJob.send(); //Reset the scale to the old values root.scaleX = oldScaleX; root.scaleY = oldScaleY; } I cant seem to find anything thats really helpful with this. When i click cancel on the print dialog box, i get error below and it blanks out my swf.

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  • Not able to play videos (from youtube) in WebView

    - by user1205193
    I am using a webview to display a video (could be from youtube or vimeo) in my app. In order to not load the video webpages in the default Android Browser, I am also extending the WebViewClient so I can override the shouldOverrideUrlLoading method. This way the video webpage loads successfully in the WebView. However, when I click on the embedded video on the WebView, it does not play. If I do not override the shouldOverrideUrlLoading method, and let the video webpages load in the default Android browser, the videos work just fine. Any ideas why the videos are not working in the WebView? Also, the main reason why I overrode the shouldOverrideUrlLoading method is because if I do not do that, then when I exit the Android browser to come back to my activity (by hitting the back button on the phone), I see a white screen. Upon hitting the back button twice, I am able to get back to my Activity. I am using the emulator to do this test. Here is my code: public class YoutubeLink extends Activity { WebView myWebView; String video_url; private class HelloWebViewClient extends WebViewClient { @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } } @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.youtubelink); //Retrieving data from ListSample.java Bundle extras = getIntent().getExtras(); if(extras !=null) { video_url = extras.getString("video_url"); Log.d("inside YoutubeLink.java", video_url); } myWebView = (WebView) findViewById(R.id.web); myWebView.getSettings().setJavaScriptEnabled(true); myWebView.setWebViewClient(new HelloWebViewClient()); myWebView.loadUrl(video_url); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_BACK) && myWebView.canGoBack()) { myWebView.goBack(); return true; } return super.onKeyDown(keyCode, event); }}

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  • java.awt.Robot.keyPress for continuous keystrokes

    - by Deb
    So, here's my problem. I have a java program which will send keystroke messages to a game (built in Unity), based on how the user interacts with an android phone. (My java program is a listener for the android interaction over wi-fi) Now, in order to do this, I am using java.awt.Robot to send keyPresses to the game window. I have the following code block written in my listener program: if(interacting) { Robot robot = new Robot(); robot.keyPress(VK_A); robot.delay(20); //to simulate the normal keyboard rate } Now the variable interacting will be true as long as the user presses down on the touch screen of the phone, and what I intend to achieve is a continuous chain of keystroke messages being delivered to the game (through the listener). However, this is severely affecting performance, for some reason. I am noticing that the game becomes slow (rapidly dropping frame rates), and even the computer becomes slow, in general. What's going wrong? Should I use a robot.keyRelease(VK_A) after each keyPress? But my game has a different action mapped to the release of a key, and I do not want rapid key presses and releases; what I really want is to simulate continuous keystrokes, in exactly the way it would behave if the user were pressing down the A key on their keyboard manually. Please help.

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  • Measuring time spent in application / thread

    - by Adamski
    I am writing a simulation in Java whereby objects act under Newtonian physics. An object may have a force applied to it and the resulting velocity causes it to move across the screen. The nature of the simulation means that objects move in discrete steps depending on the time ellapsed between the current and previous iteration of the animation loop; e.g public void animationLoop() { long prev = System.currentTimeMillis(); long now; while(true) { long now = System.currentTimeMillis(); long deltaMillis = now - prev; prev = now; if (deltaMillis > 0) { // Some time has passed for (Mass m : masses) { m.updatePosition(deltaMillis); } // Do all repaints. } } } A problem arises if the animation thread is delayed in some way causing a large amount of time to ellapse (the classic case being under Windows whereby clicking and holding on minimise / maximise prevents a repaint), which causes objects to move at an alarming rate. My question: Is there a way to determine the time spent in the animation thread rather than the wallclock time, or can anyone suggest a workaround to avoid this problem? My only thought so far is to contstrain deltaMillis by some upper bound.

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  • Android: SurfaceView and Z-Level Question

    - by JimBadger
    I have a FrameLayout containint first a SurfaceView, and second a RelativeLayout which in turn contians various Buttons and TextViews. Upon the canvas of the SurfaceView I am drawing numerous Bitmaps, and, via Touch and Motion Events am allowing the user to drag them around. These Bitmaps, when dragged around pass underneath the Buttons etc that are inside the RelativeLayout. Now, it's my (possibly mistaken) understanding that the "Z-level" of the SurfaceView, or whatever it has that passes for it, is entirely unrelated to the actual Z-level of the rest of the Layout. Is this the case? If so, how may I get around it, so that dragged Bitmaps are drawn ontop of other Views? Or what other way can I implement a full-screen canvas and yet not have my buttons etc act like the controls of an overlay. I guess what I actually need is an underlay, where touch events can still be picked up by the Buttons etc underneath. But I don't know how to achieve this, as, when redrawing my Canvas, I have to also redraw the background. Can I swap the order of the RelativeLayout and the SurfaceView inside the FrameLayout, and then make the background of the Canvas transparent? If so how? Will touch events still "fall through" to the buttons underneath? Thanks for bearing with me, I know I'm a bit of a waffler.

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  • Design question for windows application, best approach?

    - by Jamie Keeling
    Hello, I am in the process of designing an application that will allow you to find pictures (screen shots) made from certain programs. I will provide the locations of a few of the program in the application itself to get the user started. I was wondering how I should go about adding new locations as the time goes on, my first thought was simply hard coding it into the application but this will mean the user has to reinstall it to make the changes take affect. My second idea was to use an XML file to contain all the locations as well as other data, such as the name of the application. This also means the user can add their own locations if they wish as well as sharing them over the internet. The second option seemed the best approach but then I had to think how would it be managed on the users computer. Ideally I'd like just a single .exe without the reliance on any external files such as the XML but this would bring me back to point one. Would it be best to simply use the ClickOnce deployment to create an entry in the start menu and create a folder containing the .exe and the file names? Thanks for the feedback, I don't want to start implementing the application until the design is nailed.

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  • Android: CustomListAdapter

    - by primal
    Hi, I have implemented a custom list view which looks like the twitter timeline. adapter = new MyClickableListAdapter(this, R.layout.timeline, mObjectList); setListAdapter(adapter); The constructor for MyClickableListAdapter is as follows private class MyClickableListAdapter extends ClickableListAdapter{ public MyClickableListAdapter(Context context, int viewId, List objects) { super(context, viewId, objects); } ClickableListAdapter extends BaseAdapter and implements the necessary methods. The xml code for the list view is as follows <ListView android:id="@+id/android:list" android:layout_width="fill_parent" android:layout_height="wrap_content" /> This is what it looks like. I have 3 questions 1) I tried registering a context menu for the list view by adding the line after setting the list adapter registerforContextMenu(getListView()); But on long-click the menu doesnt get displayed. I cannot understand what I am doing wrong! 2) Is it possible to display a textview above the listview? I tried it by adding the code for textview above the listview. But then, only the textview gets displayed. 3) I have seen in many twitter clients that on clicking post a window pops up from the top covering only some portion of the screen and rest of the timeline is visible. How can this be done possibly without starting a new activity? Any help would be much appreciated..

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  • Can't diagnose my MySQL root user problem

    - by George Crawford
    Hi all, I have a problem with the MySQL root user in My MySQL setup, and I just can't for the life of me work out how to fix it. It seems that I have somehow messed up the root user, and my access to databases is now very erratic. For reference, I'm using MAMP on OS X to provide the MySQL server. I'm not sure how much that matters though - I'd guess that whatever I've done will require a command-line fix to solve it. I can start MySQL using MAMP as usual, and access databases using the 'standard' users I have created for my PHP apps. However, the root user, which I use in my MySQL GUI client, and also in phpMyAdmin, can only access the "information_schema" database, as well as two I have created manually, and presumably (and mistakenly) left permissions wide open for. My 15 or so other databases cannot be accessed my the root user. When I load up phpMyAdmin, the home screen says: "Create new database: No Privileges". I certainly did at some stage change my root user's password using the MAMP dialog. But I don't remember if I did anything else which might have caused this problem. I've tried changing the password again, and there seems to be no change in the issue. I've also tried resetting root password using the command line, including starting mysql manually with --skip-grant-tables then flushing privs, but again, nothing seems to fix the issue. I've come to the end of my ideas, and would very much appreciate some step-by-step advice and diagnosis from one of the experts here! Many thanks for your help.

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  • Changing middle mouse behavior in Adobe AIR HTML Control?

    - by Qz
    I'm using the Flex 4/Adobe AIR mx:HTML control in a project and I'm trying to figure out how to change the middle mouse behavior. For some reason the control treats middle mouse clicks and drags exactly the same as left mouse clicks and drags, navigating through links and selecting text -- everything. For my project I need to use the middle mouse button for a different function. I've figured out how to hook into the events (although mouseUp and mouseDown for Left/Middle don't work over HTML whitespace, perhaps because of the default behavior). However I can't figure out how to stop the default behavior for middle mouse events. Calling preventDefault() on the HTML control mouse events doesn't work, presumably because the behavior is handled by the HTMLLoader within the HTML control, which I imagine hooks mouse events to the actual HTML content displayed on screen. Unfortunately I can't view the source for HTMLLoader to figure out what's going on, and browsing the properties and events doesn't shed any light on the situation either. Any help would be greatly appreciated! Oh, if anyone can suggest a different embeddable HTML renderer that doesn't have this problem, then that might work too, I'm not too tied to WebKit (although I do need to use AIR)

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  • Advise guidance on how to form this jQuery script for show/hide fade element

    - by Rick
    Hey guys.. I basically have several links on the left side of the screen and on the right is a preview window. Below the preview window is another box for the affiliate link code. So what I am trying to do is create an affiliate page where you choose the banner size on the left by clicking on the link and on the right you see it dynamically change to the banner size and the code changes accordingly as well. So far I have the following code and it works but it seems very very cumbersome and bloated. Can you see if I can trim this down? jQuery(".banner-style li").click(function() { jQuery(".banner-style li").removeClass("selected"); jQuery(this).addClass("selected"); var $banner = jQuery(this).attr("class"); $banner = $banner.replace(" selected",""); jQuery(".preview img").fadeOut('fast',function() { jQuery(".preview img").attr("src", "http://localhost/site/banners/"+$banner+".jpg") .fadeIn('slow'); }); jQuery(".code p").removeClass('hide').hide(); jQuery(".code p."+$banner).show(); }); Also to note the funny thing is in FF, when you click for the first to on any link, the original image on the right fades out and in real quick and then it loads the "clicked" image. This does not happen in other browsers...

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  • How to automatically show Title of the Entries/Articles in the Browser Title Bar in ExpressionEngine 2?

    - by Ibn Saeed
    How would I output the title of an entry in ExpressionEngine and display it in the browser's title bar? Here is the content of my page's header: <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Test Site</title> <link rel="stylesheet" href="{stylesheet=site/site_css}" type="text/css" media="screen" /> </head> What I need is for each page to display the title of the entry in my browser's title bar — how can I achieve that? Part of UPDATED Code: Here is how i have done it : {exp:channel:entries channel="news_articles" status="open|Featured Top Story|Top Story" limit="1" disable="member_data|trackbacks|pagination"} {embed="includes/document_header" page_title=" | {title}"} <body class="home"> <div id="layoutWrapper"> {embed="includes/masthead_navigation"} <div id="content"> <div id="article"> <img src="{article_image}" alt="News Article Image" /> <h4>{title}</h4> <h5><span class="by">By</span> {article_author}</h5> <p>{entry_date format="%M %d, %Y"} -- Updated {gmt_edit_date format="%M %d, %Y"}</p> {article_body} {/exp:channel:entries} </div> What do you think?

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  • iOS layout; I'm not getting it

    - by Tbee
    Well, "not getting it" is too harsh; I've got it working in for what for me is a logical setup, but it does not seem to be what iOS deems logical. So I'm not getting something. Suppose I've got an app that shows two pieces of information; a date and a table. According to the MVC approach I've got three MVC at work here, one for the date, one for the table and one that takes both these MCVs and makes it into a screen, wiring them up. The master MVC knows how/where it wants to layout the two sub MVC's. Each detail MVC only takes care of its own childeren within the bounds that were specified by the master MVC. Something like: - (void)loadView { MVC* mvc1 = [[MVC1 alloc] initwithFrame:...] [self.view addSubview:mvc1.view]; MVC* mvc2 = [[MVC2 alloc] initwithFrame:...] [self.view addSubview:mvc2.view]; } If the above is logical (which is it for me) then I would expect any MVC class to have a constructor "initWithFrame". But an MVC does not, only view have this. Why? How would one correctly layout nested MVCs? (Naturally I do not have just these two, but the detail MVCs have sub MVCs again.)

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  • Two Problems I'm having with UIButton and UIView.

    - by Andy
    Hi all, I haven't been programming on the iPhone for very long, but I'm picking it up slowly by googling problems I get. Unfortunately I haven't been able to find an answer for these. I have started a new View-based application in Xcode 3.2.2 and immediately added the following files: myUIView.m and myUIView.h, which are subclasses of UIView. In Interface Builder, I set the subclass of the default UIView to be myUIView. I made a button in the drawRect method. Problem one: The title of the button only appears AFTER I click the screen, why? Problem two: I want the button to produce the modalview - is this possible? The code is as follow: #import "myUIView.h" @implementation myUIView - (void)drawRect:(CGRect)rect { // Drawing code button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(0,0,100,100); [button setTitle:@"butty" forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:button]; } -(void)buttonPressed:(id)sender{ NSLog(@"Button pressed"); //present modal view somehow..? } I can't see how to post attachments, but if anyone thinks it will help I can upload the source. Many thanks, Andy

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  • How Session out trigger on browser close?

    - by Hemant Kothiyal
    Hi, Yesterday morning i open gmail account in Internet Exlorer second tab. I checked my mail and closed that tab (not browser). Then at the time of evining i again open second tab of browser and enetr gmail.com, it automatically redirect me at my email account without asking login. I shocked and i thought i should remain browser open for whole night and today open gmail in second tab , it behave similar means without login screen it redirect in my gmail account. Then i closed that tab and open another browser session and enter gmail i again surprised that i redirect me login page. At the same time i open second tab of first browser and it automatically redirect me at mail account page. What i councluded by this behaviour is that might be gmail server keep my browser id at their server so that whenever i eneter gmail.com on second tab of first browser, it automatically redirect me at gmail account. I don't know i am right or not? Please clear me this concept? What happens with my session at gmail server when i closed my browser tab? As per my opinion it should automatically logout me but why this doesn't happened?

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  • Blackberry (Java) - Can't get KeyListener to work

    - by paullb
    I am trying to get the KeyListener working for Blackberry, but none of the Dialogs pop up indicating that a key has been pressed (see code below, each action has a dialog popup in them). Any ideas on what i might be doing wrong? public class CityInfo extends UiApplication implements KeyListener { static CityInfo application; public static void main(String[] args) { //create a new instance of the application //and start the application on the event thread application.enterEventDispatcher(); } public CityInfo() { //display a new screen application = new CityInfo(); pushScreen(new WorkflowDisplayScreen()); this.addKeyListener(this); } public boolean keyChar(char arg0, int arg1, int arg2) { // TODO Auto-generated method stub Dialog.alert("key pressed : " + arg0); return true; } public boolean keyDown(int keycode, int time) { // TODO Auto-generated method stub Dialog.alert("keyDown : " + keycode); return false; } public boolean keyRepeat(int keycode, int time) { // TODO Auto-generated method stub Dialog.alert("keyRepeat : " + keycode); return false; } public boolean keyStatus(int keycode, int time) { // TODO Auto-generated method stub Dialog.alert("keyStatus : " + keycode); return false; } public boolean keyUp(int keycode, int time) { Dialog.alert("keyUp : " + keycode); // TODO Auto-generated method stub return false; } } I also tried implementing keyChar on the MainScreen class but that did not yield any results either.

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  • My UITableView has duplicated rows

    - by Mark
    Im not sure why, but my UITableView, which isnt anything fancy, is showing repeating rows when it shouldnt be. It seems that the rows that get added when the user scrolls (i.e. the rows that are off the screen to start with) are getting the data for the wrong row index. Its almost like when a new cell is de-queued, it's using a cell that 'was' used, but wasn't cleaned up correctly. Do you need to 'clean up' cells that are de-queue so that new cells dont use cells that are already created? my code is as below: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CustomCellIdentifier = @"CustomCellIdentifier"; MyDayCell *cell = (MyDayCell *)[tableView dequeueReusableCellWithIdentifier: CustomCellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"MyDayCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[MyDayCell class]]) cell = (MyDayCell *)oneObject; } NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; NSArray *thisSectionItems = (NSArray*)[self.listData objectForKey: [[NSNumber alloc] initWithInt:section]]; MyDayDetails *rowData = [thisSectionItems objectAtIndex:row]; //setup my cells data here... return cell; } Is there anything wrong with this code? has anyone seen anything like this before?

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  • Handling multiple media queries in Sass with Twitter Bootstrap

    - by Keith
    I have a Sass mixin for my media queries based on Twitter Bootstrap's responsive media queries: @mixin respond-to($media) { @if $media == handhelds { /* Landscape phones and down */ @media (max-width: 480px) { @content; } } @else if $media == small { /* Landscape phone to portrait tablet */ @media (max-width: 767px) {@content; } } @else if $media == medium { /* Portrait tablet to landscape and desktop */ @media (min-width: 768px) and (max-width: 979px) { @content; } } @else if $media == large { /* Large desktop */ @media (min-width: 1200px) { @content; } } @else { @media only screen and (max-width: #{$media}px) { @content; } } } And I call them throughout my SCSS file like so: .link { color:blue; @include respond-to(medium) { color: red; } } However, sometimes I want to style multiple queries with the same styles. Right now I'm doing them like this: .link { color:blue; /* this is fine for handheld and small sizes*/ /*now I want to change the styles that are cascading to medium and large*/ @include respond-to(medium) { color: red; } @include respond-to(large) { color: red; } } but I'm repeating code so I'm wondering if there is a more concise way to write it so I can target multiple queries. Something like this so I don't need to repeat my code (I know this doesn't work): @include respond-to(medium, large) { color: red; } Any suggestions on the best way to handle this?

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  • Delphi fsstayontop oddity

    - by TallGuy
    Here is the deal. Main form set to fsnormal. This main form is maximized full screen with a floating toolbar. Toolbar is normal form with style set to fsstayontop. Most fo the time this works as expected. The mainform displays and the toolbar floats over on top of it. Sometimes (this is a bugger to find a reproducable set of steps) when alt-tabbing to and from other apps (or when clicking the delphi app icon on the taskbar) the following symptoms can happen... When alt-tabbing away from the delphi app the floating topmost fsstayontop form stays on top of the other apps. So if I alt-tab to firefox then the floating menu stays on top of firefox too. When alt-tabbing from another app to the delphi app the flaoting menu is not visible (as it is behhind the fsnormal mainform). Is there a known bug or any hacks to force it to work? This also seems to happen most when mutliple copies of the app are running (they have no interaction between them and should be running in their own windows "sandbox"). It is as if delphi gets confused which window is meant to be on top and swaps them or changes the floating form to stayontopofeverything mode. Or have I misunderstood fsstayontop? I am assuming setting a form style to fsstayontop makes it stay on top of all other forms within the current app and not all windows across other running apps. Thanks for any tips or workarounds.

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  • Qt moc not error

    - by Robert Parker
    So I'm pretty new to Qt, and I've just inherited a project from someone else who is also new to Qt. He isn't around this week btw. We are using Visual Studio 2008, and have the latest version of Qt installed(4.6.2). The project builds on my coworker's machine fine, and I can get the project from svn and build it directly. But under any other circumstances it refuses to build on my machine, and it doesn't give me much of an explanation why. Even if I just do a 'build clean' and then a 'build' it doesn't work. Any slight modification will make it fail. When I try to build the entire project I get the error message: 1Moc'ing MatrixTypeInterface.h... 1moc: Cannot create .\GeneratedFiles\Debug\moc_MatrixTypeInterface.cpp;.\GeneratedFiles\Debug\moc_matrixtypeinterface.cpp 1Project : error PRJ0019: A tool returned an error code from "Moc'ing MatrixTypeInterface.h..." The moc tool doesn't give any sort of error message as to why it isn't working, and I wasted most of yesterday trying to figure out why. I got the command that VS was using to call moc, and I entered in the command line myself. It didn't write anything to the screen. Any ideas?

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  • context.Scale() with non-aspect ratio preserving parameters screws effective lineWith

    - by rrenaud
    I am trying to apply some natural transformations whereby the x axis is remapped to some very small domain, like from 0 to 1, whereas y is remapped to some small, but substantially larger domain, like 0 to 30. This way, drawing code can be nice and clean and only care about the model space. However, if I apply a scale, then lines are also scaled, which means that horizontal lines become extremely fat relative to vertical ones. Here is some sample code. When natural_height is much less than natural_height, the picture doesn't look as intended. I want the picture to look like this, which is what happens with a scale that preserves aspect ratio. rftgstats.c om/canvas_good.png However, with a non-aspect ratio preserving scale, the results look like this. rftgstats.c om/canvas_bad.png <html><head><title>Busted example</title></head> <body> <canvas id=example height=300 width=300> <script> var canvas = document.getElementById('example'); var ctx = canvas.getContext('2d'); var natural_width = 10; var natural_height = 50; ctx.scale(canvas.width / natural_width, canvas.height / natural_height); var numLines = 20; ctx.beginPath(); for (var i = 0; i < numLines; ++i) { ctx.moveTo(natural_width / 2, natural_height / 2); var angle = 2 * Math.PI * i / numLines; // yay for screen size independent draw calls. ctx.lineTo(natural_width / 2 + natural_width * Math.cos(angle), natural_height / 2 + natural_height * Math.sin(angle)); } ctx.stroke(); ctx.closePath(); </script> </body> </html>

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