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  • How to use RTPSocket to send RTP packets

    - by Afro Genius
    Hi there, am relatively new to JMF but have gone through the documents and have a sufficient understanding of how it works. That been said am having some trouble implementing a the server side for RTPSockets. After looking at their illustrations and example. I am still abit confused. Am I to develop a datasource and also datasink classes to handle the transfer? What am trying to do is stream data from my application to the underlying network and receive it back through another application. I have and understand receiving but just can't get my head around the steps involved for sending. Any help would be most appreciated.

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  • List getting cleared every button click inside Update Panel?

    - by sah302
    No this isn't a copy of this question: http://stackoverflow.com/questions/654423/button-in-update-panel-is-doing-a-full-postback I've got a drop down inside an update panel, and I am trying to get it to allow the person using the page to add users to a list that is bound to a gridview. The list is a global variable, and on page_load I set that to the gridview's datasource and databind it. However, anytime I click the 'add a user' button, or the button to remove the user from the list. It appears like it is doing a full post back even though all these elements are inside the update Panel. Code Behind: Public accomplishmentTypeDao As New AccomplishmentTypeDao() Public accomplishmentDao As New AccomplishmentDao() Public userDao As New UserDao() Public facultyDictionary As New Dictionary(Of Guid, String) Public facultyList As New List(Of User) Public associatedFaculty As New List(Of User) Public facultyId As New Guid Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Page.Title = "Add a New Faculty Accomplishment" ddlAccomplishmentType.DataSource = accomplishmentTypeDao.getEntireTable() ddlAccomplishmentType.DataTextField = "Name" ddlAccomplishmentType.DataValueField = "Id" ddlAccomplishmentType.DataBind() facultyList = userDao.getListOfUsersByUserGroupName("Faculty") For Each faculty As User In facultyList facultyDictionary.Add(faculty.Id, faculty.LastName & ", " & faculty.FirstName) Next If Not Page.IsPostBack Then ddlFacultyList.DataSource = facultyDictionary ddlFacultyList.DataTextField = "Value" ddlFacultyList.DataValueField = "Key" ddlFacultyList.DataBind() End If gvAssociatedUsers.DataSource = associatedFaculty gvAssociatedUsers.DataBind() End Sub Protected Sub deleteUser(ByVal sender As Object, ByVal e As System.Web.UI.WebControls.CommandEventArgs) facultyId = New Guid(e.CommandArgument.ToString()) associatedFaculty.Remove(associatedFaculty.Find(Function(user) user.Id = facultyId)) gvAssociatedUsers.DataBind() upAssociatedFaculty.Update() End Sub Protected Sub btnAddUser_Click(ByVal sender As Object, ByVal e As EventArgs) Handles btnAddUser.Click facultyId = New Guid(ddlFacultyList.SelectedValue) associatedFaculty.Add(facultyList.Find(Function(user) user.Id = facultyId)) gvAssociatedUsers.DataBind() upAssociatedFaculty.Update() End Sub Markup: <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <asp:UpdatePanel ID="upAssociatedFaculty" runat="server" UpdateMode="Conditional"> <ContentTemplate> <p><b>Created By:</b> <asp:Label ID="lblCreatedBy" runat="server"></asp:Label></p> <p><b>Accomplishment Type: </b><asp:DropDownList ID="ddlAccomplishmentType" runat="server"></asp:DropDownList></p> <p><b>Accomplishment Applies To: </b><asp:DropDownList ID="ddlFacultyList" runat="server"></asp:DropDownList> &nbsp;<asp:Button ID="btnAddUser" runat="server" Text="Add Faculty" /></p> <p> <asp:GridView ID="gvAssociatedUsers" runat="server" AutoGenerateColumns="false" GridLines="None" ShowHeader="false"> <Columns> <asp:BoundField DataField="Id" HeaderText="Id" Visible="False" /> <asp:TemplateField ShowHeader="False"> <ItemTemplate> <span style="margin-left: 15px;"> <p><%#Eval("LastName")%>, <%#Eval("FirstName")%> <asp:Button ID="btnUnassignUser" runat="server" CausesValidation="false" CommandArgument='<%# Eval("Id") %>' CommandName="Delete" OnCommand="deleteUser" Text='Remove' /></p> </span> </ItemTemplate> </asp:TemplateField> </Columns> <EmptyDataTemplate> <em>There are currently no faculty associated with this accomplishment.</em> </EmptyDataTemplate> </asp:GridView> </p> </ContentTemplate> </asp:UpdatePanel> Now I thought the point of an update panel was to be able to update things inside of it without doing a full post_back and reloading the page. So if that's the case, why is it calling page_load everytime I click the buttons? I ran this code and debug and I see that even before any of the code associated with button press fires, page_load runs again. I tried putting the gvAssociatedUser.Datasource = associatedFaculty and the line below inside the Page.IsPostBack check, that prevented the page from working. I tried every combination of settings of the update panel for ChildrenAsTriggers and UpdateMode, and none of them worked. I know this is something simple, but all the combinations I've tried won't get it to work. How can I make this thing work? Edited: It wasn't causing a full postback so I was wrong as to the cause. I thought the page was doing a full post back thus resetting my associatedFaculty list global variable, but it isn't doing a full postback. The issue I am having is everytime I click btnAddUser it will add one element to the associatedFaculty list and thus bound to gvAssociatedusers. This works the first time, but the second time I click it, it overwrites the first element. So it appears like my associatedFaculty list is getting reset each time I click the button?

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  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

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  • parsing numbers in a javascript array

    - by George
    Hi I have a string of numbers separated by commas, "100,200,300,400,500" that I'm splitting into an array using the javascript split function: var data = []; data = dataString.split(","); I'm trying to parse the values of the array using parseFloat and then store them back into the array. I'd then like to add up the numbers in the array and store it as another variable, "dataSum". I've got the following code, but I can't get it working: var dataSum = ""; for (var i=0; i < data.length; i++) { parseFloat(data[i]); dataSum += data[i]; } So at the end of all this, I should be able to access any of the parsed numbers individually data[0], data[1], etc... and have a total number for dataSum. What am I doing wrong?

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  • What did I lose when I upgraded?

    - by Richard
    I upgraded my work box from Vista64 to Win7-64 by doing a format and reinstall. I kept backups of the project done in MS Visual Studio 2008 (Team). But now it won't compile. I am getting errors generated on lines in the MS created header files like "'_In_' not defined" etc. I know it is because I lost some compiler setting/directive. I was sure that the compiler settings would be in the project file; now I see that things like the include file directories, LIB files, etc. are not. [FYI: The project is a VB.NET GUI with VC++ DLL talking to a PIC24 micro over USB.] How do I most efficiently get my project back on the road to execution?

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  • working with arrays

    - by user295189
    I currently do a query which goes through the records and forms an array. the print_r on query gives me this print_r($query) yields the following: Array ( [0] = ( [field1] = COMPLETE [field2] = UNKNOWN [field3] = Test comment ) [1] = ( [field1] = COMPLETE [field2] = UNKNOWN [field3] = comment here ) [2] = ( [field1] = COMPLETE [field2] = UNKNOWN [field3] = checking ) [3] = ( [field1] = COMPLETE [field2] = UNKNOWN [field3] = testing ) [4] = ( [field1] = COMPLETE [field2] = UNKNOWN [field3] = working ) ) somehow I want to take this array and convert it back to php. So for example some thing like this $myArray = array( ...) then $myArray should yield the samething as the print_r($query) yeilds. Thanks

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  • .Net System.Net.HttpWebRequest & Authentication Cookies

    - by James
    I would like to know if the following is possible: As part of the PageLoad of an ASP.Net page request: Use HttpWebRequest (POST) to make a request to a forms authentication webpage of a different web application Examine the response to see if the authentication succeeded (identifiable if an authentication cookie has been set) If it fails, then finish the ASP.Net page request, which will display a message saying "couldn't auto-login" or some such thing If success, then instead of completing the ASP.Net page lifecycle, use "Response.Write" to send the response from the HttpWebRequest back to the browser (thus essentially displaying the webpage from the HttpWebRequest) If the above is possible, then, is there also a way to transfer the authentication cookie from the HttpWebResponse to the requesting browser? My gut feeling is probably not - but if this is the case, then how do proxy servers handle such things? Is that not essentially what they are doing? Thanks for any help

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  • ASP-style tags for Perl web development?

    - by Alex R
    I feel like I'm traveling 10 years back in time by asking this, but... Are there any modules, patches, or any "new" version of Perl (released in the last 10 years) to enable writing web-oriented Perl scripts using ASP-style tags? e.g. from ASP/JSP some html <% some code %> more HTML e.g. from PHP some html <? some code ?> more HTML Please don't worry about "why" I'm asking this... It's related to programming language research.

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  • Predict Stock Market Values

    - by mrlinx
    I'm building a web semantic project that gathers the maximum ammount of historic data about a certain company and tries to predict its future market stock values. For data I have the historic stock values (not normalized), news (0 to 1 polarity) and subjective content (also a 0 to 1 polarity). What is the best AI system to train and use for this kind of objective? Is a simple NN with back-propagation training the best I can hope for? update: Everyone is concerned about the quality of this system. Although I'm pretty sure the system is as good as a random prediction (or even worse), this is a school project around artificial intelligence and web semantics. Therefore I'm only concerned in picking the best kind of train method for the data I have (NN, RBF, SVM, Bayes, neuro-fuzzy, etc). Its not about making money.

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  • How to I create an HQL query to return objects in a many to many relationship?

    - by Dave
    Hi there. I have an application that includes 2 classes Club and Article. These are mapped in Hibernate as a many to many relationship. As a result, hibernate has created a table called CLUB_ARTICLE which it uses to manage the many to many relation ship. The CLUB and ARTILCE tables have no direct reference to each other and the mapping is only represented in the CLUB_ARTICLE table. I need to create an HQL query that returns a list of articles for a particlular club. So I need to supply the club id and get back a list of Article objects that belong to it. For some reason, I just can't work out how to do this. Any help would be very much appriciated! Thanks.

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  • WCF Paged Results & Data Export

    - by Ben
    I've walked into a project that is using a WCF service for the data tier. Currently, when data is needed for a grid, all rows are returned and the results are bound to a grid and the dataset is stuffed into a session variable for paging/sorting/rebinding. We've already hit a max message size problem, so I'm thinking it's time to convert from fetch and cache to fetch only the current page. Face value this seems easy enough, but there's a small catch. The user is allowed to export the entire result set at any point. This means that for grid viewing purposes fetching the current page is fine, but when they want to do an export, I still need to make a call for all data. This puts me back into the max message size issue. What is the recommended approach for this type of setup? We are currently using the wsHttpBinding... Thanks for any assistance.

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  • Force jQuery to accept XHTML string as XML?

    - by MidnightLightning
    So, as part of a baseline OpenID implementation in Javascript, I'm fetching a remote page source through AJAX, and looking for the <link rel="openid.server" href="http://www.example.com" /> tag in the head. I'm using the jQuery javascript library for the AJAX request, but am unable to parse out the link tags. Several other online sources talk about using the usual jQuery selectors to grab tags from XML/XHTML sources, but it seems jQuery can only get content from the body of an HTML document, not the head (which is where the link tags are; $(response).find('link') returns null). So, I'd either need to get jQuery to force this document into XML mode or otherwise get at the head tags. Is there a way to force jQuery to parse the response of an AJAX query as XML, when it's in reality XHTML? Or do I need to fall back to regular expressions to get the link tags out?

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  • How to get Wordpress MU / BuddyPress wp_signup meta data

    - by Ryan
    I am trying to get a value from the meta data that is stored in the wp_signups table for a Wordpress MU / BuddyPress installation. I see it's stored in the meta field as s:3:"age";s:2:"25"; ...which is age = 25 I put the information there using $usermeta['age'] = $_POST['signup_age']; in a plugin subscribing the the bp_signup_usermeta filter. I need to get it back during a function subscribing to bp_before_activate_content. How can I do this? Whats the function call? (searched documentation to no avail)

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  • Visual Studio autoclean?

    - by kubal5003
    Hello, I have a solution with multiple projects - executable, library, and others(unimportant right now). Library contains EF entity classes and executable uses them. When I'm working on some code from the executable then every entity that I use is marked as an error and compiler says that I should check usings and references. Reference in the executable project is set to library project(not the dll itself). When I build the library project then everything gets back to normal, but when I start typing then it happens again. I could live with it, but intelli sense isn't working and that is quite a disadvantage. Any ideas?

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  • EXEC_BAD_ACCESS in UITableView cellForRowAtIndexPath

    - by David van Dugteren
    My UITable is returning EXEC_BAD_ACCESS, but why! See this code snippet! Loading the UITableView works fine, so allXYZArray != nil and is populated! Then scrolling the tableview to the bottom and back up causes it to crash, as it goes to reload the method cellForRowAtIndexPath It fails on line: "NSLog(@"allXYZArray::count: %i", [allXYZArray count]);" - (UITableViewCell *)tableView:(UITableView *)theTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"CellIdentifier"; UITableViewCell *cell = [theTableView dequeueReusableCellWithIdentifier:CellIdentifier]; cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; @try { if (allAdviceArray == nil) { NSLog(@"nil"); allXYZArray = [ToolBox getMergedSortedDictionaries:allXYZGiven SecondDictionary:allXYZSought]; } NSLog(@"%i", [indexPath row]); NSLog(@"allXYZArray::count: %i", [allXYZArray count]);

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  • Avoiding EXC_BAD_ACCESS when using the delegate pattern

    - by Kenny Winker
    A have a view controller, and it creates a "downloader" object, which has a reference to the view controller (as a delegate). The downloader calls back the view controller if it successfully downloads the item. This works fine as long as you stay on the view, but if you navigate away before the download is complete I get EXC_BAD_ACCESS. I understand why this is happening, but is there any way to check if an object is still allocated? I tried to test using delegate != nil, and [delegate respondsToSelector:], but it chokes. if (!self.delegate || ![self.delegate respondsToSelector:@selector(downloadComplete:)]) { // delegate is gone, go away quietly [self autorelease]; return; } else { // delegate is still around [self.delegate downloadComplete:result]; } I know I could, a) have the downloader objects retain the view controller b) keep an array of downloaders in the view controller, and set their delegate values to nil when I deallocate the view controller. But I wonder if there is an easier way, where I just test if the delegate address contains a valid object?

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  • SoundChannel object plays small portion after being stopped and played again

    - by gok
    SoundChannel object is stopped and played again. When played again it plays small portion from the previous position and suddenly jumps back to the beginning. It doesn't play the whole sound before looping. This happens only once, then it loops normally. It happens again if I stop and play. public function play():void { channel = clip.play(trimIn); volume(currentVolume); isPlaying = true; timer.start(); channel.addEventListener(Event.SOUND_COMPLETE, loopMusic); } public function loopMusic(e:Event=null):void { if (channel != null) { timer.stop(); channel.removeEventListener(Event.SOUND_COMPLETE, loopMusic); play(); } } Do I need to somehow reset the soundChannel?

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  • boost pool_alloc

    - by mr grumpy
    Why is the boost::fast_pool_allocator built on top of a singleton pool, and not a separate pool per allocator instance? Or to put it another way, why only provide that, and not the option of having a pool per allocator? Would having that be a bad idea? I have a class that internally uses about 10 different boost::unordered_map types. If I'd used the std::allocator then all the memory would go back to the system when it called delete, whereas now I have to call release_memory on many different allocator types at some point. Would I be stupid to roll my own allocator that uses pool instead of singleton_pool? thanks

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  • SQL DISTINCT Value Question

    - by CPOW
    How can I filter my results in a Query? example I have 5 Records John,Smith,apple Jane,Doe,apple Fred,James,apple Bill,evans,orange Willma,Jones,grape Now I want a query that would bring me back 3 records with the DISTINCT FRUIT, BUT... and here is the tricky part, I still want the columns for First Name , Last Name. PS I do not care which of the 3 it returns mind you, but I need it to only return 3 (or what ever how many DISTINCT fruit there are. ex return would be John,Smith,apple Bill,evans,orange Willma,Jones,grape Thanks in advance I've been banging my head on this all day.

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  • Linux: file recovery (Urgent) [closed]

    - by Ashine
    Hi Firends, I desperately need some help regarding problem I am facing now. While creating a softlink for a very important file I gave the reverse command by mistake. Instead of giving it "ln target linkname" I have given it 'ln linkname target'. This has resulted in references pointing to target files are now pointing to links and the actual refernces to target files are lost. How can I recover the files back. "/home/user/data1" was original file location. "/home/user/db2" was the desired softlink for this data. I haveto give "ln data1 db2" but I have given 'ln db2 data1'. This has resulted in 'data1' being now pointing towards 'db2' and the actual data in 'data1' can not be retrieved. Some one please help. Thanks in advance.

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  • Flash CS5 and dynamic textfields

    - by hood
    I have a "shell" that started life in Flash CS3 (Flash 9, AS3) that has been since used with CS4 and now CS5. It creates TextFields in ActionScript for display (reading the content of those fields from XML). The text fields are either Myriad Pro Regular or Myriad Pro Semibold, both are embedded in the SWF from the Library (any given text field will only use one of those fonts) and using Advanced anti-aliasing. Once a FLA goes into CS5 is still has the same problem when saved back into CS4. The problem is the spacing between letters are now quite random, and the width of each text field is too wide (by about 10%). Changing the letterSpacing property (to something negative) makes this more noticeable. I read on here about Font.registerFont(MyriadPro) but that doesn't seem to be doing anything. Does anyone know how to make CS5 behave like previous versions of Flash? I'm using Flash Professional on Snow Leopard (as part of CS5 Web Premium).

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  • Maven problems using GAE and DataNucleus

    - by Wraith
    I'm having trouble retrieving 2 artifacts in my Maven/Java/Google App Engine project: com.google.appengine.orm:datanucleus-appengine:jar:1.0.7.final com.google.appengine:appengine-api-1.0-sdk:jar:1.3.4 There's a similar question posted, but each answer brings me back to the same error message. More detail I don't know if it is relevant, but rather than a version number, my original dependency for DataNucleus contained a variable. I am using Eclipse. <groupId>org.datanucleus</groupId> <artifactId>datanucleus-core</artifactId> <version>${datanucleus.version}</version> <scope>runtime</scope> I did not include my stack trace in Maven for brevity's sake. Please let me know if it would help to post it. Thank you.

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  • NSTask or NSThread?

    - by Ben Packard
    I have some code that is attached to an NSTimer. Around 5 times every second, it interacts with another application (by emulating keystrokes) and when appropriate spits out an NSNotification, that is handled by another piece of code. While the timer code is running, the UI is unresponsive, so I can't include a 'stop' button that halts the timer. How should I handle this? A separate process (NSTask right?) or thread? Remember that at unpredictable times, the timer code will need to send some info back for processing. Thanks.

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  • How to free port 80 for xampp to work

    - by Alfie
    Please help, I used to be running xampp and it was working perfectly. Then I wanted to try something out and I ran IIS instead of xampp. Now I want to go back to using xampp, but whenever I try to run the apache server it says: Busy... Apache started [port 80] If I go to http://localhost/ then it just says that it can't establish a connection to the server. I have turned off IIS, so I don't see why it shouldn't work. Any suggestions?

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  • Where to find good 3d articles for wpf?

    - by Ankit Rathod
    Hello, I am beginner in WPF. I am basically a Silverlight guy and as i know it doesn't support the full real 3d model of WPF. I am getting interested in learning 3D in WPF. I googled up for WPF and i get very old links which are 3 years old back when WPF was known as Avalon. They may not be of any use in V4.0. Can anybody refer me some links where i can learn WPF 3D from basics? Thanks in advance :)

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