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  • How to make a small flash swf with ComboBox in Actionscript 3?

    - by Sint
    I have a pure Actionscript 3 project, using flash.* libraries, compiles down to about 6k (using mxmlc). Program handles about 1k shapes, a few sprites, a sockets connection, works great (tastes less filling). Now, how would I add a ComboBox control without incurring excessive bloat? More specificially, I would like to keep the size under 100k. So far I have tried: Adobe mx.controls ComboBoxexample - simple mxml example compiles to 200+k both on my main Linux Box using mxmlc and in Windows using Flash Builder 4 Yahoo Astra - uses mx libraries underneath(so as bloated as Adobe?), plus does not contain exact ComboBox Keith Peter's MinimalComps - seems small, but far from providing ComboBox functionality SPAS (Swing Package for Actionscript) - compiles to 130k, but alpha version of ComboBox does not let me adjust height... asuilib - compiles to 40k, unfortunately this ComboBox does not provide for scrolling items...if it does not fit on screen no way to scroll to it Now my questions: Is there a way to lower size for projects importing mx.controls ? Maybe there is a way to fix SPAS or asuilib ComboBoxes? Perhaps, there are some other libraries which provide a ComboBox(or DropList)?

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  • SubSonic 3 screws up selecteditem?

    - by SteveCav
    If you have a moment, please try this: -Download Subsonic 3. -Start a new proj and add SS's ActiveRecord templates. -Point it to any SQL Server DB and generate the classes. -Add a WPF project. -Create a window and add a combobox or listbox. -Set the ItemsSource from the SS DAL, and format it how you wish. -Add a button that will show you some value from the SelectedItem (using messagebox, console, whatever). -Run the project. -Click on the third item in the list. -Click on the second item in the list. -Click on the button. When I do that, the button gives me the value of the THIRD item, not the second. In other words, once the SelectedItem is set the first time it STAYS, no matter which item is subsequently highlighted on the screen. This is happening to me whatever control I use (combobox, listbox, even datagrid) and it ONLY happens with Subsonic Activerecord objects. If I write my own POCOs with identical properties and bind a list of them instead, the controls behave as expected. Does this happen to you? Any ideas?

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  • Straw Poll - K&R vs BSD

    - by Gordon Mackie JoanMiro
    No holy wars please - (ultimately a standardised and consistently-observed house-style on a project always wins out whatever is chosen), but I am genuinely interested in the preferences of people for K&R style formatting: public bool CompareObjects(object first, object second) { if (first == second) { return true; } else { return false; } } over BSD style: public bool CompareObjects(object first, object second) { if (first == second) { return true; } else { return false; } } K&R seems to be making a bit of a comeback recently (I'm an old programmer, so I've seen these things fluctuate); do people think K&R looks more professional, more cool, more readable, is compactness when viewing more important than extending the structure down the screen? Please use the 2 community wiki answers below to vote for K&R vs. BSD. Polls shouldn't earn rep for the first person that manages to type "BSD FTW!" My God! This question is nearly 2 years old and people are still down-voting it; ENOUGH!

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  • ArrayAdapter and android:textFilterEnabled

    - by TiGer
    Hi there, I have created a layout which includes a ListView... The data shown within this ListView isn't too complicated, it's mostly an Array which is passed when the extended Activity is started... The rows themselves exist out of an icon and a text, thus an ImageView and a TextView... To fill up the ListView I use an ArrayAdapter simply because an Array is passed containing all the text-items that should be shown.. Now I'd like to actually be able to filter those, thus I found the android:textFilterEnabled paramater to add on the ListView xml declaration... Now a search field is shown nicely but when I enter some letters it won't filter but it will simply delete the whole list... I found out that that's because the textfilter has no idea what it should filter... So now my question is : I know I need to tell the textfilter what it should filter, I also still have my array filled with the text that should get filtered so how do i couple those two ??? I have seen examples extending a CursorAdapter, but again, I don't have a Cursor, I don't want to do calls to a DB I want to re-utilize my Array with data and obviously the ArrayAdapter itself so that the data will be represented decently on screen (i.e with my ImageView and TextView layout)... Thanks in advance for any help/pointers/tips/code...

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  • Full Text Index type column is empty

    - by RemotecUk
    I am trying to create an index on a VarBinary(max) field in my SQL Server 2008 database. The steps I am taking are as follows: Table: dbo.Records Right click on table and select "Full Text Index" Then select "Define Index..." I choose the primary key which is the PK of my table (field name Id, type UniqueIndentifier). I then get the screen with the options Available Columns, Language for Word Breaker and Type Column I select my VarBinary(max) field called Chart as the Available Column by ticking the box. I select "English" as the Language for Word Breaker field. Then... I try to select the Type Column but there are no entries in here. I cannot proceed by clicking "Next" until this column is populated. Why are there no entries in this column for selection and what should be in there? Note 1: The VarBinary(max) field is linked to a file group if that makes any difference. Note 2: Also noticed that in the table designer I cannot set the full text option on that same field to "Yes" - its permanently stuck on "No". Thanks.

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  • CSS Hover on parent list Item only

    - by Daniel O'Connor
    Hey Everyone, So I have some nested lists (only one level deep) and I'm running into trouble with the CSS :hover feature. I only want the hover to apply to the parent class, but I can't figure that one out. Here's my CSS <style type="text/css" media="screen"> .listblock li img { visibility: hidden; } .listblock li:hover img { visibility: visible; } </style> And here is a sample of one of the lists. <ul> <li>One <a href="#"><img src="img/basket.png" height="16" width="16" alt="Buy" class="buy" onClick="pageTracker._trackEvent('Outbound Links', 'Amazon');"/></a></li> <li>Two <a href="#"><img src="img/basket.png" height="16" width="16" class="buy" /></a> <ul> <li>Uno<a href="#"><img src="img/basket.png" height="16" width="16" class="buy" /></a></li> <li>Dos <a href="#"><img src="img/basket.png" height="16" width="16" class="buy" /></a></li> </ul> </li> <li>Three <a href="#"><img src="img/basket.png" height="16" width="16" alt="Buy" class="buy" onClick="pageTracker._trackEvent('Outbound Links', 'Amazon');"/></a></li> </ul> The problem is that the image in the Uno and Dos list items also hovers. :( Help please! Thanks a lot

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  • Qt moc failure without an error message

    - by Robert Parker
    So I'm pretty new to Qt, and I've just inherited a project from someone else who is also new to Qt. He isn't around this week btw. We are using Visual Studio 2008, and have the latest version of Qt installed(4.6.2). The project builds on my coworker's machine fine, and I can get the project from svn and build it directly. But under any other circumstances it refuses to build on my machine, and it doesn't give me much of an explanation why. Even if I just do a 'build clean' and then a 'build' it doesn't work. Any slight modification will make it fail. When I try to build the entire project I get the error message: 1Moc'ing MatrixTypeInterface.h... 1moc: Cannot create .\GeneratedFiles\Debug\moc_MatrixTypeInterface.cpp;.\GeneratedFiles\Debug\moc_matrixtypeinterface.cpp 1Project : error PRJ0019: A tool returned an error code from "Moc'ing MatrixTypeInterface.h..." The moc tool doesn't give any sort of error message as to why it isn't working, and I wasted most of yesterday trying to figure out why. I got the command that VS was using to call moc, and I entered in the command line myself. It didn't write anything to the screen. Any ideas?

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  • Pinyin Character entry on a touchscreen keyboard

    - by mmr
    The app I'm developing requires that it be deployed in China, which means that it needs to have Pinyin and Chinese character handling. I'm told that the way that our customers handle character entry is like so: Enter in the pinyin character, like 'zhang' As they enter the characters, a list of possible Chinese (Mandarin?) characters are presented to the user, like: The user will then select '1' to enter the family name that is roughly translated to 'zhang' How can I hook such programs (I believe one is called 'mspy.exe', from Microsoft, which I'm lead to believe comes with Microsoft versions of XP) into a WPF text box? Right now, the user can enter text either by using their keyboard or by using an on-screen keyboard, so I will probably need to capture the event of a keypress from either source and feed it to some OS event or to MSPY.exe or some similar program. Or is there some other way to enter pinyin and have it converted to Mandarin? Is there a program other than MSPY I should look at? EDIT: For those of you who think that this should 'just work', it does not. Chinese character entry will work just fine if entering text into notepad or the start-run menu or whatever, but it will not work in WPF. That's the key to this question: how do I enable WPF entry? There's the Google Pinyin and Sogou pinyin, but the websites are in Mandarin or Chinese or something similar and I don't read the language.

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  • iPod touch debugging: Error on install/run only if app exists on device already?

    - by Ben
    Hi all, I am using an iPod to test an app. The device is all set up with the right provisioning profiles, etc-- that's not really the issue. But every time I start the app from Xcode on the device, I get the "A signed resource has been added, modified, or deleted." error from the Organizer window. Wait, I know, you think it's a provisioning profile problem. But here's the kicker: if I just delete the app from the iPod (using the main screen) and try again, it works fine. I only get this error when the app is already installed. The other kicker is that this behavior doesn't happen on an iPhone that I have for occasional testing-- on that device, I can start/restart/restart indefinitely. But using the iPod, my compile-run-test cycle is annoyingly slow since I have to manually delete the app each time. Any ideas? I'm using Xcode 3.2.2 (prerelease) FWIW. The iPod has stock OS 3.1.2 on it. Thanks!

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  • Configuring Displays for Different Mobile Devices

    - by Mike
    Does anyone know a way to have specific CSS style sheets based on the type of Mobile Device? I have been researching it a few days now and haven't found anything except this snippet of code for iPhones. <link media="only screen and (max-device-width: 480px)" href="iPhone.css" type="text/css" rel="stylesheet" /> This works great for iPhones, but on all other mobile devices (android, blackberry, Nokia), it's still displaying the same as my site. I tried: <link media="handheld" href="iPhone.css" type="text/css" rel="stylesheet" /> but that didn't seem to have any effect on the other mobile devices. So I'm not sure how to reach the blackberry's/androids/nokia's without effect the code of my actual site. I'm building my site using the PHP framework CodeIgniter and I looked into this code which is suppose to be able to tell if it is being looked at through a mobile device or browser. if ($this->agent->is_browser()) { $agent = $this->agent->browser().' '.$this->agent->version(); } elseif ($this->agent->is_mobile()) { $agent = $this->agent->mobile(); } else { $agent = 'Unidentified User Agent'; } The only problem is that the newer phones we are building on render the site as a browser and not as a mobile (I think, I've only tested the iphone because it's all I have at the moment). So does anyone have any work arounds for the other phone platforms?

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  • How to hide graph on button click ?

    - by aman-gupta
    Hi, In my application I m using following codes to draw a graph but I want that graph will be displayed on button click :- import @interface frmGraphView : UIView { } @end ///////////////////// // // frmGraphView.m // UV Alarm // // Created by Aman on 4/4/10. // Copyright 2010 MyCompanyName. All rights reserved. // import "frmGraphView.h" @implementation frmGraphView struct TCo_ordinates { float x; float y; }; (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ -(void)drawHGrid { //struct gridForXYaxis *gridForX = (struct gridForX *) calloc(sizeof(struct gridFor)) } (void)drawRect:(CGRect)rect { ifdef _DEBUG NSLog(@"frmGraph_drawRect_start"); endif CGContextRef ctx = UIGraphicsGetCurrentContext(); struct TCo_ordinates *tCoordianates; //creating the object of structure. float fltX1,fltX2,fltY1,fltY2=0; //Dividing the Y-axis ifdef _DEBUG NSLog(@"Start drawing Y-Axis"); endif fltX1 = 25; fltY1 = 2; fltX2 = fltX1; fltY2 = 254; //CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextSetLineWidth(ctx, 2.0); CGContextMoveToPoint(ctx, fltX1, fltY1); CGContextAddLineToPoint(ctx, fltX2, fltY2); NSArray *hoursInDays = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9",@"10",@"11",@"12", nil]; NSMutableArray *yAxisCoordinates = [[[NSMutableArray alloc] init] autorelease]; for(int intIndex = 0 ; intIndex < [hoursInDays count] ; fltY2-=20, intIndex++) { ifdef _DEBUG NSLog(@"Start of the partition of y axis"); endif //CGContextSetRGBStrokeColor(ctx, 2, 2, 2, 1); //CGContextSetRGBStrokeColor(ctx, 1.0f/255.0f, 1.0f/255.0f, 1.0f/255.0f, 1.0f); //to draw the black line. CGContextMoveToPoint(ctx, fltX1-3 , fltY2-20); CGContextAddLineToPoint(ctx, fltX1+3, fltY2-20); CGContextSelectFont(ctx, "Helvetica", 12.0, kCGEncodingMacRoman); CGContextSetTextDrawingMode(ctx, kCGTextFill); //CGContextSetRGBFillColor(ctx, 0, 255, 255, 1); CGContextSetStrokeColorWithColor(ctx, [UIColor blueColor].CGColor); CGAffineTransform xform = CGAffineTransformMake( 1.0, 0.0, 0.0, -1.0, 0.0, 0.0); CGContextSetTextMatrix(ctx, xform); const char *arrayDataForYAxis = [[hoursInDays objectAtIndex:intIndex] UTF8String]; CGContextShowTextAtPoint(ctx,fltX1-20 , fltY2-15, arrayDataForYAxis, strlen(arrayDataForYAxis)); CGContextStrokePath(ctx); ifdef _DEBUG NSLog(@"End of the partition of graph"); endif //NSValue *yAxis = [NSValue valueWithCGPoint:CGPointMake((tCoordianates-x = fltX1-21), (tCoordianates-y = fltY2-20))]; // [yAxisCoordinates addObject:yAxis]; ifdef _DEBUG // NSLog(@"The value of yAxisCoordintes: %@", yAxisCoordinates); endif } ifdef _DEBUG NSLog(@"End of drawing Y-Axis"); endif //Dividing the X-axis ifdef _DEBUG NSLog(@"Start drawing X-Axis"); endif fltX1 = 25; fltY1 = 255; fltX2 = 320; fltY2 = fltY1; CGContextMoveToPoint(ctx, fltX1, fltY1); CGContextAddLineToPoint(ctx, fltX2, fltY2); //CGContextSetRGBStrokeColor(ctx, 2, 2, 2, 1); CGContextSetLineWidth(ctx, 2.0); NSArray *weekDays =[[NSArray alloc] initWithObjects:@"Sun", @"Mon", @"Tue", @"Wed", @"Thu", @"Fri", @"Sat", nil]; NSMutableArray *xAxisCoordinates = [[[NSMutableArray alloc] init] autorelease]; for(int intIndex = 0 ; intIndex < [weekDays count] ; fltX1+=40, intIndex++) { //CGContextSetRGBStrokeColor(ctx, 2, 2, 2, 1); //CGContextSetStrokeColorWithColor(ctx, [UIColor orangeColor].CGColor); CGContextMoveToPoint(ctx, fltX1+40 , fltY2-3); CGContextAddLineToPoint(ctx, fltX1+40, fltY2+3); CGContextSelectFont(ctx, "Italic", 12.0, kCGEncodingMacRoman); CGContextSetTextDrawingMode(ctx, kCGTextFill); CGContextSetStrokeColorWithColor(ctx, [UIColor blueColor].CGColor); CGAffineTransform xform = CGAffineTransformMake( 1.0, 0.0, 0.0, -1.0, 0.0, 0.0); CGContextSetTextMatrix(ctx, xform); const char *arrayDataForXAxis = [[weekDays objectAtIndex:intIndex] UTF8String]; CGContextShowTextAtPoint(ctx, fltX1+27, fltY2+20 , arrayDataForXAxis, strlen(arrayDataForXAxis)); CGContextStrokePath(ctx); ifdef _DEBUG NSLog(@"End of drawing X-Axis"); endif //NSValue *xAxis = [NSValue valueWithCGPoint:CGPointMake((tCoordianates->x = fltX1+40), (tCoordianates->y = fltY2+18))]; // [xAxisCoordinates addObject:xAxis]; ifdef _DEBUG //NSLog(@"The value of xAxisCoordintes: %@", xAxisCoordinates); NSLog(@"frmGraph_drawRect_end"); endif } CGContextSetLineWidth(ctx, 10.0); fltX1 = 25; fltY1 = 235; fltX2 = 320; fltY2 = fltY1; NSArray *coordinate1 = [[NSArray alloc] initWithObjects:@"65",@"105",@"145",@"185",@"225",@"265",@"305",nil]; NSArray *coordinate2 = [[NSArray alloc] initWithObjects:@"214",@"174",@"154",@"134",@"114",@"74",@"34",nil]; ifdef _DEBUG NSLog(@"Fuction of Bar_start"); endif for(int intIndex = 0; intIndex < [coordinate1 count], intIndex < [coordinate2 count]; fltX1+=40, intIndex++) { //CGContextSetRGBFillColor(ctx, 0, 0, 245, 1); CGContextMoveToPoint(ctx, fltX1+40, fltY2+19); const char *arrayDataForCoordinate1 = [[coordinate1 objectAtIndex:intIndex] UTF8String]; const char *arrayDataForCoordinate2 = [[coordinate2 objectAtIndex:intIndex] UTF8String]; CGContextAddLineToPoint(ctx, (atof(arrayDataForCoordinate1)), atof(arrayDataForCoordinate2)); } ifdef _DEBUG NSLog(@"Fuction of Bar_end"); endif CGContextClosePath(ctx); CGContextStrokePath(ctx); [hoursInDays release]; [weekDays release]; [coordinate1 release]; [coordinate2 release]; hoursInDays = nil; weekDays = nil; coordinate1 = nil; coordinate2 = nil; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end please help me out its urgent

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  • CoreData : store images to DB or not?

    - by Meko
    Hi.I am making an app that it takes photos from web site for some Username and shows it on UITable with username then when clicking user name it shows photos for this user and then clicking to name of photo it shows full screen photo. My question is I am using NSData to get photos from internet.Am I have to save also those data to CoreDAta? I am using like when pressing name of user it again creates NSData and downloads photos from internet and shows them on UTable. And it takes time. What is good approach? and How can save this images to CoreDAta? I am using this method NSData *imageData=[flickr dataForPhotoID:firstPhoto.id fromFarm:firstPhoto.farm onServer:firstPhoto.server withSecret:firstPhoto.secret inFormat: FlickrFetcherPhotoFormatSquare]; and here definition of dataForPtohoID method - (NSData *)dataForPhotoID:(NSString *)photoID fromFarm:(NSString *)farm onServer:(NSString *)server withSecret:(NSString *)secret inFormat:(FlickrFetcherPhotoFormat)format { #if TEST_HIGH_NETWORK_LATENCY sleep(1); #endif NSString *formatString; switch (format) { case FlickrFetcherPhotoFormatSquare: formatString = @"s"; break; case FlickrFetcherPhotoFormatLarge: formatString = @"b"; break; } NSString *photoURLString = [NSString stringWithFormat:@"http://farm%@.static.flickr.com/%@/%@_%@_%@.jpg", farm, server, photoID, secret, formatString]; NSURL *url = [NSURL URLWithString:photoURLString]; return [NSData dataWithContentsOfURL:url]; }

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  • How close can I get C# to the performance of C++ for small intensive tasks?

    - by SLC
    I was thinking about the speed difference of C++ to C# being mostly about C# compiling to byte-code that is taken in by the JIT compiler (is that correct?) and all the checks C# does. I notice that it is possible to turn a lot of these functions off, both in the compile options, and possibly through using the unsafe keyword as unsafe code is not verifiable by the common language runtime. Therefore if you were to write a simple console application in both languages, that flipped an imaginary coin an infinite number of times and displayed the results to the screen every 10,000 or so iterations, how much speed difference would there be? I chose this because it's a very simple program. I'd like to test this but I don't know C++ or have the tools to compile it. This is my C# version though: static void Main(string[] args) { unsafe { Random rnd = new Random(); int heads = 0, tails = 0; while (true) { if (rnd.NextDouble() > 0.5) heads++; else tails++; if ((heads + tails) % 1000000 == 0) Console.WriteLine("Heads: {0} Tails: {1}", heads, tails); } } } Is the difference enough to warrant deliberately compiling sections of code "unsafe" or into DLLs that do not have some of the compile options like overflow checking enabled? Or does it go the other way, where it would be beneficial to compile sections in C++? I'm sure interop speed comes into play too then. To avoid subjectivity, I reiterate the specific parts of this question as: Does C# have a performance boost from using unsafe code? Do the compile options such as disabling overflow checking boost performance, and do they affect unsafe code? Would the program above be faster in C++ or negligably different? Is it worth compiling long intensive number-crunching tasks in a language such as C++ or using /unsafe for a bonus? Less subjectively, could I complete an intensive operation faster by doing this?

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  • how do i work bool!

    - by user350217
    HI! im a beginner and im really getting frustrated with this whole concept. i dont understand how to exactly use the bool function. i know what it is but i cantfigure out how to make it work in my program. Im trying to say that if my variable "selection" is any letter beween 'A' and 'I' then it is valid and can continue on to the next function which is called calcExchangeAmt(amtExchanged, selection). if it is false i want it to ask the user if they want to repeat the program and if they agree to repeat i want it to clear the screen and restart to the main function. please help edit my work! this is my bool function: bool isSelectionValid(char selection, char yesNo, double amtExchanged) { bool validData; validData = true; if((selection >= 'a' && selection <= 'i') || (selection >= 'A' && selection <= 'I')) { validData = calcExchangeAmt (amtExchanged, selection); } else(validData == false); { cout<<"Do you wish to continue? (Y for Yes / N for No)"; cin>>yesNo; } do { main(); } while ((yesNo =='y')||(yesNo == 'Y')); { system("cls"); } return 0; } this is the warning that im gettng: warning C4800: 'double' : forcing value to bool 'true' or 'false' (performance warning)

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  • Shape object in Processing, translate individual shapes.

    - by Zain
    I am relatively new to Processing but have been working in Java for about 2 years now. I am facing difficulty though with the translate() function for objects as well as objects in general in processing. I went through the examples and tried to replicate the manners by which they instantiated the objects but cannot seem to even get the shapes to appear on the screen no less move them. I instantiate the objects into an array using a nested for loop and expect a grid of the objects to be rendered. However, nothing at all is rendered. My nested for loop structure to instantiate the tiles: for(int i=0; i<102; i++){ for(int j=0; j<102; j++){ tiles[i][j]=new tile(i,0,j); tiles[i][j].display(); } } And the constructors for the tile class: tile(int x, int y, int z){ this.x=x; this.y=y; this.z=z; beginShape(); vertex(x,y,z); vertex(x+1,y,z); vertex(x+1,y,z-1); vertex(x,y,z-1); endShape(); } Nothing is rendered at all when this runs. Furthermore, if this is of any concern, my translations(movements) are done in a method I wrote for the tile class called move which simply calls translate. Is this the correct way? How should one approach this? I can't seem to understand at all how to render/create/translate individual objects/shapes. Thanks for any help any of you are able to provide!

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  • Django FormWizard with dynamic forms

    - by krys
    I want to implement a simple 2 part FormWizard. Form 1 will by dynamically generated something like this: class BuyAppleForm(forms.Form): creditcard = forms.ChoiceField(widget = forms.RadioSelect) type = forms.ChoiceField(widget = forms.RadioSelect) def __init__(self,*args, **kwargs): user = kwargs['user'] del kwargs['user'] super(BuyAppleForm, self).__init__(*args, **kwargs) credit_cards = get_credit_cards(user) self.fields['creditcard'].choices = [(card.id,str(card)) for card in credit_cards] apple_types= get_types_packages() self.fields['type'].choices = [(type.id,str(type)) for type in apple_types] This will dynamically create a form with lists of available choices. My second form, I actually want no input. I just want to display a confirmation screen containing the credit card info, apple info, and money amounts (total, tax, shipping). Once user clicks OK, I want the apple purchase to commence. I was able to implement the single form way by passing in the request.user object in the kwargs. However, with the FormWizard, I cannot figure this out. Am I approaching the problem wrong and is the FormWizard not the proper way to do this? If it is, how can the Form __init__ method access the user object from the HTTP request?

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  • How to setup OpenGL camera for a racing game

    - by vian
    I need the view to show the road polygon (a rectangle 3.f * 100.f) with a vanishing point for a road being at 3/4 height of the viewport and the nearest road edge as a viewport's bottom side. See Crazy Taxi game for an example of what I wish to do. I'm using iPhone SDK 3.1.2 default OpenGL ES project template. I setup the projection matrix as follows: glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustumf(-2.25f, 2.25f, -1.5f, 1.5f, 0.1f, 1000.0f); Then I use glRotatef to adjust for landscape mode and setup camera. glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRotatef(-90, 0.0f, 0.0f, 1.0f); const float cameraAngle = 45.0f * M_PI / 180.0f; gluLookAt(0.0f, 2.0f, 0.0f, 0.0f, 0.0f, 100.0f, 0.0f, cos(cameraAngle), sin(cameraAngle)); My road polygon triangle strip is like this: static const GLfloat roadVertices[] = { -1.5f, 0.0f, 0.0f, 1.5f, 0.0f, 0.0f, -1.5f, 0.0f, 100.0f, 1.5f, 0.0f, 100.0f, }; And I can't seem to find the right parameters for gluLookAt. My vanishing point is always at the center of the screen.

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  • UIViewController remaining

    - by Guy
    Hi Guys. I have a UIViewController named equationVC who's user interface is being programmatically created from another NSObject class called equationCon. Upon loading equationVC, a method called chooseInterface is called from the equationCon class. I have a global variable (globalVar) that points to a user defined string. chooseInterface finds a method in the equationCon class that matches the string globalVar points to. In this case, let's say that globalVar points to a string that is called "methodThatMatches." In methodThatMatches, another view controller needs to show the results of what methodThatMatches did. methodThatMatches creates a new equationVC that calls upon methodThatMatches2. As a test, each method changes the color of the background. When the application starts up, I get a purple background, but as soon as I hit backwards I get another purple screen, which should be yellow. I do not think that I am release the view properly. Can anyone help? -(void)chooseInterface { NSString* equationTemp = [globalVar stringByReplacingOccurrencesOfString:@" " withString:@""]; equationTemp = [equationTemp stringByReplacingOccurrencesOfString:@"'" withString:@""]; SEL equationName = NSSelectorFromString(equationTemp); NSLog(@"selector! %@",NSStringFromSelector(equationName)); if([self respondsToSelector:equationName]){ [self performSelector:equationName]; } } -(void)methodThatMatches{ self.equationVC.view.backgroundColor = [UIColor yellowColor]; [setGlobalVar:@"methodThatMatches2"]; EquationVC* temp = [[EquationVC alloc] init]; [[self.equationVC navigationController] pushViewController:temp animated:YES ]; [temp release]; } -(void)methodThatmatches2{ self.equationVC.view.backgroundColor = [UIColor purpleColor]; }

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  • Ruby on Rails script/console printing more than expected

    - by Lloyd
    I have a simple model setup in my Ruby on Rails app. (User {name, username, lat, lon}) and am writing a basic extension to the model. I would like the method to return users within a certain distance. It all works just fine in the page view, but as I am debugging I would like to work through some testing using the script/console. My question: It seems to be printing to the screen the entire result set when I run it from the command line and script/console. My model: class User < ActiveRecord::Base def distance_from(aLat, aLon) Math.sqrt((69.1*(aLat - self.lat))**2 + (49*(aLon - self.lon))**2 ) end def distance_from_user(aUser) distance_from(aUser.lat, aUser.lon) end def users_within(distance) close_users = [] users = User.find(:all) users.each do |u| close_users << u if u.distance_from_user(self) < distance end return close_users end end and from the command line I am running >> u = User.find_by_username("someuser") >> print u.users_within(1) So, I guess I would like to know why it's printing the whole result set, and if there is a way to suppress it so as to only print what I want?

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  • Android ScrollView jumps around when resized

    - by Mike
    I have a ScrollView that contains an number of other views (TextViews, ImageViews, etc.). The ScrollView is taller than the screen. I have an AsyncTask that updates the children of the ScrollView based on an http response. I've discovered an interesting behavior that I can't figure out how to work around. If I set any of the children's visibilities to View.INVISIBLE as part of the AsyncTask.onPostExecute(), everything works fine. However, if I set any of the children's visibilities to View.GONE, the ScrollView jumps down from the top when onPostExecute() is called. Exactly how far seems to vary. I'm guessing that re-laying out the ScrollView is causing it to scroll away from the top for some reason. So the question is: is there a way to either prevent or work around this behavior? PS. Using ScrollView.jump(FOCUS_UP) as a workaround isn't ideal since that'll force the user to the top even if they had intended to scroll down. EDIT: Actually, I was wrong. The problem wasn't with a child view being marked gone, the problem was with a sibling view being marked gone and the ScrollView getting resized. My ScrollView is inside a LinearLayout that also contains a Button. When the button is set to GONE, the ScrollView gets resized to take up the available space, causing it to scroll away from the top. Different cause, still looking for a workaround though if possible.

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  • Verizon SongID - How is it programmed?

    - by CheeseConQueso
    For anyone not familiar with Verizon's SongID program, it is a free application downloadable through Verizon's VCast network. It listens to a song for 10 seconds at any point during the song and then sends this data to some all-knowing algorithmic beast that chews it up and sends you back all the ID3 tags (artist, album, song, etc...) The first two parts and last part are straightforward, but what goes on during the processing after the recorded sound is sent? I figure it must take the sound file (what format?), parse it (how? with what?) for some key identifiers (what are these? regular attributes of wave functions? phase/shift/amplitude/etc), and check it against a database. Everything I find online about how this works is something generic like what I typed above. From audiotag.info This service is based on a sophisticated audio recognition algorithm combining advanced audio fingerprinting technology and a large songs' database. When you upload an audio file, it is being analyzed by an audio engine. During the analysis its audio “fingerprint” is extracted and identified by comparing it to the music database. At the completion of this recognition process, information about songs with their matching probabilities are displayed on screen.

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  • Ajax Rich Internet Application framework for Linux + Firefox _AND_ iPhone consumption

    - by Maroloccio
    For a zero-budget (e.g. University) project we need to build a rich web UI for Firefox and iPhone clients. Firm requirement: all technologies to be free and open-source. Nice-to-have: all development to be done in Java/Eclipse. I generally like the Google's AppEngine + GWT combo but this project will require much more interactivity than what's in GWT 2.0. Something along the lines of: http://www.smartclient.com/smartgwt/showcase/. I know trusty plain ol' GWT won't cut it this time. Straight question: is there something that does the sort of thing that SmartGWT does and works really well on Safari/iPhone? I would say the mobile experience is even more important for this project than the desktop one. Optional question: perhaps this is not the best route to go at all? How could we otherwise render a rich UI with such capabilities and interactivity on both screen sizes? Windows, drag-and-drop, advanced tabs, dynamic grids... We don't need to support any other mobile devices. Yet. ;-)

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  • EAGLContext, EAGLSharegroups, RenderBuffers, FrameBuffers, oh my!

    - by quixoto
    Hi all, I'm trying to wrap my head around the OpenGL object model on iPhone OS. I'm currently rendering into a few different UIViews (build on CAEAGLayers) on the screen. I currently have each of these as using separate EAGLContext, each of which has a color renderbuffer and a framebuffer. I'm rendering similar things in them, and I'd like to share textures between these instances to save memory overhead. My current understanding is that I could use the same setup (some number of contexts, each with a FBO/RBO) but if I spawn the later ones using the EAGLShareGroup of the first one, then I can simply use the texture names (GLuints) from the first one in the later ones. Is this accurate? If this is the case, I guess the followup question is: what's the benefit to having it be a "sharegroup"? Could I just reuse the same context, and attach multiple FBOs/RBOs to that context? I think I'm struggling with the abstraction layer of a sharegroup, which seems to share "objects" (textures and other named things) but not "state" (matrices, enabled/disabled states) which are owned by the context. What's the best way to think of this? Thanks for any enlightenment!

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  • Orthogonal projection and texture coordinates in opengl

    - by knuck
    I'm writing a 2D game in Opengl. I already set up the orthogonal projection so I can easily know where a quad will end up on screen. The problem is, I also want to be able to map pixels directly to texture coords, so I also applied an orthogonal transformation (using gluOrtho2d) to the texture. Now I can map pixels directly using integers and glTexCoord2i. The thing is, after googling/reading/asking, I found out no one really knows (apparently) the behavior of glTexCoord2i, but it works just fine the way I'm using. Some sample test code I wrote follows: glBegin(GL_QUADS); glTexCoord2i(16,0); glVertex2f(X, Y); glTexCoord2i(16,16); glVertex2f(X, Y+32); glTexCoord2i(32, 16); glVertex2f(X+32, Y+32); glTexCoord2i(32, 0); glVertex2f(X+32, Y); glEnd(); So, is there any problem with what I'm doing, or is what I'm doing correct?

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  • GridView onTouch

    - by Jeff
    I am trying to set up a GridView of buttons that responds to onTouch. For example, if I swipe my finger across the screen horizontally, vertically or diagonally then I want the buttons which were touched to be selected. I tried setting OnTouchListener's for the buttons, but this didn't work, only the first button in the drag event received the onTouch events. Next I tried creating an OnTouchListener for the GridView and then using the X,Y coords to determine which buttons where touched. This doesn't seem to work either since the MOTION_DOWN events are only passed to the GridView's onTouch() if I start the drag on the very edge of the GridView. In fact if I drag my finger horizontally across the grid, the onTouch events aren't fired at all unless I start the drag at the edge of the GridView. Does anyone know of a better way to do this? Thanks in advance. gridview.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(@SuppressWarnings("unused") View view, MotionEvent event) { float X = event.getX(); float Y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: System.out.println("Down: " + X + "," + Y); break; case MotionEvent.ACTION_MOVE: System.out.println("Move: " + X + "," + Y); break; case MotionEvent.ACTION_UP: System.out.println("Up: " + X + "," + Y); break; } return true; } }

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